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Warhammer 40,000 General /40kg/

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File: nurgle.png (36KB, 166x189px) Image search: [Google]
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Doot Doot Edition

Previous Thread: >>54417324

>FAQ (New FAQ):
https://www.warhammer-community.com/2017/07/02/warhammer-40000-faq-now-available-july2gw-homepage-post-1/

>FW FAQ
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Designer's Commentary (FAQ 0.1)
https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/06/Warhammer_40000_Designers_Commentary-ENG.pdf

>Latest news :
https://www.warhammer-community.com

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Old megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA

>WIP Math-hammer doc (Chart-Anon doing Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>54421184
As far as I can tell they didn't even mention the Manticore once in the FAQ.
>>
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Second for mighty Death Korps!
>>
Regimental Doctrines when?
>>
So I'm thinking this for a Space Marine Vanguard detachment

HQ - captain, stock
Elites - dreadnought x 3, stock

Comes out to 474pts. I'm bringing this just for funnies in a 500 game, but want to know if I can add anything to make it remotely better
>>
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Made a nez roll table based on what a kind anon did some time ago. It's roughly logical, legion order with successors, and thematically sorta related chapters to fill in the blanks (notably with SW and Salamanders).

Get rolling lads.
>>
>>54421204
I can't imagine it'll be too long after the chaos codex releases that we get the guard codex, hopefully it will at least be within the next two months or so.
>>
SM: July 29th
CSM+GK: August 19th
DG: September 23rd
>>
>>54421216
Alternatively, last two digits
>>
>>54421216
CARCHARODONS GET
>>
>>54421181
power klaws vs big choppas

in my mind big choppas are almost always better. am i wrong?
>>
>>54421204
First 200 different flavours of marines dummy :DDD
>>
>>54421216
roll
>>
>>54421237
The context matters. Across an entire squad of nobs? Yeah you probably would choose the big choppas for their cost. Hidden inside a blob of 30 boyz? Take a can opener.
>>
Rolled 23 (1d100)

>>54421216
Rollan for my Captain and his Tacs, lessee who's reinforcing Forge Nexus Delta.
>>
>>54421216
gimme ultramarines
>>
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Is there a point to Hydras and basilisk when you can take Manticores ?

Also new catachan sculpt when??
>>
>>54421226
Where did this come from?
>>
GK codex when?
Are new models coming?
>>
>>54421261
I'm guessing he's one of our inside guys. The last one accurately predicted the new Start Collecting boxes and he posts in UK time, so
>>
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I'm conflicted /tg/.
I hate marines because they steal all the resources that should be equally distributed between all the armies, so I don't buy them...
BUT buying the new Primaris would make the squatting of the old marines faster.
What shall I do?
>>
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SM: July 29th
CSM+GK: August 19th
DG: September 23rd
T'AU+AM: October 7th
TYRANID+BA: November 11th
NECRONS+TS: December 9th
>>
>>54421293
Primaris RavenGuard.
>>
>>54421294
what about ORKS

WHY ARE YOU GUYS ALWAYS RAPING US
>>
Eldar when
>>
Whats better for a new army.
>Scion spam with Primes and a pair of each Thunderbolts and Manticores
or
>Tau Plasma Commander spam with bulk stealth suits and a squad or two of pathfinders
or
>Dual Plasma pistol vanguard spam with Jump Pack captains, and a token deployment of tacticals in razorbacks.

I just want to DS plasma and blow things out of the water.
>>
>>54421251
but thats the thing. the power klaw hits on 4+, the big choppa on 3+ and it still does 2 wounds.

9 vs 25 pts is a huge difference too.
>>
>>54421294
AM as in Astra Militarum or AdMech? I'm assuming Guard.
>>
>>54421314
>I just want to DS plasma and blow things out of the water.
pic related is the best then.
The orders are just too good.
>>
>>54421320
guard obviously
>>
>>54421320
it would make them out just before the Tau+IG FW books
>>
>>54421304

Because horde is the new Meta and you must wait for your cheese to mature.
>>
>>54421345
kek
>>
>>54421314
>>Scion spam with Primes and a pair of each Thunderbolts and Manticores

Solid

>Tau Plasma Commander spam with bulk stealth suits and a squad or two of pathfinders

Don't fall for the meme

>Dual Plasma pistol vanguard spam with Jump Pack captains, and a token deployment of tacticals in razorbacks.

Maybe the least effective but sounds fun as hell to play
>>
>>54421317
My take on it is that since boyz can kill anything now with the new wounding rules they are going to end up in combat against walkers and monsters more often and I like having that klaw there for some harder AP. The price difference is massive though, big selling point for the BC.
>>54421304
Orkz got the very first codex of 7th and look how that worked for us breh. I'm happy to have a late release this time.
>>
>>54421237

Powa stabbas, Killsaws on boss nobz
>>
>>54421314
first is the best because vultures and taurox take care of hordes and manticore take care of tabks
>>
>>54421212
>Vanguard detachment

Don't you need at least 1 troop?
>>
>>54421362
nope
>>
>>54421362
No. That's the entire point of non-battalion/brigade detachments
>>
>>54421294
gooby pls new modl when
>>
>>54421294
>T'AU+AM: October 7th
just before the FW book would be perfect timing
>>
>>54421216
I'll give it a go.
>>
>>54421293

Same shit, different minis.
>>
>>54421212
I guess with the 25 points you have to spare, give the Captain a jump pack and a plasma pistol.
>>
>>54421336
>>54421389
What's this Tau + IG FW book? I can't find any mention of it even on rumor sites.
>>
>>54421425
IA 14.
bu AM he prob meant AdMech
>>
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After a numbe of trial games and such we're finally restarting our campaign at the flgs, so I'm trying to come up with stats for my Chapter Master. Opinions, recommendations, anything?

Aureliano Alatriste, Chapter Master of the Brazen Gryphons

Move 5"
WS 2+
BS 2+
S 4
T 4
W8
A 4
Ld 10
Sv 2+

>Weapons
- Excellion, Warmth of Sunlight (Melee S+2 AP-3 Dd3)
- Sundering Hand (Melee Sx2 AP-4 D2 Subtract -1 from hit rolls with this weapon)

>Mount
- Thunderhammers (Melee Sx2 AP-3 D3 After this model has made its close combat attacks it can attack with this weapon. Make four additional attacks, but subtract -2 from hit rolls with this weapon)

>Special Rules
And They Shall Know No Fear, Chapter Tactics (Iron Hands), Chapter Master, Teleport Deep Strike

- Bastion Desafiante: The palaquin the chapter master rides on is equipped with a number of ancient protective devices. Aureliano Alatriste may reroll failed saves and The Flesh is Weak tests.

- Iron Halo: This model has a 4+ invulnerable save.
>>
>>54421425
there's been rumours of a tau vs Ad mech book.
>>
>>54421425
Fires of Cyraxus is not a secret and should have been released last year
>>
>>54421437
I was going to be a little miffed if there was a Tau vs Guard book before Fires of Cyraxus.

>>54421442
I was confused because the first guy said Tau+IG

>>54421450
That's Tau vs AdMech though so I was confused by >>54421336
>>
>>54421425
Its Pacific Rim : GW.
Basically Admech robots vs Tau SUITS
>>
>>54421415

Or a storm bolter and relic blade to provide a couple more shot and countercharge anything closing on your dreads.
>>
>>54421441
what did that terminator do to deserve special treatment
>>
Somebody posted a "classic" theme space marine army from old editions, and gave me the idea to make a chaos army like this with the typical units in pictures from old rogue trader games. But I'm new and don't know what is good. Would this be a good army around 1500 points?

chaos lord with a jump pack and some good close combat weapons like a power fist or something

20 cultists with rifles
10 marines with 2 special weapons and a rhino. champion with a power sword and maybe plasma pistol, in a rhino
10 marines basically the same as ^ but with different loadouts, in a rhino

a helbrute with a lascannon arm and hammer or missile launcher

10 raptors with two flamers or meltaguns, power weapon champion

vindicator

This is a bit less than 1500 from what I can tell from the chaos index so I have points to work with on the gear.
>>
>>54421482
oh I forgot, also 10 havocs, with 4 lascannons or maybe missile launchers?
>>
>>54421459
That would be Titanicus Vs Tyranids. This is Mobile Knight Cerastus
>>
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>>54421481
He was cursed with lethargy by a Slaaneshi sorcerer, but his marines love him so much that they resolved to bring him to the battles if he can't do so himself.
He looked like this before the curse became worse (and a chaos dread nearly killed him).
>>
>>54421216
Roll
>>
>>54421441
I want to see him and a Chaos Lord on a Palanquin of Nurgle have a sloth off
>>
>>54421441
>>54421481
>>54421504

Thats pretty awesome, good job anon
>>
>>54421501
>He doesn't know about Rogue Jaeger of PR:2
>>
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>>54421149
>>54421327
"Primaris It"
I assumed you meant to give the Captain Gravis, not a Primaris Lieutenant kek

That's 907 pts tho; could do that for future Apoc games but I think I'll stick to two lascannon mortii and a Manticore Battery for now
>>
>>54421481
Won the annual Segmentium Solar Air Guitar Championship, praise be to the Emperor!
>>
>>54421482
2x plasma guns and power sword+plasma pistol on both tacs, flamers on raptor and lascannons on havocs.
>>
>>54421482
>Get a scan of a white dwarf <#200
>Find chaos battle report
>use that army list
>>
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>>54421216
>MFW no Angry Marines
What a lost opportunity anon
>>
>>54421524
i think he meant just use the inceptor quadhellblasterdeepstrike insteas of strenguards
>>
>>54421216
>Emperor's Shadows
Not canon, REEEEEEEEEEEEEEEE
>>
>>54421314
I ran the numbers and if you spam scions command squads with 4x plasma youll be doing between 5.1 and 3.4 wounds (GEQ->TEQ) on the turn you come down. Compared to the Plasma vets who do 6.4->3.4.

The Tau Commander comes off the worst with 4.1 to 1.6

Im not sure how the Scions ended up as good as the vets against TEQs both having 3.4 though, as they have 4 less shots and both of them hit on 3+ and reroll 1s.

So my math maybe off abit.
>>
>>54421216
Cmon Minotaurs
>>
>>54421441

Move 4"
WS 2+
BS 2+
S 4
T 5
W 14
A 4
Ld 10
Sv 2+

>Weapons
- Excellion, Warmth of Sunlight (Melee S+2 AP-3 Dd3)
- Sundering Hand (Melee Sx2 AP-4 D2 Subtract -1 from hit rolls with this weapon)
- Thunderhammers (Melee Sx2 AP-3 D3 After this model has made its close combat attacks it can attack with this weapon. Make four additional attacks, but subtract -2 from hit rolls with this weapon)

>Special Rules
And They Shall Know No Fear, Chapter Tactics (Iron Hands), Chapter Master, Teleport Strike

- Ponderous: Subtract 1 from all charge and advance rolls made by this model.

