Why don't you allow crossbow-toting, hatchet-throwing, hat-wearing desert frontiersmen in your setting?BONUS: Why don't they have revolvers?
>>54355892
But I do. Or, well, I will.Because revolvers are old-world wonders, and ever since the banishment of Zargothrax and the shattering of Fife, the magic of the old times is lost.
>>54355892
Because I don't allow crossbows. The local autist choir won't fucking shut up about "PUNCH THROUGH PLATE MALE ARMOR" and "EFFORTLESS TO TRAIN" and "KILL A KNIGHT AT FIVE HUNDRED PACES EVERY TIME".And because I don't allow revolvers for the same reason.
>>54355940You're running a Gloryhammer campaign?? I should listen to them, I actually *live*
in Fife
>>54356583I'm planning to run a Gamma World adventure as a mashup of Gloryhammer, Gamma World, The Dark Tower, Discworld, Mogworld and The Death Gate Cycle. It's gonna be weird, fantastic, over-the-top and at least a bit meta.And yeah, you should. Both a parody and an excellent example of power metal. Besides, as a resident I'm sure some obscure local references the rest of us miss.
>>54355892
>Why don't you allow crossbow-toting, hatchet-throwing, hat-wearing desert frontiersmen in your setting?
Because only an idiot would use a crossbow when they could have a pistol instead.
>>54355892
>crossbow-toting,
Spring-guns and crossbows are a common alternative for people where gunpowder is rare, and have different qualities to muzzle loading pistols.
>hatchet-throwing,
I mean, you can, I guess
>hat-wearing
This is a big deal for sailors and gentlemen
>desert
Seafaring campaign
>frontiersmen
I mean... Aren't all sailors? Not sure.
>BONUS
Firearms are still Revolutionary War tier and by gentlemen's agreement we have agreed significant improvement in that tech doesn't happen during the historical period of the game.