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/dcg/ Dropzone/Dropfleet Commander General BREAK THE BASELI

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/dcg/ Dropzone/Dropfleet Commander General

BREAK THE BASELINE WITH YOUR DRILL edition

Last Thread:
>>53702388

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.
>>
Friendly reminder to all the European and Australian legionaries, warriors, immortals, and/or braves that it is -your- duty to keep the thread alive while Amerifats sleep.
The lifespan of unbumped threads at night is only 4-7 hours.
>>
>>53778856
I was going to post some of my awful homebrew, but I was too slow. I will be sure to just make a quick shitpost beforehand next time.
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>>53778997
Good on you, commander, it's appreciated.
>>
Has anyone had any luck trying out open country maps?
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>>53780822

Specifically, I want to know if re-purposing Flames of War terrain will chase away newbies.
>>
>>53781661
Personally I'd love to try out an open country map, cause urban maps get old after a while
>>
Bump, reminder to amerifags to keep this thread alive too!
>>
>>53783481
PHRfag burger here, busy sperging about E3 news. We Metroid again baybeeee
>>
>>53781661
only problem I could think of for that is that the villages might be too small or there are no scenarios for it, I could be wrong tho.
>>
>>53781661

That sounds like fun.

I was thinking to do a proper country fight, you a few things to essentially replace skyscrapers.

That would be dense forests, maybe a few hills, huts, and then bunkers.

Forests would be hardened buildings, simply a lot of places to hide and no real way to damage in cover infantry. Maybe a rule that makes fire do a lot of damage to them.

Hills could function something similarly, with cave networks being where the objectives are.

Huts would be soft buildings and you would use groups of them s one.

Bunkers follow standard rules.
>>
Got my can of Tamiya fine primer in today, time to see if it's as good for 10mm detail as I've been hearing.
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Lobsterfag here, finally painted more jelly ships
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>>53790687
Man I like those laser lights on the frigates. Really stands out there. mind if you take a few photos showing off the cruiser jaws?
>>
>>53790687

Looks good, anon.
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>>53785135
I think Flames of war is 15mm, so the buildings might seem too large scale wise, DZC plays fine in country maps, you just have to make sure the country is dynamic enough to provide at least some LOS blocking so you dont end up with gunline problems, so a couple decent clumps of trees for dropships to duck behind, and some good rolling hills.
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Late night bump, with my current Resistance project.
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>>53795542
Very nice, looks very industrial. Would recommend either cleaner stripes or more weathering.
>>
I warned you motherfuckers.

Hyena Mk2 Infantry Fighting Vehicle: 22pts
A8, Mv9", CM:A, DP1
Type: Vehicle, Category:Transport, S+C:Transport, Special:Smoke Launcher
UM-88 Cannon: E9, Sh1, Ac2+, R(F):48", R(C):18", MF:6", Arc:F/S
Transport: 1x Condor (3 units each)
Can transport 2 bases of Legionnaires, Praetorians or Hazard Suits, or 3 bases of Praetorian Snipers
>>
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>>53791145
Is that the sort of thing you meant anon? I didn't really do anything to them, my logic is that you can barely see them anyway
>>
/dcg/, how useful is the Ganymede compared to the Orpheus? I already have an Orpheus, but want another troopship to complement my Medeas, does the PHR really need a bombardment ship or can the Medeas cover that by themselves? TL;DR Second Orpheus or a Ganymede? (4 Medeas)
>>
>>53799221

The question isn't whether Ganymede's role of a bombardment ship can be covered by enough Medeas, the question if whether the Ganymede can cover the role of a bombardment ship.

If you have an answer, tell the PHR players.
>>
>>53797834
If they got a gun they should carry smaller squads.
>>
>>53799334
>easier to drop enemy strike carriers over the sector with an Orpheus broadside than it is to dislodge their tokens with a Ganymede
Poor Ganymede
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>>53802027
Someday Hawk will release scenarios with multiple targets that you can only bombard. Gany-chan will have her day then.
>>
>>53799334
>>53802027
>>53803400
Gone for a second Orpheus, if Ganymede is needed I'll buy a cruiser pack/starter.
>>
Is it just me or is the Hector Heavy Cruiser just the epitome of 'meh'?