- Bastion Defiant: All Brazen Gryphon units within 6" can reroll The Flesh is Weak tests.

- Iron Halo: This model has a 4+ invulnerable save.

- Palanquin: This model loses 1 thunderhammer attack for every 2 missing wounds. If this model is missing 8 or more wounds it loses the Ponderous and Bastion defiant special rules but his Move characteristic increases by 1".
>>
Is a Kytan big enough to be a reasonable counts as Renegade Knight?
>>
>>54421216

rolling to find a chapter to paint the primaris
>>
>>54421544
Nah, we were discussing anti-armour and anti-air
Plus, Lias can't infiltrate Primaris thus counteracting the whole deal
>>
>>54421572
Crimson Fists going by those boxes
>>
>>54421533
I decided to do only official chapters. That, and the Angry Marines are an outdated meme now after all.
>>
>>54421557
you sure you accounted orders for scions ?
>>
Starting a IG army here, is 3 or so valkyries with scions in them at all viable? Still planning how I will form and I like the idea of filling up the sky with drop troopers, also I am torn between 2 super heavy tanks should I form over the money for a Baneblade or a Stormlord?
>>
>>54421571
Its a bit big for that.
>>
>>54421615
Don't know about the valkyries but you could just by a Baneblade and count it as the other variants.

Most people aren't spergy enough to make a big deal out of it.
>>
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Xth for these fuckers need to come out already
>>
>>54421615

Stormlord is great, moreso if filles up with HWTs

Valks with scions look good, but it has to be said that taurox primes are one of the best transports in the game.

Consider Elysians for cheaper (point-wise) drop troopers. I love their sniper teams in particular.
>>
Does anyone have the new primaris pictures? Also do we have any idea on when we will get a multipart intercessors kit?
>>
>>54421258
Hydras are great to counter Flyer spam. Basilisks are cheaper if you need the points. They also fire all game.
>>
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>1750pts
>>
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>>54421645
You mean this one?
>>
>>54421594
Thats how they get the reroll 1 to hit.

my numbers and assumptions were:

4 Plasma guns, rapid fire range, Take aim!
Which amounted to.
>8 Shots
>hitting on 3+ (5.3) reroll 1's (6.2)
>wounding all (GEQ/MEQ/TEQ) on 2+ as Str8 is double T4 = 5.16
>TEQ reduces to 3.5
>MEQ reduces to 4.3
>GEQ doesn't get save and takes full 5.16

Compared to 12 Plasma pistols, and Captain for reroll 1s to hit.
>12 shots on 3+, reroll 1s = 9.3
>9.3 hits becomes 7.7 wounds
>TEQ = 5.18
>MEQ = 6.4
>GEQ = 9.3

Well look at that, I got different results. I knew I fucked something up the first time.
>>
>>54421615
why take valkyries if you got an inbuilt option (that you pay for) for deepstriking ?
>>
>>54421657
Paint so thick your guys have a 2+ save
>>
>>54421639
Which HWT inside a stormlord ?
>>
>>54421663

TEQ wounds whould be doubled if you are overcharging.
>>
>>54421645
this are the new sets, want pics?

>>54421572
>>
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>>54421300

Oi yes....
>>
>>54421657
What is the central model. Looks like a badass unit
>>
>>54421573
>Plus, Lias can't infiltrate Primaris thus counteracting the whole deal
Who cares, once the Codex is out Raven Guard Stratagem can infiltrate Primaris.
>>
>>54421673
Kek
>>
Why are manlet dreads so inferior?

Those guys who've been building 10 dreadnought armies are going to have to sell them now to afford their 10 Chad dreads.
>>
>>54421682
I should have added that in brackets I guess, I left it out to keep it consistent, as some units dont fit the sterotypes such as nobs who have less saves but more wounds.
>>
>>54421705
Even in death they will never learn
>>
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>>54421691
scratchbuilt traitor knight.
>>
>>54421678

Any, they are all good.

Personal preference is a mix of Lascannons, Autocannons and Heavy bolters (you can fit 6, 6 and 6, all shooting from the stormlord).
>>
>>54421657
Is that 7 DPs and a knight with 2 gat cannons?
>>
>>54421726

Looks more Ork than chaos
>>
>>54421728
Yes.
One prince is Astartes so has warptime.
>>
>>54421726
I meant the one in front of it. The guy with the hammer
>>
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How are these guys as a shooty HQ?

Combi-Plasma, Plasma Cutter and a Flamer seem like they put out a lot of shots for one unit, maybe run it with Ultramarine Chapter Tactics to step back and unleash point blank?
>>
>>54421727
>(you can fit 6, 6 and 6, all shooting from the stormlord).
how does that work ? arent each Hwt 2 models ?
>>
>>54421705

I actually can't think of a single tactical use in my Dread army for the Redemptor stats we've seen so far: It mostly does anti-horde work, but most anti-horde options dreads carry are at the lower end of the price range. Redemptors are going to be pricier, and thus more inefficient.

I'd happily take it's top mount anti-air autocannon to stick on a better chassis though.
>>
>>54421742
Iron Circle Domitar.
Mediocre 30k unit, perfect base for iron warriors daemon prince conversions.
>>
>>54421761

For transport capacity yes, but the fire point rule does not count "double models"
>>
>>54421216
Rollin'
>>
>>54421744
Purely in shooty terms? Actually very solid, but the lack of wounds makes them a poor primary HQ to get close to enemies
>>
>>54421777
>777
T-Thanks s-sensei sama
>>
>>54421777
Are you telling me I played it wrong and couldve shot 54 HB shots turn in any direction out of my Stormlord instead of 27 ?
>>
>>54421216
Rolling for something cause I'm indecisive.
>>
Is there anything stopping me using my Skystrike missiles more than once? Also can someone point to me where it says you cant only cast multiple psychic powers that arent Smite each turn?
>>
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>>54421790
One of us, one of us.
>>
I need help with a Ravenguard list now that their tactics were spoiled. 1500 points, so far I've got:

Battalion
Kaayvan -150
Four 5 man Tactical Squads
*Two Lascannons and Two Missile Launchers for 360
5 TH/SS Terminators for 255
A Stormraven with the twin AssCan, two huricanes, typhoon and stormstrikes for 315
And 5 Sternguard with combi-plasmas for 155

I'm conflicted, the list had a GW contemptor with the AssCan for another 165 to ride in the Stormraven but now with the deepstrike strategem, I'm wondering if adding another 5 Sternguard to the squad and dropping them where I please might be stronger.
>>
Don't mind me. Rolling for which Traitor Legion I start with:

1: Black Legion
2: Night Lords
3: Dark Angels
4: Iron Warriors
5: Word Bearers
6: Emperors Children
7: Death Guard
8: World Eaters
9: Thousand Sons
0: Alpha Legion
>>
>>54421840
A lot of missiles that used to be limited uses had this limitation removed. If it doesn't say 'one use only' in the profile, it's unlimited.
>>
>>54421840
See the Psychic Focus rule in Matched Play Mission Rules, page 215
>>
>want to start collecting again after a long break

>8e
>fluff spiralled away from last time I was heavily involved (5-6e)
>rules apparently changed drastically
>continuing price increases

I-is it time to come back guys, or do I let my love for this game finally die?
I want to get into a small force of daemons, ideally forming a pleasure horde, but don't want to waste time if they are hot garbage in the meta and/or the game is in as much of a tailspin as shitposters would have me believe.
What are your thoughts bros?
>>
>>54421890
>>54421878
Thankyou kindly.
>>
>>54421894
It's a good time to bury it. This is not the game you were interested in, neither mechanically nor lore-wise.
>>
>>54421798
Yeah, I can imagine. I guess putting one on a bike would help a bit, but I quite like the standard model.
>>
>>54421528
that's what I'm leaning toward modelwise anyway, so I'm glad it's a good loadout

>>54421532
well the point was to try and make it somewhat work so that I don't lose all the time. and I was more trying to use specifically the units from old loyalist space marines, to have a more classic marine unit looking army even though it's chaos. by using tacticals, devastators, and assault marine analogous units, etc.
>>
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>>54421777
Really ?
So for 808 points you could get :
All at BS 4+

84 S5 Ap-1 D1
20 S6 Ap-2 D2
9 S4 Ap0 D1
4 S9 Ap-3 D6

shots a turn on a titanic mobile platform ?
>>
>>54421894
I used to collect in 4th and have come back for 8th. Seems pretty good.
>>
>>54421894
So far 8th has been pretty damn good. New fluff is so-so, but the rules actually fucking work without a arguement every 5 minutes
>>
>>54421894
For what its worth, I jumped ship back in 3rd ed and came back for this, no regrets so far.

Remember never to take /tg/ too seriously, its the people you'll actually play with in real life that will determine whether you're going to have fun or not for the most part. If 8th turns out to be hot garbage, but you have a great time on it with your mates, what have you lost?
>>
>>54421914
Unfortunately it's not immune to the -1 to hit when it moves and fires heavy weapons. Still lots of Dakka.
>>
>>54421658
Thank you. That's the one
>>
Anyone here own a Deredere Dreadnought? How easy is it to swap out the weapons? Is the missile launcher easy to remove and put back? What's the best weapon to put on it?
>>
>>54421216
roll
>>
>>54421948
M A G N E T I Z E
>>
How do I fit a Contemptor Mortis Dread with lascannons? MKIV and MKV arms?
>>
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>>54421514
Nurgle's old shit, dices are the new fad
>>
So I'm getting back into 40k with this new edition, and I'm grabbing Ad Mech since they seem pretty differnt and unique compared to my previous collection of Orks and Chaos.

On that I'm trying to write a 1000point list for a tournament I'm attending in September, I don't have any collection right now so I can start anywhere, the tournament uses a comp system to give each army a handicap score so I'm walking a fine line of effectiveness vs powergaming, but also 1000 pts is nothing and you hardly get any toys.

What do I even take? Do I leave the troops at home and take the heavy force org for robots and crawlers or try find a list that runs a bit of everything? HALP!
>>
>>54421894
Give the new rules a read before you make a decision. Different doesn't always mean worse (though it doesn't mean better either).

