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/STG/ - Star Trek General

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Thread replies: 267
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Adventures Edition

Previous Thread >>54006681

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>http://www.modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>https://www.mediafire.com/folder/36m6c22co6y5m/Modiphius%20Star%20Trek%20Adventures
Reverse Engineered Character Creation.
>https://docs.google.com/document/d/1g2ofDX0-7tgHojjk7sKcp7uVFSK3M52eVP45gKNJhgY/edit?usp=sharing
Core Rulebook
>https://www.sendspace.com/file/ra1chb
>https://www.sendspace.com/file/u0um99

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>http://pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>http://pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>http://wizkids.com/attackwing/star-trek-attack-wing/


Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>http://memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>http://pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html


/stg/ Homebrew Content
>http://pastebin.com/H1FL1UyP
>>
I'll repost these from the previous thread to get more eyes on them.

File 1:
File Name: Star Trek Adventures Core Rulebook Collector's Edition.pdf
Description: Normal Version
File Size: 38 MB
Download Link: https://www.sendspace.com/file/ra1chb

File 2:
File Name: Star Trek Adventures Core Rulebook Collector's Edition - printer friendly.pdf
Description: Printer-friendly version
File Size: 36.7 MB
Download Link: https://www.sendspace.com/file/u0um99

To download the files, simply click on the download links.
>>
>>54101243
For the First Time in Recorded History, We Discuss Tabletop Gaming Edition
>>
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So what do people think about the Modiphius RPG now we've got a finished copy to look through?

I'm a bit torn honestly, I'm finding the art varies wildly in quality, it's very dense and doesn't leave me wanting to read any of it, and I feel that the mechanics are a bit clunky. As a rule I think the mechanics should be designed with a setting in mind, and speak to that. So I'm more than a little skeptical of Modiphius making one ruleset then using it for everything.
>>
>>54101277
I know, It's concerning to me too.

>>54101267
I've added both links to the op-post, will make sure to note the printer friendly version next time.
>>
>>54101329
thank you.
I wouldn't want some Anon trying to print the normal CE version, with its black pages with white typeface.
>>
>>54101284
The rules seem fine to me. I like that you can use different attributes across different disciplines, it seems like it'll free up characters from being chained to their role. The Main/Supporting character dynamic is pretty sweet and helps in that regard too. Character creation seems good but I would like more options to choose from. Figuring out the threshold to roll under does seem like it requires a bit more thought than most other games (reminds me of THAC0 to be honest) but it'll probably become easier during play. The lore, fluff and flavour is pretty much perfect. The art is hit or miss but most of it works for me.

The one complaint I have is that the momentum and threat mechanic seems like something that will catch out a lot of GMs. Either threat will go unused or balance will be broken and the game will be too easy or too hard depending on how the GM plays and when/if the players gain threat. I haven't read through it all yet though.
>>
>>54101284
To be fair, they have heavily modified the system to suit Star Trek, even as it has 2d20 at its core.

I'm liking it so far, from what I've read. The design for playing command level characters right from the start instead of lower deck nobodies - and the lack of bloated list of skills and talents you never going to use anyway - already raise this above the LUG and Decipher versions.

I also like how this handles starships. As their own unique characters with their quirks and history along with the crew running them.

But yeah, the art is inconsistent. Sometimes really good, sometimes not so much. But I give them credit for going for an actual art direction instead of lazily slapping screenshots from the shows as their artwork. And the 3D ship pictures are pretty neat.

So, overall, very good first impressions. But I've got to see how it handles in play, of course.
>>
Alright lads, what with the excessive Cryptic jewery right now I'm looking to splash out on the T6 Vesta pack - they're pretty, sci-orientated, have hangar space, and are just about within reach. Thoughts?
>>
>>54101419
Best sci/combat boats around, can mount dual heavy cannons and have hangar slots like you said.
So, if you wanna use something sci oriented that can still kick ass, you definitely should.

And yeah, this is odd, a ship sale AND zen charge sale simultaneously.
>>
>>54101419
of course they hold a double sale this weekend, I bought a ship last weekend. Figures...
>>
>>54101419
>>54101452
>>54101480
Sounds good, for reference, my current boat's a faithful (if unexciting) T6 Intrepid I got a few sales ago
>>
Seeing as we're discussing the merits if T6 ships. Is the Malem Light Warbird worth getting?
>>
>>54101552
The withering barrage looks pretty good (increase duration of cannon scatter volley) and the console (shoot 6 plasma torps at a time) looks also breddy gud.
So yeah, go for it.
>>
>>54101419
wait, isn't the Vesta class a T5?
I assume you're referring to the T6 Multi-Mission Explorer ships? (Palatine, Brigid and Esquiline class).
>>
>>54101452
>>54101493
Similar situation here, but I can't quite afford 'em - should I get the zen anyway and wait for next ship sale, or concentrate on grinding for a Paradox?
>>
>>54101718
That might be a good idea.
Converting dil to zen atm doesn't seem like a good idea.
What with the prize being at 314 dil per zen while yesterday it was 294 dil per zen.
>>
>>54101718
The Paradox is really nice to fly I admit.
>>
>>54101277
To be fair, we do discuss Ascendency fairly frequently.
>>
>>54101718
>>54101744
>>54101774
Is the Wells not better value? You lose the trait and the carrier pets, but it's a tenth of the price.
>>
>>54101806
I had enough Lobi to buy one outright, so I did.
I do have an Eternal as well, which is also quite a fun little boat.
>>
>>54101284

My one concern is that the Vulcan Nerve Pinch basically exists purely for science characters to be good at melee.

It doesn't seem to actually add much to a Vulcan tactical officer, despite being very fluffy for them.

Feels like it would have been better remapping your melee combat from Daring to Reason rather than giving you a melee attack based on Medicine or Science.
>>
>>54102220
The security officer can still use his Security skill to do it, of course. And it does have the Intense quality.

Is it worth spending a Talent for, that's debatable. But melee abilities in a setting where everyone is armed with infinite ammo, pocket size disintegration beams are of limited value in general.

But then again, *all* the Talents have very restricted uses, so I guess it kind of evens out. Seems to me, an Intense melee attack for a security chief is about as useful as once per scene per mission Focus is for the a scientist Trill character or whatever.
>>
>>54102379

Point taken.

