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/btg/ Battletech General!

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Thread replies: 311
Thread images: 76

---------------------------------
It is the 31st century and Mankind is, once again, at war, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53806461
=================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-06-17 - Still getting worked on & now has 13258 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-06-06!
http://pastebin.com/uFwvhVhE

Our /btg/ Merc Unit! 2017-05-01
https://pastebin.com/3ffaLH9C
>>
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Good morning /btg/!
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>>53867143
Good morning!
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>>53866719
>>53866881
>>53866901
>>53867006
>>53867116
Don't know how up to date on the tech is, but this is what I made via the Heavy Metal LITE in the OP's archives.
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>>53866942
>I gave the HPPC "Accurate Weapon", because I can
That may be part of why the players gripe about it being OP

But as for the Wight, it is manufactured in Lyran space on Son Hoa. Since the Heavy PPCs would be even more difficult to get then the now long available Gauss Rifle (I'm assuming you're playing Jihad rather than Dark Age), having them in a backwater militia wouldn't really be any more or less strange than having a Wight, especially if you fluff it as having sent Starcorps salvaged Kurita/pirate/merc panther chassis to get them refitted.
>>
>>53867299
The real Wight is made on the mobile factory at Dover. The Starcorps version uses a snubbie.
>>
>>53867635
Yeah, I honestly really prefer the Starcorps version.

I mean, sure, a headcapper light is nice... but it's ground-bound. A jump capable light able to dance around at 8 hexes and reliably hit with it's main gun is pretty sweet.
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So, is she from something I don't recognize or is she your own?
I kinda had a hunch with Appleseed but that girl is fit. The other tip is the Bubblegum Crisis girls but they were also more slim.
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>>53867985
Eh wot? Looks like a casual doodle to me.
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>>53869242
Well, his other two were Noriko and Char.
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>>53869360
Maybe it's a Bikki. Or maybe not, who knows.
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>>53869444
Bikki's clearly a Charger pilot though.
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>>53870094
>>53867985
>>53869444
>>53869360
Aren't you a little old for weeaboo shit?
>>
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>>53870802
>Aren't you a little old for weeaboo shit?

Pffft! Asking *this* in /btg/? That's some pretty weak bait, anon. You're *never* too old!
>>
>>53871206
The seam down the middle of those boots looks fucking awful. aesthetically,I mean, I'm not a leatherworker.
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>>53871206
What type of anime is this sad old man trying to be?
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Daily reminder that Orions are the best.

Now go out there and make jump jet Orions plz.
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>>53871814
僕のピコ「Boku no Pico」

Say what you want, that looks like a pretty based old man.
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>>53871869
>Now go out there and make jump jet Orions plz.
I regret nothing, except that I don't really make jumpy Orions.
>>
>>53871869
Jump jet Orions? I dunno, can you provide a logical, in-universe reasonable motive for doing so?

Note that I am not asking you to be reasonable, I'm asking you to excercise Inner Sphere Logic.
>>
>>53873435
You have Orion lines.
You need a good jumping heavy.
>>
Do we know if they're gonna be putting the introductory box set back into print soon? It's a great value in the 20+ minis alone.
>>
>>53873435
You have an Orion production line.
You have a jump jet production line.
You need a jumping heavy for some reason.

Ta-da, jumping Orions.
>>
How do you improve a 3025 Banshee without downgrading the engine?
>>
>>53873539
Remove the AC5, add lasers+HS.

Bam. Actual firepower and no need for supply lines.
>>
>>53873539
You could pull the weapons and stuff in Medium Lasers and heat sinks instead, making it a scary point-blank brawler. I don't know if it'd be good, but it might work alright.
>>
>>53873539
3Q but with precision ammo.
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>>53873539
Pulling the AC for-
>>53873586
Yeah what this guy said. Turn it into a get-close-and-laser/punch-them bot.
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>>53873610
Keep the PPC though. Gotta have a lil range in there.
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>>53873435
>I'm asking you to excercise Inner Sphere Logic.

Having seen the insournable amount of damage wreaked by JJ-equiped Thors upon the retreating Kuritan forces during the first half of the Clan Invasion, Marik military planners decided they had to act swiftly if they were to survive should the new threat appear at their doorstep.

Low on production materials and only recently having gotten access to the Star League era equipment, they had to choose a fitting, cheap ' mech candidate to use.
The vote ended on Orion. A familiar design to the Marik engineers and only 5 tons heavier, it was deemed the perfect machine to counter the Thor menace.
>>
How fucked is a mixed medium/light lance merc group at the start of the clan invasion?

For the RPG.
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>>53873539
Replace the AC with one large and four medium lasers, and remove sinks for more armor.
Alternately, replace the AC with eight MLs an an extra ton of armor
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>>53873671
Hopelessly.
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>>53873587
So basically a fat discoback?
I'm actually gonna try that
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>>53873671
Are you sending them to the Clan front, or somewhere in the IS?
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>>53873723
It's an extreme refit, but yeah. Keep the MLs in the torsos so that you can double punch each turn too.
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>>53873730
That would be up to them honestly. If they want they could pick up a job trying to fight the clans off, but if they are a bit smarter they would pick some pirate hunting instead.

Problem with all of this is that they are very new to the setting, so I'm not very sure.
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>>53873761
So don't give them the choice. In character only the foolish and over confident rolled up to the Clan front. Or big name tough guy units.
>>
I've been theorycrafting for MWO's tech upgrade in July. HGauss HBK-4G y/n? 25 free tons, -18 for the HGauss, -7 for ammo?
>>
>>53873671
>>53873761
They would die horribly against quite possibly a single clan mech, so don't let them go there.
Until they've got AT MINIMUM a mixed heavy/assault company refitted with level 2 tech, or at least 12 tubes of arty support, they shouldn't go anywhere NEAR clanners.
Give them a contract hunting pirates out in the TC or something till they've learned the ropes
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>>53873782
>>53873908
Alright then, I'll have them deal with pirates for a while. Perhaps some inter-house bickering. Did the houses fight each other at all during the clan invasion or were they too focused on the bigger threat?
>>
>>53874242
They weren't fighting each other. Capellans were still curled up in a corner trying to go unnoticed and the Fedcom and Dracs had to deal with clanners. The only ones who could have were the Mariks but they sat back and sold hardware to everyone else while making smug Scrooge McDuck noises.
>>
Are there any good variants of the Shadow Hawk?
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>>53873518
Soon. Knowing CGL, i estimate sometime within the next 6 months to 15 years.
>>
>>53874484
>>53874484
Which books would you recommend for a complete explanation of the clan invasion. I'm mainly interested in the inner sphere reaction and possibly the reactions of pilots who faced off against the clanners.
>>
>>53873908
I would love to see the bidding going on for that.

