Why is that most fantasy medieval settings don't have more focus on mounted combat and cavalry in general?
Because it would be clunky as shit and easily abused.
>>54198358
Can't take a horse into a dungeon.
>>54198358
>having to track horse points
Field combat is more the domain of wargames, and those typically do have a large focus on the impact of cavalry on combat.
If you are talking about crunch, then probably because it's kinda clunky and not many of the individual fighters skills can be used, also hard to dungeon crawl on a horse.
If you are talking purely about settings, then I'm not entirely sure if that's right. But in case: many writers don't really know about medieval combat, how a feudal army actually looked like, many settings are faux-middle ages anyway and writers may find battles that look like a big load of personal 1vs1 duels more exciting to write, more heroic and personal.
>>54198358
Because it's irrelevant.
Part of most fantasy settings' DNA stem from early D&D, which require that there be a) dungeons for heroes to explore and b)wilderness travel. It's impractical to drag a horse into a dungeon, and most wilderness travel, taking place on rough ground, does not lend itself well to mounted combat. In fact your optimal use of a horse would probably be as part of a massed charge over relatively flat terrain.
If you want your players to do a lot of mounted combat then I'd try to engineer situations where it might be advantageous to use that. Let them be part of a battle/campaign with lots of cavalry charges.
>>54198358
Can't dungeoncrawl on horseback
>>54198358
Because neckbeards are scared of large, powerful animals like horses, Chad, and Landwhales.
>Lvl 20 horse.