[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/btg/ Battletech General!

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 354
Thread images: 43

---------------------------------
Breakfast in / on your mech edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53914102
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-22 - Still getting worked on & now has 13349 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
File: 1225507956759.jpg (53KB, 500x224px) Image search: [Google]
1225507956759.jpg
53KB, 500x224px
>>53952359
>company owners refusing to give him any money, never letting him have creative control, and constantly red-lighting BT stuff to release new games.
>>53960401
>Also responsible of the Ghost Bear Dominion being the Mary Sue Nation that outMary Sued Clan Wolf and Federated Suns

So... at a time when Ben Rome couldn't get canon BT products printed if he *paid for it himself*, he was also somehow managing to get canon BT products printed that utterly rewrote canon to blatantly favour a certain faction?

Anon, would you care to look at these two assertions in light of each other and examine them for logical consistency? Or do you believe in Napoleon's claim that consistency is nothing but the hobgoblin of small minds, as well?
>>
>>53962291
Reminder that the Lev's dead the moment somebody pings it with the Wall and the loss of it would basically cut the bear's legs off at the kneecaps.

Battleships have become absolutely worthless in the DA.
>>
butte hold...

whehehe

butte hold

more liek BUTT hold amirite?
>>
>>53962291
One is during Herb's time as LD, the other after Herb was let go and no one at the company would talk to Ben, despite keeping the title of "Assistant LD"
>>
>>53962291
Well there is an easy answer:
>>53960401
Was what happened before and this was when they where writing what happened during Jihad and all that jazz. This would be around early to mid 2000's

>>53952359
On the other hand is more recent development, from early 2010's to Rome leaving in 2016.

Hope that clears things out a bit.I personally think the downward spiral for Rome started when Herbert A. Beas II left and Rome and lost his benefactor so to speak.
>>
File: civ4_steam_power.jpg (179KB, 1024x768px)
civ4_steam_power.jpg
179KB, 1024x768px
>>53962291
>Or do you believe in Napoleon's claim that consistency is nothing but the hobgoblin of small minds, as well?

You would make a ship sail against the winds and currents by lighting a bon-fire under her deck? I have no time for such nonsense!
>>
>>53962039
dude stop making the threads wrong
>>
>>53963446
I haven't made a thread except this one in a long while. What are you on about?
>>
By the request of >53943874 I'm going to be digging my minis box out tomorrow morning and taking a snapshot of my Nova, though I'm not sure if it'll turn out well.

I figure I might as well check to see if there are any more mechs to try to take pictures of while I have them out. Multiple birds with one stone...

Most of what I've made is here, but in group shots:
http://shiberude.deviantart.com/gallery/
>>
File: mech_pilot_girl.jpg (93KB, 600x720px) Image search: [Google]
mech_pilot_girl.jpg
93KB, 600x720px
Slow day in /btg/...
>>
>>53965956
It's summer and all the kidlets are out playing their Cowwa Dooty and junk I guess.

Anyone doing any games this weekend?
>>
>>53965987
Nah, my BT guys are out of town. Been doing some MWO though, which has been... fun? I guess? Lots of little niggles but sometimes it's really a good time, so it kinda balances out.
>>
I bought the starter set from a friend who didn't want it for $90 CAD. Feels good man.
>>
>>53965956
most of us do have work and all
>>
>>53965956
We kinda ran off Laughably Bad Fanfic Anon last night.

Though the idea of the Ice Hellions attempting their own fuckup version of Wolf's Dragoons sounded entertaining as hell.
>>
>>53966066
I heard they did a big skill tree or something overhaul a few weeks ago. How's that working out?
>>
>>53966790
Eh. It's okay. It's nice not having to buy three chassis now to fully master a mech, but most of the bonuses are strictly worse than the old days. On the upside you can make mechs with armor/structure quirks ridiculously tanky, and troll the enemy team hard when you don't pop like you should.
>>
Why should I Jade Falcon?

I like the bird. Why should I play the Clan?
>>
>>53965956
From the thumbnail, I though she had freakishly huge bicep at first.
>>
>>53966790
As the anon you responded to, I have no idea, skills are pretty expensive in terms of XP and you don't get XP that fast, so I haven't touched the skill tree yet. What >>53967044 says seems to be accurate though, as gathered from watching older vids about MWO and the like.
>>
>>53962304

If you want to attack the Republic of the Sphere, sure.

There are two problems with that though. The Bears are bestest buds forever with the RotS and everyone knows about the Wall and its limited range any way.

"But the Wall makes it obsolete" is a dumbass argument from start to finish.
>>
>>53967044
>>53967077
I see. Feels grindy.

I keep seeing screen caps from guys playing it that you get a certain amount of C-Bills and XP for playing, but if you pay something with real money you get a massive bonus to both. Is that right?
>>
>>53967058
Because you like the birb. The Clans are basically just variations on a theme, except for oddballs like the Hells Horses or Goliath Scorpions what with their vees and Seekers.

There's not all that much to set them apart from one another.
>>
>>53967152
Basically, if you buy Premium Time (only purchasable with Mech Credits [MC] which are real money) you get a C-Bills and XP boost after every match. You can play the game for free, but it's a lot grindier. You can buy most mechs and all gear with C-Bills though, so you don't technically need to spend MC on the game (though I've yet to figure out how to get Mech Bays without spending MC, which limits the number of mechs you can have).
>>
>>53967207
>>53967152
Frankly, Premium Time is just about the only thing I'm considering spending real money on with MWO, just to make the grind a little faster so I can get more mechs at some point. The Annihilator is coming soon and I'd like to be in on that, because fuck yeah Annihilators.
>>
>>53967207
You can get a few bays from doing events. There's a free beemer+bay that will be available next week as part of the summer event.
>>
>>53967058
They're the dracs of the clans, A-grade villains and proud of it. They don't pretend to be anything else like the bears or the wolves. And not B-grade villains like the Jags or Ghetto homeworlders with ten pages of pagespace dedicated to them before the Wars of Reaving cleaned house. Some competent fun people and some total tards depending on the era.


https://www.youtube.com/watch?v=rEf7r314_cQ
>>
>>53967264
Oh? Further info on this event thing?
>>
>>53967079
>The Bears are bestest buds forever with the RotS

Not him but they literally sent Magnusson to VSD's funeral in 3135 to gauge how bad of trouble the RotS was in to decide if they should break ranks and invade like everyone else. Then they took a chunk of Prefecture I in 3136 and turned it into Bear Australia where they ship all the people who start Rasalhaguing too hard in old Rasalhague. And by 3145, they're all the way up against the wall.
>>
>>53967309
Also MC. That's a fairly common thing. You can save your free MC and buy bays when they are on sale.

https://mwomercs.com/news/2017/06/1846-summer-blast-rheroes-leaderboard-smoking-deals
>>
>>53967309
https://mwomercs.com/news/2017/06/1846-summer-blast-rheroes-leaderboard-smoking-deals
>>
>>53967523
>>53967525
Huh. Thanks for the heads-up. Is this a common MWO thing, these deals/sales/whatever? Just started playing on Tuesday, not really clear about this sorta thing yet.
>>
>>53967579
Yeah, they have stepped up the frequency too. Usually, events last for1-2 weeks, and you can expect them every 2 months or so.
>>
>>53967453

They are holding the former RotS territory as a protectorate for the RotS and want to hand it back to them.

And their hero Stone is back now too.
>>
>>53967304
How are they villains?
>>
>>53967453
Wasn't that the thing where they sent the most Bear-hating galaxy they had to Vega and then they became fanatically pro-Bear?
>>
>>53967973
Well, they do kind of keep invading the Lyrans, y'know?
>>
>>53967973
>SLDFurries
>not villains

>LaughingLords.hpg
>>
>>53967698
>They are holding the former RotS territory as a protectorate for the RotS

The Dominion officially absorbed the Vega protectorate in 3137. They ain't giving back shit.
>>
>>53968010
Yes, by hiring local Vegans as troops. Fucking bears. That's as bad as the shit going down in Wolf Empire territory along the old Marik/Lyran border where those people are the most fanatic to their state yet are signing up as Wolf militia in droves. The old Border Protectorate boys would be rolling in their graves that it wasn't Cavenaugh or Skye that came calling, but rather the clanners.
>>
>>53968010

Omega Galaxy, yes.

Also known as Pointless Galaxy since their whole schtick is not using Zell against the IS, but the Bears officially cancelled the use of Zell against the IS like a year into the Invasion.

>>53968207

Again, they're still holding it for the Republic. The second Stone or the RotS asks for it back they'll hand it over. It just hasn't happened due to plotline stasis.
>>
Question, guys.
I usually play MWO and I'm curious how one of my favorites would fare on the table. Since I can't get MegaMekLab to work as I want, I'll just give you the skinny:

>Stormcrow
>Maxed armor
>2 cERPPCs split between LT and RT, 6 cERSL split between LA and RA
>8 extra DHS, 2 stuck with each weapon emplacement (18 DHS total)

The idea was to rely on the PPCs for long range and use the lasers for cuddling distance work where torso-mounted weapons don't track well.
>>
>>53968926
You're oversunk unless you add an ERPPC to close quarters fire, but since there's no weapon tracking, and you'd actually prefer the ER PPCs in the limbs for wider arcs, it's okay.
>>
>>53968926
I'm no expert but you're talking about a fast decently armored medium weight Thug or Warhammer. I'd use it. Two chances to head chop at long range. Yeah, I like it. At closer range you'd have the chance to exploit holes you made with that ERSL shotgun.
>>
>>53969001
If it's oversunk, could the removal ov eccess DHS suffice to load a TC?
>>
>>53968315
>Again, they're still holding it for the Republic.
I could believe this if they hadn't changed at all since like 3130, but we both know that's not the case. The MWDA expansion Domination alone was about them not being passive like that.

They get zero mention after 3137 in the novels, and the few 3145+ DA books don't say much except they're using Vega as a dumping ground for malcontents and that they're using the old Combine Prigione super prison.

And if muh ideals girl Janella Lakewood is skeptical of them, then that's pretty telling.
>With the withdrawal of the Republic behind the Fortress walls and the resumption of fighting by the Successor States, the Clans have become more restless as well. The Dominion has snapped up its Vega Prefecture

In fact, in the late-DA material, you can see them pulling a Rasalhague again and again on smaller scales with sending "peacekeeping" and "garrison" forces to Republic and Lyran worlds then annexing them, and the locals sucking Bear dick so hard that they're even requesting getting folded into the Dominion.

Honestly, the Vega Protectorate was just another splinter like the Dragon's Fury, Swordsworn, Steel Wolves, Senator Alliance and the rest. They were just from outside the republic instead of inside. And like all the other splinters, they've been consciously mopped up.

You're counting on the Bears all not changing a lick, and I don't agree. But then I wouldn't figure Stone could just waltz into the Chamber of Paladins and reproclaim himself Exarch once Tucker woke him up either and people would just accept it. And he did. If I was Levin and knew what he knew, I think I would have kicked his geriatric ass right there in front of god and everyone.
>>
>>53968926

ER Small Laser spam doesn't work so well in BT, and you can't add armour to an OmniMech either.

