Hey /tg/, /mu/tant here. Longtime D&D/Pathfinder player, but I've never DM'd before. For the past few sessions, our GM has been telling us how much he would like one of us to run a short, 2-3 session campaign, with one-off characters, so he could get a chance to be a player. I think I have a pretty good idea for the story, but I'm kinda short on details and specifics. I was thinking, it would kind of be like the Wicker Man: the players are sent to an island where a girl has been taken by a cult, and follow a trail of clues, leading to finding that she is to be the annual sacrifice. However, there would be a twist: if they choose to stop the ritual, it would turn out that they were actually using the sacrifices to power a portal to stop eldritch horrors from spilling in from the void and causing the end of the world. And then, for reasons I haven't figured out yet, the PC's would have to choose which among their ranks would be the sacrifice; or, alternatively, they could not sacrifice anyone, and let the world end, like Cabin in the Woods. What do you think? Too derivative and cliche? Any story ideas?
http://thealexandrian.net/gamemastery-101
>>54042533
You'd probably have a better chance at asking a general like /pfg/ (or /pgg/, whatever they're calling it now). And lurk more.