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/5eg/ - Fifth Edition General

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Succubus Edition

>Unearthed Arcana: Revised Class Options:
http://media.wizards.com/2017/dnd/downloads/June5UA_RevisedClassOptv1.pdf

>Feedback Questionnaires:
http://sgiz.mobi/s3/dbadf27c707b

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

>Previously on /5eg/:
>>53779460
>>
Y are jump rules so bullshit
>>
Makin a Whizzzard. Should I specialize in Divination, or Evocation?
>>
>>53790273
>Y are jump rules so bullshit
because martials can't have nice things.

>>53790274
>Makin a Whizzzard. Should I specialize in Divination, or Evocation?
Urination
>>
>>53790274
Divination. Leave evocation for the sorcerers and warlocks
>>
>>53790283
Even with magic they suck
>>
>>53790301
yeah but casters can ignore it with flight and teleportation
>>
>>53790273
We should't let those uppity martials think they can get anywhere. If the party needs to cross that chasm or mantle that wall, they should look to THE WIZARD(tm) for magical guidance.
>>
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Am I better off taking Kensei, battlemaster or sharpshooter along with Crossbow Expert to make an old west gunslinger type?
I'll be focusing on a single Hand Crossbow, obviously.
>>
So if I have Polearm Master and the same enemy stays in my range for multiple turns, can I use an opportunity attack every turn on him?
>>
>>53790228
>have problem pleyer
>very unreliable and rarely communicates with me or the group
>got halflings confused with half-elves during character creation and is pissy about being short
>playing a halfling rogue assassin
>start to consider kicking him and adding a new player
>next session coming up, I ask a friend who has never played before if he is interested
>he's on board, makes a drow rogue assassin (without any hints from me) based off of what he usually plays in Skyrim
>day before the session, get a message from problem player saying he's leaving the group, is very polite and apologetic
>beginning of session introduce other players to the new assassin rogue
>new guy understands that this isn't Skyrim and is learning the game and trying to roleplay
>everything went better than expected
>>
>>53790228
wait wait wait ... THIS is Succubus?
>>
>>53790343
If your DM is making an old west game and he doesn't make Crossbow Expert not mandatory, he's fucked up.
And if you're not playing in an old west setting, stop memeing.
>>
>>53790380
You'd still say yes.
>>
>>53790336
>not having the ranger's spider companion walk the rope across
>>
>>53790343
Either rogue (two shots per round but sneak attack)
fighter (two/three/four/five shots per round, three/five/seven/nine shots in a round with action surge) with sharpshooter or
ranger (three shots per round or four with horde breaker activating, but volley at level 11 for AoEs

Whichever sounds best.
>>
>>53790433
>waiting two hours for the spider to walk to the bottom of the cliff, across the 40 foot floor, and all the way back up the other side
>>
Any way to make my barbarian less generic than "angry guy with axe"?
I was planning on taking Desert Storm barbarian with GWM but that seems a bit bland.
>>
>>53790487
>Not just fucking throwing the spider

>Not just throwing the gnome
>Not just throwing the kender
>Not just throwing the elf
>>
>>53790433
>spider companion

Why can't my players do something like this? It's always fucking birds and wolves or whatever cliche animal
>>
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>>53790355
Anyone?
>>
>>53790515
>no ones playing a deepgnome ranger with a ridable spider companion

Why not?
>>
>>53790564
They don't like playing anything that isn't a standard fantasy trope...
>>
>>53790511
FAROUK OF THE SANDS
THE DERVISH OF THE DESERT
NO PRISONER OR SLAVE HAS EVER ESCAPED HIS CUSTODY except one, which is why he's questing
WITH HIS WHIP AND SENTINEL FEAT, ALL MUST STAY AND FACE HIS BURNING WRATH
>>
>>53790607
Get some new players, they sound like losers
>>
>>53790355
>>53790532
No it is only when it enters your range, so you could hit it at 10 feet, move back 5 and get one when it moves up to you again.
>>
wanna try a barbarian/monk multiclass focused on using PAM with a quarterstaff. any advice on how to build it?
>>
>>53790643
Ok, ty. Still cheesy as fuck
>>
>>53790630
That sounds like a good barbarogue
>>
Do we have a resource/guide for "class builds"?
One of my players wants to roll a dex paladin. Is it as simple as max dex + medium armor? Or do you take light armor, certain feats, spells, etc.
>>
>>53790695
It gets even better if you take the Sentinel feat, you can lock down a single enemy easy as fuck.
>>
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R8 my homebrew
>>
>>53790713
two weapon fighting feat with rapiers, medium armor works fine and you can go medium armor master for +1 AC and no disadvanatge on stealth. should work pretty well and be effective.
>>
>>53790725
5/10
>>
>>53790725
>Anger-based spellcasting
And a mechanic where you have a 5% chance of casting a random spell instead of the one you intended.
>>
>>53790713
Dex paladin doesn't excel at anything at all, really, because PAM paladin trumps them on pretty much everything, and if you say 'w-well they, uhh, have better stealth checks?' the PAM paladin can just take a level of rogue and bam, stealth expertise.

I guess that's one thing - they can multiclass into rogue. But they might miss out on improved divine smite, some auras and such.

Ultimately, then, I'd say 5/6 levels of paladin and then rest of the levels in rogue. If they do go up to paladin 11 it might be worthwhile them dual wielding as a lame half-assed PAM mock-up.

Don't misunderstand, though. Paladin's a pretty solid class so even if you do go dex it'll still work out fine unless the rest of your players are hardcore powergamers focusing entirely on being better than the paladin, and the paladin still has their smites.
Actually, while I hate the UA, I should recommend redemption oath paladin from one of the extra subclasses UAs.
>>
>>53790764
>god damn it I'm so fucking done with this I wish I were dead
>casts 9th level spell
>spell fails
>casts wish instead
>>
>>53790795
PAM paladin is a polearm mastery paladin?
>>
>>53790820
No, he makes sure your basilisk egg and auroch cheese omelette doesn't stick to your fucking griddle.
>>
>>53790834
So it's a "yes"?
>>
>>53790737
Sounds good, but which fighting style would they take? Defense?

>>53790795
That makes sense. It's not really a matter of choosing the most optimal build, he just wants to play a wimpy Paladin, so it seemed like dex was a better fit.
>>
>>53790853
>Wimpy paladin
Considering a paladin's very nature comes from being an inspiring example, having strong force of will and being the unwavering crusader and somehow they get their powers from that, that sonuds completely against paladin's fluff.
>>
>>53790853
defense. i'd probably multiclass fighter at some point so you can get two weapon fighting but it delays some of your features.
>>
>>53790273
Because half of the physical activity rules are based on what Mearls and Crawford remember as being notable goals in high school track and field, and the other half (the ones for more boring things) are based on superhero comics.
>>
>>53790834
https://www.youtube.com/watch?v=m-RyjxI_lHk#t=0m50
>>
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How do you browse homebrewry to find peoples homebrews or is it just a template thing?
>>
>>53790398
If I were a bus driver desperate for a succ maybe.
God, imagine buying a fucking Monster Manual and finding that there and thinking "fuck, I spent real money on a book that wasn't even illustrated properly".
>>
>>53790918
I mean the ones where even magic are applied, jump spell wont let you jump beyond you walking distance
>>
>>53790899
I meant "wimpy" as in small, and without physical brawn.
>>
>>53790997
Even then, you've gotta be quite the dashing rogue to be inspiring when you're a dancey floppy man rather than a chiselled muscleman who bounces orcs off of his chest and doesn't give a fuck.

It's possible, but harder.
>>
>>53790725
Ayy fåm, how the heck do you craft these homebrews in the PHB style?
>>
Why are monks bad at dual weilding
>>
>>53791104
technically they are always dualwielding. If you are using a monk weapon you can use any weapon with any part of your flurry. First attack can be a foot unarmed, second a right hand weapon, third a left hand, etcetc
>>
>>53791104
Because they need an open fist for a convenient unarmed attack
>>
>>53790273
Because falling is the only way Crawford thinks a player should be able to move more than their listed movement speed.
>>
>>53791104
They're not bad at dual-wielding their FIST.
The better question is why is base dual-wielding simply worse and more restricted than a Monk's Martial Arts bonus attack?
>>
>>53791159
>Jump
>Imagine that the ground is on another planet
>Fall 120ft/round in whatever direction you want
>>
>>53791159
Y is Crawford so retarded?

Seriously how'd this guy get the job of designing 5e
>>
>>53791151
Wait really? I thought flurry could only be unarmed strikes.

Maybe anons meme Dart Sharpshooter idea has more validity than I thought.
>>
Are there any al modules that feature gnolls as the primary threat? If not can someone recommend me something from another edition that I can convert.
>>
>>53791151
>>53791210
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
>>
>>53791193
Don't listen to the Mearls hate, Crawford is the magic is better than not-magic rules guy. Complete with "you don't need a free hand for somatic components" arcane focus.
>>
>>53791210
Flurry can be with absolutely any flurry enabled weapon, and you can spend a couple feats to get any weapon you want a flurry weapon.

You can't always apply unarmed strike bonuses through them, but until you can, just use an open palm stunning strike or something between your sword attacks or whatever. (Also you can flurry shuriken)
>>
>>53791249
Yet I can't magically jump further than 30 feet
>>
>>53791254
I think you're thinking of 3.5's rules for flurry unless I'm misunderstanding you. It's specifically two unarmed attacks as a bonus action after taking an attack action in 5e.
>>
>>53790754
What did you not like?

>>53790764
>And a mechanic where you have a 5% chance of casting a random spell instead of the one you intended.
I'm thinking about adding the Wild Magic table

>>53791038
Homebrewery
>>
Worth it to dip into wizard for warmage reaction shield as an EK?
>>
>>53791511
...you do realize Shield has a cast time of Reaction, right?
>>
>>53791539
This is 4chan, just assume everyone is retarded
>>
>>53791282
Why jump when you can fly or teleport?
>>
>>53791579
Because I'm a monk with a ring of jumping and I'm not so retarded that I took wot4
>>
>>53791579
>Jumps behind you
>Nothing personnel, kid
>>
>>53791551
Actually after rereading im assuming he means the War Magic archetype instead of Feat.

