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/5eg/ - Fifth Edition General

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>Unearthed Arcana: Greyhawk Initiative
http://media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previous thread:
>>54271821
>>
I want to be a totem barbarian but from a roleplaying perspective I really like all the level 1 ranger stuff.

Would it make more sense to start as a ranger and immediately go into barb, or just go with barb for a while and later on justify ranger training somehow?
>>
What happened in your most recent session?
>>
Im a relatively new player and so far I've only played barbarian and fighter briefly. Im now moving onto a more serious character for a campaign and I wanted your input on which class I should pursue.

I was curious about the spell casters (sorc, wiz, warlock) but I really don't know what seperates them or rather the advantages or long term playstyle differences. The Paladin oath of redemption seemed neat too for rp purposes.

What do you guys recommend or think would be a lot of fun? While I don't have to have the most DPR I do want to be a combat asset or at least pretty viable.
>>
>>54277780
I'd probably go with 2 Ranger for the Fighting Style and some utility/out of Rage casting. Maybe even 3 for the damage boosting Archetype ability.

One thing to remember when playing a Barb/anything multiclass, is past level 5 Barbarian doesn't get much. At high levels though they get a ton of abilities. So once you get to level 5 in them you can easily take 1-4 levels in another martial loosing anything.

I'd probably start with Ranger though, if only for their better starting gear.
>>
>>54277836

Make it easy on yourself and just pick Wizard.
>>
>>54277829

I DMed Princes of the Apocalypse this past Sunday. Party had reached Feathergale Spire last time, and this time I ran them through a group of nice guys preparing for a party. Everybody was pleasant and boisterous, eager to help the party. Then the manticore attacked. The barbarian halfling used fifty feet of rope to turn himself into a living flail while Thurl pushed the party druid off the spire. Party regroups, big ass fight in which the party bottlenecks most of the bad guys in the staircase, Thurl and party paladin have a duel, Thurl loses badly due to losing concentration on Haste, paladin kicks a cultist down the stairs and it bowls into every other cultist on the way down. Fairly fun session for me, I hope my party enjoyed it as much.
>>
>>54277829
Most of the players are trying to figure out why remnants of an old army are in the ruins of an old mansion. They've also completely forgotten why they went down there in the first place.
>>
>>54277836
For fun? Either Land Druid or a Wizard. Wizard has a bunch of spells known and fun exclusives, plus some archetypes get cool bonuses (Enchantment, Divination, Transumuter) that reward doing unusual things.

Land Druid has a ton of cool utility spells and combat tricks, plus because you don't need Wildshape for combat you basically have flying/swimming/sneaking and so out of combat when you need it.
>>
Has anyone ever used a friendly Vampire NPC?

I'm thinking of a party of adventurers travelling with a helpful NPC with strange abilities that turns out to be a Vampire that has learnt to live without blood.

Basically Regis from The Witcher books.

Obviously I'd have to handwave any sunlight issues, but there's enough tropes out there to pull from.
>>
>>54277862

I am playing PotA in my group and we literally just got to the feathergale spire earlier tonight.

Our game is going completely differently though. We sort of bullshitted our way into befriending the featherguards, although we only sort of think they are evil right now. We know they are fighting against the earth cult dudes though.

We did fight the manticore though. Straight wrecked it in less than 1 full round. The DM then had it's "mate" show up and we killed a second one. I have a feeling he pulled the second manticore out of his ass since he felt like we beat the first one to easily. Can you confirm?
>>
>>54277836

If your DM is good, play a warlock. They've got conflict and plot built into the character at the very core, but not in the annoying moral questioning way that paladins are often dragged into. Also, there's a free PDF on reddit called the Compendium of Forgotten Secrets - the updated version has some subtitle. It's got a ton of good patrons if you're interested in something other than the standard set. There's even sentient buildings and gelatinous cubes and shit if you're into that.

If you're unsure of your DM's skill or the encounter frequency, play a wizard. They've got a ton of great spells, distinctive archetypes, and have always been the favored class for every reason. It's not called "Sorcerers of the Coast" and it shows in the class design. The only real advantage that sorcerers have is that Charisma is a way more fun stat than Int, but if you're not into tons of chatting then it's probably not worthwhile.
>>
>>54277829

The characters stepped off into an Asian themed island just off the Sword Coast. The party got a commission to investigate a series of strange happenings. Zombies had been found raising themselves from the dead each night with no explanation as to why or how. Currently the suspects for the Necromancer behind this phenomenon are in the Emperor's court as follows:

>Cleric Councilwoman - Undead, looks evil but really isn't; no
>Monk Councilman - Jerk, disliked us ever since we got off the island because we are filthy gaijin; probably not the necromancer but still a jerk
>Wizard Councilman - Crazy and reckless old man who does fireworks

I am beginning to think the wizard is the necromancer, obfuscating foolishness.
>>
>>54277668
Houserule:

Init = Dex+Int.
Init = Quick moving & quick thinking.

Make Int a bit more valuable.
Is this a bad idea? Why?
>>
>>54277937

To sate your curiosity, there are two mating manticores in the valley. I decided not to use both of them.
>>
Asking again from last thread:

I wanted to make a Duergar Sun Soul Monk for funsies, I'm just trying to come up with a decent backstory. Any ideas?
>>
I've always wondered how strong of a wizard would have to be to alter the very core of a vampire curse, like he just wants the abilities like mist form.
>>
>>54277996
it depends on the origin of the curse
if it came from the Dark Powers like Strahd's then no power on any plane could alter it.
>>
>>54277961

I would say you could replace Dex with Int for the roll, but not add them. Wizards should be rolling Dex as a favored stat already, so it sort of pushes them way over the top. Turn 1 fireballs before allies have a chance to get in your way is really good.

Outside that, adding them is going to be an easily +1 to most characters like Rogues, Bards, and even some other casters like Clerics and Druids. It just works to skew initiative rolls higher than what monsters can roll.

And thinking about it more, this doesn't really help any non-Dex classes. Str Fighters, Barbarians, Paladins, and Str Rangers all still get the shaft from this, since they won't have either stat. It just seems to push Int classes up, while keeping non-Dex martials in the shitter.
>>
>>54277961
It works.
Personally I go for passive perception = int+wis but that's because I wanted to remove proficiency from it.
>>
>>54278028
Alright. it was just an idea. I'll skip it then. Thanks.
>>
>>54278019
I just mean say he studies vampires intensely for a long time before transforming himself into one that modifying himself to get rid of most of the 'issues' so to speak.
>>
>>54277853
It seems like past 14 Barbs basically don't get much.

I know I likely won't get anywhere close to 20, but I'm thinking that if I did, 14 Barb/6 Ranger would be pretty nice.
>>
>>54277919
i had a friendly werewolf npc in my sandbox campaign. there was an island with three feuding families and a long standing issue with werewolf attacks. historically there had been murders but in recent years they would leave animals tied up outside of town every full moon to appease the werewolf. nobody knew who the werewolf was but everybody suspected somebody else...usually from a rival family.

in the end it was a pack of griffins that were attacking people. the dude who was a werewolf was also the town guard and when he transformed the griffins knew they could attack the town with impunity.

he was the only person on the island who wasn't insufferable.
>>
>>54277987

A Duergar who was raised among a cadre of monks after a conflict with the denizens of the Underdark. He searches the realm to find which clan he descended from, using his powers to do good.
>>
>>54277829
Played an AL one shot with a bunch of goons who tried using shitty house rules and didn't know the rules about their own abilities( the barb cried about not being able to reckless attack on OAs)
Was fun for me though. Good role play moments like
Warlock: please don't hit the oozes with swords
Me: I'm sorry what was that? I heard something something hit the oozes with swords
(It was a rapier, don't worry)
>>
>>54278043

I mean go for it and use it if you and your players want. I don't think there's anything wrong with homebrew rules that serve to power up your players if that's the kind of campaign you and them both want, and none of them feel left behind.
>>
>>54277987
He was a young soldier that ambushed a group of Paladins in the underdark, the Paladins cut them down but he was still alive so they healed him.

Shocked by their kindness and knowing that he wouldn't be able to return home after that, he asked to leave the Underdark with them.

They took him to a nearby church dedicated to Illmater, where he took on the role of a Acolyte performing basic services and so forth to make up for everything. Eventually he asked if he could train with Illmater's Monks because the quiet life was stifling.

It was hard for him to train, because the Sunlight was near blinding and he wasn't allowed any slack. Eventually though he accepted the pain and used it to fuel his Monk powers, eventually his dedication to the blinding sun gave him the ability to channel it's powers through himself.

Now he's left the Church, and roams trying to help the wounded and bring light to the darkest races.
>>
>>54278044
do you even know what a vampire is
where they come from?
do your research, idiot
>>
>>54277829
Half the players canceled and the remaining people watched youtube videos
>>
About to start a 5th level adventure. I wanna fuck with my DM a bit. What's the most broken character I could make?
>>
>>54278208
remember to cut up and down, not side to side
>>
>>54277829
Halfling nearly got eaten by a table. The warlock blew up the enchanted key we were trying to catch. Party still wants to use the haunted mansion as their new guild hall.
>>
>>54278208
Fuck off.
>>
>>54278208
Really mess with his head: Create a fun character you enjoy, with a decent amount of thought put into backstory, and play it fitting to the tone and themes of the game.
>>
>>54277829
Yet another session of pointless wandering around in a completely abandoned city because the de facto leader of the party is stubborn and doesn't value anyone else's opinion.
>>
>>54278049
But did your players suspect? Did they want to kill him?
>>54277919
bump
>>
>>54278208
A wizard with 6 int.
>>
>>54278246
I already made one of those, I just want to mess with him for part of the first session by pretending I made a broken-ass character.
>>
Anyone familiar with astrologian from realm reborn?
Any idea how to build one in 5e without homebrew? If using UA, I'd rather not multiclass.