This being said, 2 ER PPCs, 6 ER Medium Lasers, and 5 DHS (or 5 ER Mediums and 6 DHS) would work pretty well.
>>
>>53969097
Well you don't have the tonnage for 8 extra DHS regardless, but you want at least 16 DHS (30 for the ER PPCs and 2 for running), which leaves you a ton left. You need 4 for a TC.
>>
>>53969163
>you can't add armour to an OmniMech either
Modular armor bro.

>>53968926
Better to have the PPC's in the arms for better arcs.
>>
>>53969243

>Modular armor bro.

Enjoy slowing down your 6/9 Omni, I guess.

>>53969178

I think you can get away with just 15 in this situation, you can drop one PPC every three or four turns and it won't be too much of an issue.

16 DHS and then five tons of other weapons is what I'd go for too though.
>>
>>53969001
>>53969243
>PPCs in the arms
I wouldn't mind, but as I mentioned, it's a port from my MWO Stormcrow. Installing PPCs or AC/Gauss in the arms throws out the lower arm actuator there, negating the firing arc advantage.
Not to mention that they get shot off easily under the pinpoint skills, leaving the 'crow toothless.
>>
>>53969243
that's true, but I would argue that keeping your speed up is more important on a clan mech.
>>
>>53969540
Losing the hands means you can flip your arms into your rear arc, giving you more to shoot at. MWO =/= the TT.

>Not to mention that they get shot off easily under the pinpoint skills, leaving the 'crow toothless.
Armless but not harmless.
>>
>>53969574
>Armless but not harmless
If I DID put all weapons in there, yeah, it would be both pretty damn fast in MWO.

>Losing the hands means you can flip your arms into your rear arc
Only the hands? I never pack those anyway because they look like misplaced dildos. Or do I have to get rid of the lower arm actuators too?
>>
>>53968926
ERPPCs should be in the arms for tabletop, and you'll want to swap out the ERSmalls for ERMeds.

It can be a lot harder to close range in tabletop.
>>
>>53969675
Well adding a PPC to an Omni's arm means you lose the LA and Hand actuators, so yes the LA too. You;re not gonna be punching anyway.

>>53969705
You drop a half ton for 80% of the damage and 50% of the range, and almost 30% of the heat.
>>
>>53969728
None of which matters if you can't get into 6 hexes of range. I prefer not to get within Medium or Close Range of UAC20s, thank you very much.

Er smalls top out at 6 hexes, er mediums at 15. That's closer to 40% of range.
>>
>>53969705
Does the TT have rules about what equipment can go into which spot on any given chassis? Or is it "mix and match as you like?"
>>
>>53962291
There's a difference between what one can do as an author and the LD's bestest buddy (the latter statement), and the "kneecapped" alleged LD (the former). He's also responsible for some >really< good stuff, but he consistently wanks for the burrs. Plus you can tell when he starts to get bored: compare the quality of the writing in the first third of Wars of Reaving and the last.

>>53965956
Took one of my fingertips half-off with an angle grinder last week and I've got a night-shifter sleeping in my game room. So I've mostly been down at the coffee shop sorting and re-scribing all my old D&D/LotFP/BESM/Mekton notes and scraps into full pages and thence to binders. Or working on translating that copy of Gundam Senki I got handed last month.

>>53967058
>Why should I Jade Falcon?
>I like the bird. Why should I play the Clan?
Do you like being an utter prick and blaming >everyone< else for it? Is butthurt your favorite emotion to roleplay? Do you like being a mustache-twirling utter assfuck? Are you ready to accept the word of our Lords and Saviors, Disco Lightshow and Loki? If so, the Cockfalcons are your clan and then some.

>>53967973
>How are they villains?
They were in the cartoons, soo..
Seriously, though, the Falcons are the embittered evil twin of the Wolves. Endlessly convinced of their own superiority and just blind enough to their own weaknesses (hubris, cruelty, and inflexibility mostly) that it's fun to play without >requiring< you to be an utter cock-hole at the table. Plus you get your choice of either stupidly awesome or just cartoonishly stupid in both the paint schemes and the 'Mechs you get. They also get a lot of backrground and fluff, unlike a lot of the other groups in the clans.

As an example. Scientists starting shit? Poisoning the Bloodhouses? Falcons killed them ALL with fire and then Trialed for new ones from the Horses and Wolves. Whom they then vetted and used to train up a new (even more fanatical/insane) sci-caste.
>>
>>53969829
The only rules I recall are that Heavy Gauss have to go in the torso of a 'mech or body of a vee.

Other than that, if you have the critspace and tonnage, it's fair game.
>>
>>53969829
>Does the TT have rules about what equipment can go into which spot on any given chassis? Or is it "mix and match as you like?"
aside from basic limitations based on the number of critical slots in given locations and like two weapons specifically torso only, but that's literally it.
like I could build an atlas with an AC/2 in each leg or a Marauder with arm MRMs and torso LLs if I wanted to
>>
>>53969862
>>53969893
In that case, let's modify the build a bit, shall we?
>Stormcrow
>2 cERPPCs split between LA and RA, 5 cERML split between CT, LT and RT (I like to keep similar weapons in the same general area, a matter of taste)
>6 extra DHS, 2 stuck with each weapon emplacement (16 DHS total)

And now I have to find the time and ways to get MegaMek and that machine into it.
>>
>>53969992
MegamekLab is in the OP, only takes a few seconds to download. You can edit the .mtl files in it and then just copy and paste to MegaMek's folders.
>>
File: 1475665633022.jpg (40KB, 293x400px)
1475665633022.jpg
40KB, 293x400px
>>53969829
>Does the TT have rules about what equipment can go into which spot on any given chassis? Or is it "mix and match as you like?"
Not as part of the core rules (which is why MechWarrior 3 didn't have any). Well, not for Non-Omnis. There's a very strong cultural restraint among players, however, and generally you want to keep a design similar to the base chassis with easily-articulated changes.

Omnis have a large quantity of fixed equipment, so violating the slots or changing things like engines and chassis type are big no-nos.

For non-Omnis, the rules for "refit classes" are in Strategic Operations; basically, changing out weapons is something a good 'tech and a capable team can do in a mobile gantry or an MFB. Anything that seriously affects the 'Mech's balance or combat electronics (armor distribution, gyro changes, sink-swaps, sensors, tarcomps) takes more time and a dedicated repair depot or high-end Dropship's reprogramming/test facilities. Changing out the chassis and engine is a factory-level fix and requires a shitload of people essentially rebuilding it from scratch.

Engine swaps were easier in some rules iterations, and the video games have always been enamored of letting people choose their own speed, so there's a bit of cultural wiggle room there. In particular, most groups ignore the (new and silly) requirement that a replacement engine be designed for a unit with the same tonnage, rather than just basing it on Rating (which has been the fluff since literally day one). Which makes doing things listed in the fiction, like stealing a heavy tank's Mr. Fusion for your cored-out junker Medium, technically impossible for mechanics who can still somehow turn out hand-made gyroes for a Clint using Periphery machine shops.
>>
>>53969837
>Plus you can tell when he starts to get bored: compare the quality of the writing in the first third of Wars of Reaving and the last.

I'm almost positive that would be due to the rush to get the book out the door, rather than boredom. I remember him blogging that it was written in an enormous hurry, after a bunch of earlier work was thrown out on it. Frankly I'm surprised it turned out as well as it did.
>>
>>53969829
The blasphemy of hardpoints is something that has only shown up in Mechwarrior 4 and Mechwarrior online in an attempt to deprioritize boating in the name of game balance.

this works about as well as as submersible made of paper mache.

As others have said, there's a cultural encouragement to keep to the general spirit of a design, but there aren't really technical limitations on mounting weapons beyond "do you have the crits" and "do you have the tonnage"

OmniMechs in particular are meant to be kitted out as the operator sees fit. Their armor, structure and reactor are immutable (though you can alter speed and durability with superchargers and modular armor) but weapons and electronics can be freely interchanged.

MWO really fucks omnis hard. in the TT, omnis are special because you can reconfigure one in a matter of minutes to hours, whereas the sort of customization that no one thinks twice about in the video games would take weeks to years, doing it by hand.
>>
>>53967304
Man, Wolf's ending still gives me chills. Of course, I'm a bleeding-heart Warden Wolf fan, so my opinion's worth jack
>>
>>53972459
I think whats most ironic is that the wolves were fucking unstoppable, they took both their objectives at Tukayyid, it was the other clans who let them down.
>>
>>53972583
That was the point. Ulric trolled the fuck out of the other Invaders by nudging them to make retarded bids and go into combat with poor supplies and intelligence. There's a Smoke Jaguar Elemental who became the first casualty of the battle because he cut his JJ on the drop to be the first to land. Ulric was literally too good for the rest of the Clans, so they forced the Wolves into a Trial over it.
>>
>>53970717
Years might be overblowing it.
But months wouldn't be straying far from the truth, especially with Type-F customization. Maybe if it's one guy without an astech team...

Of course, at that point, you're nearly building a mech from scratch.
>>
>>53970085
>In particular, most groups ignore the (new and silly) requirement that a replacement engine be designed for a unit with the same tonnage, rather than just basing it on Rating (which has been the fluff since literally day one).

DESU I thought it this was simply a strange megamek quirk. I haven't ever looked in-depth at the customization/salvage/refit rules for engines because I've never had a group that stuck around for any long-term Battletech campaigns.
>>
>>53972750
I've found the refit system to be unrealistic given that only a single mechtech can work on a refit at once. There is no way to assign two techs to the same refit so that it takes half the time, or even more. There would be diminishing returns obviously but the rules already allow you to strip an assault mech down to it's bones and put everything back on in less than 24 hours if you have the manpower to throw at the problem.
>>
>>53969507
Personally, I often wind up using excess tonnage for shit like ECM or C3 slave (on IS mechs). A little extra utility doesn't hurt, except in the pocketbook. I suppose a few SLs would make more sense, but for some reason I like having advanced electronics on EVERYTHING.
>>
>>53969837
Disco Lightshow? Also, Malvina Hazen must die.
>>
>>53970085
Where was that new rule introduced, and who the fuck thought that was a good idea?
>>
>>53966704
Looks like hes at it again...

https://community.battletechgame.com/forums/threads/8772/comments/161626
>>
>>53973719
You get a bonus for having, or a penalty for not having, Assistant Technicians, right?
>>
>>53974307
Fuck him. He didn't even fix the bigger problems, just changed the 'mech from a Bushie to a Jenner. I'm not wasting my time reading the whole thing.
>>
>>53974277

The rule meaning that you can't take a 300 engine out of a 50 ton Mech and put it into your Marauder? It was TECHNICALLY true going back to the BattleTech Compendium or thereabouts; the problem is that the C-bill cost equation for an engine includes the tonnage of the unit. So the engine of a 50 ton, 6/9 unit costs a significantly different amount than the engine of a 75 ton, 4/6 unit.

What changed was that, circa TechManual, Herb decided that the cost differential actually meant that the engines were competely different beasts and weren't interchangeable the way they previously were. It was part of a broader push by the company in general to make "munchkin" modifications and customizations more difficult for players to pull off in campaign play. In this case, it was a deliberate choice to keep players from "unfairly" saving money by replacing a 3.5 million CB engine with a 2.5 million CB engine that happens to have the same rating.

