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Board Game General /bgg/ - Remember when a thread would take

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Last thread:
>>54244335
Pastebin:
>http://pastebin.com/NA2W929q

What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?

Why do you keep going back to those games? And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
>>
>>54293823
I feel like I've dipped my toes into a lot of different genres but I've currently been focusing on more normie friendly games to try and get my friends into the hobby
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>>54293823
>What's the genre that dominates your collection most /bgg/?

Well, I've got 150+ board games, but I have multiple Space 4x games and war games.
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I'm designing a pretty simple board game actually. Nothing fancy just doing it for fun. Hex based, High Fantasy, kinda taking some cues from HoMM. Factions so far are Human, Necromancers, Demons, Dwarves, Elves/Faerie, and I want a 6th but I'm not sure what I should add.

Each faction has 2-3 sub factions with unique unit(s)s at the cost of losing some of the standard unit(s). One Dwarven subfaction uses Gyros as a flying cavalry instead of Boar Cavalry and another has Repeating Crossbows that can attack twice a turn with a lower attack rating rather than Thunderers (guns).

Most games either go too in depth or aren't in depth enough for me. I love Axis and Allies except it's repetitive and boring after a bit, but Rise and Decline of the Third Reich is far too complicated and mainly just takes too long to play so it's nearly impossible to find people to play it with. Kinda wanting to make a game specifically for me, that's kinda got an in between.
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>>54295324
Good luck balancing every subfaction
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>>54295376
It's fun. I enjoy crunching numbers and rolling dice.
Also I totally fucked that screenshot somehow. The subfactions don't majorly change the flow of how a faction works at any rate. The human faction is still about mobility and holding a line, even if you go Venetia. They just don't have the Wizard's Portal or Summons and focus harder on holding a line and sustaining a push instead of hard flanking. Truss is much more vulnerable to ranged attacks but Rangers in good terrain are tough to take out with most ranged attacks while slaughtering most archers if they can get into melee, and Gryphin Knights don't care about Archer Stakes usually letting them one shot most ranged units on top of flying to ignore ZoC. The faction is much more about mobility instead of holding a line, the line more something to lock down enemy units with ZoC while the light infantry shred the backline.
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>>54293823
>What's the genre that dominates your collection most /bgg/?
That's hard. I built my collection specifically with variety in mind. I would not buy a game if it would be redundant with another game that I owned. If you count co-op as a genre, I own 8 coop games in my collection of 41. I feel weird counting that as a whole genre though, it's like saying 4 player games is a genre. None of them really play alike.

Otherwise the most of 1 genre I own is abstracts at 4.
>>
>>54293823
My friends and I have been loving games with trickery/deception. We've played the shit out of Battlestar and it's expansions. Now, I just picked up Star Wars Rebellion. Any other awesome games I should pick up involving this kind of gameplay?
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>>54295324
>Nothing fancy just doing it for fun. Hex based, High Fantasy, kinda taking some cues from HoMM. Factions so far are Human, Necromancers, Demons, Dwarves, Elves/Faerie, and I want a 6th but I'm not sure what I should add.
Please please make it based on Battle for Wesnoth, you'll probably make a ton of money. Also it's already been balanced for you, should save a ton of time playtesting.
>>
>>54296084
It's balanced but moving BfW mechanics into board games would be a nightmare.

While hit tables translate nicely - you just need to use dice and war gamers are used to looking up tables keeping track of hp would be a nightmare.

There are different units and each has different hp and damage output. You could normalize it to 4 pips and make it a block game and tweak the probability tables - but that would mean balancing the game again.

Maybe stacking chits as hp would work - units in BoW can't stack so you could make increments of hp in 20, 10, 5, 2, 1 and stack them on one field.

That only leaves keeping track of xp, and statuses such as poisoned, plague, slowed

The setting is free to use I think, though.
>>
>>54296084
>>54296162
BfW inspired me a bit too.
Combat is WIP at the moment, looking for something a bit less prone to RNG specifically so there's still some flex but you won't have Peasant Militia killing Charging Knights because you rolled 8 snake eyes. But that needs more playtesting in general, at any rate basic combat values are flexible enough to work with.
Combat is Attacker rolls to hit, defender rolls to block based on Strength and any modifiers. Elemental attacks cannot be blocked except by some spells or Resistances (Demons have Fire Resistance, Fae can cast protective spells to block some damage from magic, Dwarves innately have some magic resistance)

Then it's Total Hits - Total Blocks = Damage/2 rounded up. Total Hits - Total Blocks = Morale Damage outright. If Hits = Blocks and Hits are at least 1 the Defender takes 1 Morale Damage. If it was a ranged attack combat ends, or if the Defender retreats. Otherwise the defender then counterattacks using the same rules.

Artillery attacks ignore defender Strength but terrain modifiers always count as a block.
e.g. Ballistae attacks a Regular in Woods.
Normally a Regular would have 7 Strength in this case but because it's an Artillery attack its Strength is 0, but the Woods grants 1 Defense, so the Ballistae has to make at least 2 Hits to damage the Regular, but 1 Hit will cause 1 Morale Damage to the Regular.
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>>54295449
Why is the wind elemental considered fragile when it's intangible?
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>>54296264
Cuz when you do tanj it it gets real fuckin tanj'd
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>>54296264
Because I gave it 1 HP mostly for balance. In lore justification is they're easy to destroy by breaking up the wind causing the Elemental to dissipate, but arrows and javelins aren't very good at that.
That's just the cheat sheet, everything has a bit longer description if needed on a different page.
Whirlwind always attacks first in a melee and if the Elemental scores any hits that aren't blocked it knocks the attacker back and ends the combat, but they can only do that once every four turns, they're mostly just for being a fast, ranged archer killer that can zip through ZoC to kill broken units that are retreating.

It's a lot of balance and then justifying the balance with my own mythology. A Wind Elemental should be fast and zippy and traditionally they're fast and zippy and strong as fuck but that's in D&D not a TBS game.
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>>54296301
Okay. So is it a card game or mini game and how do turns work? What are the different phases of a turn? How do you move and instigate combat?

6th race could be merfolk.
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>>54296322
Merfolk would be a bit hard since it's mostly a land with rivers type deal.

But it's a hex based board game. Initiative is determined by whoever has more unused Upkeep.
(Upkeep is a separate resource gained by controlling forts and castles, separate from gold generated by capturing towns, you can go past your Upkeep which will reduce your Gold Income)

Turn Phase goes
Upkeep > Income > Raise Units > Player with more Initiative > Other Player > Player with more Initiative > Other Player > Player with more Initiative > Other player

And then repeat. So it's Upkeep and Income every 3rd turn in essence. You can raise one unit per city/castle each Income Turn, the exception is Undead, whose gimmick is being able to raise new units every turn. One unit is a Summoner who is completely useless in combat and exists solely to raise a weaker Undead every turn.

You can initiate combat as long as your unit is adjacent to an enemy unit if melee and can enter their terrain, even if you have no movement left, so long as you have not either already attacked or used a unit ability forbidding combat that turn. Ranged attacks can be made after moving at a penalty, no penalty if you attack without moving, attacking ends a units turn even if they have movement left (except for some Undead or Dwarven Berserkers who can keep attacking and moving so long as they're adjacent to an enemy or have move points left)

Board game like I said.
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>>54296392
Also because I'm sure someone will bring them up eventually, I don't want to do Orcs/Greenskins because Humans is the Specialists + Mobile Faction, Dwarves are the Slow but Durable guys with Gunpowder, Fae are the Flexible and Fast but gimmicky faction, Undead are the spam faction that's mostly immune to Morale Damage with strong magic users, and Demons are a mix faction. Trash but cheap units, lots of flying but either fast and weak or strong and slow (and expensive), fire resistance but weak to cold and holy.

Greenskins have too much overlap. I could maybe give them some Horde bonus where they get stronger the more adjacent allies they have but that's just a different flavor of mob that Undead more or less has covered. I don't think I could differentiate it enough to make it work.
I'd rather have a few much more unique factions than a bunch of interchangeable factions.
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>>54296049

I introduced my friends to Secret Hitler and it was mostly a smash hit.

Sheriff of Nottingham is a comparably simple game, but still has lots of room for deception if you have a good group of liars.
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>>54296392
Merfolk can easily work as land units that gain certain advantages or abilities while in or close to water.
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>>54296492
I suppose.
They'd be water specialists but that would more or less lock them into only being used on maps with a significant degree of water. Which was kind of a balance thing in general for me, rivers are a natural barrier with heavy combat penalties for units trying to cross them as well as stopping movement in a river unless the unit has a water affinity or is a Mountaneer/Light.
Skeletal Undead can just cross rivers and lakes no problem which was part of the Undead's strength - not caring much about terrain barriers.

I think Mermen might work better as some on map mercenaries you can hire if you capture their related city. Maybe that would be a good way to implement Greenskins as well. Mercenaries you can hire to attack your opponent with, with the kicker being they can't capture cities or castles, only raid them and deny their income on the next Income Phase.
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>>54296392
>>54296526
>>54296452
Ever since I read Codex Alera I wanted to make a game about war where you simply mashed factions from different fantasy settings.