I felt like arcana cleric could maybe work... Maybe cleric of ioun?
>>
>>54277829
Running Sunless Citadel for my parents + brother. They had fought the goblins and got fucked by overwhelming numbers, so they got thrown in jail. The druid (my brother) wildshaped into a rat, escaped, got help from the kobolds, and freed the rest of the group (and then they went back for round two with the goblins and won).

Is wildshape the most broken ability in the game?
>>
>>54278329
From levels 2-19 wildshape is just fine. At level 20 it's stupid.
>>
>>54277939
>Also, there's a free PDF on reddit called the Compendium of Forgotten Secrets

Not that guy, but thank you for mentioning this. Thank you so much. I've just now found about this. It's incredible.
>>
>>54278329
>Is wildshape the most broken ability in the game?
Yes, combat aside it gives a fuck ton of utility no one can really match.

Don't even need stealth checks with it, just have the land druid turn into a spider and hide on the Rogue.
>>
>>54277829
I had them fight an enemy druid that started off with an entangle spell.

They somehow rolled less than 10 for the next 10 rounds and it was a TPK. Luckily it was a one-off, so it was all good.
Sometimes plants are too strong.
>>
>>54278208
There are a bunch that abuse poorly worded things, but the DM is likely to say 'no, that's bullshit, fuck you'

The best you can do is roll a moon druid and be happy you're tanky or something. Especially if rolling for stats and you get bad stats.
>>
How are Wizards/Magic users imprisoned in your world?

Anti magic fields? Dimeritium bracelets? Magic nullifying rape guards?

Really how does any Wizard get punished if they can just Dimension Door away from the guards.
>>
>>54278329
>Is wildshape the most broken ability in the game?
Sort of?

Put a moon druid in the hands of a powergamey, spotlight-hogging player and you end up with a lot of other unhappy players because the druid won't let anyone else do anything.
>>
>>54278363
Tear out their tongues and cut off their hands.
>>
>>54278363
Yeah nigga. Anti magic fields with the resident abjuration specialist standing at the ready.
But here's the thing. In my setting, wizards are either mostly good-boys keeping to their studies and helping the world. Or fucking psychos with no sense of right and wrong. Wizards are also very hard to catch, so there aren't many imprisoned. And most of my PCs aren't about to try and bring in the guy throwing fireballs at them for ringing his doorbell.
>>
>>54278363
Mouth gagged.
Hands wrapped in heavy cloths to the point that they cannot move their fingers.
Material components and focuses kept far away.
Always kept at a level of not-enough-rest-to-regain-spell-slots.
>>
>>54278363
The fact there's an anti-magic warded prison in a low level Drow camp in the beginning of OotA implies it's not that hard for fairly well off societies to have those.

I imagine each major city would have at least on prison cell with an anti-magic field in place.

Also if you don't then you're probably in a place uncivilised enough to either kill you or cut out your tongue and take your hands. Life's kinda brutal in little towns.
>>
>>54278383
>tear out their tongues
This is what the main bad guy does in my games. Even if they're not magic users. There's just a whole lot less you're able to do if you're forced to live without your tongue. And most abuse-able spells require V.
>>
>>54278362
My group have all been friends since middle school. We have over 15 years of fucking with each other and messing around, and the one who's DMing this time very much follows the rule of cool and is pretty lax with stuff. I'm just trying to make a build that'll make him freak out a little before revealing it's a prank so that we can all have a laugh.
>>
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>>54278405
Just play a Mystic anon. At level 5 you can grow wings and fly at will for an hour or become a fish, deal 2d10 INT damage every turn, deal 5d8 physic damage with NO save or roll to hit. Whilst passively allowing your allies to move half their movement each turn.

You can even give them an entire free turn with mantle of command.
>>
>>54278405
Nuclear druid still kinda functions at level 5 so I suppose that's sort of a thing.

Netfighting kinda works but it still doesn't go up to prank material.

Pretty much all the most abusive builds aren't even good prank material.

It's 5e, after all, not 3.5e

The most broken stuff is only at the highest level with stuff like making dragon armies for free.
>>
>>54278422
>You can even give them an entire free turn with mantle of command.
By what reading of Mantle of Command are you accomplishing that?
>>
>>54277829
My group's bard got arrested for the second time in less than 2 days, the party lost a combined 850 GP on a betting match and almost TPKed against 13 Gnolls.

Overall it was a pretty good session!
>>
>>54278488
Honestly it was an exaggeration to highlight a broken character class for anon.

>Command to Strike (3psi).As an action, choose one ally you can see within 60 feet of you. That ally can use their reaction to immediately take the Attack action. You choose the targets
>Overwhelming Attack (7psi).As an action,
choose up to five allies you can see within 60 feet of you. Each of those allies can use their reaction to take the Attack action. You choose the targets of the attacks
.
At level 3 and 9 respectively. An attack action is their multiattack, obviously they can't move (except with your passive) but your melee will still love you for it whilst you stand 60ft back zapping shit.
>>
>>54278422
>>54278437
Thanks, I'll try playing around with these and see what some of my friends think.
>>
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Why aren't you running an Eberron campaign yet?
>>
>>54278536
Ah, another person who thinks Mantle of Command is broken because they didn't read the rules.

Extra Attack explicitly, unambiguously, unerringly, only works on your own turn. When you take the Attack action off of your own turn, for any reason, you do not benefit from Extra Attack. Period.

Glad I could clear this up! You should check out the PHB some time.
>>
>>54278554

I actually don't know much about Eberron as a setting. Could you explain what makes it so attractive?
>>
>>54278536
>>54278563 is right. Those are written that way to allow shoving and grappling, not Extra Attack.
>>
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>>54278563
Nice opinion.
>>
Warlocks are way cooler than I previously thought.

I must... think more on this...
>>
How would you build a Mastermind Rogue? Their feature seem underwhelming and competing with their cunning action.
>>
>>54278571
Take all the best high-heroic bullshit of pulp fiction (combat on planes and trains and ships, crossing vast distances and diving into ancient ruins, dealing with the consequences of recent war, fighting against evil not!Nazis in those ancient ruins) and combine them with a setting rife with intrigue from a billion and one Illuminati-esque groups conspiring in the background, with industrialized magic setting the stage for a fresh take on a D&D world.
>>
>>54278554
What little I know of the setting gives it a very high "magi-tech" feel which isn't really what I want in a campaign setting. I much prefer low-tech settings.
>>
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Honestly, what do you guys like about 5E? What do you find so good about it? It's an inherently shitty system imo. Whenever I'm in the mood to play fantasy I just run it in Mekton Zeta because it's a far superior and more versatile system, not to mention the art is way better. Plus if you run Mekton Zeta with Mekton Zeta Plus it gives you even more options to do whatever the fuck you could ever want to do.
Like what pluses does 5E have over Mekton Zeta? Be honest with yourself. Have you even played Mekton Zeta? Or are you still a wee little WoTC babby?
>>
>>54278629
>Like what pluses does 5E have over Mekton Zeta?
Players and content.
>>
>>54278578
Not him, but you could check the text before posting anon. That's why extra attack doen't work with ready action.

Actually, let me do that for you.
> Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
> whenever you take the Attack action on your turn.
> ON YOUR TURN
>>
>>54278616
This is basically why.
You can't just "pick up and go" with Eberron.

Even Forgotten Realms is easier to get into.
>>
Hey guys, just made my first Mystic tonight and I'm a little confused about the disciplines.

It says level 1 gets 1 discipline, but you also pick 2 additional disciplines at level 1 of your mystic order.

So basically, do you have 3 disciplines at level 1, or am I totally fucking this up?
>>
>>54278554
I am.
>>
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>>54278644
I come here to enlighten people who are obviously new enough to the hobby to indulge in something as filthy as 5E and you mock me with an image of a sweaty, bald freak? What do you have to say for youself?
>>
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>>54278670
>What do you have to say for youself?
>>
>>54278610
You sit back and you help as a bonus action, then ranged attack as your action.
>>
>>54278629
Huh, you migrated over from the Paizo board to here.

Well, I like 5e because it's simple, fun, and pretty customizable.
>>
I'm a level 4 Moon Druid and my friend is a Hill Dwarf Bear Totem Barbarian, would it be good for him to take mounted combatant as a feat and use my beast forms as a mount?
>>
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>>54278657
Implying that isn't just fluff, implying readying an action isn't still your turn.

Implying on your turn isn't just covering aoo.

>Mantle of command
>You use your reaction to make the attack action
>The attack action
>ATTACK
The most common action to take in combat is the Attack action, whether you are swinging a sword, firing an arrow fram a bow, or brawling with your fists.With this action, you make one melee or ranged attack. See the "Making an Attack" section for the rules that govern attacks. Certain features, such as the Extra Attack feature of the fighter, allow you to make more than one attack with this action.
>ALLOW YOU TO MAKE MORE THAN ONE ATTACK WITH THIS ACTION
>>
>>54278682
>pretty customizable.
Is this a joke? Clearly you don't know the meaning of the word "customizable". Using Mekton Zeta Plus I can build a Mobile Suit from the ground up, using any frame, weapon, sensors, etc. I could ever want. What can you customize in 5E? The shininess of your favorite sword? What is wrong with you?
>>
Making a Triton Paladin. Lawful good, probably oath of ancients or maybe devotion. Is it better to go strength based with polearm master and gwf, or do a 1 level dip into warlock for hexblade so I can sword and board with charisma?
>>
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>>54278690
>wording doesn't mean anything because I say it doesn't
>specific over general doesn't mean anything because I say it doesn't
You expect me to eat this?
>>
>>54278690
> He doesn't know how turn work
>>
>>54278666
>It says I got 1 + 2, does it equals 3?
You're losing your sharpness, devil.
>>
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>>54278208
>>
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>>54278710
>>54278657
>>54278563
Its pretty simple. The ability allows you to take the attack ACTION. Note the word action. It doesn't say make an attack.

This is the fundamental difference between the two. The attack ACTION allows you to use extraattack. Making an attack doesn't. It's fairly simple.

