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Infinity is a 28mm scale futuristic skirmish game by Corvus

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where Black Ops tactical officers have purple hair and cat ears.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous
>>54365081
>>
>>54413893
Dammit, forgot the title.

Infinity general anyone?
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Tell me more about Daofei
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>>54413893
>pub version
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>>54414256
It means the artist drew pics of her big fat cat tats and we don't get to see them.
>>
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>>54414186
Wouldn't you like to know more about the Guilang?
>>
>>54406271

Heavy Pistols are too adorable to pass up.
>>
Impetuous Orders. Do units Climb/Jump if they can?
>>
>>54414857
Their cape game is stronk.
>>
>>54413893
You had one job.
>>
>>54413893
>hentai-foundry
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>>54414857
What a qt.
>>
>>54415013
If that is the shortest route to the nearest enemy, they MUST climb/jump if they can
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>>54414819
Naw. I'm only posting the low-res, watermarked versions out of respect for the artist. Only members of my Infinity RPG Discord group get the full res.
>>
>>54415582
Well, kindly go fuck yourself then and find a non-watermarked picture for the next thread.
>>
>>54415582
Come on, man. Watermarks fuck up art, we both know that.

Make it up to the artist by shilling their stuff whenever you post it. Some actual links that can be conveniently copy-pasted would probably help a lot more than a barely legible signature that needs to be looked up.

>>54415638
>being this much of a rude dude
>>
>>54415582

It's not really a great watermark. I can't actually read what the patreon/deviantart IS to visit them.
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>>54415582

Sorry, >>54415822 sounded a bit rude.

It's really good art and I'd love to see their portfolio but the watermark is proving a bit difficult to read.
>>
>>54414999
Trips speak the truth. So we go HP
>>
>>54415582
>Only members of my Infinity RPG Discord group get the full res
4CHAN GOLD MEMBERS ONLY LMAO

You disgust me and I hope bad things happen to you for trying to push your secret clubs in my sekrit clubs
>>
>>54415778
>>54415822
>>54415904
The artist's name is Miranda, can't you read?
>>
>>54416014

Pretty sure that's the character, since it's also the name of the picture.
>>
>>54415778
http://www.hentai-foundry.com/user/OneEyedNeko/profile
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Tomcat Doctor almost finished. Helmet inspired by Dead Space
>>
>>54416149
I know it's nothing special, but this is my first wargame, so I'm pretty new to painting models and stuff. I'm proud of it anyways
>>
>>54416149
Thats Dark Ages Iron man you fool!
>>
>>54416411
Wow I can't believe I didn't notice the ironman colors. I never really have been much of a comic book guy though
>>
>>54413893
is that a pro winter vixen

Hey, does anyone know if lore would allow for Aaron Beck/Terminator-style automated killbots? Not ALEPH (though I'm actually kind of surprised ALEPH doesn't deploy Not-Necrons/Not-Terminators/Not-Metal Gears/not-Droids when shit hits the fan and they no longer need a reason to pretend their units are humans). I'm actually surprised the Nomads don't have people sleeved into snyth shells.

The remote-controlled TAGs PanO uses don't count.
>>
>>54417347
That is some ops OC character from a group playing the game that may or may not have a naughty version.

As for robutts, Zoe's N-well is pretty explicitly a robot with intelligence, and I'm sure there's plenty of killbots and sleeved crazies around Praxis.
It does kill me there aren't any Nomad minis of them, though.
>>
>>54417347
Unidrons and xeodrons from combined army are kill men robots
>>
>>54413234
>I think we found a LI that makes the Securitate not look so expensive anymore.
Kinda, when you consider Securitate's get light shotguns. However Kamau can do one thing really good and that is long range shooting, with Mimetism allowing them to not get shot back, at relatively low price, and they're the only HRL profile besides Order Sergeants. Securitates only do hacking decently and Interventors are better hackers than them for cheaper.
MSR profile might make a good defensive link, but you'll probably want to spend points on Croc Men for specialists.
>>
I did it for the cat girls
>>
tfw no cross-faction options
>>
>>54417347
In the human sphere there's history of backlash against AI(see: basis of 2/3 of Nomads), so ALEPH would want to keep their killbots as relatable as possible for max manipulation points.

Similarly Nomads have their killbots mostly disguised as cuddly koalas or pandas. When max utility/killiness is called for Remotes seem to be the thing, which could easily be hooked up to an AI instead of human pilots(same with remote tags).

But yeah, when shit hits the fans Remotes are deployed. If you don't care about pretending the unit is a human then you can drop the opposable thumbs for more legs to get added speed.

Zoe will probably end up full synth eventually. Most entities don't seem to have motivation for it.
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>>54414186
Why does it wear the mask?
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>>54420213
To block pocket sand sneak attacks.
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>>54417391
>naughty
This particular loli killbot?
Thougg, techniclly, as a tactbot she isn't a killbot as much as a bot that enables others to do the killing.
>>
>>54421563
Nah, was expressing skepticism that there's only a SFW version of the OP.

Loli killbot is cute, though. Would HFL/10
>>
>>54414857
>>54414186
I mean I've been asking for a Daofei and Guilang resculpt since like a month after I started the game but c'mon, is converting the Multi-sniper to a combi-rifle and the HMG to a spitfire some kind of rite of passage for Yu Jing players?

Also the Daofei looks like a bitch to put in foam transport or have along the side of a wall for cover.
>>
>>54413580
Usually averages out to a little lover twenty minutes for me.
>>
>>54421942
>is converting the Multi-sniper to a combi-rifle and the HMG to a spitfire some kind of rite of passage for Yu Jing players?
Yup. The Guilang sniper conversion is especially important.
>>
>>54421942
>is converting the Multi-sniper to a combi-rifle and the HMG to a spitfire some kind of rite of passage for Yu Jing players?
Yes.
>>
>>54421960
>a little lover twenty minutes

The title of my autobiographical exposee about my Achondroplasiac Dwarf fetish.
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>>54422120
I'm going to stand by my typo. You know where we are.
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>>54420253
Fucking gooks think of everything
How can PanO even compete?
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As a beginner, can I get away playing at 200pts having read only N3 or should I read HE too before even attempting to play?
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I'm looking to get into infinity, and I love the look of the militry orders. I've heard that they're pretty hard to play. How screwed would I be starting off with them?
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>>54422535
With Mimetism, apparently.
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>>54422860
Do not buy the MO Starter. It's useless and a new one is coming soon.
They can suffer a bit from having all eggs in one basket (especially if you go full Hospitaller link) but they're good enough.
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>>54422953
>They can suffer a bit from having all eggs in one basket (especially if you go full Hospitaller link)
You mean like this?
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>>54422860
If you like Hospitallers or Santiagos, you're golden. It's a good sectorial.

If you like Montesas or Sepulchres, you may find that the sectorial doesn't offer much over vanilla to support them. The army wasn't made with them in mind and it shows.

If you like Teutons you should probably stop liking Teutons. It's for your own good.

It's okay though. A decent mid-tier sectorial that some people like are bitter about because they wanted a Teuton/Sep/Monty based army and it doesn't do that well.
>>
>>54422860
Nah, they are all right. Their problem is that they are extremely elite as an army so you won't have too many orders. They are more or less carried by their HI link (either magisters or full knights + Joan).
>>
How do I make Neoterran Capitaline work? Seems better to just play normal pano.
>>
How do I nip sectorial?
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>>54423082
One way is to spam auxilia. Can't help you more then that because I never played against them.
>>
>>54423082
Use the Deva. It's a good LT with high WIP, NWI and some versatility with sensor or the bot.
Use Auxilia. They may be ugly, but they're fantastic on the table.
Use your link team. Both of the options excel at defensive play, though in very different ways.
I don't see this one used much, but a supportware-addled Garuda ain't nothing to fuck with.
>>
>>54422844
Yes, you can likely get away with playing at 200 points with HSN3 if you have a reasonable opponent who's not trying to be a total powergaming a-hole, besides the fireteam rules HSN3 is mostly just extra equipment and unit stats that's easily found printed on your lists. Fireteam and sectorial rules themselves aren't all that tough, I think it's like ten more pages but also on the wiki
http://infinitythewiki.com/en/Infinity_Fireteams

>>54422860
They're ok, not particularly hard to play but rather full of expensive troops and knights and unintuitively more shooting based than close combat based. Their main weakness is that their elite troops can still die like anyone else's so you've got to play with that in mind. I've seen plenty of new players get attracted to MO, not quite know the rules their first few games, play something subpar by going to far in with the cool looking units without regard of how to best support them, take a critical hit and feel demotivated afterwards because they lost. Sure, anybody's faction can do that, but MO seems like a stereotype

I hope you like Magisters Knights as they make part of the best core of your lists if you want to go Knight heavy, and you'll have to grow to like Order Sargeants as they're another of the core troops.

Just don't get Teutonic knights.

>>54416149
Looking good.

>>54415013
If it gets them closer to enemy faster. I've had a Shaolin monk I accidentally put in front of a ladder who had to climb and get shot.