In which case idk bruh
>>
>>53791608
Therefore, I assume you are retarded, this system really has 0 flaws
>>
>>53791511
you delay a lot of important fighter class features by doing so

5 gets you your extra attack, 7 lets you blade cantrip and attack, 10 lets you give an enemy disadvantage to a key spell like hold person, and 11 gets you your 3rd attack, and then the campaign's over

If you wanted to do it, the best time is probably after fighter level 7. blade + attack is plenty serviceable, and eldritch strike is powerful but you can afford to miss it. ek 7/war mage 2 is probably better than ek 9
>>
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>mouse clicks twice every time I click
>try to use middle mouse button to open new tabs
>new tab opens twice
Should I kill myself, /5eg/?
>>
>>53790368
Plot twist: Your new drow assassin killed the halfling assassin and took his place.
>>
>>53791725
Yes
>>
>>53791725
Stop Concentrating on Haste.
>>
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How would you guys stat the Holy Moonlight Sword in 5e?

I was thinking a +2 greatsword that deals an extra 1d10 force, sheds dim light, and can do a ranged spell attack using your melee attack mod that deals 1d10 force. Legendary rarity and requires attunement, obv.
>>
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A pretty general question, but I'm very interested in playing D&D with friends. I've played a couple of times, one of my friends has played once, the other 3 never before. So I'll be DMing, which I've never done before.

What's the best way to go about this? I want to focus on everyone having fun together. I've downloaded the phb, dm guide, and monster manual. I'm reading over those to start, but how do I craft a campaign? I'm not a particularly creative guy. Should I just follow a pre-written adventure with improvisations?
>>
>>53792015
>I'm not a particularly creative guy. Should I just follow a pre-written adventure with improvisations?

Listen to your heart, friend.

But yes.
>>
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>>53790273
>>53790283
>>53790336
>>53790918
>>53791159
They made the description longer than it needed to be but it looks fine to me.
>>
>>53792036
>>53792015

Also, keep it light for new players. It's easier to get involved with comedy for RP than it is anything serious.
>>
>>53792058
>>53792036
Yeah I definitely want it to be fun and kinda goofy. I want to encourage them to try shit and see what happens.

That's part of why I wanted to make my own campaign, so I could create light/fun/weird encounters for them. But I don't know how to do that in a way that has, as an example, a narrative for them to follow, or a BBEG.

And I really don't know how to create situations that focus more on the roleplaying/acting elements, which I know they would enjoy a lot.
>>
>>53792015
Run one of the adventure modules to cut your teeth on how the game works.

It'll maybe inspire a bit of creativity in you.
>>
rolling for stats is bad and you should feel bad.
>>
Rolled 1, 6, 2, 1, 2, 1, 4, 4, 2, 3, 4, 4, 4, 6, 2, 4, 5, 5 = 60 (18d6)

>>53792149
>rolling for stats is bad and you should feel bad.
it's only bad because you play a shit D&D edition
>>
>>53792004
I always thought playing a character obsessed with a concept would be interesting. Not so much an ideal of honor, vengeance or what have you. But an obsession with moonlight, sunlight or attaining fire.
Like that story from the King Killer chronicles of the boy who locked the Moon's name inside of a box to keep her from leaving him.
>>
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>>53792004
Give it some divination powers of guidance and direction. Helps lead the player into taking the correct path. Somehow. I'm sure there's some sort of Cleric spell or feature that would emulate it.

For more inspiration take a look at all of Ludwig's attacks. I think he has one super-charged slash and another that lets him do a holy-radiant-nova-burst. But his biggest attack is probably too much in-one (maybe as an upgrade if they seek to improve the blade?).

My true mentor... My guiding moonlight...
>>
>>53792098
Currently doing my own thing and there's a combo of prepping junk and winging it, and for once the players are taking initiative and having to improv on the spot is kind of fun. I hope the berserker kills someone important.
>>
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>>53792169
9 Strength, 4 Dexterity, 10 Constitution, 11 Intelligence, 12 Wisdom, 14 Charisma.

You're a clumsy sorcerer who's always falling over himself. Good stuff, ol'chap.
>>
How do I shadow dancer? Rogue 1 / Shadow Monk 6? Then the rest in Rogue or Monk?
>>
>>53792261
Do 3 in rogue then rest in monk
>>
We're about to start a new campaign and for the first quest, the lv3 party needs to access a hidden vault beneath a ruined elven outpost that's currently being roosted in by a Manticore.

What are some ways I can make the encounter with the Manticore more interesting? I can't decide whether to include more monsters, I was considering a small flock of harpies that scavenge the carrion left by the Manticore.
>>
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Has anyone run or been a player in the Casino Ship chapter of Storm King's Thunder?

How did you deal with it.

Aka

>Nothing but roleplay
>Combat
>Heist type situation
>Did you sneak on board or try to blend in
>>
>>53792276
The more the better, make it a large flock of harpy for more fun
>>
>>53792257
Funny thing is that if not for that awful dex that would be a pretty good spread for say, 2e
>>
>>53792273
and then the campaign end before you get fun stuff
>>
>>53792276
>>53792292
I'm tempted, the Manticore is an older beast nicknamed Scarhide by the local woodsmen, who steer clear of it, and I want him to have his own 'minions'. Would it be too bullshit to have the Harpies trying to use their Luring Song to make the party step off the walls/battlements?
>>
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>>53792345
>start the campaign at level 10
>it ends at level 20
>all problems are solved
>>
>>53790834
por que no los dos?
>>
>>53792286
I've played it twice

The bard and sorceress (who are more of the high class types) made arangments to join (by lying about their status) on while we polymorphed the fighter into a chihuahua while he carried all our weapons, once we were on, I, the druid wildshaped into a spider and scouted out the upper quarters, later the bard and I would return to that spot and mess with his stuff. Don't remember how we got caught but we did and we just beat the shit out of the boat staff

Second time I was a kenku druid who had to sneak on as an animal while the rest of the party was able to blend in fine. I was able to sneak around as animals to alert the rest of the party to stuff that was going on
>>
>>53792054
Some convenient notes. If you have 20 strenght, you can run 10 feet and clear 20 feet on a long jump. If you get the jump spell cast on you, you can clear 30 feet on a long jump without a running start. Or dash and clear 50 feet with that 10 foot running start. Think about a 30 foot standing long jump distance. You never have to walk again. Just prance everywhere.
>>
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>players encounter a bear
>see how they handle a hungry animal showing signs of well, hunger
>they let it go inside a bag of holding
I should've expected as much and I'm so tempted to ignore that suffocation for future shenanigans
>>
>>53792370
> Start at level 10
> Not going for Wizard
????
>>
DMs, how do you deal with players who refuse to read the goddamn books?
>>
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>>53792427
What do wizards have to do with anything, Anon?

The other guy said he wanted a shadow dancer rogue/monk hybrid of some sort.
>>
>>53792448
At level 10, Wizard can do that better.
>>
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>>53792177
Since I know my players don't browse 4chan I can reasonably share:

The sword belongs to one of the 5 massive badasses who saved the world 20 years ago who is a special kind of barbarian whose rage is weak during the day and strong at night, and is monstrously powerful during a double full moon. He completed the quest for moonlight when he communed with a Moon Presence-esque figure, though since I'm not a huge fan of Lovecraftian stuff, I'm making it a god-like fae that drives people to murderous insanity.

I have a barb in my party, and she's interested in lunar barbarians and I'm dangling the Holy Moonlight Sword in her face as a potential reward.

>>53792204
>Divination powers of guidance and direction that lead them toward the correct path.
So Commune? Yeah, that seems alright. At Upgrade Level 2, the sword allows you to cast Commune as a ritual bu instead the sword gives you three answers that you must find the question to instead. Once per long rest, ofc.

I'm not sure about Upgrade Level 3, since that'd be a LONG way from where we are now. Bonus action to charge the blade, and your next attack does 2d10 Force and Radiant? Should it do more damage since it would be an end-game thing? I'm also tempted to give it 1/day Foresight.
>>
>>53790511
Anyone with a potential mean streak that comes out in extreme stress a-la Gohan. Intellect has nothing to do with rage.
>>
>>53792440
Tylenol
>>
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How would I play a knight trying to win the affections of a dragon?
>>
How do I play Dale Gribble in 5e?
>>
Anyone have any recommendations for doing a Haunted House type adventure? Something short, to be played in one or possibly two sessions?

Or if anyone knows of anything written like that that already exists. Nothing too insanely challenging, just a quick thing for new players to become acquainted with fighting/puzzles/traps/thinking outside the box.
>>
> Mystic and Artificer allow in AL after next revision
After you ready for the nerfbat hit after AL-player ranting?
>>
Reposting for opinions

>fighting in arena as captives
>"Master" of arena, basically omnipotent homebrew representation of the DM
>+18 on attack rolls
>DM RPs him all cocky and he insults our party often
>playing dumb barb who wants to break out and/or kill his captors or die trying
>master comes to our cell
>reach out to throttle the Master
>DM surprisingly allows it, grapple checks with suffocation rule
>succeed against his strength check
>whoop legenary action to choose to beat me
>getting increasingly annoyed with this OP DMPC
>try two more times, succeed both
>legendary actions lelx2
>cocky enough to not move away from cells because he believes he's too powerful to be threatened
>nows my chance
>grab him a 4th time
>choke the fucker
>beat his strength checks 5 times in a row, 1 round for every point of CON mod as per suffocation rules
>reduce hitpoints of omnipotent god-master to 0
>roll to break his fucking neck
>double crits with advantage
>Master is ressurected, petrifies my character and kills him

What would you do/feel in this situation?
>>
>>53792481
>lunar barbarians
Those two words go well together.
I had a similar character who my players didn't get to fight unfortunately. He was a barbarian lord that wore armor and wielded weapons forged from a meteorite. the armor ate away at his flesh and molded into him, his swords fused with his hands and the evil magic that radiated from the ore drove him insane. He became a maddened level 20 barbarian wandering the wastes, killing anything that came too close.
>>
>>53792481
I like all of the options you gave out honestly. You're on the right track. Throw that stuff together and see how it looks.

For "upgrading" it maybe your barbarian girl can do the same things that the original barbarian did? Convine with the Moon Presence-esque figure, attune it to an especially bright place in the midst of the twilit moonlight, etc. I also might suggest that it only answers 1 question instead of 3.

