What backstory questions do you ask your players when starting a new game? Do you have a list, a worksheet, or any parameters or requirements? How do you get a good backstory out of your players? Do you encourage them to enrich the world?
>>54144305
Generally I don't want TOO much backstory from my players before the game even starts, but I do usually try to cover a few points.
>Short description of your childhood
>How did you acquire the skills you have today
>What made you want to become an adventurer (or whatever the plot of the campaign happens to be) and what do you hope to get out of it?