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Exalted General - /exg/

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Thread replies: 322
Thread images: 45

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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world where bears are pansies.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
. It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Arms of the Chosen Previews
https://www.dropbox.com/s/15xddoahzedtkwu/Arms%20of%20the%20Chosen%20Preview.docx?dl=0
https://drive.google.com/file/d/0B7FqViticwNuam9lbVJBWFhJM2s/view

>Dragonblooded Charm Previews:
http://theonyxpath.com/dragon-blooded-charms-preview-exalted/
http://theonyxpath.com/the-elemental-aura-dragon-blooded-pt-2-exalted/

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/GihMPwV8

New NPCs and a Behemoth rework
https://pastebin.com/d8erArwm
https://pastebin.com/fPSSNQZL
https://pastebin.com/2pPpjjv5
https://pastebin.com/fLRD51Hf

Previous Thread
>>53776899
>>
Peleps Deled did nothing wrong :^)
>>
What will be of Team Hamsterwheel now that they're out of a job? Have they moved to greener pastures yet?
>>
How do you ease the newbie of the group to the setting?
>>
>>53895341
depends on their fantasy background
i.e. if they're used to Lord of the Rings they don't need a primer on epic fantasy but an explanation that Creation for the most part has "races" in the sense that it has humans in different shapes and sizes might be necessary.
>>
>>53895341
Run an impossible mission and kill all their characters. Then tell them this shit is real and have them make real characters.
>>
>>53894046
Holden is still working at the gas station.
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Anybody here got any good art that could be used for infernals?
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>>53899210
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>>53900308

Slow thread. Have we run out of things to talk about?
>>
Still getting art for Arms. So we are for sure in July territory now.

At least we may get a Dragonblooded Charm preview this week.
>>
How do you have sex with a Primordial?
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>>53901480
Anyplace you can find a hole anon. Anyplace you can find a hole.
>>
>>53895341
Point them at the setting part of the core and shout "Read".

>>53901480
With that thing I can't remember the name of, but is called something like 'the many-stalked flower of delight'.
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>>53901480
Carefully, and with the utmost fawning respect.
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>>53900382
What is the optimal spatial configuration for a DB breeding farm? How can you safely manage a DB breeding farm? How would you categorize the breeding stock? How would you keep them contained? What about low breeding/high breeding disparity?
>>
>>53901480
Are you watching American Gods?

Because Quilbis might have some advice for you.
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>>53903444

>What is the optimal spatial configuration for a DB breeding farm?

I think I've heard this joke, is it a perfectly spherical vacuum?

How can you safely manage a DB breeding farm?

Socialize Charms.

How would you categorize the breeding stock?

Likely by their aspect.

How would you keep them contained?

Didn't 2e have a set of manacles that drained motes constantly? Otherwise, build your farm in a shadow-land or any other place where they can't respire motes.

What about low breeding/high breeding disparity?

Sell off the low ones, keep the high for selective breeding.
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What are some examples of characters in other media that can serve as inspiration for sidereals?
>>
>>53904273

On a related subject, what exactly are the consequences of incest in Exalted?

Like, one assumes for mortals it's the same as in real life, but is it different for magical beings? Like, for DBs, maybe the results of inbreeding show higher degrees of elemental madness? Maybe even elemental-related mutations? And what about gods, if a god keeps having children with his own god-blooded offspring, will the children become more powerful with each generation? What negative consequences are there to that?

It's not like gods have chromosomes, and the kinds of mythology Exalted is based on are full of divine sibling/child/father/motherfuckers. Did the primordials decide that shit wasn't ok and built punishment for it into reality?

Anyway, as for DB breeding farms, I think they'd have limited effectiveness. DBs need a heroic soul and a demonstration of its qualities to catalyze their Exaltation as much as others do, the soul squad in yu-shan bump a good supply of heroic souls towards the Realm (probably with sid encouragement) and the Realm's culture takes a lot of trouble to put its potential DBs through hell so that they get the opportunities for the activation of their blood that they need. If you keep your kids in cages they won't get the moments of high-passion drama that make their Exaltation go off, even if you've cut a deal with heaven to get the good souls you need.
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>>53906723
Don't ask about the skull motif.
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>>53906877
>Did the primordials decide that shit wasn't ok and built punishment for it into reality?
It's not a very good punishment, is it? Don't the effects of inbreeding start to only show gradually over the course of generations?
>>
>>53907132
And chances for birth defects only really increase with repeated relations happen with direct offspring. Going for 1st and 2nd cousins has a nearly negligible risk of increased birth defects. However, there is still the issue of a shallow gene pool and lack of diversity.
>>
>>53906723
The devils of the New Hell in TWGOK desu
>>
>>53906877

I'm sure that DBs will be more resistant to it. Correct me if I' wrong, but in 2e, Autochthon made10,000 DBs only 100 of which were male, and told them to make more DBs. All 11 great houses are all descended from Her Redness as well.
>>
>>53909322
Th founders of the Houses are her descendants, though in 1E so of them where her 'descendants' by virtue of adoption. All of the members of the Houses aren't descended from her, though. I mean, it is pretty clear that Houses don't actually start with one Dragon-Blooded who then gives birth to the rest of the House. V'Neef, for isntance, wouldn't be even as large as it is if that was the case. Also, the custom of adopting Lost Eggs who Exalt young enough into the Houses goes to show that blood ties to the founder aren't necessary for membership in a House.
>>
>>53909452
And I wouldn't be surprised if it's the same in 3e.
>>
>>53906877

There isn't much of a con to Dragonblooded incest in the setting.
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>>53906723
Those guys from Leverage.
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>>53906723
The Agents from the Matrix.
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>>53899210
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>>53907051
>Don't ask about the skull motif.

Chosen of Endings, obviously.
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>>53916045

>OrichalcumHeavyPlateArmor.jpg
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>>53917639

Superheavy plate is my favorite kind.
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>>53918180
Is the joke here that heavy armor protects you more by covering you less?
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>>53919252
Only on women.
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>>53919252

The joke is that females in fantasy are often depicted as wearing basically nothing and calling it armor. This combines excellently with Exalted's "armor looks like damn near anything, and helmets are optional at best", ie: fashion armor, more or less.
>>
So, be honest with me, is 3rd good? I never got into second due to a combination of bad press and the fact the system looked too clunky to warrant the effort.
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>>53919815

Especially consider Resistance gives you viable means of going unarmored.
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>>53919815
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>>53919848
Pretty much good. The biggest issues with Exalted 2E was stuff like Paranoia Combat, Mote Attrition, way too easy to kill people on accident, and a terrible social system. All of those issues have been addressed pretty well by 3E.

It's not perfect, there's still stuff like wonky chargen and a bad crafting system, but otherwise I'm really happy.
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>>53919848

Mechanics on the whole got worlds better. Exceptions: Craft, Martial Arts, BP character gen still being a thing on purpose because the dev's were functionally retarded, and arguably Sorcery, if you want to stick to the purest Exalted representation of Sorcery as "Not something to be done in combat" like was originally intended.

Fluff got better in some areas (bigger world, less in your face threats, more places), worse in others (West is STILL basically water and fucking nothing else, addition of entirely shit new Exalt types that rob design spaces from existing types and will of course eat up dev time whenever they decide to shit their books out).

>>53919852

Yeah, thats always nice.
>>
>>53919917
What new Exalt types are there?
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>>53919917
While I'm mostly on the same page, I'm going to disagree with you about Martial Arts (Single Blade effectively gives you two attacks per turn, you progress twice as fast because you can pump Solar xp into it), and Sorcery (arguably the best new system in the game)

Also Exigents are an extremely good idea and should have been made sooner.
>>
>>53919976

Exigents, aka "Exalted of being a special fucking snowflake". They're going to be the make-your-own Exalted that are obviously going to end up as Solars+++ because they'll be full of shitters trying to design the most mind numbling dumb OC Donut Steeles you've ever seen.

Liminals, aka "What if Promethean was Exalted?", while forgetting that Promethean was kind of a shit game. Steals design space directly from Abyssals by including another "Undead Exalted" type when Abyssals already had pretty piss poor themes and flavor already.

And Getimen, also known as "The Dev's forgot Sidereals already had Fae, Abyssals, Infernals, and Lunars as a counter", and are designed to be, uh...Sidereals counter. Because they totally needed another. For shits and giggles they were also made BY a Sidereal, to further hammer home the point that Sidereals are the most incompetent motherfuckers to ever exist.
>>
>>53919976
The Liminals, who are basically Terrestrial level Abyssals who can steal organs from other beings and gain new abilities based on that. For example, they can take a skilled liar's silver tongue and get a whole bunch of talking magic as a result. Ressurection is still impossible in Exalted, but people try anyways and the end result is a Liminal.

Getimians we don't know much about beyond that they're opposed to the Sidereals, their Chosen have a bone to pick with the Loom of Fate and Heaven in general, and they get two essence pools, Yin and Yang.

Then there are the Exigents. When a god is desperate enough, they can petition Unconquered Sun for a blank shard, which they fill with their own essence. This is not done lightly, the god either outright dies or is permanently diminished depending on how strong they are, but the end result is an Exalt with the themes of that god and a fuckload more power. They can range from barely above Terrestrials to just below Solars in power, depending on the god and how much mojo goes into their creation.
>>
>>53919917

It's possible to go back and forth on Martial Arts though. Somepeople will go on about the Merit and XP tax, while others will reply with Solar XP and the sheer effectiveness of the MA charms.