How many tiers of upgrades are you going to have to this weapon? 3? Balance it with that in mind. When they first get it it should be simple but on upgrade maybe it begins giving guidance and at the final boost it has some ridiculous sword-nuke 1/day. Foresight should be fine.
>>
>>53792534
You posted this in the last thread. Answers will be "kill DM" or "leave the game".
>>
>>53792534
leave anon, no game is better than bad game.
>>
>>53792531
Death House, the level 1 - 3 adventure for Curse of Strahd, is exactly that and should serve as a decent starting point.

Be aware that it gets harder and harder to make the concept work as characters reach higher and higher levels.
>>
>>53792534
I'd find the DM in the post game showers and hit him with a bar of soap in a sock.
>>
>>53792561
duh, that's why I said "reposting for opinions"

This'll be the last of it, promise.
>>
>>53792504
Take a level of Dragon Sorcerer for advantage on Charisma check involving dragons. That's all I can think of other than being a kobold with no gag reflex.
>>
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>>53792584
>>53792534
Take a screenshot of all the Anon's here expressing solidarity with your fallen PC and his shitty self-insert OP DMPC.

Give it to him and walk away shaking your head.
>>
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>>53792592
I should have clarified; a male human knight trying to court a female dragon of the "doesn't eat people" variety.
>>
>>53792574
That should be perfect, thanks! I'm this guy >>53792015 and I was thinking of doing SKT, but wanted a quick starting adventure for them to get adjusted to the idea of D&D.

Plus I think Haunted Houses are great for hijinks and weird traps.
>>
>>53792512
>Dale Gribble
I surely do not know of whom you speak

>t. R. Shackleford

Thief Rogue with lots of deadly hidden gadgets and pocket sand is an option. Seems like Assassin would be good for being a hired killer with poison proficiency and alternate identities. Shit, that's bang on isn't it.
>>
>>53792626
But anon, if she doesn't eat humans than she wont suck his cock
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>>53792626
Offer her tastier food.

Eating humans is so disgraceful.

What she needs is a hearty meal of Mammoth meat. Much healthier for the scales, and she'll have more than a single bite each time!
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>>53792626
My point about taking a dragon sorcerer level still stands. And being a kobold most certainly wouldn't hurt.
>>
>>53792648
Thank you so much anon
>>
>Need to prep for tomorrow's session
>Have no idea where to take things and what to do

Well
>>
>>53792789
Rundown your story fucker, we can't help with nothing.
>>
>>53792801
SKTT transitioning from Act to Act 3

I chose to run the invasion slightly differently to eschew using the pre-written NPCs because it seemed stupid and COMPLETELY out of nowhere and my players agreed.
>>
>>53792812
Err Storm King's Thunder transitioning from Act 2 to Act 3 that is
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Is it worth it to take 3 levels in warlock with the arch-fey patron and pact of the blade if I'm planning for my main class to be Oath of Ancients Paladin?
I want to build a Fey Knight type of character.
>>
>>53792812
Well the ultimate point of Act 3 is to find Harshnag, the Oracle and gain access to the Teleportation network.

What I did was pick out several of the sidequests I liked and ran them generally shepherding them north the whole time til I felt it was time to let Harshnag be introduced.

You didn't use the NPC storylines to start the sidequests naturally but I'm sure they can pick them up anyway.

>my players agreed

Why even bother asking them faggot.
>>
>>53790274
go Lore from the UA. they're proper wizards.
>>
>>53792882
Go book. Take Thorn Whip and Shillelagh. Use PAM. Become the SAD CHAladin
>>
>>53792882
Not really, no. Pact of the Blade is simply dreadful and if you do that you won't get a second attack until approximately level 8 depending on how you multiclass.

Stick with OoA. It's the best paladin archtype for a reason. You really need nothing added.
>>
Does UA Ranger-Hunter 3/ Fighter-Monster Slayer X make sense mechanically and thematically for a dragonslayer type of character?
Should I just dip 1 level into Ranger instead of 3?
>>
Just watched Talks Machina, why can't they just Plane Shift to Shadowfell instead of this "key" requirement for a portal? Is it deftness on the players' side or did Mercer force stipulations?
>>
>>53792967
It was more for flavor than mechanics, but if it's just going to be a net losss then I won't do it. Thanks.
>>
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>>53792558
Yeah, 3 upgrade levels seems enough for me.

As far as what needs to do to upgrade the sword? Communing with the Moon Presence-figure will prob. be her level 3 upgrade token. Before that it'd probably be something else, like finding a lost shrine to the moon presence and defeating the creature that's taken residence or something.

So base sword:
Legendary Greatsword, requires attunement. 2d6 slashing - heavy, two-handed
You have +1 to attack and damage rolls with this weapon.

On a hit deals an extra 1d10 Force damage. As an action you may swing the blade, sending forth a blade of moonlight. This is a ranged spell attack that uses your melee attack modifier, and deals 1d10 force damage.

Level 2.
You have +2 to attack and damage rolls with this weapon.

You may use this sword to cast Commune as a ritual, however the sword answers only one question instead of three. Once you have completed the ritual, the HMB cannot be used to perform the ritual again until the next moonrise.

Level 3.
You have +3 to attack and damage rolls with this weapon.

As a bonus action you charge the blade with the power of the moon. When you hit with your next attack, you deal an extra 3d6 Force and Radiant damage to the target.

Secret Level 4.

You may use the sword to cast Foresight on yourself once. Once you use this property of the sword, it can't be used again until next moonrise.

In addition, this weapon's Commune property may now answer 3 questions instead of 1.

You unlock secret level 4 by killing the Moon Presence.
>>
>>53792987
Multiclassing UA is almost always a bad idea, at least for the DM who allows it, even with Revised Ranger. Depending on your flavor I'd say to pick one or the other
>>
>>53792408
>Free Bear Meat
They know what they're doing
>>
>>53793041
Any multiclassing involving UA or just multiple UA?
All I really want from Ranger is favored enemy (dragons).
>>
>>53793028
I too enjoy the flavor of summoning a pact weapon but the base warlock class did it terribly.

It can be fixed if you have a cool DM who will help give you an upgrade but as a dip-class for flavor I wouldn't recommend it.

iirc RAW says it takes an action to take out your weapon. If you ever get attacked first your initial turn in combat will be summoning your weapon and... that's it, I guess?

Don't get me wrong, if you can invest enough to take a pact weapon it will be handy, but it's probably not worth it. I might recommend it if you were starting a new campaign at level 8 or 10 but from low levels it's a bad idea.
>>
>>53793066
just ask your gm about taking it as a feat or something
>>
>>53790228
>>53783575
Playing as an Aarakocra
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>>53793028
Perhaps you could refluff your Oath of the Ancients abilities as powers granted/taught to you by a fey patron.
>>
>>53793016
Plane Shift requires a key anyway, a tuning fork attuned to the desired plane. You can't just go anywhere you want. You essentially need DM permission, since they're the ones making the rules for the fork.
>>
>>53792534
roll up a lore wizard or OP mystic and throttle your DM's campaign.
>>
>surfer bro half-elf aquatic variant coastal druid
1 level in monk so he can wear shorts.
Sound fun?
>>
>>53793029
What's the sword called, Anon?
>>
>>53793219
Heh, I like it but there's no need for the monk multiclass. Just talk with your DM.
>>
>>53793219
If you're joining a light-hearted or comedic game absolutely
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>>53793228
It's an expy of the Holy Moonlight Blade that draws mostly from its bloodborne (read: best) incarnation.

So, the Holy Moonlight Blade. Why?
>>
>>53793256
Yeah it's a light-hearted game.
>>53793252
Well, I like the idea of being able to dex-wield a spear and having the extra bonus action attack is nice if I ever need it.
>>
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I'm trying to make a cantrip similar to BB/GFB but for throwing weapons. My initial thought was doubling throwing distance, then increasing the multiplier by one each time the spell upgrades. So 2x distance at 1st level, 3x at 5th, etc.

What I wasn't sure about was the secondary effect. There's either a boring effect of 1d8 lightning starting at 5th level or ability to pierce a target and hit another at 5th. What do you guys think?

This is just meant to be a fun thing for people who want to throw a trident ridiculous distances.
>>
New to DMing here.

What do you guys prefer: battle mat or tiles? The tiles seem more lively but will also end up costing more and don't have the same versatility as just drawing directly on the mat.
>>
Playing a twilight druid is the archetype OK?
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>>53793465
This was a homebrew spell from the Magus class on DMsguild. It might be a good place for inspiration.
>>
>Give Trident Finesse
Bam, it's got a purpose as a Martial weapon instead of just a shitty Spear clone that's arbitrarily harder to use.
>>
>have a game in 3 days
>need to make up a dungeon in that time.

Oh geeze. This is my first time DMing, and I'm having some problems actually coming up with dungeons. Can anybody give me any general advice?
>>
>>53793630
What kind of dungeon do you want it to be? A cave? A Tomb? is it a first level party? You can easily rip a dungeon straight out of one of the official modules, and Tales from the Yawning Portal is built for dungeon ripping.
>>
>>53793630
https://donjon.bin.sh/d20/dungeon/
Here.
>>
>>53792963
Would that work? Wouldn't Shellelagh use wis as Tomelock?
>>
>>53793662
The rough idea is that it's a temple of sorts were an ancient sword is held. The sword was once wielded by four warriors. So the gimmick is there four rooms, each one with a test related to one of the warriors. The party is low leveled, and there's been a lot of fighting so far, so I'm trying not just rely "now fight dudes" as I have been. Now that I'm thinking about it, I've gotten an idea for every challenge but one. Still, there is future dungeons to think of, so I'll take a look at those things, so thank you anon.
>>53793667
This will also be a good help! Thank you as well, anon.
>>
>>53793488
Theater of the mind.
Battle mat for when clarification is necessary.

Now, if you're a DM with tons of disposable income and also time to plan out full sets using tiles and shit, more power to you. But what you get out of it is usually not worth the time and money you put into it.
>>
>>53793690
read pact of the tome
>>
>>53793491
It is okay if you don't multiclass with something that has magic missile
>>
>>53793690
Why would it use WIS? It count as Warlock cantrip. The spell itself said you use spellcasting ability not WIS.