And yes, it flies in the face of a HUGE quanitity of previous fluff. That never seems to stop CGL, though. See also: 3039, TRO, the entirety of.
>>
>>53974369
No bonus for having a full support crew, but penalties for their absence. Additional technical teams provide a bonus, at least to maintenance and repair. I assumed the same applies to refits, but not sure.
>>
>>53974384
ikr? He didn't even fix all those spelling errors.
>>
>>53974437
Thanks.
I get trying to cut down on munchkinry, but doing it that way invalidates so much existing fluff, it's just silly. Has stuff been written about 'mechs being designed to use up surplus engines since that change was made?
>>
>>53974437
I find it a bit strange granted the refit rules and era mods put into place in Strategic Ops which make engine refits hugely time-consuming and risky, especially when the engine is a special type like an XL.

...but then again, Techmanual did predate Strat Ops by a number of years.
>>
>>53974369
>>53974543
I'd have to read the rulebook again to be sure, but there's definitely no way to use more than one mechtech in mekHQ. So any comprehensive refits will take weeks months and you start all over again if you fail the skill check at the end.

I guess it's sorta justified in that each tech is actually a team of 7 people working on the same vehicle and you have finite limits in terms of heavy lifting equipment and floor space to work with. Having 70 people instead of 7 wouldn't help you change an elbow actuator out any faster. But when doing a refit the physical labour is the easy part and a problem you can just solve by throwing more manpower at it. The hard part is plugging all the new equipment together and making everything cooperates with the mechs "firmware".

IMO the two processes should be separated. Swapping out parts should be just like any other repair task, only more complex and time consuming because you have to create new mounts and run new wires etc. Once all of that is complete then you would only need a single tech team to break in the new parts and get the mech working properly. If that skill roll fails then you would have to try again with the second check taking longer than the first. Or even take out parts and reinstall them depending on how badly you bungle the roll. You would only need to start the process again from scratch if you really screwed the pooch.
>>
Dude who has been tagging the booru here::

I'm gonna be busy for a while and I don't know when I'll get back to tagging regularly again, probably several weeks. So knock yourselves out on lending a hand, every little bit helps.

Also; who here really uses the thunderbolt missiles. I like them but does anyone else, really?
>>
>>53968042
The Lyrans keep invading their neighbors.
>>
>>53975267
That just means they're both villains.
>>
>>53975003
I've never actually used thunderbolts. What are some designs that feature them that I could try out?
>>
>>53975003
>Also; who here really uses the thunderbolt missiles. I like them but does anyone else, really?
Indirect fire thunderbolt 20 is hard to dislike.
>>
>>53975003
problem is AMS will wreck your shit.
>>
>>53975397
honestly, why use TB20 when you can use Arrow IV instead?
>>
>>53974437
is there a way to turn this off in MekHQ?
>>
File: DSCN2046.jpg (2MB, 3648x2736px) Image search: [Google]
DSCN2046.jpg
2MB, 3648x2736px
>>53964280
Because >>53943874 asked, I took some snapshots of my Nova. Not sure what he was looking for since this wasn't my best.

Haven't bothered cropping images.
>>
File: DSCN2047.jpg (2MB, 3648x2736px) Image search: [Google]
DSCN2047.jpg
2MB, 3648x2736px
>>53975803
2/6
>>
File: DSCN2048.jpg (2MB, 3648x2736px)
DSCN2048.jpg
2MB, 3648x2736px
>>53975803
3/6
>>
File: DSCN2049.jpg (2MB, 3648x2736px) Image search: [Google]
DSCN2049.jpg
2MB, 3648x2736px
>>53975803
4/6
>>
File: DSCN2051.jpg (2MB, 3648x2736px) Image search: [Google]
DSCN2051.jpg
2MB, 3648x2736px
>>53975803
5/6
Attempted low-angle
>>
>>53975395
the AV1-OI avatar uses the TB15. its a nice little mech and having the indirect fire capabilities of an LRM with concentrated "streak"-like damage is what sells me.

>>53975717
B-but, saved tonnage...
>>
>>53975395
There is the DCMS-designed, AFFS-Stolen Orochi that you can try from TRO 3085... that's about when they started cropping up. Surprisingly almost all in vehicles.

There's also a refit of the Thunder that replaced the AC20 arm for a Thunderbolt 20, if you want to try something that isn't all-or-nothing.

Heads up though, they're a bitch for megamek logistics. It's harder to find reloads for Thunderbolt 20s than most things, since I think AtB counts them as experimental and doesn't (Didn't) have mods for Dark-Age availabilities.

I turned off the limitations of what can be bought on a contract because they seemed designed for use with 3050s... maybe 3067 at most, but making everything but armor, hatchets, and machine gun ammo so rare that you can't rearm anything but APCs is a bit of a bitch.
>>
I fucking hate kickstarter.

You are basically paying someone to beta test their game for them. Thats something people used to actually get paid to do.
>>
File: DSCN2052.jpg (2MB, 3648x2736px) Image search: [Google]
DSCN2052.jpg
2MB, 3648x2736px
>>53975803
6/6
Did a top-down in case the requester wanted to see the cockpit, which was given a coat of clear gloss.
>>
>>53975985
No friend, with Kickstarter you're paying to get a game made that otherwise wouldn't!

What you're thinking of is the travesty known as Steam Early Access.
>>
>>53975989
THIN YOUR PAINTS
>>
>>53976036
This, pretty much.

Production companies have surprisingly tight wallets over what games get made, even though the games industry is making more money than Hollywood.

Kickstarting and "Early beta access" are not one and the same.

On the other hand, I'm only irritated if the devs aren't open to consumer input about the game itself, and are instead using us as the debug squad.

And/or they use the term "Open Beta" to drag their feet on putting out actual content (MWO)
>>
>>53976415
whatever man.
you're still playing 60 bucks to play a unfinished beta.
>>
>>53976415
By definition, if you're paying 60 dollars, its a closed beta.

And they are definitely using the fan community to debug their project.
>>
PURPLE BURDENING IS HAPPENING
>>
>>53976635
Playtesters and debuggers used to make 10-15 bucks an hour doing what idiots who throw their money away on kickstarter are paying to do now.

Its only a matter of time till somebody cracks the open-beta and the community finishes the god damn thing for them.

Then they will probably have the gall to sue the people who did their own god damn job for them.
>>
>>53976580
Paying 60 bucks to help make the game get made.
Not paying it means the game doesn't get made and we get to choose between more CoD of GTA with another 15-year gap of no Battletech universe products... or very badly done multiplayer-only games and mods.

Yes, MW:LL had no single player campaign and you jump into mechs chosen purely on what Mechwarrior 3/4 had made popular while using Battle Armor like fucking MA2 Lone Wolf. It falls into the aforementioned category.

So don't kickstart. It's cool. Just don't bitch about not having torrents.
>>
>>53976687
these people are rich slobs who think that if you're making less than half a million dollars a year that you are "struggling".

Where do you think all that money is going? They have 3-5 developers, tops, then a marketing machine of unpaid interns building their websites and promoting their product.
>>
>>53976678

Holy shitsnacks, weren't you just asking about starting to paint mariks like two fucking DAYS ago?!

How the hell did you get a full battalion painted that fast?
>>
>>53976743
If the game was worth making it wouldn't need an army of volunteer labor to finish it. Its either going to crash and burn or its going to be pirated, either way it'll never get finished.
>>
>>53976678
Indeed it is, but I notice your most modern mech is a Perseus. Is this for a Gencon scenario or an era-limited campaign?
>>
>>53976793
this is what happens when you have hundreds of developers who just "work when they feel like it" and don't have to answer to shareholders or corporate interests.

Have fun putting yourself out of a job with LINUX, Kickstarter, and Greenlight, you cucked beta jewish cocksucker.
>>
>>53975968
AtB availability doesn't really matter to me because I usually just play pick up games and skirmishes.
>>
>>53976877
It doesn't help that MekHQ is buggy, unwieldy, cumbersome, bloated, and written in java. The game itself is a beurocratic nightmare that should have never been conceived of outside of using computer aided computation.
>>
>>53976877
Then you're golden. Just remember that if you're inside minimum range, Thunderbolts do half their regular damage. I was scratching my head trying to figure out why my TB20 was only hitting for 10 points of damage.

>>53976793
>>53976841
Negative Nancies telling us how the sky is falling not-withstanding, I'd heard rumor that HBS BT might be released for consoles?

I'm not usually a fan of that sort of thing because building games with consoles usually makes a watered-down experience for the PC, but I think that a turn-based tactical game like this could work as a console title. It wouldn't get a huge following since turn based games are usually preferred by the types who game on PC, but for those who prefer consoles, I could see it as a way to bridge the gap...

I hope that when HBS BT is finalised, there's a nod to the existence of tabletop options. MWO did a good job of increasing my player base when it was released (Before the Coolant Flush nonsense). I imagine that a turn based tactical game won't draw as many players, but those it does would be more interested in trying a tabletop game.
>>
>>53976989
a game with 4 units should not take 4 hours to play, and a game with 12 could take days. The game is so utterly, impossibly bogged down with hit location spam and rolling to hit, seperaterly, for each, individual weapon, of which the average mech will have no less than half a dozen, is so painfully tedious and unworkable I'm surprised that nobody ever thought to have the bum who thought of it thrown out of their board room.
>>
>>53976678
That's a heavy company. Looks like white basecoat with a few layers of purple wash so far?
>>
>>53977031
Well, it worked for Firaxis and the XCOM reboot.
>>
>>53976763
>How the hell did you get a full battalion painted that fast?

Well, it's certainly not *done*. Still have trim panels, cockpits, bare metal accents (joints, hands), decals, and basing to go.

I don't even bother trying to paint super-display level paint schemes. I'll never be that good and I know it. I try to turn out very, very good, *table-quality* models in very large lots, very fast. The Battalion should be done by Monday-ish. My SLDF battalion was done - literally - overnight (olive drab is really easy to make look good, really fast, though).

Thusly, I can use painting techniques that speed the heck out of the process. Spray primer, spray basecoat, two applications of wash, heavy dryrush of the original paint color, medium drybrush of a lighter color to highlight, light targeted drybrush of an even lighter highlight. Batch painting 101.

>>53976799

It's not meant for any specific era. None of my battalions are (except fot the SLDF battalion, by definition). My main goal for each battalion is to be able to put ~24 non-shit Mechs down into *any* scenario from 3050-3080, and at least 12 Mechs into any scenario from 3000-3050.

In this particular case, my Mariks are largely made of leftovers after having built the previous 14 battalions. After this is done, I'll only have something like 24 unpainted non-Clan BattleMechs left, and most of those are suitably mostly for parts or conversions.
>>
>>53977057

6th Maria Militia (check the title) is a battalion of exclusively assaults, and two battalions that are explicitly made almost entirely of heavy and assaults. The force is an airborne shock unit. If anything, I'd argue his force is too light.
>>
You could easily filter it by using d12's, but NO, you have to use 2d6 and add them together, meaning that if you have 12 weapons you have to roll 12 separate times.

Not that it matters, since every shot that hits then has to roll for a separate hit location, and every shot that penetrates armor then has to roll SEPARATELY and IN SEQUENCE to check if it MIGHT score a critical hit, assuming your don't roll a 2 or a 12...

I mean, my god, who the hell ever thought this would be fun?

The fluff is brilliant, the artwork is fantastic, the video games are genius, but the game itself?