Meta-wise slaanesh daemons aren't terrible, the chariots and cavalry are pretty great, daemonettes and keepers of secrets are just okay.
>>
>>54421917
Play during 3rd
My army plays almost the same, but less fun.
Model wise, nothing has change except our special character is just a waacfag unit that every Imperial take for some reasom
>>
>>54421952
...that doesn't really answer my question.
>>
>>54421974
Robots with accompanying datasmith, crawlers with neutrons, and a couple of skitarii for screens is the meta. Also Cawl but I'm not sure how much you'll fit into 1,000.
>>
>>54421981
Magnets make all gear swaps easy thou anon. As for best loadout, fuck if i know. Still waiting on chinaman
>>
Rolled 79 (1d100)

>>54421216
rollan
>>
>>54421482
A "classic" chaos army shouldn't contain cultists at all.

It should pretty much just be the basic marine units. Marines, terminators, bikers, dreadnoughts, sorcerers, chaos lords, rhinos, predators land raiders, the 4 god specific troop types and then pretty much any daemons you'd care to name.

No cultists, no raptors, no havocs.

If you want to get real crazy then you'd want to look at what epic units chaos had. Magnus is in for sure, so would the lord of skulls, blood slaughterer and brass scorpion and you could probably justify helldrakes.
>>
>>54421948

The objectively best loadout for the Deredeo is autocannon, missiles, heavy bolters. As in, none of the swap out options even compete.

That said, the missile launcher lifts in and out without need for glue.
>>
>>54421216
FISTS
OR
FIST SUCCERSSORS
GO
>>
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Is anyone planning to get in on this?
>>
Rolled 39 (1d100)

>>54421216
roll
>>
>>54422007
I said fist not fister
fug
>>
>>54421991
I know, I just want to know how easy it is without having to use magnets. Like the bog standard Castaferrum dreadnought is bitch easy to swap weapons out with.
>>54422002
I was thinking that the Hellfire Carronade was quite cool with the number of shots and high damage, is the autocannon better?
Also glad to hear that it's easy to swap the missile launcher out. That's useful if I don't have enough points to take it in some games.
>>
>>54421775
>daemon prince conversions
too bad there was no converting done to >>54421657
>>
>>54422009
I'm already starting an Iron Warriors army purely to kill imperial players
>>
>>54422009
Willing in principle but my local GW shop is hella far
>>
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>>54422009
I would but closest game's workshop store in quite away...
H-hydra d-dominatus....
>>
>>54421999
>epic
Don't forget to mix thousand sons and world eaters in the same army led by daemon priamrchs!
>>
>>54421914

Yep.

Add 4 random models (accolytes? understrenght conscripts?) to soak up wounds when the stormlord goes boom
>>
>>54422026
You can do it at any participating flgs, it doesn't have to be a GW store.
>>
>>54422017
I kind of want to slap a necrosphinx head and wings on it now though
>>
>>54421841
fat
>>
>>54421216
Rollin for dat 32
>>
>>54422026
Can't you just cross the border!?
>>
>>54422009

I'll be bringing my IG lads, but I want to go renegade purely to knock some primaris heads together.
>>
>>54422037
or dunecrawler legs and a fat jetpack
>>
>>54422026
My closest one is in Miami, need to cross the Andes Mountain and the Amazon to even get there.

Yours is close. Especially if you can get there in one tank.
>>
>>54422043
>knock some primaris heads together

autocannon HWTs are your friends
>>
>>54422016
As far as i can tell, it has contemptor style arms, so a few 1/8 magnets in the arms will probably do it for the dorito
>>
>Love Warhammer
>love Sci-fi
>Want to get into 40k
>hate space marines
>20 flavors of those in 40k
>like 9 other races
What do guys, how do i enjoy
>>
>>54422054
You become an NPC for the rest of us to shit on.
>>
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I have a Valkyrie, a squad of Kasrkins and a squad of old Stormtroopers. I'm thinking about getting the Scions starter box to make it a little army on its own.

How do I explain fluff-wise all the armour variations?
>>
>>54422024
>>54422026
You think they'd have some provision in place for people who live miles out. I'm guessing they want to stop dodgy internet results spoiling everything, but surely allowing people to phone in would be okay?

>>54422019
>>54422043
I'm playing Imperials myself, but hopefully Chaos will be out in force. A result of "status quo preserved" isn't very exciting, especially in this era of New 40k.
>>
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>>54422026
Faggot
>>
>>54422054
>40k
>sci fi
Play infinity.

No idea why we have so many marines. People just play their [colour marine] with the [broken rules of the month] anyway.
>>
>>54422061

Slap an inquisitor HQ
He picked up elite troops where he had the chance to.
>>
>>54422043
I'm bringing my harlies just to fuck up which ever side is winning, eldar fuckery and all that
>>
>>54422009
Going to give it a shot, hope its a good way to get back into this hobby.
>>
>>54422060
but that sounds shit
>>54422065
i like 40k theme and lore though, Infinity doesn't really convince me
>>
>>54422072
It is shit. Get good or get out.
>>
>>54422054
Pick one of the 9 other races, obviously. Do none of them appeal to you?
>>
>>54422054
Guard
AdMech
Imperial Knights
4 flavors of Eldar
Necrons
Tau
Nids and/or GSC
Orks
Daemons

Granted shit like daemons and nids probably don't really do much for your sci-fi kicks but you've got plenty of options.
>>
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Are Deff Dreads really worth anything in the Ork army?

I got the start collecting Orks set not too long ago and started playing a few games at my local gw. No matter what I do it always seems like it's getting destroyed on the first turn. It only seems to kill stuff when it blows up.
Also any advice on my 1000 points army please? Doing the Batttalion detachment.

HQ:
Warboss 1x
Kustom Shoota, Power Klaw, Stikkbombs
84pts 4PL
Boss Snikrot 1x
Mork's Teeth, Stikkbomb
69pts 4PL

Subtotal: 153pts 8PL

Elites:
Painboy 1x
'Urty Syringe, Power Klaw, Killsaw

93pts 4PL
Nobz 5x
Boss Nob 1x
Slugga, Power Klaw, Stikkbomb 42pts
Nob 2x
Big Choppa, Stikkbomb 52pts
Nob 2x
Slugga, Choppa, Stikkbomb 34pts

128pts 11PL

Runtherd 1x
Grot-Pod, Stikkbomb, Squig Hound
26pts 1PL

Subtotal: 258pts 26PL

Heavy Support:

Deff Dreads 1x
4 Dread Klaws
134pts 8PL

Subtotal: 134pts 8Pl

Troops:
Gretchin 30x
Grot Blasta
90pts 4PL
Boyz 20x
Boss Nob
slugga, Power Klaw, Stikkbomb 42pts
Boyz 18x
slugga, choppa, stikkbomb 108pts
Boyz 1x
Big shoota, stikkbomb 12pts
Boyz 1x
Rokkit Launcher, stikkbomb 18pts
180pts 9PL
Boyz 12x
Boss Nob
slugga, Power Klaw, Stikkbomb 42pts
Boyz 11x
slugga, choppa, Stikkbomb 66pts
108pts 5PL

Subtotal: 378pts 18PL

Transport:

Trukk 1x
Big Shoota, Wrecking Ball 85pts 5PL

Subtotal: 85pts 5PL
>>
>>54422062
>buying models from GW(tm) stores scores points
>releasing the new Primaris Marine(tm) kits during the main campaign month
>one week you literally gain double points for including Space Marines in your army
>overwhelming majority of 40k players are Space Marines or Imperial players
>Most Xenos players play 'order' races (Eldar, Tau, Necrons) and will probably score point for the Imperium

Gee I wonder who'll win this one.
>>
>>54421986

Neutrons that good huh? I guess with flyers not being complete dicks to hit the icarus array has kind of died off.

I was planning to run something like this.

Dominus

5 Vangaurd with 2 Plasma
5 Rangers with 2 Snipers
3 Destroyers with Grav and Phosphor

1 Data Smith

1 Dragoon

1 Dunecrawler with undecided weapon.

2 Robots with Phosphor.

But it feels so light on bodies that it'd easily give up First Blood just by concentrating a bit of firepower on any one unit. But the battleshock makes me second guess taking big units of skitarii.
>>
>>54422081
>nids
>demons
>not sci fi
What?
Alien bug horde is a thing in sci fi.
Eldritch horrors from another dimension, not that common but it is a thing.
>>
>>54422084
>t. chaosfag blues
>>
>>54421705
You get more for points

Why do kids just look at stats as if points cost doesn't matter
>oh right, power kids
>>
>>54422061
I remember that white dwarf !
>>
>>54422063
>>54422041
Wouldn't I need to know German for that?
>>54422054
Senpai, what the fuck. Just pick some xenos if you want or join chaos.
>>
>>54422070

It'd be fun to play Xenos and backstab either faction at your flgs.
>>
>>54422084
Hey, maybe the new Death Guard stuff will be released mid-campaign.
>>
>>54422016

Oh, you're using the evil version? It has slightly different weapons.

Anyhow, the Butcher Cannon has a higher range and rate of fire, so with a good vantage point you can sit and shoot at BS2+ all game long with good flexibility against a pretty wide range of targets.

The ectoplasma gets less shots, requires you to move and has a chance of chewing you apart... But hey, extra rend and damage. If you want to lean that way I won't stop you.
>>
>>54422054

play eldar, faceroll marines all day the second your codex comes out and you become broken as shit.

>or

play tyranids, even if you lose you win becasuse everything in your army that isn't a hive tyrant is completely expendable but your opponents space marines are each 100 year old irreplaceable warriors
>>
How do I Manticore Battery? Kitbash a Manticore with a Tarantula?
>>
>>54422075
Space Marines are faggotry, GW needs to git original
>>
>>54422085
As much as I love my dragoons they're meh solo, they shine when they pile on wounds. Destroyers are overcosted for what they do.

Icarus Arrays are really good and see usage but people only seem to take one or so in 2k point armies, Neutrons are the king atm.

Your list would be fine for casual play but unfortunately the comp meta for admech is limited to the units I mentioned and maybe electropriests atm.
>>
>>54422095
He is right though, relasing chapter rules and all the new SM stuff during such time is biased as fuck. I don't agree about order xenos though.
>>
>>54422096

>B-b-but my knight is super awesome! Look at it!