What is waelock spellcasting ability?
>>
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>>53793488
Roll20 and monitor embed table.
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How would a Sha’ir class work in 5e? Spell Retrieval sounds pretty painful to wait for, especially in combat. Not to mention, most of it's abilities probably wouldn't translate well.

What about a Genie Warlock Patron?
>>
I'm doing a mini-campaign 3 level 3-4 PCs that are currently entering a dungeon filled with lesser devils, but after using imps, lemures, and a bearded devil as a mini-boss, I want to have one more thing to top off the dungeon, some kind of lawful evil monster that could be challenging but not unfair. Anyone got any suggestions?

The party is a bard, war cleric, and barbarian.
>>
>>53794120
Refluff
>>
>>53794138
There's spiked devils too, but those are general monsters. I'm looking specifically for something that could be a cool boss situation for them to deal with.
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>>53794138
How about a succubus?
>>
>>53794219
I was thinking about that, but since succubi/incubi are all about deception and tricking people into doing evil, I might want to use them for later in the story as an explanation for how the devils got there in the first place.
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How much would an amazing penthouse suite in the best hotel in a top city cost per night in your world?

Working out how much to charge my players who are trying to masquerade as Nobility.
>>
>>53793583
Stolen
>>
If i wanted max skellemen would 6 warlock / 14 necro wiz be a good option or just take wizard to 20?
>>
>>53794448
That would certainly give you a lot of them, though they'd be individually a bit weaker than WIZ 20 ones.
>>
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Going to be DMing a campaign soon and one of my players has made a Pact of the Fiend (demon) warlock. Their alignment is neutral good, and they argue that they only took the pact to save a loved one (becoming an agent of the Abyss in exchange for their life being saved) but the demons twisted the deal and the loved one died soon after anyway. The player has done all they can to abstain from fulfilling their demonic contract, which demands they spread chaos and torment through the Material Plane, and has tried to use their fiendish power for good instead.

I want that choice to be reflected in an arrangement similar to the story of Spawn, where a Violater-esque middleman between the player and their demonic patron observes the player and occasionally checks up with them to measure their progress and encourage them to commit acts of evil. Like, this scene right here is exactly what I want: https://www.youtube.com/watch?v=yEjjj6smZP8

I'm just wondering, what incentives can this demon middleman (which will probably be a Nalfeshnee or a Goristro) provide to push the player towards evil? The pact already binds the player to the Abyss in exchange for magical powers, but I don't want "take away your magic" to be a punishment for not being evil because ultimately, it wouldn't be fun. These players are all pretty into roleplay, so I think threatening beloved NPCs and other elements of the world may be the best route.

The ultimate "end" of this character's arc with this middleman and pact would probably be becoming powerful enough to overthrow their patron and "renegotiate" their deal, so to speak.
>>
>>53794524
Consider creatures like a quasit, because while they are lowly and not considered a threat by themselves, they can sometimes get into the courts and higher dealings of the abyss. While they aren't like the lawful evil imps, with their endless binding contracts with higher devils, you can still threaten them by increasing abyssal presence too, and of course hurting PCs or NPCs. While they prefer direct routes, they are tricky at times. Maybe disguise a bad action as something obviously alright, with such negative consequences that it makes the character revaluate it.
>>
>>53794524
the "easiest" way would be for the demon to give the PC options where either path he takes furthers the demons goal. The demon was to spread chaos and mayhem, so he tells the player about how some rebels are causing some mischief. If the player ignores the rebels, they'll run amok and kill/destroy towns, but arrange it that fighting them causes too much distraction/interferes with town guard/king's army which weakens them against another threat.

Or you can do something like the demon tasking you with retrieving an object, you'll need it to stop one big bad, but taking it unleashes another.

> they only took the pact to save a loved one (becoming an agent of the Abyss in exchange for their life being saved) but the demons twisted the deal and the loved one died soon after anyway.

See kids? This is why you only deal with Devils. At least they are upfront about screwing you.
>>
>>53794612
good idea, because that way they are easy to kill and the players might be tempted to fuck him up on a check-up, he can just remind them that he knows bigboys, and if they get too annoyed and kill him, then that can lead to some actual consequences. Like actual demons attacking, and a withdrawl of magic until the warlock does something good for the causes of the abyss.
>>
>>53794612

I considered a Quasit, but I can't help but see them as unctuous, mite-like annoyances more than anything else. I'd like something a lot more foreboding and fearsome to be keeping an eye on the player just because at a certain level a Quasit can be easily thrown back into the Abyss. Quasits just aren't at the bar I want this liasion to be personality-wise, either; I need something capable of more cunning, guile, and malevolence, and with the power to actually act on their threats and schemes.

And if something strong like a Nalfeshnee or Goristro is the one menially tasked to track the player, it only raises suspense about how strong the actual patron is.
>>
>>53794524
>which will probably be a Nalfeshnee or a Goristro
Considering a Goristro has 6 int, you'll want to go with the Nalfeshnee, a Glabrezu would also be a great middle man.

A shadow demon would also be fun, being able to come and go as they please with shadow stealth and being incorporeal. Could also have fun roleplay when the PC tells him to fuck off by opening curtains and letting daylight in.
>>
>>53794634
Ooo, this is good. One thing that's convenient about making the pact patron narratively relevant is that it's a bottled quest whenever the party needs one. Twisting adventures like this is a great idea.

>>53794689
You raise a good idea too; the whole "ah ah ah! if you think I'M bad, you wouldn't like my friends" thing could be powerful.
>>
>>53790228
A new guy in my group wants to create an Illithid wizard. The party is mostly chaotic neutral, should I allow this or tell him to fuck off? I'm all about saying "yes" to everything that the players want to do, but I have a sense that this won't go down we
Should I just punish him at every turn and make it virtually impossible for him to talk? Any ideas?
>>
>>53794689
>>53794612
anons here have good ideas >>53794777
you can probably do a lot with that, especially if the players are reasonable level. The first time he shows up they might be like 'what the hell is this'. They have a good reason to be exactly what you want. Its not it's own power, its the power it could have access to.
>>
>>53792534
Why do people do these kinds of things? OP DMPCs, I mean. Are these the kind of people who forget the game is not about you winning, but about the party winning?
>>
>>53794881
I don't know, man. Anytime I have DMPCs you can be sure they are going to die horribly as an example to the PCs.
>>
>>53794927
That's my thought too. I like to make bullshit villians, but I don't pretend they can't die easily.
>>
>>53794881
I think they just like trolling people
I run my games so that OP dmpcs have ways of dying, it just won't be an obvious way. It's entertaining to watch a smug asshole get what's coming to him because he is vulnerable to this material or what have you
>>
>>53794927
That's a cheap plot device, As a player I wouldn't even feel anything when that happen, just "oh he's gone now? good grief".

>>53792534
Power fantasy. They are a failure in RL so they need an outlet to feel powerful and over powering someone. It's probably why they DM in the first place.
>>
Does your character have epic mount? I am just going to list guard drake as large.
>>
>>53795360
Its almost like you don't want to actually ride a mammoth.
>>
Did I make a mistake by multi classing into barb at 2nd level on my fighter? RAGE just looked so cool.
>>
>>53795425
Two uses of rage isn't totally terrible and you didn't really miss much important from fighter. It'll just have set you behind a little as far as getting your ability score improvements and extra attacks go
>>
>>53795463
Yeah, I figured I'd get it out of the way since my char is sort of a hothead anyway it made sense. The resistance will probably help a ton since he plays aggressively.
>>
>>53794014
I don't like mutliclassing.
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>>53794327
bump
>>
It's incredible how much difference a well built, well played paladin makes in a party. High charisma, aura of protection and bless means your party members are rarely failing a saving throw as long as they stick close. If in any particular fight you're not playing aggressively and instead healing and supporting, Sanctuary plus high AC makes you nigh-untouchable. Damn.
>>
>>53795683
Yeh pallies are op
>>
>>53790228
In a campaign without Feats, what's the best combat style?
>>
>>53792534Just don't show up any more
>>
Is it right to kick a player out of your group if they aren't really engaging with the game? Even after I've spoken to them privately about it?
>>
>>53795720
Dueling
>>
>>53792534
Should have eaten the corpse so he couldn't get resurrected. Of course the GM would probably have said "He had a clone!" or something.

In either case, leave. Play with other friends, play online, find a local pnp forum and ask for players there, or don't play at all until the storm has passed.
>>
>>53793630
>>53793667
I generally just google 'dungeon map' and pick the first one I like, then looks at the rooms and 'fill them out' in my mind (maybe write down a few notes).

It works really well.
>>
>>53795810
Have you try positive reinforcement instead? Train your player like you would do to a dog.
>>
What's a good magic item (not weapon) for an Eldritch Knight?
>>
>>53792534
Neat. I never even thought of choking dudes out. I'm gonna abuse that now. I've got +8 Athletics, I feel like I can consistently win grapple contests to choke out even tough dudes
>>
>>53795673
Look at how much wealth the average noble has in your setting (probably base this on how much money the players have). Then do a reasonable based on that.

For example, if high nobles have thousands upon thousands of gold to spare, 200 gold is pretty reasonable.

But if your players only have like 800 gold in total, maybe 80 gold per day is better.
>>
Are there any official/homebrew rules for how to deal with cardgames/gambling in game?

>Roll a d20
>What do I get to add?
>Er sleight of hand
>15
>You win I guess
>Here is 5 gold

Seems a bit boring.
>>
What're people's favorite classes and why?
>>
>>53795936
I've tried giving him magic items or unique opportunities to speak with npcs but there just isn't anything there. When I spoke to him in private he said he was interested and enjoying the game so I'm not sure what the issue is. Managing the game and catering to the other players is enough, I'm not this guys parent or baby sitter so I'm not going to go out of my way to help him with his life problems
>>
>>53796043
Monk. It's the most fun to play. I enjoy being a little Chinese man named Xiao and beating the shit out of people with my hands
>>
>>53795986
Just whip out your actual cards and play a game of poker in the middle of dnd.

>>53796043
Unironically warlock for the flavor. I love the idea of invocations and patrons. Pity that it's a subpar class with a lot of problems. Still fun though.