Absolute Rubbish
>>
>>53977096
Speaking of which, the black mini on top of the citadel paint jar isn't something I recognise, though my first thought was "28mm Kage battlesuit".

Exposed ammunition linkage means at least after TRO 3075...
>>
>>53977169
It's a SAMAS from Rifts.

>>53977096
I didn't look at the title, actually. My fault for that.
>>
>>53977169

Unless you play RIFTS, you likely wouldn't.

One of my BattleTech groupmates is running a Savage Rifts campaign, and I haven't gotten to play an RPG in a year or so, so I was going to sign up as a SAMAS pilot. That's the scratchbuild I made for it.
>>
>>53977163
I mean, rolling separate hit locations for each individual missile when firing an SRM? Really? Not to mention LBX spam and LRM damage clusters, this game is a fucking catasrophy, their isn't one thing it simulates that couldn't be abstracted in a better, more sophisticated way.
>>
The game needs a complete fucking overhaul, from the ground up. Its not a tabletop game if you can't play it without a computer.
>>
>>53976678

That is an impossibly nicer purple than the militia Mechs on Camospecs. Nice.
>>
>>53977296
At least before the official Blue/Red stripes go on.

I can't really fault the people who paint Marik Militia for their painting skills, because it takes a lot of work to make that scheme look decent.

I have avoided painting MM mechs for just that reason. White and Purple, blue and purple as well as the various green blends work nicely, but the Blue/Purple/Red mix is very unforgiving.
>>
>>53977226
DESU I've never heard of anyone actually playing rifts, but good on you.

Myself though, I've always been leery about painting minis for RPG campaigns - It's like dooming the character / mech to die the first session it's been made, not to mention whether or not the RPG group sticks together for more than a half-dozen sessions. That's in part why I prefer paper standies. Not sure how survivable Rifts is, but hopefully your luck is considerably better than mine.
>>
File: 6th Marik Militia WIP2.png (2MB, 1200x675px) Image search: [Google]
6th Marik Militia WIP2.png
2MB, 1200x675px
>>53977463
>At least before the official Blue/Red stripes go on.


The trick is not to use the pastel tones that Dave Fanjoy thought (for some godforsaken reason) were a good idea. Nothing says that you HAVE to use powder blue and bright-ass red. Royal blue and a darker red will go far better with the purple than the pastels.

That said, yeah, it's really easy to make the scheme look terrible. The other part is making sure you aren't using a cool-tone cockpit. Using a higher-contrast color will provide a ton more pop and will help disguise any wierdness in the scheme. In this case, using yellow (opposite the color wheel to purple), shaded with brown, will pull focus to the cockpit and the rest of the scheme will sort of "blend" in the eye and the blue/red won't stand out so oddly.

>>53977531

Maybe, but I really like the SAMAS artwork anyway, and doing the conversion was just fun to do no matter what.
>>
I love that people assume HBS will jjst stop making the game all of a sudden. Are you even familiar with the conpany? From what I've seen they have a damn good track record, so not sure why people assume they'll just go "nope; fuck it!" just because they went through Kickstarter.

On another note: obviously CGL will release a new introductory box, but is there anything you'd like to see changed in said box? Personally I would gladly take less 'mechs for higher quality plastics. Maybe cut it in half, or something around there? I love the deal the intro box is, but I just think CGL should be taking the chance to make some high quality models to put in it.

Either way, I'll need to grab one when they finally release the "new" one.
>>
Post a song and spoiler the era you say it describes, and your guess for another post, without reading other entries
just to break tradition, I won't enter anything, I'll trust y'all to do it
>>
>>53972908
I'm a GM, so it comes up a lot more often on my end than the players'.

>>53973719
>>53974996
I allow multiple techs if it's a multipart refit, with one tech team per crit-zone; your Regular guy can be working on the lasers in the RT while the Greenie is changing out ammo bins in the LT and your Elite is reprogramming the Gyro, for instance. If you combine tech teams on a big job, like re-threading the myomer or rebuilding on Endo, it works off the worst 'Tech's skills though. I fluff it as the team tearing down the subcomponents and working in the i-level shops instead of on the bay-floor.

>>53974213
>Disco Lightshow?
The Night Gyr uses laser heat sinks, which blaze off light in a giant "wing" pattern behind the 'Mech. Given how much heat the fucking things put out, that can get pretty impressive.

>Also, Malvina Hazen must die.
Agreed.

>>53975003
>>53975920
T-bolts are delightful and generally superior to an AC of equivalent hitting power. AMS is WAY less of a problem than you think, since after ~3055 most people treat it as a waste of space. They work particularly well for thresholding aircraft, although aeros keep AMS for longer.

>>53975395
One of the Bombards, some Solaris refits, and a handful of shit in the XTROs. There's a few really nice ones in the Dark Ages, like a Whammy and Harasser variant that make good fire-support units. The Kamakiri variant looks good on paper but it's waaay too slow to use them effectively, so it spends a lot of time flying NoE to do indirect attacks.

>>53976678
JFC, where'd you get that Coalition GE armor? I really like the look. Is.. is it a fucking Space Marine under all that?
>>53977226
Derp, obviously a Marine. That's damned fine work.
>>
>>53977531
Savage Rifts is a a bit more survivable than regular old Palladium, but then again it's also a game you can actually finish character creation in using RAW.
>>
>>53974213
Malvina is the most fun thing in the BT universe now.

I mean, she does need to die but it better be a fucking beautiful blaze of glory.
>>
>>53978501
>Personally I would gladly take less 'mechs for higher quality plastics. Maybe cut it in half, or something around there?

It's not a matter of number of Mechs in the box. It's about buying a higher-quality mold plate and using higher-quality materials. IIRC, the starterbox is created using two mold plates with 12 cavities per mold (adding up to the 24 Mechs in the box). They aren't made to an especially good standard, which is why they're using such cheap plastic. They went up in plastic quality after the first starterbox (decreasing their own margin in the process), but that's about as much improvement as they can make using the same molds.

To significantly increase the quality further, they'd need to have new mold plates created. Chinese low-quality mold plates at the level of detail they're running cost somewhere in the $10-15k range. To use a higher-quality plastic (requiring a different, higher-pressure press) means that they'd have to get totally new mold plates done, and the price jump is significant. GW's paying something like $30-35k for a single mold plate for their infantry at this point, and that's pretty comparable to what CGL would have to pay (per plate). On top of that, after the Leviathans fiasco and the chinese company literally sitting on the Levs stuff asking for several million to release them, I'm reasonably sure CGL isn't going to want to use a Chinese company again, which puts you into countries with actual accountability; Germany was mentioned at one point as an alternative manufacturing location. Which would make the plates even more expensive. Assuming $70k for two new mold plates, plus a slightly higher per-unit production cost due to the new plastic, isn't an unreasonable guess for a "higher-quality" starterbox.

Unless they're going to be charging $100/starterbox, I simply can't see them increasing the quality of the minis any further, no matter what anyone wants. The economics just don't work.
>>
File: 4thsuccessionmap.jpg (209KB, 1074x905px)
4thsuccessionmap.jpg
209KB, 1074x905px
>>53978501
I'm pretty sure it's just one... maybe two guys... who've been doomsaying the game since the kickstarter started, but now are really getting their panties in a bunch that nobody's willing to pirate it for them.

It's like the Genie in Aladdin during the Prince Ali song, except talking shit about HBS and/or hating on the core boardgame that they are upset they can't finish a match in a half an hour.

I, however, like the rules as-is, and am glad someone out there in the games industry is willing to make something crunchy. Alpha strike isn't on my menu, and if anything, I'm irritated that it means I'll be unlikely to ever try the multi-day regiment-on-regiment games in standard rules that people talk about having played.
>>
>>53978504
Uh sure?
https://youtu.be/vCSCb0jSIUY
Solaris 7, between 3055 through to before WoB blew it up.
>>
File: maxresdefault[1].jpg (37KB, 1280x720px) Image search: [Google]
maxresdefault[1].jpg
37KB, 1280x720px
>>53962429
>>
File: FWL01.png (4MB, 1900x1080px) Image search: [Google]
FWL01.png
4MB, 1900x1080px
Haven't done one of these in a while. As always, feedback appreciated.
>>
Alright, I got the quick start rules and I'm reading through Total Warfare (skipping the non-clan fluff for now because holy shit that's a lot). I'm downloading Tech Manual now, because I want to make my own clan. Can someone give me a stripped down tutorial on how it works?
>inb4 spoonfeeding and GTFO newfag
>>
>>53980379
>I'm downloading Tech Manual now, because I want to make my own clan. Can someone give me a stripped down tutorial on how it works?

Do you mean "make your own Clan *MECH*"?

Because what you actually wrote isn't following.

>>53980093

Damn fine work, son. Always look forward to seeing these.
>>
>>53980426
Derp, thats what I meant. Proofread your posts kids!
>>
File: Clan Trueborn.jpg (2MB, 2880x1800px)
Clan Trueborn.jpg
2MB, 2880x1800px
>>53980448

No worries.

OK, short version. Go to the OP and download the BattleTech Masters Rules (revised). The construction process is laid out there in a much more readable fashion.

Next, go google "Solaris SkunkWerks". It's a free Mech design program (uses Java; make sure you have it) that'll save you a ton of time and paper over learning the process by hand.

Next, follow the construction procedure from BMR(r) using the SSW program, using the examples given in that rulebook. This will teach you to use SSW effectively, while also teaching you the general step-by-step procedure for designing Mechs.

Once you've got a good handle on that, THEN start playing with OmniMechs and differing configurations. Technically-speaking, designing Omnis is "easier" because you don't have to select weapons/equipment - just assign all your remaining tonnage in a lump sum of "pod space", which is used to create differing configurations. However, this is terrible for actually *teaching* the Mech design process.

If you're ever confused:
1 - Select Tonnage
2 - Determine internal structure mass
3 - Select speed, determine engine type/mass
4 - Determine gryo mass
5 - Add cockpit
6 - Select heat sink type, determine integral heat sinks, buy add'l heat sinks
7 - Select armor type, determine armor mass, assign armor points
8 - With remaining tonnage, buy weapons/equipment (incl. Jump Jets)
9 - Assign critical slots to equipment/weapons, fill out Record Sheet
>>
>>53980093
I like it, but I can't shake the feeling that the chick would be better suited for the throne of the Lyran Commonwealth. Maybe that's why the Elsies alsways gun for the FWL, to get some renegade Steiner blood back?
>>
>>53980657
>Clan trueborn
I can't see it.
Needs to be at least twice as buff, and have an expression that alternates between self-assured smugness and raw rage and hatred.
>>
File: CoF Examples.gif (60KB, 646x820px) Image search: [Google]
CoF Examples.gif
60KB, 646x820px
>>53967152
>I see. Feels grindy.
That's pretty much the premise of the entire game, and why I call it a Sisyphus Rock simulator.
I mean, up 'till now, Mechwarrior games have been about the single player campaigns. Multiplayer was the afterthought, because few people had internet connections decent enough to play them. Dialup was still a thing. The newest title completely shunned the single player and all it's varied mission types, and turned everything into Team Deathmatch. Even Community Warfare, now renamed "Faction play" because they didn't follow through on their promises, ended up being team deathmatch, but with respawns.