I'm pondering mostly how I'd do up the Vulcan Star Fleet Intelligence character I played once (Sadly the game died).

Security + Command seems most likely?
>>
>>54102649
Depends on what kind of agent he is.

Security for a field agent, Command for a more handler type, Science for an analyst, and an Engineer for Q (the Bond Q, not "Q" Q).

Then a bunch of espionage related Focuses and you're good to go.
>>
>>54102702

Good point on the Analyst front. She was a data analyst (And winner of the Starfleet academy martial arts tournament in her final year).

Security and Science makes some sense.

Still, I suppose I shouldn't worry too much. It seems like PCs in this are all very well rounded. Even a guy at the absolute worst (7 and 1) is rolling vs 8s for the skill. With 2d20 that's a pretty decent chance of one success even at the worst.

She was a bit of a Mary Sue, joining Starfleet's endless line of half-breeds. The daughter of a Romulan defector and a Vulcan diplomat to Romulus. Though Vulcans and Romulans are functionally the same race.
>>
Are T6 fleet ships inherently better than their normal T6 counterparts?
>>
>>54102902
they're PvP hulls, so generally more HP and more console slots I think.
>>
Why do so many Cryptic ship-skins insist on looking like ass?
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>>54104394
Cryptic blows at design.
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>>54105050
With some rather notable exceptions.

Also the Perseus, Gemini, and Pioneer classes.

Maybe Cryptic should stick to designing 23rd Century stuff...
>>
>>54105197
Cryptic is fine designing everything but 25th century Fed ships.
>>
>>54105050
This. It's so bad it has got to be a running joke that they can't into decent designs. To the point that things that should be good designs are often fucked up by a single huge stupid fuckup like retarded looking warp nacelles or weird bolted on hull shapes really poorly placed.
>>
>>54105385
>>54105050
>>54104394
I'd argue that nearly all of their Romulan ships turned out great.
>>
>>54105914
The Romulan ships are good, the 23c ships are good, the Klingon ships range from good to generic but not bad, the 31c ships suffer from the source inspiration but aren't bad in and of themselves. It's just the 25c Fed ships that Cryptic has issues with, because "lol we Mass Effect/JJTrek now"
>>
>>54101480
Thank you for your sacrifice.
>>
more sun hike art plox
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>>54106379
happy to help, but I imagine many of us have been there with that game.
>>
>>54106522
Sun hike?
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>>54106553
brightball farwalk, whatever you call it
>>
>>54101284
It's a very pretty book and the rules seem solid but I wish there was just some more oompf to it. As is it will work fine but I think I'm going to stick to trying to bend Machinations of the Space Princess to my goals.
>>
>>54106560
For real dude, what the fuck are you talking about?
>>
>>54106522
>>54106553
>>54106560
>>54106754
I'm assuming he's doing dumb synonyms for Star Trek.
So he wants more art I think.
>>
Assuming this book is at all canon to somebody, the Constellation launched in 2285, and the Constitution was retired in 2290.
>>
>>54107844
Sounds about right. For the most part, the Connie didn't see service in the 24th century.
>>
>>54107844
Seems fine, I mean the Constellation is essentially a Constitution replacement, last of the pre-Excelsior exploratory cruisers.
>>
>>54107886
>>54108005
True, though it does mean that Star Trek VI is an odd duck, since it's set in 2293. Also, the Miranda enters service in 2274, while the Nova enters in 2368.
>>
>>54108057
That all sounds about right. It explains why they're decommissioning the Enterprise A at the end of The Undiscovered Country. While ships like the Miranda and Excelsior are taking on workhorse roles.
>>
>>54105275
Their 25th century Fed ones aren't as bad as the temporal ships, mind.
>>
>>54101267

Links are dead.Got a New one?
>>
>>54108124
I think the Miranda should have an earlier service date, due to I think Reliant being seen in name and registry in TOS, but with the caveat the she could well be brand new in 2266 (rather than later refit to tmp styled).
>>
>>54109050
The temporal ships only suffer from their source material, especially the Fed exclusive ones which are just the 23c ships with shiny future redesign. The 25th century ships have no excuse.
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>>54112474
This is Admiral (You) in a nutshell. I'm impressed.
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>>54112474
I actually want to run a carrier in STO and pretty much do this - Warp in, blow shit up, lauch hanger pets to ruin anyone still standing.
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>>54109249
They're up in the folder in the OP.
>>
>>
>>54112474
I think your PDF reader has had too much Romulan Ale.
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>>54112474
Only difference between this and my admiral (you) is that i would have rushed into the Ferengi formation and then started beam fire at willing AP-beams all over the place.
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>>54112968
Then id recommend getting the Escort carrier.
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>>54115264
Really? I was thinking the Herald Vonph Dreadnought Carrier myself.
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>>54115335
Well, i thought you wanted to do a "akira flies in, torps everything to death and then unleashes runabouts upon the stragglers" thing.
And since escort carriers are basically Akira v2.0, i figured that would fit your intended purpose perfectly.
>>
>>54115355
I just want a carrier to do that in. The HVDC is nice since it has lots of weapon slots, 2 hangar bays, has the Oblivion Gateway ability, as well as a fairly balanced number of consoles (something I actually like because of the flexibility it offers). Only drawback is how one has to get it - Lockboxes. I fucking hate these things. Either that or buy it from the Exchange for massive amounts of EC. Either way sucks.
>>
>>54115394
Id recommend you buy keys, sell them on the exchange and get it that way.
Luck boxes are never worth it.
>>
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>want to try this new game
>remember that I have no group
>remember that I have no local friends
>remember that I have no spine to go make new friends
>remember that I have never played a /tg/ game
At least the book has some cool fiction.
>>
>>54115758
That feel when that hits a bit too close to home.

I don't enjoy online games, but you should take a gander at them to dip your toes and get a little more comfortable so you can tackle your local stores :)
>>
>>54115758
Put it up on Roll20, anon, then post the link here. I bet you get a good group of people in on it.
>>
>>54115758
Have you tried gaming online?

Chat room games are faster paced, while play-by-post games can get better in the mood and details of the setting. Both can be pretty good.

They can be really shitty too, but that goes with offline games too.
>>
>>54105197
Is 11 console slots the limit that STO ships go to?

Also
>>54105197
T6 Pioneer when?