Beast-masters that can take some characteristics of their animals?
Knights a la Elanium & Tamuli?
Mistborn?
Warcraft III Night Elves?
Low-tech StarCraft protoss (but with telepathy and 3 castes)
Drafters from the Lighbringer serires?
Sentient talking animals from Narnia?
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>>54296526
What other terrain is there? Tundra? Jungle? Mountains? Glaciers? You could integrate all that and each region would have different pros and cons. And if the zombies are supposed to be the ones who don't care about terrain cons then more terrain means bigger difference between zombies and merfolk. Not being afflicted by terrain cons is very different from gaining strength from one particular terrain. That would also allow for more positional stratgies. When and where to push or fall back. Where and how to move, etc.

Just saying what I would probably do, not that my ideas are better or anything.
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>>54296559
Sentient talking animals.
Hm, that would get into hyper specialists I think, might work.
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>>54296575
They could have not-so sentient helpers i.e Big Motherfucking Bear and normal bear, Big Rat and rats etc
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Yamatai, Yokohama, Tokaido, Yedo, Takinoko, or Honshu?
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>>54296608
Gesundheit
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>>54296574
It's more a European Medieval setting. Germanic most specifically.
Grassland, Forest, Hill, Beach, Bridge (Regular Terrain)
Town, City, Fort, Castle, Farm (Capturable Terrain)
River, Mountains, Old Forest (Rough Terrain)
Ocean, Lake (Impassable except to Flying and Water Affinity)
Chasm (Impassable except to Flying)
Laval (Impassable except to Flying and Fire Affinity)
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>>54296492
Quick idea for some Merfolk mercenary units.
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>>54296702
Perhaps here's some inspiration for you. They are from a Mage Wars expansion.
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>>54296951
Jawsome
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>>54293823

I have lots of coops and dungeon crawls, but my collection is pretty big (about 200 games) so it's still nicely varied.

>Why do you keep going back to those games?
I find that coops tend to tell a more cohesive, focused story than most competitive games, and I always loved the sense of adventuring and smiting evil from dungeon crawling games.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
For dungeon crawls, if it wasnt such a sprawling mess, I'd reply Shadows of Brimstone, but in reality, I play Dungeon Saga more often because it's more manageable (and it's translated in french so my buddies find it much easier to play)
For coops... Escape : the curse of the temple. I could play that game all the fucking time, it's short and tense. I havent ever had an unenjoyable game of escape.
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> What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?

Might as well post my collection. I like to think that my collection is well
ballanced but maybe I have a small bias towards games about war (CitOW, Dominant
Species, Kemet, StarCraft, Tiny Epic Kingdoms, War of the Ring).

> Why do you keep going back to those games? And which one out of those that you
> own, is the definitive one in your opinion, that you keep bringing to the
> table?

I love StarCraft but the games the hit the table are lighter ones like CitOW or Lord of Xidit. LoX is an underrated game - it's very easy to teach while being quite heavy on strategy and tactics.
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>>54297581
How you like Chaos in the Old World?
>>
I stopped liking FFAs some time ago from a strategic perspective, but from a "have a beer and pretend to think" perspective it's nice. I prefer Kemet for that kind of fun but CitOW allows to be more trollish in how you play.

I guess you should ask someone who likes FFA how do they like it.
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>>54293823
>What's the genre that dominates your collection most /bgg/?
Accumulation games. There's probably a better word for it, but ones where you start off with basically nothing and have to expand your capabilities continuously over the game to win. Deckbuilders, tableau builders, some economic games, and so on. But something like Citadels doesn't work, because unless you luck into a Purple card, all you're building are victory points. You already have all the capability you need from the cards you pick from.

>Why do you keep going back to those games?
I like that "zero to hero" feeling. I like starting small and building a mighty empire or economy or what have you. I also just like building things, and this is a way of doing it that I'm good at.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
St Petersburg. There's others that are objectively better games, but something about going from chronic money shortages to rolling in Rubles just scratches that itch.
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>>54293823
>What's the genre that dominates your collection most /bgg/? Dudes on a map? Worker placement? Crayon rail? STEEV's dreaded nemesis the co-op?
Probably co-op? Most of the people I game with, even if they're not desirous of all co-ops all the time, enjoy having one somewhere in a game night to 'cool down' between more cutthroat games. So they get a lot of play around here.

>And which one out of those that you own, is the definitive one in your opinion, that you keep bringing to the table?
Yggdrasil
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>>54295324
>simple board game
>Each faction has 2-3 sub factions with unique unit(s)s

Whew. That said, as fan of HoMM, I'm interested. Not much in the world of analog scratches that kind of itch well.

Orcs, or some other "Savage barbarian horde" would seem to be the fantasy trope you're missing for your 6th slot.
>>
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Did anyone ever play Pirates of the Spanish Main? I used to have a bunch of ships when I was in middle school and I was just reminded of them by a friend. I wish I could find them again
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>>54298072
Go play ""strategic"" solitaire then, redditor.
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>>54298983
> When in doubt and you feel like your sense of self-worth is threatened, just namecall your opponent a 'redditor'! Problem solved! (And easier than bathing and getting a gf, too!)
>>
>>54298934

I have plenty of them ! I work with children and recently I wanted to introduce them to games a bit different from what they're used to (we got uno, timelines, and plenty of short card\speed games) so I brought a bunch of heroscape and pirates of the spanish main. They loved both of them.
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>>54299003
Solitaire aint gonna play itself, ""strategic"" player.
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>>54293823
>What's the genre that dominates your collection most /bgg/
Whats the name of the genre of this games: Neuroshima Convoy, Iliad, Condotierre, Blue Moon Legends, Revolver?
>>
Wow somebody's assmad after the SolitaireFag shat all over the last thread. Dude, we're in a new one now, we had a clean start.
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>>54299132
You could say his posting is oblivious to other's interaction.
Eyyyy
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>>54299072
> If your previous insult didn't hit the target, repeat it again but make it dumber this time! Zero effort and you can still pretend like you're not a complete loser!
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>>54299310
What you're referring as to as strategy is in fact, interaction/strategy or as I’ve recently taken to calling it, interaction plus strategy.

Strategy is not anything unto itself but rather a another component of a fully functioning board game.
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>>54299468
+1
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>>54299011
Do you know if they're still in print? I really want to try and start my collection again
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>>54300202

No it's been discontinued for years, but if you live in the US you can still find a few sets cheap on ebay or clearance sites, davy jones curse, ocean's edge, revolution...
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Which one should I get? I watched a bunch of videos of both and I really like both but I can't decide which one I should buy. Either would cost me €30.
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>>54300977
Onitama is probably going to be a hair easier to get to the table, the theme is worse but it's easier to grok and less AP prone. Raptor for my money would last longer, but I have a regular 2s partner so we like to have a few slightly deeper options.
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>>54293823
>What's the genre that dominates your collection most /bgg/?
Here's the breakdown in made-up genres:
Bluffing: 11
Social deduction: 11
Dudes on a map: 8
Negotiation: 6
Tactical Miniatures: 6
4x: 5
Mission-Driven Sandbox: 5
Deckbuilder: 5
Abstract: 4
Deathmatch: 4
Push your luck: 3
Constructed card game: 3
Traitor: 3
Real-time: 3
Non-Abstract 1v1: 3
Hidden Movement: 2
Wargame: 2
Deduction: 2
Set collection: 2
Party: 1
Dexterity: 1
Drafting: 1
Co-Op: 1
Garbage: Munchkin

So I guess I just really like lying to my friends or something? Numbers inflate easily on bluffing / social deduction because the games are generally small and cheap, but they do scratch the schadenfreude itch and generally get people riled up pretty well. But it's telling that dudes on a map nearly matches them in numbers despite generally being much bulkier and expensive on average.

As for favorite, it fluctuates way too wildly in the bluffing / social ded category based on mood and playercount, but Mafia de Cuba, One Night Revolution, and Two Rooms and a Boom are standouts for me right now.
Dudes on a Map is still dominated by Rex for me.

