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ITT: looking for creative concepts & powerful art for a roleplaying

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Thread replies: 39
Thread images: 30

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ITT: looking for creative concepts & powerful art for a roleplaying game.
Here's some of the vibe of what I'm looking for.
Enchanted artifacts.
Deep science.
Ancient haunted ghost ships.
Cybernetic


Time Portal Hotel: "Lose track of time exploring all of it"
NeuroMesh Suit: gives the ability to digest materials into the skin of the suit and convert them into excited states of energy.
Library of Legends: Summons legendary characters from books.
>>
>>54167696
>ghost pirate magic cyber-peg legs
I'm not sure I understand
>>
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>>54167720
I'm looking for creative concepts for a world I want to build. A diverse world.


For example. If pic-related was in my world and if it was special. It'd probably be some ritual-like bath church. And gods could be spoken to there. Water sorcerers could be blessed there.
It's a unique concept that has a cultural texture to it.
>>
>>54167775
Okay, but what the hell is Deep Science?
>>
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>>54167794
Quantum physics, complex material science concepts. bio-hacking
>>
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>>54167696
Shinto witches living on lakes of pure poison, guarded by stone lions.
>>
>>54168595
Very nice.

I am going to take that "stone lion guardian of the poison lake" idea.
Thanks
>>
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>>54168757
>>
>>54168757
Final Bout:
Forces two opposing creatures to fight.
>>
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>>54168816
>>
>>54168836
>>
>>54168836
I am trying to make cards for a game. I guess I could have been more forward about that.

It's very hard to make a card out of the last two images.
>>
>>54168929
didn't see this one. this one is better.

Some type of "Church" or "Temple" island
>>
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>>54167696
The temple of some forgotten evil is moving backwards in time; instead of crumbling it is rebuilding itself one brick at a time, balustrades and flying buttresses rising up before your very eyes, until it is finally restored to its terrible glory. Can you stop it before its time is reborn, even as you go backwards in time as well, second by second, youthening until puberty, your weapons reverting back to their constituent minerals?
>>
>>54169545
Nice. And I found out a good way to make clock glyphs work for things like this.
Clock-ether will be its own class, but I can use face-down cards as counters for timers like this.
So in 7 turns, this card will have no cards under it (used as counters) and it will be put into a flip state, and under the condition that it's flipped, has 0 cards under it & is isolated.
The "time reversal rebuilding" will probably be a concept itself. and it will manifest itself through one of the many evil-castle-template cards.
>>
>>54170627
>...and under the condition that it's flipped, has 0 cards under it & is isolated
It will summon some other castle or high-level evil structure.
>>
Forest Envy:
<evil>(ghost)(fire)(fire)(fire)(ghost)<evil>
A creature died in a forest fire. It was some special creature and when it died, it took that memory of fire with it. Now it haunts other forests and burns them down.
When your creature is destroyed by Fire you may cast this card to replace it.
This card can casts fire damage cards at any [{tree}]
>>
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>>54171114
Noble UnDead: allows carrier to use |holy| shit
>>
>>54171221
cinder wood spirit:
(plant)(ghost)(fire)
-casts fire and plant spells.
-resist flip effects by |ghost| & |soul|
>>
>>54171368
Moss Golem:
<{Earth}>(plant)<{Earth}><{Earth}>
Consume X <-~+plant>. Burry front row target with less or equal [any-material] or <{any-mecha}>
>>
>>54171434
Sun Angel of the Clock Tower:
<{Light}>{Clock}<{Metal}>{Clock}(Light)
>fucking cool name
probably just strong, and how the ability to use time manipulation techniques, or alter clock-buffs.
>>
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Pixi Keeper:
{Fairy}(Fairy){Fairy}
-Buff Fairies x2
-Diversify Fairy Targeting
-Weakness to Evil
>>
>>54171671
Haunted Storm Kite
<{water}>[water]<{water}><{lightning}>[lightning]<{lightning}><{wind}>[wind]<{wind}>
-Cast Wind
-Consume weather to break with x2 strength
>>
Devil's Heart
>Summon buffed evil when carrier dies.
>>
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>>54171866
Phantom Mecha
{evil}<{Ghost}>(Dark)<{Ghost}>{evil}
Retarget <evil> spell with <ghost> target
>>
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>>54172104
Wolf Flare Witch
{Wolf}{Fire}
Enchant wolf with <fire>
>>
Horus of the Full Moon City
(Dark)(Dark)(Dark) (Light) (Holy)
-Niche strike
-Leader Buff
>>
Cold Temple Elder
(Ice)(Ice)(Ice)
-cast Ice with buff mods
-break weakness to fire
>>
Kyubi:
(Fire)(Soul)(Ghost)(Soul)(Fire)
Cast 3 <+-~fire> at once
Cast 2 <+-~ghost> at once
>>
|Holy|
Buff Single orb non-evil Creature
>>
|Holy||Holy|
Cast 3 |Holy| or |Light| Heals
>>
Camp Keeper
(dream){dreams}{clock}{dreams}(dream)
Invoke dream ability
>>
When 1 or more stronger creatures are burried by an opponent and a weaker card is left, play that stack on your side card
>>
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Tropical Mythical Beast
{tree}(soul)(rainbow)(rainbow)(rainbow)(soul){tree}
-Reck a few Niches
>>
Fairy Spell Binder:
<-metal>{fairy}<-dark>
-DeBuff |Fairy| by 1
>>
>>54173265
This actually looks more like its binding down a caster, and opening up all sorts of abilities to them.
Tilt vertical target Horizontal and hold this item.
caster can not be moved (move-interface glyph)
amp spells of dark, evil, storm, black.

vulnerable to light.
>>
Swamp Elf Sniper:
(tree)
-snipe level X creature based on top held item. Where X is 4 minus the number of different glyphs
Thread posts: 39
Thread images: 30


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