When it comes to deckbuilding games (Dominion, Arctic Scavengers etc) do you prefer games with a handful of piles from which you can buy cards from, like Dominion, or games with a central row of ever-shifting randomized cards, like Ascension? Why?
>>54149099
I like how Codex does it.
You first build your "codex" using 3 mini-decks, then during play you build your deck using the cards from that codex.
>>54149099
I prefer set piles like dominion or trains over an ever shifting row. The shifting row increases the randomness too much in my opinion.
I prefer a shifting row with 2 player games, and sets available with 3+ games.
The shifting row emphasizes knowing what's the best option available to not only you, but your opponent(s) and choosing what can hinder your opponent and boost yourself the most.
With 2 player games, not only are you more aware of what you're opponent is likely to get, you're also more capable of knowing what they already get and what cards you could possibly get in 2-3 rounds.
With 3-4 players, that's right out and it's a random grab-bag of who knows what available.
Bumping once.