I'm putting together a high magic setting and I'm creating a university where each school of magic is more or less the magical equivalent of a real life natural/social science. For now i have:
Abjuration: Law?
Conjuration:
Divination: Philosophy?
Enchantment: Psychology
Evocation: Physics
Illusion:
Necromancy:
Transmutation: Chemistry
Will /tg/ help find the rest?
>>54068203
>Necromancy: Autopsy
>>54068218
except autopsy is part of a larger science: medecine. But i see your point.
maybe thanatology?
>>54068203
>Conjuration: Economy and Finances (money is what you use to make others do your bidding)
>Illusion: Arts (self-explanatory)
>Necromancy: either Medicine or History
>>54068203
I modeles the classes less on the magic schools and more on the stereotypes of the real life student body (pls no bully, I gave this very little thought):
>Abjuration: Law and Criminal Justice
>Conjuration: Engineering or Zoology
>Divination: Sociology & Psychology
>Enchantment: Literature & the arts
>Evocation: Physics
>Illusion: Political Science or Queer Studies
>Necromancy: Biology & Toxicology
>Transmutation: Chemistry or Kinesiology
Bonus round:
>Druidism: Forestry or Agriculture
>Clerics: *too broad I feel* Maybe Religious Studies & Medicine
>Paladins: Criminal Justice or Religious Studies
>Warlocks: ???
>Bards: BUSINESS
>>54069508
not bad but i would do
>Abjuration: Law
>Conjuration: Engineering
>Divination: Philosophy
>Enchantment: Political Science
>Evocation: Physics
>Illusion: Arts
>Necromancy: Biology
>Transmutation: Chemistry
Speaking as a biologist, necromancy is definitely biology.