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On a scale from "English countryside" to "The

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On a scale from "English countryside" to "The middle of Africa", how dangerous is your setting's wildlife?
>>
>>54194634
Australia

Get fucked
>>
It's a desert with giant scorpions and other such beasts.

So
>>54194660
>>
>>54194660
>>54194803
heh, nice kiddo.

But my setting would kill your characters before they even got there, that's how lethal my games are.
If you wanna play in my world, you gotta be smart, and you gotta be lucky.
>>
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>>54194634
Probably the latter. Give or take a few million years.

>Terrorbirds
>Hell Pigs
>Gigantic marsupial lions
>Horses with fucking hands

The past really is the best source material for horrific, but natural animals. Our planet was a fucking war zone.
>>
>>54194831
Heh, you think that's lethal? Before my players have even made characters, a release a tiger into the room. Only the people who survive earn the right to play in the game.
>>
>>54194935
>>54194831
Isn't there actually a game where you can die in chargen
>>
>>54194935
You think THAT's lethal? I only play games with people who've already died
>>
>>54195080
>AN INVISIBLE MAN
>SLEEPIN' IN YO' BED
>>
>>54195054
Traveler.
>>
>>54194660
>le Australian wildlife is scary maymay
>largest land animals are kangaroos
>bunch of poisonous creatures but nothing that can't be stepped on
>scariest creatures are easily avoidable crocodiles

Get fucked Australia, Steve Irwin made your terrifying wilderness his personal playground. Africa has all the scary bugs and snakes you do in addition to lions, hippos, elephants, hyenas, etc.
>>
>>54194634
Somewhere around "Leaving town requires a small army".
>>
>>54195536
You have to go back to the Ice Age, when Australia had Dinosaur-sized Goannas with poisonous bites, land Crocodiles that could outrun any human, Leopard-sized Drop Bears with a jaw that could slice the leg off of a kangaroo with a single bite, Giant Snakes, giant killer Ducks 3 metres high and more.
>>
>>54194634
Mostly spanish countrybside to deep strayan oceans and amazon jungles
>>
>>54194634
Pre-colonial North America if all of the American cryptids were real and a lot more common.
>>
>>54195080
Small time. I only play with people who will never be born.
>>
>>54194634

English countryside of what century?
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>>54197350
Even this century can be dangerous.

I've seen the chavs in Watford.
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>>54194634
Latter + corrupted forest spirits
>>
>>54195763
If we go back to the ice age almost everywhere had scary shit. Even some islands had some form of giant eagle that could prey on children/manlets. Africas pretty much the only place that retained its ice age fauna and even then they're limited to sub Sahara
>>
>>54194634
Depends on the location.

Desert? Relatively safe.
Woodlands? Usually safe, but the deeper you get, the bigger the monsters get, until you're delaign with giant insects, everything being dire, and the natural predators - bulettes and tendriculous. Not a safe place near the center.
Jungles: Many bitey things live here, and what isn't bitey is probably diseased unless it's outright poisonous.
Grasslands: Mostly safe, except for one particular savannah that is nightmare central due to magical warfare. going there is just askign to be eaten alive by some intelligent monstrosity that just wants you to suffer.
Mountains: Only really hardy things live there, and some of them are pretty dangerous as a result of scarce food.
Underdark: Only three types of things live in the underdark in this setting: vermin, oozes, and OHMYGODITSEATINGMYFACEWHATISITHALPblaarghimded. That latter set of creatures is really hard to classify.
Ocean: Here there be everything.
Space: Well, it's either really empty or you encounter really freaking weird shit that mostly leaves you alone.
>>
>>54194634
>go to Gloucestershire
>the land itself wants to keep you
>her constant hunting calls of "YOU FOOKIN' WOT M8?" And " I'LL BASH YER ED IN"
>have to dodge errant pieces of high velocity cheese
>strange red creatures with no chin and a bray instead of human speech keep riding past on horseback
>get kidnapped by crazy Yorkshiremen, shoved in a trolley and pushed down a hill
>safe
Give me Terror birds any day of the week.
>>
>>54194634
Well that depends on whether you're in the equivalent to the English countryside or the equivalent to the middle of Africa.
>>
Elysium level.