Craft and BP chargen are shit. The fact that the former has been solved arguably makes it worse.
>>
>>53920113
>For shits and giggles they were also made BY a Sidereal, to further hammer home the point that Sidereals are the most incompetent motherfuckers to ever exist.

They were not MADE by a Sidereal; stop spreading this untrue meme. He just *found out they existed* and decided to recruit them for his rabid hateorgy against Yu-Shan. Which is itself kind of a boring idea, but at least tell an honest tale.
>>
>>53920113
>Exigents, aka "Exalted of being a special fucking snowflake". They're going to be the make-your-own Exalted that are obviously going to end up as Solars+++ because they'll be full of shitters trying to design the most mind numbling dumb OC Donut Steeles you've ever seen.
It's pretty much a given that there won't be the option to make your Exigent Solar++.
>>
>>53920113
>Steals design space directly from Abyssals
And from Alchemicals, who are already the Promethean Exalted.
>>
>>53920446

Given they're also the splat of "How to make your own Charms", chances are thats gonna happen. We'll probably all have some laughs about it here on /tg/, but the sad reality is this shit is going to happen, be used, and be encouraged.
>>
>>53920514
Not encouraged anon.

Not unless you let it be!
>>
>>53920121
So Exigents are generic exalts? That's a neat idea that absolutely should have been in the setting earlier. I remember hearing the elevator pitch of this game "you play as Gods in a non-Tolkien world" and thinking it neat, only to be slightly disappointed that you only get to play a very narrow variety of gods.
>>
>>53920861
Exalts aren't really gods (though they can be worshipped as if they were); they're more like demigods and similar tier culture heroes. Think Hercules, Gilgamesh, Enkidu, Achilles, Rama, Arjuna, Hou Yi, Sun Wukong, Vartan, Beowulf, et al.
>>
>>53920941
Regardless, they were still stuck to really limited concepts.
>>
How many versions of the exalted of five days darkness do you think we're going to get
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>>53921519

As many as we get for the possibly missing Maiden, but not nearly as many as "It's Solar tier power but it uses BENDING JUST LIKE AVATAR".
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>>53921198
>really limited concepts
>guy who's good at a thing
story checks out
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>>53918180
>dat filename

So what the the other 6 examples of superheavy plate?
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>>53921678
Guy who's good at thing and stuck with a very specific place in the world.

This is less limited.
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>>53921878
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>>53921973
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>>53921983
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>>53921997
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>>53922012
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>>53922024
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And since I'm apparently dumping some art, have my favorite pirate pic and DB grandma of one of my players.
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>>53922072
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>>53922086
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>>53922151
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>>53922184
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>>53922196
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>>53922225
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>>53919917

>MA being functionally retarded

You bring this up every thread don't you?
>>
>>53922593
Yes. He is the same faggot who hates on Exigents.
>>
>>53920113
There is only two types of Exalted who need to exist, anyway - DBs and Solars. All the rest are garbage and there to just limit those two.
>>
>>53922593
>>53922642
These people are artistically just incensed that a new dev team would dare fucking try anything they didn't personally approve.
>>53920113
If they put limited rules on Exigents then at least speshul snowfleks will have a guideline to not being pants on head retarded. (Like I'll take middleground ones, instead of the worthless/broken charmsets) Let's be honest, someone was gonna bring back something like Devil Tigers eventually. Some rules on making them will help.
>>
Yo hold up, I've been gone for like a year and they STILL haven't released a splat?
>>
>>53922999
>These people are artistically just incensed that a new dev team would dare fucking try anything they didn't personally approve.

Personally, I see it as needless line clutter. The game already has to flop out a core book, and then what is essentially a "core book" for every other Exalt type. This takes a LONG time to do. It consumes a lot of resources and dev time to shart out an entire Exalt type. You get people waiting for ages just to play whatever they like, if it isn't Solars. All of this is in addition to whatever other sourcebooks they need to put out, and on top of that, Exalt type books ALSO serve as what is basically the antagonist guide books-Most of your foes are gonna be things of a different Exalt type in my experience, usually DB's.

Now they want to add 3 more Exalt types to a game already flooded with them, and is struggling to make the existing ones unique and different enough already in some cases, on top of a completely fucked release schedule thanks to the dev's themselves.
>>
>>53923051
Okay but, honestly, they're hardly the only gameline to try something like this. I can see complaining specifically that you'd have liked "x" before they came out. But people are running that idea and shooting past it to "These are all shit ideas". And realistically, for new content to have a chance at thriving it needs to come out somewhere in the middle.

Like, people have thrown hissy fits at editions of DnD and Pathfinder for putting different classes in core. And in some cases their new shit has been good or often even better than recycled stuff.

I get it, Lunar fans are mad, but that's not new. They were mad in 1e as shitty barbarians who had their powers held hostage. They were mad in 2e as their splat was silver solars with smaller numbers and less design focus (now with bonus shit we copypastad from 1e because we're fucking lazy and WAY WORSE THAN THE FUTURE 3e DEVS at getting a book out) and they'll be mad about 3e until they get their book. Then they'll read the book and it won't have enough rules for fucking.a donkey to make a Donkeytaur.
>>
>>53923147
>They were mad in 1e as shitty barbarians who had their powers held hostage. They were mad in 2e as their splat was silver solars with smaller numbers and less design focus

1E Lunars was terrible, but 2E wasn't too bad. The biggest problem was their Charms were just flat.
>>
>>53923167
They were pretty much agreed to be the least inspired charms in the edition by anyone I ever talked to.

Like even the mechanical bits they were good at were more oversight and weird interactions than really strong mechanics.

Can I reiterate on the unedited 1e callover? I mean that happened to Sids and DBs too, but at least those two had deep thematic charms that were fun to imagine and use.

Lunars in 2e just had shapeshifting. And that's dope, but it probably shouldn't be the only leg for an entire Exalt type to stand on. (Weirdly, I'd make an exception for an Exigent, as I definitely see them as very narrow power sets).

And hell even if I give you that they weren't that bad, Lunar fans were still mad. Clamoring for a rework before 3e became the design focus. They've not lost anything by letting Lunar fans stay mad until they can come up with a good enough book to MAYBE get half of them on their side.
>>
>>53923227
yeah that's always going to be the problem with lunarfags

there's a massive amount of variation in what each individual fan of lunars wants the splat to be and what they think is good design. no matter what is done with them, officially or unofficially, there will be some folks who are pleased as hell and a lot of folks who will bitch venomously.
>>
Question about Exalted.

How many Essence 5, warrior-oriented , competent Dragon-Blooded is needed to take down Essence 5, warrior-oriented, competent Dawn Solar?

1, 2, 5, 10, 20, 50? Also by competent I'm not thinking about min-maxer (that uses every loophole in system).
>>
>>53923549
>there will be some folks who are pleased as hell and a lot of folks who will bitch venomously
That's the story of fandom since time immemorial. What makes Lunar fans so unique in that regard according to you?
>>
>>53925293

Hate to say it, but it depends. A Dawn specced for Brawl will be great at fighting single targets, and will likely only need 5 or so, but one based in parrying and counter attacks would fare better against more.

We also don't really know just how powerful an E5 DB is.
>>
If I wanted to be a sword trainer type in the Anthony Hopkins' Mask of Zorro sense, what training skills should I look at with an eye toward future charm purchases?
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How is the Swallows of the South podcast? Most Actual Plays are garbage for the first few episodes, I want to know if you think it's worth sticking it out.
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>>53919252
I take it more to mean that a slutty choker and some leather straps can count as full plate in this setting because the choker can be an artifact that extends a super strong force-field around its wearer. Or the bejeweled oricalcum pasties can be etched with 10 Billion microscopic mantras to the gods of protection, consequence, and causality so that any sword, bolt, or fireball that hits the wearer causes localized reality to be rewritten so that the blow always hit the few metal bits all along. Or that the silk fishnet stockings and gold-chain mesh tubetop are just that and the person wearing them is a Resistance Supernal Solar with the charms to make their bare skin more invulnerable to damage than any mundane, magical, or artifact armor could ever be.

Its a game about God-Kings and the wonders they wrought. Go fucking wild
>>
>>53920113
TRIGGERED!
>>
New charm preview

http://theonyxpath.com/signature-charms-dragon-blooded-pt-3-exalted/
>>
>>53927726
They don't seem to get the message that no matter how many gimmicks you slap on them Dragon-Blooded will always be mediocre.
>>
Correct me if I'm wrong, but wasn't Luna just this weird fucking thing that wandered in from the Wyld in first edition? Like nobody even new if he/she/it had more in common with a god or fey, but Luna could go toe to toe with Sol and the Primordials decided to offer Luna a job? Because that would help explain why nobody can decide what Lunars should be. They're the Chosen of Luna, but Luna is undefined.
>>
>>53927930
what the fuck is wrong with your brain you stupid motherfucker
>>
>>53927930
But that's the point. They're the weakest but most numerous Exalts.
>>
>>53927930

Well you got to give the players something when they start popping out DB kids from their rape farms.
>>
>>53927972
>Rape
Dude it's an honor to receive dragon bones. Everyone is happy to be there.
>>
>>53927726
Let's see...