"I bid my light star."

"Against these motley Spheroid junkheaps? You lack confidence or skill, Star Commander, perhaps both. I bid my Hellbringer and a single point of elementals."

"I could say the same of you, Star Commander. I bid my Kit Fox."

"You may have talons after all. I bid Point Commander Snu Snu and the three most attractive elementals in my point unaugmented with two cases of Pentagon Whiskey and the supplies to build a mock tavern."
>>
>>53874663
The Blood of Kerensky Trilogy of novels. It's the OG and best description of the invasion from the Spheroid perspective.
>>
>>53874242
The only non-clan fighting going on in that era was between the minor powers; you had capellan-St.Ives border fighting (which the capellans were getting the worst of), back and forth border raids between the Marians and Circinians, and ubiquitous pirate fighting everywhere.
After 55, you get the Marian invasions of the Lothian League and later still the Illyrian Palatinate, the collapse of the Chaos March, and if you feel like deviating from canon and picking up a dropped plot thread, a St.Ives/Taurian/Canopian alliance and potential war against the CapCon or a possible coup and civil war within the CapCon
>>
>>53874663
>
>>53874701
Seconding this, its decent reading, good for BT book standards. Natural selection takes place a bit after the BoK shit and is also decent.
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>>53874743
>after 55

Invasion ended in summer of 53, dude.
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>>53874499
5M anon. Preferred loadout is UAC5, dual Medium Pulses, dual SRM/4 racks. Full jump jet range and heavy armor make it a decently rugged, well armed skirmish platform.
>>
>>53874770
"Clan invasion era" is often used to refer to 3050-59 as a whole, although the first bit still applies to 50-53 strictly
>>
>>53874499
In the old days the 2K isn't bad. Plenty of decent Project Phoenix variants too.

I rather like the royal too since it's basically what my post-Invasion customs for it used to look like back in the day. But it's a royal and therefore Blakist or extinct for the most part.
>>
>>53874832
But he didn't say era and was talking about the actual invasion.

Also your years are a bit off. Should be 3049-3053 and 3049-3060 (Great Refusal was spring of 3060)
>>
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>>53874499
The -2Hb is pretty damn good, and is canon. If not, take these, it's not safe to Shad alone. Ignore >>53874794, MWO is full of bizarre choices.
>>
>>53874991
I've had decent success with my 5M build in tabletop. Getting the most out of the Ultra without it jamming is the tough part.
>>
>>53874893
Fair enough.
I keep forgetting that the invasion technically started in 49
>>
>>53873518
A lot of people say post gencon, a lot of people say around november.

"Of what year" is anyone's guess.
>>
>>53874663
>>53874701
>>53874758
Important to note though, that they basically hadn't established a god damned thing about the clans, so there's weird little inconsistencies between the Blood of Kerensky Trilogy and later depictions.

Also, the I am Jade Falcon books are good for this era too.
>>
>>53874701
>>53874743
Thanks. Continuing my question, what would a be a good pirate force to start out with? Would pirates even have mechs?
>>
>>53876089

Pirates could certainly have mechs. They're excellent for raiding compared to vehicles.
>>
>>53876089
>Would pirates even have mechs?
Yes, plenty of them
As for a good pirate force for the PCs to fight, a couple wasps, a couple Vedettes and a leader in a Warhammer would probably work well
Could you be more specific as to what mechs the PCs have?
>>
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>>53876089
Read up on some of the most famous pirates of the era for inspiration. Redjack Ryan, Grimm, Valasik and the others are just plain loads of fun. Then you have the guys labeled as pirates who are actual states like the Marians or the Circinians who are a lot of fun, or even the down on their luck units who have turned to piracy once or twice like Wilson's Hussars.

But basically, have some cool machines in shit shape. The Aero intro in Total Warfare gives a good feel for this too.
>>
>>53876178
They currently have a Firestarter, Javelin, Battle Hawk, and a Lynx.
>>
>>53876344
The Battlehawk and Lynx are way out of your timeframe. Both are unavailable until post-Tukayyid.
>>
>>53876381
The RAT lied to me then. Hmm. What would be a good replacement for those?
>>
>>53876408
In 3049/3050 mercs are going to have stuff from the old TRO:3025 for the most part, plus maybe a rare relic from the Star League sections of TRO:3058 or TRO:2750
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>>53876408
Replace the Lynx with a Griffin or Cronus and the Battle Hawk with maybe a Valkyrie? They could use the fire support
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>>53876408
>What would be a good replacement for those?

>lynx
Ostroc or 3025 grand dragon
>Battle Hawk
Bubbafucked Javelin or Raven
>>
>>53876515
>Mercs with a raven
Well, with all the Feddie shit they already got, I guess they could have picked it up in 28. Replacements parts are going to be a bitch though.
>>
Is Battle Tech the closest we can get to Gundam Iron Blooded Orphans in rpgs. At least when it comes to the idea of starting out as some sort of small mercenary company and growing from their with management mechanics?
>>
>>53877114
Pretty much
>>
>>53877477
Well damn, I was looking into doing it with FFG Star Wars, but if this is better where should I start. There is a ton of Battletech.
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>>53877114
And all MechWarriors are being implanted with VDNI or Enhanced Imaging.
>>
>>53877670
Grab Battletech Master Rules (revised), Field Manual Mercenaries (revised) and Mechwarrior 3rd Edition RPG from the mediafire, that should get you started after you learn basic battletech from one of the starter guides
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>>53877965
>suggesting BMR when BattleMech Manual exists
>>
>>53877965
Which folders will those be in?
>>
>>53878020
Tanks n shit, y'all
But battlemech manual is definitely also a good thing to pick up
>>53878043
First or second, they both have them
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>>53867985
Do you also draw lewd things?
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>>53879450
No Rule 34 of an Urbie and an Imp!
>>
>>53879478
You should start.
>>
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>>53879491

Well, it's better than grumping about Butte Hold, I guess.
>>
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>>53874499
>Are there any good variants of the Shadow Hawk?
Quite a few. I prefer the -5M for Invasion-era work; it's a solid little support plinker that backs up a Griffin lance well and can pour on the firepower when you get a clean LRM shot. Unfortunately, its entire frigging torso is explosive and it's got fifty SRM rounds in the CT.