>Knight gets blown off the table before he had a chance to act by melta sisters

REEEEEEEEEEEEE
>>
>>54422107
No I'm using the good guy tax version. I was wondering if the Hellfire plasma carronade was better than the Anvillus autocannon battery.
>>
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As a Chapter that lives by the Codex and says they're better at it than the Ultramarines, yet also idolise their Primarch Dorn, what chapter tactics do you think the Hammers of Dorn would use?
>>
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>>54421216
rolling
>>
>>54422101
You speak a perfect english, youbwikk be good.
2h is nothing. go on the morning, have a day full of games and leave berlin at 8pm
>>
>>54422111
Said the NPC fag who doesn't even have an army lol

Also space marines are original as fuck. Shit like Starcraft and what not basically ripped them off. Remembed, 40k is 30 years old and the first space marine is older than that.
>>
>>54421216
Whammu
>>
>>54422122
Are you retarded?
>>
>>54422099
It's in the 3rd Ed DH codex too.
>>
>>54422095
I play Imperial Guard,

I just wish it felt like there was any 'suspense' or competition to this campaign. I know taking things like this 'serious' is a bit autistic even by wargaming standards, but knowing that my side is going to win no matter what just makes it a big fat "meh".
>>
>>54422083
Honestly you could use another transport or two. The entire army looks like it suffers from lack of mobility, so maybe drop Snikrot for a Weirdboy with whatever the teleport power is called to get the nobz or boyz into charge range.
>>
>>54421712
Kek
>>
>>54422122
The IF ones. Even more so sonce the Hammers are meant to put an emphasis on slow moving firepower.
>>
>>54422122

Ultra fists?

Imperial Marines?

Run the heavy weapons with IF tactics and the close range ones in another detachment with ultrasmurf tactics?
>>
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>>54422124
If english is enough then I shall score some points for my chaos bros soon.
>>
>>54422135
shut up, i have old Vampire Counts army!
It s-stil c-counts!!
>>
>>54422067
I would get an inquisitor if they actually had options for different armour.

I miss when I could take a psycannon and artificer armour. I'd really love to use a psilencer just because they look cool.
>>
>>54422114

cheers for the feedback, is 3 units of skitarii overkill? I'm thinking 2 vanguard with plasma in 1 and arc in the other as well as 10 rangers with 3 snipers. That's little under 500 which leaves room for for robots with a datasmith, a neutron crawler and the dominus.

does that list have enough anti tank/elite infantry? I know anything can hurt anything now but it seems having some more focused big guns would be useful, drop 1 squad for another crawler maybe?
>>
>>54422159
S Q U A T T E D
>>
>>54422135
>GW invented super soldiers
>GW invented knights
>GW wrote Starship Troopers

SMfags everybody.
>>
>>54421974
2x2/2x3 Robots, crawlers with lazor or Icarus Arrays, min rangers with sniper rifles, vanguards as screen. Cawl is fantastic though might not fit in. 2x5 Fulgurites if you want to charge something so hard it will die to death.
>>
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>>54422079
Maybe Tyranids or Chaos stuff...
Chaos is still mostly just Space Marines with horns and skulls though, same for vehicles, instead of looking like pic related...
So i don't really know bro
>>
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>>54421216
>>54422123
Fuck yiffs.
Rerolling.
>>
>>54422149
Yeah, their specific battle style probably makes the IF tactics more fluffy.
>>54422156
I would feel dirty doing that.
>>
>>54422105
Yeah, I was gonna fight for the Imperium because harlies are basically eldar daemonhunters, but I also dont want the imperium to win so...
>>
>>54421216
Gimme 50
>>
>>54422175
Starship Troopers are nothing like Space Marines. Good bait either way NPC fag.
Also
>if you base your work off something existing you're unoriginal whether or not you radically change it
>>
>>54422181

haha fulgurites seem dope, do you just sue the vanguard to screen them on the approach?
>>
>>54422175
its literraly true tho
>>
>>54422168
Honestly either would probably work. 3 Skitarii squads gives you plenty of screen bodies but two neutrons will rightly fuck any hard target.
>>
>>54422159
>Vampire counts
>It's still counts
>Counts
Oh you, anon
>>
>>54422189
Roll again, I want to see how many gifs like that you have

>>54422186
You could certainly convert a lot of vehicles to be more outlandish, though that might be a lot of work for a first army.

Tyranids are a perfectly alien sci fi choice though, or if you still like Chaos you could just run demons and/mutants like the beastmen types.
.
>>
>>54421841
god that helmet looks like shit
>>
>>54422045
oh damn that sounds awesome.
I want to start an iron warriors army just for that.

Storm talon engines for the jetpack?
>>
>>54422121

>Hellfire

You can see why I might have been confused.
>>
>>54422186
chaos can be done without any actual marines.
>>
>>54422222
Yeah, fucking weird naming choice for a loyalist weapon isn't it? Either way it seems rather cool, a 5 shot plasma gun on permanent overcharge with D of 3. Not sure how it compares to the Autocannon though.
>>
company commander x2
Lord Commisar
50 Conscripts x4
Hydra x4
HWT Heavy Bolter x18 (in StormLord)
Stormlord /2 sponson and Heavy stubber

2k
>>
What would be the penalty for slapping an SoB on the bum?
>>
Anyone else surprised by how small the Dark Eldar models are? And they're newer sculps too.

Must be a nightmare to paint.
>>
>>54422230
sure, if i go full Chaos Daemons
>>
>>54422239

drop lord commissar, replace with 2x commissars
Add 1x priest if you can spare the points

Also going straken (with commissar isntead of a commander) + harker (with hydras) is an interesting option.
>>
>>54422240
Strapped to a penitent engine
>>
>>54421841
You know the funny thing?
im a Mantis Warriors player
>>
>>54422254
...Is that a euphemism for sexual?
>>
>>54422263
Slaanesh go home
>>
>>54422210
How does Chaos even work without Marines though, let's say pure demons and mechs?

And yeah i consider nids
>>
>>54422009

Yeah I'm looking forward to it! I'm letting a friend of mine us my Ork army so he can join in also, I'll be running Death Guard.
>>
>>54422198
I thought that was the idea, but over time I've started using them as a reserve/deep strike counter. They stand a decent chance of living with their invulnerable saves and much larger targets with much larger guns being around, but they eat flanking forces and deep strikers. I have 1x10 in my 1500 list, and I'm going to buy two more boxes for 2k.
>>
>>54422251
>>54422251
Priest and Straken buffs are +1 attack to models within 6 inches not units so they won't buff many things.
>>
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I wasn't around during 7th edition, why was assault shit then?
>>
>>54422186
Oh man you will love converting
>>
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>>54422214
Hey don't be mean to mk5. I hope it's the next plastic HH box we get.

>>54422256
Your recruits are very well integrated into the Chapter I assure you.
>>
>>54422273
>let's say pure demons and mechs?
Pretty much. I havent looked into Chaos this edition yet myself, but it should be perfectly doable to run daemons and daemon engines as a force. Whether its tactically sound I have no idea. You could also mix cultists and renegades into the army as well if you wanted to branch out but not add Marines.
>>
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>>54422210
Sorry I'm out.
Have this instead.
>>
>>54422143
I've been planning on getting another Trukk. Just haven't had the time to yet.

Thanks for the advice though
>>
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>>54422239
post yfw you never taught about putting Harker in the middle of hydras
>>
>>54422273
Cultists, chaos IG out the ASSSSSSSSS
>>
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>>54422232

So the thread can see what we're talking about:

The lascannon is right out. Garbage on this platform, would need four shots to consider.

The autocannon is pretty self explanatory: Four Autocannons with +1 strength so they do more damage to toughness 4, 7 and 8.

Plasma is two and a half plasma cannons with +1 strength but can't turn off overcharge. With a 24 inch range, it may need to move and shoot which would double it's overheating risk.
>>
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>assaults happen twice per turn
wait what?

>moving
>shooting
>assault
>rolling combat
>enemy turn
>repeat

it happens as many times as shooting, does it not?
>>
Why Chaos has no start collecting Slaanesh army?
wtf
>>
>>54422310
>it may need to move and shoot which would double it's overheating risk
care to explain ?
>>
>>54422288
will i? i am total faggot in modelling that doesn't require simple put together and paint
>>
>>54422323
https://www.games-workshop.com/en-US/Start-Collecting-Daemons-of-Slaanesh
>>
>>54422321
Well you fight both on your turn and their turn so it happens twice per turn for each person.
>>
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>>54422297
I'll take it.
>>
>>54422244
there's cultists and tonks as well.
>>
>>54422321
You cant shoot in your enemies turn, but you can melee.

Game turn is my turn + your turn.
>>
>>54422321

I mean, under -ideal- circumstances a melee unit fights in both your turn and the enemy turn, then is free to charge again.

Still bullshit that we don't have automatic +1 attack for charging or two weapons anymore though.
>>
>>54422239
Hydras are shit, just shoot with lascannon HWTs from the storm lord
>>
>>54422198
Pretty much, although I use a minimum squad of unupgraded Vanguard to run with the Electros and charge in first, which both tanks overwatch and debuffs enemy T to the point I wound T3 on 2+ or T5 on 2+. Fun fact, that means they'll kill statistically 1 Guardsman per hit scored, and against vehicles and elites they're pure rape. I really want to get a full block of 20 and smash assault armies to bits on the countercharge. Probably hilarious overkill, but fun.

>>54422321

You can only shoot on YOUR turn, whereas you fight in your turn then again when the enemy turn rolling combat happens. Disregards that melee relies on your opponent getting at least one chance to take chunks out of you before then, but it's not wrong.
>>
>>54422054
Go for tyranids ... paint them a simple grey/black evil xenomorph-ish scheme. You'll be playing quickly and have some of the most interesting and non-marine kits at your disposal, and be very competitive too.

Explosing grubs or tiny beetles that bore in to the nervous system of your enemies is far cooler than bullets and flashlights.
>>
>>54422310
The plasma does sound quite appealing for terminator killing and anti-air. But the autocannon's 8 shots give it a huge advantage. Quite a tough decision between the two.
>>54422331
Overheats on a 1, heavy weapon so -1 when rolling to hif. So you overheat on a 1 and a 2.
>>
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>>54422272
I can't, Ynnead stole my house key and won't give it back. Now all the other chaos gods are laughing as she tosses all my stuff.
>>
>>54422019
You mean their army, right anon?
>>
>>54421181
So how would you feel about 4 core books to cover all or most codecs?

one for space marines and chaos space marines
one for guard, sisters, and adeptus
one for orks, tau, and tyranids
one for eldar, dark eldar, and necrons?
>>
>>54422331

Heavy weapon, it suffers a -1 penalty to hit if it moves, so 2s count as 1s.

With a 24 inch range, it can't guarantee always being in range.
>>
>>54422278

>all models IN <Keyword> UNITS WITHIN 6"

the unit has to be in range, not the model.
>>
>>54422372
huehuehue
>>
>>54422382
The indices are already barebones as fuck. Don't condense it even more.
>>
>>54422339
>>54422350
>>54422360
>>54422367
ah shit, I though you only fought on your turn, if you ate a charge you wouldn't retialiate until it was your turn

then another question, with the new rules now the unit that charges attacks first
does this happen also in the turn of the person who was charged?