We got the Miranda, why not best ship?
>>
So how many Vulcanoid species are there and what are their primary differences?
>>
>>54116784
Vulcans
Romulans
Those bronze age Romulans in the fedora episode
Rigelians
possibly Remans
>>
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Aight /tg/, how do you like my new ride?
Commencing image dump.
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>>54116887
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>>54116899
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>>54116887
Looks better with that colouring than the normal one. As for the actual design of the ship, it's alright. Sort of like a Xindi Aquatic cruiser fucked a Vulcan ship.
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>>54116910
And now for some more action packed images.
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>>54116919
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>>54116949
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>>54116963
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>>54116976
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>>54116963
>that fucking star
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>>54116993
>"You did well little fighter! A gold star for you!"
>>
That's the holiday event ship I presume?
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>>54117139
Yup, from this summer, just unlocked it today after grinding for it every day since it became possible to grind.
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>>54117192
I skipped out on this one (don't play actively that often), but that is a very nice looking hull indeed.
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>>54117551
The hull coloration is caused by the new ship item set.
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>>54117625
interesting, might need to look into getting that set, it's a nice effect from the shield, certainly.
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>>54118607
Did the artist intentionally make it look like a Constitution-class ship fucked an Imperial Star Destroyer?
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>>54119902
I was wondering something similar myself.
That is one angular saucer section...
>>
>>54119902
>>54120131
So, that makes three of us thinking that thing looks like a connie that fornicated with an imperial class?
>>
>>54118607
It could be a goodish look for the rewrite of ENT that we did last(?) thread.
>>
>>54119902
>>54120131
>>54120131

Make that four. That hanger bay and tower bridge can't be coincidental.
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>>54121567
Fuck you, the NX's aesthetic both interior AND exterior was the best thing to come out of ENT
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>>54123874
Caitian has wares if you have latinum.
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>>54123965
I find Caitians to be silly.
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>>54124174
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>>54124174
Are Catians ever mention in the shows?
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>>54126358
The Animated Series has a Caitian communications officer. Ferasans are a likely reference to Kzinti.
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>>54126358
They showed up on TAS and as background characters in at least two of the movies and Kirk is fucking two of them in nutrek Into Darkness
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>>54126397
Pretty sure one of the devs, don't quote me on who, said the Ferasans basically are Kzinti, just without the IP issues.
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>>54123874
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So to those who made their own race in STO, what did you do with them? Give them big alien horns? Make them super small? Bug eyed them? Or did you just try to make a race that was a mix-breed (half-Andorian, half-Tellarite for instance)?
>>
>>54131114
First off decide what general body shape and type of animal you are going for.

Tall wiry lizard, short broad bear, insect predator in a suit or whatever.

With that taken into account the rest kind of falls into place if you do but don't think about it whilst doing it. Or it does for me.

Once done then you decide default body stance that best suits the imagined temperament of such a creature.

Finally write bio for it.
>>
why did no one in voyager get any characterization

in fact i think the only ones that did were the doctor and 7 of 9

everyone else is incredibly bland
>>
>>54131395
There was more than one writing team and they hated each other and wouldn't talk to each other, an atmosphere it seems management encouraged.

Also the higher ups demanded no arcs. Everything had to be as episodic and self contained as possible which kind of destroys any hope of developing any real characterization.
>>
>>54131460
The characters' starting points being extremely bland didn't help any either. There's not much you can do with Ensign Kim whose defining traits are that he plays clarinet, and is an Ensign.

They could have gone with something darker and morally ambigious with Tom Paris and his criminal past, but higher ups probably torpedoed all that. So he's left being a pilot with a somewhat wiseass streak.

And of course, Chakotay was all "muh heritage!" Can't do much with that in the long run.

Combine those with the possible Starfleet-Maquis conflict quickly being dropped, you get a cast of very inert characters.
>>
>>54131460
why no arcs? tng had few arcs itself up until rodenberry croaked but even then there was plenty of characterization to go around
>>
>>54131846
I think that was less to do with Trek producers, and more with UPN. They wanted a sci-fi show they could sell to whoever they could, and that meant episodes that could be watched in any order.
>>
>>54131173
Oh no, I understand all that. I was asking about what everyone does with theirs. I have one alien (Science officer Federation), I'm just curious what everyone else was doing with their alien captains.
>>
>>54131493
If I were sent back in time to fix Voyager, I'd make some broad sweeping changes to the characters and story structure.

I often hear from people that they think Voyager should have been much more like "Year of Hell" and "Equinox". While enjoy both those stories, I have to disagree. A show where Boyager is constantly getting shat on and everything is morally grey would become bland and very un-Trek. These episodes are lauded because they are isolated instances that change things up. However there are things I would absolutely take from them and other episodes like "The Void".

Voyager is isolated, without hope of resupply or refit. As the story goes on, the ship itself should reflect this. Whenever the ship takes major damage, it needs to be patched with whatever's available. Often pieces of scrap metal salvage from wrecks or bought from traders. I wouldn't do this for every bang and scrape the ship takes, but when they go to the trouble of showing you a hole punched through the ship's hull, there should be a resulting discoloured patch there in the future.

However there are, I think, more important things to get right. Loss should carry weight. In the show, Voyager goes through 18 shuttles, 72 torpedoes and a hefty number of crew members (50?).

Voyager should have, at most, 4 shuttles. Losing one of these is a serious problem. Unless the shuttle is completely blown apart, the crew should go out of their way to recover downed shuttles. (Oh look, an interesting plot hook for an episode.) they can build a new shuttle, sure, but again, only using scavenged/bought parts.

I'm not adverse to the idea of the crew manufacturing their own warheads. But again, it should be a dangerous, costly process. I think it would be more interesting if they acquired alien torpedoes and retrofitted them to work with Voyagers launchers. So the combat effectiveness of the ship relies more heavily on what they can get their hands on.
>>
>>54132697
And then there's the crew. Every loss is essentially irreplaceable. This is a serious problem. Particularly for Engineering. We see no less that 8 senior engineering staff die in Voyager. Their skills are not easily substituted. The crew should be overworked, possibly covering multiple roles, like Paris was doing in Sickbay.

As for food and fuel, I think the show actually did those 2 things well enough. It came up relatively frequently and in differing circumstances. So I'd be happy to let that stay more or less as it was.