>Distraction of the Babbling Brook
Useful, but I don't see why it should be Signature-keyed.

>Sleeping Dragon's Lair
Same as above.

>Tempest-Ruling Commander
OK, this one is legit good.

>Terrifying Forest-Devil Mask
Discount Resplendent destinies? Pass.

>Wildfire-Taming Technique
Potentially powerful, but painfully situational.

Overall a weak update. Meh.
>>
>>53927972
t. SomethingAwful
>>
>>53919862
>Jinouga
That's clearly actually the blind virus one. I can't remember the name, but Jinouga are the lightning brute wyverns.
I rip monsters from Mohan for behemoths when I run low on ideas.
>>
>>53925319
The number of splinter factions. Seriously. Try and ask a group of fanatic Lunar fans what the core of them is. You'll get a solid 5-6 incompatible answers.

They've been basically mad about the position of Lunars since 1e lol
>>
>>53927933
Welcome to one of sixteen holy cows the Lunar fanbase offers the devs. We can put it over here with Animal Themes, Super Attributes, Solar Bromance, and for the TAW fans Mercer style body horror sludge monster powers.

Like you're not wrong, but the funny thing is that is ANOTHER thing that if they devs don't design towards a faction of Lunar fans will go rabid.
>>
>>53927933
Luna's pretty consistent, actually. It was just a little hard rationalizing her Chosen as being faithful to her themes and being some of the God-Kings of a prosperous, well-ordered age.
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Where would you say the idea power level for an evocation should be, assuming relatively comparable charms exist? Just below a solar charm of the same level? The same power as a solar charm? At the level of an individual martial arts charm? Somewhere else?
>>
>>53927972
>rape farms

Rude. I prefer to call it a welcoming home for the natural urges of an inferior exalted. Not like they have anything better to do then some directed forceful breeding.
>>
>>53925293

How I want it to be, and how it should be fluff-wise: Dynasty Warriors scenario. Total massacre, hundreds to thousands dead.

How it will likely be: 2 or 3 because "muh power curve" and the actual reality that the action economy in this edition is so severely limited and the way the system is set up, that it takes very little to drag someone down.
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>>53928464

Yeah, I fucked up naming on that one. I should fix it.

I rip monsters from MH stuff for Lunar ideas, fae beasts, and just general Creation weird monsters. The setting would certainly benefit for having more fantastical beasts that aren't always Wyld shit.
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>>53929125

That is a good question. I don't think they should be Solar tier, thats for sure. Probably somewhere between DB and Celestial would be best. Then again I honestly don't like Evocations much-I'd rather weapons just have abilities that don't require a fucking Charm tree, and more shit to keep track of.
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>>53925293
>Essence 5, warrior-oriented , competent Dragon-Blooded

Going by what the dev team has said Essence 5 is stupidly rare even for the exalted. Limited to only like the very top percentage of elder dragon blooded. So I would think five should be enough if they got a jump on him.
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>>53929125

I say it tends to vary depending on the level of the artifact and how deep you are in the tree. If it's the capstone of a 5th level artifact then easily solar sorcery tier. If it's like the first charm of a 3rd level artifact then likely between terrestrial and celestial tier depending.
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>>53929299
So would each weapon have a single ability that's free? Or how would the abilities be bundled if not trees just list em? Because I can get behind that
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>>53926795
Looks like Sperg Rage to me
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>>53906723
The goddesses in Oh! My Goddess.
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>>53929300
Won't know until the DB charmset is out, but E5 combat focused Solars are terrifyingly powerful.
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>>53920173
post craft solution?
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>>53925293
Depends on the Dragon-Blooded, and depends on the Solar. I mean, that's a copout, but it does. Mostly it comes down to how scalable the Dawn's defenses are (does he have essence gathering temper and iron kettle body? does he have victorious wreath and fivefold bulwark?) and whether he has ways to multiply his action economy (aoe attacks like heaven sword flash, burning sky apocalypse strike, or any of the massive area archery attacks). If he does, I bet the number of DBs of equal essence he can take on is sickeningly high. More than 5, more than even 10 in the right conditions, I'd wager.
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>>53930871
I'm mostly thinking that from a fluff perspective essence 5 is supposedly in this edition utterly balls to the wall insane. So it would basically be a fight between one of the top 10 solars in modern day creation vs the most legendary and powerful elder dragon blooded alive like Mnemon or one of other family heads.
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>>53931741
Lorewise, I'm not sure, but I'd go with however you think the usurpation went down - I think it'd take quite a few DBs kill an elder Solar who went all-in on combat. Like, how many DBs do you think you'd need to beat the Mask of Winters in direct combat?

Mechanically, we only know half the equation.
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>>53931343
This is before you start adding artifacts to the mix even, which may get crazy for both sides.
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>>53925293
A lot to beat a Melee Dawn armed with Stormcaller and its full suite of evocations.
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>>53929590

I'd go with a list of selectable abilities based on the artifact weapon level. Maybe 1 per 1 dot of the weapon (of course with the option to just buy all weapons at a higher dot rating for more abilities), and then tier the list of ability selections based on the final dot rating. ie: Level 5 artifact gets to choose 1 ability each from the level 1, 2, 3, 4, and 5 lists, that sort of thing.

This would have easily accomplished the "All artifacts are unique" thing they wanted, without all of the mindless clutter and busywork of having to shit out a Charm tree for EVERY artifact while STILL having basic, "generic" artifacts in the book that still aren't unique.
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>>53931741
>I'm mostly thinking that from a fluff perspective essence 5 is supposedly in this edition utterly balls to the wall insane

I'm still new and I can't gauge how powerful is powerful. can you give an example what essence 5 combat solar looks like? Not names of charms but what he is capable and how that differs from Essence 3 for example
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>>53932439
It's a matter of ironclad defense, extreme efficiency when the situation calls for it, the ability to multiply your power more effectively with AOE attacks, multi-attacks and round or scene-length defenses, and having the high mote pools and willpower required to keep the murder engine running.
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>>53932439
Thing is the increased mote pool and having the cross-disciplines necessary to not die. An Essence 1 Melee Supernal is a terrifying beast, they can kill just about anything if they set their mind to it but they have a variety of weakness. Some of which can be overcome within Melee but others not so much.

An Essence 5 Solars has Essence 5 Melee Charms, and Resistance Charms and Integrity Charms and Athletics Charms and Awareness Charms. At that level they have covered up much of their weaknesses which means it's much harder to engage them in a specialty that lets you bypass their power. They have many more failsafes that prevent you from cheesing a way to beat them.
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>>53931338

The Craft Solution is to put all of your points into creating Artefacts as quickly as possible. This grants you large amounts of Craft XP, which means that you don't need to spend time on basic projects to farm XP, you can start immediately. If you don't have any slots to create artefacts, you can spend Craft XP on new slots instead of buying charms that give you slots. You'll also need that charm change lets you turn one kind of Craft XP ointo another.
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>>53927726
>Aura and now this
Well, at least its good to see that they're doing something to spruce up all the charmsets instead of just having them all be pretty much the same.
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>>53931338.
Stolen from a basic advice guide someone posted in these threads a while ago:

Charms (8): Sublime Transference, Thousand Forge Hands, Supreme Masterwork Focus x2, Experiential Conjuring of the True Void, First Movement of the Demiurge, Flawless Handiwork Methods x2 (OPTIONAL), Supreme Celestial Focus (OPTIONAL)
Requirements: Craft 5, Essence 2
If this bothers you as much as it bothers me, there's a better crafting system available here:

http://forum.theonyxpath.com/forum/main-category/exalted/797631-why-craft-sucks-how-i-fixed-it

I haven't had the chance to try this out in game, though, so I can't really say anything about its effectiveness.
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>>53919917
>>53920173
I like the new craft system. Fight me.
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>>53925293
I would say 5 if they all specifically built to counter to solar. If not completely optimal more dragonblooded attacking the solar would make him stronger feeding him willpower from 2 point defensive stunts and imitative from melee defensive charms
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>>53928113
I think you're dramatically underestimating the potency of these charms, anon.

>Distraction of the Babbling Brook
This lets you walk into the throne room of a king and get them to literally hand you the right to rule their kingdom for a pile of glass beads, or to convince the queen to become your willing sex slave.

>Sleeping Dragon's Lair
The floor is now ninjas.

>Terrifying Forest-Devil Mask
Not just Resplendent Destinies; they're not just identities that you wear. Put on a devil-mask, and watch as all the mortal soldiers break ranks and flee at a single glance at you. Put on a courtesan-mask, and give everyone around you a Minor Tie of lust that you can exploit to seduce them. And so on, and so forth.

>Wildfire-Taming Technique
This works for fires that the Dragonblooded has themselves lit. The PCs are in the wilderness? The Dragonblood Wyld Hunt starts a forest fire and sets it after the PCs; the only way for them to escape is to flee into a city. A city where the Wyld Hunt is likely to be waiting for them...
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>>53934052

or run across the river, or climb a cliff. Fire can't follow if there is nothing it can burn. Now if it can find a way around an obstacle that is different story.
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>>53934173
I wouldn't rely on rivers or cliffs to protect you. All it'd take is a couple of embers being blown across for the fire to follow you.
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>>53933902

Theres nothing to gain from fighting madmen, better to let them rot in their insanity.
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>>53934326
Wow, what YA novel you pull that from?
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>>53932038
Yeah. I kind of feel the big thing is more the essence 5 part of the equation. That's meant to be the savants and greatest exalted of that type of the age or the elders. Which at which point I would say 5-10 of the very peak dragon blooded in history could likely beat an elder solar if it was one on one with similar artifacts.