It's got solid shots on its broadsides but they only kinda do damage and barely crit. And its laser is like the swingiest laser ever. I've never had its laser do more than three damage.
>>
>>53805756
Pretty much, not to mention the fact that it's nearly impossible to get all it's gonna to love up for when you weapons free
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>>53805756
Maybe give it fusillade? Something to encourage it to go weapons-free since it's hard to do that and line up the laser to get the most out of it.
>>
>>53805756
>And its laser is like the swingiest laser ever. I've never had its laser do more than three damage.
It's literally the exact same as the Bell's and the UCM laser.
>>
>>53807279
That is true. I guess what I should say about it is that with the way that many lasers work in weapons free is they give a little extra omph to the attacks. But on the PHR since they have little to no forward facing weaponry the laser sticks out all by itself and when it underperforms it can really leave you hanging.
>>
>>53805756

I do have the conviction that 'meh', in force, can be really something.

>I also have the conviction that it's very easy to free up the points for a Bellerophon if you're already paying for a Hector
>>
>>53807679
This is very true, I mean how many points more is a Bellephron?
>>
>>53809497
10 more points and you trade your guns for BEEEEES
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>>53809802

From what I've seen, the only thing that pushes Bellerophon out of lists is Scipio.
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>>53809802
I don't have the BEEEEES version of this, but
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>>53810191
>Scipio
Priam, anon, we Priam now. >>53779729

(technically the assembled one is an Aggy, but whatever)

That all being said, I love the pseudo-vertical structure of the BC with the lower fin; I wonder if its the same as the one on the PHR BB?
Same with the side wings on the Scourge BC, they look similar to the wings on the Scourge BB.

I wonder if Dave lurks here and heard our cries for a vertical PHR ship
>>
>>53799221
>how useful is the Ganymede compared to the Orpheus?
Not very. Orpheus would still be well worth taking even if assault troopships weren't undercosted, Ganymede would not.

>does the PHR really need a bombardment ship or can the Medeas cover that by themselves?
Neither. Medeas are terrible at bombardment, don't rely on them to contribute. Ganymede is different, it wants to be a real bombardment ship but circumstances prevent it from being that. It can't bomb its own troops, so any enemy troops (particularly armour) will immediately head to the sector where they are, preventing you from using your bombs until either all your dudes are dead or you move on to another cluster. This leaves you 1-2 turns to actually bomb things, and at 3 average damage a turn, there's not a great deal that can be done in that time.

If it was cheaper than an Orpheus and the bombardment did more damage, it would probably be worthwhile for softening up a cluster before coming in. For now, though, just take the Orph.
>>
bump

>sleep now
>>
>>53799377
It does. It only carries 2 bases like a Raven instead of 3 like a Bear.
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>>53812408

Juno can't do three Sirens.
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>>53816158
The Juno being pointless garbage hardly seems relevant.
>>
Considering taking the plunge into DFC... Would more longtime players recommend the starter box or just getting the rulebook and a fleet?
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>>53817799
If you want to play UCM or Scourge, the starter box is great value. For same price as a seperate rulebook and fleet, you get a whole extra fleet, and all the tokens etc needed to play
>>
>things I am as of now seriously considering:
>take wax impression of top half, bottom half of void gate
>fill with putty, let dry
>melt wax, glue halves together
>>
>>53817895
>>53817799
Get a m80 and split two staters (and snag a pack of corvettes each) if you can find someone else who likes scourge/UCM.
6 CR
8 FR
6 corvettes
1x rulebook
1x tokens
All for around $120 each.
>>
>>53819035
What for? would that allow you to field more void gates or are they just a pain to build?
>>
>>53821708
Not him, but you only get 1 voidgate per cruiser sprue, and generally you want fucking loads of them.
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>>53823717
Ah, that certainly makes sense.
>>
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>>53825801
You should use a nice picture instead if simple "Bump". It took me several second to grab this from Hawk Forums.
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>>53825996
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>>53826014
>>
>>53823717
It's not hard to scrape together 9 cruiser sprues. 3 starters is a good number for Shaltari since they're more about cruisers than frigates.
>>
So I seem to have developed a pretty nasty sensitivity to Gorilla Glue. Was in a relatively well ventilated room in my house when gluing models together, but next day I was sneezing my brains out and my nose was running like crazy. Made the whole day miserable.