Now, on to Characters:

>Janeway
This is Janeways first Captaincy. She's an experienced XO but day 1 she got dropped in the shit and made some questionable choices (the whole reason they're stuck out there in the first place) and now she's wracked with self doubt. Rather than immediately becoming Warlord Janeway, she gradually becomes more self assured and less Starfleet-y. Her early arc (the early arc for the show) is about her trying to do things by the book and slowly losing control of the situation. Eventually she learns that the rule book doesn't apply to the Delta Quadrant, so she better write a new one.

>Chakotay
Less made-up bullshit about Native American tribes that don't exist and more of a focus on the Fact that Chakotay is a straight up traitor to Starfleet. He initially abuses his position of XO to set himself up as Captain, with the intention of leading the ship home himself. It takes much longer for him and Janeway to form a working relationship.

>Tuvok
More or less the same character. Picks up a lot of the slack in the early seasons and keeps the crew working. Foils some Maquis plots and makes hard calls where Janeway should, but initially doesn't. Tuvok is an old friend of Janeway and wants to support her, but genuinely feels she's not cut out for the position. Eventually she proves him wrong by getting her shit in order. Really doesn't get on with Chakotay.
>>
>>54132707
>Paris
I actually wouldn't change much here. His primary arc is learning to act like an actual adult rather than a petulant shit. His friendship with Kim is an important part of his characters. With that in mind...

>Kim
Starts off like he did. Goody-2-shoes ensign. But he is shaped by the internal strife aboard Voyager more than anybody else. This is the only ship he's ever known and he becomes sullen and insubordinate. It falls to Paris to try and keep him engaged. Eventually he and Paris level one another out.

>Be'lanna
I really like that episode in season one where she gets split into two people and it turns out she hates herself. I think I'd like to explore that more. How she only joined the Maquis because her Klingon half got her in too much trouble and stopped her from ever backing down. She initially supports Chakotay turns on him when she comes to like the Starfleet crew.

>Seska
Probably the character I was most frustrated with. So much wasted potential. I shouldn't need to explain why a well-written Cardassian Obsidian Order operative trapped with a bunch of humans would be a good thing. I would have her Cardassian genealogy discovered much earlier, probably by Tuvok. Rather than siding with a bunch of space Mongolians that think she has no rights, Seska ends up being a dangerous wildcard in the struggle for power onboard the ship.

>Doctor
Wouldn't change a damned thing.

>Neelix
A really talkative, affable man. Perhaps a tad grating to the rest of the crew. But quite clearly coping mechanism for the severe PTSD he has. I'd try and explore the psychological ramifications of the shit he's seen.

>Kes
Didn't like the character. I'd probably drop her. Or at the very least make her less of a wide-eyed child.

>7
I'd make some minor changes (such as removing that contrived romance plot), but all in all I thought 7 was done well.
>>
>>54132720
>et al.
Voyager had some interesting supporting cast members that didn't get as much time as they deserved. I'd make them more integral to certain episodes. Such as having Vorrik and Carey in Be'lanna-centric episodes and so on in that fashion.


The only other obvious change I'd make would be to have one writing team, working together rather than fighting some other pricks that try to undo each others work.
>>
>>54132690
Made a reformed Orion lady, career Star Fleet, very prim and proper. Uniform so sharp you could cut yourself on the creases, no nonsense attitude worthy of a Vulcan fundamentalist and presumably took drugs to inhibit pheromones. Very by the book, her ship used nothing but standard Star Fleet parts.

Also incredibly easy to make as it's just a human painted green.
>>
>>54131493
>There's not much you can do with Ensign Kim
You could, and they almost did.
He got a few scenes here and there about bucking for command experience because he wanted to be a captain one day, or overcoming his blandness because even he realized he was kind of boring. They just didn't really do much with it.

Also, semi unrelated, but he's basically the only character on the show who could have been promoted but wasn't. Janeway and Chakotay couldn't go anywhere without admirals and another ship to command, Tuvok got promoted, B'elanna (or however it's spelled) wasn't promoted but did get bumped to chief engineer (which I say is close enough to count), and Tom got demoted then re-promoted.
>>
There's a voyager marathon on BBC America right now, and it's playing the first few 7 of 9 episodes. Watching her lament not being part of the borg is interesting.

Do you think if the borg stopped forcing people to join the collective, they'd still get recruits? I think they would.
>>
>>54132720
>Kes
A rule sixty-three alien version of John Crichton. An astronaut from a perwarp planet whose mission was somewhat complicated by the kazon and Neelix simultaneously discovering the Ocampa homeworld and getting shot down by the Caretaker.
>>
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>>54134156
>Do you think if the borg stopped forcing people to join the collective, they'd still get recruits? I think they would.

On a directly related note, the fluff entries in this book are fantastic. At this point I don't even really give a shit how the game itself turns out as long a Modiphius keeps writing lore of this quality.
>>
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>>54131114
I just mash the randomise button until I find something that doesn't look like vomit.
>>
>>54131114
All of my ayys that aren't memes (Abductors, etc.) are yuri races. So they basically look like typical Trek aliens: basically humans with some light prosthesis, so they still look attractive. Some are short, some are taller.
>>
>>54131114
Most of my aliens are just using the parts to make canonical races that aren't available. So like Cardassians, Vorta, Jem'Hadar, Hirogen, and so on. Aside from that, I think I made AndrAIa from ReBoot and Undyne from Undertale as boffs on various alts.
>>
>>54131114
I made a cutie lol I science officer. I used the episode Rascals from TNG season 6 as the basis for why she is the way she is. The reason they didn't age her back up is due to lack of transporter data or medical information to run her back through a transporter.
>>
>>54138329
Dann auto correction. I made a loli science officer, not a "lol I".
>>
>>54132720
>7
Honestly, keep people making moves towards her, but have her keep rebutting them out of sheer inability to mesh (a la that time she tried to fugg kim in the mess hall)