dire moose that eat entire trees, dire beavers who make their homes in seawater areas between close islands. Bags of holding that may or may not contain the piece of an ancient tarrasque. various demonic beings mutated by their environment like the whailer and the Hayre that little to no man has seen much less survive. oh and sometimes a wendigo as well.
>>
>>54198259
>get kidnapped by crazy Yorkshiremen, shoved in a trolley and pushed down a hill
>have to dodge errant pieces of high velocity cheese
>strange red creatures with no chin and a bray instead of human speech keep riding past on horseback

I wanna hear the stories about these.
>>
>>54198296
> dire beavers who make their homes in seawater areas between close islands
Okay you can't just say that. Why the everloving fuck do oceanic beaver exist in your world?
>>
>>54195553
How did it become that way?
>>
>>54198301
Nothing exciting
1) Last of the Summer wine reference
2)https://en.m.wikipedia.org/wiki/Cooper%27s_Hill_Cheese-Rolling_and_Wake
3) The upper class that go on fox hunts, usually in red coats, tend to be chinless wonders that have such thick accents that they sound like they're braying
>>
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>>54194634
We are trying to unite the tribes of Assholia (thanks /tg/) There are 3 player. So far we have gone through 8 characters.

My last dude stepped on a bangshroom. Dude before that got got with the Hellcarp. One before that failed a perception roll when on guard duty one night, we never learned what got him.
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>>54194905
>Horses with fucking hands
Wait, what?
Pls no.
>>
>>54198725
Some horses do have the finger mutation.
>>
>>54194634
Depends.

>Mostly
Normal wildlife, occasional weird mutant or minor zombie infestation. Nothing serious
>Northern lands
Lots of magical/biological fuckery, escaped experiments, shit like that. And the sprawling automated undergrond lab keeps belching out even weirder biological fuckery.
>WIZARDLAND!
Desolate desert drained of any and all life and magic because some wizard got in his head a bright idea of concentrating all leylines of entire continent in one place.
>Main catfolk kingdom
Sentient forest hellbent on eradicating civilized life, with especially big hateboner for catfolk.
Native life in that area is super-australia liberally mixed with shoggoths.
It's not a nice place to live,but after three unsuccessful attempts at conquering something nicer they have to live there.
>>
>>54194634
Dangerous enough that pretty much everyone has and knows how to use a weapon or two and that most of the world is yet to be tamed, leading in low populations focusing on individual city-states rather than sprawling villages and towns every few miles.
>>
>>54194634
They're space monsters.
So, "world ending bio hazard" is par for the course.

That's how space horror works.
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>>54195536
Aussie snakes are deadlier than African ones tho
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>>54198791
>-folk
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>>54194634
It's a space habitat.
Rats, roaches, stray cats, that's about it.

There are a couple lemurs in the zoo on Ring 8 that keep escaping. The guys from HabEng keep saying they're gonna but 'em to work eventually, but I think they're joking?
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>>54194634
Playing a Deep-Sea submarine combat game, based loosely on Diluvion, Bioshock, and strangely Traveller, using rules adapted from Battletech Submarine combat

The oceans are teeming with extremely deadly mutated and mechanically augmented colossi that are being churned out by the planet's remaining malicious Artificial Intelligences
>>
>>54199822
Calling them catgirls is silly because there are both sexes and there's no better term.
>>
>>54194634
Depends where you go.
>>
>>54194634
Depends on where you go. Generally speaking, Caliburn is mostly tamed, with the largest threat being the occasional dragon or a hive of wyverns forming too close to town.

Dahkest has the Grootslang, it's own set of dragons, Hippophants, and no few venomous spiders, but if you're a Lizardperson or other kind of native, it's not shockingly dangerous either since you know how to navigate.