>>54296049
New Angeles, Dead of Winter, Fury of Dracula, Kenjin, Libertalia, Mafia de Cuba, Mascarade, Not Alone, One Night Revolution, Redacted, Rex, Saboteur, Spartacus, Specter Ops, Spyfall are all ones I can recommend looking into, mostly without reservation.
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>>54302953
If you could keep only 10 games from your collection, which ones would you choose?
>>
>>54303190
Today, that list is probably:
>Twilight Imperium
>Tannhauser
>Heroes of Normandie
>Netrunner
>Rex
>Kemet
>Mafia de Cuba
>Star Trek: Fleet Captains
>Fury of Dracula
>Mare Nostrum
With reasons split pretty evenly between money sunk into them, time spent upgrading them, difficulty in replacing them, and straight up loving them.
>>
>>54303364
I'm surprised to see fury of dracula that high. Usually even the people who like it put it down with a lot of "Well it's good, buuuut..."
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>>54303409
Yeah, I usually prefer specter ops, but occasionally the FoD itch won't be scratched by anything else, and it's about to go indefinitely out of print, so. . .
Best not read into it too much, I'm a fickle creature.
>>
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Here's what I've got. It's mostly me and my wife and our two friends. Good selection, but invariably most people want to play 7 Wonders.
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>>54304084
So is there something that makes one of these images for you?
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>>54304330
Just screengrabs of collections on boardgamegeek, which are pretty easy to set up and manage to whatever level your autism compels you.
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>>54304330
Board game geek -> collection -> snapshot -> ??? -> profit
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>>54304330
What these guys said.
>>54304330
>>54304363
Make an account, go to Collection, add games, arrange in grid view, take a screencap of the page (I use Screengrab, a free Firefox addon), trim, done.
>>
>>54298934
Bought some packs of this a while back because out of the blue I remembered it existed and I never got to try it.
>>
>>54304084
Of the 7 Wonders expansions, how would you rate them?
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Which of those SUPER HUGE BIG BOX KICKSTARTER HYPE games did you back? Was there regret? Was there satisfaction? Did you feel drawn in by the hype did you back it because you really thought it's a good game?
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>>54304898
"...drawn in by the hype -OR- did you back it..."
>>
>>54304886
I'd rate Cities first as it adds more meat to the base game along with some new cards that can be powerful. Leaders adds another drafting phase where you pass leaders, which can supplement your points, make resources cheaper, etc. Babel is a bigger addon that brings a new building mechanic. I don't consider Babel essential but if you love the base game, it is more 7 Wonders! The Wonder Pack is self explanatory and just adds a few more wonders. If you can only get one expansion, make it Cities. If you didn't know, Duel is a 2P only game that is much shorter, but enjoyable. Haven't picked up the expansion for that one yet.
>>
>>54304898
I backed Dark Souls but this was as I was first getting into board games and only owned like 10 games. A completely coop dungeon crawler sounded like fun and I heard that the maker did at least 1 good thing in the past. Turned out to be crap, but the hype behind it meant I got to sell it for all my money back +$30 and I'm gonna make more money once I sell the expansions that have yet to arrive.

Gloomhaven I backed second wave because I actually knew it turned out good at that point. I also got Rising Sun because I really enjoy Bloodrage but I know both of those facts will make you all hate me.
>>
>>54304898
Have gone in on:
>Dark Souls
>Gloomhaven
>Kingdom Death Monster 1.5
>Scythe

Thoughts on games:
>Dark Souls
Mediocre slog-fest multiplayer. Sorta relaxing single player. Relatively well done themeing, great miniatures and components. Has some issues with getting screwed on loot draws and such. Looking at doing some home brewing to fix flaws. 6/10 for solo play.

>Gloomhaven
Haven't played, but totally hype

>KD:M
Played 1.0 on TTS, enjoyed it a lot. Looking forward to 1.5 and all the new content. Reserving rating until playing new version.

>Scythe
Love it. Perfect fit for my likes of tension, resource management and moderately asymmetrical powers in a decently long game.9/10 for me. I try to get it to the table every chance I get.
>>
>>54304898
None. I don't back kickstarter projects.
>>
>>54305045
If you want a full coop dungeon crawler you might give Descent 2E a go with that new free app that runs the monsters. I've only played the traditional way with one guy running the dungeon and everybody else against him, but they say the app is fun.
>>
>>54304898
Gloomhaven, Scythe, and MB:P
No regrets, though I reserve the right to MB:P regrets at a later date, but for now I am still hype.
>>
>>54304898
I backed Mythic Battles and pondered for weeks whether to back Rising Sun but ultimately decided against it. I backed MB mainly because I've always wanted a cool miniatures combat game but never found one that really spoke to me both in terms of theme/look and mechanics. MB does both of them really great imo so I shilled out a bunch of money for a game I'll hopefully enjoy playing for years. The content is there, and after reading the rulebook and all the cards and watching dozens of videos I love how the game works. Of course only playing it yourself can really confirm that. Keeping my fingers crossed.
Two other games I considered that aren't in the pic are GKR and Village Attacks. GKR was already on weak footing for me because it's another miniatures combat game, except that I found the ruleset to be incredibly weak and I didn't really like the art style. Village Attacks seemed like a fun and very thematic coop game but in the end I couldn't justify the price. That game in no way needed so many minis. The player characters? Sure, fine. The important villager characters? Okay, I'll give you that. But dozens of plastic minis for village peasants that could have been standees ala Dead of Winter? No way Jose. Plus after spending so much money on MB I'm very hesitant in general when it comes to games that reach toward the 100 dollar mark or go beyond.
>>
>>54304898
None of those, but. . . I did go in for GKR.
I'm sorry.
I'll try and houserule something decent out of it.
>>
>>54305147
>GKR - I found the ruleset to be incredibly weak
>>54305385
>GKR - I'm sorry. I'll try and houserule something decent out of it.

kek
>>
>>54304898
To be honest I regret not backing Gloomhaven but I have a strict no KS/no new games rule.
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>>54305419
To be fair, I don't think the ruleset is quite as weak as it looks, most of my chasing after solutions to the apparent problems resulted in finding ways extant mechanics are already trying to address those problems, but I still think it's just a little too RNG. If I can't come up with anything reasonable elegant that I'm happy with I'm not beyond reselling it. Time will tell.

I still think MB:P's dice mechanic isn't as clever as it looks, and GKR's is a little more clever than it looks.
>>
>>54303190
This evening, my ten to keep would probably be:

Caylus
Codenames
Commands & Colours: Napoleonics
Gang of Four
Goa
Mage Knight
Puerto Rico
Samurai
Space Alert
Tigris & Euphrates
>>
>>54304898
I'm genuinely excited for the batman game made using the Conan system because I heard the Conan system was great but seriously, fuck all those kickstarter exclusives making the retail game a complete hollow shell of a box.
>>
>>54304971
Thanks. Yeah, I heard about duels and it interests me but I like 7 wonders half because it can just seat a good variety of player counts and 2 isn't really something I seek it out for. I have a lot for only 2 already. Will put cities on the top of the list.
>>
>>54304898
KDM. No regrets. Was sure it was a good game because I bought 1.0 at their Gencon-coinciding web sale, (at which point reviews had actually started trickling in), so when I backed 1.5 it was for upgrade.

Missed Rising Sun. Some regret on that front. Will see if I can find somebody scalping a pledge edition or something.
>>
>>54306125
It's a great game. Not my favorite, but I think years from now when we're reading top game lists we'll see 7 Wonders. It doesn't seem to get old, it's easy to teach, and there are a lot of different strategies.
>>
>>54304330
>So is there something that makes one of these images for you?

There answer is you Anon: :)

First up - create a Board Game Geek account on their site. Search, select and add games to your collection (most of us don't worry about the expansions - or if you are like me, then create a 2nd profile where you list everything in your collection). Once you have that done - switch to the 'icons' view of your collection and take a screen shot.

Using Firefox? Press Shift+F2. Type in "screenshot --fullpage" without quotes. Hit enter.
Then choose where you want to save the image.
Trim off any unwanted extra stuff at the top and bottom. Voila.

Useful for capturing your entire BGG collection in one shot.
>>
>>54304781
I'd play with you anon
>>
>>54293823
Hidden role - I just love figuring out who's doing what, and why.
>>54304898
I backed Ghostbusters - I certainly don't regret it, but I do wish I could get people together to play it.
>>
>>54307142
>Ghostbusters
Man, remember when making a billion on Kickstarter was a big deal?
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>>54304898
Does Millennium Blades count? It's alright, but at least it only cost me $50 after I sold the promos.
>>
>>54308107
... Fuck, I meant a million.
>>
>>54302953

How's arctic scavengers? My group is interested in post-apocalyptic survival themes and I haven't tried any deck builders yet except for star realms.

I have seen some complaints about replayability.
>>
>>54308281

Also, we're usually 4+ players and we don't mind complex games.
>>
>>54308281
If you have the recon expansion (which you can now get packaged with the base game) I wouldn't worry about replayability, there's a lot there.
>>
>>54308281
Hasn't gone stale on me yet, it's by far my favorite deckbuilder, and easily the heaviest on interaction. But I haven't played some of the hot new ones like Clank.
>>
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>>54293823
>dominating genre
funnily enough, I'm happy with how balanced my collection is. there's a slight balance towards hex-and-counter games but other than that I feel like everything I like is relatively well-represented

>keep going back
games that use hex-and-counter maps like wargames and train games provide a great spatial exercise that no shitty run-of-the-mill non-interactive Euro engine builder can ever hope to achieve - with train games, it's either trying to build the best route to cities that produce goods (Age of Steam) or trying to maximize your stock investment (Chicago Express) by building routes with multiple companies that will give you the best dividends, and with wargames it's very much about area dominance and absurdly strong themes to go with it

>definitive
Chicago Express for train games and either Titan or Cave Evil: Warcults for war games, though I am going to pick up a few 18XX games (1889, 1849, whenever the next reprint for 1830 is and hopefully 1860 if a good price ever comes up) in the next couple months