An average dragon blooded would require far more and a full circle of essence five solars would take a stupid amount.
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>>53932428
Reminds me too much of +x DnD swords with wounding / freezing / retrieving tags stacked onto it though.

As for the complexity of an additional charm tree, just treat it as a 26th+ ability, it's not like you are supposed to have 5+ of these things on the go.

I guess it's more of a style thing? Exalted has always had the Collectable card game rpg style of powers, whereas DnD has it restricted to spells, and FATE is more abstract.
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>>53927930

Does anyone honestly think the DragonBlooded are mediocre? That isn't trying to troll?

I mean sure if you put them in a white room 1v1 combat scenario against the other splats they might be the worse off.

Ideally they work best in groups - PCs or NPCs - you can tell a lot of stories with DBs you can't with any other type of Exalted - respect is taken for granted, every other Exalt is an unknown threat, you will be competing against a large plausible cast of other Exalts at the same level.

Teamwork is absolutely key for survivability, like a DnD party or a bunch of shadowrunners.

Sure they might be bad for mixed play, but that's only one aspect.

Speaking of which, should Onyx Path release material detailing how to create and balanced mixed splat parties in each new splat book?
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>>53935836
>Does anyone honestly think the DragonBlooded are mediocre?

I think they're dreadfully boring, taking the worst aspects of the VtM Clan system and spreading it to an entire empire, the most mundane power sets that pop up in damn near everything (other than Wood I guess), and on top of that, attract a lot of the worst aspects of the player base. The worst players I've ever had in my games always end up being the guys who want to play DB's. And I do think they frequently end up a much higher power level than they should be based on the original vision for Exalted, but mediocre? Nah. If anything they end up a bit too strong more often than not, and on top of that, theres always players whining that DB's should be stronger, or (insert non-DB Exalt type) should be weaker.

>Speaking of which, should Onyx Path release material detailing how to create and balanced mixed splat parties in each new splat book?

Definitely not. A big component of GMing mixed parties, and one I'm frankly tired of as a Forever GM, is hearing players bitch about power gaps. I think if anything, they should actively dissuade mixed groups, if only because if the books themselves tell players to fuck off and it's a terrible idea, maybe every game I GM won't come down to incessant whining over "But X can do better than me!".
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>>53933902

It's alright, but it's a cookie clicker. It gets rid of the Downtime Wizard problem, which is what it was supposed to do. It's just a shame that you only need ten or twelve charms in total from the fifty or so.

I'm going to be interested in non-Solar craft trees in the future.
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>>53936667
Thats kind of what has me with holding judgement as well. Sure solars can buy up craft charms and then pump out artifacts, but they're supposed to be able to. Being really really good at things that take others huge effort is their stick. It'll be more clear how good the system is when we see the DB craft tree.

I mean, that and at least there are actual craft charms now. In all of 2e I think I counted like...three or four charms that actually helped you get better at crafting things. The rest were unrelated stuff like breaking things, or snapping your fingers and repairing them, or making them immune to the wyld.
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>>53936604
Just do what I do and preface your game with "I'm sick and tired of hearing people complaining about balance. I know some types of Exalts are better at certain or many things than other Exalts and [that's how the setting is / I don't give a fuck / whatever reason you want]. Every time you bitch about balance you lose an XP."

Let the people who really just want to whine leave your game.
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>>53936667
It also allows people to build 4, 5, or N/A artifacts without waiting 250 years or buying the arbitrary 'you must be this good charms'. And also makes failing at making an artifact a thing that is possible to do, to prevent some random DB from getting old enough and building their very own five metal shirk.
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>>53937334

I've done similar. Some people bitch no matter what.
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>>53936604
>theres always players whining that DB's should be stronger, or (insert non-DB Exalt type) should be weaker.
Just like with the fans of literally every other kind of Exalt.
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>>53939971
as long as people don't change who has access to which level of sorcery or make blatantly ridiculous changes to charms, it doesn't really matter.
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>>53936604
Strength is relative, last edition the biggest Dragon-Blooded weakness was a lack of a true native perfect defenses which means some effects other Exalts had could kill your PC outright without contest.

I've seen this happen by accident.
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>>53940460
>I've seen this happen by accident.

"Woops sorry bro. I forgot to turn off my awesome long enough to get my farm working. Haha Think you could make a new dragon blooded for me?"
>>
Accident in the sense that an inexperienced ST gave an NPC Cascade of Cutting Terror. At the time there really wasn't much they could do about it besides be a Water Immaculate.
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>>53940478
"Sorry about your husband, bro. Guess I should have been looking where I was flexing."
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>>53940623

That was the fault of 2E being built off the fucking awful optional rules known as Power Combat from the 1E Players Guide. That would happen to any Exalt who didn't have perfects right from char-gen.
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>>53940478
What is the cost of a DB stock with regard to breeding?
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>>53942164
Depends on how many mote draining shackles you can find and how long you can stay in the imperial capital. Not really sure who wouldn't just capture a worthless inferior exalt like them.
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>>53941235
Oh the system sucked.
Still, dying because you lack a perfect defense is more palatable to me than dying because you couldn't actually obtain a perfect defense.

That's the thing, this character wasn't an Immaculate so there was never going to be a point where they could've avoided this fate.
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>>53940460
CAN YOU NOT SEE?! THEY WERE MAKING A PROFOUND ARTISTIC STATEMENT! THE DRAGON-BLOODED LACKS A PERFECT BECAUSE DRAGON-BLOODED HAVE SUPERIOR NUMBERS.
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>>53944354

In some way I agree with it.

1st it goes with the idea that dragon-blood used numbers. With this you can go with sworn brotherhood, loyalty to death. Classic wuxia elements

2nd it shows how powerful Solars are and to what lengths and sacrifices Dragon-Blooded went to stop them during the usurpation.
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>>53906877
>If you keep your kids in cages they won't get the moments of high-passion drama that make their Exaltation go off,

Unless they smash your cage open and run riot through your farm.
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>>53906877
>DBs need a heroic soul and a demonstration of its qualities to catalyze their Exaltation as much as others do

Actually they don't. From fluff and from system there is no need for Dragon-Blooded greatness to achieve exaltation (the way Solars exalt for example). It only depends on blood purity and strength. Think of eugenics.

If you had Dragon Blooded parents with Breeding 4 & 5 respectively 9 out of 10 children would exalt. And with the long life expectancy there is nothing to stop them from producing 100 children with strong bloodline.


If the blood of both parents is strong and pure enough, child will probably exalt. What the child does after he exalts is a different story.
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>>53927726
I like the dev direction for those DB charms.

Old DB charms were Solar charms but worse.

New DB charms are situational as fuck, which hopefully will force an interesting play. You don't become invisible, you slip into sand. You don't mind-control someone, you make them forget a clause of a contract. You don't vanish your weapon into elsewhere, you store it inside a big stone. You don't force a spirit to materialize, you trap it with bindings. Etc. Situational. I like it very, very much.
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>>53946792

Are you kidding they're garbage compared to 1e and even 2e
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>>53948247
Why do you say that?
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>>53920113
The new exalts aren't stealing any attention from anyone, calm down
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Playing in a small Heaven's Reach game right now. I'm a space pirate, player 2 is my ship, and the GM has a non-combat GMPC because he rolls that way.

Problem is, me and P2 had pretty different ideas about how we want the game to go. I was thinking bloodthirsty Sidereal space pirate shenanigans (secretly privateering for the Celestial Mountain), and they want to become a living god-planet, eventually - converting people to worshippers instead of throwing them into space and taking their stuff.

Any advice?
>>
What am I supposed to expect from Exalted if I never played it before and only played D&D instead before I get into a game of Exalted?

Is it going to be painful?
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>>53950015
>What am I supposed to expect from Exalted
Pain and disappointment.

>Is it going to be painful?
Extremely so. For you.
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>>53950015
Conveniently, there's this book that describes the setting and rules so that you can find the differences between Exalted and D&D.
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>>53950120
Fuck off.
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>>53950510
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>>53950015
The system is very different. There are more viable ways of problem solving than direct combat. Sorcery is strong and useful, but not a must have by any means. Right out of character creation your character will be very powerful; this will feel strange to you if D&D is your only experience, but embrace it.
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>>53950015
>Is it going to be painful?
Depends entirely on your tastes.