The whole game ends up being about grinding mechs, so that you can grind the next mech, to grind the next mech... If you can get joy out of playing "Kill'em all" over and over again then all power to you, but I've been turned off since it was clear that Community Warfare was never going to be about keeping and holding planets to change the price of using mechs and items, and that the end-game high rank items were nothing but shitty cockpit items and not unlockable trademark designs, like a Hatamoto Chi for House Kurita or a Stone Rhino for the Smoke Jaguars. Plus, for whatever reason, they never thought to make faction-based "ready rooms" for quick group making, instead forcing you to add people to your friends list if you wanted to create a 12-man.

This is above and beyond their not recognising that certain things from the old Mechwarrior games would need to be changed to reduce the one-shot alpha effects of min-maxing that we saw in Mechwarrior 4's multiplayer. I couldn't much stand that poptart gallery, either.
>>
>>53969837
An additional benefit of playing Angry Bird is that you get to field some outright repugnantly good mechs.
>>
>>53980777
When did memes have people thinking blondes only exist in House Steiner?
>>
>>53981909
Since Steiner made a point about being ruled by blonde, blue-eyed women only. There may be blondes everywhere, but they're really the posterchild of the LC.
>>
>>53977848
>The trick is not to use the pastel tones that Dave Fanjoy thought (for some godforsaken reason) were a good idea. Nothing says that you HAVE to use powder blue and bright-ass red. Royal blue and a darker red will go far better with the purple than the pastels.
>That said, yeah, it's really easy to make the scheme look terrible. The other part is making sure you aren't using a cool-tone cockpit. Using a higher-contrast color will provide a ton more pop and will help disguise any wierdness in the scheme. In this case, using yellow (opposite the color wheel to purple), shaded with brown, will pull focus to the cockpit and the rest of the scheme will sort of "blend" in the eye and the blue/red won't stand out so oddly.

Hopefully this illustrates the point I made earlier. Dark red with a hint of blue, and dark blue are very close to purple on the color wheel, so they compliment each other, seeing as how "dark red+dark blue = purple". If you were to go with a super light blue (which is moving in the direction of green) and/or a lighter red (which is moving closer to orange), it wouldn't compliment nearly as well.

Color theory is easy for me to think of in my head, but really hard to get the words to come out in a quasi-intelligible fasion.

Anyway, nice, productive night. All this, plus 4 North African buildings completely furnished with printed rugs, tiled floor, and wall decor (for Bolt Action) in one night. It's been a good long time since I've gotten to sit down and paint the bristles off a brush.
>>
>>53981933
What like three of them? I've seen more non-blonde Steiners in the series. As far as memes go it's a weak one.
>>
>>53982171
More like five. Katrina, Melissa, Katherine, Melissa 2, Trillian.
Compare that to the Marik women who got some screentime - Isis, Jessica, Nicol, who were all either brunettes or redheads - and you see where it's coming from.
>>
>>53982221
>you see where it's coming from
Yeah, overthinking what hair colour belongs to who instead of the rest of the pic.
>>
>>53982231
Recognizeable features associated with certain factions. Same reason we associate purple with the FWL. There's nothing more to say about the rest of the picture than what I already did.
>>
>>53982303
>any blonde characters used in anything BT can only be Steiner
That's how you sound. No wonder this fanbase has a rep for autism...
>>
>>53982403
And your SJW-crap is any better? Go paint your Davion army in Liao colors then, because that's the stance you seem to advocate here.
>>
>>53982678
They both use a lot of green so. Sure.
>>
>>53982403
>claims fanbase is autistic
>>53982678
>proves point in record time
>>
>>53982781
Bickering aside, is painting your mechs and vehicles in forest or other camo worth it, or does sensors make that useless?
>>
>>53983013
If you are playing on an actual tabletop, there is some real value in painting them in colors that might go unnoticed in trees and things. In a sufficiently large battle, it is possible for your foe to temporarily lose track of things or not focus on a unit that isn't sticking out. Their mechs may have sensors, but players, they're still people using their eyes.
>>
>>53983169
Gotcha. That won't stop me from doing snow, desert and forest camo from time to time. Thanks.
>>
>>53980093
Squad mora- I mean, Free Worlds League restored!
>>
>>53982678
>SJW
2/10
>>
Reading into FM: Free Worlds League, I've found it interesting that apparently the Oriente formations have never refused a Captain-General's orders (until the Jihad set everything on its side anyway). Practically makes them Federal units in all but name.

So for the rest of the FWLM, what's your favorite provincial regiment and why?
>>
I want to get into Battle tech tabletop. Where do I start?
>>
>>53982124
This is the biggest, scariest, most dangerous pride parade I have ever seen. But boy do they have the best laser rave.
>>
>>53984248
Quick start rules on the CGL website reachable by google-sensei is the first step, then purchasing the introbox is likely the best second. From thereon Total Warfare is more or less expected next level to graduate to. From thereon you'll expand to buying robutts you have formed an attraction or more likely a particularily strong and manic disgust to, and then especially importantly plastic hex-figured A4-size plastic sleeves to insert printed play maps to.

In fact, you might just make sure you have a working printer, and plenty of ink and paper, as the very first step. You'll find everything better with printed readouts, maps, pictures of lightly dressed high class Marik ladies, butte holds and other important apparel available from the start.
>>
>>53984473
You need one for fast eddie
>>
>>53978613
That's a fair point.

I just think if CGL wants the game to grow more they need to try a little harder. You've got MWO and HBS BT both using new deaigns for 'mechs which, for the most part, look way better than some of the current models on the market.

Plus a lot of people wouldn't think to look at another company making the models these days, you know? Everyone expects the rules and minis to be made by the same people.

>>53978620
Fair point on the rules. I like 'em, but they can be a bit obnoxious sometimes. I would certainly look into AS to introduce my more wargamer friends to BT first, but obviously thag doesn't work for all groups.

Is AS still a broken mess? I remember people saying something in it was stupid broken(C3 maybe?).
>>
How do I change the type of heatsink the mech uses in the MekHQ refit screen
>>
Also, how do I add a custom mech to my starting forces? Do I have to unzip the file in the cache, include the mtf, then zip it back up?
>>
Why is the default contract payment set at 5%? Who would be able to operate on those kind of margins? Are the missions in AtB supposed to be super easy?
>>
>>53985166
Assuming you have availability by year and tech level on, then the custom design needs to be available in the year you're playing, and you need to go into "Purchase Units" to add the design.

>>53985237
Because that's 5% of your unit value, not 5% of your payroll. That 5% margin is quite a bit of money when it's talking about a dozen mechs worth ~10 million apiece.
>>
>>53985405
yeah, but if you lose even a single mech you lose money.
>>
>>53985521
That's what salvage is for. It's hard to actually lose money once you get your murderball of pilots rolling. Unless you buy a Warship or something.
>>
>>53985405
>then the custom design needs to be available in the year you're playing, and you need to go into "Purchase Units" to add the design.

yeah, but its not going to load from the cache unless you unzip the file, include the new mech, then zip it again as mechs.zip and rename the original before placing the new file in the folder.
>>
>>53985559
That's... no. That's the most retarded way of doing that. Just make a folder in data\mechfiles and call it "Customs." Next put your .mtf or .blk file into that folder and bam, it loads in the cache.
>>
>>53984965
AS is fine. The areo model is pretty one-dimensional, but that's very intentionally secondary and who gives a fuck about aero. The game as a whole only comes alive when you're throwing companies or, better yet, battalions against each other, but then it's pretty fun. I really recommend the variable damage rules to add a nice bit of randomness back and make it less mathematical.

Nothing wrong with C3 (never was, AFAIK). They're patching the game pretty fast to solve problems the player base have reported, so it's reasonably solid.
>>
File: mfw things happen.png (205KB, 500x280px) Image search: [Google]
mfw things happen.png
205KB, 500x280px
>>53985557

Right, because what kind of idiot buys a warship? Those things are fuckin money pits.
>>
>>53984869
Man, I'm so sorry, but... I don't follow.
>>
>>53986144
Yeah, ha ha, who would do that? Me.
>>
File: t34-85-tank-188.jpg (71KB, 650x435px)
t34-85-tank-188.jpg
71KB, 650x435px
>>53975803
>>53975840
>>53975869
>>53975891
>>53975989

thank you very much for getting these pictures I asked for.

Something about the way you sectioned off the paint jub and had it follow shapes but be a bit lumpy appeals to me.

its kind of like the painted uneven surface of a cast tank turret (welded turrets are different) but applied to a giant robot. Usually giant robots are depeiced with very smooth surfaces for some reason with not texture from machining or construction methods and, now that I think about it, no visible textures like you get with carbon fiber for instance.
>>
>>53986174
you need educating son...

https://www.youtube.com/watch?v=z5rRZdiu1UE
>>
>>53980093
is this meant to be a propaganda poster or mural some graffiti artist put on the side of a large building to make a statement or something else?
>>
>>53986256
>the Hoff

You better be there when the Wall comes down.
>>
>>53986452
That's a good 90 years in the future of when the Shearington crew are operating. If I could go full retard AU, there'd be no need for the Wall, because there'd be no Republic.
>>
>>53986437
Noseart for an aerofighter.
>>
>>53986546
that doesn't seem like it would fit very well.
>>
File: F14d_azusa.jpg (668KB, 1280x720px)
F14d_azusa.jpg
668KB, 1280x720px
>>53986546
Well 'noseart'. It's evolved since WWII
>>
>>53987089
You can always do an 痛車 and paint it on the roof of the plane.
>>
>>53987165
>>53987179
Jesus Christ.
>>
>>53987200
I know, right? What are the odds.
You'd be quite an ass to speg out about itasha when talking about pin up nose art, since there is literally no difference between the two. Both is about drawing cartoon women you like on the plane you fly.
>>
>>53987229
You seem triggered, perhaps don't assume offense where none is given.
>>
File: Noriko.png (191KB, 508x620px) Image search: [Google]
Noriko.png
191KB, 508x620px
>>53987269
You can never know around the BTech fanbase.
Also am a Catholic, so you know.
>>
>>53987295
Doesn't matter, you're anonymous is what you are.
>>
>>53986412
I done forgotten even about this. I was a wee weasel watching this offa MTV, and a few years pass, and what I done... shit.
>>
So who here owns the battletech boardgame beta?
>>
>>53987165
>>53987179
>>53987229
>>53987295
When they look down on our uguu, we AMRAAM them.
>>
>>53987494
not lodging your superior undetonated heatseekers into their engine compartment.
>>
You know why I like Lethal Weapon 2 the best?

Cause it holds the record for most cops killed in a single movie
>>
>>53987487
Boardgame... beta?

What, do they give you just the board and none of the rulebooks, figs, dice and tables?
>>
>>53987572
Really? You'd think 2012, Independence Day or some of the zombie movies would have beat that.
>>
>>53987657
incidental violence.
doesn't count unless its a deliberate homicide.
>>
>>53987627
no, i mean the battletech computer game beta, the one advertised in the kickstarter for 60 filthy jewgolds.
>>
>>53987669
So you're saying Lethal Weapon 2 had fewer cops killed as a deliberate homicide than Terminator? When a killer robot practically emptied an entire Precinct?

>>53987687
Then it's not a board game is it? It's called turn-based tactics or strategy. You've had five threads to get it right, no excuses now.
>>
>>53987709
>So you're saying Lethal Weapon 2 had fewer cops killed as a deliberate homicide than Terminator?