>tiranid turn
>Carnifex charge marine
>Carnifex resolve attacks, then marine
>marines turn
who would go first, marine or carnifex?
>>
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>>54422380
No.
>>
>>54422332
Me too, yet I converted guillyman into a chaos lord+
>>
>>54422404
No it's units that charged that turn.
>>
>>54422372

>Slaneshi knight
>No giant strap-on gun
>>
>>54422407
> that edge
>>
>>54422334
not sure how i missed this
>>
>>54422403
does the hivemind ever have anything positive to say?
>>
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>>54422416
>who would go first?
>no
>>
>>54422372
Slaanesh, I hate to break it to you but Ynnead is an elf(male). I know you probably think that makes it hotter, though, so no loss. Just go, crack open a craftworld with the gals, and wait it out.
>>
Fucking tools, why are marine players so annoying and insecure?
They are like that kid back at school who would not shut up about DBZ and power levels.
>>
>>54422414
u 2 pro 4 me anon
>>
>>54422404

>Step 1
All high-priority units fight (units that charged or that have an "always first" special rule), alternating between players, starting with the active player.

>Step 2
All other units fight, alternating between players, starting with the active player.
>>
>>54422427
Do you have any ideas that aren't terrible?
>>
>>54422442
so the carnifex would go first in my example in every turn
>>
>>54422404
It really depends on it there are multiple combats and the order of unit activations.
>>
>>54422435
>why are players so annoying and insecure?
Just recap the 40k playerbase and think about asking that again.
>>
>>54422425
GW website is a mess
>>
>>54422404
The way it works is, all units that charged get to go first but existing combat is alternating with the controlling player going first.

So say I am tyranids and you are Marines. I charged in my carnifex and my squad of warriors and hormagaunts were already in combat from the previous turn. I attack first with my carnifex, after that I get to pick what unit I want to fight first since it's my turn, so I pick the warriors next. After that you pick a unit. Then I pick the hormagaunts, then you pick. Next turn is yours so you select the first unit to fight.
>>
>>54422465
Ur moms a mess
>>
>>54422449

No
>>
Are hellforged contemptors any good for Iron Warriors?
>>
>>54422457
Nop just marine, either the ice-cream or horny version of them is annoying.

The rest are just bored of them.
>>
>>54422449
no. charging only matters for the turn it happens in.

it could possibly go before the marines in the second turn, but only if the marine player picks a different unit of his to fight something else first.
>>
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>>54422469

Wrong again
>>
>>54422498
no, he's correct.
>>
>>54421216
roll
>>
>>54422492
I need a flow chart of melee for Marine and Nid players.
They simple do not understand it and it is getting supper annoying.
To the point of simply refusing game with them just to avoid the hazel.
>>
>>54422287
Because it was too hard for most units to get into assault as there were too many restrictions, overwatch buffs and unreliable charge distance.
>>
>>54422498

He's right.
>>
>>54422108
Hive tyrants are quite replaceable anon
>>
>>54422498
>>54422508
>>54422529

Yeah, i realized after posting that both warrior and gaunts were already in combat, I understood initially that warrior were charging with the fex

Shame on me.
>>
>>54422061
Old metal bloodletters were fucking cool.
New ones are wank in my opinion.
>>
>>54422524
So nothing change.
Well not really getting into melee is still annoying, but is less of gamble like it was in 7th.

Side note Arco Flagellants counter Balekor 27D3 attacks with re-roll to hit sure drain those 8 wounds fast.
>>
land raiders getting repacked?
>>
>>54422562
80% of the store is getting repacked
>>
>>54422562
Lots of things are it seems.
>>
>>54422543
Most of the new stuff lacks personality.
They are pretty and complex models, but something is missing with them.

Slaanesh stuff is the most clear example, even the butt ugly punk crab demons had more going than the newer plastic kits.
>>
>>54422418
She can't do that all the time, it would get boring.
>>
Are psilencers trash?
>>
>>54422054
Space marines are literally what make the setting unique and you hate them?
>>
>>54422084
You forgot to mention the brand new codex that will be out just in time for the campaign that will give Space Marine players lots of good abilities that will help win.


Fucking GW
>>
>>54422054
Tau or Eldar to make SMfags cry endlessly for years because "m-m-muh unstoppable angels of death!" They're the easiest fanbase in existence to trigger so it shouldn't take much.
>>
>>54422602

Best special weapon option for GK per point

outperforms psycannon on:
Aything with more less than T8 and more then 1w
Anything with less than T5 and less than 2+ save
>>
>>54422609
>space marine
>unique
Nop, what makes the setting unique is over the top stuff like A MOTHER FUCKING TANK THAT SHOOTS MISSILE FROM AN ORGAN WHILE A CRAZY NUN PLAYS MUSIC ON TOP.
It is not just one thing. Is the sum of things.
FUCKING SPACE KNIGHTS DROP FROM THE SKY IN BULLETS RIGHT INTO THE THICK OF BATTLE WHILE WIELDING CHAINSWORDS

Fucking space elves shooting shurikens while gliding in hover tanks.
Etc etc Etc
>>
>>54422640
>Aything with more less

*less
>>
>>54422054
Imperial Guard
Strong humanity fuck yea who don't need no bioenhanced man
>>
>>54422562

I just want to know where the deathwatch land raider went? I was going to buy one so I could magnetise everthing.
>>
>>54422445
there is nothing wrong with my ideas, my only problem is trying to vet them with morons and seeking fans approval.
>>
>>54422654
not enough cash for grandma gw
>>
>>54422651
But guard players are cunty whiners when someone thinks about other races.
>>
>>54422576
That's what happens with digital models. Detail is excellent but compared to hand sculpts they lack soul.
>>
>>54422668
You misspell marine players.
Had you been here lately? The fuckers start screaming NPC as soon someone talks about anything else
>>
>>54422673
Yes and no. You can still get excellent hand sculpts from FW, but I love the clean consistency that is only achieved through digital sculpts.
>>
>>54422679
stfu NPC.
>>
>>54422668
So don't be a cunty IG player instead be a baller one
>>
>>54422682

digital for mechanical parts
Hand for organic
>>
>>54422679
I couldn't tell the difference because they don't complain about IG players.
>>
How good are Fyreslayers? Thinking of getting 2 SC! Fyreslayer boxes. They're a fucking steal.
>>
>>54422714
You're 40,000 years too early kiddo
>>
>>54422714
Wrong thread, friendo
>>
>>54422714
They're okay in 5th, but not great in pathfinder, the requirement to untap them with mana really hurts their usefulness.
>>
>>54422663
If everyone thinks your ideas are shit and you're having trouble getting to agree with them then maybe your ideas are actually shit.
>>
>>54422729
>>54422735
>>54422747
shit
>>
>>54422663
No. Your ideas are shit.
>>
>>54422101
>GW Berlin 2

You'll be fine, the majority of the regulars can speak english and the store manager is a great guy.
>>
>>54422382
How about just one book for everyone. Rules are still to complicated imho
>>
>>54422382
>>54422663
>what if instead of a £30 codex containing just what a player needs, people instead had to buy a £60 codex where they pay for pages on factions they don't play
Give that man a promotion!
t. Kirby.
>>
>>54422663
>am i out of touch
>no, its the others who are wrong
>>
>>54421216
roll
>>
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>>54421658
>manletmarines relegated to firesupport

>>54422214
It's sad too because the original metal Mark 5 helmets (and models) were badass. Not sure how FW managed to screw those up

>pic related
>>
>>54422510
That's a nice one.
>>
>>54422108
>even if you lose you win becasuse everything in your army that isn't a hive tyrant is completely expendable

Fuck to the yes. NPC races forever, we don't cripple our entire army if we make a tactical error, we have to actually develop tactics rather than shovelling money into whatever unit GW just dropped to fix your problems and we get to feast on all the delicious salt when your snowflake Primarchs and Muhreens get eviscerated by tinmen with dime-a-billion cattle prods, born-yesterday Genestealers or some random dumbfuck farm boys with lasguns.
>>
>>54422843
I don't know, they pulled ot off quite nicely imo.
The fact that mk5 arms are mk7 makes it even better. If they make another HH box with nothig but mk5 tacticals, you could easily replace the arms to get some pretty good conversion for cheap, and keep it a mk5 armour.
>>
>>54422637
8n my experience t'au players have been easier to trigger, with chaos a close second and SM a fairly distant third
>>
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>>54421216
Something that isn't blood angels please
>>
>>54422843

As far as helmets go:

Aegis > Mark 2/3 > Mark 4 > Mark 5/67
>>
>>54422878
Good luck. You'll need it for the lolipop marines.
>>
>>54422881
Apart from mk2, I love pretty much every helmet equally. And even then, I'm sure that if I was given plastic mk2, they'd grow on me. I'm easy to please.
>>
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>>54422887
>I don't even own an airbrush

Hoo-wee, time to spend an hour glazing one space marine
>>
>>54422896
If you pull it off in an hour that means you're extremely quick. And it'll be good exercice anyway. Post it here when you're done!
>>
>>54421572
Rainbow Warriors. Do it.
>>
>>54422714
Fug
>>
>>54422892
The cyclops mk2 is pretty meh, but I like the two eyed version more than any other mk.
>>
I have been out of the loop for quite some time.

I see in the new rules there are shit like <CHAPTER> or <CRAFTWORLD>

Does this mean I can combine two of them in the same army and play them like independent forces?
>>
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>>54422917
I'll try my best anon, they look pretty sweet. I feel inspired now.
>>
>>54422958
Yes, my Hive Fleet <Ultramarines> is really OP with Girlyman for those rerolls.
>>
>>54422942
I feel it's too much like the mk3, but too each their own my man.
I think my main problem with mk2 is their twiggy legs. Plastic would probably be a bit more chunky, I'd be a bit more interested, as I'm more a "walking tank" kind of guy, hence why I love the mk3 or the immortals/breachers.
>>
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>>54422958
No, the FAQ had to explicitly mention this after Hive Fleet Ultramarines memes
>>
>>54422974
>>54422991
No, I mean if I can have some units of my army as Ultramarines and some others as Imperial Fists, like two small forces combined into one.
>>
>>54423008
In that case yes, although you do lose out on some aura buffs that way.
>>
>>54423008
Sure why not? They both share the Imperium and Space Marines keywords.