In the Jihad, the -3K (HPPC, MML, c3s), -9D (c3s, LAC-5, 10 MML tubes, and tarcomp), and -12C (drops the C3 for a MML-7 rack and HPPC) are all mean as hell in skilled hands. The -11CS is a pretty average SNPPC brawler with C3i.

The -8L takes the cake as far as I'm concerned, though. It's a brutal-ass heat-fucker and backstabber with that magical 5/8/7 profile, and doesn't waste tonnage/crits on Stealth like all too many Cap brawlers. The VSPL puts it solidly into knockdown territory, although you overheat by 4 if you jump and alpha. Still a really nasty little motherfucker, and it's basically a Royal Pixie you can get away with fielding.
>>
>>53880548

No love for the 7M?

NEA turned me on to using them in wolfpacks a few years back, and they pretty much always do sterling service. They can hit reasonably hard at range in a group, it's easy to rotate which one is most likely to get shot at so the damage gets spread throughout the lance, and they're just fast enough that all 4 of them can usually strip a single enemy off of its mates and rip it apart. Plus I usually play in 20k BV games or so (most of the time people are taking assaults with 1/1 pilots), and 1450 BV makes for a pretty cheap lance.
>>
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>>53880548
Holy shit, that's my custom Grommet I had commissioned from Project Dark Fox

It's called the Duster and is part of a fanfaction I have in BT. AC/10, 3 SLs, 3 MGs, 2 MLs, and a Wrecking Ball. 4/6/4 menace to society

Seeing it here has made my pants a little warm

Pic somewhat related: It's my campaign Hatchetman "Patchwork." Didn't have a hatchet when my pilot found it so he shoved its arm into a busted column and it keeps losing that damn right leg (also by Project Dark Fox, bless his soul)

I love BT
>>
Pg 10 bump, and where the hell are all of you people, anyway?
>>
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>>53882095

Playing the game, sorry.
>>
>>53882095
Just waking up while America goes to sleep, I guess.

Anyway, what does /btg/ think about the Havoc?
http://www.sarna.net/wiki/Havoc

Too hot maybe? What about cheesecaking it with clantech weapons and cramming in an extra DHS?
>>
>>53882366

What do I think about it? Honestly, I don't.
>>
>>53882095
I'm drunk as fuck, bud
>>
>>53882366
>Anyway, what does /btg/ think about the Havoc?
So fucking what, dog? It's a cicada got dehydrated to make weight with a few JJs taped on to deal with the lack of a real primary weapon. Really, it needs more regular MLs and/or a ERLL, otherwise it's dark age pointless as a motherfucker, dog
>>
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>>53882366
>Anyway, what does /btg/ think about the Havoc?
It's a Jenner II.
It does what Jenner do.

Like, what else is there to say? Light cav beatstick, aggressive, well-made. I'd put a pair of HMLs in there if I was going with Clantech, but I love them far too much to really be trustworthy.

>>53882321
>Cassie
>Needing a vest
Bitch, she so hot the 'Mech gotta cool >itself< down when she inside it

>>53882095
>where the hell are all of you people, anyway?
Writing a couple encounter tables and cleaning up some stuff for my LotFP campaign, just got off the phone with my Dad (who lost his father on Father's day 40 years ago), and handling both sides of friend drama of the "exposing a slandering cunt's lies with screencaps and images" variety. So it's been an eventful evening and I'm far too sober to be dealing with it.
>>
>>53882366
It looks like wrex escaped mass effect long enough to impregnate a Jenner producing a kid that looks like daddy but takes after mamma.
Really it has no business being a unique design and not a variant, though that's really a lot of DA crap
>>
>>53882542
That's Canary from Dougram. So I suppose you could call it the original that was poorly derived from, hyuck hyuck.
>>
>>53876554
>Military selling off surplus that's hard to maintain now that the parts stocks are dwindling and the war's dying down.

Doesn't seems to be too unusual. They'll probably get one of the LL variants though.
>>
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>>53882944
Oh, I know where she's from, I just brainfarted on her name. Too much Cake on the brain..

>>53883174
Shattered Ravens are pretty great, honestly. Nice little Bug-hunter in the vein of the Mongoose Special, although I personally prefer the -4X to the Davion refits.
>>
性能的には負けんわな
>>
>>53884050
Is that from those Dougram artbooks in that one pastebin in the OP?
>>
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>>53884080
It's from TnK Dougram: Comprehensive. I got it off of another site, but it's probably one of the ones in the OP.
>>
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I have to ask you guys your opinions (and hopefully some commentary) about a custom mech I designed for city fighting. Nobody plays battletech where I live, so my knowledge is largely theoretical

Inner sphere tech.
85 tons
3/5/3
Maximum armor (16.5 tons)
reversible arms
TSM
15 double heat sinks

7 medium lasers
2 MML-9s with 4 tons of ammo
Heavy PPC

I call it the Einherjar
>>
>>53884056
Oh yeah I agree completely senpai
>>
What are some good examples of dedicated plasma rifle mechs?
>>
>>53884252
Do a MegaMek or Skunk works stat sheet for it.
>>
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>>53876515
>Bubbafucked
That's one term I've never heard used.
Thanks urban dictionary.
Though myself, I'd consider replacing a Battlehawk with a Commando.
>>
>>53884347
Well, to start, you've got the Gun (20 ton omni, TRO 3145), Calliope (40 Ton, TRO 3150), 13K Panther (35 Tons, TRO 3085), Eisenfaust (45 Tons, TRO 3085).... those are some examples of mechs that are built stock with the Plasma Rifle.

However, because the PR was kind of the trademark weapon of the Capellans, you tend to see a lot of refits for Capellan mechs with the Plasma Rifle, too. There's a Katapult with dual PRs, There's a Cataphract with one, and there's a Vindicator with one, too.

A handy tool you can use with Megamek is when you're in the 'mechs list, you can "Advanced search" and select "Plasma Rifle". It will sort through all the options to show you every mech with a plasma rifle.

Just verify that the variant you found is actually canon, though. Megamek doesn't always do the best job of sorting real canon mechs from Mechforce UK and other custom jobs.
>>
>>53884347
WHM-5L
>>
>>53884539
When do the other factions get a hold of it?
>>
>>53884679
At least by the end of the Jihad. It was an early Jihad development for the CC.

...but like with the Rotary AC5 or MRMs, it's a "Trademark" of one faction, but still gets used by others from time to time.
>>
>>53884056
Where is this from?