>>53795943
Ring of Spell Storing probably.
>>
>>53796145
Yeah I've tried 21 before. But then the players whine that something like proficiency in cardgames didn't help them.
>>
>>53795986
I use a variant of Witcher's dice poker - http://witcher.wikia.com/wiki/Dice_poker_in_The_Witcher

It's easy to pick up, uses dice so you don't need extra props and it lets players play against each other.
>>
>>53796081
https://www.youtube.com/watch?v=LQsJSqn71Fw

Check this video out. Sounds like you have the type of player who's just happy to be there.

He's the most boring type but nothing really wrong with that in of itself.
>>
Has anyone ever played a character that made the other players feel regret or legit affection? Had a story happen today.

>odd parallel world (IE real world strangeness)
>rogue immediately begins hording paper money
>get to a "merchant"
>find out my old man has a credit card
>rogue, in traditional hordish fashion, asks for said card to buy these mysterious "sports shoes" that are some high tier magic item
>my character says he can't since there's no way the card could front the money
>if he could, he would in an instant, but right now, he can't, and he's sorry
>player d'aws all around
>>
>>53795986
Most of these are for two player games, which is most common in my sessions.

>Arm wrestling.
There's 7 positions, game starts off in middle position and each str test win pushes the opponent towards their side, where the third position to either side is a loss condition.
Players may use EFFORT for an advantage once per game.

>Drinking contests
Just con test at increasing difficulty. (6+number of drinks). The last one to fail wins.

>Games of pure chance
Roll off with no modifiers. Boring.

>Games focusing on strategy
There are 10+1d10 'points' (or objectives).
Players roll int test versus each other, if they succeed they get 1 point, if they fail they get nothing.
Players may gamble 1 point to increase their payofff to 1d4, but if they fail they forfeit their gamble point to the opponent and the opponent gains advantage on the next roll.

>Games focusing on interactions such as lying
Players set a wage for the round and decide in secret if they're bluffing or truthing. (write it down, hold out a token, send a message to a non participating player).
Players who are bluffing gains advantage on the roll. If you are called out while bluffing you gain disadvantage on the roll.
If you call out a bluff, while the player is telling the truth, the players gains advantage and you gain disadvantage.

If you have double advantage / disadvantage you automatically win / lose.

Players roll off with no other modifiers.
>>
>>53795986
Years ago, we used d12s to emulate cards in hand, with players rolling a hand of 3 cards initially and with two public cards. The best result from the hand of 3 wins, or if they're equal the better result using the public cards as well, then ties are broken by the LOWEST non-tied card in hand, and for identical hands the higher bet takes all.

The hands are groups (like dice - number of dice -1, so five alike is 4 points), flushes (length of flush, minimum 3 - 1-2-3-4-5 is 5 points), and min-max (3); you could have 1, 1, 12 and that's a pair plus a min-max. If your opponent has 12, 12, 1, that's the same score, and if the public cards don't change that then you'd win (the matching 1s cancel out, then you have a 1, so you win). The best possible hand is 1, 1, 1, 12, 12 for 9 points (two min-max, a triplet and a pair: 3+3+2+1 and low tiebreakers) followed by 1, 2, 3, 4, 12 for 7 points (1-2-3-4 flush for four points, 1-12 for min/max).

It's kind of a clusterfuck but it works as something for the players to do that's kind of in-game while other players are plotting during downtime (researching spells/items/doing bookkeeping on their inventory or whatever - anything the DM doesn't need to be doing. You can also let one of the players run the game against another player, if the challenger isn't going to cheat, or let players play against one another at any reasonable time).

You can use sleight of hand to change your dice (on a successful check you can rotate any die across one edge for every 3 you beat your opponent's Perception by) and vice versa - perception to catch your opponent cheating, if they are. If you're proficient with the gaming set, add your proficiency bonus to any of these checks (again, if you already did for perception or sleight of hand). You can also (when playing multiple games against one opponent) gain advantage on tests to cheat if you use social skills against them in previous games, rather than cheating.
>>
>>53796248
Consequences for failing to cheat depend on the challenger, of course, as they depend on the player in the reverse situation - you can call them out on it, which may start a fight; you can ignore it, if you like; you can even quietly stop them without necessarily clueing spectators in (with just a look, assumedly - the ol' "I know you know I know")

You could, in one game, use Deception/Persuasion/Intimidation (vs Insight) to butter your opponent up, and if you're successful (and even if you lose) then in the next game you'd have advantage on your Sleight of Hand/Perception check if cheating is going on. You can't cheat and lay groundwork like this - it's one or the other. You can spot cheating and chat, though.
>>
>>53792481
always thought a paladin that pledged themselves to Luna would be cool, but this barbarian shit sounds legit, make it a totem and boom

fuck me time to write some moon totem barbarian homebrew WHOOO
>>
https://mobile.twitter.com/mikemearls/status/874697747835666432

Mystic and Artificer revised for AL soon.
>>
>DM group for Princes of the Apocalypse
>Party gets to Rivergard Keep a level early.
>Remind party member that his faction wanted him to infiltrate the smuggling ring
>"Nah, that would never work"
>Stealth mission starts off okay.
>Party starts yelling weird shit to attract guards for some reason.
>Ended the session with more than half the castle on their way (Including Grimjaw and 2 spellcasters) and players about 1/4 - 1/2 health.

How should I play this? Take them prisoner and give them a chance to escape (doesn't seem like something Grimjaw would do)? Slaughter them to teach them not to pit 4 dudes against a CASTLE? Game is tonight and I haven't decided what to do.

to;dr - 2 TPK or not TPK
>>
>>53796043

Ranger for the flavor, but mechanically probably Cleric just due to the sheer variety the various Domains allow you to play with.
>>
Is it possible to rouse the commoners and peasants of Barovia to fight back against their oppressor and actually act with initiative to better their lives?
>>
>>53796316
Maybe give them a way to escape. Like maybe one of the casters is actually a traitor and tries to use this moment to usurp Grimjaw.
>>
>>53796337
The were-ravens maybe, but the majority of the commonfolk are either cowed to submission, seek to oppose by maintaining what little light they can, or are just filler souls created by the plane.
>>
>>53796043
Monk. Fun mechanics. Cool new ability at nearly every level.
>>
>>53790228

>even succubi get covered up and painted with tumblr noses in 5E

I fucking hate this timeline.
>>
can someone give me a quick rundown on legendary / lair actions? I still don't quite get how they work after reading about them in the monster manual
>>
>>53796294
I hope they buff Artificer and don't gut Mystic.
>>
Help me.

My players are playing CoS, neutral bunch, but they started siding with Strahd because "sympathy" or something. Everyone feels he is either too awesome or great to just kill, and the chick feels sorry for him, and want him to be happy.

What the fuck do I do? Did I mess up my portrayal of him too much, or what can I do now? Let them become his minions or something?

They've been in several fights with him, but they dont want to kill him.
>>
>>53796337
Probably not. Barovians generally don't like strangers (such as players).
>>
>>53796363
Interesting. Considering what Grimjaw is, that might work. Perhaps the water priest Drowning thinks he isn't dedicated enough to Olhydra. I put some sea spawn in place of the bugbears, so I could have those assist her. Very interesting.
>>
>>53796397
>I hope they buff Artificer and gut Mystic.
Me too anon.
>>
>>53796393
Lair actions: on initiative count 20 (counting down from highest initiative), take one of the options.

Legendary actions: take one of the options after another creature's turn when you decide it's best, limited use that refreshes on monster's turn.
>>
>>53796393
Every round the monster has 3 legendary actions that he can use. Think of them like a different form of a reaction that they can take only at the end of a players turn. When it's the monster's turn again, he gets all 3 back.

Lair actions happen once per round at initiative count 20. Just write it into the turn order. And you can't use the same one twice in a row.
>>
>>53796393
Legendary actions are essentially mini-turns. Say your big bad asshole is in a turn order with a party of 5. He's big, so he roles well:

3 -> BB -> 2 -> 5 -> 1 -> 4

Normally, your solo monster will only be able to perform a normal action, bonus action, some movement, and maybe even an ability as well. But, with a legendary action, they can go:

3 -> BB -> 2 -> Legendary Action (#2 of 3) -> 5 -> 1 -> Legendary Action (#1 of 3) -> 4 -> Legendary Action (#3 of 3) -> 3 -> BB (Legendary Actions refresh)

Lair actions are similar, except they only activate in the lair of the critter. Based on the initiative, things just happen, mostly to the benefit of the big bad.
>>
>>53796294
https://twitter.com/mikemearls/status/874831339090055175

Soon-ish, emphasis on the ish. I'd bet not til September when XGE is off to the printers.
>>
>>53796416
>>53796424
>>53796425

thanks, what do you mean by initiative count 20?
>>
>>53796459
In between the player who rolled a 21 for initiative and the one who rolled a 19.
>>
>>53796398
You know what to do, betray them savagely.
>>
>>53796470
And if nobody rolled that high then lair actions can never be used?
>>
>>53796509
nigga u dum
>>
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>>53794235
>since succubi/incubi are all about deception and tricking people
Maybe they might actually fall in love with you, who knows?
>>
>>53796509
>>53796511
What he said.
Just write it into the order like a normal turn.
>>
>>53796161
21 is mostly luck based though. But since you're DM you can do stuff like
>"I want to palm a card as I shuffle"
>"Ok roll sleight of hand. The better you roll, the better card you get."

>"I want to use my proficiency with cardgames to help me get a feel if I should keep going or stop."
>DM looks at next card and gives a hint to player
>>
>>53796519
Faggot go.
>>
>>53796398
Stradh would probably love a few more henchmen. Send them on missions. If he thinks they're dangerous offer them 'the gift of vampirism' - basically 'I'll drain you of blood and you'll wake up as gods of the night, like me.'
Then drink their blood and kill them.
>>
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>>53796282
In my honest opinion? While I think Totem Barb works, Path of of the Zealot works better. Keep Divine Fury and choose Radiant, then replace Warrior of the Gods with Warrior of the Moonlight (you can come up with something more flavorful and cool as far as a name)

At 3rd level you become a warrior apprenticed to guiding Moonlight, which whispers to you during your Rage driving you to even greater feats of violence.
If you enter a rage during the day halve your bonus to damage (rounding down), and you are not resistant to damage. When this rage ends, you gain one level of exhaustion.
If entering a rage during twilight or during the new moon lunar phase treat your rage as normal.
If entering a rage at night during any phase of the moon except Full and New your rages are empowered. Treat your damage bonus as 1.5 times higher (rounding up) and you have resistance to Force damage as well.
If entering a rage during the full moon lunar phase, you become an avatar of lunar fury. Your bonus damage doubles, you have resistance to all types of damage EXCEPT Psychic, and your rage has no duration. You may still end your rage as a bonus action, and your rage still ends if knocked unconscious. However for each hour you spend enraged you must make a Constitution saving throw or gain a level of exhaustion. When the sun rises after having entered a rage this way, you become immediately unconscious and you cannot enter a rage again until you complete a long rest.