>>54295324
>>54295449
have you looked into Titan, by any chance? that should give you a good reference material for what kind of gameplay mechanics you can utilise, especially with the battle boards
>>
>>54293823
my "collection" is very small because i'm not an OCD bitch that constantly buys more stuff to keep the consumer capitalist fags at my LGS happy. So, this question is irrelevant to my life. Fuck you, basically.
>>
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>>54308952
>all this overlap
>>
>>54309302
>tfw order of Millennium Blades w/expacs has been on hold at Miniature Market for almost two months
damnit Lvl99, get your shit straight with distribution

how do you find it anon?
>>
>>54308149
I really want that game
>>
>>54304898
Not a single one, I don't have the money to take risks playing pretend publisher with no returns.
>>
>>54304898
I backed Blood Rage, The Others, Rise of Moloch and Rising Sun. Also bought Cthulhu Wars for a pretty penny and I am kinda butthurt that I didn't have the cash on me for The Gods War.
Want to hear about any of the ones I mentioned?
>>
>>54311696
Cthulhu Wars turns me on for the "miniatures" alone. Is it fun?
>>
>>54311880
You need the right group for it. It's not the most strategic area control but if you have the money and appreciate the over the top production, then I would call it a better CitOW. Not too loud, so nobody hears me, mind.
The two are pretty similar, but in CW it doesn't feel like only one faction wants to fight. They all get something out of it. I'm really itching for a fifth faction, but you do absolutely not need any expansions to enjoy it.
>>
>>54312023
Cool. Yeah, times are pretty lean these days so it's not on the horizon, but one day I would like to play.
>>
>>54312163
Anytime, friend-o.
Maybe a print and play? If that shit ain't beneath you.
>>
>>54312277
Definitely not beneath me, but I've got a big backlog already I need to get to...
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>>54309605
>>54310788
The deckbuilding phase is fucking fantastic: everyone's buying or selling cards, trying to figure out combos, weighing what to put in their deck, and overall it has a lot of fun energy that isn't necessarily a solo experience, since other players can be traded with or just talked to casually, and it grows more hectic as time runs out.
And then Tournament phase hits. I hate Tournament phase. The game itself doesn't play like a TCG, which is understandable, but the replacement game is boring as shit. It basically throws out every element of what makes a TCG fun to play, and replaces it with...something. The avenues of interaction are very limited. There are 2 main forms of interaction, Clashing and Flipping, and a host of rarely used ones. Clashing and Flipping are fine, but they just cannot carry the game on their own. I'd compare it to a game of Magic where all you could do is play vanilla creatures, but it's not even as interesting. Other than that, you're basically playing combo all the time if you're aiming to win, but 90% of the cards tread the same design space, and it all starts to blur together, because due to the limited design space, they all feel the same to play. Cards, despite being tagged with an element and type, don't really lend themselves to a specific playstyle. Every color can do pretty much everything, with only a leaning towards certain mechanics being the only thing to differentiate them.
It just feels like a wasted opportunity.
>>
>>54304898
Only one from that list I backed was Scythe. I'd say it was worth it. Pretty fun honestly.
>>
>>54309302
>Twilight Imperium Expansion
Consider me jealous.
>>54312740
To a certain extent, I agree. The theme of the sets themselves overrules any kinda themes the colors would have which is a missed opportunity to really add some flavor. That being said, I don't think they run into much of a problem of the cards feeling the same. I've seen a lot of interesting strategies come out of the game as far as weird card combinations go and I feel it's more interesting than you describe, but I do agree the fact that it all boils down to just grabbing "points" and the far and few between truly interactive cards make it a game I would never play on it's own. Luckily, it doesn't take long once you really know what you're doing.
>>
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>>54314207
Oh, right, was gonna post my list.
>>
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So what games from 2010 - 2015 emerged to be really really good? How many of them were hyped during their release? How many of the games that were hyped then turned out to be shit?
>>
>>54315771
Can't answer the first question as it's subjective. That said:
> How many of them were hyped during their release?
Well, all of them?
> How many of the games that were hyped then turned out to be shit?
'Most of them' would be a good guess.
>>
>>54316157
>>54316157
Sorry it was meant to be subjective, should have added "in your opinion".

To rephrase a bit.
> What games from the 2010-2015 do you like and think stood the test of time
> What games that you bought didn't even though you were hyped for them during the release or immediately after
> How many games that were hyped by everyone turned out to be shit without a following
>>
>>54296084
>Battle for Wesnoth,
That's the first thing I thought of, too. Maybe because of the term "thunderer".
>>
>>54304898
Backed Dark Souls and just played my first solo run.

Quite enjoyable and they've really captured the feel of the games.

Can see how bad loot drops might screw one over, but enjoyable enough to justify the purchase, based on what I've played and seen so far.

Also, the minis should be excellent for use with D&D as well.
>>
>>54318212
I've had my eye on it mostly just because I love the series, don't necessarily need another dungeon crawl. Similarly I got the Bloodborne card game from my wife, but haven't gotten around to playing it yet.
>>
Opinions on Descent 2nd ed?
Or whichever is your favorite dungoen crawler that isn't incredibly expensive.
>>
>>54318605
hate it personally

clusterfuck rules wise and just destroys friendships
>>
>>54318605
Great game, especially if the player doing the Overlord fully gets into playing the game.
>>
>>54315771
It's hard to say what games turned out to be shit because the ones that truly failed to stand the test of time are long forgotten. I've been working my way backwards in the Dice Tower podcast while driving and I'm back to 2014. I'm starting to hear so many titles that even when they say they like it just aren't around anymore.

I only built a collection recently, so I'm no expert. Seasons seems to have stood the test of time given how much I still see it on store shelves and all the game rooms 5 years later. 7 wonders as well though they've been pretty diligent updating that with expansions and now having a 2 player version as a whole new game.
>>
>>54319385
Why does it destroy friendships? Seemed fairly harmless from what I saw, everyone having clear intentions.
>>
>>54318605

Meh. Too much emphasis on running towards objective, not enough dungeon delving. I guess it could work as an objective driven skirmish game, but I'm sure there are much better options if you like skirmishing.

I'm intending to get rid of it soon.
>>
>>54318605
Descent isn't really a Dungeon Crawler (in spite of the impression given by the box). Unless your group of players really works at it, Descent quickly becomes a 'racing game'. The players race as quickly as possible to meet the scenario objectives while the Overlord works as quickly as possible to block the players. Often times there is minimal dungeon exploring just for the sake of exploration.
>>
That's odd. The first time I tried the DS board game, we were 3 and it left a good impression. Now we've done it again with 4 players and it was a fucking chore. There are also lots of bad points, mainly on drawing items. Lots of items are niche as fuck and a bad draw can turn up with items that mostly fit a single player efficient, which leads to players overbuffing a single player at the expense of the rest of the group. As a result, the weakest player almost always becomes a liability, especially when confronting a boss, due to the "one player dying = defeat" aspect, which isn't bound to make anyone feel okay during the game, and certainly not the weak player because he absolutely cannot make up for his weaknesses considering all the souls have been spent to augment the other player(s). As a result, the "weak" player often feels bad about even activating his character.


Otherwise, I played 7 Wonders for the first time in a long time and wound up last, and then first on the following game. Felt nice to be in control during the second game.
>>
>>54320079
The rules are so leniently and badly written and even with lighlty competent playgroup try and will destroy and abuse all the smallest loopholes. Then it all spirals into eternal errata and forum reading; i shit you now. Go into Descent 2 official or any forum RIGHT NOW and you will know what the hell is wrong with the game.
>>
>>54320416
I think part of that is because of the available classes.

I suspect the additonal class expansion offering more caster classes might give some items wider applicability.
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>>54293823
AAAAWWWW YEAH! Pic related just showed up! Lots of solo / co-op goodness. (Note: This game is NOT for STEEV!) ;)
>>
>>54320416
Pretty much how I felt but kinda understood that from the first game. It's not the worst game ever or anything and I don't necessarily regret taking the chance to play it, but I would never join another game of Dark Souls because there's just some much time spent doing the unfun part that doesn't really impact the rest of the game in any way more significant than a few randomly drawn cards. The ratio of what this game spends its time on is all over the place.
>>
>>54318605
I love Descent, but as others have said it's a dungeon crawler only secondarily; it's mostly a one vs. many race against time. Note that it can be played fully coop if you get the free app that Fantasy Flight put out. It will play the role of overlord and run the monsters for you.

If you want a true dungeon crawler I would look into Shadows of Brimstone. It's got loot, full coop, character progression, and an excellent sense of exploration and theme. It even comes with a music CD to put on while you play to set the mood. Be warned that it does require some introductory miniature assembly. Good starter project and not difficult, though time consuming if you're new, and required to play.

If you like the idea of a lot-driven game that is more luck than skill and very strictly in the "let's just fuck around for a while" category, look into DungeonQuest. It's a 4 person max where you don't really compete against other players, you just sort of exist alongside them. The object is to reach the dragon's lair, get as much treasure as you can, and escape before the sun sets and the dungeon closes forever. Lots of dying in this one and it's more flavor than substance, but it's fun to see how greedily people can get and how (un)lucky a run can be. This one is quick and simple. Combat is rock/paper/scissors bad, and relies on flipping cards over. We houseruled it and ditched the cards for a set of rock/paper/scissors dice, which work extraordinarily well and make the combat less tedious.
>>
>>54320588
>>54320509
>>54320416
In my first, second and third games of DS the board game, I spent the entire time with my starting level equipment, because none of the cards drawn would fit my skill progression, and all of my friend's kept drawing cards that fit their own, so all of the souls were spent on their characters. I spent the entire game moving the enemies and running their shit, and absolutely no time thinking about my own strategy or character. Honestly I had a really horrible time with it, because the game just dragged on and on.
>>
>>54320547
Dat art is ABSOLUTELY for STEEV tho.
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>>54320729
I was thinking that the bearded dude-bro might BE Capt. STEEV. ;)
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>>54320547
Looks cool, sounds interesting. Can you go a bit into details?
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>>54320547
>solo / co-op
There's a co-op ruleset? I thought it was designed mainly as a solo game
>>
Which introduction of a new game in your group went over the best, and which one went over the worst?
>>
>>54322084
I had a really bad time trying to get battle star galactica going. The two cylons didn't really do shit, and when they did do shit, it was obvious as fuck. But that wasn't the worst, because it was us humans who ended up losing the game, by running out those resources. If I ever play again, I'm boosting the resources to try and teach the cylons how they gotta manipulate and deceive. I mean shit, my game group fucking loves one night werewolf, they should be all over that shit.