I know Gorilla Glue is going to be practically identical to many of the other cyanoacrylate glues, but are there other glues that are good for models that I probably won't want to kill myself over the next day?
>>
>>53826346
Tamiya glue is pretty good, if you don't mind plastic glue.
>>
>>53781661
This is sabre/gladius dream terrain.

>Its like wack-a-mole but instead the moles have railguns
>>
>>53829144
What if there was a special Raven C variant that carried some amount of A10 1 hull walls (maybe 4-6?) to give cover to advancing Sabres and Gladii.

Even better if it has an option to hot drop them in a line in flight, with a chance for them to blow up on impact.
>>
>>53826014
holy shit is that engine nacelle nice.
>>
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>>53831996
>those little pilotfish ships

That is really nice. I like the added fins(?) over the engines too.
>>
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>>53832904
>I like the added fins(?) over the engines too.
The one with fins is actually homebrewed "heavy battleship", notr the extra guns and defence lasers.
>>
>>53833630
Its still mostly a beijing, and i now realize it just has the whole nacelle from a cruiser bolted on each side. Checked out his blog too, some conversions are kinda derpy but the pilotfish are still the dopest shit.
>>
>>53833896
You got a link to that?
>>
>>53834209
Phoneposting right now, sorry. Just reverse image search or go to the hawkforums, guy linked to his blog when he posted his stuff.
>>
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Hey all, I pledged commander on the kickstarter, finally got time to start building my PHR starter fleet. I took our the sprues to have a look, and I have 2 cruiser sprues, and a bag with this in. I can tell that there's flash/gate ate the front there to be clipped off, but I can't quite understand what it is. Anyone know? Is it my 3rd cruiser? Why didn't it come on the sprue like the other 2?
>>
>>53836617
That's the extra bits to make a battlecruiser, anon. Did you add a battle cruiser to your pledge?

You should have 3 cruiser sprues for your starter fleet, plus a fourth that came in the bag with your bits.
>>
>>53836768
Bollocks. I only have 2 cruiser sprues. Do you reckon they'll still take emails about mispackaging pledges?
>>
>>53836840
They certainly will, just explain the situation to them and clearly list what is missing. Photos help.

I get the feeling Hawk has spent most of their effort in 2017 so far dealing with pledge errors.
>>
>>53836972
Excellent, thanks. In the meantime, is there a guide to building the battlecruiser? I just use the parts from a cruiser sprue, right?
>>
>>53837205
There should be some PDFs onna Hawk's website
>>
>>53837205
They've got visual instructions on the website, check your email for a KS update with direct links. Note that you only need to use one pair of those resin fins at the dorsal set for a battlecruiser even though they give you four - two of them are spares. The BC's ventral fin slots use the cruiser sized vanes.
>>
>>53839219
>not using all four for max SPEED
Hawk generally doesn't give spares. Use them.
>>
>>53839290
Using all four makes the back fins jut out further than the top fins, because the bottom slots are offset so the normal cruiser fins will line up properly. Using all four is terrible for the ship's a e s t h e t i c s.
>>
>>53840752
>implying both variations don't look good
>>
>>53840752

I think the look works for them, anon. It's kind of like a kitty cat raising its hackles, trying to appear bigger than it is before an ill-advised fight. It fits, as every PHR battlecruiser is morally convinced that it can take on battleships.
>>
>>53843166
>convinced that it can take on battleships
That's the Achilles, you dingus.
>>
>>53843921
>tfw no battlecruiser with full double broadsides of heavy guns
I JUST WANT MY SPACE TRIREME FOR FUCKS SAKE
>>
>>53844012
I really do hope we get more battlecruisers, there's still plenty of option for each faction.
>>
>>53846300
I kind of want to see a Scourge BC with a triple-array of furnace cannons, however that stat line would end up working out.

UCM getting a CAW and Aegis BC would be interesting too.
>>
So how viable are non-spam lists for Reaiatance? No technicals, mostly tanks if possible. Looking at doing allied so I can take Archangels and work those into a UCM force as well.
>>
>>53847697
They're pretty viable. Grab an Alexander, some Zhukovs, maybe a couple of Mehmeds, and you've got your tank force. Gunships to support, Gun Wagons and infantry as normal. Scout ATVs to fuck with E11+ guns are also a nice addition.