>2 B'Elannas, 1 Episode
Mein negro. The only other time they really played up the self-loathing was when she went fucking emo but somehow got out of it by fixing the Delta Flyer, and that was about as subtle (and enjoyable) as a brick.
>>
>>54132707
The hilarious thing about Chakotay was that the native american expert the show hired was a scam artist with a fake degree who peddled New Agey bullshit as
>>
>>54139424
I like to imagine that Chakotay's family were just some Mexicans that had this elaborate fake background to feel important and get better land concessions from the Federation
>>
>>54131114
Tried to make a Xindi Reptillian and it ended up looking like a Jem Hadar with jaundice
>>
>>54141545
what's the difference desu
>>
>>54141680
i was going for a more scaly look than rhinoceros skin
>>
>>54139713
The Wall goes right through their ancestral lands.
>>
So you can basically hard reset all of STO by destroying the K.I.S. Anorax, yeah?
>>
>>54143316
Wut?
>>
>>54143316
It would probably only go back to the middle of the Iconian War, since it wasn't until the Alliance helped the Krenim that the ship got built in the first place.
>>
Ens. (You) did ok, but not great, at the Academy. Good enough to get sent out to the frontier, but not good enough to get a starship posting. Instead, (You) got assigned to a frontier starbase, Sad!. But all hope is not lost, since (You) is a pilot, and got permanently assigned to the U.S.S. Ily, a Danube-class starship (shuttle). What is Ens. (You)'s first adventure?
>>
>>54145198
>Danube
go one more to the right and I'll get out and push when warp drive breaks just to be on it.
>>
Anywhere else the Core Rulebook is posted? Looks like the Mediafire folder ones have been taken down as well.
>>
>>54146599
https://drive.google.com/file/d/0B8QoGJu5yyCqQ2NjM2RyS2NVcUU/
>>
>>54145198
Ens. (You) has to take Ambassador Buttmunch to some backwater system to negotiate some peace settlement or whatever. I'm sure you'll hear all the details, since the speed limit is warp 5. Oh, and the ambassador is a Bolian, and the runabout only has one toilet.
>>
>>54144399
>>54144436
Right, but the Anorax is responsible for the inciting incident of the war. If the ship experiences a self incursion, then the portal that allows Sela to go back and fuck things up in the first place never exists. The Iconians die and the entire string of events post-Hobus cease to be
>>
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For those of you who know the game Machinations of the Space Princess, a spin-off of Lamentations of the Flame Princess, I decided to try and use that ruleset to start playing a Star Trek game. I've only worked on the races so far, but here they are for those interested.

Please give feedback or steal as needed.
>>
>>54145198
An emergency trip to Vulcan. The starbase's XO, a Vulcan, is undergoing the Pon Farr. Unfortunately there aren't any Vulcans on board. Ensign (you) and a security detail are assigned to bring the Lt. Commander home. Most of the journey is spent with her shouting pleas, offers of sexual gratification, but mostly threats of violence to the crew.
>>
>>54147919
>tfw this was something I was trying to get at, without success especially if Ens. (You) is a girl
Whelp.
Also, don't like the security detail. A proper Vulcan would have their pon far mapped out, and would leave soon enough that it wouldn't arouse suspicion in the general workplace (maybe their commanding officers would know). But they wouldn't leave until the last minute, and during the slow trip home, she'd start developing the early symptoms.
Can Ens. (You) make it all the way to the destination without jeopardizing anyone's dignity or career?
>>
>>54148001
Not necessarily on the whole "mapped out" part. Spock (though half-human) is as proper as one gets and he still had his hit him hard when one would have expected him to know it.
>>
>>54148184
He may have known it was coming, but since he didn't feel he could/should talk about it, he didn't do anything about it, until it was forced from him.
>>
>>54148220
That seems to be fairly common occurrence. The Vulcans refuse to share information about the process so that even Starfleet medical know nothing about it. I suspect that awkward occurrences aren't that rare. We see with Vorik that younger Vulcans don't deal with their first few Pon Farrs particularly well, especially seeing as they get no education on the topic.
>>
So /STG/,
Do transporters kill and replicate people?
>>
>>54148296
I'd say no. Despite transporter clones and fusing different people together, I'd like to think that Federation and others have conclusively proved that people actually travel using transporters and are not just killed and replicated. With all their claims of moral superiority, strive for peace and intellectual enlightenment, I don't think Federation at least would take a risk of making a tool that works on mass genocide standard issue equipment.
>>
>>54148220
That seems completely illogical, and I have no idea what kind of logic a Vulcan would even use to justify it. Unless they place a higher emphasis on propriety and saving face over, you know, ensuring it doesn't disrupt your professional life, which seems like it would make you lose even more face, but hey, I'm just an illogical, red-blooded human, what do I know.
>>
>>54148457
Yeah, the Vulcans are very private about the whole thing. To the point where they only discuss when absolutely neccessary. Tuvok went his entire working life without disclosing the condition to Janeway, his close friend. She had to put the pieces together herself, despite the fact that she, and the rest of the crew would clearly be understanding of his situation. It's basically a matter of pride/honour for them. Logic be damned.
>>
If we are discussing a re-doing of Voyager then how about this.

23c ship, pic related, gets sent to the Delta Quadrant. Big green hand bitchslap, unstable wormhole, Caretaker or whatever the reason isn't massively important. What is important is that a very large Kirk era ship, crew 300+ (~150 survive the leap across the galaxy), is now stranded.

Being of the 23c rather than the late 24c it is designed to go for a long time in isolation but does not have the super high tech space magic.

It takes until not long after Voyager gets back to get back across the UFP border. Captain is basically
>>54115098

All but the Vulcan crew member died a hundred years ago, their children and grand children and great grand children are the ones who finish the journey.

Because Warlord Janeway made it across the finishing line before them they are always unfavourably compared. Grumpy Vulcan Captain points out that Janeway killed a fair portion of her crew whilst all but a few of hers died of old age surrounded by family. This wins her no friends as Admiral Janeway is a media darling and poster girl for Star Fleet.

Seeing what the UFP and Star Fleet has become, how compromised it is and the constant scorn and pitying looks they receive they turn the old ship the fuck around and head back out to the stars.

The younger crew had an idealized version of the UFP sold to them by their now dead elders and the 3 or 4 Vulcans on the ship are pretty sure that the UFP they once swore to serve is dead.

