Sup /tg/
I'm going to be a gm for a campaign next week - mixed group of players(from no experience to veterans). I would love to hear your opinions about pitch for a campaign.
>typical mid-high fantasy, European style.
>an island appeared in the middle of naval trade route. It is quite big, with high, and jagged shoreline - there are only few places where you could land without extra equipment, or structutes.
>all countries with access to naval routes send expeditions, PCs came there that way, not necessarily from a single country.
>island is full or ruins, with a slightly Asian and otherworldly feel to them.(impossible architecture, stairs on walls, etc.)
>flora and fauna is weird - skeletal trees with nearly no leaves, rare plants, and land seems Barren. Few of those plants are delicious though. Others will kill you.
>after a month, for some unknown reason to the PCs, island is surrounded by harsh winds. Preventing any ship from departing.
>the biggest ruins in the center appear to fall into the sky slowly, clouds turn dark. No one has seen the sun, nor moon in few days.
>group of high level mages decides to try teleporting to get help. That was week ago.
>tensions rising between nations, adventurers, and mercenaries. Local fauna got aggressive and there are some weird monsters prowling around - they look like mutated animals, or chimeras.
>island appears to be crumbling.
>healing magic somehow gets dispelled after an hour. Making all wounds open again.
Main idea is to make PCs try to either escape, or unravel mystery of the island. I want to mix fantasy with horror elements in an evrirorment with low amount of resources, and high lethality.
I probably won't let players die, buy have them play as a spirits after their death for a while. Not sure about that.