>What am I supposed to expect from Exalted if I never played it before and only played D&D instead before I get into a game of Exalted?
Well, compared to DnD, it's a lot crunchier while being somewhat abstract. For example, attacking in exalted 3e isn't simply hitting with a sword to cause wounds. There is an attack that let's you gain initiative in a fight and then there is an attack that allows you to use said inititiative for a killing blow. Or there is stunting, that basically improves your rolls as long as you describe your actions in a cool way. Also, social combat system!
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>>53919252
You're quick on the uptake, aren't you?
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>>53937739
>starts conversations by angrily threatening the players to keep them from having opinions
>"why are people so bitchy to me all the time, it must be because they're mindless retards who complain for no reason all the time"
It's not that big of a mystery.
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>>53943584
Don't the DB's get a damn-near perfect defense in the form of Unassailable Body of <Element> in 2e? I forget whether that actually works against undodgables, but anything but wood caste should be able to use that against COCT assuming typical thrown weapons.
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>>53946792

Seems to be much more group based too, but still mainly grounded in elemental themes and not straying into "like a sidereal/infernal but shittier"

People might call the new powers like auras or signatures gimmicks, but ultimately everything, even supernals are gimmicks if you don't like them.

If every new book must be more over the top then the previous one then you get 2E Dreams Of the First Age breaking perfects, and the Sun mecha.

>>53948247
>>53948277
Don't go for the bait.

>>53933902
I really wish Craft had something like Kitbashing from Genius the Transgression, where you could make something really quickly and without craft XP but it would only last the scene
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>>53953679
For artifacts or for normal stuff? For artifacts that would be busted as fuck, for regular stuff I see no reason you can't. If you have craft 5 you're some super genius workman, I don't see why a ST would say no if you want to stunt banging a few things together for a quick tool.
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>>53949658
Isn't that the plot

>>53950015
Exalted gives tons of power straight off. There is no such thing as alignment, and nothing is pure good or evil. But, with great power comes great responsibility

Main rule in Exalted is "Actions have consequences" and so you can't bring people back from the dead, can't time travel, and can't break the creators of the world out from their world prison.

There's humorous summary here:https://1d4chan.org/wiki/Exalted
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>>53953767
Oh definitely not artifacts, unless you were right in your workship and could lash together an artifact 1 that'd work for one scene - but stuff like lashing together barrels.

I wonder at high solar end levels you could do things like ram a damaged ship into another and over the course of a scene with skilled demon workers rip out sails and masts carrying them over.

Or fix a bridge by causing a landslide on the nearby hillside, channelling the rocks via predug trenches so they jam together in a arch.

Then ignite flamedust over the top to melt it into a smooth travelling surface.
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>>53954180
For solars specifically? You can do all that with CNNT. Any basic or major project takes only a few minutes at most, you could whip together a whole ship assuming you have the right materials on hand. Those all just sound like very very cool stunts you do with the charm
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>>53954180
>workship
I know that was a typo, but now I'm imagining a badass flying forge-galleon and I want one.
>>
Anyone recall which book details that shadowlands can go away naturally if lots of marriages and births happen in them?
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>>53950510

He's one of the thread shitposters. Ignore him.
>>
>>53949658

Player 2 sounds like an Infernal pretty much.

...In fact what framework is he using to play as the ship?
>>
So I know there are some gods who spend most of their time on creation and some who spend most of it in Yu Shan, but how often is a god like Ahlat in one or the other?
>>
>>53956794
Anyone?
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>>53959351
Ahlat probably splits his time pretty evenly between Heaven and Creation, but most gods of his station, and most Celestial gods in general, are mostly based in Yu-Shan.
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>>53961312

Did you play only 2nd edition or did you play 1st edition as well? Answer will limit or expand the number of books we need to look through for the answer
>>
>>53961312

By mingling the soil on the borders with that from fertile places, by holding festivals celebratory of life on the bordermarches and by replacing local vegetation with wholesome growth, the living can nibble at the edges of a shadowland. This normally causes the shadowland to recede slowly, about 10 yards per year. However, these efforts can push it back as far as a mile per year if the mortals are massively industrious or if sorcerers employ demons or elementals to do huge works. - Abyssals 1st ed
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>>53961536
Would this work to prevent the formation of a shadowland? Like, would celebrating life on the scene of some great, recent tragedy help in this respect?
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>>53963224

A battlefield or plague-town does not normally instantly change into a shadowland. In most cases, the process is a gradual one that can, with effort, be stopped by employing much the same methods one would use to destroy an already existing one
>>
Do you think we'll see the return of Overdrives, at least for Dragon-Blooded?
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>>53954035
The plot of what? Thinking I should just roll with it?

Really just concerned about player stress, with me wanting to fight and then wanting to recruit.

>>53957505
I THINK he's some kind of Raksha?

Haven't seen his sheet, though. All I know is he's a living asteroid/ship, and can build homunculi to serve as crew (and has built a big dragon thing as a living dropship. I rode on its back into battle, which was pretty awesome).
>>
>>53964152

Didn't Overdrives only exist so people would have motes to spend on something other than paranoia combos?
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>>53950015

Here's one thing I'll point out.

Exalted has a bestiary. You, a starting character, can and will be expected to fuck up nearly anything in that bestiary that doesn't have an Essence pool. (And most of the things that do.)

You know how there are all these elaborate things in Creation that people have to deal with? A Circle of starting Solars will blow through them like a fucking nuclear bomb.

Your party is inherently one of the most dangerous things in the entire setting, because you're actively working together. This isn't the standard D&D team, it's more like what happens when Sherlock Holmes teams up with the Shadow, the Terminator, Jesus and Kamen Rider.
>>
As a new GM, how do I go about making decently balanced charms and evocations?
>>
>>53964734

Don't worry too much about it. The PCs will blow through most things anyway. Exalted isn't really about how much power you have (since the players have a lot and get more) it's about the consequences of that power.

You can give the PCs crazy stuff to use, but they won't necessarily fuck up people any harder than they already do normally.
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>>53964755
Well I also mean for Gods and such as well. I don't want to accidentally make a charm that is more powerful than I intended against the party.
>>
>>53964734
>>53964780

Don't make them combat charms. Make them more flashy than actually practical.

Really, this is besides the point. I have never seen anyone survive an assault by the Circle. I mean, you have four Solar-level Exalts fucking up one or two Essence-wielders and a handful of mooks. The mooks last a few turns, then everyone is beating the shit out of the leader.

Seriously, if you go by the book, it's quite hard to hold off a Dawn Caste Solar's assault no matter who you are. Get two of his friends to join in, and yep, you won't last long.
>>
>>53964434

Basically
>>
Anyone know the source for this pic?
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>>53964734

Do something cool and for something which has no mechcaical basis, like all new charms. I made a small guide in my ST manual of at least how I do it.

https://docs.google.com/document/d/1sG52v0QCij7-vI0Y3Mb2s2gusu8dfkzdUOLkmMshw3Q/edit?usp=drivesdk

For evocations, do something you want to do and seems cool. I made Sakuya's stopwatch from Touhou and the Symphogear power armours because I like both the source material and I enjoyed making them.
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>>53964996

nicolasrgiacondino.deviantart.com/gallery/112476/U-T-O-P-I-A
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>>53965062
Thanks.
>>
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>>53965091 Np it isn't hard. just use google reverse image search. it is even easier in Chrome. Right click - search Google for this image.
>>
Hey guys, what's the best NOT-Exalted game to play Exalted? My players and I don't like too much crunch in our games...
>>
>>53967435
There's only one right answer to that question, and it's G U R P S
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>>53967435
Fate
>>
>>53967435

Godbound seemed pretty okay when I browsed through it. It tries to do almost exactly the same thing as Exalted, using simplified d20 rules.

Otherwise, if you want even less crunch, then >>53967786
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>>53967871
>>53967435

Oh, one more thing - once I've been fooling around with an idea of running a game in KSBD-verse using Exalted system. I do believe that with some modifications, you could use KSBD RPG (it's PotA, although it manages to pull it off rather gracefully) to emulate Exalted.
>>
What breaks if I multiply the distance of Travel Without Distance by a factor of 10 in 3e (so Essence 3 => 300 miles)?

I really want my sorcerers (both NPCs and PCs) to be able to make the jump between Lookshy and Nexus with one step inbetween.

Alternatively, I would like to make long-range teleports possible by use of Ley Lines or something like that. Is this still cool? Is there some fluff about something like that?
>>
>>53967435
Probably Legend of the Wulin, but while a bit less crunchy, it has its own problems with book layout, entrenchment in its own setting, and some balance problems.
>>
>>53950015
Okay, most answers were useless and wankery, so here's mine.

D&D is a system built around the concept of combat, with very strong (but extremely warped) roots in old wargames. It is a very weird RPG, as its system is frequently esoteric, hermetic, or just plain historically bizarro. By instance, there's a very strong, very explicit wall between fights (95% of a character) and non combat stuff. Characters gain power by fighting and they can certainly be seen as a big list of combat abilities.

Exalted does not consider a character only by its fighting ability and actually has extensive systems, powers and abilities for, say, sweet talking people, leading armies, pickpocketing, or being the damnedest best merchant ever. A perfectly valid, fun and balanced Exalted character is a peaceful diplomat. Never try to shoehorn D&D 'classes' into your Exalted characters. Never try to put old D&D roles into Exalted characters. The concepts will be diluted and weird at best.
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>>53968896
Fast travel has generally been quite limited in Exalted as a whole. Even in the First Sage the Gates of Auspicious Passage only went between 2 specific points and were crazy, crazy expensive to use.

I'd err on the side of caution whenever boosting anything that speeds up travel times. Travel Without Distance isn't really meant to travel great distances but allow you to get there without going the intervening space. Allowing you to sneak into a fortress, escape danger, or access meeting locations that would be impossible to get to like a cavern with no entrances in the middle of a mountain.

