Since skeletons don't have eyes to begin with, how come they're disoriented when you behead them?
>>54256089
Since skeletons don't have muscles to begin with, how do we determine how much strength each swing has?
What about how high they jump?
How high can a skeleton jump with his hands?
The more you ask, the more questions arise.
>>54256089
You'd think there is some sympathy (in the magical sense) involved and that's why the skeleton walks around like a human and not just a big floating pile of bones. It operates by mimicry of its former living existence, which also means that the head is where it sees and hears things.
>>54256089
Consciousness with magic still likes to take the general shape of the thing it was before, with the primary control system in the brain area. Disrupting that so readily makes the "mind" freak out. Loss of arms/legs is significantly less shocking for the same reason.
It's also why non-human/godlike entities possessing things other than a body specifically designed for them tend to break apart/explode.
>>54256089
They use their skull cavity as a chamber for echolocation. They pay attention to the fine details in their surroundings to figure out which way is up and down, and once they establish that they figure left, right, forwards, and backwards by moving their heads in those directions.
They can do this all in a split second because necromancy is like the theoretical physics of magic.
>>54256391
I like this one, upvoted.
Well, a skeleton can see regardless, but if you behead them now they have to control their body from a different perspective than where they skull is now. It'd be like trying to navigate yourself around a room but being only to see via a camera that someone else is holding.
>>54256122
This is how we get skelecopters. Every setting either has some hand-wavey rules to say how powerful skeletons are, and they don't and you're just supposed to accept that they are exactly the level they are.