Now, this is a class entirely meant for an enemy character, so it's fine if it's kind of strong, however if you want to let a PC take it, I'd moderate its power a bit. It also creates more bookkeeping for you, since you need to keep track of a lunar calendar and the passing of days in-game.
>>
What are some successful "hooks" you guys have used at the start of a game to get a party together?

I've found over my first few years of GMing that "you're all mercenaries" gets a game started easy enough, but usually doesn't lead to a party with a lot of cohesion to it.
>>
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>>53796386
Except that's not what they look like in the Monster Manual.
>>
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>>53796530
Never. You too, succumb to the hellish agony, heavenly pleasure and utter damnation of sissy rapist incubi hell, and enjoy your perpetual stay.
>>
>>53796569
Are you talking about roping them together via the session, or having them start as strangers and end up as companions?
>>
>>53796541
Oh man that'd make for an awesome end of campaign narratively, though it might frustrate some players.

>"The gift of vampirism. Who wants it first?"
>"Me!"
>After you volunteer, Strahd bites your neck and drains your blood until your vision goes black and you lose consciousness. You slip away into nothingness. The rest of the party watches as your body, released by Strahd, falls limp to the ground, pale and motionless.
>Repeat
>When the last character is being drained, Strahd pauses to monologue about their foolishness and naivety, telling the character that his friends are dead and not coming back. And soon he will join them in the afterlife.

Last character might even escape, which would actually be pretty great to continue the story.
>>
>>53796625
This would be funny as fuck, especially if their characters are gullible enough to fall for it
>>
>>53796371
>>53796406
So there's really no convincing the common folk to rally up? Damn that's a shame.
>>
>>53796566
If you're doing this for a player you'd probably need to impose restrictions for how much time you spend in town. I mean, with a feature like this you can totally expect your PCs to fuck around in town for a month, explore the dungeon for three days and then lounge about again.
>>
>>53796386
It suits Pencheska very well, since she's probably the most boring Succubus in all of D&D.
>>
>>53796712
To be honest, I usually do that anyways. If I think they're spending too much time in town or doing side-quests, I'll drop them a hint here or there that the antagonist is doing some shit and requires their attention soon or something like that.

I try not to railroad super hard, but I also want them to do the story in a timely-ish fashion and I know they will just fuck around forever if I don't kick them in the ass sometimes.
>>
>>53796580
Succubi and Incubi can't feel love.
>>
>>53796710
I mean it's your campaign (or your DM's). Things can shift from the normal narrative.

There's two etnic groups in Barovia, where the (gundarakites, spelling) are somewhat rebellious. Maybe something happened a few generations ago with some charismatic gundarakites, leading to a united Barovian people -> making open rebellion more plausible.
>>
>>53796736

Did she also choose to look like she's permanently congested? That red nose just makes me feel like I should offer her a tissue.
>>
What are some good uses for Twinned metamagic aside from Haste and Greater Invisibility?
>>
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When is the right time to have your players start moving between planes?
>>
>>53796801
When a specific story idea calls for it. Sometimes, that's as simple as a planeshifting enemy that they want to chase down. Other times, its a giant mess of portals and worlds colliding. Hell, it can even be, oh look we got the spell Plane Shit.
>>
>>53796409
Mystic needs to be stronger in specific ways, and tuned down in general ones.
>>
>>53796801
When Bane decides to crash thm with no survivors
>>
how fast do your players usually get to level 5? i feel i may have leveled them too quick considering i do leveling based on achievement and not xp.

we play like, 8 hour sessions so usually quite a bit gets down, but they went 1-3 in 3 sessions, 2 more to get to 4, then 2 more to get to 5. is this too fast? i definitely plan on slowing it down as they level up.
>>
How does one kill a Mystic?

Bonus points if it's a way a Warlock can.
>>
>>53794087
some people have too much money
>>
>>53796813
What level would that be? I don't want my players to get literally ass raped by demons
>>
>>53796837
7 eight hour sessions to get to 5? If you run nearly as many combats as the game suggests to run in that span of time, then honestly, you're doing fine.
>>
>>53794138
create a demon who is unaffiliated with the devils or whatever in the dungeon who likes to play with adventurers, someone who limits themselves according to rules that he follows

(this is what makes him lawful evil he has a code)

this can be whatever he wants, he places a bet on the group to do a task in a certain amount of time or he fights them with a handicap (he uses no weapons or doesn't use magic something like that)
>>
>>53796837
That sounds fine honestly. Generally it's advised leveling from 1 to 2 at the end of the 1st session, or even halfway through it. Then to 3rd at the end of the 2nd session, or even at the end of the 1st. Afterwards it's fine to slow it down a bit, taking 2-3 sessions to get to level 4 and then 5, etc.
>>
>>53796857
You don't have to make their first planar adventure hell, or even hostile. Creepy fucks in the feywild, cities of the elemental planes, Sigil. It all depends on your reason for the adventure. Tackling demons en masse is way too much for anything short of high level adventurers, but you can have all kinds of lower CR encounters on most planes. Even the hells/abyss, although thats more awkward, since the entire place is probably aggressive.
>>
What other classes would like them to introduce after the Mystic and Artificer I wouldn't mind a 3ed style shaman and the warlord in 5th as classes.
>>
>>53796945
I mean the warlord from 4th.
>>
>>53796904
Thats true, don't know why I was only thinking of hell and the abyss. But then again isn't most other planes very dangerous? Even the surface of the plane of water must be pretty fucked up with pirates and krakens.
>>
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>>53796823
>Mystic needs to be stronger
No.
>o... only specific w-
No.

They should be nerfed on their bullshit points and kept where they are on their weak points. They are far too flexible to be allowed being strictly better at anything.

I cant even begin to mention the issues. If you think mystics are balanced, you are a retard, or a WotC employee.

Have to separate those two, because a retard actually struggles to be normal, where a WotC employee revels in his severe stupidity.
>>
>>53796838
>Warlock
>killing a mystic
Ha, that's funny.
>>
>>53796823
I'm in a party with a Mystic. Compared to any PHB class they just do too fucking much.

Most casters don't have access to as many abilities as the Mystic will have with 4 Disciplines at level 20. On top of that the Mystic steals basically anything unique to other classes until it turns into a game of "Why not be a Mystic".

It does Warlock's Darkness + Devil's Sight better.

It does Wizard's mind fuckery better.

It does Monks Unarmoured AC better.

It does Barbarian tank better with Immortal.

It does Divine caster's revives better.

It does a caster's at-will damage better and gets effects like Prone and Pushes on them.

It's plain fucking retarded. It really is. The class has serious issues and doesn't fit into 5e well at all, the class on it's own isn't badly built but the Disciplines nearly all need to be scraped and redone.
>>
>>53797238
No, see, a mystic fits fine in its own setting. In a dark sun campaign, it should absolutely be present and be BETTER than the alternatives. It's like the Jedi of that setting.

But they don't belong anywhere else. The mystic should exist as 2 separate things:
1. a Dark Sun jesus-christ-when-did-jedi-show-up-in-d&d
2. Ordinary "mindbullet" guy, with significantly weaker abilities, none of the bullshit "I can fry your brain, and you won't know I did it ever, not even with detect magic, because it isnt magic I am using!"
In normal play, they need to follow ALL the rules that the other casters follow. No exceptions.
>>
>>53797279
Really, they should use a similar system to spellcasters. I know D&D has always done "It's not magic, it's Psionics" but really the fact they refuse to use similar rules has always been retarded.

Let the Mystic be a spellcaster who uses "Psi Points" instead of slots, and chooses "Psionic Disciplines" what are the same as spells. No picking 3 Disciplines with 8 powers each at level 1, instead you get 2 or 3 different powers.

Also why the fuck can they revive people? Why can they conjure wooden walls? Stuff like that just doesn't really fit the fluff . Make them have their place, as the king of mindfucking. Maybe also Telekinesis and some other things, but they should've be throwing Psionic Fireballs.

Honestly if the Mystic gets published the way it is, it'll be banned 99% of the time at my table. Steps on everyone's toes and the fluff currently seems to be "I studied like a Wizard without a spellbook and now I can do every type of magic! but it's not magic"
>>
Continuing a discussion from yesterday (if any of those people are still here):

In the event that a player would want to replace their archetype feature with one from another archetype, when would you approve of this if at all?
>>
>>53797325
I can't think of a single time where this would be alright off the top of my head. Issue is it's rare for all archetypes to gain their strongest ability at the same level.

Champion with Battlemaster's level 3, Totem Barb with Berserker's level 6, any other Bard with Lore Bard abilities, Wizard archetypes would all take Diviner's level 2. Really there's only a few times it would be able to work, at that point it's too specific to bother making rules for.
>>
>>53797344
This is the sort of mindset I had as well, but I was sort of asking just in case people were seeing things I wasn't.

I feel this could've been an interesting thing for WotC to do instead of raw, defined archetypes. However, they aren't balanced for this so its too difficult to manage.
>>
>>53797325
This is not okay, and I would not allow it under any circumstances.
>>
>>53797321
>Also why the fuck can they revive people?
Biokenisis has always been a psionic thing in DnD
>>
>>53797279
>>53797321
please tell me these are trolls trolling trolls
>>
>>53797363
If it makes sense for the character, the GM should consider it unless it breaks the party balance.
>>
So Monster Hunter's basically a better Battlemaster right?
>>
Is there anything to be mindful of in Curse of Strahd? Or just run it no holds barred?
>>
>>53797433
Better? Not all the time.

its more fun though
>>
>>53797433
How is the monster hunter?
>>
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Do you play Orcs or do you play Orks?
>>
>>53797172
>tfw we spent our time being memeing fucks instead of filling out surveys and engaging with the broader community to make our voices heard
It's like being one of the anti-statehood Puerto Ricans making a statement by staying home and then being surprised when 97% of the vote was not what they wanted.
>>
>>53797439
What instantly comes to mind is the Old Bonegrinder. Either give the party an opportunity to escape, or replace the hags with green ones - they are still extremely dangerous in the coven, but not impossibly so.
>>
>>53797417
>please let my overpowered class stay overpowered, and be buffed even! It could be stronger!
>Don't Bully my precious class! How can I outshine everyone otherwise?!
Piss off, you shitty troll.
>>
>>53797321
>Honestly if the Mystic gets published the way it is, it'll be banned 99% of the time at my table.
Mine too.