Is it a mistake with wording on behalf of wotc? Probably. But as its written thats how it works.
>>
>>54278629
>>54278670
>1994
>>
>>54278688

Are you both willing to work together so closely for your engagements?
>>
>>54278363
Alongside the standard 100 floors of the wizards guild super tower, it has an additional 100 sub levels for the more dubious or secretive shit, two such levels bound in to one being a prison complex for real code breakers, you don't go down there unless you did some really shitty stuff like start a cult or attempt to off one of the higher ups. Anti mages with sciences and hold persons readied up for whenever, and for the really resistant ones they have shield golem guards, muzzles and special hand bindings that are more are less crane game claws that allow super limited dexterity. The only thing worse is trying to head even further down the subfloors to see what makes the guild tick, and finding out super classified shit just nets you a trial-less, on the spot one way ticket to carceri.
>>
>>54278730
Why fix what isn't broken? It's a hidden gem only used by true patricians.
>>
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>>54278729
The Attack action allows you to grapple or shove, which plain ad-hoc attacks don't allow. Extra Attack still specifies on your turn. Please learn to read before posting again.
>>
>>54278700
Anon I can't help but read your voice in a stereotypical salesman's pitch.
>>
>>54278747
I can't buy a new hardback copy of MZ anywhere from the looks of it.
>>
>>54278736
Yes. We're normally side-by-side, with our casters in the back and the rogue sneak attacking.
>>
>>54278778
I got mine used on eBay in softcover. You do what you have to do.
>>
I've got a question about the Dwarf resilience feat from UA. It says that:
>Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).
Now, from my understanding it just means that you can heal from doing the action, not actually succeeding. That seems kind of overpowered to me. Couldn't a Barbarian, for instance, Frenzy Rage and simultaneously attack and dodge every turn, dealing damage and healing up to 17 hitpoints every turn?
>>
>>54278809
Up until they run out of hit die for the day, yeah.
>>
>>54278809
Yeah, for a number of turns as you have Hit Dice.

Really though you're losing like 4d6+6+4 damage each turn to do so, and killing an enemy will always be better then regaining some HP you don't need. It's good on Barbarians though, because they don't need short rests even more with that in place.
>>
>>54278797
I only play rpgs that have hardcover physical copies.
>>
>>54278825
>>54278841
I'm crunching some number here, but couldn't you make a high DEX and high CON dwarf barbarian with this feat, trading damage for nigh unkillability because your AC will be high and you can heal whenever you do get hit? That seems like it might be a fun way to play Barbarian, just wade into combat and matrix the shit out of enemies while your allies pick them off from a distance.
>>
>>54278873
Why wouldn't they just ignore you and walk past your little to no damage to kill your allies?

Tanks don't work in ttrpgs unless people have a reason to keep hitting you.
>>
>>54278873
Or just play a Zealot Barbarian.

Or do both. Don't burn a hit die until your rage ends because as long as you end rage with over 0 hp you don't drop dead.
>>
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>It's another UA shit is incomplete playtest material and may not be worded 100% perfectly episode
>>
>>54278887
You just have to talk a LOT of shit in combat.
>>
How does it make sense that arcane recovery is equally or more effective than using sorcerer points to obtain more spells per day, when the sorcerer has a worse list and less spells and has to use those points on metamagic to be worthwhile vs wizard
>>
>>54278899
Arcane Recovery is just for recovering slots, while Metamagic can be used for this but also for other purposes. So, just because of it's versatility, Metamagic is better than Arcane Recovery.
But the Sorcerer loses in every other field. Tough luck pal.
>>
>>54278898
If you're DM doesn't play enemies like people, then yeah it's probably a fun way to do it.

99% of the time though, you've secraficed the majority of your damage in order to be hard to kill with no reason for anyone to hit you.

A good example of a tanky character would be a Knight Fighter with Protection fighting style. If people leave his reach he can super attack them, anyone he hits gets disadvantage on targeting his allies and if they attack an ally while near him he can give the attack isadvantage is it didn't already.
>>
>>54278887
Because most enemies shouldn't have that thought process in-game.
>>
>>54278809

Alternatively, you could just use the level 6 battlerager feat and give yourself an endless supply of temp HP.
>>
>>54278899
Sorcerer's value lies not in casting more spells, but casting them more effectively.

Also damage.

You should never turn your SPs into spell slots that's a horrible use for them.
>>
>>54277829
We tried to capture a bear and got our shit pushed in.
Our ranger kept on trying to lasso it so we had to keep pulling him out.
Eventually our Dragonborn Paladin suplexed it to death, much to the frustration of our Ranger.
Said Ranger decided to steal everyone's gold while we were asleep and pissed in all the waterskins.
>>
>>54278720
The wording in the UA implies I shouldn't have more than 1 at level 1 no matter what, but apparently I should have 3 disciplines at level 1? That seems pretty OP.
>>
>>54278944
>>54278956
Why not just make it a Wisdom-saving throw with a kinda low DC, where if they notice the dwarf riverdancing in the middle of the group is only slapping them and insulting their mothers while some assholes 60 feet away are lobbing spells then they can disengage to fight the real threats, but anyone who fails it stays in combat getting their shit slapped?
>>
>>54278943
Except nothing is more versatile than a wizard, who can cast more spells and more different types of spells

>>54278967
>but casting them more effectively.
Yeah like, when you use haste twice in one turn and then run out of points for the entire day

Or when you cast a damage spell and then throw out a cantrip at the same time, and still do less damage than a paladin or warlock or a martial with feats
>>
>>54278944
The thing is, all those benefits are abstractions and most people (let alone irrational beasts and monsters who may just want to see blood and heads rolling) aren't going to coldly acknowledge "this guy can't effectively keep me from targeting the wizard, and the wizard's magic is not as effective if I get in close quarters" while in the middle of combat. It makes sense for an assassin, and perhaps not particularly so for Billy Pumpkinfarmer the 8 int pikeman who's in the first real battle of his life
>>
>>54278997
1 from your class, then every subclass except soulknife gives another 2. Enjoy your ride.

>>54279015
Are you fucking illiterate, nigger? That's exactly what I fucking said. "Except" your ass.
>>
>>54278343
There's a cleric one coming out by the same guy under a different username. He did a Metal Domain most recently, and there's already over a dozen others if I'm thinking right.
>>
What's your favorite multiclass?
>>
>>54278554
I am. Unfortunately the players opted for an inquisitives campaign. I've got little experience with mystery stories, the players are really bad at it, and most of the game winds up being non-combat. All in all, wrong crowd and wrong system, but the setting is fun.
>>
>>54279008
It really depends.

Against a bunch of wolves or something? Sure they'll likely hit the guy near them before eventually running away.

Against some bandits? Well as soon as one gets hit by an arrow some are going to go deal with that, one or two will probably stay fighting him though.

Against an intelligent human, a Wizard or something like a Dragon? They're going to kill the people hitting them hard first.

>>54279022
Yes and in a game of heroic fantasy you fight Billy the Pikeman until about level 5. This would take a minimum of level 4 and still not even really be that tanky at that point, by the time the idea works you're going to be dealing with much bigger threats then your average pub brawl.
>>
>>54279028
fug thats OP, thanks tho
>>
>>54279015
>Yeah like, when you use haste twice in one turn and then run out of points for the entire day

You have 5 SP at 5th, don't be a baby.

>Or when you cast a damage spell and then throw out a cantrip at the same time, and still do less damage than a paladin or warlock or a martial with feats

Draconic Sorcerer has better DPR than Warlock past level 6, and while little compares to a paladin going full burst, Sorcs have competitive damage with martials.
>>
>>54278363
Gnomes. Professional gnome soldiers, selectively bred gnome hordes to fill ranks, gnomes slapped onto shields. Need a mage killed? Call a gnome.
>>
>>54279051
I'm a fan of Rogue/Paladin for Sneak Attack Smites and Barbarian/Fighter for crazy crits.
>>
>>54278578

>"Waaaaaaaaaaah"
>>
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Here's an idea I have
> Setting is cyberpunk world
> Built ontop of some old city (under dark equivalent)
> Police and gangs constantly warring
> Players can choose between becoming the Untouchables, gangsters, or go Madbull 34 or whatever the fuck they want
> As it turns out police and gangs are infiltrated by mindflayers
hows that
>>
>>54277829
we completed OotA.
>>
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>>54278944
>>54278887
>When my fighter is excited he has 27 AC with Shield
>When enemies just ignore him and go after the things that hit them the hardest
>>
I'm a level 3 Land Druid and wondering, is it worth it for me to ever use Wildshape forms in combat?

I know I'm not Moon, but for the next few levels casting a Concentration spell and then turning into a Giant Spider or something seems better then spamming Shillelagh attacks.

I like the idea of being Moon and could change... but the rest of my party is Martials so I kinda feel like that a dumb idea.
>>
>>54277919
I have a neutral vampire who's willing to help players if they help him save the spirit of his lover. There's a few ways it can go down. He's not evil. He allows refugees to stay outside his tower under the protection of his Blood Golems. But the players might not know he's a decent guy and try to kill him. I introduce the players to his son who is being held captive by some evil circus freaks.
>>
>>54279400
If you're non-Moon, then using your wildshape for combat will pretty much be for low-levels since the CR bumps don't keep pace with the level of baddies you'll be fighting.
>>
If you were going to play as a chef, how would you do it? Class? Feats? Background? Items?
>>
>>54279318
"pls respond"
>>
>>54279508
Fighter with proficiency in Artisan's Tools (Cooking).

Maybe Rogue for Expertise if I wanted to be a really good chef.
>>
>>54279508
There is a Gourmand feat in UA (https://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf), but it might not be the best use of an ASI. If we're sticking with existing backgrounds, I'd do Guild Artisan and make it some sort of culinary guild.
>>
>>54279306
Did you guys got to assume the demon lords's sheets and fight between yourselves? Seems pretty rad, desu.

>>54279518
I'm pretty sure you can't expertise tools beyond thieve's tools.
>>
>>54279518
>Maybe Rogue for Expertise if I wanted to be a really good chef
Aside from the fact you can't take Expertise in Cooking Tools, sure.

