How do you make bounties and hunting them down fun for the players? We're starting our game in a major port city ripe with crime and corruption. The players seem like they wanna try their hands at it before leaving the city.
Can't think of much besides asking around for clues or having to work around other bounty hunters aiming for the sane reward.
Also what's the most memorable bounty you've ever seen in your games?
>>54173450
Kind of depends on the players. Some of my players like an easy game and will rebel if they have to collect clues. They want to be told exactly where the guy is, use the attacks they are geared for, roll dice, see if they win, and cash in. That's fun for them, get a little cash, add ammo, move on. I personally enjoy hunting down clues and ruling out locations and suspects, but I seem to be alone in that among my friends, so we never play that way.