Pathfinders are great. Reliable guns on a platform that can only be hit on 6+.
>>
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>>53843921

Achilles hits hard but has tiny little girl arms and can't get many hits in quickly. In the back of her mind, she always intended to torp you when your back was turned or gang up on you (and then torp you when your back was turned). She had the pride beaten out of her early in the game and really just wants every H and S hull dead however that ends up happening.

Leonidas keeps forgetting that those are light calibre broadsides and keeps wading into fights thinking she has battleships outgunned, the stupid bitches. She hasn't gotten over being the only capital ship around.
>>
>>53850912
Ship girls for all the fleets when?
>>
Hey, /dcg/, I'm faffing around with space wargame mechanics as an exercise in creativity. In particular, however, I'm stuck on the problem of weapon ranges.

Besides DFC, what are some other ways that space wargames handle range in ways you like?
>>
>>53853114
In X-Wing Miniatures every ship can fire the same distance, but the part that makes it more interesting is if you're within the '1' range band you get an extra attack die, and if you're at the '3' range band, the defender gets and extra defense die.
>>
>>53853172
Oh and of course there's upgrades to ships and special pilots that can modify the benefits/penalties to that.
>>
>>53853172
>>53853235
Interesting; not sure if I can apply that to what I'm working on, but it's interesting.

In particular, I'm trying to resolve the problem of weapons not only having varying effectiveness at varying ranges (short, mid, long, very long+), but also having those range bands be dynamic to that weapon, without having to resort to mini-tables and such.

An early concept I had would be for the ship itself, not the weapon, to have an accuracy rating, with (working) range bands of 0-6", 6-12", 12-24", 24-48", and 48"+
Weapons would have a preferred band(s), with adjacent bands being -1 to accuracy, and non-adjacent being -2.
>>
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>>53852353
When some weeb with sufficient disposable income and a lack of long-term money sense decides to start throwing commissions at good drawfags.
I'm saving my summer tips as we speak.
>>
>>53854055
You ain't the only one, I can guarantee that! Imma save up some of my deployment money for a few.
>>
>>53854055
On a similar note, do you know who did the 2 that we've already got?
>>
>>53854055
>>53854873
>>53854901
What kind of ship-girls would you guys go for? The ones like previously where it's like a girl wearing an armor like wing? Strike Witch sort of fusion? Or like full aeromorph stuff?
>>
>>53855168
Why not all of these options?
>>
>>53855168
>aeromorph
Pls no
>>
>>53854901
Mothmandraws/TheMothman
Moscow and Leo were pro bono. He said he had a Scourge girl in the works, but he seems to have moved on to other topics these days.
>>
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>>53855402
>google aeromorph
By the Sphere, how horrifying
>>
>>53855595
Does he have a site that he runs commissions through?
>>
>>53857268
deviantart/tumblr page
>>
>>53830790
To be honest though, if that much of the hull is glowing red hot the crew inside are already cooked.
>>
>>53836840
Sounds like you didn't order the PHR Starter, you got 1 cruiser sprue to make the BC, and one sprue (one for each faction) given as a stretch goal.
>>
>>53858509
Yeah, this is the most likely one.
>>
>>53857900
Any idea how much a commission would run from him?
>>
>>53860149
His example art for "Full-body: $90" is Moscow-chan, so there we go. I've noticed him doing significant sales at certain times (like New Years) so keep an eye out for that.
>>
>>53860626
That I shall, thanks!
>>
>>53848624
So if I wanted to use Wagons, tanks and those sweet helicopters that'd work without having to throw 600 wagons into a list?
>>
>>53864146
Yeah. I usually have at least 6 wagons around (either 6 gun or 3 gun+3 fire) but you don't need any more than that. Thunder Wagons could also possibly work well in small numbers, but I don't know much about them.
Just don't take Storm Wagons. For those you need to either go big or go home.

The choppers are incredible. Very mean and relatively tough with a great MF value.

You'll probably want some scouts. Even without artillery they can offer a lot, especially Scout ATVs since they can fuck with those big E11+ weapons aimed at your tanks.
>>
>>53864493
Would some gun wagons and zuhkovs be enough AA? That's part of my concern, too.

