How you do make things interesting as GM when PCs are travelling long distances on foot, other than occasional bandit/wild animal encounters?
Just make the encounters interesting or out of the norm. Instead of some random monsters attacking, make them meet a weirdo who has interesting insight on the world. Instead of having a wild animal show up, have a giant animal being chased by a gang of circus workers. Make every encounter on the road something that either builds the world a little more, or is at the very least memorable.
>>54327051
I tend to treat each session like an episode of a TV show, in the sense that at the start of every session, I introduce something for the players to focus their attention on, whether it's an NPC who is being running from a monster, a road sign talking about some sort of rest stop, a wandering monster, or even a traveling merchant hoping to get some help in exchange for some trinkets.
Then (assuming they aren't assholes who forgo the plot hooks just because) I develop the rest of the session around them interacting with that scenario and either it gets resolved within that session or it becomes a two-parter.
Then again, I run a custom system and my campaigns tend to be extremely short (2-4 hours on average) so it might not work with every system.
>>54327051
The encounter leads to a five room cave with multiple encounters and treasure. Say the rest of the trip was uneventful and they reached their destination in good health with a full purse.