Best experience I'd probably say roll for the galaxy. First game was very wonky, trying to teach them all the words and rules, but they had a good enough time that we kept playing afterwords.
>>
>>54322084
Star Realms, Hanabi, and Carcassonne have gone well for me
>>
>>54315771
Ankh Morpork, Love Letter and ONUW all spring to mind
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>>54322244
Castles of the Mad King Ludwig went great. Everybody in my group loved it and want to play it periodically.

Worst? Probably Arboretum. People were getting upset about getting constantly fucked over, but that's the name of the game, baby. Nobody holds a grudge in our group; not trying to disparage young people, but we're all 30+ in my group and just play for fun. We've played a few games since and laugh about it. That game is absolutely cutthroat.
>>
Anyone got and/or played GMT's Time of Crisis? I've never been a huge fan of deckbuilders, but this is a GMT game after all!
>>
Are there any good board games that play like an RPG but without being so heavy on rules? I wanna level up and get equipment and shit, preferably with models and combat done on a board.
>>
>>54325471
Kingdom Death: Monster, Gloomhaven.
>light on rules
Nopers.
>>
>>54325471
Probably Super Dungeon Explore. With a little houseruling you could make it more complex since it's pretty much just a dice chucker.
>>
>>54325471
Catacombs
Descent
Imperial Assault
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>>54325504
Can any of those games be run in a one shot (up to 5-6 hours) session style of play? Gloomhaven sounds good. Lots of classes to choose from is fun.
>>
>>54325471
One Deck Dungeon could also be one to check out?
>>
I'm wanting to try painting the minis I have for my copy of Doom. I've never done this before so does anyone have any advice on how to not mess things up and what materials are needed?
>>
>>54297581
>tfw will never be able to purchase chaos in the old world but will always hear about how good it is

I wish FFG was still making warhammer games.
>>
>>54322084
I recently tried to introduce Saboteur into the team. Guys went arguing for several minutes about whether or not the cards could be played upside down. I said that the cards had to be played "in the same fashion" (as written in the rules). Guys went and literally started questioning whether this sense are really the sense in which they were meant to be played and what proof I had. I showed them the rules' illustration and told them that it didn't matter because if you flip some cards upside down to suit what you want to do, they wouldn't all be "in the same fashion". Nothing worked, people were getting angry. I let those idiots play however the fuck they wanted, which resulted in an obvious easy victory for the gold diggers because the saboteurs obviously benefit from the cards' limitations. I put everything back in the fucking box and swore I'd not put that game on the table with those idiots ever again. What a fucking fiasco. When going back home afterwards, I was distracted when driving because I just couldn't believe what had happened and had to brake abruptly because incoming car had to go first. My bag with the games toppled on my seat and the game's box got damaged.
I decided that day was a shitty one and went back home not moving again for days.
>>
>>54325578
I'm not totally clear on Gloomhaven's Play versus Campaign but right now while KDM is fairly easy to put back in the box after 1-3 hours on a Lantern Year of play (or keep out and go another LY) there won't be short (3-5 LY, probably less settlement phase management so each year on the short end) campaigns until 1.5 new expansions start to drop, which has minicampaigns in Red Witches+Pariah, Black Knight, and Abyssal Woods. So ultimately it SHOULD deliver something you're looking for, but it'll be a while and more than the basic buy in. Take from that what you will.
>>
>>54325471
Mage Knight erryday
>>
>>54325471
Mice and Mystics is probably your best choice.
>>
>>54325618
buy and practice on some REAPER BONES, you dont want to fuck up your nice ones just yet
>>
>>54325618
Practice minis are a good idea, go through some guides on basic mini painting, watch Rob Oren who has some useful tips, find pictures on BGG where the minis look how you want them to and try to copy that, if you're a nervous type have a single beer/glass of wine to keep your hands steady, Bob Ross is always a good thing to watch before you get started because you don't want to be amped up and worrying about fucking up, anything you don't like can be stripped off easily without damaging your minis 99.999% the time.

>>54326526
Outside of varnishing a bad job there's little ways to really fuck up minis these days. Acrylics strip off easy
>>
>>54326526
>>54328686
Thanks guys. What about paints and brushes, what kind should I be looking to get? Are acrylic paints good to use?
>>
>>54329073
Cheap Apple Barrel crap from Walmart can work, but you have to thin it down a lot more and the pigments aren't as refined as hobbyist paints. Citadel/P3/Reaper/Secret Weapon/Vallejo are all really easy to work with and quality but expensive. For brushes start by going to Michaels/Hobby Lobby/whatever hobby/craft store you've got near you, grab a simple pack of brushes and expect to ruin them while you practice or do your first few minis. Once you get a feel for which sizes/shape brushes work best for you go back and get the good stuff (Hobby Lobby has really nice brushes for 30-50% off all the time). Rob had a really good video on brushes maybe a year ago, and he'll point you towards the better options, but I'd really recommend not buying until you've painted a few things, it'll help you know what feels good in your hand and works best. I probably use 4 brushes for 99% of my painting just because I'm more comfortable with them.

Don't bother getting fancy primer or varnish though. Testor's dullcote is often praised by hobbyists, but I've found Krylon matte clear to be the same effect and 4x the product for 80% the price. Primers are the same, don't buy from GW/P3 when you'll get the same results from Krylon/Rustoleum.
>>
>>54329243
Awesome, really appreciate everything
>>
>>54326241
Oh christ no. M&M is not the best choice for anything except to turn people completely off board games.
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Played Guns & Steel for the first time yesterday. The system feels great - low luck with variety provided by different setups. Haven't played the Renaissance expansion yet, nor with the mixed sets.

I just wonder when the novelty will wear off and it starts to feel like "solved" game.
>>
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I always see everyone shit on monopoly and other stuff, but when I was a kid I mostly played this garbage with my grandma.
Is it uncommon in the US?
>>
>>54325471
Zombicide
>>
I've been tossing around the idea of reviewing board games to try and justify my growing collection. If I went ahead with this, what are some things I should do to make quality reviews (they'd be text based, not video)
>>
>>54334188
The Purge used to do decent written reviews before moving to shilltube, might check out his stuff at BGG
>>
>>54334188
Personally I want reviews that:
No gags
Are short
Don't explain the rules of the game in a detailed fashion, but show the main elements and give a short description of what they are like
Gives an opinion at the end based on the problems they found with the game and the target audience more than anything else.
>>
>>54331598
I'm honestly not sure what the U.S. version of this would be? The reason everyone dislikes Monopoly was that it was **intentionally** designed to be a bad game. It's only the manufacturers who try to convince the general public that it is a good game.
>>
>>54334889
>I'm honestly not sure what the U.S. version of this would be?
Ludo = Sorry!

>>54331598
No people play a lot of the mass market games as kids, it's going away slightly bit by bit as more hobby board games get introduced into big box stores, but Hasbro/MB still own the shelves so Trouble, Sorry/Ludo, Clue, Monopoly, Stratego, Risk, etc are still what most think of first when you say board games.
>>
>>54331598
Never seen it, but it looks somewhat similar to Parcheesi or Sorry which are known normie games and not terrible as normie games go
>>
>>54334936
Stratego isn't half bad though
>>
>>54335095
Yeah it's prolly the mass market that's held up best, I still have a copy that I'll pull out and play with kids sometimes. That said I'd rather play LotR: The Confrontation or Thunder & Lightning, which scratch the same itch but better.
>>
So, dudes on a map, what's your favorite of the genre, /bgg/?
>>
>>54336753
Kemet
Cyclades
Inis
StarCraft: The Board Game
>>
Does /bgg/ plays Rubik's cube? Never understood that shit.
>>
>>54336753
6p+Long: Rex
5p: Kemet
4p+Long: Forbidden Stars
4p: Inis
3p: ???
2p: Stronghold(?)
Time Budget: Melee
>>
>>54337261
Rubik's cube isn't much of a tabletop game.
It's a toy "puzzle" that is solved.
Pick an algorithm and practice, that's all there is to it.
>>
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>>54337261
I have a king crimson Rubik scube. It's petty tight
>>
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Anyone waiting on The 7th Continent? Kinda hype about it.
>>
You hear Campaign for North Africa mentioned often in "longest/biggest game ever" lists. Has anyone here actually played it?
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>>54339839
What fucktard thought this would be a good idea? Tie-in novels didn't work out for motherfucking M:tG. Ah, well, if we're lucky it will be memorably terrible and someone will read it and post on it.
>>
>>54330530
Is that the sum of all cards or are there multiple possible deals?
>>
Is there a franchise, be it books, movies, comics, etc, that you would like to see realized as a board game?
>>
>>54340067
A co-op game where you play as The Dalton Brothers from Lucky Luke. The big twist is that you KNOW you will always lose and get caught by Lucky Luke (you're playing as The Daltons, after all), but you try and pull off you nefarious schemes.