>>54279508
Anyone with the Gourmand feat. Seriously that easy.

Unless you're one of those people who think that a character being a chef means everything about the character must involve being a chef in someway.

If you are then you need to seriously consider where you went wrong.
>>
>>54279539
>everything about the character must involve being a chef in someway

yeah gordon ramsay is a real faggot
>>
>>54278629
>>54278670
I played Mekton Zeta for literally years.

>superior
>art is way better

HAHAHAHAHAHAHAHA
>>
>>54279508
I made mine a ranger. His job in the tribe was originally as part of the hunting party, but he ended up prefering to stay back home and cook. The elders thought him a bit touched, but couldn't argue that his spiced goat shank could make a grown man cry, so they let it go.

I currently have an ogre chef as an NPC in my ongoing game. His name is Cooky, he is 8 feet tall, hundreds of pounds, and loves making delicate baked goods. He also occasionally grabs the corpses of sentient enemies that the party fells. They tend to let that go, cause his scones are life changing, and he can cook up meals that offer temporary buffs if you procure the right ingredients. I sometimes have my nephew draw pictures of Cooky with an oversized crayon to handout to players.
>>
Does the "Volo's" pdf work for anyone? Whenever I open it, the pages are entirely black
>>
Can somebody explain to me how Moon druid wildshape works? I'm dumb.
>>
>>54279756

Works perfectly for me.
>>
>>54279756
Yes.
>>
>>54279756
Double check with a second pdf reader. Otherwise, may need to redownload .
>>
I'm playing a Land Druid and want to kinda hang around in melee as much as possible. Be a Nature Warrior style thing. Obviously I'll use Shillelagh, but I'm wondering what's a better option to keep my damage up.

I could go for PAM to get another 1d4+WIS and a good chance of getting a 1d8+WIS hit in, or I could go Magic Initiate Wizard for BB/GFB and Find Familiar.

I have a feeling PAM would do more damage because I'll likely be getting a Magical Quarterstaff down the line... but the Spider familiar would be cool to have.
>>
>>54279756
I get an "insufficient data for an image" message
>>
>>54279890
md5 checksum of Volo's on the trove is 33cab8ecbb2245217eaf6ea7d0b15867
If that doesn't match, redownload. If it does match, your computer is fucked. If you don't know what "md5" means or how to calculate an md5 checksum, install gentoo.
>>
>>54279922
>If that doesn't match, redownload
I already downloaded four or five times, and it only happens with adobe reader, when I open it on Chrome it works
>>
I hate you all and hope your character dies in the next big battle.
>>
>>54280085
If I had a group or a character I'd be scared.
>>
>>54280085
I hope he does, too. I went for something new and found out I hate it, so I'm gonna go back to the old tried and true when this character bites it.
>>
>>54280085
hey now, I have at least one session before the group curse kicks in and someone dies
>>
>>54280085
I will never die
>>
>>54280107
I hope that changes.

I wanted a character in my party to die, but the player quit last week. Death to all CN Warlocks.
>>
>>54280085
I kinda hope so too. I've got like a dozen character concepts I want to try out.
>>
>>54279760
You use your Bonus Action (can also use your Action) to turn into a beast-type creature.

CR 1 at level 2
CR 2 at level 6
CR 3 at level 9 and so on

You keep your mental stats (INT, WIS, CHA) the rest are the beast's.

When you drop to zero hp you revert back to your normal form. Damage dealt past 0 carries over.
>>
>>54280122
>CN
You could've stopped there.
>>
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>>54280158
Thanks anonymous.
>>
>>54280172
Is there a valid reason to play CN other than "I don't give a shit about plot and just want to murderhobo"?
>>
>>54280217
So that you're not constrained by things like "evidence", or "due process"
>>
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>You thought Moonbeam was a circle with a diameter of 5ft. for some reason
>DM points out it's effectively a 10x10ft. square

Well fuck. This spell just went from pretty good to fucking amazing in my eyes.
>>
>>54278690
>>54278729
The point is it isn't your turn. Extra attack only trigger in your turn.

You can take action outside of your turn via reaction, which is the case in this situation. But it still doesn't make that your turn.
>>
>>54278729
>>54278690
http://www.sageadvice.eu/2015/01/24/extra-attack-ready/

http://www.sageadvice.eu/2015/06/10/ready-extra-attack/

> B..but it's fluff text!! I obviously know about the game more than the designer himself!!! WAHHHH
>>
>>54280217

I'd never pick it over true neutral, but it's still a decent "I'll basically ignore my alignment and do whatever the fuck I think is a good idea in any situation that comes up, thanks" alignment.
>>
>>54280217

Yes, there is but it rarely comes up. In systems where alignment = personality essentially anyone who worships change or experimentation for its own sake regardless of consequences is a true CN.

In systems where it's team-based it's possible to be on Team Chaos and not care about Good or Evil.

Frankly, I think that CN is actually poorly suited to most Murderhoboing and really just gets the rep it does because people perceive it as being as close to Evil as you can get in a game where Evil is banned.
>>
>>54280085

i probably wouldn't mind, i have like four different flavors of mystic i'd like to play
>>
>>54280340
Oh wait it's actually 10*10 (4 square). You're right.
>>
What instrument fits a dwarf skald? Anything special or just go with basic lute / drum or whatever?
>>
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>>54280085
>When the DM just throws down a bunch of new character sheets at the start of a session
>"Just in case heh.."
>>
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>>54280289
>When an entire website was set up to index all the corrections the designer have had to make because their QA was shoddy at best
>>
You can't ready actions outside of combat, right?

I'm tired of people going I READY AN ATTACK to try and get a pseudo-surprise round.
>>
>>54277829
we started at 1130pm took a hour leveling up and buying gear and then killed another 45 minutes waiting for the rest of our group to show up. We then took 2 hours to do 5 rounds of combat. I know 8 people is a large group, but goddamn it's frustrating waiting 2 weeks to get 30 seconds of combat in. I'm getting frustrated with my DM. There's only me and another guy that even attempts anything besides roll playing and our DM is babying us so there's no sense of danger. I was excited when our one encounter of the night was a gorgon because I thought there might actually be some danger, but he didn't even attempt to try to petrify anyone.
>>
>>54280482
>he didn't even attempt to try to petrify anyone.
Then why bother making a fucking gorgon
>>
>tfw technically you can conjure barrage with a net but not a thrown sword
>>
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>>54278049
sounds like this game
>>
>>54280459
No you cannot.
You can say "I draw/ready my weapon/knock an arrow" or whatever, but it's fluff and nothing else, except for the weapon-drawing thing.
>>
>>54280498
>when I say go, be ready to throw
>>
>>54280498
>The monsters see you, roll ini-
>I SURPRISE ATTACK! 19! 12 damage!
>>
>>54280508
Thank FUCK,

This ranger in our group is CONSTANTLY shouting that he should get a free shot before initiative is rolled.
>>
>>54277829
I handed my players a magic item from sunless citadel without realizing it might be broken as fuck especially for their level


Speaking of sunless citadel. Shatterspike, a +1 longsword with the ability to automatically crit when hitting objects also seems very strong for 2-3, and since I realized it before I actually gave item out this time i guess i can ask

How would I go about balancing this weapon to fit level 2-3? Seems like you shouldn't be running into this type of weapon until at least level 5. Just take off the +1?
>>
>>54280459
Next time they try that shit, just say "well the goblins readied an attack too. let's roll to see who gets to use their readied attack first"
>>
>>54280508
>>54280532
I would give characters that are very prepared for an incoming fight a bonus to initiative so at least they get to have the first move in combat, unless the enemy was equally ready, the players should probably go first.
>>
>>54280542
It's fine. If they got through Sunless all the way, they deserve it.
>>
>>54280542
How is critting objects broken? Are they really clever with fighting with the environment or something?
>>
>>54280528
>>54280532
Yeah, you only get surprise if you succeed your hide check against passive or active perception depending on how aware of your presence the enemy is. It's why Assassin sucks.
>>
>>54280495
I have no idea. I was the only player that knew what it was because I read the monster manual 15 years ago, so I was excited to finally get to fight one. It sucks too because our barbarian was blessed and had bardic inspiration, so she would've had a good chance to save against the petrify, but it never happened. Good news is we had to end the game so hopefully next week it happens. It would suck for anyone that gets petrified because we have nothing to fix it at the moment, but you're right why have that enemy if you're not going to let it do it's thing.
>>
>>54280566
Hand it off to the Barb, never have trouble with a locked door or wall ever again.
>>
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Just found this Rogue Archetype, what do you guys think about it?
>>
>>54280617
If a door that could be broken down with a crit is going to ruin your game you could probably just put a better door there.
>>
>>54277829
One of my players investigated the house he grew up in, which is on an island where it shouldn't be, containing a very alive mentor who should be dead. It's a gaslight campaign - things change without me highlighting it because the party's memories are being affected. They nearly lost their shit the first time-

>you wake up in your base. The sun is streaming through the cracks in the wooden panels across the broken windows. You can smell a hint of baking on the breeze from the west.
>we go outside and head to the lake.
>Sure! Nearby, you can hear the sounds of people in Hackdirt waking up and going about their daily routine. On the water, insects skim and skip.
>...Wait, what's Hackdirt? Was that always there?
>Yeah, look, here's the map. Here it is!

Then the party went to the Fey Woods and got annoyed by making deals with Fey, then went on some small side quests to recover a body, to defeat a tower called up by someone's dreams, destroy an engine that was supposed to move water but instead summoned an endless stream of imps, and investigate a politically charged murder.
>>
>>54280459
You kinda can. But that's translate into "I'm using ready action on my first turn of combat and won't do anything until the enemy move to attack x".
>>
>>54280620
Reddit's IrishBandit usually does decent work and this fall pretty much in line. It basically turns your Rogue from utility/melee into a support character.

Nothing really unfair about it compared to a Life Cleric, I'd even call it a little under powered since it needs to spend gold on healer kits.