>>54423082
What's wrong with a Fusilier core link, a few Auxilia, DEVA Lt, and like a Swiss or Aquila guard? Heck take whatever to proxy a Locust too. Seems like a solid base.

>>54423109
Domaru Lt, your choice of Fireteam core between Keisotsu+Kempeitei or Domaru+Haramaki, 1-3 Karakuri, Ninjas and Oniwabans to taste, and a character you like such as Yojimbo or Saito Togan
>>
>>54423202
>Domaru Lt, your choice of Fireteam core between Keisotsu+Kempeitei or Domaru+Haramaki, 1-3 Karakuri, Ninjas and Oniwabans to taste, and a character you like such as Yojimbo or Saito Togan
Are the TAG and the bikes viable?
>>
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>>54423109
go go power rangers
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>>54423273
>Missile Launcher
>Missile Launcher
>Missile Launcher
>Missile Launcher

Seems more like a circus.
https://www.youtube.com/watch?v=BzXfVgYCxWI
>>
>>54423158
>>54423174
>>54423202
IwBgLAPgzCIRBOApKZUDsA2JBCYKR8ooBWXfUI03M0MqTfHWkexmgtpgJgN6jBhcvUP0HC+SAUJwiQYoQAEovBFAAcUkt3yLFQA=

How dumb is this?
>>
I lurk the Infinity threads frequently. Compared to other games/settings there's a lack of... well a lot. I don't see as many people posting painted minis, sharting fan-art/memes, or fan-fiction (though that may be a blessing). Does Infinity just not have much in the way of a story? It seems like people here just build lists and theorycraft. Which is great, it's just kinda dull.
>>
>>54423513
The lore of infinity is a bit static at the moment and CB kinda has a lockdown on it so many things aren't even known in detail. That might change relatively soon with the coming of the rpg and the new expansion so we'll see.
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>>54423513
>>54423263
O-Yoroi's fine, overall not as hard hitting as others but she's cheap, has stealth from Martial Arts, works well enough with the pilot who is almost a skirmisher with FO and the contender. Pairs really well with Yuriko.

Bikes are fine too, kind of a pricy glass cannon but they really do a lot, especially in early or late games. Asuka's a neat Lt option too (backed up with a Kempeitei). Overall I like them but I've had a bad taste with them because My Hacker Aragoto has repeatedly failed at least 3 WIP rolls in a row to get objectives.

>>54423308
Oh all sorts of Dumb but you do you and all the power to you.

>>54423513
Well I just painted this Odalisque if that's the kind of stuff you want to see.

The official forum borders between mostly dead and decently active. There's currently an online campaign with players (that affects the official fluff) called Strikezone Wotan, Phase 1 had a lot of activity but it mellowed out by Phase 2.

There are a couple of farmer's bureau groups that are respectively active, some of them post Poland-ball type memes if that's what you're into. The occasional fan-art and weird OC comes out, like the OP right now or what Robot-Jones draws, it's just not that many people.

Overall the main problem is that this isn't a popular game, even if it's quite popular for being a Table-top wargame being behind 40k/AoS, and WM/H. Other games are even slower in content like Malifaux. Keep in mind there isn't that many people into these games.

As for actual fluff, I guess part of its problem is the soft paywall. Rules are free and you can buy the models for the looks, but actual fluff is behind the rule books you physically buy, along with some articles, and what's included in the RPG. There isn't a Black Library like that other game, instead just one """"Manga"""" they released rather recently, nor is there an extensive fluff wiki beyond what some group compiled for Unit Fluff descriptions and pictures in human-sphere.com
>>
>>54423513

Infinity has a metric fuckton of existing lore at the moment. Having said that, it's the usual problem small game companies have. It's not like they have a Black Library or White Dwarf to constantly publish stuff.

There's going to be a massive amount published once the RPG books are released, though. And the setting has had a fairly character intensive nature, along with a rolling timeframe window ala Battletech. The plot has progressed a few times, with each released book.

In the meantime, it's a small game, with a small audience.

I'd love to see some writefags in here, though. And of course, there's some artfaggotry going on. Felix comes to mind.
>>
>>54423761
I like, how resculpts and rewritten fluff is incorporated on fluff as new gear. Like how Maghariba guard got new TAGs and there is a whole family tree for Yu Jing power armor models.

The lack of gan fiction is probably due to the lack of released fluff and knowledge that it does exist, so it's harder to write your own stuff. Also the tone is somewhat light.
>>
>>54423174
>a supportware-addled Garuda ain't nothing to fuck with
Even without supportware, a Mov 6-4 mimetic shotgun is a nasty thing to have in own backfield.
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>>54423202
>Their main weakness is that their elite troops can still die like anyone else's so you've got to play with that in mind

I've been playing MO for a year and I still have this problem. I love the game so I've stuck around but I would like to play better..

any tips and tricks for some who likes to run santiagos + magisters?
>>
I remember Monday I was on a road trip and someone showed me what looked to be a Chibi model of Mushashi on his phone. Does that actually exist as something coming up or was it an elaborate fake?
>>
>>54424308
MO are very much a PANO SMASH style army. You win big or lose big. A lot of it varies depending on your support options. The bigger the death star link, the harder it is to stave off a lot of the trickier tactics that'll be used against you. The fundamentals still apply here, though. Keep yourself safe for the reactive turn, and strike as hard as you can in the active turn. The very threat of your attacks can also bog down the enemy, so you'll need to find a balance between keeping your forces close enough together to complicate attack solutions, while still threatening your own advances along different routes. Splitting up the enemy defence is a sure way to win with MO, because 1v1 (or 1 v link in your case) is going to favour you. By the same token, spending your first turn peeling away whatever enemy units you have eyes on is often better than just YOLOing in, even if you do have the power to make a good run at the latter over the next X orders. A single armbot or Father-Knight on a flank can fuck up a lot of battle plans, because the whole turn effort it requires to start cracking your HI link is going to come to nothing if you fang in afterwards with a solo figure.

Bottom line, big stuff dies real easy in the reactive turn, so keep a close leash on any movements you make with an eye to reactive turn defensive positions, and don't forget about suppressive fire and hacking.
>>
>>54424653
It's real. I find it weird there's people out there excited for it.
>>
>>54424669
I like to try and "divide" my army in deployment... place my fireteam in one half of my deployment zone, place the support elements and order monkeys on the other half. I'm always gunning for first turn on that LT. roll so I always hope that my opponent forces me to deploy first, making their deployment absolutely reactive to mine.


As far as the reactive turn goes, should I be placing my knights in a way that they can still cover some fire lanes or is it safer to put them in a spot where they have total cover?
>>
>>54424872
I'm not, I thought it was something silly and not worth the effort. Do you have a picture of it anyways?
>>
>>54425057

Putting strong attackers on the flanks can certainly work, but you may find that if they have a strong defence on one flank, or a counter to your units. Say, a good hacker or something against the link, you might find that you'd benefit from having at least one figure in the midfield to run interference. Bulleteers and suchlike are good at this. Ditto for Montessas, or Crusaders.

>reactive turn placing
Personally, I tend to find that any given unit will tend to be outgunned in the reactive turn by enemy power figures, particularly when coordinated orders come into the mix, so I'd say bunkering down is generally the better option, unless that part of the part is otherwise absent of decent enemy fighters. Particularly if you have suppression evening the odds somewhat. I tend to like bunkering down out of LOS somewhere, like behind a long building, on a second story, inside a room, etc. Make them blow 4 orders just GETTING to you. And then they have to deal with heavy infantry grade resistance, likely in cover, possible at dice parity due to suppression or link bonuses.
>>
>>54423873
>Black Library or White Dwarf to constantly publish stuff.
Thank God, that stuff is almost universally shit.
>>
>>54426099
Much like Collegehumor, sheer volume tends to produce enough decent stuff to make it worth the bother. And that's not even getting into the guilty pleasure or personal appeal titles.
>>
>>54426012
My experience with a crusader has been hit or miss, though the hits have been spectacular lol

I haven't tried the bulleteer yet but I've had some luck with the peacemaker. Give the spitfire peacemaker Marksmanship level 2 and now that thing is shooting slightly better than a knight of montesa. Speaking of which, I fucking love the KoM but its hard to get past 10 orders when I take him as well as my knight link. The midfield spitfire or LGL is awesome though..

Thanks for the advice on reactive turn placing. I'll be sure to bunker down as opposed to "defending positions" in my next game.
>>
>>54422993
Yes. One lucky ML shot and half your list is gone. Of course it can also steamroll an unprepared guy instead.
>>
How do I Joan of Arc in Pano?
>>
>>54426585
If MO then hospitalier death star with a tech-bee for that sweet 5pts regular order.
>>
>>54426585
>>54423109
>>54423082
Are these the same person?
>>
>>54426685
I'm the Joan of Arc requestor and no. I just saw a lot of MO posting this thread and my buddy picked PanO because Joan is his Waifu.

