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100 factories to distribute through the three categories as they

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100 factories to distribute through the three categories as they please. Each factory adds 1000 points to the category which it is a part of, and these points can be exchanged for military units.


(One Factory adds 1000 points to whatever category of factory that it is)


(Any vehicle that was designed/produced during or before 1980 is considered “Outdated”. This means you get twice the amount that you pay for. Similarly, any vehicle that was designed/produced pre-1950 is considered “antiquated”, meaning you get three times the amount you paid)


Land Point Values:
Tank: 10
APC/IFV: 5
SPAA: 20
SPG: 15
TELs: 35
MLRS: 30
Utility Truck: 5
Towed Artillery/AA: 5


Air Point Values:
Fighter: 15
Attacker: 20
Bomber: 30
Stealth Aircraft: 40
High-Performance aircraft (Top speed greater than MACH-3): 50
Extreme-Performance Aircraft (Top speed greater than MACH-4): 75
Reconnaissance Aircraft: 20
Attack Helicopter: 15
Utility/Transport Helicopter: 5
Transport Aircraft: 10
Support Aircraft (AWACS, etc.): 20


Sea Point Values:
Patrol Boat: 10
Corvette: 30
Frigate: 50
Naval Mine Warfare Vessels: 50
Destroyer: 150
Transport Ship: 150
Cruiser: 250
Battlecruiser: 300
Battleship: 400
Amphibious Assault Ships: 300
Aircraft Carrier: 500
Supercarrier: 750
Submarines: 75
>>
>>53939420
Ok. What does being outdated or antiquated do besides give more numbers? Nearly every piece of equipment on Earth falls into the outdated category save for a few choice units, and even then many of those have seen enough updates to enjoy near parity and, if they don't they atleast enjoy a heavy numerical advantage for being tested and proven platforms.

I also heavily suggest you pick either designed or produced, but not both.
>>
>>53939420
>1980
>M-1 Abrams is outdated.

Might want to walk it back to '65 or '70
>>
>>53939420
where are your infantry?
>>
>>53940357
Nah, M-1 Abrams ARE outdated, we're up to the M1A2 TUSK now.
>>
>>53939420
Those numbers seem fucked balance wise, and the unit names are too vague to the point of pointlessness.
>>
>>53940357
It really is. The M1 wasn't even armed with a 120 mm gun.
>>
this number crunching is ridiculous. I'm probably off several thousands of points

50 air factories
---
250 stealth planes
330 bombers
660 fighters
150 recon planes
200 utility heli
100 AWACS
66 attack heli
100 transport aircraft
100 attacker aircraft
26 extreme performance Aircraft

30 land factories
---
700 tanks
1000 AFV
200 SPAA
264 SPG
28 TEL
132 MLR
400 trucks
800 towed arty/AA

20 sea factories
---
13 submarines
300 patrol boats
40 Minelayers
6 transports
4 Aircraft Carriers
12 destroyers


strategy is to win air superiority while a Buffer Armour Force delays the enemy advance, thereby giving ground artillery a free hand. The Sea force is for defensive purposes
>>
Well balanced, but outdated.

Land Points: 30,000
Factories: 30

Main Battle Tank: 750 units
Armoured Personnel Carrier / Infantry fighting vehicle: 1500 units
Self-Propelled Anti-Aircraft: 374 units
Self-Propelled Gun: 500 units
Transporter-Erector-Launcher: 114 units
Multiple Launch Rocket System: 250 units
Utility Truck: 1500 units
Towed Artillery / Anti-Aircraft: 1500 units


Air Points: 30,000
Factories: 30

Fighter: 500 units
Attacker: 374 units
Bomber: 250 units
Reconnaissance Aircraft: 374 units
Attack Helicopter: 500 units
Utility/Transport Helicopter: 1500 units
Transport Aircraft: 750 units
Support Aircraft (AWACS, etc.): 374 units


Sea Points: 40,000
Factories: 40

Patrol Boat: 750 units
Frigate: 150 units
Naval Mine Warfare Vessels: 150 units
Destroyer: 50 units
Transport Ship: 50 units
Amphibious Assault Ships: 24 units
Aircraft Carrier: 14 units
Submarines: 100 units
>>
Land Forces 35000
750 Tank
1250 APC/IFV
300 SPAA
50 SPG
90 Towed Artillery
90 Towed AA
25 MLRS
25 TEL
1395 Utility/Transport Truck

Air Forces 25000
200 Fighters
400 Attackers
100 Bombers
50 Support Aircraft
75 Recon Aircraft
50 Transport Aircraft
100 Utility/Transport Helicopters
200 Attack Helicopters
60 Extreme-Performance Aircraft

Sea Forces 40000
15 Super Carriers
15 Battleships
30 Cruisers
10 Amphibious Assault Ships
20 Transport Ships
250 Patrol Boats
100 Corvettes
25 Destroyers
-------------------------
Establish (relative) air/sea superiority (it depends on both air and sea assets working in tandem) on the coastlines using Super Carrier Battlegroups, then land an amphibious invasion force. Suitable for taking objectives near(ish) the initial landing areas, but not deep penetration of enemy territory.
>>
>>53942587
You've overspent on Ground Forces by about 20,000 points by my estimation.
>>
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>>53939420
1,333 extreme performance aircraft.

We Mobius 1 now.
>>
>>53946032
And 1 AWACS, of course.
>>
>>53939420
this does not properly simulate the insanity that was german ww2 tank production

my verisimilitude is shattered
Thread posts: 14
Thread images: 3


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