I find most parties rarely use hit dice for recovery anyways.
>>
>>54277919
There was one in a campaign I played in. He was named Sebastian LeCroix but was an entirely different character. He helped us out, but we were going to betray him and steal everything he had, me because my character needed it and was neutral evil, and the others because mine persuaded them that he was trying to build an army of vampires in a very weakened political climate and that he was dangerous (arguably true).

Sadly we ditched out of the campaign before doing any of it, because the DM was the worst person I've ever had to personally, consistently deal with.
>>
>>54277829
My players are just going through a dungeon. One of them ran across an unstable bridge and fell into a river. Everyone jumped in after him and they all got swept into an alligator pit.

Combat takes such a long time I wish it wasn't such a large % of session time. But I don't know how I can get it lower with it still feel like combat.
>>
>>54280620
Honestly I'd just be a Thief with the Healer and Medic feats. It's not unbalanced or anything, but the Thief with those feats is just better without resorting to homebrew.
>>
>>54280358

Bagpipes
>>
>>54277829
I spend all my spell slots saving NPC lives.
>>
>>54278284
Are you black?
>>
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Homebrewed a bunch of elemental gems

>Add +1d10 for 1 round as bonus action when put in a weapon
>Gain resistance for 1 round as reaction when put in armor
>20 ft explosion, 6d10 damage when thrown, Dex save DC 15 to half.

Wat do?
>>
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What races should one include in an asian styled game?
>>
>>54280873
Are they all single use?
Also do the weapon ones give +1d10 damage?
>>
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>>54280898
They are infinite use.
+1d10 elemental damage yes

The intent is to replace Frost Brand and Flame Tongue
>>
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>>54280085
>>
So I got a Gulthias Staff on my CoS game.

>Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon.

Does this apply to modifier damage? How about spell buffs like Divine Favor?
>>
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>>54280897
Classic Tengu
>>
>>54280906
Well they eat up a lot of your actions. The armor one would just be a weaker version of Armor of Resistance, except I guess you're supposed to be able to swap the gems out on the fly?
>>
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What's the best way for an 11th level wizard to lift and move an object that weighs 4000 pounds and has a 20 foot diameter?
>>
>>54280873
What's the rarity? Does it require attunement?
>+1d10 as a bonus action for 1 round
So fighters love this, it's pretty good and can it be put on anything like a magic weapon?
>Gain resistance for 1 round as a reaction when put in armor.
This could work, again does this stack with magic items?
>20 Ft explosion, 6d10 damage when thrown, DC:15 dex for half.
20 ft. explosion that does what? Is it a radius? Sphere? Cone? 6d10 damage when thrown, the Gem or the weapon?
>>
>>54280954
Eating up bonus actions is kinda how i justify the increased damage compared to Frost Brand and Flame Tongue.
You'd need some jeweler's tools to swap em and like half an hour; not exactly pop n swap mid combat.
You can stack a bunch o gems in an item though, so you can have a weaker Armor of Resistance to more than one type.
>>
Anytime my dm asks my Cleric to make a knowledge religion check I always feel bad. I didn't take the proficiency since I thought medicine and insight would have been a lot more reliable since they're wisdom based skills. Pretty much have to rely on the wizard for it.
>>
>>54280873
>When thrown

Does this mean when the gem is shattered or simply the act of tossing it will get it activate? Is there a timer on throwing it if this the case?

I'm going to guess it happens when the gem shatters, in which case you could set traps with them or create some kind of energy transference with a wall of force cylinder. How much energy do these things put out when they explode? Is it worse than gunpowder in terms of power to weight? Does it emit a lot of light or noise when it explodes? Is the explosion fiery, concussive, or maybe an implosion?

The first 2 options are mostly useless.
>>
>>54280970
>What's the rarity? Does it require attunement?
Does not require attunement. Rarity is bout "uncommon" to "rare"
>So fighters love this, it's pretty good and can it be put on anything like a magic weapon?
Stacks very well with action surge yes.
>20 ft. explosion that does what?
Sphere, either then gem or the weapon. If the gem is shattered in any way it explodes, including if the user happens to break it somehow

Been toying with allowing the PCs to add more gems to their weapons at the cost of introducing a misfire score (+1 per new gem). If they ever roll under that score it goes boom.
>>
>>54280998
>When Thrown
Should really be "When Cracked/Shattered"
Gunpowder bag does 20d6 IIRC, which is higher than 6d10. Emits an elemental effect corresponding to the gem's color (i.e. ruby for fire, opal for cold, emerald for poison, etc)
>>
>>54277829
We slaughtered a warehouse full of cronies working for an evil noble family. Our Neutral war cleric sponsored an orphanage and told the headmistress to send any children to our guild hall whenever they come of age for an 'evaluation' so they can work for us, our CG orc barbarian got snu-snu and our NE necromancer became a teacher at said orphanage.
>>
>>54281012
>Hogwarts origin story
>>
>>54277829
My group ambushed a vampire. They used bags of holding to collapse the town's square into an underground river with bag of holding trick. They succeeded, but with that they've collapsed an ancient magic monument too. The monument may have beeen an ancient human's ship shield generator. The town was annihilated. They have managed to escape.
>>
>>54280961
Enlarge/reduce and telekinesis or levitate.
>>
What does /tg/ thing of Phoenix Sorc1/Lore Master2/Light Warlock 17 as a meme nova build?

>Turn on Phoenix aura and get +CHA to fire damage
>Get +CHA on Fire/Radiant damage from Radiant Soul
>Get +CHA on Eldritch Blast from invocation.
>Turn every spell into fire damage with Spell Secrets.
>>
>>54280999
>Does it stack with a magic item?
>Fighters love it
It's not the action surge part it's the extra attack part that's worrying, fighters use their bonus action to grant them some extra damage this grants them a lot more than they normally would get. 1d10 for every hit. Once again not sure if it stacks with already existing magic items, or if they make non-magic item magic.

>20 ft. explosion
So this is one-time use then? You strap it to a weapon like a dagger/javelin and throw it, and they both blow up? Sure this is fine.
>>
Tg I need your arm chair DMing

a player of mine starting Curse of Strahd wants to do a Winged Tiefling and obviously I can't let her fly at will at level 1.

She has however something very persuasive Role-play argument for the wings, and honestly, batwings to the bat lord appeals to me so how do we make this work for me?
How do I give her a wings based racial feature compared to infernal legacy but not as broken as flight? (especially on a ranger like her)
>>
>>54281089
>extra attack
yeah it does stack with that (4d10 for a bonus action is pretty scary).
>stacking with magic items
In certain cases it would; I'm basically replacing a bunch of magic items as normal items with gem sockets. If a PC wanted to add a socket to a magic item s/he could certainly try, but would have to risk breaking the item to do it
>>
>>54281095
>and obviously I can't let her fly at will at level 1

Why not?
>>
>>54281063
On second thought, the problem with this solution is that it requires two spells with concentration.
Tenser's floating disk might work as the 4000 lbs object would become exactly 500 with the reduce spell, but you would still need to lift it on the disk. But once made smaller it would be possible to teleport it.
Or just have two or three other party members help carry it after reducing it's weight. Total of 33 STR would be required to carry it after that.
>>
>>54281009
How much does a gunpowder bag weigh vs one of these gems?
Are there larger gems that do more damage or are they all generally the same?
Does Sapphire then explode with water? The force needed to do 6d10 in water damage is clearly very strong.
Could you perhaps attach these gems to arrows or ballista bolts? Maybe catapult loads?
Do the gems explode regardless of how they're broken?
Would being melted by acid cause one to explode?
Maybe give them the ol' grease + ruby gem combo?
>>
>>54280961
A combination of Create Undead and Animate Dead.
>>
>>54281095
Give her Otherworldly Leap without counting it as an evocation: You can cast jump on yourself at will, without expending a spell slot or material.

Buff it to Fly at will when she takes the Otherworldly Leap evocation (at level 9)
>>
>>54281106
Because it renders 80% of game play useless? Goodbye to traps, maps, cover , how the fuck does anyone care about combat when you can just kite then away from range forever?
>>
>>54280873
>get 10 force elemental gems
>have section of the dungeon require players to jump down like 5-10 feet to continue
>stone slab at the bottom with 10 gems under it
>break 1, they chain break as they all explode with force damage
>fighter painted on the ceiling
>>
>>54281095
Make the wings scale with char level, start with something like flapping wings for improved longjump or a short glide and work upwards as they gain levels.
>>
>>54281099
Do these gems make non-magic items magic items for spells such as Magic Weapon or Elemental Weapon?

Maybe consider dropping the damage down to a 1d6~1d8. That way we are not doing so much with these non attuneable items.
>>
>>54281095
Just let her do it. /5eg/'s hatred of natural flight is retarded. Do all DMs forget that ranged attacks aren't just for PCs? Isolated airborne targets are easy kills for archers or casters, and her wings aren't going to be much help if she's indoors. Obviously she'll have an advantage over grounded creatures with no means of hitting her, like wolves or some shit, but not everything is a retarded animal. Bonus points if she gets knocked out in mid-air and auto fails a death save.
>>
>>54281110
>How much does a gunpowder bag weigh vs one of these gems?
Gems are bout the size of a d20, so much lighter than a gunpowder bag. Definitely can fit more explosive power through a bag of gems (but that sounds expensive as fuck)

>Are there larger gems that do more damage or are they all generally the same?
All supposed to be bout the size of a d20
>Does Sapphire then explode with water? The force needed to do 6d10 in water damage is clearly very strong.
Sapphires are actually supposed too be "Magic" gems and give +1 to weapons or armor, and explode into 20 magic missiles that randomly target anything within 60 ft. Didn't want to bog down the post with all the details so kinda left that one out.