Can someone post an example link with Joan?

Also how does one support Joan?
>>
>>54426585
Turn irraegulars into regualr, utilize free coordinated orders and use her as the last turn beatstick after lol can't happen.
>>
>>54426719
Joan is pretty self sufficient. Engies, hackers and doctors can unglue, protect and patch her up, but she doesn't need as much babysitting as TAGs, as she is more supportive unit and not as agressive.
>>
>>54417776
Hmg securitate is a pocket iguana. Its honestly a really good profile.
>>
>>54423082
NCA is basically PanO with links. Link Fusiliers, add Swiss, spam Auxilia. Add Devas or Hexas to taste.
>>
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>>54423513
>sharting fan-art/memes
My wrists hurt again. Sorry.

>or fan-fiction (though that may be a blessing)
It is.

There is one published full Infinity story right now, Infinity: Outrage. There's also story snippets in each Dire Foes set.
>>
>>54427721
Does Nekopara take place in Infinitiy's setting?
>>
>>54426359
>I haven't tried the bulleteer yet but I've had some luck with the peacemaker.
I've started with Bulleteers and for the life of me I can't figure out why would anyone ever play a Peacemaker instead.
That fucking ODD. And it attracts attention too, so my opponents are wasting orders to get rid of a 23pts model.
>>
>>54427251
>Hmg securitate is a pocket iguana.
Nah, it's an overpriced Fusilier. There's no point spending points or SWC on it when Morans exist.
>>
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>>54427721
over 9000 hours in MS Paint
>>
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>>54427850
Well, someone wanted shitty fanart and memes.
>>
>>54425791
I do.
>>
>>54427721
>My wrists hurt again. Sorry.
No, no, you were right the first time.
>>
>>54427934
Would you post it here then, please?
>>
>>54427964
I don't have the energy to draw a full comic now... But have this.
>>
>>54423513
The setting is amazing. Like others said though, until very recently there were some gaps that prevented doing solid fanfic or RPG sessions...other than like one off gag webcomic entries and similar. There's a lot of potential pitfalls because of how deep the lore gets.

Also if you're making a fan work it's really easy to just make it more generic scifi/cyberpunk and still get your fix in. Like I have a fan game I'm making, but I'll probably just publish it as a scifi jetpack infiltration game rather than as a tomcat/hellcat tie in. Makes models easier to deal with as well.
>>
>>54426099
You mean crappy pulpy official fan fiction isn't the highlight of the literary world? Color me surprised.
>>
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>>54423513
Game's more about the rules, ITC and the standard miniatures than it is about the setting. Which is a shame, because I'd love a deeper look into the organization of the sphere's armies. They've been trying to get a toe in on more narrative style since at least paradiso, but they haven't really managed to pull it off yet.

Also, at least back when I browsed them, the bulk of the fanart/jokes were contained in the official forums. Infinity's fanbase is small and spread out, so it's the only place they can congregate in real numbers.
>>
>>54427810
sixth sense L2 is decent for removing mod stacking advantages, and being a mobile repeater has some advantages over deployable repeaters. It also offers a cheap non SWC lt option.

Idk why that guy thinks HMG profile is any good though, going with the paramedic profile seems the better option. It'll be on the front line to enable usage of repeater, so it's positioning should be good for pushing buttons or patching in case the daktari or daks bot goes down.
>>
>>54429465
What's her deal?
>>
>>54429530
>being a mobile repeater has some advantages over deployable repeaters
Which is why Morans trump Securitates. They are mobile Repeaters with Infiltration and Koalas.
Many Nomad units are Jack-of-all-Trades types, but Securitate in particular doesn't seem to excel at any of them bar Hacking (which Nomads have plethora of anyway).
>>
>>54427850
...it's the same fucking image.
>>
>>54429465
>They've been trying to get a toe in on more narrative style since at least paradiso, but they haven't really managed to pull it off yet.
It would help if they hired some actual writers and some actual translators.

>Reading the Red Veil book
>Yu Jing commander gives the order to deploy a ninja
>"Hey, how should we write this scene?" "Just copy verbatim the poorly worded unit description we use which will sound even more awkward now that someone is speaking it." [Goes for a beer in Spanish]
>>
>>54430219
Do you "accidentally" fap to traps a lot, anon?
>>
>>54429912
MSV2 troops are all naturally smug.
>>
>>54430695
Ok now I saw it. This is what happens after painting tiny metal toy soldier for 6 hours straight.
>>
>>54429954
Moran isn't resilient against surprise shot or msv+smoke. The securitate also could be taken if you were short on SWC, while the moran can't.

Securitate isn't a first pick for sure, but if a meta is heavy with msv+smoke, camo, etc it is a real option. This is the case with pretty much any uninspiring unit. Abilities like sixth sense, bioimmunity, multiterrain, etc can't be too cheap otherwise they're drastically OP(hardcounters even) in the situations they are useful.

Let's be real though, the main reason the Moran is so cheap is because it's 0 armor, and armor is heavily overvalued, while the securitate pays a heavy quite a bit for 14 WIP(but isn't the best at utilizing it).
>>
>>54429954
Securitate is a better paramedic than PanOs doctors. >.>
>>
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>>54430735
Is it possible for remotes to smug?
>>
>>54431846
It would be nice if most of those situational units (especially MI) got full auto L1 or something. No mimetism or MSV should increase their ammo budget, yeah?
>>
>>54432638
I don't know about you but I think there is a lot of good MI out there. The price cut they get for a 4-2 movement decrease seems pretty generous, considering you can often to other things with the second movement instead. I look at Djanbazans and they might be some of the most optimized MSV troops besides Nisses.
>>
>>54432633
beep boop intelligence isn't advanced enough to be properly smug yet

Though I don't think anything can match FUCKING intruders or the regenerating pains in the asses as far as smug levels go.
>>
>>54432911
MSV troops aren't the situational/mediocre ones.

The ones most recently complained about were bolts and wildcats. Bioimmunity/veteran, and courage/multiterrain aren't that amazing, the bulk of their cost and MI discount is spent on the BS/ARM/BTS bump. Wildcats are at least cheap though.
>>
>>54413893
It would be cool if with Tunguska they went the direction of using remotes as line troops(ie, lift AVA, maybe even give core fireteam, lol)

When I think of tunguska I just don't think of line troopers, though I understand they can fall under the mafia theme or CSU type stuff. Using remotes for the dirty work seems thematic and they definitely have the support for it.
>>
>>54433397
Hollow men and Nautica Zond can both potentially fill that niche.
>>
Now that Tunguska has a B5 HMG package at around 50 points does the Szally have a role anymore? I mean of course it does TAGs and HI are different. But frankly I think all of my lists that I've made around Szally would probably work better with the Kriza.
>>
>>54433179
Dunno, Rui Shi with MM2 at least get bloodthirsty. Even more so when backed by dual TR remotes.

In terms of smug, it's between the Hsien and Intruders.

But Gao Rael with symbiomates are at least honorable mention.
>>
>>54433911
I would say so. Sure the Kriza is a really good piece for 50~ points, but the Szally has +1 BS (I know not the -3 on active), AP/Shock Ammo, better 32+ range, 3 instead of 2 wounds, higher armor and BTS, the ability to repaired at any wound point by a WIP 15 engineer, increased mobility, large teardrop template weapon, and the pilot has a KHD.

Like yes you're probably going to take the Kriza a lot more than the Szally, but TAGs and powerful S5 HI still have a lot of differences.
>>
>>54427784
Bulleteer is for offensive spitfire work, Peacemaker is for defensive shotgun work. People who take one with the other's gun confuse me, it's a big waste of potential.
Repeater+shotty+flamer is a good combo for something starting halfway up the board, and remember that supportware on the big bot effects the little bot. Enhanced reaction/overdrive is a blessing.
>>
>>54433911
The fancy ammo types are a pretty big deal, as is the huge mobility increase. Flamethrower and extra wound ain't bad either.
>>
As someone who is new to the game and doesn't know his asshole from his elbow on most armies, I like the look of Nomads. What would be a good starting 300pt army? I like the look of their TAGs a lot.
>>
>>54423513
>painted minis
I used to post minis and ask what everyone's working on, but I haven't been painting infinity stuff recently
>Fanart/memes
There are a few here that draw shit. I did some myself
>fanfic
There was a guy who wrote up short stories like the one with the medic that patched up a chasseur qt.

