How does /tg/ make their dungeons? Handmade, or automated, or touched up after a generator? Do you forego grids and visual aids entirely?
>>54394816
I make each room by hand, put them into a flowchart describing intended player progression, and use that flowchart to decide what rooms get connected how.
I don't actually map the hallways on grids, I just have a generic "stone hallway" / "cave hallway" / "flaming skeleton hallway" set of maps I use for those if combat happens in them.
>>54394816
I once sent my party through my Dwarf Fortress.
There were no survivors.
>>54395140
Why would you be so cruel and do such a thing anon?
>>54394816
I figure out why it was built, who's inhabiting it and shit like that, then make a floorplan.