Remains to be seen if it's better to place them in separate detachments, since bonuses will probably work like that when the codex hits.
>>
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>>54423008

Anon, you need a SINGLe faction keyword in common for a battle-forged list
>>
What SM Chapter would make good allies for Harkonian Warhawks?
>>
Don't know if anybody really cares, but the fate of konor website is up
https://warhammer40000.com/fate-konor-galaxy-flames/
>>
>>54423031
Probably Raven Guard for maximum deep strike
>>
>>54423031
Raven Guard for close range support, Iron Hands for a solid hammer to the stormtroopers anvil.
>>
>>54423031
Hawk Lords. Some of the best pilots that use Thunderhaxks for low altitude insertions. IG jumping off TH, off you go!
Number 86 here>>54421216
>>
>>54422768
well, thankfully, I don't have to listen to you. I don't have to validate you. I don't even have to finish thi
>>
>>54423031

Raven guard or one of their successors.

Alternatively white scars for the high mobility
>>
>>54423030
nigga, can't you really drop a point
>>
>>54423030
>>54423027
>>54423015
That's nice. That basically gives players total freedom to buy, paint and play whatever they like instead of being limited to the models and color scheme of a single subfaction.
>>
I just realised.
What's the benefits of being a troops choice now?
2-6e only they can take objectives.
7e they have ObSec.
8e, nothing?
Choose a detachment with elites as the mandatory and I don't need troops at all...
>>
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>>54423073
>>54423055
>>54423053
>>54423061
Thanks!
Raven Guard or successors seems to be the way to go!
Maybe Raptors?
>>
I wanna join Chaos bros, Slaanesh or Nurgle?
>>
>>54423103
Troops are for faggots
>>
>>54423119
Tzeentch
>>
>>54423107
Raptors are a solid choice, but they're not exactly renowned for flying stuff.
>>
>>54423119
Nurgle if you ever want new models
>>
>>54423119
Slaneesh, but only use Diaz daemonettes.
>>
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>>54423119
Tough choice. Noise Marines are GOAT but Nurgle has good support and a fairly easy to pull off colour motif.

If you're looking a small force I'd rock out with Slaanesh, bigger force Nurgle is going to have more toys to play with.
>>
>>54423141
Sneak up to an ambush point to call in IG back up when they strike?
I don't know.
Charchadons don't play well with Guard right?
>>
>>54423103
You get more CPs from the detachments with troops. I think that's about it.
>>
>>54423146
Noise Marines don't even have any models though, there's like 1 position in shop which is just few parts
>>
>>54423050
Hmm, nothing I can see about Space Marines earning double points week one, thats a good thing.
>>
Do you think Ultramarines chapter tactics are good?

Everyone seems to be creaming their jeans over Raven Guard and White Scars but leaving combat and putting a bolter round between your eyes seems, at least in theory, to be very useful.
>>
>>54423169
We don't know yet (and probably won't for suite some time, courtesy of FW) but yeah they weren't great allies for anyone in 7th.
>>
>>54423204
They're mini tau.
>>
>>54423204
>creaming their jeans over White Scars
White Scars is pretty mediocre imo. (Unless you're running a ton of bikes... which considering bikes were OP, most probably are)

It's all about Raven Guard and Salamanders imo, with Ultramarines being just below them.
>>
>>54423204

It'd be very good for a dreadnought loaded out with Flamers.
>>
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I'm attempting to build a list based around footslogging mobs of nobz and getting them stuck in. How would I go about building a wall of grots/boyz to soak up the fire as they advance across the board? Is such a thing possible this edition?
>>
>>54421216
ROllink.
>>
>>54423204
1Ld is good, but to make use of the fall back bit you'd usually have to have been up against some lucky deep striker, a bullshit turn 1 charge or simply been careless enough to get into combat in the first place.

It's a very useful safety check, but a lot of us wouldn't eagerly want to be in a situation where we have to use it.
>>
>>54423275
Nobz already have ammo runts as ablative wounds, and you still roll the Nob's toughness when being hit.
>>
>>54423275
>How would I go about building a wall of grots/boyz to soak up the fire as they advance

Can't. They can be targeted no matter what.
Best bet is Nobz in Trukks or a party wagon in a Battle Wagon.
>>
>>54423189
Yeah, but they're still cool.

>>54423204
Its good but it'll be a bit less strong in practice than it is on paper I think. It'll be great for the few units that can put out a really good amount of short ranged firepower AND not get crippled by the initial melee they're disengaging from, like >>54423267 mentions, but a lot of times a dedicated assault unit will probably cut down their Devastators and Techmarines and other shooty types before they can get much out of it. And the things that do benefit from it are probably going to get more use out of the Salamanders tactics over the course of a battle.

So yeah, solidly mid tier I think. We'll see how it goes when its live though.
>>
>>54423287
>been careless enough to get into combat


You'll get stuck in combat if your enemy is a melee army.
>>
>>54423084

>Meme list

>Being 1 point over is not intentional
>>
>>54423103

2 HQ + 3 troops = 3 CP
1 HQ + 3 <ROLE> = 1 CP
>>
>Kronor website now live
>no details at all on what the point limits are for the matches
>>
>>54423345
ah fuck, I didn't even notice
nice
>>
>>54422009
I pretty much bought all the stuff I want so probably not. I might buy some more Nurgle stuff for my second army though.
>>
>>54423050
>want to take part
>feel like my army isn't good enough
>don't want to deal with the store manager
>just thinking about allying with Nurgle is making me despair
>>
>>54423306
So even if I was to make a whole wall of boyz in a crescent shape in front of the nobs, they can still be shot?
>>
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>>54423357
>It's apocalypse
>>
>>54423378
Nobz ain't characters. If the enemy's guns can reach they can be shot.
>>
>>54422750
Not that guy but
>ad populum fallacy
>>
>>54422241
DE anon here! They absolutely are and I fucking hate it. They look beautiful though when done remotely well.
>>
Is the army has to be painted blue and have U symbol to use UM special characters now? Or can it be "Ultramarines" but with different color scheme and symbol?
>>
>>54423374
Does the games played have to be at GW stores?

>Who do folks think will win?
>>
>>54423378
Yes, only characters can hide behind swarms.
>>
>>54423401
Not strictly, some non-GW are participating.

Which is good because my closest GW store is hours further than my LGS
>>
>>54423401
Doesn't have to be GW, but the local store of yours has to be participating in it for it to count, so ask your local manager.
>>
>>54423103
Troop is for faggots. just take actually usefull units instead
>>
>>54423389
>>54423403
Battlewagon it is
>>
Feels kinda weird that the chapter focusing on close-quarterinfiltration gets bonus on long range gunline.
>>
>>54423425
Must be hard for some armies like Marines that have garbage troops, but they are amazing for Guard. Conscript Blobs and deepstriking Scions are top tier useful.
>>
What transport can Primaris go in?
>>
>>54423461
The flying tank that's coming soon.
>>
>>54423461
Primaris are transport.
>>
>>54423425
Army so shit that can't use troops.

Let me guess marine?
>>
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>>54423390
>OP suggests idea
>people reject it
>gets all hiney whiney that no one is praising him starts to ad hominem others because they're too stupid to appreciate his genius

You are correct that it can be a fallacy.
>>
>>54421216

why list not have heretiks?
>>
>>54423411
>>54423412
Dang it. My group is more a garagehammer and have a table at our house. Hoping we didn't have to travel and play at a actual store :/
>>
>>54423425
>Troop is for faggots. just take actually usefull units instead
>His troops aren't useful.

Lol
>>
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>>54423357
>thinking there are point requirements

The book they send with the event kit says you just need to play games and paint data sheets, aka a unit. You can't paint 1 kabalite and claim a point, but 5 kabalites is a datasheet.

You get 1 point for:
>winning a game
>painting a data sheet

Each week will have a different theme, and you get more points for playing/painting theme units.

You get 1 extra point for:
>playing a game with a PAINTED theme datasheet
>painting a theme datasheet

The themes in order are:
>Start Collecting or Space Marines
>Elites
>Tanks
>Psykers
>Fast Attack or Fliers
>LoW or Scenery
>>
>>54423190

My store is counting ALL space Marines, including chaos space Marines
>>
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IH chapter focus is up.
>While Chapter Tactics don’t usually apply to Vehicles, Iron Hands armies will be able to take full advantage of their chapter armoury thanks to Stratagems. As well as stratagems available to all Space Marine armies like Killshot and Armour of Contempt, the Iron Hands’ Machine Empathy lets vehicles move and shoot without penalties to hit on their Heavy weapons and even advance and shoot without penalties for their Assault weapons.
Like, damn.
>>
>>54423506
You might be able to get away with it if you take pictures or record the end of the game and show it to your manager. Ask him and see if you can bring proof of loss/victory and that would be enough.
>>
>>54423401
Imperium will win I think.

There are way more imperium aligned factions than chaos aligned and xenos players won't let chaos win.
At my store I count
Three flavours of space marines
One guard
One admech or maybe scions
Tau guy who won't help chaos
Necron player who still thinks he's oldcrons
Yannari player who won't help chaos
Halies who won't help chaos

Ork player who's a coinflip.

And on chaos there's
Khorn daemonkin
Me, with my shitty daemon army that can't win any games
>>
>>54423529
The axe is a D2 relic blade, meh.
moving vehcles around with heavy weapons is good, hopefully it will cost 1 CP
>>
>>54423518
>The themes in order are:
>Start Collecting or Space Marines
Website didn't claim SMs were a theme for week 1. Just Start Collecting.

Now for the SC, do you have to paint/play the entire box? Or the use any unit from a SC box
>>
>>54423531
Might try that. There is stores. But having to pay for parking and have to drive is blah
>>
Does buying faction specific kits earn points towards the campaign?
>>
>>54423549
>tfw play GS cult
>tfw no SC box
t-thanks GW
>>
>>54423456
>1000 point game
>two hqs and three troops
>700/1000 points filled
>>
>>54423547
It's probably 2cp but army wide for that turn.
>>
>>54423593
That seems pretty cheap for an army wide buff, where 2 CP currently jsut buys you a cheeky interupt, and only when your OP gets to go first
>>
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>>54423549
>>
>>54423546
>Xenos won't let chaos win

Literally every xenos player here is going to stick their dicks up imperial ass.
>>
>>54423575
RIP.

