>roll a critical botch
>"alright anon, tell me what goes wrong for your character
How can a GM be so cruel?
>>54414404
That's... actually interesting. Make the player decide how badly they fucked up. May cause a unique outcome.
>Uh.. uh... I miss and the swing connects with somebody else!
>My sword flies out of my hands?
>My sword hits a wooden beam and gets stuck, I'll need a strength check to pull it back out?
>I accidentally chop off my head.
>>54414404
>I miss the attack. It's the wizards turn next.
There is no wizard. What would you like to do?
>>54414623
This. This is why a majority of groups need a gm to be the narrative force in the game, like it's generally supposed to be.