Noggin the Nog: The Board Game. Basically it'd be like Key to the Kingdom, only not shitty nostalgiabait

Die Hard: The Board Game. An asymmetrical dungeon crawler where one player is John, the other is Hans and his cronies.
>>
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>>54340132
*pull off your nefarious schemes and see how far you can get. There'd be a scoring system, kinda like the Thunderbirds game.
>>
>>54340067
The Barsoom series seems ripe for a board game adaptation, is a personal favorite, and is in the public domain so it could even realistically happen.

Less realistically, Zones of Thought (A Fire Upon the Deep/A Deepness in the Sky).
>>
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I can get pic related new for 20 bucks. Should I?
>>
>>54340067
I would like to see The Binding of Isaac incorporated into a boardgame somehow, though I have no idea how it'd work.
>>
>>54303364
>Tannhauser

What the flying fuck
>>
>>54341029
>35 on Amazon
>pretty good game

Definitely go for it.
>>
>>54302953
>Netrunner
Played it for a year or two. Loved it.
>Cash and Guns
Played it. Fun one. Good light gaming
>Codenames
Played it. I dunno why, but I hate this game.
>Dead of Winter
Played it. So-so.
>Doom 2016
Own it. My fav of it's genera.
>King of New York
Own it. Honestly, it feels overly complex for a game that essentially comes down to rolling dice.
>King of Tokyo
Played it. Simple but fun.
>Mafia De Cuba
Ordered it. On it's way.
>Avalon
Played it. Liked it.
>Rex
Never played it, but I did play DUNE, which was fantastic
>Secret Hitler
Played it. Meh, not a big fan of the lack of balance.
>X-Wing
Used to own it. It's ok.
>Yomi
Played it. Thought it was fantastic.

>>54304084
>7 Wonders
Played it. Ordered it.
>Cards against Humanity
Played it too much. People are kind of freaked out about how much I win.
>Catan
Own it. Solid.
>Coup
Own it. Bought it after my first play on the spot.
>Reformation
In the mail.
>Forbidden Desert
Own it. Fun on occasion.
>Forbidden Island
Played it. Not as good as desert IMO.
>Hanabi
Own it. Good value for the price. Great game for people new to board games.
>Love Letter
Played it. Another good cheap game.

>>54308952
>Mysterium
Played it. I think it's a great co-op.
>One Night
Own it. Great intro to mafia.

>>54309302
>Galaxy Trucker
Own it. I like it, but most people I know won't play it with me.
>Machi Koro and Expansions
Played it. I like the base game, but hate the expansions.
>Rhino Hero
Played it. Great way to kill time.

>>54314250
>Go
Own it. Best game ever made.
>The Grizzled
Played it. Fun and easy, which is a plus.
>>
>>54341126
We all have our vices.
>>
>>54341272
>but I did play DUNE, which was fantastic
Give a newfag a rundown?
>>
>>54320547
>Nemos war
>Victory point games

Now those are some names I haven't heard in a long time....a long time.

Their Space Hulk cribbing game was pretty fun. Just don't let Sergeant Bates get promoted to Master.
>>
>>54339839
The fuck is there to write about? Is there any lore to Star Realms?
>>
>Cosmic Encounter
>Sheriff of Nottingham

Any other games that are still amazingly fun even when you're getting completely crushed and/or way behind in last place?
>>
>>54343702
which space hulk clone?
>>
>>54340067
>Pokémon
>Metroid
>Legend of Zelda
>F-Zero
>One Punch Man
>Iron Man
>Mega Man (I know it has a game but it looks like shit)
>Metal Gear Solid
I know I'm a weeb and I have no idea how any of these would work but I would pretty much throw money at anyone who pumped out a game about one of these
>>
>>54343748
I mean, there are proper nouns and the idea of factions. If they got a good writer and just turned said writer loose there would be lore in no time. I mean, when they had Isaac Azimov novelize the movie Fantastic Voyage, which was a rather lame movie, he came up with a good book because he was Isaac Azimov. And some of the early Magic stuff, before Wizards took the storyline in an iron grip for the Weatherlight saga (and some of the stuff after, generally the less time-sensitive releases like Legends, Thran, Brothers War, and Ice Age) was... I hesitate to call it good (except Brothers War) but it was at least creative.

Of course they got a nobody so chances are it was whatever he could shit out by deadline. I guess we couldn't expect them to have the money for Kevin J Anderson (though he has done tie-in work) and even that would be... dubious because I don't think anyone was going to throw 'A' material at Star Realms.

... That got away from me. Point is no lore is no problem in a creative writer's hands but the odds that they actually have someone who will use that for good are perishingly low.
>>
Should I bother getting the Arkham Horror board game or just go for the LCG? Never played a LCG if it matters.
>>
>>54344056
Fuck LCGs. The board game is... Arkham Horror is a thing. Eldritch is probably better but there's some charm in the fiddly insanity of Arkham
>>
>>54344136
I like Eldritch but like Arkham's setting better. Might just stick with Eldritch anyway.
>>
>>54344194
Eldritch skinned as Arkham would be magnification.
>>
>>54344270
magnificent
>>
>>54343481
Highly asymmetric dudes on a map fighting over strongholds and making alliances and stabbing each other in the back, lots of hidden information and more than a little bluffing.
Atreides have better intel than everyone else, know what weapons the other houses / factions have access to, and can predict when spice blows will occur and where, as well as when worms will show up at them.
Harkonnen have more weapons and more spies/traitors in everyone else's midst, can sneak some information past Atreides.
Bene Gesserit have some precognitive abilities and win if they sucessfully guess at the beginning of the game who will win and on what turn, and can also freely hide their troops when attacked.
House Corrino / The Emperor gets all the money/spice everyone else spends on weapons and has Sardaukar.
The Spacing Guild gets all the money everyone else spends on deploying troops to
Arrakis, and wins if no one else has by the end of the eighth round due to Status Quo being so good for them.
Fremen have Fedaykin, can ride worms instead of being eaten by them when they show up at a spice blow, can ride said worms across the board, can predict and are immune to sandstorms, doesn't have to pay the spacing guild to deploy new troops, and wins if no one else controls the two strongholds they care about at the end of the game.

It's REALLY, REALLY good.

I might have a couple details wrong, I sometimes forget what the exact changes were from Dune to Rex, the Twilight Imperium themed reprint/revision/semi-sequel that FFG put out when it became clear that Brian "asshat supreme" Herbet wouldn't let the license go for less than ten million blowjobs and the key to fort knox.
>>
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>>54344454
Finding scans of not-Dune and retheming it back to Dune is on my bucket list. But there's so much shit to do, and projects keep piling up faster than I can clear them. I'd say let's just kill Herbert and be done with it but whoever inherits will be sure to keep it private domain til the license expires............ in 2058
>>
>>54344454
>The Spacing Guild gets all the money everyone else spends on deploying troops to Arrakis, and wins if no one else has by the end of the eighth round due to Status Quo being so good for them.
IIRC Rex is eight rounds, Dune is sixteen.
Rex's theme is less fun than Dune (which imo is tied with Twilight Struggle as the best mechanics/theme integration in all of games) but quite a biut more refined.
>>
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can you guys please give me a hand, I'm blanking and it seems like this should be obvious.

picrelated is a readily available set of Napoleonic/Civil War game pieces available in standard colours on amazon and elsewhere for cheap.

what I'm trying to figure out is where I can get those sets, but in Medieval theme -- so infantry and cavalry armed with swords and pikes instead of muskets, siege engines of some sort instead of cannons, sail ships without cannon ports
>>
>>54345458
>plasticsoldierreview.com
Might be a place to start, not sure about cheap but it'll give you some manufacturers to search for on amazon/ebay etc. HaT, Italeri, Zvezda should all have good knights/footmen
>>
>>54345627
coo thanks
what am I looking for, just "medieval army set"?
is there a proper name for this type of game set?
>>
>>54340067
The board is a box full of needles and you take some LSD tabs before putting your hand in while another person recites "fear is the mind killer" on your ear and shakes the box.
>>
>>54345701
You might have to cobble a few together to get what you want so I'd just suggest clicking dozens of reviews that sound like they're from the era you want and checking pictures then comparing to Amazon/Ebay.

English Knights/Archers I saw on amazon when trying to remember the manufacturer's name (Italeri) thats $10 for what 20-30 models? So yeah might not be the cheapest option out there but it's be the easiest way to get exactly what you want. Also you're likely clipping these off sprues and gluing them together, so that may factor in
>>
Does anyone have digital assets for the Dark Souls Board Game?
>>
How do I play better in lords of waterdeep? Just started playing it pretty regularly with some buddies from work, but it feels like sometimes I'm getting left behind by bad quests or other players seeming to always take squares I need in critical moments. Is there a way to minimize relying on that uncertainty?
>>
So I'm trying to add a few more Demons to the mix here, or otherwise really evil entities.
Demonic faction is as you can see, pretty gimmicky. A mix between crappy cheap units with some quirks and really tough units that use up a lot of upkeep but aren't necessarily super expensive to deploy.