Tempestor Prime, Commander, 50 Conscripts, 2x 5 Scions with 2 Plasma Guns

344/1000 points.
>>
>>54423617
Thanks
>Not only do SM get an edge with the only codex, Week 1 they get double points
>>
>>54423630

We're counting chaos Marines because they're Marines, too.
>>
>>54423103

Just wait for your Codex when you have a gorrilion OP strategems to spam.
>>
>>54423617
Odd that its not mentioned on the website at all.
>>
>>54421294
They seem to be posting rival codices. Maybe we'll get a lore of the latest battles between those two factions in the month of their release?
>>
How many of you guys think Captain Agemman will be killed off and Sicarius gonna succeed him during this campaign?
>>
>3+ from turn 2 onwards
>bringing back old, shit rules
>can't join characters to squads so characters will end up dropping in without their bodyguards
>>
>>54421216
Raptors, baby.
>>
>>54423662

It's either a typo or an errata. Hopefully the latter.

>>54423630
>playing against people using the Codex
Nah. They can fuck right off until everyone else gets one.
>>
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>>54423683
...well if that aint confirmation, I don't know hat it is.
>>
>>54421216
rolling
>>
>>54421216

JUST KEEP ROLLIN ROLLIN ROLLIN
>>
>>54423701
guess im gay now
>>
>>54423696
What's it like being a whiny bitch.
>>
>>54421216
rolling
>>
>>54423721
He misses his grey riptides, what can I say
>>
>>54423721
What's it like being a masochist? I'd rather enjoy my game than play against someone with a shitload of free bonuses. If everyone had their Codex, I wouldn't give a shit, but instead its just space Marines
>w-what? N-no these aren't ultra Marines! T-theyre a Raven Guard successor! I c-call them, umm, Blue Raven Guard!
>>
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>>54423546
>Xenos won't let Chaos win
>>
Anyone wants to play character musical chairs?

1x Lord Kaldor Draigo (240)
1x Paladin Ancient - Nemesis halberd (140)
1x Paladins (2 - understrength) - 2x Demon hammer (132)

1x Grand Master Voldus (190)
3x Apothecary - Nemesis halberd (90x3)

1x Brother-Captain - Daemon hammer (163)
3x Apothecary - Nemesis halberd (90x3)

2x Stormraven - Twin HB, Twin LC, 2x Hur, 2x Storm (274x2)
>>
>>54423625
Willing join the side that betrayed its own species because daddy went back to the office? No thanks
>>
>>54423412
I asked my local and they have no idea what Im talking about. ; _ ;
>>
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>>54423756
>Not being PATRICIAN ENOUGH to have a succesor chapter and switching their CT each game for maximum advantage.
>>
>>54423756
No, he's right, you're a whiny little bitch. It's one thing to refuse a game against someone because they're using the codex to bring a dangerously cheesey list, but if someone wants to bring a fun fluffy list and use the codex to make the list play even fluffier and you start autistic screeching about "muh codex, how dare you use the thing GW gave you to run a list" then you're a right and proper little bitch who can fuck right off
>>
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>you may strap a flashlight to your lasgun
>referring to a weapon equipped in this was as "twin linked" is punishable by flogging
I love these guys

https://regimental-standard.com/2017/07/19/the-ultramarines-and-you/
>>
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>>54423782
*Mantastrike behind u*
Nossin personal, Gue'la
*win turn1*
>>
>>54423751
>not wanting to play against a Codex without a Codex means you're a grey triptide player

K
>>
So is 8th actually boring, or am I just bad. I played my first game of it with harlequins recently, and it felt really shitty compared to shadow war, even while using the ridoculous scenario with orbital bombardments.
>>
Iron Hands news had about as much impact on this thread as a damp fart

No one has anything to say? How do we feel about it?
>>
>>54423802

In my deatwatch game i strapped a lasgun to my lascannon

Made for a good red-dot laser sight in a pinch.
>>
>>54422536

they aren't completely expendable though, killing a hive tyrant actually matters in the battle for a planets fate, its the only none biotitan tyranid that can't be easily replaced so it actually has value.
>>
>>54423813

>Thinks he will get turn 1
>>
Is Unyielding Ancient a FNP effect for venerables? I just realized the chapter focus is implying you'd get that AND Flesh is Weak back to back. So does that mean a Warlord who already has one like Disgustingly Resilient, can gain a second roll with the 6+ Warlord Trait?
>>
>>54423798

>player A plays space Marines and gets free rules for his fluffy list
>player B has an equally fluffy list but is at a disadvantage because he doesn't have a Codex

Bring a fluffy list and leave the free rules at home until your opponent gets free rules for his fluffy shit, too.
>>
>>54423745
Somehow more interesting than alot of others
>>
Anyone got a conclusion to the guy asking if 11 man squads meet the req for 2 special weapons?
Or a screencap from the FB response?
>>
>>54423844
He's only putting down 4 units, but the real meme is the lack of homing beacons.
>>
>>54423847
Pretty sure it would be one or the other since both saves are about when you lose a wound.
>>
>>54423876

2<4
>>
>>54423831
Space Marines are gay and people who play them are gayer. There.
>>
>>54423861
And that's how it's been since chapter tactics were introduced, but I highly doubt you refused games against marine players in previous editions because of it.
But go ahead, refuse games against an iron hand's player who brought an all dreadnought list and wants to make them a bit more survivable with an additional 6+ save, just know you're a little bitch
>>
>>54423876

Do people not realize that setting up a deep striking unit counts as setting up a unit?
>>
>>54423861
>If I can't have it, no one can!
>>
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>>54423887
>he plays knights
>>
>those reserves rules
What the fuck, way to screw up Terminator armies GW
>>
>>54423903
>>
>>54423756
I play Raptors. I'm going to use Raven Guard successor rules, because those are the rules for my Raven Guard successor.

If you're the sort of whiny bitch who complains because you haven't gotten your codex shit, than you're probably not the sort of person I want to play with anyway, and should be shunned from polite society.
>>
Outside of horde of boyz spamm, is there another strong way to play Ork ?
I don't like horde playstyle
>>
So primaris aggressors are just terminators right?
>>
>>54423882
You say that but then they say this:
>One of the deadliest units available to the Iron Hands is the Venerable Dreadnought, who can combine The Flesh Is Weak with Unyielding Ancient to wade through even the heaviest of fire.
Are they not 6+ fnp effects? I think this is proof that theyre separate rolls. So when do they go off and in what order?
>>
>>54423952

Mekanized grots is fun
>>
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>>54423922
>it's okay when I have an unfair advantage, it's only waac if the other guy has it
>>
>>54423813
>He thinks he can deepstrike anywhere near anything important with all these Conscripts around
>>
>>54423960

1 - FNP does not exist in 8th.
2 - Why does the order matter?
>>
>>54423798
Define fun and fluffy. Basecoating your Eldar red, calling them Saim-Hann, and spamming the everloving shit out of scatbikes is fluffy and fun, but that didn't mean people loved to play against 7th ed. Eldar.

If he's making an over the top powerful list for casual games, I see no issue with
>"hey, I'm gonna use CT: Raven guard here"
>"I dunno, those 4 stormravens are already really tough to kill, and your codex isn't even out yet, and neither is mine, amd last week you said they iron Hands successors."

The real difficulty is what happens next. It's either:
>"yeah, that's fair. Hell, now that I think about it I should be taking some vanguard squads backed by scouts instead of those stormravens. Let me make my list more fluffy and interesting, then let's have a good game!"
Or (more likely with waacfags)
>"god you're just butthurt you're an NPC faction god I can't believe whiny waacfags like you even play my chapter is unknown founding so sometimes they use gorgon's chain and white scars allies and other times they are raven guard. Gawd"

If the dude is taking a cool, fluffy list that's built around a CT, fine by me. But if he's spamming the everloving shit out of his codex and taking cursory movements to play "fluffy" then he can fuck right off
>>
hopeful newb here. My mate knew ever since Fire Warrior for ps2 I was into the lore of 40k, problem is he gave me the Eldar half of the Death masque set and I have 0 interest in Eldar. Now that the rules got dumbed down to let new players in, I feel i can actually start the hobby.

Interested in Orkz and maybe Chaos/sm. Tyranids and the others I don't know too much about.Could any of you try and sell me on those armies? Best start seems to be Dark Imperium and sell off the army i dont want.
>>
>>54423971
1)You know what I mean you butt. Theyre all renamed fnp effects
2) Do you roll two dice for each wound? Or one set of dice for each then the other again for whatever you didnt ignore with the first ability?
>>
>>54423795
You are also a whiny bitch (even though I know this is just a meme you're trying to force by posting it every thread.)
>>
https://www.warhammer-community.com/2017/07/18/choosing-the-right-chapter-tactic-for-your-successorsgw-homepage-post-4/

So is this a buff or a nerf for us templars?
>>
>>54423869
/tg/ agreed that you can take two Soulreaper cannons with eleven Rubrics.
>>
>>54423861
Because all non-marine armies have no free rules for flavor as is, right?
It's not like gaurd still have orders, ad mech still have canticles, deldar still have combat drugs and PfP, orks still have 'ere we go and mob rule, tau still have marker lights, nids still have synapse, sisters still have acts of faith, Inquistion gets rerolls based upon their ordo, ynarri still have strength from death, crons still have reanimation protocols, eldar still have ancient doom and battle focus.
You know, all the free rules that provide fluffy bonuses last edition.
Meanwhile, the armies that lost their fluffy rules were: Marines with CT and chaos with Legion traits.
Gee, it's almost like GW gave the armies that will have to go longer without the codexes more and better free rules than the ones who would get them right away.
>>
>>54423952
Biker Mob can be fun.
>>
>>54424017
Personally I'd roll both at the same time to speed roll it. But if your opponent doesn't know what is happening, tell him you have 2 bonus saves.
>>
>>54423952
Unironically, Nobs in a 'Naught.
Not even kidding
>>
>>54424017

1) Renamed being the key.

2) The end result is EXACTLY the same. You can roll one die, pick your nose, jack off, do a handstand and roll the second. You will still have the same chance to succeed.
>>
>>54424041
Thats more beneficial to you since youd have more dice going off for both abilities, which is why I asked. This makes the 6+ Warlord Trait ALOT more attractive for dudes like Typhus.
>>
>>54424010
>Define fun and fluffy.
Exactly as you outlined it in the rest of you're post. If someone is taking a powerful list and wants to use CT to make it even more bullshit, then they're a WAACfag and can fuck off for all I care.
But if they actually bring a list that fits the lore, and is clearly interested in having a fun game rather than just spamming powerful shit, then that's what I'd consider a fluffy player
>>
>>54424027
>Admech have canticles
>Eldar have Ancient doom
>inquisition gets rerolls
The first is literally useless and the other two are hyper-situational and useless aside from list tailoring.