It might be better to use Sorcerous Workings to set up gateways between specific destination if you use them frequently. Making them inflexible and and require quite an investment to get off the ground.
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>>53904273
>Sell off the low ones

Seems like a good way to produce a horde of DBs that are out for your blood. Besides, what could you expect to receive as payment that's worth an exalt?

No. You just kill them and use a charm or sorcery to ensure they pass on completely with no chance of ghost. You can probably get some worthwhile crafting ingredients from the corpses.
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>>53967996
PotA?
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>>53892610
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>>53972228
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>>53972123
powered by the apocalypse
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>>53967435

Kamigakari
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>>53969999
partially true.

IMHO there is still such a thing as classes, just that everyone is a fighter.

Still, my EX3 metagame consists of tanks, utility characters (Sorcercy, Social Fu, Eclipse Stuff), Damage Dealers, and Field Controllers.
Just that "Field Control" includes bringing in Battlegroups of your own.

The big problem I have with Exalted is that it's too easy not to optimize your character for combat.
An Enclipse / Twilight with an withering attack dice pool of 5 is stupid. Sure, those characters can do other stuff great, but that's not the point.
Basic stats should all be similar: enough to take a few hits, and enough to deal with low power enemies in close combat. And always with an option for ranged combat (or at least Charm based increased movement to melee flying targets etc.).

Charms, Martial Arts, Sorcery, Evocations. That's where "Classes" come in in actual play. A Dawn is not dangerous because he maxed his base attack pool, he is dangerous because he has Supernal Melee Charms.

But of course, another big problem is EX3 Core. Too many weaponry evocations (nothing utility related), Celestial / Solar Sorcery is unavailable for the first 20 Sessions. So in combat, there is really only one available Class: Fighter.
It's not the system that is broken in case of EX3, it's the missing content.
So far.
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>>53980055
>Celestial / Solar Sorcery is unavailable for the first 20 Sessions

Care to elaborate?
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>>53981539
RTFM
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>An Eclipse / Twilight with an withering attack dice pool of 5 is stupid.
Have you ever seen that? Dexterity 1 and functional limbs is 5 dice. So I'm currently imagining someone committed to using a Medium/Heavy weapon with little to no training like a stereotypical pointy hat wizard flailing around with a two-handed sword.
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>>53980055
You are a player of D&D first and foremost, aren't you?

The entire point is that Exalted does not assume your character will fight. It gives you the tools necessary to create entire campaigns and characters centred around teaching, building, creating an army, stealing stealthily, etc. Fights is not the only way to interact with the world in Exalted.

> So in combat, there is really only one available Class: Fighter.

You have completely missed the point. Congratulation.
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>>53981539
You can't buy Celestial Sorcery until you've gotten to Essence 3. You get to Essence 3 at 125 XP. You get 5 XP per session. Do the math.
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>>53983015

Thank you for explanation
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>>53982591
>The entire point is that Exalted does not assume your character will fight
holy shit, you are wrong.

I mean, I get it. Exalted is not DnD, so there are actual non-combat mechanics built-in. But combat and fighting is still the core concept.
Sure, it ain't 100% combat like D&D, but it's still 80-90% or so.
Even Chronicles of Darkness is way less combat-y
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>>53901480
"carefully"?
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>>53980055
>IMHO there is still such a thing as classes, just that everyone is a fighter.

Not true at all; the different Ability charm trees play quite differently, and that's before you get into things like Martial Arts, and most characters should have one as a Favored Ability.

For instance, it's possible to build a Zenith Caste that can make 4-6 Social Influence actions each round, along with a ranged attack.

>Silver-Voice Nightingale Style to make a reflexive Performance check
>charm that lets you add an extra seduction-based social influence action to any other social influence action
>charm from the charm PDF that lets you make a reflexive Presence or Socialize social action each turn

So, you could flurry a Silver-Voiced Nightingale attack with a Social Influence action that gives you a bonus seduction Social Influence action, then make a reflexive Perform action with a bonus seduction action, then make a reflexive Presence/Socialize action with a bonus seduction action.

If you can't see how that's different to a Dawn swinging their sword, I can't help you, anon.
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>>53983015

What if you Supernal Sorcery?
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>>53906877
don't think its a problem for dragonbloods. it explicitly /is/ for lintha but thats an actual specific curse not normal genetics
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>>53945689
nah there was more to it than that. it was the likelyhood to be able to exalt but you still need some kind of xmen moment of stress where it surfaces(lesser stresses worked for higher breeding though) AND a more or less heroic sort of spirit.

that 2nd one is why theres no dragonbloods in luthe despite having probably the highest blood purity in the modern age by a good margin. (they're so beaten down they can't really stand up, similar to what you'd expect from some kind of breeding farm)
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>>53983356
The Celestial and Solar Circle Sorcery charms explicitly say that you can't take them early, even if you take Occult as your Supernal Ability.
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>>53983356
iirc sorcery was the exception there. like how supernaturaling brawl doesn't give high end martial arts access
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Hey guys I'm pretty new to exalted and have been reading over charms and merits in preparation for a game that's due to start in a couple of weeks, but I had a few questions that I cannot find answers to.

Can craft be used to make music such as operas or symphonies, could these be made in such a way that the people watching or listening experience some mechanical effect? Would that make the music an artefact? Is such a thing even possible?

Is it possible to bind gods, elementals, and demons to your will that are met during the course of play as per the binding described in the description of First Circle Summoning?

Is there any charm that can call or attract local spirits to your location? Not something that forces a materialization, I know that a few charms do that. I'm specifically asking about singing a song, dancing a jig, or just shouting and having the magic of the charm (or artefact) make spirits go "oh, I wonder what's going on over there, I'll check it out."
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>>53983783
While I don't have the answers to the rest of your questions, I can reasonably say that Craft wouldn't apply to writing a magical symphony. It'd most likely be Linguistics that covers that, which would allow the use of those Charms. Performing it, obviously, would be Performance.

Hm, anon, thanks, you've given me a character concept to use.
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>>53983783
>Can craft be used to make music such as operas or symphonies
Is music a physical object that can be crafted?

>could these be made in such a way that the people watching or listening experience some mechanical effect
No, that's Linguistics (on the part of the writer) or Performance (on the part of the musician).

>Would that make the music an artefact? Is such a thing even possible?
Not without some method of making the music a physical object, anon. You could, however, make an artefact musical instrument, though.

>Is it possible to bind gods, elementals, and demons to your will that are met during the course of play as per the binding described in the description of First Circle Summoning?
Gods can't be bound. Elementals, in this edition, aren't summoned, but created from scratch when you cast the spell. IIRC, if you know a demon's name you can say it when you cast the Demon of the First Circle spell, to summon that specific demon rather than a random demon of that type.

You can't just bind a random demon that you find roaming around the world at the drop of the hat, though; you need to actually perform the summoning first.

>Is there any charm that can call or attract local spirits to your location? Not something that forces a materialization, I know that a few charms do that. I'm specifically asking about singing a song, dancing a jig, or just shouting and having the magic of the charm (or artefact) make spirits go "oh, I wonder what's going on over there, I'll check it out."

Performance Excellency, along with relevant Performance charms. Take a look at the Prayer rules.
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>>53983980
>Is music a physical object that can be crafted?
Yes and no. Writing a symphony is very much like writing a book, the composer physically writes the musical notes onto sheet music and distributes them among the musicians. The symphony is both the sheet music that describes to the musicians what to play and the music that is actually produced.

Still, it does make sense that this expression of sheet music would be covered by Linguistics, thank you anon.
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>>53983052
>Sure, it ain't 100% combat like D&D, but it's still 80-90% or so.
How do you figure that? Last Exalted campaign I ran, combat didn't happen eveyr session or even every other session. When it happened, it wasn't always something involving the whole group. The most significant voctories were achieved outside of combat, usually through social influence. That seemed like a pretty natural way of playing Exalted to us.
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>Start reading Exalted 3
>wtf is Supernal. In what way it makes Solars powerful
>realize that supernal allows you to invest 6-8 charms and reach Essence 5 charms
>investing 40-50% of starting charms and ability to reach Essence 5 charms
>at beginning of the game
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>>53984608
Yes, and...?
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>>53984640

Now I know what makes even Essence 1 Solars scary
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>>53983671
>like how supernaturaling brawl doesn't give high end martial arts access

But they can:
>Page 122, Paragraph 3:
>The Martial Arts Ability cannot be chosen as Caste or Favored—instead, any character with Brawl as a chosen Caste or Favored Ability treats Martial Arts as Caste or Favored as
well. A player may choose Brawl or Martial Arts as her Dawn Caste character’s Supernal Ability, but applies the benefits of that choice only to one or the other.

Sorcery is the only thing you can't get early access to through supernal. It's written into the charms that unlock the circles.
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>>53984710
He's saying that you can't supernal Brawl and get access to all high end martial arts.

You have to supernal a specific martial arts in order to get early access to the high essence charms.
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>>53983980
>You can't just bind a random demon that you find roaming around the world at the drop of the hat, though; you need to actually perform the summoning first.
Can't Twilights do that with their anima power, within a limitation?
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>>53984849
Really? Everyone I've played with has treated it as "With Martial Arts as a supernal, you are treated as supernal in all forms of martial arts."
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>>53983980
I've spent the last 2 hours looking for prayer rules in the book and the only thing I've found is the sorcerous rite about being able to pray to an Ifriti patron.