Technically they stole the ship. Nobody is willing to chase them.
>>
>>54145198
Planetary survey mission with the cute lieutenant from the science division. The atmosphere might have an aphrodisiac effect.
>>
>>54145198
Cargo inspection on passing ships. One of those jobs that's really boring or way to exciting. The upside is getting to chill with 3 other crew members on board and talk shit.
>>
>>54145198
Archaeological survey on a planet in the Deneb Sector.
>>
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>>54148948
And I forgot pic.
>>
>>54115098
She looks almost happy in the 3rd one
>>
>>54145198
Supply runs to the local planet. The locals make a drink that can knock a Vulcan on their ass. Promotion seems unlikely.
>>
>>54151401
Vulcans go a little nutty in their old age
>>
>>54148457
>That seems completely illogical, and I have no idea what kind of logic a Vulcan would even use to justify it.
While Vulcans individually might be highly logical, their society and traditions are very illogical. Vulcans collectively take great pride in being so damn logical and rational. Anything that could take away from that is completely suppressed, especially to alien eyes, even though every Vulcan knows about it - and even if ignoring the problem would let the whole universe know. Pon Far is but one of those things. There's also the mind meld aids, and whatever Sarek had.
>>
>>54151401

That's what happens when you spend a century around humans.
>>
>>54148948
>what is E-squared: the post
>>
>>54153833
>whatever Sarek had
Bendai Syndrome. It's super fucking rare though, even being noted that there was no known case of the illness in Sarek's lifetime (other than him, obv).
>>
Vulcans didn't just up and embrace logic for the hell of it, they did so because their emotions and passions were tearing their species apart, and that reason for embracing logic still runs through their culture. Things like Pon Farr and Bendai Syndrome are considered shameful reminders of their past, weaknesses, things that should be overcome, not things that should be allowed to interfere with one's work.
>>
>>54154360
Not very much in common with that post.

E2 was a time loop duplicate of the Enterprise and the descendants of the original crew and T'Pol.

That post was about an old ship getting abducted by the Caretaker or equivalent and not getting the lucky breaks that Voyager did with Kes magic, stolen Borg slipstream and other such things.

Presumably also with a Vulcan captain it didn't take the same risks as Voyager did.

Keep the subspace receiver open and scan all of the frequencies at all times. If it looks like there is an empire not fond of visitors then go around it and add an additional 15 years of travel time for example.

It could be a good basic foundation for a show. It would be more character driven if they were doing less face putty of the week alien and playing things safe. But given the size of the Atlas class there would be more interactions to be had.
>>
>>54154360
nigga what
>>
>>54154360
E-Squared could have been a decent show in its own right.
>>
>>54149461
I've just bought one of these off of the EC market. My plan is to Borg it the fuck up.

What should I call it?
>>
>>54157533
Something like Endurance
>>
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>>54157533
I keep the FASA list handy for whenever I need to name a ship.
>>
Are any of the Star Trek novels worth reading? Good stories? Interesting ideas? Likeable characters? Anything like that?
>>
>>54159000
Vanguard is pretty good non-Kirk TOS material, as is its follow up Seekers. Otherwise, it depends on what you like.
>>
>>54159000
Stitch In Time is GOAT. It's Garak-centric, written by Andrew Robinson over the course of DS9 to help him get a handle on the character, and then for a couple years after to serve as an epilogue to DS9.
>>
>>54159000
Full Circle made me forgive VOY a little, managed to cover some Destiny territory without being shit, and was even surprisingly "Trek" for most of it. Better resolution to the kuvah'magh bullshit than STO had.
>>
>>54159275
>the kuvah'magh
Was bullshit from the get go and yet another reason why Voyager was a shit sandwich.
>>
>>54159000
The Corps of Engineers books (really a collection of short stories) are pretty decent. Very Trek solutions to problems without descending too much into technobabble.
>>
>>54148296
Contrary to how they would probably work in our universe, no. I don't know what the mechanism for it is, but in Trek the soul is a documented phenomenon, at least among Vulcans. Spock went through the transporter probably hundreds of times, and still had his Katra at the time of his death.
>>
>>54159000
the Department of Temporal Investigations books are pretty great. I think there's 3 or 4 of them now?
>>
What about the Earth-Romulan War books? They any good?
>>
>>54145198
Producing low quality pornography with the premise that I "help out" stranded cargo ships.

I'd call it Bangabout.
>>
>>54165210
...This.

>>54158312
A little odd in places but better than the Star Fleet Battles list.
>>
>>
>>54166494
Why's the D-7 neon-yellow?
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>>
>>54166494
>TOS'd Miranda and Oberth

Why must people keep making all TMP era ships barring the Excelsior refits of TOS era stuff? Why can't they just be newer ships?
>>
>>54132720
>Janeway
I like the idea of that arc for Janeway. It would make some of her more dangerous decisions later on make more sense, and replace the insufferable turn to camera moments where she goes on about how the Prime Directive is the I my way.
I'd add some more depression and stress to it. Hints of erratic decisions and stress of morality issues, culminating in The Void, and informing future episodes.

>Chakotay and Tuvok
Not to rehash the Kirk-Spock-McCoy thing, but Tuvok being Janeway's voice of reason (like the original) while Chakotay is a more utilitarian/humanist would be interesting. Keep him idealistic in the way that rubs up against the Prime Directive as Janeway learns to flex, Chakotay relearned what stricter discipline can accomplish for a disparate and discouraged crew.

>Paris and Kim
Good calls. I liked the Kim episode where he breaks the rules to get his dick wet, and takes responsibility for his fuckup. Learning from the Maquis, from Paris, and just life would make him a passable TNG character, even if he never gets a whole narrative arc.

>Be'lanna
Just yes. Show also did good with her self destructive episode, and expanding that would be cool.

>Neelix
I kind of like the idea of Neelix's annoying affectations being a coping mechanism. I already headcannon his behavior after season 3 or so as putting on the mask of the Goof and turning it up to 11 so the crew has something tribal to complain about.

>Kes
And I think wide eyed child could be done better. Drop some of the dumber Ocompa atuff, but keep her short lifespan and high intellect. Before Seven she'd have the morality issues of being too smart but socially inexperience do. Play up how kinda weird it is to have almost any guy hang out with someone 1/10 of their age, physical attributes notwithstanding. Have her interactions with the crew be pre-Seven stilted, but more like dealing with Data or a child.

>7
>such as removing that contrived romance plot
Please. This.
>>
>>54166667
Everyone's own headcannon. The series is lacking in cannon ships, so making the Miranda and Oberth out of low-detail plastic is easier than fighting the rest of the fandom about how your original TOS design makes so much sense.
>>
>>54166593
Is that a TOS-ified Warp Delta/Neptune Class?
>>
>>54167051
Don't worry anon, Discovery is going to fix that for us.