>Could you perhaps attach these gems to arrows or ballista bolts? Maybe catapult loads?
Do the gems explode regardless of how they're broken?
A single fracture is supposed to be able to blow up the gem, so yeah shooting em is totally valid. Been toying with allowing PCs to turn 1 gem into 5 arrow tips (reduced damage and radius, 2d10, 10 ft radius)

>Would being melted by acid cause one to explode?
Magical in nature and stone/crystaline, so desu not even sure if acid would mess them up

>Maybe give them the ol' grease + ruby gem combo?
Oh absolutely
>>
>>54281095
Reduce AC because she's limited by her huge wings. Make it so she can't wear armour that hasn't been specially made for her as it doesn't fit the wings.
>>
>>54281095
ranger? flying? Smack her down with ranged weapons or airborn enemies, make her unable to fly with medium armor on.
>>
>>54281130
I would allow Magic Weapon and Elemental Weapon to be cast on them.
Considering doing d8 instead of d10, still playtesting i guess.

>>54281124
Good idea. I'm notoriously shitty at making traps so I'm definitely writing this one down
>>
>>54281095
>Ranger

UA Revised or PHB? Because if it's the latter, then nigga she's gonna need every little boost she can get.
>>
>>54281121
That sounds like something that a poor uncreative GM would say, sure.
>>
>>54281164
I'm afraid its Revised

Hunter PHB is basically the same tho
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>>54281167
Or a DM running a streamlined module
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>>54280873
Samefagging here to add a chart that better details my thinking.

There are specific enchantments that can be put on each type of gem that allows it to do another thing. Enchanted gems requires attunement to use tho
>>
>>54281179
>Players reach Death House
>Rose Durst tells the party the baby is in the attic
>"I fly to the attic window"
>Welp

I guess you just win at d&d
>>
>>54280418
At least half its purpose is for the idiots who just won't read the book.
>>
>>54281179
Is there a difference?
>>
>>54281190
Those seem pretty op on their broken effect, especially the Sapphire since you could just Shield yourself.

It depends on how available you make them. Would they count as magical item in their own right to attune?

Also the effect of "for one round" when is that supposed to reset? Never?
>>
>>54281213
>Those seem pretty op on their broken effect, especially the Sapphire since you could just Shield yourself.
Shield would entirely negate the sapphire yes. However, through our testing so far, sapphires have put out the most reliable damage since you can't really save against them.

>It depends on how available you make them. Would they count as magical item in their own right to attune?
I'm basically rewarding them in place of magic weapons/armor, somewhere between uncommon and rare. They don't require attunement unless they are enchanted, in which case they require attunement to access that effect. The normal gem effects do not require attunement as of yet.

>Also the effect of "for one round" when is that supposed to reset? Never?
Ends at the start of your next turn.
>>
>>54281213
Totally misunderstood the part about sapphires. You're right, you could pop it and then shield to protect yourself. Our monk is doing a similar thing with emeralds, since he's just straight immune to poison
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>>54281194
>Not trapping the window
>Not locking the window
>Not having the house lock her in once she gets inside.

You're the DM. If you think it's going to be too easy, add your own challenges.
>>
>>54281083
> multiclassing UA
>>
>>54281254
Oh yeah, I can just see table apreciate the world of fun that is having a world taylor made to engage just one of the players
>>
>>54281194
The party would have just used a grapple hook to climb in the window anyway, why would they ever go in the front door of a dangerous building with multiple obvious entrances?
>>
How is OotA, 5e famalam?
>>
>>54281234
>Ends at the start of your next turn.
I meant when you can use the effect again, but I see you already answered that further up.

Are you planning to allow a Sorcerer to use Metamagic on the spells in the Sapphire?

The Emerald Enchanted Effect seems far too powerful. Especially compared to the Obsidian or Opal.
Additional weapon attack is a powerful effect, and I'd think 3/day are too much.

Same for the Amber and Amethyst. The Topaz is fine except for the 10 stored hit dice.

I would suggest to align them all by making the enchanted effects destroy them all when used up. That makes it a trade-off for all instead of some.

The idea is great though. I like magical gems myself. I prefer unique ones, but I used the old Gem-Magic from 3e Forgotten Realms setting a lot too.
>>
>>54281282
What.

Is having a Cleric commune with their deity making your world 'tailor-made?' Is a Wizard finding spell scrolls so unheard of that it can only be called pandering to that player? The DM is supposed to make the world interesting and engaging for their playeres, giving them opportunities to interact with it that makes them feel good about the character they've created. That's literally one of the main facets of DMing.
>>
>>54281308
>Are you planning to allow a Sorcerer to use Metamagic on the spells in the Sapphire?
The sapphires should function as a Ring of Spell Storing would. I've seen DMs allow sorcs to metamagic stored spells upon release, but not for storing.

>3/day are too much
You're probably right. The enchanted effects came in later and we haven't had a chance to playtest all of them yet.

I think 1/day is a possible approach for nerfing the Emerald specifically. Alternatively the emerald could just be used to cast Haste and then get destroyed.

The amber is pretty weak IMO and i think the 3/day for that one should be fine. The summoned creatures aren't allied with you, they're just there.

Topaz i might tune the 10 hit dice down to 3.

>destroy them all when used up
It's an idea, but since the process of getting an enchanted gem is pretty long, I'm trying to avoid breaking them too often. The obsidian and opal are taking a hit for you so those ones should be breaking flavorwise, but the other ones aren't really like that
>>
What's the most complex mythology other DMs have homebrewed for their campaign?

Mine is set in a whole homebrew location, and it started as just "parallel dimension jail" and has ended up spiralling into full-on LoTR levels of complication.

I love it
>>
>>54277829

Played with a new group and not sure I want to go back.

>DM moves at a breakneck pace, often moving the scene before players have a chance to react properly. Usually two or three people will discuss something OOC and suddenly that becomes the course of action that was taken without any input from the others.
>One player is pretty shaky in the rules, forgets a lot of modifiers/mechanics. Turns take a little longer when someone points out he forgot something, but whatever, not the most egregious sin.
>Another player can't or won't RP, I'm not sure. He's not doing any special acting, but his descriptions are on par with, "and he tells the Ranger (me) about the time he danced in the Feywilds for 30 years."
>Our cleric got snippy OOC after we managed to bring down our first 'boss', leader of bandits we were sent to clear out from an abandoned moathouse. Another player was unconscious and rolling death saves, combat had JUST ended, and it was a close fight, two PC's went down, I ended with 1 HP. Everyone takes a minute to breathe OOC, and I go over to try and stabilize the bandit leader; he's worth more to us alive than dead, and no one else is choosing to act IC. Cleric berates me for choosing to stabilize the enemy when a party member is bleeding out. "Priorities, huh?" "You're the cleric, I figured I'd let you use Spare the Dying. He's on two failed death saves, and the boss isn't on any yet." "You took 'My friend know they can rely on me' as a trait, you can't put an enemy ahead of the party."
>DMPC is running amok. After the fight, he just loots the entire area, brings us the treasure we knew was there but had elected to leave behind (for now), identifies a magical doodad he found... And it just goes on and on, but I don't want to interject because I'm already doubting I'll be coming back next week.

Opinions? They seem like great guys, just inexperienced and/or lackadaisical about some of the finer points of D&D.
>>
>>54281351
If they're good people, it might just be a bit rough around the edges and something that could be ironed out.

I had a shit DM before we launched a coup and instated me as the new one - we couldn't reason with her because she was obsessed with her own characters and that she was god of this world. She got too invested in railroading and threw a hissy when it didn't work out that way.

Unrelated to my main point but for morbid interest: she started out by stating the campaign was also a sandbox, but after a big battle with the entire enemy army where we got curbstomped through no fault of our own and only won because while we were all rolling death saves, our NPC allies did all the work, a couple of us started roleplaying our characters as being unwilling to pursue the remainder of the enemy to their lair because our characters had no real investment or desire to die. She OOCly told us that if we didn't want to pursue these enemies we could fuck off out of the campaign. So we did. All of us. She had to start again with new players.

But I've made sure my players know that if I start getting bad in any way, they can and should tell me so I don't go like her. If a DM is willing to be a good DM, you can usually talk to them. Or at least I'd hope so.
>>
>>54281337
>Is having a Cleric commune with their deity making your world 'tailor-made?'
Among all the other caveats that spell has, it is also a 5th level spell. Game play is quite different at that point

>Is a Wizard finding spell scrolls so unheard of that it can only be called pandering to that player?
The wizard doesn't find scrolls that are unheard of.
>>
>>54281351
Just talk to your group, tell the GM to slow down. Maybe you can even give the other players some tips on rules and RPing. 90% of problems at the table are caused by lack of communication
>>
>>54281341
>The summoned creatures aren't allied with you, they're just there.
I misunderstood that then. Still, easily one of the most useful and powerful ones. Especially for dungeon crawling purposes.

You can activate traps and distract enemies really easily with it. Especially if you are a rogue, using it from stealth to get more and easier sneak attacks.

>The obsidian and opal are taking a hit for you so those ones should be breaking flavorwise, but the other ones aren't really like that

Then I would up the Obsidian effect to acting like the Orc Racial Trait, so it soaks one time of you being knocked out and leaves you at 1HP. Or saves you from failing your third death saving throw.
>>
>>54281190
Alright, let's see...
>Sapphire
Weapon effect: Fine, it's the equivalent of a +1 item that's transferable that's cool.
Armor Effect: This is better than +1 armor in terms of pricing, (5,000) as +1 armor is rare, can this affect shields?
>Broken Effect
>>54281213 This Anon said what needed to be said. I like the concept, but yes you could just cast shield and the magic missile nuke would not affect them.
>Enchanted
Alright, so its now a +1 magic item enchantment with a weaker ring of spell storing. So this is now a very rare item at minimum. Neat item.