>>53884721
That helps a lot, thanks. I wanted some PR Pixies for kicks and giggles for the FWL and Lyrans and now I know when they can come into play.
>>
>>53884747
Looks like the anime "Super robot Wars (taisen) OG (original generation), Episode 17"

I like the super robot wars games as a crossover, but when they start doing original generation stuff, it defeats the point.
>>
>>53884790

>I like the super robot wars games as a crossover, but when they start doing original generation stuff, it defeats the point.

I honestly really like it. It's a walking homage to some of the classics of robot shows.

Mind you, I'm also sad that we'd never see Battletech in SRW. I'd love to see an Inner Sphere and Macross engineer get into a brawl about if the correct term is Variable Fighter or Land Air Mech.
>>
>>53884747
Also, there's a canon config of the Phoenix Hawk with a Plasma Rifle. Check out the 5L.

It's not super easy to access outside of the CC, so I wouldn't suggest going overboard, but not so rare that you couldn't at least find one of them - especially if you're talking battlefield salvage or black market purchases.
>>
>>53884790
SRW, didn't that get an anime years back? I think I remember someone posting a clip about how they used tanks against mechs in a way that was note worthy.

>>53884849
>Check out the 5L.
Found it. I'll take that under advisement. Thx
>>
>>53884790
The OG comic series was pretty good.
>>
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>>53885111
>SRW, didn't that get an anime years back?

It did.
>>
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OG altogether is strongly hit-or-miss. But I guess that comes with the territory.

SRW only picks the shows that succeeded, that were good. OG makes up stuff which inevitably means there's going to be some good ones and some bad ones.

Still, it does have its upsides like the lack of favoritism (like when they dumped most of the budget into TTGL in Z3) and leaves them more dosh to work with as licenses aren't exactly a cheap thing.
>>
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>>53885206
Tatsunosuke YATSUFUSA(八房龍之助) is a wonderful manga artist. All of mecha, man and woman can draw and all of it is attractive.
>>
>>53867238
>Spider Troop's Big Foot reporting to headquarters! Intruder has been located!
>>
>>53871814
>What type of anime is this sad old man trying to be?
>sad

Where does the "sad" part come from?
>>
What is the point of Inner Sphere LRMs when Inner Sphere PPCs just better?

What sort of options or benefits are the LRMs supposed to open up? Or are they just there to be cool but garbage?
>>
>>53871814
attack on titan
>>
>>53886794
Better range brackets, way less heat, scattered cluster damage, indirect fire, come in small enough packages to mount on fast lights, alternate ammo options and don't need any heatsinks when mounted on vehicles.

Sounds like you haven't played much battletech, honestly.

Also, Inner Sphere is standard. You only mention tech base when talking about clanners. Clan LRM's when talking Clan, but LRM by itself always means Inner Sphere.
>>
>>53884459

To "Bubba" a weapon is to do something horrible to it in an attempt to make it better or cooler. Or to attempt to make a legit modification but screw it up, usually due to a lack of know-how and experience as well as a lack, or misuse, of appropriate tools.

The term is usually applied to guns but in mechwarrior I could see some pirates creating Bubba mechs

have some examples of IRL Bubba'd weapons.

https://www.ar15.com/forums/t_1_5/1680115_Bubba_Guns___Sometimes_bad_things_happen_to_good_guns.html
>>
>>53884347
That other variant of Catapult II, CPLT-L7L. Try it, you won't regret it.
>>
>>53884347
Jihad Snake, Capellan Hothammer 2, Comstar plasma Battle Cobra etc.

Aw shit though. You bitches see the Blakist Plasma Fafnir? I have to try that at least once. It's about as maximum warcrimes as you can get without crockett warheads.
>>
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Speaking of which.

How does this look for a plasma dude?
>>
>>53887678
That's almost literally the >>53887443
>Blakist Plasma Fafnir
though.

Except you seem to have forgotten your ammo and enough heatsinks to fire all the rifles and move at the same time.
>>
>>53887737
>ammo
F U C K

I knew I forgot something
>>
>>53887678
Terrible, since you didn't give it any ammunition, and you generally want Plasma Rifles on speedier designs to take advantage of the relatively low range.

>>53887737
>Overheat by two
PANIC! Or don't, that's not terrible. 2-2-1-2.
>>
>>53887760
Mainly you want it so you have some buffer room to shove it harder when you close into bracket range. If it didn't have all those secondary weapons I wouldn't mention it.
>>
>>53887443
>Jihad Snake
I'm not sure I'd call it a good example. Not enough ammo and too much heat due to mounting two PRs where one would suffice.
>>
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>>53887778
It's already a difficult to work with design because I'm of the opinion that the PR is a support weapon with good damage, not a main gun. Take this Lao Hu. It's speedy to get the PR into position, has actual utility with the Angel, and an HPPC to knock people around, with a little bit of heat to spare, unless you fire the MML.
>>
>>53887760
>>53887778
The bigger issue might be the laser AMS. Just one measly SRM 2 volley and you've got another 7 heat, which pushes things a bit harder when you're already riding the heat curve.
>>
>>53887848
It's like a slightly less retarded Archangel Invictus.
>>
>>53887848
>support weapon
Well, if we're really going the 4PR meme route, it's also 4d6 heat. What's the maximum external heat per round, something like 15? Basically, alpha strike a faggot, and he gets really bogged down.
>>
>>53887882
I'd cut the AMS off anyway, because I don't like them. The ammo one needs a better ammo total and the LAMS needs lower heat.

>>53887886
Blake Vult.

>>53887894
Yeah I guess, the 4 PR route is just... silly.
>>
>>53887894
4 PR can wark on an assault brawler made specifically to turn off other slow brawlers. But then again, you can probably accomplish the same thing with a few faster mechs.
>>
If any of you played in an RPG campaign and the GM said you guys have access to experimental homebrew heat sinks that have the weight and space of a single but do the work of a double, but they explode and deal a few points of structure damage when critical'd. Would you consider using them?
>>
>>53888641
Depends on a mech.
>>
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Now I included 6 tons of ammo for 15 alpha strikes. Time to go test it agains other 100 ton fags.
>>
>>53888641
Sounds like the original Freezers, so I'd take them, depending on the year.
>>
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There's nothing one can't mount on a Hunchback's shoulder. Here it is, ready to hotglue some young female civilians of Kuritan origin.
>>
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Gotta say, the heat meme is pretty real. Poor Atlas literally can't wake up.
>>
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>>53888760
I recommend testing it against a live player with something of similar BV. Say, a... Flamberge A.
>>
why does the draconis combine ruin everything?