Also has to be a "realistic depiction". No robots or dinosaurs or other obviously fictitious elements.
>>
>>53987750
>'Realistic depiction'
>'Hollywood Movies'

Pardon me while I laugh. Then laugh again for you associating Lethal Weapon with realism.
>>
Most men can't live up to their "bad boy" image. Past a certain point you just look ridiculous. Native Americans talk endless shit against the government, they are always so puffed up and inflated, they look like they are always itching for a fight, but if you act crazy they won't even touch you.
>>
>>53987809
Not my rules nigga.
Tri-Lateral Commission.
>>
The last thing you want to do is meet some sad, pathetic old fart in bar, who whoops your ass cause thats the only thing they've learned how to do in their sad miserable life, or worse yet, winning, then realizing you just beat up a sad old man.
>>
>>53987818
You don't even have to act crazy, just offer them a blanket.
>>
>>53987818
Go away muninn, nobody likes you.
>>
>>53987818
>>53987870
Are you in the right thread?
>>
>>53987295
Does the signature of your pic say Inkep?
>>
>>53987870
Meanwhile, 16 year olds in compton are shooting at cops with BB guns, and the fucking cops don't know the difference, the kids think its a game, cops think its real life.

I just wish your average cop would have to spend a day or two in Kenya or some other tribal society.

Its weird, its like all they do all day is lounge around duckhunting, they spend all day roughhousing and shooting pool and getting into fights, but rarely are they lethal or does someone even get seriously hurt.
>>
>>53987924
>Shooting at cops with bb guns
That's just natural selection. I ain't even mad.
>>
Maybe thats what battletech is, you know? Convincing us that soldiers aren't monsters, they are still human and capable of compassion. They have honor and won't fight for what they feel to be an unjust cause.
>>
>>53987958
Naw, Battletech was always more about the dangers of dissociation. They don't think of the pilots when they take down 'mechs. Only the hardware.

Remember "Life is cheap, 'Mechs aren't."
>>
>>53987947
I dunno man, its just, white people expect this unnatural sort of "order". We impose order on everything we see, and some people just aren't wired that way.

Tribal societies are naturally chaotic. They are sometimes violent, but for the most part most of the posturing is for show.

We basically make them out to be a bigger menace than they really are because we don't really know them, we don't integrate ourselves into their communities and expect them to behave like us.
>>
>>53987913
It's just a drunk trumpeteer contemplating suicide. There's a bunch of weird yankee white supremacist creationists in the fringes of BT, somehow.
>>
>>53988000
>Primitive societies are naturally chaotic.
Fixed that for you. They can integrate or go back where they came from, we're not obligated to deal with their shit.
>>
>>53985865
Well tbat's good to know.

Is the aero sfuff just bland?

I would love an aerotech game similar to like X-Wing in scale. Just some dogfightan goodness with BT stuff. I'd also love for a capital ship game in space, but I get the feeling thaf space battles aren't a big part of the BT univerae. Finding info on them seems difficult.
>>
Its 4chan. If I don't call you a money loving jew, it'll look suspicious.
>>
File: Char.png (223KB, 595x661px) Image search: [Google]
Char.png
223KB, 595x661px
>>53987920
I think it's "Inker".
>>
>>53988013
Sounds more leftypol than Trump.
>>53988045
I've been wanting a Battletech flight sim for years. It can even be arcadey like Ace Combat, I don't care.
>>53988052
It's /tg/, you stand out regardless dumbshit.
>>
>>53988039
>we're not obligated to deal with their shit.
>that whole slavery thing
yeah, well, ya kind of are. I'm not talking about reparations, I'm talking about cultural accountability.
>>
>>53987687
That's not a boardgame, then.

Plus it was only $50 to get into the beta. I'm willing to wait so it put me out a whopping $20 or so, and I got some snazzy wallpapers for my computer.
>>
>>53988092
No we aren't, most white people didn't own slaves, they got their forty acres and a mule, and everyone who owed them anything is now dead.
Oh, and they've been raised in American culture. If they're acting like tribal asshats, that's a choice they made.
>>>/pol/ with your bullshit.
>>
>>53988092
>He doesn't know about Liberia
>A country made for slaves to be free.
Topkek.
>>
>>53988098
I guess I see your point. I wasn't thinking of donations as pre-orders. But I mean, what happens if they don't live up to their end of the bargain?

The public already gave you 3 million dollars, whether you finish your game or not. paying 60 dollars just to play some vaporware in order to prove that the game exists and that somebody is working on it is kind of ridiculous.

I wish there was a kickstarter, but with consequences, like if you failed to reach your objective you had to do something humiliating.
>>
>>53988168
And if you DIDN'T do it, your credibility rating would drop like a stone.

You might get away with welshing on a few bets, but eventually the public is going to come calling.
>>
>>53988168
HBS has a solid track record, and their last update paints a pretty positive picture. Seems like they're making good progress.

I'm willing to wait for the game if it'll be solid and fun.
>>
>>53988214
Well, they did follow through on shadowrun. I guess I can pre-order it, even if I don't buy the beta.
>>
>>53988214
you think it will use the rules for alpha strike? will it have a 'classic battletech' mode? I just really want to use some of the rules (or a rules adaptation) from tactical and strategic handbooks.
>>
ikr? I'm the worse quality control manager ever. Everybody fucking hates me cause its never good enough.

Maybe I should start holding a party everytime we reach a major milestone.
>>
a...b...c..

always be clannin'

You see this XXL engine? Cost me more than your entire mech! You want to know how I did it? Fuck you! Now go out there and sell!
>>
Anyone have any good ideas for a 1sw campaign that ISN'T just a boring warcrimes parade?
>>
>>53988168
>I wish there was a kickstarter, but with consequences, like if you failed to reach your objective you had to do something humiliating.

Ask Kevin Sembieda about that..
>Literally handed a functional ruleset and printable renders of models, plus multiple resin prototypes
>Immediately sticks his cock in and demands extensive rewrites and a byline.
>ignored
>Demands full resculpt of wargaming models to "micromini" plamo standards
>Tries to screw his partners into resculpting, they pull out of the contract
>Ohshitniggerwhatareyoudoing.jpg from fans, Chinese, rest of industry
>Hires incompetent sculptor, fucks up models
>Spends 3/4ths of the kickstarter money to cast and ship a third of the necessary models, overstocks by thousands of units
>"wait, fuck, 6mm infantry is hard yo", let's do a poll!
>see above jpg.
>three years later, still "calling up manufacturers" looking for quotes to print the remaining 60% of the game, selling shit at 50% off and unable to move it
>Let's start another kickstarter while literally being sued over failure to fullfill
>ohboyherewego.jpg.
>forced to hire a new CEO for company he's helmed since the 1980s just to keep the hounds off his ass

Like, a clinically (and criminally) incompetent narcissist admitting publicly that he fucked up is pretty delicious.
>>
>>53988382
No! You NEED warcrimes!
People need to see what happens when the commies or the jihadists win!
Or, god help us,
The PMC's...
>>
>>53988390
as compared to what?
not getting paid or ever receiving any recognition for any of the work you do?
>>
>>53980779
You are thinking Elementals now. Trueborn Mechwarriors tend to be leaner and meaner in a sense.
>>
>>53987494
>expecting the military to attack their waifus

Toppest keks.
>>
So is the secret to making a great mech giving it one or two great weakness? Or is it developing a mechs history through battles?
>>
>>53988124
>He thinks that there would be a Union without slavery
>he doesn't recognize that slavery pretty much defines his system of elections, down to the neighbourhood associations in the north
>he thinks that the South could've been integrated into the Union without slaves and money making their way down and cotton traveling its way up north
>he probably doesn't even recognize that they literally had a civil war because the North wanted the South to contain the niggers for free and without any inputs from the North and the South to be contained within the Union.
>>
>>53988592
>he thinks this is /pol/
>>
>>53988147
>A country where finding Jesus means that you can get away with eating niggers

It's the most American State of the Union.
>>
>>53988630
That's the joke.
>>
dammit. I bought the fucking thing.

I've never, ever, once in my entire life, ever donated to kickstarter, and I just spent 60 bucks on vaporware.

God help me, I'm an idiot.
>>
>>53988753
It'll be good when it's done. These are the same guys who made all the Shadowrun games, so they know what they're doing.
>>
>>53988630
>>53988147
I thought that was a groucho marx bit.
>>
>>53988781
But the base shadowrun games were mediocre, at best.

It was the community made stories and "expansions" that really made it fun, and harebrained has said they do not intend to make mod/ community creation tools for this game.

So >>53988753 is right in calling it vaporware.
>>
I wish there was a neilson family thing that would multiply your kickstarter bucks by 2, which costs would then be backed by corporate sponsors.

How do I show that I am both the lowest common denominator and have a commitment to quality programming?

Oh thats right, I can't.
>>
>>53988827
>harebrained has said they do not intend to make mod/ community creation tools for this game.

probably because they expect the community to make it for them. (or, crossing fingers, they remain committed to long term development)
>>
>>53988827
The shadowrun games weren't awful, but they were very retro, everything had a slap dash feel to it like it was cobbled together from scrap.

The sprites and animations weren't bad, the load times were a bit slow, but mostly the combat was sort of different than what I'd expected. Not to say it was bad.. just different.

And they did release mod tools and bulider kits, so that was fun.
>>
>>53988827
>harebrained has said they do not intend to make mod/ community creation tools for this game.
The mod community already basically exists. It's all just .json files, we've already modded it to our heart's content. I wouldn't worry about this point.
>>
File: Inigo Montoya.jpg (48KB, 600x518px)
Inigo Montoya.jpg
48KB, 600x518px
>>53988753
>vaporware

Everytime you use it, my reaction is pic related.
>>
So it says my key will be delivered by steam in 2-8 hour.

It god damn well better, because if it doesn't I'm calling up my credit card company and cancelling my order.
>>
I don't see why they would deliver keys manually. Are they just trying to prevent scammers? I think they should leak some keys anyway, it helps with marketing distribution.
>>
I hate you rich corporate assholes!

please be my friend..
>>
Well phuck it. I'll wait till tomorrow, if I don't see a key by then, I'm going to call my credit card company and have them cancel my order.
>>
>>53989046
>>53989071
>>53989079
>>53989352
Dude chill the fuck out. Key will be there when Steam clears it, give it a bit and go have a beer to relax. You clearly need to calm the fuck down.
>>
>>53989384
ohh goody beerbeerbeer

https://www.youtube.com/watch?v=5WIJKQ8kKNs
>>
>>53988272
It's not using the AS rules. It's a modification of the BTC rules, but atreamlinex to be a bit more friendly. Similar to X-Com.
>>
I am here for my yuk yuks!
I am here for my big boy points!
GIVE ALL YOUR TENDIES TO MEEEEE!!
>>
>>53989929
Your trolling is worse than your fanfics. At least we got a laugh out of that.
>>
File: 1458446360644.jpg (318KB, 413x592px)
1458446360644.jpg
318KB, 413x592px
>original BT Mech, do not steal
>>
File: 1453326820797.jpg (217KB, 1024x897px)
1453326820797.jpg
217KB, 1024x897px
Go ahead, stat them.