Infinity just hasn't been around as long some other games, and doesn't have the depth of fluff like 40k. But in a recently seminar, they said that they know they need to expand their product past the game - which is why we have a comic, a RPG, and Aristeia later this year, and that's all recent things.
>>
>>54434008
>>54434140
Yeah the Szally is better, but it pays for it. In my mind the main feature is the big gun which the Kriza is pretty comparable to. I'm trying to weigh a Szally against a Kriza and 4 more orders since that's about the points difference.
>>
>>54434337
The only Nomad TAG truly worth its points is Iggy. Big robots aren't their strength and never have been.
Kriza is slow as hell and has trouble engaging hard targets, that's enough for Szally to scrape together a niche of her own. Don't worry, the space potato isn't going to end up the next Raizot.
>>
this is probably a dumb question, but is there somewhere I could find a rundown of what all is going on in the Infinity setting, just in terms of fluff?
I backed the kickstarter for the RPG but as near as I can tell it is basically "there are a bunch of different groups, and they fight"
please tell me there is more to the setting then that.
>>
>>54434928
4-4 is slow? As Nomads?
>>
>>54435078
Oh, whoops. Thought they were 4-2. Still, 6-4 with the terrain ignoring TAGs can do is nonetheless significantly speedier.
>>
>>54435024
From my limited scope:
>PanO and Yu Jing are engaged in an interstellar cold-war
>Haqqislam is the sole producer of Silk which is used in Cubes (or something), and so has to fend off being absorbed by the big 2, and I think only control 1 system
>Ariadna was a lost colony. Lower tech, but they have a ton of the special space metal that's rare for everyone else, and so have to hold off "influence" by outside forces (with werewolves)
>Nomads are filthy filthy deviants
>ALEPH is an AI trying to run everything
>Tohaa are an alien race fighting the Combined Army and attempting to manipulate the Human Sphere into doing the hard work
>Combined Army is trying to take over stuff so they can ascend to a higher plane of existence. Which is actually possible, only the first computer they made to do that said they weren't ready and ascended without them.
>Mercenaries are making cash money
>The Combined Army is punching into the Human Sphere and shit is getting real
>>
Be super pumped for the RPG kinda pissed off all these delays. I bought the PDF master pack what did everyone else get?
>>
>>54435303
Nothing because it's trash.
>>
>>54435303
Grabbed the Nomad and TAG book. Figured it'd be interesting for reading material at least, even if I don't play.

I want specs.
>>
>>54435303
PDF Master too. 40 quid for like 20 books was too good a deal to pass up.
>>
>>54435303
I'm getting the hardcopy of the core book, and PDFs of everything else.
>>
>>54435303
Two pledges, one for Core book and the other Nomad Faction Fanatic.
>>
>>54433911
There's some TAG specific scenarios and HMC is better at killing heavy armour than HMG due to AP ammo.
>>
>>54434226
Which TAG and how much do you expect it to survive?
Iguana and Geckos are pretty light and Iguana's main trick is fighting after it goes down, while Lizard and Mr Potatohead are big and resilient.
>>
>>54434226

If you want to run a TAG list then you will want 1-2 Engineers and 1-2 Hackers. Throw in some Aguaciles (the basic Nomad infantry unit) and you will probably be at 300 pts.
>>
>>54435024
https://human-sphere.com/index.php?title=Main_Page
>>
Round 3

I need reasons to not run Al Fasid in every list.

There have to be more reasons aside from "I want some spider tank action", right?
>>
>>54437834
Al Fasid + Hassassin Ayyar gets expensive fast
>>
>>54437972

But anon, that is literally my list.
>>
>>54438081
Okay, keep up the good work
>>
Help me, elegen/tg/entlemen.

I have fallen in love with Zhayedan.

I need advice for people that can replace Zhayedan: if not in overall baseness then ability to crack MI and HI.
>>
>>54438511
I've never had the urge to use the guy. Probably because I'd just treat him like my viral rifle lasiq; find a spot, sit on suppressive till needed elsewhere to do it again.
>>
>>54438603

Ah, Lasiq is a really good alternative.

Fewer points, overall sidegrade in movement, harder to hit but more squishy.

Not as super accurate but that just means Lasiq is more fair with their shots.
>>
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>>54438838
That's a great paint job anon but that mini fills me with unending rage.
>>
>>54438603
The Lasiq minis just scream "sniper" to me, while the Zhayaden is clearly cut from more of an action hero mold. The nuclear/acid/chloroform bullets of the breaker version don't hurt.
>>
>>54438850

>Problem, infidel?
>>
>>54438850
Thanks!
I do agree, they're way undercosted for what they do. Always feel dirty when I use them.

>>54438603
I personally use the Zhayedan to hunt light/medium infantry link teams. Marksmanship level 2 applies to the shotgun as well. Rolling on 18's in optimal range (unless they have camo) with shock templates kills the link team.
>>
>>54438955

>Zhayedan's shotgun to kill link teams

Never thought of this. I plan to use Naffatun to hopefully similar results.
>>
In starting Caledonia, aside from the recent starter, I have no idea where to go next on purchases.

What would /tg/ recommend?
>>
>>54439040

The Wallace
>>
>>54439040
Get The Wallace, he's as near an autoinclude as you'll find in the game. Highlanders are also a good investment, they're useful and easy to fit in a list.
>>
>>54439040
Wallace.
Uxia and/or Isobel
>>
>>54439052
>>54439089
>>54439268
Sounds like I should get Wallace.

Thanks guys.
>>
>>54437834
Number one reason not to use Al Fasid: You're not playing Haqq.
>>
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>>54439040
>What would /tg/ recommend?

Get Wallace
He's flawless
Put that mini in your list or suffer great losses.
He pops his kilt, straps a sword in his hilt
Steps on the battlefield and he's ready to kill.
Send all those other minis straight down to hell;
trust a real Scottish leader, not Isobel.
>>
>>54439040
Caterans are fucking solid. Just remember to build them on a 25mm base and not the weird 40mm 'scenic' one you get.
>>
>>54439295
And get a mini to Proxy as Switch so you can have two Wallaces.
>>
>>54439300
You cheeky bastard.

It hurts because it's true
>>
>>54439405
>Yeah all my guys are The Wallace.

B-but he only has AVA 1...

>You try telling him that.
>>
>>54439295

https://www.youtube.com/watch?v=Ef1K3wYf1cM&list=RDEf1K3wYf1cM#t=5

Be sure to play this the moment your first turn starts.
>>
>>54439433
Hilariously enough I actually play bagpipes. But certainly not as good as that video.

Guess when it's my opponent's turn I whip out the pipes.
>>
>>54439040
Galwegians are godly, and fit into just about any list. Cameronians are fantastic assault troops as well. Scotts Guard's make for a pretty gnatty link team as well, if you feel like including a link.

>>54434226
Get the Operation Icestorm box, then add an Iguana and a Support Box, and you should almost be at 10 orders/300 points that's pretty decently balanced, with a bit left over for taste.

Szlamandra are great shooters bar none. Iguana have a great mix of capabilities at a good price. Lizards are a bog standard TAG. Geckos are more like superheavy infantry, but they're very flexible for their cost.

>>54426359
Have you tried using AD:2 more than AD:3? Reliability counts for a lot, particularly for rambo operations. You attack from the right direction, and suddenly your death star can smash in without much opposition. The Sniper Order Sergeant might help a bit as well, they're good for creating an embuggerance.
>KoM 10 orders
Surely you can make up the numbers with cheaper stuff, at 300?

>>54429465
Best girl.
>>54429912
She's a covert ops cheerful throatcutter type from Jormungand.
>>54432633
Swiggity Swooty, I'm coming for dat thought criminal booty.
>>
>>54439468

>Do you have any AROs?
[Bagpipes Intensify]
>>
>>54432633
They probably have smug vocal responses programmes.
I expect all remotes to talk.
>>
>>54439040
McMurrough. Also Highlanders, as Wallace makes them Regular.
>>
>>54413893
Are my friends shitting me or did Corvus Belli hint at working on a new game recently? Because I've been hyped for a tactical fantasy game from these guys for ages now.
>>
>>54439879
They did mention that they have a fantasy game coming up a few months ago but other then that we are in the dark.
>>
>>54439903
Fucking cockteasers. Not even like hints on the setting or something?
>>
>>54439321
Thanks anon. Just made my day. Far easier to get through my shift now

>>54439040 cateran is a nice piece
>>
>>54439930
Absolutely nothing. The only rumour is that the name of the game is Eternity but that might be a joke.
>>
>>54439903
They said they would like to do a fantasy game but flat out said the company needs to grow more (more staff etc) before they do it to ensure it doesn't the negatively affect development of Infinity. So it isn't going to happen for years if ever.
>>
>>54439961
That would actually be pretty rad, there's something charming about the arrangement if it somehow mirrors Infinity in its playstyle.