I know my 6 online friends who GM separate groups also will. Already disallow it, making it official in its current will just make it the first official release that any of us are straight up banning.

And please, the whole "should have filled out surveys!" Meme is retarded. We all did, with comments on why a lot of it was stupid, and how it could easily be fixed and tweaked.

But the faggot responsible for the Mystic, is likely also one of the 5eg posters who constantly shills the retarded class. No negative critique will be listened to, and it will likely see buffs as well.

And in the end, he will see his precious thing be permabanned everywhere.
>>
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>>53797321
>No picking 3 Disciplines with 8 powers each at level 1, instead you get 2 or 3 different powers
that's pretty much how it works retard
casters know more spells than they can cast in a day, psions have more powers in their disciplines than they can cast in a day
not every power in a discipline is available from level one due to the FUCKING PSI LIMIT
and if all you want to do is choose disciplines front-loaded with 1-7 powers, you're mostly a utility fucker

i'm not gonna say that all the numbers for mystic are spot-on but it's clear they were basing this shit largely on the expenditure of full caster resources
>>
>>53797565
I wonder if Mearls posts here?
>>
>>53797527
I guess that's a confirmation, in a way. Thanks.
>>
>>53797565
>my table bans a class we've never even played because /5eg/ memes about it
>yeah sure Dave your PAM Lockadin will be a great fit with the other members of the party: GWM Barbarogue, Lore Bard, Halfling Diviner Wizard, and Moon Druid
wew
>>
>>53797576
Oh hi.

>>53797577
Guess we gor our answer!
>>
>>53797608
So what's your response when people who have played one post here and say it was retarded?
>>
>>53797621
don't think i've seen one
if i have, it's been drowned out by all the other anons saying they've played one and it was fine
i've played one
it was fine
>>
>>53797617
>Mearls
>calling people retards
Faggot.
>>
The Mystic is kind of like the Conjurer in 3.5e desu
As long as your table knows when to not be massive pricks, you'll be fine but that appllies to more or less every overpowered class so
>>
>>53797661
If you go into the class with any kind of character theme other than "what is mechanically the best" there's nothing wrong with it. /5eg/ talks like every Mystic shows up to the table with Psionic Weapon, Mastery of Wood, and Nomadic Mind.
And we all know they're going to nerf Nomadic Mind.
>>
>>53797635
Which is odd because in this thread there's already been one recently, and only you saying you have good experience with them.

Just so I can tell if you have an honest stance on the class, or if you're a retard. What do you think about the Disciplines that are obviously broken as shit? Nomadic Mind's focus, Telepathic Contact with Occluded Mind and etc.
>>
>>53797661
People always forget that the Wizard was an invincible God-King only when you purposefully played him as an invincible God-King, otherwise he's just a rather decent class.
>>
>>53797608
We played 2 campaigns, one from 1 to 12, and another from 6 to 18.

Both were disasters. The Mystic took over both games, and were out-doing literally everyone at everything, but very small pointless things.

It was not fun, and our long campaigns were helped by powering through content at a rapid phase to test it out. We tried several things to keep others relevant, but it kept being a "why the fuck are we not just focusing on supporting the mystic, when that is clearly the best option?" Which was a question I didn't have an answer to.

Now go jerk off to mystic porn somewhere else.
>>
>>53797709
What if I don't want to play a game, where I need a gentleman's agreement to handicap yourself?
>>
>>53797702
you mean this guy >>53797238 who's
>in a party with one
>>53797621
>what's your response when people who have played one
>played one
really makes you think that maybe he's just bullshitting and hasn't described his party's mystic at all and has instead repeated the same argument that mystic haters were making the day it was released without having played one and perhaps he's not in a party with a mystic to begin with and is just trying to lend this argument some validity by bullshitting
>>
>>53797751
Then it's surprising you stuck around with 5E long enough for the Mystic to be released.
>>
>>53797751
Then you shouldn't be playing ttrpgs, considering people have made fucking fighters in 3.5e into alpha strike gods who do 300+ damage in one round.
>>
>>53797751
>to handicap yourself
Not abusing Planar Binding and Polymorph spells isn't handicapping yourself. If you refused to take Black Tentacles or Glitterdust in 3.5 you'd be handicapping yourself, not farming Efreet wishes or using one of the more obscure exploits to simply end the plot outright is just being a decent person.
>>
>Play an Avartar Mystic who only took Avatar Disciplines

Aside from the obviously broken shit that needs to be nerfed, the Mystic runs fine. Personally I'd like to see Soul Knife and Immortal share Disciplines and for you to only have a very limited access to Disciplines outside your own Order.

>>53797794
>Glitterdust
Huh, just realised there's no equivalent in 5e.
>>
>>53797709
It never existed honestly.

I met several theorybitches who thought they were Gods with wizards. But in the end, they wasn't.

If te GM rolls over at lets the player just do whatever he wants all day, and never encounter obstacles he isnt prepared for, you fucked up as a GM. Even a Rogue can br a God in such a contrived campaign.

The "I HAVE ANSWERS FOR EVERYTHING" wizard never existed outside of GM fiat so heavy, that he was likely hoping you would suck his dick in return.
>>
>>53797702
>Nomadic Mind
if you have a DM that runs this as written you also have a DM who lets you roll for stats and mysteriously get three 18s on your monk/paladin/sorcerer gestalt

>occluded mind
there's been so much stupid memeing about this it's actually unbelievable
it's not "command but with ten words and any creature will do whatever the fuck you want"
it's "speech-capable creature believes you"
if your mystic walks up and tells the BBEG "you want to stab yourself in the neck right now" that doesn't mean he's going to do it
you probably feel like committing suicide every day but you're still here, aren't you
>>
>>53797821
Well to be fair the "I have answers for everything" Wizard mainly existed off the clause that you could prepare spells in 15 minutes if you had empty slots. Also because of Rainbow Servant and stuff like it I guess. Basically to shut down the god-wizard into being just a very good class all you needed to do was say "you have to prepare all of your spells at the start of the day, carry scrolls if you need utility".
>>
>>53797753
Compared to you who just says "they are fine", with no actual arguments, unlike the anon you quoted.

Listen Mearls, I know you love your retarded little Mystic, but he wont be allowed anywhere in the current state. You can bitch and moan about how we don't play the game, but we do, and that's why we do not want to see it released like this.

Why do you think people are complaining
>>
>>53797823
>speech-capable creature believes you
Which is still hideously powerful. Telling someone "Your friend's actually an assassin about to kill you" is still far more powerful then something equivalent to a 1st level spell is.

It's basically a much more versatile and effective Suggestion for a cheaper cost with no concentration. Which rubs a lot of people the wrong way.
>>
>>53797849
>they're fine = everything about them is 100% balanced and they are, in fact, the most average and well-tuned class in the game
spicy
>>
>>53797869
okay and what's the consequence of believing that your friend is an assassin about to kill you
are you going to immediately turn around and murder the guy, joining the side of the party for five minutes
if that's how your DM handles it, that's not a class problem, it's an adjudication problem
>i roll persuade to make the ancient red dragon suck my dick
>20
>you get a dragon blowjob
>>
>>53797869
>suggestion
It's more like a buffed Charm Person + Suggestion with even a little bit of Dominate there. Telling someone "your friend is an assassin about to kill you" is not possible under Charm or Suggestion.
>>
>>53797849
All these people here talking about the ways in which Mystic being busted relies on an argument that your DM lets you do anything you want without any sort of check and you build in the most cookie-cutter fashion and are really gunning to abuse the game vs. a guy saying the class does everything better than everyone, like every other basic complaint about Mystic.
>>
>dropping a friend and replacing him with another next week
>wants to play a Changeling Assassin Rogue
>literally wants to make a Faceless Man from GoT

im not too familiar with GoT but from what I've read, it seems like a cool concept. however, we're both unsure on how to integrate him into the party.

anybody play with or as a character like this?
>>
When making a new character the base ability points can't go past 15 correct? I will need to increase that number with feats and racial modifiers yes? And then the max I can possibly go is 20?
>>
>>53797823
>Mystic is fine, just homebrew it ans ignore RAW
You are a special kind of retarded. Don't you have some meds to help with that condition?
>>
>>53797889
That's just one example, the point remains it's the equivalent of a 1st level spell in PP that does much better then 2nd level spells and doesn't require concentration.

Suggestion's already a powerful spell, as long as you can think of the right thing to say at the right time then you can instantly win a lot of encounter's. This is just a super buffed version of the spell.
>>
>>53797897
You can tell someone whatever you want under Charm or Suggestion. You seem to be assuming that there is a specific action that the PC wants the NPC to take and that they are now obligated to do under Occluded Mind but not most other kinds of mind-affecting spell, exactly like >>53797889 just called out.
>>
>>53797823
>f you have a DM that runs this as written
The point people are saying is it's not fine as written, you have to nerf it.

Everyone here saying the class has issues is saying this but instead of saying "it's fine" so it gets published with that still RAW, they're saying abilities like that need to be nerfed. You just agreed with people so good job.
>>
>>53797920
>the base ability points can't go past 15 correct

Yes

>I will need to increase that number with feats and racial modifiers yes

Yes, or with your stat increases at later levels

>the max I can possibly go is 20

Yes, unless specified otherwise
>>
>>53797922
>if it's on paper a DM has to follow its word as scripture
>RAW is the Word of God, especially for UA content under testing
i think we found the real retard here
>>
>>53797937
>>53797576
>i'm not gonna say that all the numbers for mystic are spot-on
a class can be "fine" and still deserving of some tuning
you guys act like the class needs to be completely and totally deleted because you don't like the way occluded mind and animate weapon works
>>
>>53797943
Thank you
>>
>>53797913
No it doesn't.