You know you want to.
>>
>>53990098
Gaia: No weapons, just mechanical jump boosters and lots of tonnage. DFAs forever.

Prutus: A drill and some autocannons.

Bardoless: It's a backwards Helepolis.

Argus: What the *fuck* is this mech even doing? How does it move?

Titan: It's a Titan, checkmate Amaris.

Tartarus: Two AC/10s, three med lasers, based on a Marauder chassis.

Uranus: A Gauss Rifle and some lasers.

Lea: Again, what the fuck is this mech even doing? How does it get around? Doesn't make any fucking sense.
>>
Does TSM trigger at 9 or 6 heat?
>>
>>53990638
9 heat, any higher and the heat penalties start to limit its utility aside from physical attacks.
>>
>>53990098
I love the Titan specifically because apparently the pointer fingers are lasers. So he can just point, cock the thumb, and say "bang."

As for the Argus and the Lea... well, the Lea could be a one-off primitive conversion of a mech that lost the lower half of its body into a static defense platform. Maybe something owned by a bandit king in the dark days of the Fourth Succession War.

The Argus just breaks my mind.
>>
File: Satan-Mech-1.jpg (659KB, 1770x2386px)
Satan-Mech-1.jpg
659KB, 1770x2386px
Commissioned Shimmering-Sword to make this. It's a mech that burns shit good.
>>
File: Onryo.png (16KB, 426x821px)
Onryo.png
16KB, 426x821px
I'm thinking this would be a custom crafted mech built on a Dragon II chassis for those who have taken a vow of vengeance.

I want make it a good mech, but it is designed for those who have a death wish. I'm going to give it the no ejection quirk. Anything else I can do to make it more of a deathtrap?
>>
>>53967079

What is the wall?
>>
>>53991239
I want to add something that gives it a bonus when disengaging its PPC inhibiters
>>
>>53991240
Paid for by the Space Mexicans, I think?
>>
>>53980093

I think I love you.

>>53982124

Question. My group just restarted our campaign, and we ended up being Marik Silver Hawk Irregulars, and I have some new mechs that I was going to paint for that, since it is an actual canon unit, but I can't find the paint scheme for them online. Do you or anyone else in this thread know it?
>>
>>53991240
One of two SHPG protocols that affects hyperspace by constantly blasting noise at microsecond intervels. It's the one that affects travel instead of communications. If you account for it, it affects jack shit. If you don't, you suffer a horrible misjump or blow your jump core.

I hope by the end of the Dark Age, they develop a better KF calibration that doesn't rely on old star league protocols and even older jump maps that will render such weapons obsolete.
>>
>>53991382
The Silver Hawks are a ragtag bunch of people from a bunch of scattered worlds that just happen to vote together in a block in Parliament. Their colors are their individual planetary and family colors. They're a big mismash.

You better be a bro and paint "Nerves of Steel" on one though.
>>
>>53982124
One of the things I like about you, NEA, is your games are always WYSIWYG, something a lot of folk don't appreciate that much. Good to see someone keeping that fine tradition alive.
>>
>>53991388
[Citation Needed]
>>
>>53991146
The fact that it has actual horns is a bit cheesy for my taste, and not in the good way, but it's a nice looking warcrime machine otherwise. Shame the Scarecrow and Firestarter are both kinda the warcrime overlords of the game (honorable mention to the Vulcan) so there isn't much room for new machines.
>>
>>53991583
Target of Opportunity, Fortress Republic, A Bonfire of Worlds, the opening story of FM:3145, and JHS:3072. It's all the important info on the fuckery of Clarion Call and Fortress.
>>
>>53991626
That's okay, it's not canon.
>>
>>53991666
Wait, screwed up one of those. The first generation SHPG rules are in JHS:3076, not 3072. The one minute limit is debunked by the stuff Tucker finds in the ruins of Liberty Station though.
>>
>>53991666
While you have a solid theory there, Satan, It's not as cut and dry as you make it out. No one has outright said "this is how the fortress works"

For example, the calibration stuff has been detailed for HPGs, but has never been mentioned for KF Drives on jumpships.

Target of Opportunity is entirely about the HPG disruption, not about jumpships. So are the JHS 3076 rules. This one line is hardly concrete evidence of how the wall works

>It remains to be seen if this same localized hyperspace disruption has any effect on K-F vessels, but given the fleet traffic to and from Gibson and Terra, where at least two such super-HPGs are believed to be in place, any threat may be minimal.

The closest thing to confirmation of your theory that I can find is FM3145's fiction saying

>“I need you to tell me about CLARION CALL, Exarch,” Tucker said, and he was incapable of keeping the title from coming out like an epithet. “I need you to tell me about the Fortress, about abandoning nine-tenths of our people when they needed us most.” He stood, and walked closer

which is close, but hardly explicit confirmation.

It could just as easily be the snippets they tossed out in the books talking about black boxes disrupting jumpships as it could be hyperpulse generators creating noise. We've been defied a definitive answer, even if we have some strong clues.
>>
>>53992065
You're forgetting the entire bullshit about "hyperspace bands" when Tucker is talking to Buhl on Mars in Bonfire.

I'm paraphrasing but it was something like
"See, this blackout stuff affects broadcast frequences, but you could just as easily tune it to jump frequencies."

It's basically as stated as the old asteroid chucker was for the Blakists before we actually saw the stats for it. You know it's the answer. And no it's not a very good one and they had to think it up years after the fact when they originally just pulled Fortress out of their ass, but that's how it goes I suppose.
>>
>>53991786
I know, just commenting. Makes me want to make a warcrime 'Mech now though.
>>
File: armedrabbi.jpg (69KB, 468x640px)
armedrabbi.jpg
69KB, 468x640px
>>53987687

you sound like the consistently pathetic and poor goyim that keeps raging about the beta because you're too fuckin impoverished to be able to buy the game, and no one gives a fuck about you so you ain't getting a torrent either
>>
>>53992544
If you scroll down you'll find he eventually caved in and bought it.
>>
>>53992544

but this requires perception and some critical analysis and tbqh my BAC is too high for that right now

i'm just here to shitpost and enjoy giant robots
>>
Is there somewhere I can find a chronological list of book and novel releases for Battletech? I just recently got a lot of spare time on my hands, and want to figure out what the hell is going on by reading everything in order.
>>
>>53991539
Sometimes WYSIWYG is tough with BT models, considering they come with no options and are metal.
>>
I skimmed stackpoles new novels.

Why does all Battletech fiction revolve around royalty? They make such a big deal about breeding and martial discipline, its a very no fun allowed type of feeling.

They are alright. I honestly find myself wanting to skip to where the action is.
>>
>>53993006
Battletech is 90% blah blah blah and about 10% action. I want it to be more like 60/40.
>>
>>53992893
It's like eighty something novels and just as many actual sourcebooks. You're gonna be at it awhile.

Basically, in the Fasa era, just go by the book number. Read 1609 before 1628 and so on. Always read the novels for an era first as they predate the sourcebooks usually by a year or two and have info the sourcebooks might not, especially clandestine stuff and state lies.

Here's the novels in order. http://www.sarna.net/wiki/List_of_BattleTech_print_novels

Here's the sourcebooks. http://www.sarna.net/wiki/List_of_BattleTech_products

Just remember that once the Fanpro era starts and the main game is in Forever 67, you have Dark Age going on and that sixty five year gap isn't closed up until the early 2010's. So you might want to save the Dark Age until you finish up the Jihad stuff and save the CGL Dark Age material until you've read the Wizkids DA novels.

>>53993006
>Why does all Battletech fiction revolve around royalty?
Because they're a feudal system and that's where the star-spanning stuff happens. Also there's a ton of shit about average joes and mercs and space furries. Which existed in the oldest era. Decision at Thunder Rift is older than Warrior after all.
>>
File: Onryo改.png (10KB, 400x950px)
Onryo改.png
10KB, 400x950px
>>53991239
I think that a man who swore revenge needs more precise shooting.
>>
>>53993006
You're mistaken.
STACKPOLES books all revolve around royalty. Everything he writes ends up being about the heads of state in some way.

While other authors might mention the bigwigs in a chapter to show how the little skirmish affects the big picture, some prefer to write about the little guys.

For example, Wolves at the Border is about a mid/low level Drac trying to maintain Bushido while his bosses are being cocks to the Wolfs' Dragoons.

The Grey Death Legion series pretty much doesn't talk about royalty until they meet with the Red Duke, who is their antagonist but really rather low-level...

The Legend of the Jade Phoenix starts from the bottom, showing a Clanner who fails his first trial of possession, kills a freeborn and steals his identity, and takes the trial of position again.

Also worth noting, a large reason we see these characters as "Important" in the lore is because they had novels written about them, not the other way around.
>>
>>53993078
Thats a very good mech to snipe with.
>>
>>53992905
Look, having the right chassis is basically good enough. Precise variants are not required (though nice, and doable with certain clan mechs).
>>
Capellans are space italians right? they are the mercantile family that sells weapons to both sides?
>>
>>53993078
>no minimum range
icwutudidthere
>>
>>53993416

...what? No. They're space commies. Look at the Lyran Commonwealth/Alliance or post-Clan Invasion FWL if you want merchants that sell shit everywhere to everyone.
>>
>>53993337
You know what?
I'm going to finish my fiction and submit it, just to spite you.
>>
>>53993416
No. They're space North Korea.
>>
>>53993416
They're SpaceTheRestOfAsia. Dracs are SpaceJapan.

Cappiues are basically China/North Korea.
>>
>>53993440
Regulans have been known as top space merchants since forever in the old days. It wasn't just Clan Invasion and later. But they got fucked hard in their later years.

I feel so bad for Lester. He was probably the best ruler they had in over a hundred years, but he could never catch a break.
>>
>>53993485
Damn it, I knew I was getting confused.

I thought the Lyrans were the collectivists. What ethnicity/culture are the Lyrans?
>>
>>53993442
>Guy gives you nice honest answer
>You sperg out over your fanfiction again

Jesus dude, let it go. Just pick up a book you haven't read and enjoy it.
>>
>>53993553
It was the wrong post.
I was trading bants with someone else.
>>
>>53993552
They're West Germany in the 1980's with an extra helping of Scotts.
>>
>>53992544
Meant for this jewmonger.
Lol, you ever been arguing on 4chan and lost track of who you are arguing with?
>>
Seriously?

There is no banking or mercantile family? Davions are Aryan, Liao are East Asian/ Chinese, Kurita are West Asian/ Japanese, then who are Stieners and Mariks?

I thought at least one of them was the mercantile house. Was it Mariks?
>>
>>53993649
Geez, this makes so much sense. I meant them to be FRR, not Capellans. No wonder you guys were scratching your heads.
>>
>>53993649
They're all straight up kings and dictators. Their people might be predisposed to trading, like the Steiners and the Mariks, but it's nothing to do with the ruling governments. And most all the super corporations trade across state lines one way or another.
>>
>>53993674
>FRR
>A house

laughing snakes.hpg
>>
>>53993674
*FWL
lol, jeez
>>
Are the FWL kind of scumbags? I mean, I know, all the major houses are kinna, but do they have a reputation for shady dealings and what not?
>>
File: P8130030.jpg (284KB, 1600x1200px) Image search: [Google]
P8130030.jpg
284KB, 1600x1200px
>>53984248
Currently, there is no introbox, which will be remedied someday, but when that someday is remains up in the air. I also started out when there was no introbox, but that was well before Catalyst was formed.