Don't know if I'd like it to mirror Infinity in setting too. Would feel a bit like ripping off Warhammer.
>>
>>54440080

I'd look forward to a setting where CC is the stat that is super powerful and BS the edge case

>laughing_zhanshi.jpeg
>>
>>54440112
>burst 3 CC Orcs
>burst 1 BS bows
>>
>>54439879
No, they said they would love to make one a year ago, but that would halt Infinity development. They are making an Aristeia board game.
>>
Show me your warface!
>>
>>54442145
see >>54430695
>>
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>>54442145
>>
>>54442145
>>
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>>54442145
>>
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you guys think that there is any chance that next month we get a beyond starter set for ariadna or a redveil/ice storm starter set for kazaks ?
>>
>>54442266
No! Your other warface!
>>
>>54442584
Next month?
No
Next year?
Aleph/Ariadna startet could be cool.
>>
>>54442584
Starter set for Kazaks never. Next up for Ariadna is updated miniatures for CHA and MRRF.
>>
>>54442673
T_T no one plays those fuckers, why updated a faction no one plays, and leave a faction that is played with old models. The Spaniards are people I will never get.
>>
>>54442732
Well nobody plays the frenchies exactly because they have outdated models and rules (meaning sectorial). I completely agree I would rather see new Kazaks but it is rumoured we will see a Veteran Kaz resculpt soon.
>>
>>54442732
Same reason why they updated Acontecimento. They want people to play all armies.
>>
>>54442673
Hopefully. My baguettes are getting stale.
>>
>>54442762
Well at least I hope they give a nice sectorial to kazaks, maybe a tag with dual katyusha or a link of spetznas. Or at least give back the kazak dok.
>>
>>54442896
None of those things are likely to happen. Spetz link is literally impossible since camo can't link.

Honestly aside from Vet/Line Kazak links a sectorial wouldn't need or get much. Maybe a new linkable unit or some token MSV, but I wouldn't expect much beyond that.
>>
>>54442992
Well the paras could link, and drop in a group as para comanditos can with Van Zant.

MSV, am not sure of . Maybe msv1, imo something more characterful would be some sort of "mine dog" model. I have been thinking about a ghazi-light, without smoke, but infiltration or camo.
>>
>>54443054
>I have been thinking about a ghazi-light, without smoke, but infiltration or camo.

That sounds already pretty similiar to Antipodes, no?
>>
>>54443126
>antipode handlers
>irregular infiltrators with mimetism, doggo and cheap gun
>>
>>54440597
A board game is one thing. Taking on another wargame woulf be bad overall. Over reaching is a very real thing, look at spartan games. They were doing ok with two games, if sluggishly... but then firestorm stalled for dystopian wars, which stalled for firestorm planetfall, which stalled for halo.

Now none of their games feel very fleshed out. They are starting to geg their shit together, but just about every game they have, each faction really only has the variety of figures to make one or two lists. In every faction, in every game. I loved FSA, but their support of it ground to a halt for like 4 years. Maybe a trickle of models that were redundant or updates of previous ones... id rather CB keep one healthy game than two sickly ones.
>>
>>54444183
While I wouldn't want a Fantasy Corvus Belli 28mm scale game either it does leave me rather curious what theoretical models would look like. They'd likely still have a fair share of cheesecake, but would it also look more like something historically based, like seeing various Turkish, Chinese, Japanese, African, and European troops like the kind of illustrations you'd see leafing through a book from Osprey Publishing, or more something closer to Warcraft. Would they have Orcs, Elves and other standard fantasy races. If they so choose to do some unique fantasy race would it look good? Probably not, but I'd like to see them try. I'd rather they don't try to overextend, as I agree with you.
>>
>>54444183
>>54444362
Yeah I'm not really interested in playing a fantasy wargame, but I would be excited for the minis. Would definitely pick some up just to paint/use for D&D
>>
>>54423513
helps if you can read other languages than english
>>
>>54444671
I know 5 other languages besides english and it never helped me with finding infinity stuff. I know Russian, Serbian, Polish, German and old ortodox.
>>
>>54423513
You wanted crappy fan fiction, here's crappy fan fiction.

https://www.youtube.com/watch?v=2WWF7_KnJBc
>>
>>54423513
>>54445480
Best piece of "fan" fiction is the following:

A design error

It all started by a stupid design error.

The low cost home appliances line Pelham Solutions marketed a hand-held vacuum cleaner-like that supported other functions. The VC-201 was supposed to spray a cleaning product via a simple gadget besides its main vacuum cleaning duty, but the thing got a bad start. It was put on the market with no one taking care of the issue. A botched job coming from a minor firm harried by unavoidable deadlines.

The problem came after a few months when a brat from Portobello started to upload videos to Maya in which he used the VC-201 to project the rubbish from the vacuum cleaner with high enough force. It didn't look so bad, this kind of thing had already happened before with other products. Videos of people launching rubbish with the VC-201 vacuum cleaner were a trend for a week. Some VC-201 users discovered how to pump up the machine and shoot rubbish with more power.

We didn't care. Sales were rising. We didn't ask questions.

Rafael Vicenzo, from Tiradentes, Acontecimento, was the first mortal victim of a shot fired from a VC-201. An unfortunate incident. There were more. Short range, powerful shots victims. With fragments of every kind of rubbish incrusted on their faces. Glass, pens, food leftovers... Most of them were domestic accidents...or they looked like it.

At that moment they called me. The VC-201 was a gold mine and someone up from the corporate ladder was needed to plan the next steps.
>>
>>54445676
...We launched the VC-205, improved, more powerful. Why? Because customers were using the vacuum cleaners as weapons. So the VC-205 included a device that allowed it to get rubbish compacted in easier to shoot blocks. We disguised the whole move as cleaning improvements, of course.

We sold millions of copies. We launched editions in several colors. We invested in advertisements. I should admit that I did the wise thing avoiding to put the Moto.Tronica name on that.
It didn't need a weapons permit, didn't require ammo, it was untraceable, fashionable... The firm eluded any responsibility due to the fact that the minor modification it needed was made by the user.

We launched the VC-301, with a fucking rotary chamber to "attach cleaning implements", we just made it semi-automatic.

Street gangs bought them in 50-unit lots. Shop owners hid it under the counter. In the most dangerous suburbs people were openly carrying them on shoulder straps. Its characteristic shooting blast was often heard in the worst corners of the human sphere.

It was a weapon that needed no special skill, it just shot a cheap shrapnel blast that filled the whole place with an effective range of seven paces. Cheaper that any handgun.

In the shiny Neoterra streets their wealthy citizens lived oblivious of the consequences of their decisions. It was on Human Edge, in the worst suburbs of Shentang or Acontecimento where the population got back to the Far West shooting rubbish at each other.

The young urban predator profile mutated, increased in number and acted under a veil of impunity created by our firm, because we had moved heaven and earth so that the VC-501 (an abomination with an aggressive design openly directed to young male customers) could not be considered as a "firearm".
[to be continued]
>>
>>54445697
While the main political scene actors were debating about the moral use of super-weapons of mass destruction, our vacuum cleaners were credited with thousands of dead every day in every trouble spot in any planet.

Small satellite firms started to appear; they produced butt stocks, handles, iron sights, gun barrels to improve accuracy and bags of especially effective rubbish. Common garbage turned a valuable item and people stored it in their condos to make more ammo.

A new slang evolved; our vacuum cleaners were called "cleaners" or "limpias". To "clean" someone was just shooting him in the face. And not every burst was the same. Killing a guy with shrapnel from metal containers was deemed as a very professional job. Plastic was something usual between street gangs that got their supplies from common garbage. Using food leftovers to "clean" someone was a show of contempt. Crimes of passion were executed with objects of sentimental value.

We were planning our next expansion step as military contractors when higher authorities intervened. Our legal counselors advised us to get the company name out of the whole matter and leave Pelham Solutions to be engulfed by the anger of the media, the law and the plebs.

[to be continued]
>>
>>54445713
It mattered little. The damage was already done. There was a whole market established around the "cleaners". Similar products were produced by several firms. Even Gang Tie got its filthy paws in the business, through several proxies of course.

A change of legislation was needed.

Even with ALEPH instant updates, the legal apparatus would take months to adapt to the situation, years before the "cleaners" were eradicated. Thousands upon thousands of dead. Billions upon billions in profits.

There are nights when my conscience would not let me sleep. Some days I feel responsible of all this. Maybe writing these lines is my way of cleansing my share of guilt. I knew of a mid-level designer of the first VC-201. He ended up on the psycho ward. I also knew of the brilliant career of one of the managers of the "cleaners" line, so I think not everyone got harmed in the process.

I just did my job.

(original by Bostria on the Spanish Infinity forum, English translation by Hellraiser on Data Sphere, corrections by Pierzasty)

[end of piece]
>>
>>54427784
>>54434140


A mechanized trooper with a spitfire and repeater is no joke. I don't have to spend as many orders to get it midfield like I would with a spitfire and I have a bit of a hacking net setup too. Give that thing supportware and you're good to go.

The auxbot with the heavy flamer is also nice. If you force your opponent into a bind where they have to deal with a spitfire/shotgun and a flamer they have to choose between potentially winning the ftf with the peacemaker and eating a flamethrower, or dodging everything altogether... its not fun on their end.

the auxbot is also great against camouflaged infiltrators for that extra discovery roll and that template. I love my peacemaker.
>>
>>54439590
I am always using AD:2, my problems are always situational though, like there's nowhere to drop close enough for a multi rifle or flamethrower without spending more orders to move a 4-2 trooper.