Avalon is a carefully managed wilderness. The trolls killed off all the big stuff a long time ago, so anything bad that happens there is from some dumbass furface fucking around with the Dreamlands or Lands Below.
>>
>>54195536
Do you not know how hard kangaroos kick?
>>
>>54194634
Hell Creek Formation.
>>
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>>54195536
People aren't scared of poisonous spiders because they're scared to get in a fucking fistfight with them, dumbass.
>>
>>54194634
canada. you're probably safe, until you're within shouting distance of anything with four legs or any bird that honks.
>>
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>>54198725
>>
>>54194634
Definitely the later; lots of megafauna in most of the surfaced landmasses (orcs ride hell pigs in my world, and have a supernatural affinity with wild animals in general), the seas are crowded with lots of sea-monsters and their undead versions (open sea navigation is not a booming business, but sometimes the most powerful kingdoms organized heavily armed sea expeditions to try and explore some parts of the oceans rumored with lost treasures and such); also, though the world's calendar is around year 2000 (in terms of civilization, think of late XVth century Europe and Asia), there have been a lot of now lost kingdoms and empires in the last 10k years and, because of heavy practice of necromancy by some of them, from time to time there are huge undead armies rising from here and there.

All these is on average level; he civilized areas are pretty safe, but the most isolated places are teeming with colonies of drakes, giant tribes and extra dimensional shit that leaks into the mortal plane from time to time through some ancient elven portals.
>>
>>54195763
The marsupial lion is great.
We also had things like giant Wombats the size of cars.
>>
>>54195536
>Steve Irwin made your terrifying wilderness his personal playground

Remind me how he died again?
>>
>>54195536
exactly this>>54203258
>>
>>54194634
Prehistoric north america.

Oh yeah. We got mammoths. We got smilodon. We got something called a "Razor moose"
>>
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>Wild and domesticated versions of pic related: capable of rudimentary tool use. Domestic breeds have limited speech
>Granite Lions. Giant sized mountain lions that scratch up and roll in rocks to form rock plates on their bodies
>Iron Boars: standard pest species. Long life spans but prolific breeding. staple food source for many but the older they are the stronger they are
>Sand Fish: various fish species adapted to live in the Sand seas. Hard scales with mineral deposits in them
>Intelligent giant constricter snake people who have the ability to naturally camoflauge themselves: Where possible they prefer humanoids
>>
>>54195054
A few I think. I know Hackmaster (a 2e fan spin off) can fuck you pretty hard in character gen but the only one with lethal accidents I can recall is in the fighter tables.
>>
>>54198705
It's nice hearing that someone actually used one of /tg/'s settings. Tell us more about your campaign.
>>
>>54195536
>Forgetting Nettle Trees
>The plant that brief contact with is so painful people straight up shoot themselves after getting poisoned by it
>Cattle hurl themselves of cliffs to make it stop.
Nigga I'll take lions and shit over that any day.
>>
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>>54203125
>>
>>54194935
Ptah, you think that's tough?
*teleports behind you*
Pssssh, Nothing Personnel kid
>>
>>54194634
Pre-Cambrian

Sluggish, for the most part
Just stay out of the water
>>
>>54198333
You see there's a cave to the underdark in my continent (which is the setting) and the mindflayers had an idea to seriously destroy the overworld so they could take it over. They began creating a powerful portal to the far realm in the entrance of the underdark. a portal which would seal them there until closed but that would unleash the chaos of the far realm to the world and keep them safe. However they vastly overestimated their magical powers and only managed to make a tear which is now constantly spewing out the energy of the far realm on the continent (as it gets dispersed after that due to being weak and having to go far to reach any other place).

This far realm energy caused the wildlife to mutate into dire beasts over time and even sometimes causing the creation of a barbarian kesserach. Theyre larger barbarians that can basicly mind-suplex nature itself to its will, angering druids, elves, gnomes and anything else associated with nature.

As for the beavers well theyre part of the mutation, they became just too god damn huge to make a home in a river anymore so they went to the ocean instead.
>>
>>54198652
Just always been that way, no one knows for sure how the founders managed to build the cities in the first place. Though there are theories, and they're preached like gospel and the founders are worshiped like gods.
>>
>>54205065
>forgetting Africans
>>
>>54194634
Death Valley+Dune+Nuclear War+mutated animals and people
>>
>>54194634
South America in the Cretaceous Period.