So just to make sure, you're saying the ability to reroll for morale (once) for free is equivalent to chapter tactics? Because what then is ATSKNF?
>>
>>54424071
If they aren't both 6+ then I wouldn't roll both. If one is 5+ and the other 6+ then you do the 5+ first since it has a higher chance of success.
>>
>>54424048
Thats not what hes asking you assclown. Personally Id rather my opponent roll one round of them, remove the ignored wounds, then roll less.
>>
Are rough riders with special weapons any good? Spefically meltaguns.
>>
>>54424085
>canticles
>useless
nah
they got nerfed, but they still have uses
>>
>>54424099
meltaguns are always good
>>
>>54424010
If someone legitimately told me that im an NPC faction I would probably punch them in the stomach.
>>
>>54424110
Only 2 on a BS4+ platform though. Still, 2 wounds and a M 10" is nice.
>>
>>54424118
You're a tough guy, aren't you mister NPC?
>>
>>54424096
>>54424090
So how would you tackle the example in the chapter focus then? Both effects are 6+
>>
>>54424118
>I would sperg out and assault someone
Typical npcfag, cancer within cancer without.
>>
>>54423790
>Not wanting the Ultramarines lose. It's like you wish Guilliman was your spiritual liege or something.
>>
>>54424085
>canticles
>useless
Nerfed, sure. Useless? No way in hell
>battlefocus
>not useful
Imagine living in a world were being able to move and advance has no penalty on shooting except for heavy weapons is useless. Oh, also I forgot, eldar also get 2 tables of psykic powers while everyone else gets 1.
>>
>>54424178
Do you play 40k?
>>
>>54424178

>I'm a gay NPC and I have AIDS. Also I touch children.

Life as a Dark angel is hard
>>
>>54424190
Yeah I play a NPC faction.
>>
>>54424099
I would say yes they are. I like them with Plasma more. More shots plus more range. They are 2W each which is pretty nice. I'd like them more if they had more attacks. Having 1 Lance attack plus 2 S3 attacks is pretty lame. At least make the horse attack S4 and give them 2 Lance attacks.

I guess that's what Death Riders are for.
>>
>>54424027
>Meanwhile, the armies that lost their fluffy rules were: Marines with CT

Because it has been confirmed that other armies are getting <HIVE FLEET / CRAFTWORLD / REGIMENT / CULT / CLAN / DYNASTY / LEGION / SEPT / ETC.> rules and your <CHAPTER> rules aren't your free rules.

Your "free rules" are Combat Squads and ATSKNF
>>
>>54424118
>sperging out because someguy said something mean
That's how you get arrested retard
>>
>>54424148
Different abilities with the same effect, IH Venerable and Chaplain Dreads get both. So you lose a wound, roll a D6 for Unyielding Ancient, fail and then roll for the IH chapter tactic OR you lose two wounds and roll two D6 separately if thats what you want.
>>
>>54424198

Didn't day anything about the preference for cheese pizza tho...
>>
++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [28 PL, 500pts] ++

+ No Force Org Slot +

Legion: World Eaters

+ HQ [13 PL, 225pts] +

Chaos Lord in Terminator Armour [7 PL, 128pts]: Combi-bolter [2pts], Khorne, Power sword [4pts]

Chaos Lord with Jump Pack [6 PL, 97pts]: Bolt pistol, Khorne, Power maul [4pts]

+ Troops [11 PL, 203pts] +

Chaos Cultists [3 PL, 50pts]: 9x Chaos Cultist [45pts], Khorne, 9x Replace autogun with autopistol and brutal assault weapon
. Cultist Champion [5pts]: Shotgun

Chaos Cultists [3 PL, 50pts]: 9x Chaos Cultist [45pts], Khorne, 9x Replace autogun with autopistol and brutal assault weapon
. Cultist Champion [5pts]: Autogun

Khorne Berzerkers [5 PL, 103pts]: Icon of Wrath [10pts], 4x Khorne Berzerker [64pts]
. Berzerker Champion [29pts]: Lightning Claw (Pair) [13pts]

+ Dedicated Transport [4 PL, 72pts] +

Chaos Rhino [4 PL, 72pts]: Combi-bolter [2pts]

++ Total: [28 PL, 500pts] ++

Seems like an okay start to edgy preteens, but could use some adjustments.
>>
>>54424195
>Plays the game
>Player
>NPC
>NON player character

Sorry you're not NPC
>>
>>54424025
It's really good for melee units, now you just need some cost effective melee units to take advantage of it.
>>
>>54424218
So Typhus with Natural Survivor is a motherfucker now. Awesome
>>
>>54423960
They are separate rolls.

They go off when the rules tell you they go off

Order doesn't matter. But BRB says if multiple things happen at the same time. Current player's turn chooses the order.
>>
>>54424209
>Because it has been confirmed that other armies are getting <HIVE FLEET / CRAFTWORLD / REGIMENT / CULT / CLAN / DYNASTY / LEGION / SEPT / ETC.> rules and your <CHAPTER> rules aren't your free rules.
The vast majority of those factions have never gotten such rules in recent history, so once again I ask and they've maintained all the fluffy rules they had last edition, with said rules getting much better in many cases. So once again I ask, how is it any different than in any previous edition were marines had chapter tactics and everyone else didn't? Why didn't you refuse to play against them back then?
>>
>>54424232
>necrons
>playable characters
>>
>>54424234
Hive tyrant with Tenacious survivor and catalyst is fucking nails
>>
>>54422026
i feel your pain brother
>>
>>54424244
>NPC
>Played by player
Sorry still wrong no matter how analpained your baity ass is.
>>
>As well as stratagems available to all Space Marine armies like Killshot and Armour of Contempt, the Iron Hands’ Machine Empathy lets vehicles move and shoot without penalties to hit on their Heavy weapons and even advance and shoot without penalties for their Assault weapons.
How do these stratagems work exactly?
>>
>>54424252
Y'all posting in an Alpha legion trip
>>
>>54424252
>npshitter
>namefag
This is your own masterpiece.
>>
>>54424272
Who knows but Stratagems work by spending CP in a phase of the game where their effect would be relevant. So the IH one you will cast it during the movement phase I assume.
>>
>>54424272
>Spend cheese pizza
>Recive bonus
bretty simple
>>
>>54424252
Fuck off and stop pretending to be me
>>
Rolled 82 (1d100)

>>54421216
rollan
>>
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>>54423617
Nigga what?
>>
>>54424289
well, it's not that simple really. could be getting no penalities for all of one turn, or getting no penalities for a single unit for the whole game paying in advance before the game starts
>>
>>54424272
>How do these stratagems work exactly?
Killshot.
It requires 3 Predators, (confirmed) and probably lets you reroll Wounds
>>
>>54424263
I dont see how its any better than Typhus, unless you include Guard in the equation for look out sir
>>
>>54424323
Wait, are the three preds ontop of the CP cost?
>>
>>54424109
>>54424153
Fine, let me amend my statements lawyers. BASICALLY useless.

>reroll 1's to hit
Golly gee, if only there was something like an HQ that could do that. Oh wait, that'd be redundant as hell. And it is. Should be +1 to hit

>electromancer
A tactic built around getting an extra blast in combat sure is stupid when you've only got 4-ish units that can even function in combat, huh? And on top of that, it's per unit within 1" (almost never more than 1) AND you have to roll a 6 for it to do jackshit. I've played nearly a dozen games of Admech and have not once gotten this to go off.

>shroudpsalm
Unlike the /american/ meme, I actually use cover, and again, building a tactic around leaving your guys out in the open and getting +1Sv is lame as hell.

>+1 strength
I liked this one until they nerfed Infiltrators AGAIN, at which point I was fairly unhappy. And it does nothing on melee boops or breachers.

>reroll morale
Skitarii are the only squad large enough for this to matter (even though the army does generally has piss for Ld), but you have to pick it at the start of a battleround, so enjoy coordinating which units die.

Granted, I don't like Admech in 8th. The very fact solo Admech Detachments struggle to fill HQ slots sucks as spamming troops is sorta what made them good. I hope we get the old stuff back
>>
>>54424336
On their stream a week or so ago they mentioned needing 3 Predators for killshot
>>
File: WTDnnwE.gif (129KB, 300x232px) Image search: [Google]
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>>54424343
>>
>>54424338
And not nearly as killy. Meanwhile plaugemaster T has 2+/5++/5+++/6+++ and one less Toughness.
Not that my Earthshaker Rounds care much they still wound on 3+
>>
>>54424320

Could also be no penalty for 1 veichle for 1 turn (1CP)

on gun platforms it would be generally better choice than a single reroll
>>
>>54424313
>Mission 1 puts IMPERIAL players on defensive
YES GOOD
FORT "FUCK YOU DEATH CANNON MOUNTAIN" IS READY
>>
>>54424373
Yes but that felt a little underwhelming, considering SM typically do not have that many CP
>>
>>54424313
>flgs is out of SC tau
Gay.
>>
>>54424493
>>54424493
>>54424493

New thread
>>
>>54421216
dice+1d100
>>
>>54421441
should be a bit slower since hes being carried by 4 terminators at once so I doubt they'd move their base 5, probably more like 4 inches. Also this is awesome cus it reminds me of Throum Grudgebearer lol.
>>
>>54424313
Fucking
Nu
Games
Workshop.

Knowing our guys, they're going to insist that we buy them new from scratch as well.
>>
>>54421638
is that a normal terminator or a catpratchii like the LoC and Typhus? Would be sick (no pun intended) to be able to field squads of capratchii in 40k.
>>
>>54421216
rollio
>>
>>54424372
>And not nearly as killy
Typhus loses 1 attack and gains a strenght. apart from that a HT with ST is the same*. a HT with 2 ST has 6 attacks to typhuses 4, and after the intiall DS alpha strike, typhus has to waddle around with his M4. By saccrficing an attack a HT can also get 3 short range, assult autocannons.

The Big T does have 1 better invun (4++ vs 5++) and a better sv, but its pretty close over all

*Typhus re-rolls ones to wounds, HT re-rolls 1's to his
>>
>>54421867
Bandwagoner.
>>
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>>54424401
>>
https://www.warhammer-community.com/2017/07/18/choosing-the-right-chapter-tactic-for-your-successorsgw-homepage-post-4/

So us templars lost our "more attacks if we lose guys from overwatch" bonus, but we can re-roll charges, what do we feel about this?
>>
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>>54422290
>Your recruits are very well integrated into the Chapter I assure you.
Fuuuuck you
and give me my arm back
>>
>>54421181
Rules question: If a Sicarian Dragoon declares a charge, does its -1 to hit apply to Overwatch? Does that mean unless they have a 5+ overwatch, its impossible to hit?
>>
>>54423969
>Anon so autist he doesn't read.
News at 11.
>>
>>54421216
roll
>>
>>54424026
This is bad bait.
Thread posts: 580
Thread images: 79


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