I love my TO sniper order sergeant. He's a good support piece that's carried my ass plenty of times lol

regarding a knight link with a knight of montesa, I have been able to make it past 10 orders but it usually comes at the cost of subpar specialists and little support for the link. While I'm happy to rely on the montesa for support, it usually kills me that I can't fit in a TOFO order sergeant for example. I can always go for an order sergeant link but that's not why I'm playing MO.
>>
>>54446270
whoops, correction.
I don't have to spend as many orders to get it midfield like I would with a *bulleteer
>>
I'm completely new to miniatures games and I'm gonna see about getting into it with an equally new friend of mine.

Is Operation Icestorm an okay first step for us to take?
>>
>>54446501
Yes. You could also do Red Veil if you like.
>>
>>54446501
I mean if you both like one faction from it, yes.

Operation: Red Veil is slightly better in many small but not insignificant ways, and does the same thing as Icestorm.
>>
>>54440548

Be still, my quivering boner...
>>
>>54440548

>People proxying their Swiss Guard as Orc Troopers
>>
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>>54442145
>>
>>54446501

The two starting boxes are Icestorm and Red Veil.

Choose one purely based on which models you prefer. They are both perfectly fine as tutorials and introductions.

Pick Red Veil and get the glorious Al Fasid
>>
>>54442732
What fucking retard plays Kazaks?
>>
>>54446886
anyone who likes Spetsnaz, Vet Kazaks, and Voronin...
>>
>>54444183
I think the problem is the ease of making miniatures vs. doing solid game development.

It's the trap every late stage mini gaming company seem to fall in to. Release minis with OP rules just so there isn't a reason not to buy them, release new games(either mini lines or board games), start putting out excessive amounts of alternate sculpts(not an issue for CB, just a built in feature of load outs), etc.

Like GW has experienced all those, and even combinations(say a new game full of alt sculpts). PP is been flopping with their attempts with their board games and now minicrate("Maybe they'll buy crappy gender swaps if they don't see them first?").

I think one of the biggest issues mini gaming companies face though is the transition from a group of hobbyists to an actual company. They end up picking up a lot of mediocre management and the peter principle applies heavily(a good model or game designer isn't necessarily a good business manager, strategist, PR, etc), then they hire entry level guys but someone working on another persons project isn't going to be dumping in the man hours the original team did. It becomes a huge clusterfuck that could be solved by good management principles, but the only person with a business background is often a friend/family member that held a mediocre position(and hence was available to jump to a lay paying position). By the time they get around to hiring solid staff all the great creative people already dropped out because of the mismanagement(and probably formed their own small company which will then repeat the process).
>>
>>54446350

>like there's nowhere to drop close enough
Sometimes just rampaging through the backline, or moving just far enough that you'll certainly do it NEXT turn, can be enough to utterly fuck the enemies battle plan.

>regarding a knight link with a knight of montesa
I was thinking more like a single Montesa, with a link of Sergeants, or Magisters. They're really the two things you want to link, everything else's just too expensive to be practical. You only need one motherfucker in the middle of the board to complicate things greatly.
>>
>>54447219
CB has thus far expanded pretty organically. Hell, they spent over 10 first years in pretty much some hole in a wall before moving to actual factory building. So even if the quality of the staff isn't neccessarily top of the World (most of being local or related), they have avoided some of the growing pains typical of the mini companies.
>>
>>54447634
>>54446350

>Sometimes just rampaging through the backline, or moving just far enough that you'll certainly do it NEXT turn

This. 2 bursts w/o an ARO response are more than enough to kill a whole batch of cheer leaders. 1 Normal Roll burst from a Rifle can easily drop a MI.

1 order on a dropped soldier can easily force 3 orders as a response.
>>
>>54447703

It's that local/related that's the scary part.

If they draw from more friends and family as they grow they might not get people who are the best at making business calls that also stay true to the game's core. If they reach out, they run the risk of attracting sleaze balls who will dish out advice like "have the models be cheaper to make, and raise the price of the model"
>>
>>54447802
Well, as long the CEO is one of the founders and hobbyist himself, there shouldn't be big risk of that. Change that and we might have a problem.
>>
>>54447117
and scouts.
>>
>>54448391
And antipodes
And dog warriors
And Tankhunters

Basically if you are playing vanilla 3/4 of your list is probably Kazaks. Maybe not modelwise, but definately pointwise.
>>
>>54447219
The new HI is a pretty good illustration of this. Invent a new special rule to keep things interesting, but weigh the game down in bloat. Whether there's a great need to distinguish HMRC heavies from HMG+1 heavies is debatable. But when there's already another rule for dual wielding, and a distinct weapon with a similar statline, why bother? At some point they'll need to relaunch a heavily trimmed edition without all of this Guardian/ MarksmanshipX/ Paramedic etc.
>>
>>54447703
CB is still small, they're basically at the point were they are making the decisions that will shape their transition.

For one example, the manga was a project that could have been much better executed if they had quality editors helping to refine the story and action scenes. That would have been the difference between a successful general release to mass audience for the advertising value vs. the limited special edition release that we got.

I think CB are solid on the aspects of the game and setting and I'll be a customer of theirs forever due to the stances they took early on - free rules, army app, etc. I also respect them for taking it slow and progressing at a sustainable pace. I do think though that expanding outside of their core game is going to offer them the same challenges that other mini gaming companies face and I don't think that their approaches will help them much there. They do have an idea of the challenges which is why they're slow to taking it on, but they're still at the point where they don't know how much they don't know.

The thing is that entities like publishing companies exist for a reason - artists/authors/etc get freed up to do artist/author/etc things. A company trying to become another company typically ends up in two(or more) half assed companies. Working with accomplished professionals or service is expensive though, so compromises have to be made somewhere...CB is currently probably making the best choice in staying where they are at. Embracing that good decision now though doesn't make the issue go away later though(they might have more money to address the issue, but it will still be expensive).
>>
>>54429012
>>54423513

Hm? Lore is the main thing that keeps me from giving this a try. I love the visual designs, I like that it doesn't require huge amounts of miniatures, but the whole weirdo future where third world countries rule everything and there isn't even a faction for the countries 90% of the potential players come from - that leaves me totally cold. Got no interest in larping a chink or an Indian.
>>
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>>54450295

> the whole weirdo future where third world countries rule everything
>Moors were never a thing. China never had massive empires. Massive, powerful nations now will maintain their power hundreds of years into the future
>Australia is a third-world country. France is a third world country.

You got me good, kid.
>>
>>54450295
>hurr chinks
>PanO apparently isn't made out of the remnants of most Western nations
>the Nomads aren't Russian or South American at all

And if they're still too foreign for you: Ariadna motherfucker, do you know it? They even have Coca-Cola.
>>
>>54450295
Ah, the good ol' "PanO is/should be AMERUCAN FACTION" -post

It should be included in the thread bingo.
>>
>>54450508

Nah, he probably know about them. He's just triggered by them being "third world."
>>
>>54450501

Fantastic job missing the point.
>>
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>>54450754

Oooooh, this got me good too. Here, have one last (You) for the road. Don't spend it all in one place.
>>
>>54450724

I'm pretty sure I never said anything of the sort.

What I said is that I don't want to play as Indians, Chinese, islanders, the literal jihadists or any of these shitty, marginal people. That doesn't sound interesting to me at all.
>>
>>54450803
>Haqqislam
>literal jihadists
And there's the bit where you blew your cover. Not that you had much to begin with, kek
>>
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>>54450849
>Haqqislam
>True Islam
>Literally militant Islam claiming that it's interpretation is the only valid one
>named after the Haqqani Network
>not a bunch of jihadis
This is the start of the same mentality that has the Mayor of London saying that terror attacks are a normal part of city life.
>>
>>54450953
>trying to bring back the culture's golden age of science and rational thought is militant fundamentalism
>discovering functional immortality isn't something that your average fundie fucktard wouldn't be revving up the pyres for
Dude, learn to give up while you're ahead.
>>
>>54450803
K, there's lots of other games for you to play. We won't mind.
>>
So has the Infinity RPG just not been released yet? I have the quick-start PDF but there's nothing like gear stats in it.
>>
>>54450295

It's funny because you're the same faggot who will get mad about minorities clambering for more representation in films.

>r-race doesn't matter. why does the MC have to be black?
>>
>>54451576

It's funny because you're the same faggot who will complain about minorities not getting enough representations.

>r-race doesn't matter. why does a film about the battle of waterloo have to have only white people in it?

We can all making sweeping generalizations. It doesn't help.
>>
>>54450953
>Mayor of London saying that terror attacks are a normal part of city life.

At this point it kinda is. At the point when it's been a thing for over a decade it stops being too shocking. It's like the Mayor of London saying that bombs falling is part of London life during WWII. It's not good but it's become part of life.
>>
>>54451622

Not at all. 99% of the films I watch and games I play don't have my race in them, but I still watch/play them.