Is this the writers venting their anger over the whole unseen thing?
>>
>>53889062
You haven't heat memed until you've parboiled a pilot alive in his cockpit. I did that with half a Mackie once trying to hold the line in a city, standing in a wrecked building and giving everything it had to delete two SRM carriers per turn and beat on a Von Luckner.

The guy dumped his last two AC20 rounds in rapid fire and miraculously succeeded in all the heat rolls but took damage from 52 remaining heat at end phase after he'd already been pinged in the face a couple times. Megamek actually said "cooked alive". I couldn't believe it. The machine was left standing and operational.
>>
>>53889167
The only thing the Combine ever ruins is themselves. See FRR, giving up most of the Azami, the Black Dragons, the Dark Age coup, so on and so on.
>>
>>53889167
What did the Kurita have to do with the Unseen?

Are you talking about them trouncing FedSuns together with the Liao in Dark Ages?
>>
>>53889091
Pretty sure rape is illegal.
>>
>>53889313
Needs 2 more light mechs with dual flamers and you're good.
>>
>>53889313
>needs 5's to hit

Princess, you are doing it wrong.
>>
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>>53889300
>What did the Kurita have to do with the Unseen?

I think >>53889167 is griping about the Japanese (read: Kuritan) connection to the real-life Unseen drama - but I think everyone here would place that blame fairly on the shoulders of Harmony Gold.
>>
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>>53889313
Also, MegaMek included a default 3/4 clan pilot, so the BV wasn't even close tbqh famalam.

>>53889393
Flamberg basically had 2 choices - either stand still for a turn and shoot at least something (1 move point from all the heat lel) or jump and gain even more heatt and be prepared for another round of plasma.
>>
>>53889436
If you can't rape two to three times your BV in megamek against the bot, you'll have real trouble against an actual person.
>>
>>53889394
I never said anything about it being justified.
>>
someone send help
>>
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Interesting development....

>Go to local shop to check in on new arrivals.
>Spot pic related.
>Squeal like a girl and run to the register with it without looking further.
>Get home and open her up...
>>
>>53889973

>Pick up the torso/cockpit section.
>THATS not an ultralight Flea.
>Goes back looking at various Flea models over time.
>Looks like a damn Mechwarrior 4 Mercs Flea.
>>
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>>53890001

And of course I forget the image.
>>
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>>53890023

>Flip the base over and...lo and behold...
>Fuckin Topps markings.
>What the HELL is going on here?

Thoughts gents?
>>
>>53890001
>>53890023
>>53889973
To be fair, you could see that in the package.
>>
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>>53890044
Read the package. It's the XTRO ultralight version.
>>
>>53890462
I'd rather have the MW4 version than the XTRO one, personally. The former is probably its nicest variant.
>>
>>53890512
Looking at the sculpt itself, it seems like they went the MW4 route anyway.
>>
>>53890462
>>53890561

Rather, just realized this is the MC2 Fireant.
>>
>>53890367
Yes I realized that later when I was about to open it.

>>53890462
And yet its not. I looks nothing like Plogs art.
>>
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>>53889620
>I never said anything about it being justified.

No man with a good car, etc., etc.

https://www.youtube.com/watch?v=GXCh9OhDiCI
>>
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>>53884422
>>
>>53889436
Try again with a real player.
>>
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>>
>>53891935

>ammo in the legs

Nope.

Drop some DHS and put that shit in the torsos.
>>
>>53892723

And since I forgot to say it, use CASE there too.

Otherwise be prepared for "Once I was a combat unit like you, but then I took a critical hit to the knee" memes blowing your shit right up.
>>
You know, leg RL/10s are actually a surprisingly good way to spend two tons if you've got them to spare
>>
>>53884459
>>Bubbafucked
>That's one term I've never heard used.
>Thanks urban dictionary.
It's commonly used in the, uh, (for lack of a better phrase) firearms fandom for something that the legendary Bubba The Gun Mangler has decided to "sporterize".

>>53884849
>Also, there's a canon config of the Phoenix Hawk with a Plasma Rifle. Check out the 5L.
God that thing is fun to play with.
>>
I want all the splash damage.
>>
>>53893563
Call in arty.
>>
>>53892779
Legs are heavily armored, and often behind cover.
>>
>>53893738

Ad can be critted by infantry or deliberately targeted by kicks.

Non-explosive ammo like Gauss and Plasma stuff is fine. Sticking missiles there is asking for trouble.
>>
>>53893555
>for something that the legendary Bubba The Gun Mangler has decided to "sporterize".
I think my "favourite" bubba job has got to be an arisaka that bubba reamed the chamber of for 7.92 Mauser, without modifying anything else about it, except of course working his traditional magic on the stock and fucking SOLDIERING a old winchester 94 rear sight over the original irons
It was profoundly horrifying.
>>
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>>53894156
>SOLDIERING a old winchester 94 rear sight over the original irons
>>
>>53893610
Is good, want more though.
>>
>>53894156
Pics of the victim please.
>>
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>>53894156
[Terrified screaming]
>>
>>53894156
>an arisaka that bubba reamed the chamber of for 7.92 Mauser, without modifying anything else about it
I am not good at guns, but wouldn't you need to do the barrel too for this thing to do anything other than destroy itself upon pulling the trigger?
>>
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>>53894156
Just...

Ow, my brain.
>>
>>53894260
Retrofit a Leopard with a 600ton bomb bay instead of mech bays. Load with HE, Cluster, and Inferno bombs for maximum shake and bake.
>>
>>53894461

I love this idea.
>>
>>53894410
>I am not good at guns, but wouldn't you need to do the barrel too for this thing to do anything other than destroy itself upon pulling the trigger?

No gun or shooter is safe when Bubba is on the job.
>>
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>>53894461
maximum shake and bake
>>
>>53894410
On any other rifle, yes, but the Arisaka is about the strongest rifle action ever built, and is capable of surviving the hideous pressures involved in squeezebore-ing 7.92 down to 7.7, as sadly more than one bubba has demonstrated
>>
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>>53894782
>squeezebore-ing 7.92 down to 7.7

does this make the bullet go faster? or does it just burst out the front in a shower of metal fragments?
>>
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>>53867106
So what would be some good background fluff for this mech? Era, Time, Manufacturing, Field Ops, Deployment, ect.
>>
hey gaiz...
what if..
just as a lark..
we let warhammer orks into the battletech universe for a trial period? just as a parody?
>>
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>>53895723
Let's keep crossovers to another thread so we don't shit up the general please.
>>
>>53891935
why don't you have any SRM ammo for your MML's? I suppose you can load it with whatever you want, but double LRM ammo is only useful for extended engagements.