>You will not survive
>>
>>54194634
>Very low magic, Lv. 1-3 Final Fantasy spells low.
>Good steel weapons, late 17th century firearms, no time or resources to craft good armor.
>Small settlements of migrants who come to a forgotten island-continent escaping the flood that engulfed their lands
>The land is The Appalachians in the south-east, The Balkans in the midwest, frozen wastelands in the far north.
>Abandoned settlements scattered around, mines that go on forever and dilapidated southern mansions
>All american and north-eastern cryptids are real and not extremelly uncommon
>Migrants from different countries don't trust each other
>The abandoned settlements are full of violent ghosts
It's understood among my players not to fall in love with theri characters, but they will have the chance to die in a blaze of glory.
>>
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>>54194660
>>
>>54195763
crocs can still outrun any human
>>
>>54194634
It is the middle of Africa.
>>
>>54208040
Only, this time it has demons and Genocide Niggers.
>>
>>54198696
Someone else watches Last of the Summer Wine? I thought I was the only one. Grew up watching it with my nan, a true Yorkshirewoman who was a thin Nora Battey.
>>
>>54207988
Look how adorable delicious they look! I would lose a war against them to. The war of hunger that is!

>>54195536
Time for Australifrica
>>
>>54207988
You've never had to stare into the beady eyes on an angry Emu have you?
>>
>>54205580
man i wanna run a fantasy age of discovery game, the "new" continent would be based on south america but I don't really know what scary creatures to add other than terror birds.
>>
>>54212067
it's not actually south america in the cretaceous, but I was using it to refer to how ridiculously lethal the wildlife are. The monsters that dwell in the forests are capable of single-handily destroying entire manors and slaughtering the tenants.
>>
>>54212173
To be fair, that's because those manors are not equipped with combat maids.
>>
>>54200185
Felinids?
>>
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>>54212210
Manors as in the fief structure, not fancy houses. The beasts themselves are just that, beasts, blobs of flesh difficult to describe and impossible to depict, a wholly chaotic form with no fixed shape in a constant state of flux. Imagine an amorphous blob of muscle fiber and flesh, boiling hot from the friction of the constantly shifting cells and regenerating tissue, which moves not by any natural gait but by "rolling". Like an urchin rolled down a hill, only instead of spikes it's arms, legs, tendrils, claws, teeth, and hands bursting forth and ripping their way forward. They drag themselves across the ground, ripping it up and often seeding it with their corrupted blood, tainting the land itself.

From said taint sown by the passing of the abominations, twisted forms of the natural wildlife spring forth from the wildlife, such as carnivorous deer or packs of giant boar which predate on humans. The forest itself is turned against humans and the whole thing has to destroyed or sanctified.
>>
>>54195536
>largest land animals are kangaroos
Who's kick can gut a man

>bunch of poisonous creatures but nothing that can't be stepped on
Yeah, go ahead and step on a Brown-snake, Inland Tiapan or Tiger Snake
>>
>>54212438
Sounds like walls with a large pit dug beforehand and ample fire are what you need, my friend.
Don't forget sticks or spears to poke it back down into the fire-hole when it tries to break your walls.
>>
>>54212288
Maybe, but then we get WH40K comparisons.
>>
>>54195763
If you turn back the clock, you'll find spooky shit everywhere.

>>54202943
>>54205065
>>54212446
You guys need to give Africa more credit. It's where all the things that instinctively know to eat humans live.
>>
>>54195536
>largest land animals are kangaroos

Who can easily crush your skull with a single kick, have been recorded putting each other in strangle holds until one of them is choked unconscious, and are intelligent enough to lure dingos into water and then drown them.
>>
>>54207988
Yeah, so? Lions are just as adorable when they are babies, too.
>>
>>54194634
African countryside
>>
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>>54211103
>>
>>54194634
On most continents it's relatively safe, you can meet wolves but they're not rabid blood-frenzied beasts so you can just scare them off.