I'm not a faggot like you. I've had to grow up identifying with people who don't look like me, and so I'm not an entitled man-child as a result.
>>
>>54451531
Go pull v8.3 from the Previews folder in the OP, it's the final error-check version before printing.
>>
>>54413893
T H I C C
>>
>>54450803
If you aren't interested enough in the game mechanically or the models visually to at least try and engage with the fluff, don't play it off as, "I don't want to play shitty not-white people",

>But thats not what I said.

Think about what you really said. Its basically what you said. You sounded hella ignorant anon. It was really funny.

1/3rd of every person on earth is Chinese. And the idea of America and Russia being bought out by a space super-country is great Sci-Fi space opera schlock. Hell its probable science fiction.
>>
>>54450803
Then play as usariadna you inbred
>>
>>54452181
It's more like 1/7
>>
>>54452368
Probably closer to 1/6 or maybe 1/5 in actuality since they've got about 1.3b people now, but your point stands. 1/3 is rather far.
>>
>>54452181
doesn't the US owe the China goverment 4-5 years of their yearly budget in short and long term bonds? if China wanted to collapse the world economy, they could do it by simply switching their national reservs of dolars in to, lets say euros or someother currency.
>>
>>54451625
yet if you got rid of the muslims the problem would be much smaller. Yet somehow the britbongs and canadians are going full crazy with the whole religion of peace.
>>
Welp I'm done supporting my FLGS via infinity. Still haven't the Danavas I ordered through them the week it was announced, meanwhile the Sukuel ML and molotok ranger I ordered from GameNerdz is scheduled for delivery tomorrow.
>>
>>54453554
Why are we talking about this here? Isn't that what /pol/ is for?
>>
Complete newbie here, I have a Tohaa starter box.

What kinds of strategy/loadout should I be trying to work with?
>>
>>54453684
T_T

It sucks when a FLGS drops the ball so hard.
>>
>>54455816
Tohaa are interesting because iirc they can form a bunch of small fire teams, so you will want to be familiar with those.

Essentially you are going to be able to efficiently move a lot of your army up the board. However (iirc) a lot of their guys will outright die if touched w/ fire so keep an eye on enemy models w/ Flamethrowers and Rocket Launchers.
>>
>>54455816
Which starter? The small 6 dude one or the big 300pt one?

>>54455880
>However (iirc) a lot of their guys will outright die if touched w/ fire
Used to be the case, but not anymore. Now it only kills their armour and not the guy underneath, so there are only 3 units with any vulnerability to fire whatsoever.
>>
>>54455816
>What kinds of strategy/loadout should I be trying to work with?
Sakiels are the best unit in the game.
Your core triads will be Kamael specialist, Makaul, Sakiel. I usually take two of them at 300 and they win games.
You'll want a second clipsos as well.
Most things are playable, but I prefer triad play.
>>
I am getting into infinity and was looking at USAriadna and Tohaa and was wondering with either of them how realistic is it to run single combat group armies or something close?

I like the idea of a more elite force even if it isn't optimal but I've heard that making such a list can be tough for the two factions I'm interested in.

>>54453529
Kind of, it would be pretty devastating to their own economy if they bankrupted their best customer though.

>>54450803
Lol holy shit leave
>>
>>54456055
Sakiel is a great link leader but Gao Rael and Sukeul are also extremely good. Former does MSV things with MSV and the latter can either do long range work with HMG or ML or be a specialist with a K1 combi.
Kamael can also easily be switched out for a Kaeltar, as CoC is a specialist skill and Symbiomates are an extra level of bullshit to work with.

It's better not to go overboard with triads. 2 seems to be the golden number for them.

>>54456146
Tohaa can easily run a good 10 unit team. You could also pull it off with USARF, but it might give you some trouble and would seriously limit your options.
>>
>>54456258
Ya, with USAriadna especially I can't really fill up all the points without making my main fireteam marauders or minutemen. Throwing in a blackjack or 2 along with the unknown ranger I can fill up the points pretty easily. Low on specialists though.

How common is it to put a foxtrot or 2 in their own combat group to snatch up objectives?
>>
>>54456258
Like I said, I prefer triad play. Sukeuls are great gun platforms, but Sakiels simply CANNOT be beat for point efficiency. Gao Raels being 4-2 and expensive hurts. You can easily play without MSV2.
In 300 points, 2 triads is way short. If you stick to the specialist/gun/makaul formula, you're not putting all of your eggs into a single positional basket and will have enough orders to fuel more than a single team running up to objectives.
>>
>>54456146

Not sure about Tohaa but Ariadna is an army that tends to have a lot of dudes on the field. Now keep in mind that this translates to 12-15 guys as opposed to other armies having 9-13. It's a game of small model counts.
>>
>>54456830

>How common is it to put a foxtrot or 2 in their own combat group to snatch up objectives?

I can see that being a neat strategy. Low orders means that it might be a trick getting them to haul ass or lay out serious firepower to keep enemies off the point. Also makes it a trick to move them to the point and lay down suppressive fire.
>>
>>54450501
So stealing that pic.
>>
>>54459385

I stole it as well. It's fucking godlike. The creator is the true hero of the Human Sphere.
>>
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Daily reminder
>>
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Guess we saved the sphere! </game>
>>
>>54453684
I know that feel, my attempt at kitbashing a Felix got delayed because of the Moderators I was going to take the arms from. Till next month.
I'm gonna wait, but part of me wonders if I should've just waited the extra time for Miniature Market to ship the damn things to my britbong arse since they have three of the fucking things
>>
>>54459829
You mean fake battle reports saved the sphere.
>>
>>54460465
t. Yu "lose to Tohaa" Jing
>>
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>>54459778
No need to be jealous my dude
>>
>>54460812
>Implying Yu Jing is even around anymore
As far as I can tell, their players mostly left after Phase 1.
>>
>>54463575
another mishandled event?
>>
>>54466280

Is there another kind?

I don't think I've ever heard of a well-handled worldwide gaming event in the last 20 years, from any company at all. All of GW's 10+ events since the late 90s were terrible and rigged ahead of time, or the writers just said that they were ignoring it because they didn't like the outcome. AEG did them a lot for their L5R card game, and they immediately devolved into false reports, cheating, and actual IRL crime to influence the outcomes. The Battletech people (FASA?) used to do them until the writers said that they wouldn't bother anymore since the outcome was predetermined (and one of them was ridiculously unbalanced in favor of one side since nobody at the company actually playtested the event). IIRC there was a Mage Knight one that just collapsed halfway through.
>>
>>54466661


>>54466661
It's true, I don't know what it is but something always goes wrong. I kind of suspect as much fault lies with the overall wargaming community as the devs. There is something about our min maxing asshatitude that certainly doesn't help.
>>
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>>54413893
Post more catgirls

tfw no daktari art
>>
>>54467103
>4'1"
>>
>>54467310
Optimal height for headpats.
And couple other activities.
>>
>>54467103
She's a fox not a cat.
>>
>>54467337

Horse jockeying?
>>
>>54467337
>implying tall girls aren't the best for headpats and also everything else
>>
>>54466661
>The Battletech people (FASA?) used to do them until the writers said that they wouldn't bother anymore since the outcome was predetermined (and one of them was ridiculously unbalanced in favor of one side since nobody at the company actually playtested the event).

Theres also the fact at one event that the side that was supposed to lose roflstomped the predetermined winning side with the OP mechanics of teamwork and planning.
>[LIGHT OF BLAKE INTENSIFIES]
>>
>>54466661
>actual crime

I wanna hear about this.
>>
>>54468237
Don't Winter Vixens draw from a bunch of furry genes beyond fox?
>>
>>54469735
Maybe. But vixen literally means female fox.
>>
Starting out in infinity with Steel Phalanx and am planning future buys. So far i have the starter but am looking to expand. This is a list I am thinking about, but any critiques or advice I am well open to.
Begginers Luck
──────────────────────────────────────────────────

GROUP 1 10
DIOMEDES Mk12, Nanopulser / Assault Pistol, DA CCW. (0 | 43)
ALKÊ Spitfire, Nanopulser / Pistol, CCW. (1.5 | 25)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
THORAKITES (Forward Observer, 360º Visor) Submachine gun, Chain Rifle / Pistol, Knife. (0 | 13)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Heavy Pistol, DA CCW. (2 | 40)
MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
NETROD Electric Pulse. (0 | 4)

GROUP 24
SCYLLA Hacker (Hacking Device) Boarding Shotgun, Nanopulser + 2 Devabots Charybdis / Pistol, E/M CC Weapon. (0.5 | 39)
DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7)
LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
NETROD Electric Pulse. (0 | 4)

5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=OwBgTAPgzCIQQgUwObIJYDtECcDOACAGQFcBjAawgEYA2AUhqgFY6wwQAOOgQioBYGUKK3YDuwmm1ZUOIHhKlgZc8Q0VVgATh4zBwEVTA79jemypUeLSQKWaV1sLZn7eRxpbaw6AATDbgMGEnPm1eOUltOy5wtSiqTRjDQU92OR8fIA=]Open in Infinity Army
>>
>>54450953
>>54451625
>This is the start of the same mentality that has the Mayor of London saying that terror attacks are a normal part of city life.