What page are these rules on?
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>>53985034
Yeah it is absolutely you get all MAs when you Supernal Martial Arts, otherwise it would an absolute waste.
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>>53967435
Broken World, which is the Kill Six Billion Demon RPG, is pretty good. It's a Powered by the Apocalypse hack, but it's still good fun.

You can get the recently-released latest version on the author's Patreon. It's worth it, I think. There are a couple of older versions floating around /tg/ for free if you don't care for the latest.
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>>53980055
Jesus christ how fucking stupid are you.
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>>53983052

Shit man, a lot of the games I run rarely involve combat.
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Which spells would you recommend for a sid? In 2e edition I mean.
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>>53985628
Anyone?
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>>53981906
I'm reminded of one of the best part of this edition.

People I know who used to avoid Dodge for non-combat characters now recognise it as the ability for getting away from people trying to hurt them. I suspect that before they used to think the movement aspect of Dodge extended only to backflipping around the room and making their opponent look like a tit.
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>>53992338
It does seem that this is the only place where any prayer rules are mentioned. There are rules for it more extensively in second edition (of which you can find a pdf in the thread blurb), but otherwise that one line in the ifrit initiation is pretty much what it is.

A prayer is basically a persuade action for the god to show up and listen to their followers. It doesn't mean the god will talk to them or give them what they want, but they'll hear the prayer and listen to it, it's part of their job. The difficulty is always 5 minus the level of resources you spend on any sacrifice, with possible circumstantial bonuses if you use a sacrifice that the god likes, as determined by the storytellers. There are examples of that in the 1e sidereal book, the astrology section, and I remember reading somewhere thay spirits like cinnamon flavored candles. If you're not a priest of the god the difficulty is usually one higher. A zenith and a sid are always a priest, otherwise it's as appropriate to the god and character.

Usually because the pcs are pcs and because excellencies exist and pcs get 10+ successes, gods tend to show up and see what the fuck is going on. Praying is a performance roll btw.
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>>53992338
>>53993200
The rules for it are page 132 in 2e edition
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>>53993200
>>53993327
I appreciate the response, but I'm not sure my ST would allow the mixing of 2e rules, nor do I think he'd be keen on extending the sole mention of prayer in one text blurb to a much more encompassing ruling. After all, as far as I'm aware the same logic could be used to enslave any random demon you meet with binding rolls even since there's only one mention of such a roll (the First Circle Summon) and it's presented as an extra action. It's clear through reading other rules (familiar merits, Twilight anima powers, etc.) that binding spirits this way isn't intended.

Is there no other way to attract the attention of the gods?
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>>53993640
>Is there no other way to attract the attention of the gods?

Walk up to them in person and say hello, or start messing with their domains or priesthood.
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>>53993640
The book refers to prayer rolls at least twice but doesn't outline them. Its pretty dumb.
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>>53995192
That does seem odd, has anyone brought it to the attention of the devs?
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>>53997410
i aeem to recall it was mentioned in the official forum back when Holden and Morke were devs. Don't recall if there was an answer, though.
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>>53984316
>Last Exalted campaign I ran, combat didn't happen eveyr session or even every other session
Last DnD campaign I was in, combat didn't happen every other session too. Your point in all of this? That YMMV?
Fact is, the books are very precise in that combat is central.

Not like EX3 has a useful projects or investigation system...
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>>53983142
mechanically, it's not different, except you bring the social influence system into it.

You still can't heal people with SVNS, or buff them (which you actually could in 2E).

In the end, the initiative system abstracts all of those different fighting styles away. In the end, every Exalt PC still has to be both a lover and a fighter to participate in combat.
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>>53892610
I was away for a little over a year now. I indirectly heard about something happening with Holden and the gang, but couldn't get a clear info via Google.
What happened?
And is what happened good for us / the community or not?

What do we expect about EX3 in the near future?
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>>53983142
Dammit, now I want to make Hard Gay as an exalt and pelvic thrust my way out of harm's way.
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>>54000573

https://imgur.com/a/aDj92

In short everyone was a scumbag. Especially Rich. If you look at onyx forums you clearly see he isn't a person who will compromise. You either agree with him or your are a problem to him. Hell he even attacked some forum members for snarky comments or comments he interpreted in negative light.

There are new devs. They are very active on forums and contacting frequently with fans. We are hoping to get a new book in March.
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>>53984978
you'd still need to summon the demon / find it first.
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>>53988892
yes, and some rounds of call of cthulhu can be about romantic comedy, but that's not the point.

Look into the Exalted core book and count either pages, items, rules, or mechanics, or whatever related to combat and related to everything else. It's not even comparable.

And yes, now you may counter that those systems being complicated is not a clear proof of them being important, but that's not really helpful.
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>>54002050
Really. More word count on the combat system is really the best you got to claim the game is telling you combat is the focus?
3/10 bait, get good
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>>54001407
I'm only about 1/3 of the way through this, but I'm not sure I like the cut of these devs' gibs.

I'm sympathetic to them being roped into doing work for free, shit sucks. But really, why would you give a company work as a contractor, not get a contract, and then do more work?

Holden claims that he was told that if he didn't meet a deadline for work he hadn't yet be contracted for that they would take him off the project. This should have thrown so many red flags Holden could have quit and opened up a ski lodge. What would you do if a company told you they wanted you to do work but wouldn't contract you for it? I'd tell them to find some other sucker because nobody in their right minds will accept to do work without some written guarantee of pay. The only exception to this is when it's a passion project, but passion projects don't start when a company goes to developers and offers to pay but then doesn't write out contracts to guarantee payment. They start when a developer who wants to get the ball rolling goes to the company and agrees to do work without being paid for a time.

Morke strikes me as a generally unpleasant person. The language he uses, his willingness to ignore the only source of player feedback he has, the way he accuses other of not liking him for no reason. I've know people like this, they believe it's everyone else's' fault, never their own. I hope I'm wrong here, I like to see the best in people, but Morke just seems to give off this air of entitlement that I've come to expect from people who carry themselves in such a way.

This isn't to say that Rich doesn't sound like a massive scumbag or that everything these two are saying isn't true. Really I get the feeling that they're leaving out a few important details. Not ones that make OPP or Rich any better, but probably ones that make Holden and Morke seem a bit less innocent.
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>>54002783

I was honestly blown away when Hatewheel was announced was one of the developers for Exalted way back.

Like what was this guy's track record before working for WW/OPP? Holden did homebrew so it was no shock, but hatewheel seemed to come out of left field.
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>>54003041
He did some work on Exalted before becoming an official dev, didn't he? WIth Ink Monkeys at least?
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>>54002783

Remember that Morke and Holden are liars.
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Invoking the Chimera's Coils is only active for as long as you commit essence to it, right? The fact that it doesn't explicitly state such and says "Permanent" under duration is confusing.
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Can someone explain to me how Supernal Martial Arts works?
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>>54006900
You get access to all Martial Arts charms?
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>>54006508

Invoking the Chimera's Coils requires you to be in Dreaming Pearl Courtesan Form, which has a duration of one scene. The fact that it is permanent means that it is a permanent upgrade to that charm.
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Is there going to be another Scroll of the Monk in 3e?
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>>54009874

Some time after Sidereals, probably.
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>>54005860
I'm very new to this fiasco, could you point me in the direction to find them lying?

I'm reading the imgur where're they're shitting on Rich T. and OPP, and something just seems off, but I can't put my finger on it.
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>>54010268
>could you point me in the direction to find them lying?
Them talking about the game like regular on their forums and here
>"It is when my name's on the book."
ahahaha
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>>53954035
>and can't break the creators of the world out from their world prison
Fuck you suncuck. The Reclamation is certainly possible.
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>>54010350
I'm not sure I understand?

You're saying Morke and Holden or anon pretending to be Morke and Holden post on 4chan and bitch about being fired?
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>>54010415
Go back in the archives, Holden confirmed posted here sometimes. Obviously you're not going to get all the memes without reading the past.
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>>54010425
Any dates? Digging through dozens of 500+ post count general threads so I can maybe find a shitpost from a dev that may not even exist in the first place is not my idea of a good time.
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>>54010479
And neither is spoonfeeding someone who wasn't here to see it themselves ours.
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>>54010268
The fiasco of Exalted? Just type in Morke and Holden are liars into google or Holden and Morke are liars. Should be quite a few archive posts from 2015 when it was posted daily. Its a meme mostly.

They are still both incredibly shit human beings. Especially Morke.
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>>54010784
They were always quite pleasant the number of times I've hung out with them, and I have a friend who still keeps up with them.

I just think they're not very good at communicating over the Internet.
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>>54010810
OK Holden
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>>54010810
>Holden "It is when my name is on it" Lee Shearer
>pleasant
OK, Holden.
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>>54010734
Eat a dick

>>54010784
Thank you for the lead, anon.

After a little bit of digging I have come to the following conclusions, some of these involve a small amount of speculation on my part and I'm very new to Exalted, so some may be off base or old news.