>Topaz
Weapon Effect: Too much damage for martial classes, this brings their damage up by 2d10 and is affected by critical hits. I do like the bonus action part, 1d6/1d8 is a good number for all of these.
>Armor Effect: So not as good armor of resistance. Sure as is its fine. Maybe even underpowered.
>Broken Effect: Nukeable gems I like them all of them. They should have different saves though to match up with the respective elemental damage.
>Enchanted Effect: Damage bonus + Hit dice healing. The good thing about this is that you can't do both without sacrificing the other. I see this one being used as a more defensive option due to the conflicting action economy.
>Amethyst
Enchanted Effect: Damage/Resistance + Weaker Arcane Recovery. Half Casters and Early level Sorlocks can get some use out of this. Is this an action? Bonus Action? Short Rest? At will?
>Obsidian
Takes 1 Failed death save then disintegrates into dust. Ouch maybe make it once per day, I would never use this ability unless my game has no healers or someone who can pick me up.
>Ruby
Enchanted Effect: Personal for game... next!
>Opal
Enchanted Effect: Remove Curse, again why not just make it once per day or per week? If these gems are getting upgraded and I spent time and money on it why would I want to destroy it ever?
>Amber
Enchanted Effect: Bizarre effect, do they listen to you? How does 1 will-o-wisp sound for this instead of those?
>>
>>54280670
>Then the party went to the Fey Woods
This party is too dumb to live.
>>
im currently running COS and my group loves it to bits. But we don't have more than a few sessions to finish it. Now... I'm looking at SKT and seems like the opposite of COS. What mean its less cramped and kinda lets you do whatever you want on a huge ass map. Now... the adventure seems a bit ... lets say... unfinished as side quests and motivation and incentive for the players to keep them going. But... it has a lot of cool locations and ideas i can work with. Now, can i have your opinion on this adventure ? anyone had some experience with it ? is it easy to run ? is it worth it for the main story line or should i just look somewhere else?
>>
>>54281190
>>54281430
Continued...
>Emerald
Enchanted Effect: HA! 3 Hasted attack actions + 1d10 poison damage... Nope too much, turn that down, once per day casting of haste sure and lower the damage as stated before. It should not be a Scimitar of speed with extra damage.

A couple of questions. How often do you plan on giving these out to your players? Could they enchant any gem they find or do they have to be a specific gem? When you break them are they gone for good? Can they break in the middle of combat randomly or do you have to actively try to break them?
>>
>>54281427
>Obsidian
Yeah, the intent of the obsidian is the 3rd save. It shouldn't be consumed too often so I think it works out. The Orc trait is interesting but I think I prefer the 3rd save for now.

>>54281430
>Sapphire
Can affect shields yes. I may tweak costs...
The nuke effect is actually something I'd reward my players for finding out. (My monk is reading this thread rn tho so Tsang don't do it I'll cuck you i swear)

>Weapon Effect: Too much damage
This is definitely a change I might entertain, leaning toward 1d8.

>Amethyst
Never actually come up in our campaign yet, but I guess short rest is the best option. Possibly bonus action but reduce the number to 1 instead of 2? Could be interesting either way.

>Obsidian
Our only healer is a paladin... the death save is actually super valuable. I can see it being less useful at higher levels though.

>Opal (and Obsidian I guess)
The effects aren't things that should typically happen to a party that frequently. 1/day or 1/week kinda just makes the party immune to cursed items/curses (unless i just make every new item a cursed item...) You're right that it's a lot of resources though. Any suggestions on other effects for the opal?

>Amber
Was going for the "bug trapped in amber" aesthetic. They don't listen to you; they just kinda do their own thing.

>>54281468
>Emerald
3/day is too much, I agree

>How often do you plan on giving these out
In place of magic items/loot (so uncommon~rare)

>Could they enchant any gem they find or do they have to be a specific gem?
Any gem of a certain type (i.e. any sapphire, ruby, etc) can be enchanted. Other gemstones (red quartz or whatever other gemstones exist in the world) don't do anything.

>When you break them are they gone for good?
Yes.

>Can they break in the middle of combat randomly?
If you add sockets to equipment that didn't have it (read, the DM designed it), then it has a misfire score equal to the number of gems added.
>>
>>54281465
To be fair, there was a sidequest they were particularly keen on that led there.
>>
>>54281343
Embrace the autism anon. I've ran a single small game in my setting but I've written 75000 words about it.
>>
>>54280911
>>54280911
>>54280911
>>54280911
pls respond
>>
>>54281513
>>54280911
All damage dealt with an Attack action that doesn't come from another source should be weapon damage, including modifier.

Not sure about Divine Favor - my instinct is that the wording that "weapon attacks deal an extra 1d4 damage" imply that the weapon is dealing the damage rather than the character so it should apply. Will be DM fiat, though.
>>
>>54277829
I used Lightning Lure to pull a Glabrezu towards me and past our Monk/Barbarian who's basically a Dragonborn with Wolverine claws. As he was flying past, DM gave him an attack of opportunity which he used. He criticaled and decapitated it as it flew past. Of course, since it was now dead, it landed on top of me and every attempt I made to push it off ended in failure. I spent twelve rounds of combat, while the rest of the party kept fighting the balor who was still alive, under it until the balor finally died from having its eye ripped out by our Cleric/Barbarian's teeth.
>>
DMing my first ever game for 5 friends, we've all never played D&D before. Using 5e basic rules printed out and bound.

I've also got the Lost Mines of Phandelver pdf printed and bound which I'll be running, using the 5 basic characters from the campaign.

I used dnd-spells.com to print out a list of the wizards known spells and cantrips for ease. Also printed the clerics cantrips and all of the 1st level cleric spells in the basic rules.

Just to check, the wizard at the start should prepare/choose a mix of 4 1st level spells from their list that are ready to use, and the cleric prepares bless and cure wounds, as well as 4 of their choosing from any of the 1st level spells?

Any tips for this campaign or for new DM's/players?

I've been reading and watching stuff the past couple of days and 5e looks fairly straightforward, plus the starter campaign will hopefully make this a good vessel to learn the basics from!

My main worry is keeping different personalities an :) different focus/intelligence interested.
>>
What's the best beast to use for my mechanical servant as an Alchemist?
>>
>>54281612
>DM gave him an attack of opportunity which he used
So the DM doesn't know that you can only do this if the creature is willingly moving?
>>
>>54281489
Enchanted Obsidian: While attuned to this gem you may cast the spell Death Ward targeting yourself. One you cast this spell using this feature the gem loses its magical properties for one week.

Opal Enchanted: While attuned to this item you can cast the spell Armor of Agathys (3rd Level). Once you cast this spell using this feature the gem loses its magical properties for one week.

Do understand, I have no idea as to what the requirements are to upgrade these or how much money and time it takes to do it as well.
>>
>>54281623
We've all decided as a group that it's completely reasonable for a Lightning Lure to provoke attacks of opportunity because someone who's getting yanked 15ft. can't exactly defend themselves very well.

The rules apply to us as well. Which really sucks because I once got Lightning Lured by a town's wizard past six guards, two crits and three hits, which almost resulted in my character dying right then and there.
>>
>>54281623
>willingly moving
using its movement*
>>
>>54281617
>mechanical servant
>Alchemist
Point and laugh, lads, he fell for the meme.
>>
>>54280549

I only roll initiative when it's a race condition to begin with.
>>
>>54281664
>The rules apply to us as well. Which really sucks because I once got Lightning Lured by a town's wizard past six guards, two crits and three hits, which almost resulted in my character dying right then and there.
This is why forced movement doesn't provoke attacks of opportunity. Lightning lure is a cantrip you can use at will, and if it allowed AoOs it could be more effective than a 4th level blight spell if you have properly positioned melee guys.
>>
>>54281682
Meme?
>>
>>54281467
If you check out Against the Giants in Tales of the Yawning Portal you'll find an adventure that is both giant centric and level apropriate
>>
>>54281614

If they both have +3 in their relevant casting stat (Int for wizards, Wis for clerics), then yes.

Also, keep in mind a wizard can only select spells that are in his spellbook, which at level 1 is six level 1 spells of their choice. Clerics always have access to their entire spell list when preparing spells of the appropriate level.
>>
>>54281121

>Literally says "say goodbye to cover" like this is in the player's favor.
>>
>>54281710
Alchemist is a worthless archetype, and mechanical servant is a bad feature even by artificer standards. It doesn't scale. At all.
>>
>>54281539
>>54281539
Thank you anon, you're a swell person.
>>
>>54281742
Pretty sure being able to attack from 320 feet away in the sky is your new full cover.
>>
What is a good way so I can have NPC cards?

My idea is like the spell cards, one side is stat block, the other is ideals flaws bond appearance etc information.

How can I improve this idea or even how do I turn these into actual cards I can print? Is there a good software or whatever
>>
Warcaster, Dissonate Whispers + Booming Blade

This is really effective how many of you guys use this strategy?
>>
>>54281816
Considering that's a combo only variant human Goolocks can achieve at a relevant level and why the fuck is your Goolock at melee, come on Anon don't tell me you are one of them Blade pacts ugh gross, I'd say there's plenty of reason not to do it
>>
>>54281838
I'm a bard actually. Half-Elf.
>>
>>54281136

It's a side effect of our NARP infestation. Commenters go on how abilities sound or how they imagine them working in isolation and misjudge how they'll work in actual play out of sheer lack of experience or the assumption that DMs will softball them.

I would be careful with letting a lvl 1 player loose with Flight not because it's unbalancing but because of how quickly they can get themselves in a bad position. It's easy for an inexperienced player to imagine themselves soaring majestically over the battlefield raining Sacred Flame down on their doomed enemies only to get stuck with so many crossbow bolts they could cosplay a pincushion.
>>
>>54281894
It's not just combat, flight makes a whole lot of early level obstacles completely trivial.
>>
>>54281852

How long did it take you to get that combo going? Booming Blade is Sorceror/Warlock/Wizard, so with Half-Elf you're using Additional Magical Secrets from Bard 6 to grab Booming Blade without DM Fiat.

Its a cool combo, sure, but it takes a while to get rolling, doesn't it?
>>
>>54281194

>Lvl 1 PC uses rare ability not share by rest of group to enter 3rd story window, splitting party
>In Ravenloft
>Enters alone into a room alone guarded by a CR 1 in search of a baby that doesn't exist.