Other than that, I like it, don't let people bully you into not putting ammo in your legs.
>>
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>>53895723

Ah, another visit from the Good Idea Fairy.
>>
>>53895843
ffs, who cares?
its like you want the general to 404.
>>
no no, you could have orky meks fight traditional battletech meks, or you could just replace all the BT factions with orkish equivalents..
>>
>>53891935
aktually a really good mek.
>>
>>53895932
hows it going to get close enough to unload its peashooters? Its got a pretty narrow long range bracket as well, 7-10 hexes..
>>
>>53895192
>does this make the bullet go faster?
Yes. The bubba in question had apparently by some miracle killed durr with it before
>>
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>>53895723
>>
>>53895673
Probably a special ops mech, used for recon in deserts or plains. needs some sort of stealth or ecm gear, maybe get rid of some armor.

I think if you use fractional accounting you can mount light TAG
>>
>>53896044
do you know how to add fractional accounting to megamek lab?
>>
>>53896091
I think that only works with SSW
>>
>>53896091
i think that only works for legacy meks.
>>
>>53895673
Something early post-jihad, drac maybe
>>
>>53895673
The name you gave it pretty much writes the fiction itself. It's the specialty mech of a daughter of a rich magnate. One of the things he owns is a mech bay, and using spare parts made this thing from scratch for princess. It's made for her to use top speed so she can help avoid getting shot while she slips by throwing blue lightning at about 270 meters.
The daughter is an anime fan, and it's painted pink with a picture of her favorite bishie on it.
>>
>>53895673
>Quad
>Paired Snubbies
>Turret
>Tcomp

Looks like a Blue Flame variant to me.
>>
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>>53895843
Crossovers are nice
>>
>>53896393
>Blue Flame
I don't know that mech.
>>
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Maybe as a mixed mech? With clan electronics? I could take clan ferro and clan endo, but that seems cheesy.
>>
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>>53896583
Personally, I like it better on a 40 ton chassis. (Saves about 2 million c-bills and 80 BV)
>>
Does the Bishonen have a turret?
>>
>>53896818
The MK3 did.
>>
>>53895723
Crossovers might get more support and interest if you weren't peddling Games Workshop slop with a cancerous fanbase. Please drop the 40k foolishness.

>Great houses nuke orks, another planet is lost, the IS goes on.
>>
>>53896910
Who stepped on your gonads?
>>
>>53897041
I think it's pretty clear Games Workshop did.
>>
>>53895723
I'd literally rather talk about traps or which namefag would win in a fight than that kind of hopelessly cancerous crap
>>
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>>53897041
>Who stepped on your gonads?

Gobstomp Nadkikka
>>
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Hmm...

Maybe it will seem less like a snowflake if I stylize it as a refit. No turret, No scaling back to 40 tons, No Clan Endo or Clan Ferro, just Clan ECM, Light TAG, and Clan Targeting Computer.

Based on the 3X
>>
>>53897493
3K, i mean
>>
Did I fart?

I know, I know, I've been posting the same mech for years. But this time I WANT community feedback, I swear.

How do I make it so you don't all hate me?
>>
>>53898020
Check megamek to see if something identical to it already exists. If not, then write some interesting deep lore background to it.

Nobody gives a fuck if you make a random machine. They might care if you say "this machine was handmade by special order when the Orion lines were wrecked on Kalidasa to make way for industrial production" or some such.
>>
>>53895999
Link or it didn't happen.
>>
>>53897041
Games Workshop.
>>
>>53898221
I always though you guys always hate my fluff cause I don't have everything keyed down to the factory where the meks medium lasers are built.

I told you already, its a Draconis Scout Mech primarily designed to operate in flat plains and deserts, equipped with captured clan electronics and ECM gear. Its upgunned with two snubbies and a bit underarmored to make room for all the clan equipment.

They are often used to ambush mechs traveling during bad weather with low visibility or hidden with camo tarps, otherwise they spend most of their time scouting for recon lances.
>>
>>53897493
Its nothing special, but I guess a pair of TC snubbies is okay if those are your thing.

>>53898358
So it's a snowflake rather than a production machine. Got it.
>>
>>53880700

How does a wrecking ball work. If you swing and fail to hit your target or the ground (and the ground if you were just using it to rip an exposed part off the enemy mech) the the ball is going to come back and smash into your mech on the follow through.
>>
>>53894461
How do I stat this for tabletop?
>>
>>53898384

Do it backhand.
>>
>>53898358
Oh, that quad thing?

I thought you were being intentionally thick by making a Bishamon variant of a better 5KC and calling it a Bishounen. You know, like the Yinghuochong/Chingchong
>>
>>53898358
Somebody suggested early Dark Ages. Any ideas about where they might have been deployed, or who they might have been deployed with?

I was thinking they might serve well as a mono unit lance, with 3 or 4 on the same team acting as tag spotters.
>>
>>53898377
Its a retrofit that can be done fairly easily, but has a fairly limited production run because clan ECM salvage is super rare.
>>
>>53896910

I still want to see a crossover between BT and 80's tabletop family game Hungry Hungry Hippos. Starts in the summer of 3067. Vlad Ward should be a major protagonist.
>>
>>53898427
No, I just don't know how to spell
>>
>>53898428
Way too high tech for early Dark Age. In the Combine it's just seen in Nova Cat machines before they all die. Late DA maybe.
>>
>>53898458
Obligatory: https://www.youtube.com/watch?v=vK3pbyP-57A
>>
>>53898479
>it's just seen in Nova Cat machines before they all die.
what is? the ECM?
>>
>>53898479
Do you think this would qualify as a field refit if it were kitted? Or do mixed mechs always require a facility?
>>
Here's my star, gentlemen. What should they pilot?
>>
>>53899023
Black Adder
Black Knight
Black... you get the idea
>>
>>53898972
Clan targeting computer on mixtech chassis.
>>
>>53899119
It could be IS targeting comp, it doesn't really matter..
>>
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Well, looking at Sarna, I guess it could be a blue flame variant, but where would it get the snubbies?
>>
>>53899376
>where would it get the snubbies?

Blakists are Snubbie town even more than the snakes. PRAISE BLAKE!
>>
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>>53899023
We already have Mexican Battletech.
Now we are going to have to start having Negro Leagues, too?
>>
https://www.youtube.com/watch?v=KUwjNBjqR-c
>>
>>53899479
We already have that.
Its called Solaris VII
>>
>>53899975
>in the Dark Age, Solaris matches are mostly infantry scrappers and tank fights
It was almost a mercy when the Wolves took it.
>>
Alright, I'm a 40k player who got this pointed out to me. Can someone point out where I need to start with tabletop rules? Reading the fluff now.
Bonus points if you can show me a faction most like the Tyranids - master genecrafters and everyone is equal in the pursuit of some overarching goal.
>>
>>53900128
Clanners are muh genes, muh bloodname, everybody fights for position and starts at square one.