He didn't actually say that, but enjoy your memes. Fucking trumptards.
>>
>>54470392
Go buy the 75$ Steel Phalanx 300 point box because it has a ton of stuff thats useful.
>>
>>54470393
Please don't start that conversation again
>>
Just gonna come out and say it. Varuna and tunguska destined to be "revealed" at gencon. Can't wait to start up the navy seal sectorial.
>>
>>54470392
That's very similar to what I generally run: 2 fireteams, and a few solos. Diomedes is really good. I've always had good results with him, but I rarely ever take him, because he's in that points range where everyone else is competing in, so for my playstyle, I prefer Penny or Atalanta. Even still, he's really solid.

I recommend making Scylla a Killer Hacker to save points; Also she can cyber mask herself and her Devabots. Also Scylla demands orders to use properly, so sticking her a stronger order group will be better. Alternatively, since you're a beginner, maybe hold off on the NCO box until you get a better hang of the rules, because she offers more advance/complex skills/rules.

Like >>54470511 said, your starter army plus that 300pt box is a very good start. I'd add Machaon and whatever else you want to it.
>>
Are those beyond IS and RV minis going to be available in blisters?

>>54471394
That's probably accurate. I'm not really into either sectorials at the moment (may be a bit more interested in Varuna than Tungsuka), but I'm interested to see new units -especially characters- for those sectorials.
>>
>>54468779
Well, depending on who's getting the headpats.
>>
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Did this for the drawthreads a few weeks back
>>
>>54471765
Excellent work. It might just be the almost-orange on blue with the hair, but that looks a little more stylized than normal.
>>
>>54429465

There's a top heavy piece of art that looks similar to that isn't there? In he chest department? Does anyone know it.
>>
>>54471834
The OR wanted CC in healer uniform. The original had green hair and gold eyes. I changed it when I posted to my tumblr/da
>>
bought the starter, but he's not really sure where to go from there. He's getting the daturazi next and look into the standard remotes box and doctor worm. Any advice on where to go from here?
>>
>>54472087
not sure why the first part of that didn't post. It was just explaining I have a new guy who wants to play morats
>>
>>54472087
All those things are good investments, but first there's something more important to do. Get a link. Yaogat box, Rodok box or Hungry box are all good for starting out.
After that things I'd recommend are Kornak, a Zerat or two, and the Yaogat sniper if you didn't get the box.
>>
>>54470511
>>54471533
Thank you for the reply's I did see the 300pt. starter and will look into that. In the mean time I suppose if I want to run this list in the future I should switch the Thorokites and Alke with Scylla so she has access to more orders.
>>
>>54414857
ERGONOMIC!!!
For that limp wristed fighting style.
>>
>>54472394
Cool, thanks for the reply, I'll go over those options with him
>>
>>54472083
Do you have the CC version?
>>
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>>54473464
sure
>>
>>54467310
>applying manlet logic to women

Also, what if she's taller but just thick and/or the rifle is freakishly big
>>
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>>54471917
I did do originally do a dossier image, if that's what you're thinking of.
>>
>>54467103
New Ratchet & Clank game is looking pretty good.
>>
Is there a way to post some lists for feedback without making a wall of text? Like some sort of list hosting site I can link?
>>
>>54474294
That's....just too much

>>54474828
Just post the army code then
>>
>>54474898
Good idea, I always forget about army codes

USAriadna:

MwBgLAPqIQKgpgZwC4AICqBlAghATAKQDseAHAXmKeQISEnmWlEF3FkVUtsOekBsrehybBWARkFEijZuIkBWYkUFl+gmuPrBGCvIU0hiwVQq0SjRExTOEAAg6A==

Tohaa:

BwBgjAPgzCIQKgUwM4BcAE8D2ALAhnhGAOwCkAbOQEylVUCc5pAhCRdbQ2C3acQKzcq/ciBZgALBX71OwGs2DSonckuZUmoblDAgVzftLF1+Rjd2ISmwqAaXl+KumpZlHNF0YACvoA==

If someone would like to check out these lists and give some feedback. These lists are mostly just units I liked the look of but I tried to make some fun single combat group/elite lists. Disclaimer I am very new and outside of watching battle reports and knowing the basic rules/tactics I have no experience.
>>
>>54474294
Looks kind of inhuman desu. Those proportions are like a stylized cartoon but drawn in a realistic style.

Top half is real nice though
>>
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>>54474294
>>54475064
I don't know what you two are going on about, that thing is a masterpiece.
>>
>>54474828
People usually just take a screen shot of the list on the armybuilder page... I'm usually not going to take the extra time to copy and paste your code into another tab.
>>
>>54475064
ye, I didn't think too hard about it
>>
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>>54475145
Fair enough
>>
>>54475196
I think the Blackjack would be be better as HMG instead of Sniper. The Minute men should take one as a missile launcher. Otherwise seems fine to me. If you don't need as many specialists due to the mission I'd take rocket bikes instead of the FOs.
>>
>>54475196
Tohaa look stronk to me, I wouldn't want to fight that list.
>>
>>54475450
>>54475196
Actually since you can't make 2 triads I would drop a Makaul for a Chaksa with heavy flame thrower. Then upgrade the Clipsos sniper to a Nikoul.
>>
>>54475519
You can totally make two triads.
>>
>>54475529
With what he has in that list? I see only 5 fireteam triad.
>>
>>54475574
>>54475519

You're right, I didn't realize the Taqeul couldn't link.

Would it be better to replace it with a Sukeul/Ectros for firepower or is chain of command too important?
>>
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>>54475624
Oh damn for some reason I was thinking the Taqeul was the Kaeltar. Definately switch those out. SymbioMates and chain of command is too good to pass up, they are basically auto include.

That frees up 14 points and 1 swc. I might then try switching out the Chaksa to a Boarding Shotgun Clipsos.

Maybe end up with something like this?
>>
>>54474010
CC is that you?
>>
>>54475624
Get the cheaper CoC that comes with symbiomates. Kaeltar are an important part of Tohaa bullshit.
>>
>>54475784
Or instead of the Clipsos just take two Kaeltars.You can have a mate on all of your symbio armor units.
>>
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>>54475815
>>
>>54475815
>>54475826

oo, that does look real nice, thanks for the input man
>>
>Beyond icestorm gets a kamau preview for varuna and Kriza boracs preview for tunguska
>Beyond red veil shows off nothing for the upcoming yujing and haqq

As a fan of the idea of the invincible army... this is suffering.
>>
>>54476069
I seriously cant see them releasing the next book any time soon because the amount of models they have to put out for the next sectorials is huge.
>>
>>54475826
Good god I hate Tohaa.
>>
>>54427850
Subtle.
>>
Man, I just wish infinity had wider stories.
Or at least more fleshed out history.
They just walk new poeple into it like "here's how things are right now and the miniatures look really cool". Why are things like that?
>>
>>54477042
>Why are things like that?
Because you need to know what's going on now to understand who the various factions are. You don't need fleshed-out history beyond why the various factions hate each other.

The RPG might fix that by having more details on the history in the various faction books.
>>
>>54477086
>You don't need fleshed-out history beyond why the various factions hate each other.
I don't need to masturbate either. It's what I want.

>spoiler
Alright, thanks. Faction books sound nice.
>>
>>54477042
>>54477042
It's inverse GW. Warhammer has fan and sponsored fluff everywhere and you get into the idea of it then they sell you rules for the latest edition. Infinity has free rules then they sell you fluff. So, GW has shit rules and Infinity has poorly written fluff because human beings cannot into anything and whatever costs sucks
>>
>>54477133
Well, I don't know that the faction books will go into huge detail on the history. They could, but they could also go into a lot of detail on how things are now.
>>
>>54477162
>>54477172
I didn't need depression today.
>>
>>54477228
Look on the bright side: Technically it's not CB writing the fluff for the RPG, it's Modiphius, with CB having veto power over it so they can boot anything that doesn't fit with canon.
>>
>>54477042
They've been trying on this. They made Spec Ops to get more of a personal connection to your dudes and player made scenarios - but it was ITS imbalanced and the conversions were way too fiddly to make progressive development fun.

Then they went Dire Foes to have more roleplay based missions, but they didn't support the characters enough and people just moved them into generic lists.

So instead we get an actual RPG with fleshed out, totally separate mechanics and a setting book. But the company they hired were a mess.

Now they're going manga and Aristeia. The latter's likely to go the way of Dire Foes. Haven't read the manga at all.

They want to get to the user-generated utopia, but it's not working.
>>
>>54477293
>the company they hired were a mess.
The funny thing is that Modi have only been really slow on Infinity, Conan's been going at a pretty steady rate. MC3 was a bit delayed, but not really that bad compared to Infinity. You know what they say: Slow and steady results in not really building up any interest. Hopefully they'll be able to hurry the fuck up once the core is released. One of the faction books has a draft with CB already, and they're supposedly doing the mechanics all at once.
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