Pic is funny, but unrelated.
I'm working on something that I know is stupid, but I'm doing it anyway. It revolves around a rock-paper-scissors system of "elements". I have what I want to use, and I figured how each thing wins and loses, but I can't figure out to make a chart of it that flows and is easy to follow. Please tell me if I did something wrong.
Here's what I have:
fire
w = electric-plant-metal-neutral
l = water-ice-earth-wind
electric
w = water-ice-plants-neutral
l = fire-earth-metal-wind
water
w = fire-earth-metal-neutral
l = electric-ice-plant-wind
ice
w = fire-water-plant-neutral
l = electric-earth-metal-wind
plant
w = water-earth-metal-wind
l = fire-electric-ice-neutral
earth
w = fire-electric-ice-wind
l = water-plant-metal-neutral
metal
w = electric-ice-earth-wind
l = fire-water-plant-neutral
wind
w = fire-electric-water-ice
l = plant-metal-earth-neutral
neutral
w = plant-earth-metal-wind
l = fire-electric-water-ice
>water and ice are different elements
Go ask /vp/ why ice-type sucks balls. I'll wait.
Even if it's mechanically balanced in your game, you're limiting the conceptual breadth of an element, making it had to design a clearly ice-type monster that isn't just a white and blue animal with icicles on its back.
>>54151137
>I can't figure out to make a chart of it that flows and is easy to follow
You could try taking this to the drawthread for help.
Prepare to be ignored by artists and/or abused by idiots and trolls trying to start shit.
If it starts an actual discussion the way this thread didn't, take it back here, or a new thread if this one dies, rather than clog up the drawthread.
I'd do it, but this post the exhausted my free time.
>>54151137
9v9 grid, with one side as the "attacker" ?
Or you could do a circle with arrows showing "beats", like extended Rock Paper Scissors diagrams
Neutral being an "element" is kinda odd though