The Battletech Manual is the most current rules for mechs. Total warfare has tanks/infantry/fighter/spaceships etc.
>>
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>>53900128
>master genecrafters and everyone is equal in the pursuit of some overarching goal.
The clans are pretty much this, a warrior society where skill determines your rank and whether your genetics gets passed onto future generations of warriors. Also of note is The Society, a short lived but bloody rebellion of the scientists who thought that the warriors were hindering progress and that clan society should be a scientific meritocracy rather than a martial one.
>>
>>53900416
Their overall goal is also to take Terra and restore the Star League
>>
>>53900461
This is true, but I'm assuming he doesn't know what the star league is or why they left in the first place.
>>
>>53900615
I was just adding that he asked for some group with a united goal and they got one of those too.
>>
>>53900636
True, unless you're a no good warden
>>
>>53899023
what time period?
>>
>>53900999
1980s
>>
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I'm winding down on the film I'm working on and am about to have a month's worth a free time or thereabouts. Thusly, I'm looking to clear painting backlog. It's been a pet project of mine for a long time to have roughly a battalion (minimum) of Mechs painted up in flagship colors from several factions:

Davion Heavy Guards
2nd Sword of Light
6th Lyran Guard
Death Commandos
741st Royal Striker Rgt. (SLDF)
103rd ComGuard Division IV-nu
41st Shadow Division
2nd Canopian Light Horse
Taurian Guards
8th Talon Cluster (CJF)
7th Blood Drinkers (CBS)
8th Bear Cuirassiers (CGB)
254th Cobra Guards (CCC)
Gray Death Legion

You can probably see what's missing. I've left out the FWL (I guess I am qualified to be a CGL writer). Since Camospecs was coded by a retarded monkey on a mescaline enema, it's timing out basically any time I even *think* about looking at it.

So, since Camospecs is a 10lb pile of shit in a 5lb bag, can anyone recommend a flagship unit for the FWL in which I can paint these 40 Mechs I have sitting on my desk? Difficulty: I am entirely SICK of painting white, and thus the Knights of the Inner Sphere, Free Worlds Guards, and Free Worlds Legionarre are out (at a bare minimum; since I know all of those are mostly in white). I'd really prefer to use purple heavily in the scheme, because pretty much all the other major colors are already in use, it's *very* easy to paint up quickly, and it's nice to be able to readily ID units by color when playing large games, which you can't do if everything is in similar colors. However, I'm not aware offhand of a real flagship unit, with the pedigree of the above units, which is mostly painted in purple.
>>
>>53900128
Try the Word Of Blake, they should feel familiar
>>
>>53901070
Well the 5th Defenders Of Andurein were all purple all 24/7, but unfortunately they were only flagship up till the 30s
>>
>>53901070
If you want purple heavy with little to no white, it's pretty much Marik Militia or bust IIRC.

They might not be high profile in the way some of your other units are, but I'd say being the long standing backbone of the FWLM is a sort of pedigree its own.
>>
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>>53901070
Marik Militia are the only real guys who fit your criteria.

I'd tell you to suck it up and do the FWLG though. Or dump the purple requirement and do the Regulan Hussars or the Oriente Hussars
>>
>>53901387
>>53901397

If there's so little purple in Marik schemes, why the purple burd meme-ery in the first place?
>>
>>53901488
Because their national symbol is literally a purple burd.

They prefer white with purple piping on their uniforms though, just like dracs prefer white with red piping, feddies white with green or orange piping, so on and so on.
>>
>>53901070
The First Fusiliers Of Oriente aren't purple, but they are certainly flagship and are well known for their extremely diverse arsenal of mechs, including LAMs and a Mackie, if that matters
>>
>>53901070
>>53901387
>>53901397

Not a Burd player, but couldn't he do the Free Worlds Guards, and instead of making them white with purple accents, do them more as purple with white accents? Would you guys let that fly? Pic related seems to be about 50/50 anyway.

It's pretty dumb that the purple faction has so little of the color in its official schemes.
>>
>>53900128
GENECASTE
>>
>>53901549
>has so little of the color in its official schemes.

It has it in almost all the federal schemes. It's just the individual state units that askew it for obvious reasons.
>>
>>53901547

Those guys look like either a Capellan unit or an SLDF unit, depending on the green you use, though.

What about the Marik militia? It's hardly a "flagship" unit when it's got militia in the name, but weren't there actually some really badass units in that formation?
>>
>>53901584
Oriente is famous for painting a bunch of their units in SLDF drab and using SL tactics even in the 3rd War days.
>>
>>53901488
There's plenty of purple, but most of it is purple and something else, often white which NEA doesn't want to fuck with. And the Marik Militia makes up a large portion of the FWLM, so there's a shitload of purple even considering the units that don't use it. Plus all the heraldry and uniforms and shit with purple.
>>
>>53901547
>Recommending the first over the crazy second

Dude.
>>
>>53901584
>What about the Marik militia? It's hardly a "flagship" unit when it's got militia in the name, but weren't there actually some really badass units in that formation?

That's right. 6th and 10th Marik militia are both continuously veteran formations that are used as outright shock troops.

NEA, if you're dead set on avoiding white in your paint schemes, I'd recommend one of these formations. They're both solid enough formations, fill your painting requirements, and they don't have terrible unit special rules if those will ever matter for you. I think the 10th Militia also becomes an elite formation post Jihad. They get moved out of the Militia formation and become the 1st Marik Protectors, and I think they keep their color scheme. So if you ran the 10th, you end up with two units for the price of one.
>>
>>53901718
>6th and 10th Marik militia are both continuously veteran formations that are used as outright shock troops.

Seconding this suggestion. Your only other options that fill your requirements are either to fuck around with the Protectorate Guard colors (purple and blue, you could just weight yours more toward the purple side of things), or you could paint Silver Hawk Irregulars and just paint them whatever the hell you want, since they don't have a defined scheme.
>>
Good info, thanks everyone.

Will have to choose between the two Marik Militia units and the Silver Hawk Irregulars (Gryphons, if anyone), then.