Things you'll need
1) Quickstart Rules: Download, print, and play the Quickstart rules PDF. Play against yourself first to get the hang of the mechanics. Play against a friend later. Don't bother using the tanks or the infantry included - I think it was a bad decision. Try Enforcer+Hermes VS Hunchback VS Cicada for a semi-balanced match in the QSR.
2) Rulebook. Total Warfare is the standard for LGS Play. If you're playing at home with friends, any older edition will do you. The newer, the more tech is supported.
Total Warfare was poorly laid out so sometimes it's hard to find rules, but there were changes to gameplay that made non-mech units way more viable, and fixed some weird rules, like it being easier to headcap someone behind partial cover.
3) Record Sheets: Download Solaris Skunkwerks for printing free mechsheets. Other option: buy the Unabridged PDF files. If you're starting out, Record Sheets 3039 Unabridged is hugely useful, especially if you want to use tanks and aerospace.
4) Maps: The best choice for new players is Map Compilation 1. Contains everything you need. You'll need to buy from Amazon/Ebay/whatever because it's OOP. You could also buy the PDF version from Catalyst's site and print/collate them yourself. The plus is you can print as many as you want. The negative is that you've got maps made from taped-together printer paper. The second hand market is also very viable. Old FASA maps don't mark hexes as clearly, which might lead to bickering.

Mechs: Don't buy them right away. Play with paper standies first, and try using Megamek against Princess bot. Get used to how mechs play. Find your favorites. Alpha Strike lancepacks are verbatim the same as Battletech mechs, but a little higher quality than what you'd find in the introbox.
>>
>>53993693
No. They're actually the only real republic in the entire sphere. They're known for not being able to get shit done in war too fast because they actually give the people a voice. They're the oldest successor state and the only one that still clings to any sort of democracy. And they made the Knights of the Sphere who were some of the most honorable people around.

That's at the federal level though. At the state level you have Oriente who are just plain Star League level professional murderhobos, and the Regulans who don't give a shit about fighting as dirty as they can. The motto of their troops is literally "War to the Knife"
>>
>>53993693
Not that I know of? But i think it's Oriente that's known for it's mercantile skills rather than martial. The FWL as a whole is a real hodgepodge of worlds, where one planet might be a lush tropical paradise that gets a lot of interstellar tourism, there are some worlds that are harsh desert planets that are run by very extreme religious groups.

Overall though, in the civilian sector, the FWL is well known for it's arts and entertainiment.
>>
File: 1448056709338.jpg (376KB, 1021x782px)
1448056709338.jpg
376KB, 1021x782px
>>53993649
>There is no banking or mercantile family?
That would be ComStar
>>
>>53993765
>international bank
>courier
>mailman
>internet, cable and phone company
>mercenary guild
>contractors
>missionary work
>kickass wizard robes

Old Comstar is best Comstar. Oh, I found some interesting info I had forgotten in the Turning Point for Epsilon Eridani. Turns out the First Division was not completely wiped out as was reported in TRO:3145. They lost a shit ton of ships but some forces still escaped the Zenith jump point opposite the enemy warship before the Republic reinforcements arrived to finish the ground war at Alpha site. And they didn't catch them at the small outposts they raided in 3143. So there's still a few of the Blessed Order out there.

God, I hope the old Blakists picked them up.
>>
>>53993765
It irritates me that you think there will be no jews or italians in space.
>>
>>53993442
As>>53993553 said. I thought you were a guy asking about novels, and looking for a good one to read.

I also used to be angry at the books for not being a constant mech battle the whole time, but then again, I was about 12 years old and later noticed you need to have a bun to make a burger.

All the novels are going to have content to build up why the fighting is happening, but not every novel is going to be about the big names. I'm not a fan of his stuff, but Victor Milan's stories about a merc unit come off as more of a B-movie latino action film, but royalty is rarely involved.

Still, that 60/40 ratio is a bit much for a book. You'll end up making it read like a Megamek round transcript with fancy words.
>>
>>53993763
>Oriente that's known for it's mercantile skills rather than martial.

You're thinking Regulans.
>>
>>53993861
sorry, not you.

Did comstar have a native intelligence network or military wing/ mech division? Maybe I can have him be from there.

These people are so sparkling and shiny and noble. I want Sparrow to be pure gutter trash, somebody fans can absolutely despise.
>>
>>53993861
>He hasn't heard of Clan Space Jew
>>
>>53993857
I liked the Blakists, and Comstar, though Blakists had the nicer toys.
I was pretty miffed about TRO 3145 when they showed what looked like a batch of new Celestials.

"Comstar made this, but they're dead now. Hey Kid, wanna play stoners?"
>>
>>53993880
Comstar literally reads everyone's mail. They operated the only interstellar communications network in the entirety of civilized space. Their intelligence is the best of the best. They had military forces too, exceptionally advanced ones. But they were kept secret for a very long time.
>>
>>53993883
https://youtu.be/1Cy9HeM8QQc
>>
>>53993904
I hate the Stoners so fucking much, but they are kinda fun to read.

>Dat book where Levin starts a fucking civil war because he wanted to play hardball with a senator and promised the guy he would be dragged through the mud and his family divested of the ruling rights they had held since before there was a Cameron in charge of the Terran Hegemony
>"Haha, I'm so clever. He'll surely cave and when he begs me on his knees, I'll cut a deal."
>The man eats a gun instead to make sure his son, who is a Stoner Knight, is not shamed or loses his nobility
>The very son who is standing outside the office while all this is going on

It was just glorious.
>>
>>53993880
You know how Switzerland has those international banks and holds everyone's money?
That's pretty much what Comstar did.
They conquored Terra, then immediately declared neutrality in order to "Preserve technology and society". Since then, they've been the central bank (Thus the C-bill) and the secretive owners of the interstellar communications network (HPG network). They let people use it, and charge them for it, but never let anyone near the HPG systems or teach them how to use it. This gives Comstar the ability to pull the plug on any successor state that slights them. Without communications, they'd never be able to mount an effective counteroffensive if a successor state attacked.

But generally speaking, Comstar representatives are untouchable and mysterious to the layman. "Shitty people" in any sort of power would likely be removed from a faction trying to maintain neutrality with all the successor states.
>>
>>53993924
Okay, then I guess he could have maybe washed out of comstars speshul forses on account of being too onery
>>
>>53994031
I'm just having trouble explaining his heraldry and inheritance. He has to have enough pull to get away with outrageous shit but enough of a backlash that if he fucks up he gets screwed royally.

There has to be some thin veneer of prestige separating him from pure gutter trash that keeps him from slipping off the deep end.
>>
>>53994076
Just make him an old school mechwarrior knight. His title and lands are tied to his mech. If he gets it shot out from under him, then that fat estate on Belair disappears and so does the wellbeing of a couple hundred members of his closest friends and family.

Also the fact that his family would have a couple other trained mechwarriors in the wings waiting for either the opportunity to replace him or grab any machine he claimed as salvage on the battlefield.

The setting is feudal. Leverage it.
>>
>>53994108
Where did the comguards recruit from? Are there just hundreds of unaffiliated families with mechs that aren't tied to the 5 houses?
>>
>>53994127
Comguards recruited from the poor bumfuck worlds of the periphery where Comstar was the closest thing to civilization there was among the pirates and so on. But they don't cashier you from service in the old days. The only way you left the secret parts of the Blessed Order was in a box.

Just tie the guy to a house.
>>
>>53994161
Yes.
Many people would "Defect" to Comstar. They'd lose all their ties with back home - often being sent to another successor state - but if they're an average joe, it's usually it's not a big deal.

...unless you're a bigwig like the daughter of the coordinator. In that case the house will likely make a big deal out of it.
>>
>>53994161
He could have washed out of Sandhurst, failing the teaching of blessed blake, but otherwise be from a pretigious and noble line that had fallen out of favor as he failed the academy and committed patricide.
>>
>>53994241
Or shit, did that come after?
Its supposed to be in 3050 or roundabouts
>>
>>53980093
Got one for the Capellans or Fedsuns?
>>
>>53994206
>...unless you're a bigwig like the daughter of the coordinator. In that case the house will likely make a big deal out of it.

It was also an old Successor Lord tactic to send some noble kids into Comstar in an attempt to put moles in the organization. Remember, that's one reason the Blakists hated Mori so bad. She was a double agent Snake all the way up into her time in the First Circuit.
>>
>>53993394
Ah, I guess I misunderstood.

I do want to try and build all the varients of the Celestial series from the Jihad.

So if I wanted to demo AS to a buddy, would two lanes be enough for a quick demo? Or should I aim for two lances per side? Thinking if I do one lance per side try to balance with a light, medium and two heavies.
>>
File: CC01.png (5MB, 1900x1080px) Image search: [Google]
CC01.png
5MB, 1900x1080px
>>53994270
Yep.
>>
File: Turn 1 Overhead 1.jpg (3MB, 2448x3264px)
Turn 1 Overhead 1.jpg
3MB, 2448x3264px
>>53994504
>So if I wanted to demo AS to a buddy, would two lanes be enough for a quick demo? Or should I aim for two lances per side?

We generally ran learn-to-play AS demos at GenCon with 2 lances (or 1 star, in the case of Clan units with upgraded skill levels, though running Clan stuff in demos was rare) per player. A single lance tends to get ripped apart too quickly during learning games, especially if one player figures out focusing fire tactics quickly. 2 Lances gives some room, and actually allows you to have 4, 2-Mech "wing-pairs" that buddy up with each other - 2 LRM support units, 2 zombies, 2 fast flankers, and 2 troopers, for example - which gives a degree of redundancy to the new player; if they lose a flanking unit, this way there's still another flanking unit for them to try a different tactic with.

It's a real balancing act, because while that game size doesn't *truly* play to the game's strengths (IMO, battalion v battalion or larger games; I think we may still have the AS record at ~275 Mechs + Rattler Mk I on the 24' long table simultaneously), it's also hard for a newbie to track too many units simultaneously while learning a new ruleset.

But yeah, generating ~250-point, 2-lance-each forces for demoing the game should be just about right.
>>
>>53993925
I was almost certain that was going to be a link to Gay Niggers from Outer Space. Thank you for briefly restoring my hope in Humanity.

>>53993880
Everyone >already< hates ComStar. Just.. read the Field Manual in the OP troves, You'll probably love it. They're dastardly underhanded cunts of the highest order.

>>53994031
It's "ornery", sir or madam.

>>53994127
They recruit from lone mechwarriors, knights, Terrans, and the idiots waiting for Kerensky to come back and save the Galaxy.


>>53994666
>I think we may still have the AS record at ~275 Mechs + Rattler Mk I on the 24' long table simultaneously
Yeah, the Tacoma/AS PNW record is still a pair of Level IIIs and a corresponding couple battalions, although we're working on more to BTPalooza this year. Part of the problem is getting trained GMs who aren't intermittently severely disabled...
Also entire companies of LAMS are fucking murderous. In case you ever wondered.
>>
>>53994599
Blessings upon you.
>>
If I am just getting into the battletech universe fluff, what novels should I start with?
>>
New thread
>>53995186
Thread posts: 354
Thread images: 43


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.