Tell me about that game that you dreamed about and thought about and maybe even worked on and talked about that never came to be. Tell me about that epic campaign or sandbox world that you envisioned but was never any more than a vision. Tell me about those game-changing rules that never got played. Tell me about the best game that never was.
>>54114027
It was a CCG based on a real-life occult philosophy. There would have been 8 different card colors but no mana, instead each of the colors would have different mechanical effects that were unique to them.
Ultimately, I could never get it working. Too many types to distinguish just to continually end up with a weak MtG knockoff.
Still possible to work just need a game crew. Simply i got a forgotten realms game where theres epic level disciples to every archdevil on the loose with evil organizations pretty much cranking up an apocalypse.
>>54114027
I'm working on a game world where all magical power is derived from left-over monoliths created by the gods. The gods destroyed themselves but left pieces of themselves scatttered around in the form of gigantic monuments that grant specific powers.
Also, magicians can create their own magic system, but every spell is unique and can only be cast once.
Half the population lives above ground in trees or on karst mountains because the ground got turned to tentacle monsters.