The mystic is baseline strictly better than most classes in the game. Certain cheesy UA can outperform it at specific tasks, but RAW (and fuck you calling RAW for "exploits and abuse", that's what we base the game on, not your personal homebrew) the class is far too good at pretty much everything.

And then problem 2 arrives, when you have a class that on its own is significantly better than most of an ordinary party, who starts trying to cheese his build. Then you go from "wow this is far too good" straight into "fuck you, make a non-mystic instead" territory.
>>
>>53797933
But they won't believe you, because Charm Person makes someone regard you as a 'trusted friend'. Trusted friends can't override the trust in other trusted friends.
>>
>>53797933
>You can tell someone whatever you want under Charm
No. Read what Charm is.

>or Suggestion
Which has very specific wording that it must be reasonable. With Occluded Mind however, telling them the "gods will kill you unless you sitdown for 5 minutes" is perfectly valid, and they now truly believe they must sit for 5 minutes or die.

>>53797955
There's only 1 guy saying it has to be scraped, a lot of shit needs tweaking, nerfs or clarification but the class is a decent base.
>>
>>53797969
First, that assumes this guy hanging out with an evil murderer thinks he's a trusted friend to begin with and not just another member of his merry murder band who'd shank him in the back for a bag of coins.

Second, you still haven't explained how believing something obligates you to act on it in the most violent or PC-favorable fashion possible immediately. People believe or want to do a lot of things they don't act on. "This guy wants to stab me" no more means the believer is going to turn around and stab him first than it does he should keep an eye on his "old friend" or run away. Both of those other cases are more likely, in fact.
>>
>>53797948
>This class is just fine as it is now
>except you obviously have to ignore RAW to make it balanced
Also, knowing WotC, it won't get nerfed. Someone at WotC is jerking off into the Mystic UA right now, and is more likely to buff it than nerf it.

And hey, I know I can do whatever I want as a GM. Unfortunately, as the mystic is, it requires more effort than it is worth, so my solution to the current iteration is: don't. Just ban it, that immediately fixes the issues, and suitably ignores RAW as you told me.
>>
>>53797982
>No. Read what Charm is.
You're misunderstanding the meaning of words. We are actually somewhat agreeing, but you're being wilfully dense.
You are PHYSICALLY CAPABLE of telling someone under Charm WHATEVER YOU WANT, but the spell DOES NOT FORCE THEM to do what yo uwant.

I can Charm you and say "hey it'd be a great idea if you killed yourself", but the spell doesn't mean you do it. Same with Occluded Mind. You can say whatever you want, but "good advice from a friend" and "believing something" doesn't rise to the level of magical compulsion like Suggestion does outside of suicidal action.
>>
File: blue knights halberd.jpg (192KB, 1690x896px) Image search: [Google]
blue knights halberd.jpg
192KB, 1690x896px
Sup /5eg/, new D&D player here. I haven't even played D&D ever before, but I'm learning the 5e rules now so I can DM a game with my friends/group sometime soon, and hopefully get them into it.

I've got a question regarding weapons with the Reach property. When does that extra 5 feet matter? How can I use it to my advantage? Basically, if I've got the choice between a Halberd (1d10, Two-Handed, Reach), and a greatsword or greataxe (shorter range, but higher damage dice), why would I take the Halberd? Does that extra reach operate to help keep enemies away from me? If they try to close that final 5 feet to get into melee range, does that provoke an opportunity attack from me?
>>
>>53797955
I fucking detest the class in it's current iteration, but the solution is to nerf it into the ground, not delete it.

Since most of the faggots defending it want it "for the flavour", they shouldnt mind it being elements monk tier.
>>
>>53798017
The extra reach increases your threatened range. So you could, potentially, take a reach weapon and some feats that give you additional attacks of opportunity alongside the Tunnel Fighter fighting style.

So theoretically, you could model yourself to get an attack of opportunity on anyone who walks within 10ft of you or tries to escape within 10ft of you, whether they disengage or not.

You could do the biggest meme in the world its hardly a meme, its pretty good.

>Bugbear with a reach weapon, giving 15ft of attack range.
>Tunnel Fighter for infinite opportunity attacks
>at level 4, take Polearm Master so that if anyone walks within 15ft of you, you get a free attack on them
>at level 6, take Sentinel to be able to opportunity attack on anyone within 15ft of you even if they disengage
>>
Why are so many so autistic about the mystic?
>>
>>53798057
Good question.

I suppose they made a mystic, and now fear it will get nerfed.
>>
>>53798054
By default, with no feats in effect or anything, does an enemy provoke an opportunity attack just by closing distance on you or otherwise moving within your melee attack range?

Ex: I'm a human with a halberd, so my reach is 10 feet. I advance on an enemy (whose reach is only 5 feet) and stop 10 feet away. Thus, the enemy is within my attack range, but I am outside the enemy's attack range. I attack as normal and the enemy survives. On the enemy's turn, it uses its movement to cover those last 5 feet between us to get within striking range. Does this movement towards me, which happens within my Reach, provoke an opportunity attack from me?
>>
>>53798105
No, an enemy entering your range does not provoke an opportunity attack.

If he leaves your reach, then he does.
>>
I'm currently a level 1 Fiend Warlock, I'm thinking of multiclassing Bard for the character.

Is there a best way to do this? I don't care much which class I have the most levels in. It seems like Warlock's get a ton at level 2-3 but then pretty dead for a long time.
>>
>>53798111
Ok, cool.

So to summarize, it sounds like by default, Reach's advantage is pretty situational, but if you take some additional feats, you can get a good deal of utility from it in the form of smacking anyone that comes into range, even outside your own turn.

Thanks for the info, dude.
>>
>Arm of S'Rrrtuss
>Magic Whip +2
>Finesse
>When used to attack, deal an additional 1d8 psychic damage
>on hit, you may attempt to grapple the target. You can elect to use Dexterity in place of strength for your athletics check
>Whipcrack horror: As an action, you can make a horrible sound with the whip, forcing a wisdom saving throw, DC16. On a failed save, the target is feared.
>Whenever you crit a target, they get a mark on them. This mark cannot be removed by anything short of a wish or greater restoration, and will permanently give the target disadvantage on all checks, attacks, and saves, against the bearer of this whip that inflicted the mark. All saves taken by the bearer of the whip also gains advantage in saving throws on anything caused by a marked target.

Finally my Whip Warlock becomes relevant. I love it.

Only took 14 levels before my GM threw me a bone, but it was worth the wait.
>>
Dual wielding Tempest Cleric that splits time fighting between melee and magic.

Wanna use my next Ability Score Improvement to add a couple points to either strength or wisdom. They're both at 16 and I kinda don't know which way to go.

I'm thinking wisdom will be more useful for versatility overall.
>>
File: Way of the 4 Elements.pdf (2MB, 1x1px) Image search: [Google]
Way of the 4 Elements.pdf
2MB, 1x1px
. Posting my shitbrew
>>
>>53798276
Not bad honestly. Aside from the atrocious spelling, holy shit dude.

I dont like immunities. Keep it at resistances.

Everything else looks pretty solid.
>>
>>53798378
>Not bad honestly. Aside from the atrocious spelling, holy shit dude.

English isn't even my third language.

I'll keep it at immunity for their main attribute for now since they only gain the feature late anyway.
>>
Playing a Monster Hunter Elf in a game soon, is it as good as /5eg/ says or will I be let down?
>>
>>53798627
It is very solid. I mean, its not lmaochampioncrit but you'll be a mean martial.
>>
>>53798627
Monster Hunter with Revised Ranger or?
If so beg your DM to allow you to multiclass with Monk.
>>
>>53798715
Oh, I meant the Fighter Monster Hunter.

It's basically Battlemaster with slightly weaker damage maneuvers but a ton of utility boosts from what I've heard.
>>
>>53798750
If you wanted utility on a martial i believe a Scout Rogue would have been a much better choice.
>>
>>53798715
You're thinking of monster slayer
>>
File: edgy rogue.jpg (30KB, 400x478px) Image search: [Google]
edgy rogue.jpg
30KB, 400x478px
New DM here. Still studying the rules. I have a question about how Extra Attack interacts with Two-Weapon Wielding.

Extra Attack lets you make multiple attacks as a single Attack Action.

Two-Weapon Wielding allows you to make an attack with a second weapon as a Bonus Action.

If I use my second weapon to make that Bonus Action attack, does Extra Attack allow me to make multiple attacks as a single Bonus Action? Or do I just make that single attack as a single Bonus Action?
>>
>>53798789
Extra attack only applies to your action attack, not bonus action attack.
>>
>>53798789
You only get one bonus action a turn.

So you would get two attacks plus the bonus action to attack for a third time.
>>
>>53795944
It's not strictly RAW, I'd be surprised if your DM allowed you to abuse it.
>>
>>53798828
>>53798827
Ok cool, thanks for the info. The rules seemed vague enough on this matter to be reasonably interpreted either way.
>>
>>53798875
Eh, only somewhat.

The rules are clear, but I'll admit we had to do a double take when we imagined a Fighter with 3 attacks making 6 attacks while dual wielding, 9 while surging.

That seemed pretty extreme.
>>
Making a Paladin with low Charisma.

Devotion or Ancients? I am not sure which is least reliant on cha. Devotion seems to gain most of its benefits from charisma, but I might be missing something.
>>
>>53798923
Bigger question is why are you making a Paladin with low Charisma? How low is "low"?

Even if you ignore spell DCs, Charisma is a straight up bonus to all your saves (and everyone within 10ft) once you hit level 6.
>>
>>53796710
>>53796371
>>53796337
Doesn't the Haunted One background made for CoS literally give you the ability to "inspire" commoners to fight with you in certain circumstances?
>>
>>53798923
Low cha makes your channel divinity (the biggest reason to take devotion) worse
Ancients has no low cha penalties aside from your bonus to saves (the magic reist could help cover that)
The only reason i could possibly see a low cha pally is if you were to mc into bladesinger ek abjurer or maybe even one of the fightier clerics
And even then you'd only really need 2 6 or 7 levels, stick to 2 if you keep cha at 13
>>
>>53799059
Yeah alright. I'll try upping my charisma then.

I was just going for high strength and high con, with a 12 or so in charisma.
>>
New thread >>53799387
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