Orange means it's a Fire type unit, green means Unholy, Grey is of course just Neutral, and Black and White is Mechanical.
Kinda just want Succubi to be Normal just so the Demons have some unit that's not an Imp with a basic unit type for balance if nothing else.
Also I reworked the upkeep to be a lot simpler. You get 2 upkeep from Forts and Farms, 3 from Castles, and you're looking at having 12 or so total upkeep per team for an average game. 2 castles 2 forts, 1 farm starting with another 1-3 castles, 1-2 forts and 1-2 farms being neutral depending on map size.
And like I said earlier you can go past your upkeep, but that cuts into gold per turn, as well as reduces your initiative.

But yeah Demons here are a solid mix between nimble but weak and tough and slow. And one sub faction you can change up your mid tier for an all in offensive type unit with the Bearded Devils.
I guess I'm just having trouble thinking up another good demon to use for another subfaction to replace a unit or two. And maybe one more unit for the vanilla faction too.

Otherwise I overall like them. They're really good at flanking a line with all their fliers but if you can protect your ranged units they're pretty weak to being picked apart at a distance. Low morale on their weaker dudes and their big dudes are too expensive to spam.
>>
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>>54346158
Oh whopps I should post this too.
>>
>>54341063
It's easily a card game. Binding of Isaac Is already randomly generated, deal with the devil could be item market, etc
>>
>>54341063
I was hoping Dark Souls would give me the experience but it turned out to be much too long and padded out, not to mention how restrictive and obvious all the builds are. Always thought though that there has to be a good way to incorporate the "rogue-like" or as I like to call them "gumball machine games into a good coop dungeoncrawly boardgame. Something where you have a growing pool of power ups that pretty dramatically change how you play but randomly distributed in a way so that you keep playing to see all the weird combinations.
>>
>>54347201
Kemet is like this if you squint. The powers have fucked combos.
>>
>>54345766
that"s alright, a bit of assembly is not a problem
thanks again for the tips, already found some of thestuff that might work
>>
>>54337719

Reprint Kickstarter when.
>>
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Reprint when?
>>
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>>54304898
>Secret Hitler
Such a great social party game, really blows werewolf out of the water

>Blood Rage
Probably my favorite game of all time, my groups gotten so much play out of it in the past couple of years. Models are also fantastic.

>Dark Souls
I'm extremely "Meh..." on how the game plays at the moment. Just feels very slow and grindey, I am optimistic the 2nd wave of stuff they're releasing in October will really improve the game

Pic is what i'm waiting on at the moment, really looking forward to all of them
>>
>>54343832
Forlorn Hope
>>
>>54349644
>Lords of Hellas

Oh boy...
>>
>>54349644
>>Dark Souls
>I'm extremely "Meh..." on how the game plays at the moment. Just feels very slow and grindy, I am optimistic the 2nd wave of stuff they're releasing in October will really improve the game

Does look like a lot of the extra classes and enemies will increase the variety and play options.
Currently, you're mostly locked into magic-light builds while the items available do include various spells, which is kinda suboptimal.
Also, some more enemies dealing magic damage would make the choice for res-boosting gear more interesting.
>>
>>54346041
Maybe these can help?

https://boardgamegeek.com/thread/799991/basic-strategy-advice-beginners

https://www.lifewire.com/lords-of-waterdeep-tips-1994261

http://dave-choi.github.io/strategy/waterdeep/index.html

https://boardgame.business/2014/03/11/lords-of-waterdeep-strategy-primer/
>>
>>54300977
I've never played Onitama but raptors the easiest to the table game I've ever owned. Sometimes it ends a little early but that always leads to immediate rematches. That alone makes it a favourite for me.
>>
>>54347201
Shadows of Malice is exactly this but with a hex grid overworld instead of dungeon crawling

and it is great if you love doing a shitload of dice chucking (which can be mitigated quite well if you pick up certain items after winning in combat)
>>
>>54349644
>>Secret Hitler
>Such a great social party game
Sell me on it, what makes it different.
>>
>>54352628
It's mostly just The Resistance with a little bit of RNG to fuzz up deduction. I don't think it's quite as good, but makes up for it by playing quite a bit faster.
>>
Hey /bgg/, what's that deckbuilding game where you play as a player in a TCG world, and you have to buy boosters and play in tournaments and stuff like that? I remembered it had a weird name.
>>
>>54353535
Resistance became so fucking dry for me. How do you ever justify playing it over Avalon, let alone SH

Depends on the meta of your group I guess
>>
>>54353546
Millenium Blades?
>>
>>54353574
Totally agree, resistance needs as much extra stuff bolted on as possible, nearly. And I still almost always will pull out One Night Resistance or Mafia De Cuba instead, both feel like they motivate people to get a lot more creative with their lies.
>>
>>54353616
Holy shit yes thank you.

Has anyone played it before? I love it thematically but don't know how it feels mechanically.
>>
I've always wanted to buy Twilight Imperium, but I it's such an old game that I feel like FFG will surprise us with a 4.0 or a retheme any minute.
>>
>>54353718
I don;t think FFG would drop a retheme. 4.0 is a possibility but there's been rumor of reprints for the expansions that are currently going for all the money.

It's totally worth it as a game.
>>
>>54353816
There were more than a few rumors that TI 4.0 for the 15th anny was going to be Star Wars flavored, they dropped Rebellion instead but don't be surprised if they do a re-work of the systems, they did just make Cosmic Game of Thrones
>>
>>54352628
>>54353535

Although I would say the games are similar, SH has a few extra mechanics which add more dimensions to the game.

The special Hitler role adds additional victory conditions for both teams: Liberals win if they kill Hitler, Facists win if Hitler gains chancellorship with enough fascist policies in place. This really motivates the fascist team to keep Hitlers identity a secret.

The way "missions" work as opposed to resistance and Avalon is you take three "policy cards" from a deck, remove one and pass two to the person you're in government with, who then removes one and puts the final one into play. This allows for a bit more bluffing and 1v1ing. RNG can be a factor with what cards you draw, but knowing how many facist/liberal policy cards are left in the deck lets you work out the odds.

Ultimately the reason I massively prefer SH to other games of it's type is I feel straight of the bat and throughout the game, you're provided lots of information that you can make deductions from. I feel in werewolf especially you're just making random guesses and trying to read people's poker faces.
>>
>>54300977
Alright I just bought both for 50 bucks.
>>
Anybody have a line on a copy of the second Twilight Imperium expansion, Shards of the Throne, or want to trade?
>>
>>54354399
Hope you have fun!
>>
>>54354710
Thanks :)
>>
>>54340067
Homeworld board game. I imagine a 2 or 3 player skirmish style game with asteroids to mine, with little spin dials that move down in resources for every resourcer you have placed there, and nice minis for your mothership and shipyards/carriers. I'm also picturing a tech tree that unlocks other things for you like mothership warp, weapon platforms, and ship upgrades
>>
>>54354399
Not bad!
>>
Jesus, this is a bad hobby to have if you like collecting and don't have an infinite disposable income.
>>
>>54355633
You mean literally any collectible hobby?
>>
>>54355633
I'd say it's not as bad as it could be unless you get into the land of LCG/TCG. Even Arkham Horror finally decided to be finite with its expansions, and most of the time I'd think the differences between games, both thematically and in terms of quality, would tend to nerf the "collect" impulse for new base games. You'll grow your collection, sure, but there can be fairly few must-haves.
>>
>>54355694
The hobby in and of itself is not in the collectible category. If you are a completionist and have no restraint that's on the individual, not the hobby. In the end, almost any hobby can fall under that category if the individual pushes it too far.
>>
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I'm actually really hyped for this game. Usually whenever I heard a game uses an app I instantly removed that game from my mind space. That game would never be considered by me for purchase. But here it actually sounds really awesome. One more month...

What do you guys think?
>>
>>54356272
Kinda agree, and it's a damn co-op.
>>
>>54356288
>and it's a damn co-op

Is that a positive or a negative for you?
>>
Has anyone used the terra mystica iOS app? I'd like to learn and play TM but none of my friends would touch and the app looks like it may be what I want. My reservations is that it's $10 and reviews are mixed
>>
>>54356465
Enormous negative, I broadly categorize cooperative games as a colossal waste of my friends personalities.
>>
>>54356272
>First Martians
>Master of the Galaxy
>Marco Polo expansion
>perhaps(probably) some other Kickstarters down the line

The second half of 2017 is really gonna rip into my wallet.
>>
>>54357492
Maybe you need some coop games where each player is on their own but still working toward a greater goal.
>>
>>54357820
Dead of Winter / New Angeles / Battlestar Galactica / Cutthroat Caverns / serve that niche just fine for me.
>>
>>54355633

Not really, though.

