A possibly bizarre question about Dogs in the Vineyard, my fellow elegan/tg/entlemen. Bizzarre 'cause it seems bizzarre to me that this thing isn't apparently answered in the book.
What happens when my character can See a Raise, but he can't Raise then (basically having no more dice to use in the conflict, and not wanting to Escalate)?
I mean, it's clear that if you give up the conflict ends, but I am not positive that in this situation you are giving up (with no dice to Cut Your Losses). Does the conflict simply end there with the other guy winning?
>>53973482
You can either escalate or lose the stakes. No ties. You managed to dodge the last raise, but not resolve the conflict in your favour.
>>53973702
>>53973702
Hrm. That's what we tought. But the bizzarre thing is that we searched for that and didn't find it positively on the book.
>>53973755
We just extrapolated from the end of page 36 and 48. Running out of dice means you're out of the conflict, or get more dice.
That being said, running out of dice didn't come up much, given there's little benefit to pushing it if you're down to only having shit rolls.
Ah I have fond memories of playing this game.
Managed to throw a bandit so hard he hit the moon.
I love narrative systems.
>>53973755
It's a valid interpretation. If you were the one who initiated the conflict, and you failed to produce a Raise that your opponent couldn't See, then you don't succeed in whatever you were attempting to do through the conflict.