I've never adapted RPG rules into wargame rules before. Is it difficult? How hard would it be to adapt Mekton into a functioning tabletop miniature wargame?
>>54205675
Nothing, it works well as is, including hex maps.
What do you think is wrong with it?
>>54206388
Beat me to it - I used to play it on a huge hex map with 1/144 scale models - the old 'Not Robotech' plastic kits from Japan.
>>54205675
>>54206388
Not OP but I have been adapting the Core and Plus to represent an Armored Core RPG.
What I used was to lower the tiers of mech from 11 (SL to MH) to just 5 (Super Light, Light, Medium, Heavy, and Super Heavy). I have some companies only make certain tiers, weapon types, and better than others in certain aspects. That and synergy bonuses for having X amount of parts from a company or parent company, such as reduced cost, more Hull Points, less total weight, etc.
Dude, it was a tabletop wargame before a rpg.
Look at the first edition sometime, then ignore the RPG bits in Zeta.
>>54206845
Intredasting