What's the best source to learn how climates work, is https://www.google.ru/search?q=koppen-geiger&tbm=isch the fastest solution? Trying to make a detailed map of my setting.
>>53831490
You don't need to.
It's cold near the pole. Hot near the equator.
If there's no water nearby it gets dry.
>>53831490
A geography degree.
This is a ridiculously complex topic, just listen to >>53831532 and throw in some rain shadows and fjords.
>>53831532
He clearly wants something more than that half-assery.
>>53831532
>>53831622
>>53831638
Well, yeah, ha-ha, a degree seems a bit too much. Guess I'll try to ¾-ass something along with google and wiki.
When world building a thing to keep in mind is the "why" of it all. What's the point in having long fingered tree dwelling elves if they add nothing to the story? What's the point in having perfect geographical knowledge of it makes the game boring and needlessly complex?
>>53831638
>the map
What? how?
>>53831490
USGS is pretty much the best data source online if you want lots of detail. Pic related is basically a modern, more-accurate version of Koppen-Geiger. Pic related is a page from https://rmgsc.cr.usgs.gov/ecosystems/
>>53831870
Because it's fun?
I just like autistic worldbuilding.
>>53831638
Not american myself so idk if correct.
But that looks cool as hell.
>>53831870
Knowing how things work in your world, e.g. climate, is good for colourful and immersive descriptions.
>>53831928
I guess it's climate regions of america compared with other countries.
>>53831870
>makes the game boring and needlessly complex?
how
>>53831798
Then don't bother at all. It's one of those subjects that either should be entirely ignored, or done by full-time professionals. Any half-assed attempt will be pure cringe, combined with hefty dose of misguided autism
>>53831870
Obligatory