Also the Hellhog, worth it? Bitchin' looking model and I feel like it packs a solid punch, but both weapons being limited feels like it can reach the end of ita use pretty fast if the dice aren't on your side.
>>
>>53864853
3 Gun Wagons and 2 Zhukovs could possibly work, but that's cutting it a bit close. 3 extra wagons, an Archangel, HMG Battle Buses or even some AA guns bolted onto Lifthawks could help.
The only AA options you're really closing off by making an elite force are Leviathans and Gun Technicals.

Hellhog is great, but remember to always take the extra ammo. The Hog isn't an interceptor and shouldn't pretend to be, it's a big angry gunship that can go fast.
>>
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Bump
>>
>>53867040
Love that desert scheme
>>
>>53867520
Sadly it's not mine.
>>
Got me some battlefoam for my ships.

Just need to finish up the painting before they arrive. SoonTM
>>
>>53868738
Who'd you get your foam from?
>>
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AAAAUGH DAVE WHEN ARE THE GODDAMN BCS GOING UP REEEEEEE
>>
>>53869961
Why two sets of command cards? I just use some sleeves and a dry wipe marker, never failed me
>>
>>53869961
Buy some corvettes, goy
>>
>>53870046
Activation cards != command cards, unless I'm mistaken

>>53870110
Already have 2x starter, corvette pack and battleship pack for each.
>>
>>53870130
>>53870046
Oh, I see what you're on about. Misclick, thanks for pointing it out.

Not that I was in any danger of buying them when I'm still short my free shipping.
>>
>>53869570
Battlefoam

http://us.battlefoam.com/dropfleet-commander/

They do a dropfleet line now. Their stuff should fit in one of these.

https://www.containerstore.com/s/moving-shipping-storage/corrugated-boxes/our-best-box/12d?productId=10001328
>>
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>kiss of life
>>
>>53873497
What book's that from, reconquest phase 1?
>>
>>53867040
Look at that central walker.

>PARTY HARD
>>
>>53873497
Its in phase 1, but I think it was originally in a newsletter story.
>>
>>53875981
think you could link me the story? I've only gotten into DZC relatively recently.
>>
>>53876150
>https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

In the folder dropzone and then newsletter.

You will have to dig through here. I don't recall which one it is in. I recall three stories in those.

One is a Mechit pilot hanging out with his AI burning people.

Another is the Shaltari and the Siren in the picture.

The last was a Praetorian and Legionaire squad vs a Hades walker.
>>
>>53876652
Menchit story is 34, Siren is 32, Hades is 36. 31 also has another story; those are the ones I know of, don't feel like looking through the rest.
>>
So I'm a little confused on how multiple units of Resistance troops in Jacksons share a Lifthawk. I'm trying to put together a force on FFoR and it keeps saying "invalid transport; must be shared by exactly three squads."

I have three stands and it still gives me the error. I try to have three groups of 2 stands each and it still gives me the error. What am I doing wrong?
>>
>>53878590
have you been mounting all the guys in jacksons? because the jacksons are what get carried by the lifthawk. You'd need 6 stands, in 3 squads of 2, all in jacksons and loaded in the same lifthawk.
>>
>>53879128
So is this jist FFoR having an issue? I tried that abd it still gives me the error.
>>
>>53879782
have you tried right clicking and linking the squads? I just dled FFoR and it took a bit of finangling, but if you right click the first squad you're making the transport decisions for it'll offer to share transport with the other unit. if you choose both, it'll then tell you they have no transport and you can select the lifthawk and 3 jackson option. After doing all that there was nothing preventing it for me.
>>
>>53878590
You gotta give one squad the 3x Jackson + Lifthawk transport, then have them share transport with both the other squads.
>>
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>>53879914
took a picture as an example of where to right click. It should, if the squads aren't linked like they are in the image, ask you to share transport with another squad in the battlegroup.
>>
>>53879914
>>53880039
Didn't know you could do that. Thanks!
>>
File: 20170618_205159.jpg (4MB, 5312x2988px) Image search: [Google]
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Oh god how do I paint spaceships I'm a disgrace to admiralty
>>
>>53881127
Pray to Saint Duncan for guidance
MULTIPLE, THIN LAYAHS
NULN OIL
>>
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1MB, 2362x2188px
>>
>>53881340
Nuln oil dirties my pretty white surfaces though.
>>
From Drek Sybert on the FB group:
>Here are the top 3 list from the Origins Dropfleet Tournament!
3rd Place
--------------------------------------
Jeff's List - 1250pts
PHR - 9 launch assets