Nothing of value is about to be lost.
>>
>>54281852
>>54281945

*Lore Bard 6, otherwise you're waiting until level 10, which seems way too late.
>>
>>54281306

Good if you want an Underdark sourcebook or resources for a jailbreak or caravan-based storyline. It wouldn't be the first module I picked up but it's well worth the money.
>>
>>54281945
Variant Half-Elf/High Elf can get Booming Blade through the cantrip feature. Dissonant Whispers is level 1.
>>
>>54281945
I suppose he could grab the Half High Elf variant that gives you a cantrip instead of two skill proficiencies, but you're a Bard man, what are you doing giving up skill proficiencies...
>>
>>54281467

I love SKT because to me it's the anything-can-happen module. Run with what the players give you and you'll never get the same game twice. The info on Sword Coast alone is worth price of admission but if you're looking for a more structured adventure with clearer transitions it might not be so hot. Out of the Abyss is probably the best for A->B directions.
>>
>>54281977

TIL Half-Elves also have variants.

I really don't like playing anything elf-related. >.<
>>
Thoughts on level 1 and 2? I'm finding designing content for such squishy players is pretty tiresome. Is it fine if I maybe help them a bit XP wise so we can get moving? I've designed campaigns before but always for LVL 5+.
>>
>>54281754
Oh.

It looked fun to me, but the "no damage on a passed save" seems kinda rude. Maybe my DM will change it to half damage.
>>
>>54281999
Nobody likes playing at levels 1 and 2.
>>
>>54281999
You're supposed to get to level 2 by a session and then by another get to 3, it's just for noobs to get into the game without (gasp) a whole 3 features to keep in mind.
>>
>>54281999
I usually grant them a level up during the first session. Level 2 takes two sessions.

This time however we're starting at level 3
>>
>>54281999

2 can be an interesting place to start. Half-casters have their first spells, most classes have their defining class features as well.

Sometimes I run session 0 at level 2 with enough XP to hit level 3 for session 1, people seem to enjoy it.
>>
I have a question about mounted combat.
If fighting on a horse, can you use both hands or only one of them (as the other is supposedly being used to drive the horse).
>>
>>54281773

Congratulations on spending a whole minute to get up there, completely separated from your allies, so you can play longbow sniper at disadvantage with the added threat of falling damage. You're showing the kind of tactical thinking I've come to expect from 5eg.
>>
>>54281915

Spotting 1 player in a whole group crossing a ravine, climbing a cliff face, or scouting a room is hardly going to be game-breaking and neither Tieflings nor Aarakocra are likely to be taking point for trap-finding detail. It's not really that much of a concern.
>>
Does death fit the Raven queen at all (assuming you remove animate dead)? Or does it just not fit when grave exists?
>>
>>54282132

You don't even have to remove Animate Dead. The Raven Queen isn't against mindless undead raised as servants or she wouldn't give her Warlocks Finger of Death. It's only those trying to cheat their own death that earn her ire.
>>
>>54281741
Thanks!

Both have the relevant +3's, but for what reason do they need this?

The starter wizard has 6 spells defined as being in their spellbook, which are ones I've printed as well as their cantrips.
>>
Avatar Mystic with Mantle of Command is the closest thing we'll get to a Warlord for a long time, huh?
>>
>>54282042
Both, you drive with your legs
>>
>>54282216
proof?

where is RAW?
>>
>>54282087

Not to agree that its a perfect strategy, but Rogue can make some cool use of this without being too much of a pincushion.

>Dash to 120 feet, which is out of everything except longbow range, in 2 turns. Rogue 2 lets you dodge as well for the first 60 feet (Move, Dodge, Cunning Action Dash)
>If you run into lots of longbow-users, then you just move up another 40 feet (Move, Cunning Action Dash, take whatever Action you want)
>Sharpshooter removes disadvantage at long range

Of course, it requires 2-3 turns to set up, and once you're up there it'll be super hard to communicate with your team, but its certainly doable.
>>
>>54281802
If they're NPC's, then whatever you do with them is going to be for your benefit, not the players.

You can look up "trading card template" and find some grids of 2x4 cards, oriented in landscape. Some are made to have the image window with flavor-text. Some are fully blank.

You can either do that and print double sided, or print single-sided and fold them on each other, like some templates show.

But that's actually a great idea, and I'm totally going to steal it
>>
>>54282228

"While you're mounted, you have two options. You
can either control the mount or allow it to act
independently. Intelligent creatures, such as dragons,
act independently.
You can control a mount only if it has been trained
to accept a rider. Domesticated horses, donkeys, and
similar creatures are assumed to have such training.
The initiative of a controlled mount changes to match
yours when you mount it. It moves as you direct it, and
it has only three action options: Dash, Disengage, and
Dodge. A controlled mount can move and act even on
the turn that you mount it."

There's literally no requirement that you control it in any particular way, be it reins, stirrup training, or even verbal commands.
>>
>>54282258
ok thanks
>>
File: one punch face.png (44KB, 320x446px) Image search: [Google]
one punch face.png
44KB, 320x446px
>>54281977
>Cantrip

>You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Wait, does this mean you can cast Booming Blade off of your Intelligence modifier?
>>
>>54282251

Oh, I'm certainly not saying it's not usable, under the right circumstances it can be an excellent strategy whether ground-based or aerial. I'm just pointing out it's not a one-button "I win, they lose" setup that prevents all counterplay. Like most things in 5e it's solid gold when it's solid gold and pig doots when it's pig doots, but it's usually at least brass unless the player is completely greedy.
>>
>>54282042
If you're looking for a historical answer, mounted archery is a thing. Archery requires 2 hands
>>
>>54282270

Welcome.
>>
>>54282184

Its how their spellcasting works, RAW. Don't know what other reason to give you. Pic related is from the cleric class feature, but wizard *almost* reads identically.

>>54282042

Ask your GM, AFAIK there's no written answer.

IMO, Warhorses probably will be fine with just one hand, riding without hands and having the horse continue to charge would probably require an Animal Handling check. Horses not trained for warfare will always require one hand on the reigns to keep from changing course.
>>
>>54281095
Hold person. Nets. Every enemy has spells/longbows.

If a flying player stops flying they fall because they don't have hover, 1d6 per 10ft damage.

Soon enough they'll realise flying isn't immunity to damage.
>>
>>54282296

Booming Blade has absolutely no rolls involved except for the damage. Its not a spell attack, you just need to not miss the required weapon attack. There's no saving throw on the damage, the target either moves or they don't.
>>
>>54282296
Not for the attack, no. It's still a melee weapon attack, so unless you're using Shillelagh to base it off Wisdom, it'll still be Str/Dex
>>
>>54280897
Samurai Hobgoblin

>>54280961
Ropes, pulleys, levers and plain old rolling.

>>54280985
>medicine
>wisdom skill
>medicine
>when you just magically heal
>>
>>54282296
Question time

Is it best to grab Booming Blade or Green Flamed Blade as an Arcana Cleric (you add your Wis modifier to both cantrips)
>>
>>54282615
Depends where you find yourself. If you're on the frontlines with the BSF then GFB is pretty good, if you just engage people on the sidelines, casters and such, booming blade is good because you can stop them from moving. Also if the game has mostly solo monsters in encounters or very few spread out ones GFB won't be very good either.
>>
>>54282615

I'd say GFB, since Cleric doesn't have a good way to force the movement required to trigger Booming Blade.

On the flip side, GFB only does things to the primary target after level 5, so its a good AOE but useless single target damage.
>>
>>54282686
You always do Wis mod damage to the primary Caster thanks to Potent Spell Casting
>>
>>54282733
It's time for a new thread.
>>
>>54282615
If you can get both, that's best.

GFB's advantage is that you know when it'll apply. But it's fire damage, which isn't as nice, and it doesn't help focus one enemy. Also high spellcasting mod is better.

Booming blade is generally a safe option.

Just choose whichever suits the character more.
>>
>>54282722

Yeah, at level 8 when you *get* Potent Spellcasting, at which point GFB already deals weapon damage+1d8 to the primary target from the level 5 scaling.

So from levels 1-5, the only benefit you get from GFB is hitting other enemies around the target for +Wis, since you don't have Potent Spellcasting yet, and the cantrip doesn't change your damage to the primary target yet.
>>
>>54282736
>Page 7
>The reemergence of bait threads
>>
>>54282686
>I'd say GFB, since Cleric doesn't have a good way to force the movement required to trigger Booming Blade.
This only matters if the DM is playing against the PC's like a video game. If they're roleplaying properly, any random mook you find isn't going to know wtf a booming blade attack is. They're gonna be scared out of their wits by the weird tingly energy around them and try to flee.
>>
>>54282789
>They're gonna be scared out of their wits by the weird tingly energy around them and try to flee.
Not necessarily. It's not really defined what it feels like.
It might be like a force trying to keep them in place and they have to breach that force and take the consequences to get out of it, so they know that staying in place is good but they don't know the exact manner of it.
>>
>>54282856
"it becomes sheathed in booming energy until the start of your next turn"
That would freak me the fuck out if I'm suddenly coated in shockwaves all over my body
>>
>>54282789

I mean, I guess.

Problem is, unless you're using a reach weapon, you're already standing next to the target, so there's no reason for them to move anyways, they'll just keep still and attack you.
>>
>>54282875
'I'm sheathed by a strange power, better run right into the strange power!'
>>
>>54283258
On the other hand, "get me the FUCK out of this shit this is goddamn scary"
>>
>>54283367
"What the FUCK is this black fucking magic? geddit offa me!!"
>>
File: 4L_wF0kEImH.jpg (11KB, 178x189px) Image search: [Google]
4L_wF0kEImH.jpg
11KB, 178x189px
Tfw party is wiped by Tiamat
>>
>>54279037
do you know where i can find it? I checked the guy's profile but i didnt see it
>>
Does anyone have a high-res map of Faerun that's unlabeled? Just wondering because I'd much prefer one that my players could label themselves as they would explore the region or ask where a place is.
Thread posts: 349
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