Ok, I don't think this deserves it's own thread but here goes: I'm making a small game and would like some feedback on the basic rules; here they are:
Rolling
Attack Roll: Use 6, 12, and 20 sided dies (upgrade die every 3 levels)
Evasion Roll: Use 4, 8, and 10 sided dies (upgrade die every 3 levels)
Rest Roll: When resting, roll both your attack and evade dice; the total is the amount of health and stamina/arcane you restore. Then, the dm rolls a 20 sided die; for every 5, an enemy is encountered.
Perfect Rolls: A perfect roll is when a die lands on its maximum number. If an attacker gets a perfect roll, their attack will not suffer penalties unless it's against a perfect evade. If an evader gets a perfect roll, they can roll again and add to their total unless it's against a perfect attack.
Stats
Health: Resource required to stay in the game; can be restored by resting, skills, or item use. If it reaches 0, your character becomes critical; critical characters can still attack and evade, but any further damage will result in a death.
Stamina/Energy: Resources are required to use skills; they can be replenished by resting. Physical skills use stamina while arcane skills use energy.
пpoщaльный пpивeт