*screams internally*
>>
>>54167751
I do so wish it to not turn out as shit as it looks.
>>
>>54165663
>A little odd in places but better than the Star Fleet Battles list.
I skipped a couple of hull types, but it's a pretty good variety. Especially the Larson, for whatever reason.
>>
>>54169105
Well with Jonathan Frakes directing an episode, we should get at least one good episode out of the show at least.
>>
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>>54167751
>>
>>54167051
At least the people making their own stuff are trying to create something.

Might not always work, or be good, but when it succeeds it's far more commendable and interesting.
>>
>>54169278
I wouldn't go that far, it's TV, so directors are really just there to shoot the script rather than get interesting.
>>
>>54170381
Frakes has done some really good episodes of shows, and having worked on Trek before, knows how to both act and direct in it. As much as First Contact isn't really a Trek movie, it's still a damn good movie.
>>
Watching Enterprise for the first time. Gotta ask, what the fuck is with these decon chamber scenes? Was it a ploy to boost ratings?
>>
>>54172107
Yes.

But on the other hand ████████████████yes.████████████████
>>
>>54172107
>that one episode where T'pol goes full Pon Farr
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>>54169105
I'm actually vaguely optimistic about Discovery.
>>
>>54175912
I wish I could be. Mostly I just forget it's even a thing. It's about as much a thing I pay attention to at this point as ... I dunno a whole bunch of stuff I don't really pay attention to but occasionally remember and consider for a moment. Like super hero movies. Or beans.
>>
>>54175912
I want to be
>>
>>54175912
I figure the usual "first season is meh" rule applies to it.
>>
>>54101267
Links seem dead? Mirror anyone?
>>
>>54182840
Unfortunatly if it is "meh" the STD won't survive to the 2nd season. that's how it is with TV-series nowdays.

If it doesn't draw enough people in the first few episodes gettinng 2nd season will be pipe dream, hell we will be lucky to see the later episodes if it tanks hard enough.
>>
>>54183832
That abbreviation is never not going to be funny.

https://www.merriam-webster.com/dictionary/std

And I have absolutely no idea how it got past the first committee.
>>
>>54184088
Well we have had an ST:I already but it's a lot less catchy than good old STDs.
>>
>>54183629
>>54183629
I think someone said it's been added to the file dump in the op. Check the mediafire link
>>
>>54184774
Oh I see. So the mediafire is dead as well? It says moved or deleted as well?
>>
>>54184893
Well fuck. I think we need to do some work
>>
Can someone reupload the pdfs?
>>
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>>54170351
I mean, I tend to agree. Was just offering a reason as to why TOS versions of the few cannon ships are as prevalent as Beta and original fan designs. There are only so any ways you can stick pylons and engines on saucers, and modding existing designs is one popular one.

More ships are always better to me. Especially Constellation.

>>54167751
Please don't remind me this exists. TOS aesthetic may not be my favorite but the modern designs from Enterprise on are just not what I want.
>>
So we all realize this means with some minor effort we can convert this to "Star fleet battles verse the RPG"

in other wards "TOS but everyone is at was forever"

I can't be the only one excited about that idea.
>>
>>54186014
SFB isn't my idea of a great setting, so I'm not excited. Plus I prefer the TOS movie aesthetic way more.
>>
>>54186014
>TOS but everyone is at was forever
>everyone is at was forever
>is at was forever

What the fuck am i reading?
>>
>>54186014

*War

Everyone said fuck it collectively, and went to war with each other, that's what the SF battles timeline is.

It's 40k but with star trek races.
>>
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I've only got the color version.

https://mega.nz/#!CEpmVK6Z!bwzUZ4tKZ13JXEYPnGAPB_IedN6uGyDtIGWoQ7xn7dQ
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>>54187623
That's a great start. Thank you captain
>>
>>54186173
My God, game devs were doing 40k respond decades before /tg/
>>
There already are SFB -based RPGs though in the Prime Team games.

Which is a neat concept: basically a specialist away team with all the super abilities we see our typical show-runners with but in a team dedicated to doing away missions rather than being re-purposed bridge crew.
>>
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>>54185903
To be honest I like the NX aesthetic
>>
>>54185903
>>54191237

The primitive ENT aesthetic is OK, if a little dark...
The NX-class just didn't look primitive or functional enough, I prefer https://www.youtube.com/watch?v=5Dod-NRY9OA as a better blend of the Phoenix from First Contact and TOS Starfleet-era ships
>>
>>54191439
>doesn't like the swept nacelle pylons look of the TMP and onwards ships
>not even just using straight pylons to make this ship look more primitive, just doesn't like them being swept

... what the hell is wrong with that guy's brain?
>>
>>54192043
Dunno, but he's fairly consistent with most other stuff-I agree with his ironing out the NX to make a far sleeker ship...
>>
>>54192941
Yeah but that one thing really annoys me because of reasons. I quite like most of his stuff, though some of his decisions I find a bit questionable. Not the big numbers though, that's kinda neat.
>>
>>54193305
I quite enjoy his Romulan War-era ship (https://www.youtube.com/watch?v=MCIBcADjxV0): it keeps a lot of the Starfleet Museum skyscraper/dildoship feel, but adds functional detail and a way forward to saucer+stardrive ships...
He also has a good-looking Daedalus: https://www.youtube.com/watch?v=H95GdGE7Fnc
>>
>>54116830
There's that one Romulan proxy faction, the Gardleian Republic?, too
>>
>>54147861
Bumping this. Would love some feedback please.
>>
>>54193467
I hate that twin-neck thing on the Daedalus. Shouldn't even be labelled a Daedalus given how altered the design is.