>Holden and Morke are no longer developers on Exalted.
>Both developers repeatedly missed deadlines.
>Neither developer communicated reasons for being behind on work.
>Both had been developers/authors for Exalted 2e in an official capacity.
>While some liked the work that both did on 2e, many considered it to be of poor quality and/or damaging to the game.
>Both Morke and Holden worked on a fan made supplement for 2e - Ink Monkeys.
>Holden, after being accepted as lead developer for 3e, expected to be paid for his work on Ink Monkeys.
>While working on 3e, many other freelancers expressed displeasure about working with Holden and Morke specifically.
>Rich T did not properly vet his contractors and as a result art and other assets used in 3e was stolen from other sources.
>3e core ends up being 50% longer than originally anticipated, costing more money than was raised.
>Contractors are not fairly compensated for their time.
>Rich T has a history of not responding well to any type of criticism.
>Morke (a contractor) intentionally antagonizes and insists that others antagonize Rich T in regards to 3e delays and lack of compensation.
>Both Holden and Morke had misrepresented the contents of 3e core while it was in development.

I miss anything major?
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>>54011217
Ink Monkeys was official content, just through the blog and for free.
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>>54010835
He was apretty standard fa/tg/uy. Now, every time I met them was in person and I believe that had a large impact on it. Most people aren't nearly as douchey as they are on the Internet as they are in real life. Now, I went there with good intentions and didn't show up and say "THE BP/XP SPLIT IS SATAN ITSELF AND CRAFT CAN GO SUCK A BAG OF DICKS", I was pleasant in return so we had a decent chat.
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>>54011466
I see. It is clear that Holden expected to be paid for it, I wonder if that was because he feels the work was good enough to warrant payment, or because he had been told that he would be paid for his time on the blogs.
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>>54011502
>"THE BP/XP SPLIT IS SATAN ITSELF AND CRAFT CAN GO SUCK A BAG OF DICKS"
Maybe you should have, anon. Okay, maybe not with those words, but being pleasant to someone who is being pleasant to you doesn't really tell much about whether a person is a douchebag or not. How someone handles disagreements and criticism is far morw telling.
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How do you guys usually go aboyt writing your own 2CDs? What I mostly want to know is whether you give a lot of weight to the demon's role and relationship to its 3CD, or whether you just think of a cool-seeming demon without giving much thought to the larger soul hierarchy.
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>>53988163
Sounds nice! Gonna check it out, thx for the heads up!
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>>53954035
>"Actions have consequences"
except the absurdly prejudicial named "usurpation" (interestingly NOT a label used for usurping the actual world creators). for some reason the solars get to come back from that. BUT NOBODY ELSE EVER because /that/ would be badwrongfun
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>>53964996
he certainly captured the 2e official artwork's themes
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>>54011537
that was 2e. the thing he got ripped off in 3e over is that they classified an entire new book as over count scraps from the previous, when he seems to believe his contract said they'd pay him for content used(which it probably did, freelancers get ripped off like that all the time because they can't afford to fight it. graphics design is even worse about this)

the whole thing is basically "The Four Musketeers: Milady's Revenge"
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>>54016591
But then they would no longer be the setting posterboys and the writers' little pet.

You know, I've never understood all the whining about the Reclamation making all other plots and threats irrelevant because it's such a huge looming danger to all of creation. no shit, so are a second Balorian Crusade or the Deathlords getting their shit together, why don't they cockblock those too?
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>>54016591
Err, the consequences of the usupation were partially the Contagion / Fair Folk invasion - due to the much weakened shogunate,the deathlords formed from it, the weakened reality barriers, and the absence of solar medicine doctors.

The solars coming back are different people entirely from the ones who died in the First Age - even those with Past Lives 5 still are the people they were before
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>>54016591

>Primordials don't have concept of time as we humans do. That is why dragonblooded are able to breed legions into existence
>Primordials don't have a concept of time and can't wage war on human time scale
>Few primordials are slain (but because you can't actually kill them they are in some sort of stasis) and can't think straight because of their rage. If they weren't just wallowing in sorrow they would just leave underworld.
>Other primordials are wounded and made swear on their true names or some similar shit and because of that they can't leave their prison
>Solars are sealed in a glass jar. Neverborn and Yozi create a plan and means to break a glass jar made by Sidereals. Equivalent of sea destroying your sand castle.

I don't see a problem of Solars being only ones to get back. They didn't set themselves free.
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>>54016816
>But then they would no longer be the setting posterboys and the writers' little pet.

>You know, I've never understood all the whining about the Reclamation making all other plots and threats irrelevant

You answered your own question. Infernals became a writers pet and this was the last nail in the coffin for most fans. When there was a Gehenna events in old world of darkness every game line had a book and each book had multiple scenarios. This was only one scenario, it was Yozi related and Infernals were newcomers. It some way it shit on everything that preceded it.
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>>54016991
>This was only one scenario, it was Yozi related and Infernals were newcomers
To be fair, the developers in 2e and earlier apparently believed that infernals were by far the most popular Exalt, and it wasn't until much later that they did proper market research and found this to not be the case.
>>
> so are a second Balorian Crusade or the Deathlords getting their shit together, why don't they cockblock those too?

Balorian crusade and deathlords doing stuff has already happened before - they've been shown to be falliable and at least beatable because they happened after the Exalted host was divided, but still failed. Either way, it takes years of gathering armies and gradual conquest.

If a Yozi gets out now, they won't be opposed by a united Exalted host, They have root access to everything, and won't be caught unawares.

Basically it becomes the goto save the world plot of newbie STs.

Of course Yozi reclamation was just one of the 1000 dooms of 2E - like the Silver prince's First Age battlefleet. The general canon feeling was that creation was always fucked somewhere else, or that an npc party would step in to fix it.
>>
>>54017108

I don't know. Infernals were one of last books published for 2ed. Not sure if they were even mentioned in 1st ed.
>>
>>54011537
No, the 2E work he didn't get paid for was the cut infernal charms in the Broken Winged Cranes.

The 3E work not paid was the cut work put in with Miracle homebrew charms, and stuff like a free author's copy, and some bigger pledge reward like the "rpg designer will run a game for you"

Either way, Onyx PAth plus their current writers need to much more open about their contracts to new freelancer.
>>
>>54011217
https://www.reddit.com/r/exalted/comments/6fudqf/exalted_a_history_of_exposure_3rd_edition_the/

There seems to be more stuff here, but with some bias.
Also >>54017641
>>
>>54017274
They were. People even made their own homebrew before 2nd ed came out.
>>
>>54016591
LEL.

>You kill the Solars.
>99% of Creation die as a direct consequence.
>All the science is lost.
>All the magitek is lost.
>The Raksha invades.
>Everyone dies.
>Everyone is fucked forever.

"The usurpation had not consequences guys."

Toppest of kek. 12/10 of the flying level of keks.
>>
>>54017641
That sucks, it really does, but it sounds like they need to read their contracts better before signing them.

If it were actually a matter of OPP not fulfilling what they are contractually obligated to, or OPP forcing them to do things above and beyond what is contracted then they should take them to court.

This kind of stuff is open and shut, they get a legal mediator and over the course of an afternoon OPP is told that they will need to pay up and stop requiring extra, or face legal action. IF this is actually played out the way Morke and Holden claim, that is.

For all we know it could be that by missing deadlines they violated their end of the contract and OPP is obligated to pay nothing. Just depends on how the contracts were drafted.
>>
>>54020683

Don't kill the Solars.
>Everyone dies.
>Everyone is fucked forever.
>Solars destroy Creation
>>
>>54017108
Which one *is* the most popular splat? Does anyone know?
>>
>>54021088

Impossible to say. Different people like different exalted types.
>>
>>54021773
Well yeah, but there can be one which is preferred by most people. I'm just wondering if the devs did a survey or a market analysis like the anon above mentioned.
>>
>>54021088
Solars in all likelihood. They're the most generic with the least baggage, every other splat has some theme or something you have to buy into, and usually the people who do love it a lot more than any other splat because it just jives with them. But Solars are the standard protagonist with pretty straightforward powers. They're the default splat for a reason.
>>
>>54020796
Well yeah, Onyx Path has no legal obligations here - just like any freelancers have no obligations to do any work for OP in the future, or to not treat them like contract snakes.

Plus it generated this PR shitstorm for the fans.

My point is just because OP is unhurt legally doesn't mean they aren't hurt in other ways
>>
>>54021925
>>54022008
Plus they are in the core book which everyone can have, so require the minimum books to run.

>>54020683
>>54021012

No one remembers the Vision of Gold...
>>
>>54022887
>Vision of Gold.

bet everything (and possibly doom everything) on a slim chance
>>
>>54017866
>>54017641
>>54016700
>>54011217
>>54010784
>>54010425

What really gets me in all of this is that one one hand Holden seems to constantly moan about not being paid, but then on the other refuses to actually seek out payment.

To me that just screams "I've been given what was legally obligated to me, but I feel like I deserve more so I'll just do some moral grandstanding and drag a crummy company through the mud."
>>
>>54022862
If a contract is actually involved you can bet your ass OPP is legally obligated. It's what a contract is for, it's a legally binding agreement between two parties.

That's why Matt keeps suggesting that Holden should go to Rich, contract in hand.
>>
>>54023060
A slim chance... like defeating the creators of the world? The Gods of the Gods?
>>
>>54023173

If you mean fighting Titans' fingers once at a time and having few Titans on your side then sure. Really slim chance.
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