>>53901547
>>53901397

I certainly don't have an issue with the Regulans or Oriente Hussars. I'm just trying not to repeat schemes too heavily; each flagship unit should be clearly visually distinct from each other; it's why I have, for example, a ComGuard unit and a WoB Shadow Division instead of a Blakist militia division - it'd be too hard to quickly tell them apart. The Oriente Fusiliers, specifically, use an identical paint scheme to an SLDF unit, so you can imagine the issues if there's two units painted identically except for a 1/8th-inch or smaller insignia somewhere on the unit.

The closest things I have next to each other are the Blood Spirits (Red on Tan) and the Taurian Guard (Red on Tan with small gold accents), but that's because I painted 60 Blood Spirits for a GenCon event and I got to keep the minis.
>>
>>53895844
They didn't list mml ammo for some stupid reason, so I put the closest thing to it in as a proxy. I'd personally run it with 2 tons of srm, and 2 lrm.
>>
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>>53894156
That's some downright orky shit
>>
>>53901056
there are no mechs in the 1980's
>>
>>53902223
>are the Blood Spirits (Red on Tan) and the Taurian Guard (Red on Tan with small gold accents),
Somehow, that similarly seems fitting, though at least the unit pools are so vastly different as to make them easy to tell apart
>>
>>53902554
the problem is it's a humie doin' it.
>>
>>53895997
MML's can shoot out to 21 hexes, heavy ppc goes out to 18. That seems pretty reasonable to me. Especially since the thing was designed for city fighting..
>>
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>>53901549
>the Free Worlds Guards, and instead of making them white with purple accents, do them more as purple with white accents?
Almost like G1 Soundwave.
>>
>>53901056
Actually late 1970s.

>>53899479
Just saw this watching old television and had a laugh.
>>
>>53899001
It can't be a field refit. You're changing the gyro type, which is automatically a Class F factory refit. Next, who the hell is going to modify the chassis? Nimakachi hasn't done any variants that use Clan technology. If this was a modification of the -5KC, I could see it as a one off, but you're talking about futzing around with the original by a factory that doesn't use it.
>>
>>53895723
I never got to orks
But I'll be honest, the reason I started that project in the first place was to shut up the "Elemental VS Space Marine" bickering with real numbers.
If I did anything after that, it'd probably be nids, because I've always wanted to mow down space bugs in a giant robot.

Again... Crossover stuff, better for outside of the general. Not only for tainting shit in here, but also not having a hugbox from one fanbase.
>>
bampu
>>
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Don't mind me, I'm just being the best scout.
>>
>>53907268
>Falling with style.hpg
Yes.
>>
>>53889219
Only managed this a couple times when dicking around with Salamander BA in forest maps.
>>
>>53899525
You filthy motherfucker, gets me every damn time.
Also, not exactly /btg/ material.
>>
new thread >>53908447
>>
>>53908504
We're at 294 posts. Autosage is 310. Are you literally retarded?
>>
>>53908607
I'd call it being a go-getter. re-upping threads at sub-300 isn't some uncommon occurrence. but you probably think it is so screech autisticly for me.
>>
>>53908767
Honestly it just doesn't make much sense to me. We've got plenty of thread left, why make a new one so early?
>>
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Do shields qualify for the jettison capable weapon quirk? Would the mech regain it's former movement profile?
>>
>>53908504
Nice pic, but kinda early there, guy.
>>
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>>53908972
Yes and yes. Honestly, I think almost all the mechs with shields should get the quirk by default. It would make them way better.
>>
>>53909948
It can't be by default, or else the actual shield rules would have included this in its base write-up. But generally I think this is a great idea, anon.

What else has a shield that doesn't already have canon quirks? And which mechs of those do people should have it versus not (because all can't have it)?
>>
>>53909948
>>53910461
DA black knight and Atlas III of the top of my head.
>>
>>53910461
The Valiant shouldn't have it then because the shield is fluffed as a welded armor flange.

DA Black Knight variants should have it. There's a number of them.
DA Omni Centurion should have it. It's fluffed that way in the DA novels though they call it a regular Centurion there.
DA Atlas III could go either way. Would have way more utility if it could jettison but they are basically armor flanges.
The Sasquatch 2 should be able to toss its shield since it did in the original story it premiered IIRC (Solaris Reaches)
XTRO Treb should have it since it's handheld
Colossus is armor flanges
Slagmaiden is handheld
>>
>>53910929
Wait, I messed up. The original Valiant had a fake shield made of armor, but the Fedsuns variant had the arm fully redesigned to support a real shield. That could be jettissonable.
>>
>>53910929

Unfortunately, I was thinking of the BMM's master quirk list, and I can't add anything that does not apply to every variant of a mech. As such, I can't really use any of this, except the Slagmaiden, which it turns out we missed the first time around. Thanks for the catch.
>>
>>53911235
You can't do it to the Knight, it's fixed on an Omni, just so I could weasel out of it if they made shields jettison capable by default.
>>
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>>53909948


>>53911065
>Wait, I messed up. The original Valiant had a fake shield made of armor, but the Fedsuns variant had the arm fully redesigned to support a real shield. That could be jettissonable.
>>53910929
I'd keep the Valiant variant non-jett. It makes sense given the rest of the fluff.

My list:
Atlas III: I'd normally go with "no" but it can already dump the RAC - and saying only the RA shield can jettison is way too much BS for anyone to track. Plus only the RAC version has the shields.
BLK: Hell no. The thing is a fucking beast already, and every variant retains the same size and weight of shield.
Sasquatch: Yes. The design is a limited-run and the techs are already popping the shields on and off between matches (only one variant even has it).
Colossus: No. The -4S and -5S are different machines, with radical chassis changes inherent in the weapon swaps. Especially since the -5S retains the shield's flanges as a cosmetic element even though they skeletonize them.

Otherwise, I agree with >>53910929

Also, next time a design brief comes through, the Bears should pick up >something< with a shield. Fits the "slow and steady" attitude they have. Maybe a Koshi or something for the Rasalhaguerros?
>>
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>>53911698
>>53911235
Ah, fair enough, I forgot you weren't taking input on the quirklist for the Mech Manual at the moment, just the MUL.

>>53911401
Honestly, we could post in the Ask the Writers forum about making all shields on Omnis jett-capable (because, uh, adaptive software and shit?) That would put the Centurion and BLK on the list without making Kieth have to change the MUL code...
>>
Do we use this guy's failed thread for the next thread before it 404s?
>>53908447
>>
>>53912470
Can we get a new one that's properly titled instead? I would but I'm phoneposting.
>>
>>53913864

>>53914102

New thread, unfucked OP edition
Thread posts: 311
Thread images: 76


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