Then I've got one continent which is death world tier. The most common animal would be a 5-headed pyrohydra and then there's ton of other nasty stuff, carnivorous plants, carnivorous jungles, carnivorous insects, feral dragons and so on.
>>
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>>54194634
Ranges from moderately dangerous to dark heart of Africa to Jurassic Park to Jurassic Park if the dinosaurs had instinctual baseline magical abilities to motherfucking kaiju. And then there are the fae, who often prove worse for people than any wild animal ever could. Generally the further away from civilization you get the more crazy the creatures you encounter. But it's a big world, and really strong people are very good at keeping monsters at bay, and even not so strong people as technology becomes more prevalent.
>>
>>54194634

Varies from place to place.
It can be very dangerous if you do not stick to the main roads: at that point you'd find mostly boars that are a pain in the ass, but easy to dispatch if you are properly equipped and/or have allies. This aside, step off the main roads, and you'd risk to encounter all kinds of monsters and critters. Sometimes you find intelligent ones though, and those can be reasoned with more or less. Always ask your local villagers about the local dangers.
>>
>>54203318
>>54203258
By getting killed by a marine animal which just shows that the ocean is the scariest fucking place. Get fucked land
>>
Australian Outback
>>
>>54216282
So no large predators that effectively threaten a guy with a spear besides a pack of dingos?
>>
>>54216246
>the ocean is the scariest fucking place


Was this ever in doubt?
>>
>>54200150
What's this from? I loves me melding if flesh and metal.
>>
>>54212067
Give the locals magic/tech on par with the Euros, but just as big on human sacrifice.
>>
>>54195536
>I think I'll be a sanctimonious shit about muh megafauna for some fucking reason
>It's very important that I disagree with this commonly agreed upon concept in a vocal and belligerent way
>I talk a lot of shit about easily thwarting lethal creatures for a guy so out of shape he has to push his stomach out of the way to see his own dick
>>
>>54219067
I think the little self projection at the end there is a detriment to the point you were trying to make.
>>
>>54194634
Depths of siberia in the middle of winter without vodka. so 11/10.
>>
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>>54219067
>The rugged tough strayan is triggered.
>Better call in some birds to calm his big tough ass down.
>>
>>54197505
>Watford
>countryside
>>
>>54194634
The wilderness is incredibly dangerous, natural light sources are incredibly rare so the wild life has evolved a bunch of different ways to get around in the pitch dark where as people, being transplants to the setting are defenseless with out light.
Wildlife depending on region can range from Africa levels of fuck me to relatively safe as long as you don't get bitten by anything poisonous or spook a bigger animal into mauling you, but even then if you run out of light you're guaranteed dead
In addition to the wild life however you'll find the occasional wandering genetic experiment created by the precursor race which usually take a team of people to take down and are incredibly disruptive to the local ecosystem
>>
>>54219246
If you think >>54194660 gives a shit about your post, you overestimate the 'strayan attention span. That guy is already two beers closer to fucking a wallaby by now.
>>
>>54219146
I love being a chubby fucker, thank you. I eat what I like, I'm never cold in the winter, and I'm unlikely to live past 50, so I don't have to save for retirement. But don't think for a moment that either you or I stand a chance against a pack of dingoes, no matter how fit.
>>
>>54216246
>Comparing anything to the horrors of the sea
>Ever

There is some indication that nightmares have weight by the way that they accumulate in the trenches and the abyssal plain.
>>
>>54219889
go into the water
live there
die there
>>
>>54219889
There should only be one L in "abyssal pain."
>>
>>54194634
It depends. Where there's a long history of civilized settlement, it's fairly pastoral. Well, except when you get to areas where people don't live any more because of economic reasons and population contraction, at which point you essentially see all that European megafauna we don't have now moving back in from less settled areas.

Another continent, on the other hand, is much more like North America about 14000 years ago in its animal community. So, there's some really dangerous megafauna there.

And then you have another where it's like the middle of Africa with some large areas of Abyssal taint. So, ridiculously aggressive demon-animals. Naturally, the few humanoid communities that live there can't really get past nomadic hunting and gathering because that just makes them easier prey for the acid-spitting demonic elephant shrews, but they're also basically Catachans.
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