Just make the regular tube fatter, that fixes it just fine.
>>
>>54194471
I like what Eaglemoss did with the Daedalus (unfortunately no good scans online that I could find, and I don't have a scanner). Didn't change the lines of the ship at all, just added details. They even added a deflector to the front of the bulb, without changing the lines like your pic.
>>
>>54187623
fuckers are getting quicker and quicker, any fresh links fellow officers?
>>
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>>54197494
http://www.mediafire.com/file/hkm5174k1mgncnc/A_Deadly_Virus.rar
>>
>>54198048
Hmmm. Don't think imma click that one.
>>
>>54193305
Were there seperate design specs for the Constitution compared to other ships of that class? Seeing as she was the test-bed?
>>
>>54196283
This one?
>>
>>54200276
Nah it's just a model where someone was tweaking the original shape to see if they could do something a bit more modern with it without hugely distorting it.
>>
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>>54201192
>>
>>54200348
That's the one.
>>
>>54101243
This shit would be much more true to trek if it didnt have the totally unnecessary explosion, tower collapse, and planetsplosion.
>>
Do you guys reckon i could learn the system enough to run a starter adventure for star trek adventures in 12 hours?
>>
Chris, you're a fucking cunt.
>>
>>54201897
Worth a shot.
>>
>>54201942
Who's Chris?
>>
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>>54201897

Probably, if you're ok at learning from a book and maybe running yourself through examples to make sure you know how things generally work.
>>
So, I watched the show using the new Trek game on G&S. It looks pretty interesting. I DM a DnD game weekly, but my friends (other than myself) aren't interested enough in Trek to give this a try. Also, I really don't want to DM anymore, it's a pain in the balls.

What do?
>>
>>54203514
Be like the rest of us and do sod all I guess.
>>
>>54203514
Vidya gaems.
>>
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I don't suppose there are any fa/tg/uys who play STO that would feel charitable enough to field a bunch of questions from me in game?

Coming back after not having played for 2-3 years has left me somewhat bewildered by certain things, and its not as though one can find any threads about it on /v/ these days, nor do I want to clog up this one with a bunch of overly specific stuff.

And to actually contribute, here, have a screen of my so-big-he's-eternally-out-of-frame-in-cutscenes Gorn.
>>
>>54207016
Just ask them here, this is a glorified /stog/ half the time.
>>
>>54207060
Well I'm running a brand new max level engineering captain. Just about saved up enough dil to buy myself a vo'quv and am trying to figure out how I should respec my skill tree to best make use of it as a long range beam boat carrier dps/support sort of build. I know I obviously need to pick up the passive pet talents from having 5pts in eng/tac trees, as well as the coordination talents in general-tier. But I don't really know where I should be investing the rest. Is going eng-heavy for the power level boosts and snagging EPS corruption a bad idea?

Also, I'm currently just using mission gear sets for both my space and ground equipment. Which of the reputation sets should I be focusing on earning first? Back when I played last the Assimilated space and Honor Guard ground sets were still the hot shit on the block, but I somehow suspect thats no longer the case.
>>
>>54207397
To be honest you're kinda fucked because you don't have time to snag the Vorgan carrier from the Risa event and that pretty much the only carrier worth using as a KDF unless you have the Breen carrier. If you don't have one of those two then I wouldn't bother with carriers. Outside of that I can't give a hard recommendation on ships without knowing what other ships and how much Zen you have access to. As an engineering captain and without going with a T6 carrier, the best thing I can suggest is just to save your dil until you can grab the 31st century temporal ship bundle, because the cruiser in it is a very solid tanking ship.

For your skill tree, you actually want to pick up the coordination talents regardless because they help your team when you're grouped. Build your skill tree around your intended build because only the tac ult is worth using; the other two suck ass. But again I can't recommend a build right now without knowing what you already have.
>>
>>54207681
I was kinda aware of the lack of good T6 carrier options as KDF going into it. I was hoping that a T-5U Fleet Vo'quv would be sufficient to tough my way through the PvE content. Unless you're telling me that I stand no chance outside of using ships that I either simply can't get, or the 31st century ones that make my eyes bleed.

Frankly carriers are the only ship type that really interest me, because I just love pet-based classes and builds. Thats the same reason that I ditched my original beefed up sci captain for an eng this time around. I guess I'll just keep trying to muddle through with what I can get, and if I find myself hitting a wall in that respect, I'll just drop the game again and flip Cryptic off as I go.
>>
>>54207825
Oh well if you're just looking to cruise through it then you're fine with a Vo'quv, the game is still piss-easy and you can fly through everything up to advanced with free ships and mission reward gear.
>>
>>54208035
Ah, well thats reassuring. I didn't recall having an inordinate amount of difficulty with the old Borg STFs on my previous character, but I didn't want to assume anything about all the new content since. Heck, even some of the space story missions have been surprisingly punishing now, but maybe thats just cuz I'm still tooling around in an old busted Negh'var.

So is antiproton still the way to go for DPS/beamspam? I recall it being the undisputed king of damage types way back when. Likewise, am I correct in thinking it seems like the Iconian space set is the way to go these days as well?
>>
>>54208201
Set depends on exactly what you want to do. If you want survivability then Iconian's a good one, especially if you spec shield hardness. Alternatively you could go 2-set Nukara (shield and deflector) and Terran (engines and warp core) for more all-purpose survivability. Iconian isn't a must-have for all builds anymore because its team damage buff got nerfed. Look into the sets themselves to work out what you want your build to focus on, just avoid being control-heavy because that got nerfed into the ground for no discernible reason, and don't really on embassy plasma consoles because those got nerfed too.

For weapons damage, disruptor is definitely the way to go for two reasons: first, the terran rep beam is the undisputed king of DPS because of its "more damage as target loses health" buff, second because the free Nausicaan weapons set is surprisingly very good and buffs disruptor damage out the gills while having a torp that itself does disruptor damage instead of normal kinetic damage, and is therefore itself buffed.

Don't be afraid to get into single-target builds either, beam overload is useful now and a High Yield 3 on the Nausicaan torp is death.
>>
>>54208308
Interesting. I suppose I'll have to look into things a little further. Thankfully it seems easy enough to keep basically all of the reputations progressing in the background regardless. I hadn't gotten to the episodes that reward the Nausiccan weapons yet, I'll definitely keep an eye out for those. I've just been using the breen and vaadwaur cluster torps for my kinetic weapons, since the long CD makes them easy to manage and their potential for AoE burst is pretty nice. Too bad they don't benefit from high yield or spread though. Not that I'd have the boff slot available for High Yield 3 one way or the other.
>>
>>54208396
If you're level 60 already then just skip ahead to Echoes of Light, all three are mission rewards so you need to play it thrice plus however many Mk XII purple disruptor tac consoles you need.
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