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What newer editions of dnd manage combat as war instead

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What newer editions of dnd manage combat as war instead of combat as sport?
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>>54338009
Explain
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>>54338009
>combat as a meme
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>>54338068
Combat as Sport: the PCs approach the bees and engage them in combat using the terrain to their advantage, using their abilities intelligently and having good teamwork. The fighter chooses the right position to be able to cleave into the bees while staying outside the radius of the wizard’s area effect spell, the cleric keeps the wizard from going down to bee venom and the rogue sneaks up and kills the bee queen. These good tactics lead to the PCs prevailing against the bees and getting the honey. The DM congratulates them on a well-fought fight.
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>>54338068
Combat as War: the PCs approach the bees but there’s BEES EVERYWHERE! GIANT BEES! With nasty poison saves! The PCs run for their lives since they don’t stand a chance against the bees in a fair fight. But the bees are too fast! So the party Wizard uses magic to set part of the forest on fire in order to provide enough smoke (bees hate smoke, right?) to cover their escape. Then the PCs regroup and swear bloody vengeance against the damn bees. They think about just burning everything as usual, but decide that that might destroy the value of the honey. So they make a plan: the bulk of the party will hide out in trees at the edge of the bee’s territory and set up piles of oil soaked brush to light if the bees some after them and some buckets of mud. Meanwhile, the party monk will put on a couple layers of clothing, go to the owl bear den and throw rocks at it until it chases him. He’ll then run, owl bear chasing him, back to where the party is waiting where they’ll dump fresh mud on him (thick mud on thick clothes keeps bees off, right?) and the cleric will cast an anti-poison spell on him. As soon as the owl bear engages the bees (bears love honey right?) the monk will run like hell out of the area. Hopefully the owl bear and the bees will kill each other or the owl bear will flee and lead the bees away from their nest, leaving the PCs able to easily mop up any remaining bees, take the honey and get the hell out of there. They declare that nothing could possibly go wrong as the DM grins ghoulishly.
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>>54338068
Full thread explaining this(search on google):

Very-Long-Combat-as-Sport-vs-Combat-as-War-a-Key-Difference-in-D-amp-D-Play-Styles
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>>54338009
None of them.
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>>54338222
>>54338194

Both are possible in D&D, it depends on your DM and the temperament of your players.
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It would be more accurate to call this tactics focused combat vs strategy focused combat. You might as well call it Combat For Fartlords vs Realistic Combat In Real Life For Cool Ass Dudes.
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>>54338194
>>54338222
The sport one had the PCs feeling in control of the situation and acting simply to solve the problem. The war one had the PCs feeling out of control of the situation and thus they used resources outside of their characters and planning to solve a problem.

If you want "war" instead of "sport" then think outside the box in terms of problems you present them with. Bees small enough to be immune to the fighter and rogues stabbies, and numerous enough to keep coming long after the wizard has used their fireballs. The PCs will either flee at that point or try to use the world around them as a second resort.

Fuck wasps though.
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