Board gaming is one of the cheapest hobbies in existence. Like, you can buy an entire year's worth of publications for the price of one decent set of motorsport-grade tires, or a couple of tanks of aviation or boat fuel, or a couple rounds worth of greens fees.
>>
>>54357894
How is New Angeles? I forgot that even came out.
>>
>>54357955
Real good. Making the VP freely tradeable and everyone's win conditions secret goes a long ways towards keeping the game on a knife edge right up to the end. I'd worried because most reviewers we're claiming it goes too long, but it's moved along at a surprising clip for me so far.
>>
>>54358043
https://www.youtube.com/watch?v=LTaSD9If6YI

Would you say this review is accurate? Because if so I might get myself a copy.
>>
>>54358220
Pretty accurate, yeah. We've had games end in less than two hours, but it's really going to depend on how longwinded your players are. Negotiating doesn't have to take a lot of time, but it certainly can if people are indecisive.
>>
>>54353705
The actual card game you play is serviceable to the end of having you make interesting builds and giving you a clear goal to build towards. That being said, it's not the draw of the game and wouldn't stand on it's own. Combined with the real time market it makes for a great game all together. Just a warning that the card game itself is heavily abstracted.
>>
Alright chaps, when you want to go for the throat, what game are you playing?
>>
Looking for a 2-4 player, lightish game that can be played in 30 mins to an hr that isn't just filler but allows for some interesting choices.

Mainly want to play with my gf so I want it to be great at 2 players but also good at 3-4. I've looked at Isle of Skye and La Granja: No Siesta.

Any thoughts on those two or other games that fit the bill?
>>
>>54360237
Carcassonne
>>
>>54360549
Aren't Carcassonne and Isle of Skye fairly similar? Which would you recommend of the two.
>>
>>54360784
Isle of sky has you building your individual board and bidding on tiles

Carcassone has a communal board and tiles where you take turns to flip and place.
>>
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>>54340067
I'd like to see The First Law series of books as some kind of 2 player area control board game where one player plays as Bayaz and the other plays as the Prophet Khalul trying to win over different parts of the map by manipulating neutral characters and factions like in the books...
>>
>>54360784
I've never played Isle of the Sky so I can't comment on it. Carcassone works excellent from 2-4 and I've had a lot of success using it with normies. The depth and intensity of the gameplay is entirely up to you while still offering meaningful decisions.
>>
>>54305982
I have some bad news for you...
>>
>>54320547
I regret not backing this. I'm pretty jelly.
>>
So I want to get Gloomhaven. It's currently a $140 on amazon. It's that the lowest it has been? Should I wait? And my missing much for not backing it on kickstarter? I was going to and completely forgot about it.
>>
>>54340067
Mass Effect
I don't know what kind of game it should be, but it should be.
>>
>>54340067
Off the top of my head, I'd go for a Tribes skirmish game, a Three Musketeers 1-2vAll game, maybe some kind of Monte Cristo 1v1 game.

>>54340373
Would be really neat to see something interesting done with Barsoom, but that damn movie from a few years back isn't doing the franchise any favors in the public consciousness.

>>54355393
There was a kickstarter game a while back that reminded me a bit of Homeworld, but without resource collection I think. It was called. . . Mothership?
Art was nowhere near as inspired, though.
>>
We've been playing Five Tribes a lot lately. Any of you guys like this one?
>>
Anyone play Evolution or Evolution: Climate? its pretty dope. though being a carnivore seems to be an extremely difficult prospect in terms of reliability.
>>
Any cheaper games you guys might recommend? This is a rough hobby for a college student.
>>
>>54363064
Hanabi, Hive, Carcassonne, Star Realms, Epic, Codenames, Pixel Tactics, pretty much any social deduction game
>>
>>54363064
How much cheap?
>>
>>54360161
Arboretum
>>
>>54363064
Arkham Horror Card game is cheap to start, but relies heavily on expansions to keep playing since it's narrative driven.

I also really like Lotus, Forbidden Desert and Forbidden Island.
If you want to get a game that'll last a while but costs a bit more, Eldritch Horror is one of my personal favorites and it's a regular at the table.
>>
>>54363351
20-30 bucks cheap
>>
>>54363443
How replayable is the Arkham Horror LCG base set? Eldritch Horror is one of my pricier purchases but was well worth it.
>>
>>54363475
It's really not too replayable, and it only comes with three scenarios. I think we played through it twice completely before I felt like we should get the Dunwich Legacy. This took only 3 times of us playing. Your mileage may vary though
The mythos packs (A single scenario and 60 cards) are only 15 bucks though, and the dunwich legacy is like 30. It's definitely a game that needs the expansions, but It doesn't feel like a lot of money, or it didn't to me until I actually begun counting it up.
However, for someone on a tight budget I'd recommend Elder Sign and some of the expansions (Gates of Arkham really helps complete the game) and I think it's about the same price as the card game. if you like the Lovecraft stuff, it'll be up your alley.

I'd also say Ticket to Ride is good, and 7 Wonders if you like that sort of game. Fairy Tale is also great and pretty cheap and also doesn't take up much shelf space. You've got a lot of choices for cheap games, you just need to keep an eye out.
>>
>>54363625
I'm interested in Elder Sign but it doesn't feel as immersive as the other Fantasy Flight Mythos games. I'm kind've a Fantasy Flight whore so I might pick it up anyway.

I play with a more casual group pretty often too so I could probably grab some of the cheaper party games as well. Thanks for the rundown!
>>
>>54340067
Sunless Sea/Fallen London. The setting is perfect for both coop and competitive. The setting is just delightfully weird. The sun fucks a market and births a mountain who the Sun hides under the Earths surface.
>>
>>54363675
Gates of Arkham really amps up the immersion a lot, and makes it more flavor-wise similar to EH. But it is, at it's heart a lot more dice rolling and less adventure.
>>
Had a long game of Virgin Queen this weekend; even though the Ottomans managed to conquer Rome and hold it for most of the game, it still ended in a victory for the English; the final move was Shakespeare writing Romeo and Juliet at the end of turn 6. Everyone was pretty close to winning at some point though. Other highlights include Spain using an entire turn on rebuilding their lost fleet (at one point they had not a single ship in the mediterranean) and building the Armada, and sending it to fight the Turks in a series of bloody sea battles, eventually destroying their naval superiority.

In northern Europe another series of sea battles were raging between France and England, for control of the English Channel. An English army managed to besiege Paris, but their supplies were cut and they had to flee; but in a miraculous turn of events the English fleet was destroyed, and they had to turn to the finer things in life, like writing great works of literature.

I absolutely love this game
>>
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>>54363099
>pretty much any social deduction game
>>
>>54363730
Have you played Here I Stand at all?
>>
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>>54363443
>suggesting the arkham horror lcg to someone on a budget

You absolute fucking monster. Ive already sunk $250 into it and I probably will sink another $300 by the time its over.

It's my favorite game right now by far, but still.

The core is replayable about 4/5 times before you start salivating for more. Poorfags fucking beware
>>
>>54363064
Coup, monikers, 7 wonders, hanabi, resistence:avalon
>>
>>54363064
Love Letter, Dobble, Red7, Ogre Pocket, Hive
>>
>>54363828
I'm afraid not, I would like to one day, but I don't know anyone who owns it
>>
>>54361399
What bad news?
>>
>>54364403
The Batman game already finished its KS. The game is entirely KS exclusive and the hidden KS page was a Conan KS exclusive.
>>
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>>54364422
Oh, ok. I guess they really don't like money.
>>
>>54364376
It's being reprinted this year.
>>
>>54356272
>What do you guys think?
The original Robinson Crusoe is probably better in every way.
>>
>>54360237
Race for the Galaxy.
>>
>>54360784
Isle of Skye feels like a 'fixed' Carcassonne, but in the end it ends up being an enormously different game. I consider Isle of Skye to be a Terra Mystica-lite. It has the same sort of mechanic where you have a fixed number of turns, random bonuses that decide the game, resource conversion and a tactical layer of placing tiles. Like Terra Mystica, Isle of Skye is a lot more laid back for two players.
>>
>>54363064
Do you have access to your school's printer? Do some print and plays.
>>
>>54320491
I've only played 1st edition Descent but our group found it fun to break the game. We had to do some house rules tweaking because of it but with those it was fun. Haven't played it in years because of player loss though.
>>
>>54336753
Tyrants of the underdark.
>>
is the new "Terraforming of Mars" game any good?
>>
>>54365604
Word is that it's pretty good but has horrific downtime.
>>
>>54365552
Did you get the new expansion? The cards are printed on different stock than the main game. I'm a little upset. The new decks are interesting, especially the Undead deck, but the discard mechanics in the other deck are pretty uninspired.
>>
>>54363675
I really liked Omens of Ice expansion and waiting for Omens of the Deep to arrive.
>>
Gloomhaven

Yes or no.
>>
>>54365646
Nope, really jelly for not having expansion. Seen some cards, really digging dat new stuff. Shame about the backs. Are GF9 gonna reprint that expansion?
>>
>>54365669
Maybe?
>>
>>54365687
The expansion is already out of print? I bought on Amazon last week.
>>
>>54363763
The hell am I looking at here? That art is some kind of terrifying hot mess that's almost looped back around to good.
>>
NEW THREAD

>>54368315
>>54368315
>>54368315
>>54368315

That is all. Your turn.
>>
REAL NEW THREAD.

If you make one, fucking post the forward link

>>54366077
>>54366077
>>54366077
>>54366077
Thread posts: 313
Thread images: 37


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