SR11 Vanguard battlegroup (247pts)
1 x Scipio - 210pts - H
+ Vice Director (40pts, 3AV)
1 x Calypso - 37pts - L

SR7 Line battlegroup (235pts)
1 x Ganymede - 135pts - M
2 x Pandora - 100pts - L

SR7 Line battlegroup (169pts)
1 x Theseus - 89pts - M
2 x Europa - 80pts - L

SR8 Line battlegroup (241pts)
1 x Ikarus - 115pts - M
3 x Andromeda - 126pts - L

SR6 Pathfinder battlegroup (169pts)
1 x Orpheus - 130pts - M
1 x Medea - 39pts - L

SR6 Pathfinder battlegroup (169pts)
1 x Orpheus - 130pts - M
1 x Medea - 39pts - L
------------- dflist.com -------------

2nd Place
--------------------------------------
Scott's List - 1250pts
Scourge - 5 launch assets

SR13 Vanguard battlegroup (334pts)
1 x Akuma - 205pts - H
3 x Djinn - 129pts - L

SR10 Line battlegroup (220pts)
1 x Wyvern - 105pts - M
1 x Sphinx - 115pts - M

SR10 Line battlegroup (303pts)
1 x Ifrit - 110pts - M
2 x Gargoyle - 64pts - L
3 x Djinn - 129pts - L

SR7 Line battlegroup (189pts)
1 x Chimera - 105pts - M
2 x Harpy - 84pts - L

SR7 Pathfinder battlegroup (204pts)
1 x Hydra - 140pts - M
2 x Gargoyle - 64pts - L
------------- dflist.com -------------

1st Place
--------------------------------------
Origin scourge v2 - 1238pts
Scourge - 5 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Basilisk - 205pts - H
+ Fleet Champion (40pts, 3AV)

SR10 Vanguard battlegroup (170pts)
1 x Shenlong - 170pts - H

SR10 Line battlegroup (270pts)
2 x Gargoyle - 64pts - L
1 x Hydra - 140pts - M
3 x Nickar - 66pts - L

SR9 Line battlegroup (233pts)
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L
2 x Gargoyle - 64pts - L

SR4 Pathfinder battlegroup (168pts)
4 x Scylla - 168pts - L

SR4 Pathfinder battlegroup (172pts)
4 x Djinn - 172pts - L
------------- dflist.com -------------
>>
>>53882703

You have two options:

Nuln oil the whole model, then layer over in white the parts you want white.

Nuln oil the cracks and lines with a thin brush.

You really should hit it with kind of wash it darkens those cartoonishly bright colors in that scheme you picked.
>>
>>53884546
Or you can start with a light grey and go from there for white and wash it with nuln oil.
>>
>>53882802

>PHR Bombers and troopships
Almost all of the bombers are on speed 10 hulls. Every frigate type there is, no Echo.

>Scourge Full Cloak, Troopship, Carrier
Looks pretty conventional

>Scourge Full Cloak, Troopship, Carrier
Scyllas are interesting
>>
So, /DCG/, at the urging of my friends I've taken the plunge and bought the PHR starter set for dropfleet commander. How should I build it and are there any tips I should keep in mind?
>>
>>53887939
2x medea
1x Orpheus
Need strike carriers, Orpheus 2gud, and then the others can be whatever; try a bellerophon and an orion and two pandoras, say.
>>
>>53888087
The Medea is the strike carrier right?
Will I need a lot of firepower?
I'm still figuring out the rules so any help is appreciated.
>>
>>53888231
Yep, media is strike carrier.
Bell and Orion are strong ships, and orph is an Ajax with troops.
Pandoras are more utility than damage, but they're good picks.
>>
>>53888231
Troops mean scoring units. You want them, and you want redundancies. Orpheus is THE BEST troopship in the game.
For a single starter, Orpheus+2x Medea ita a pretty heavy troop allotment. You can go that high because of how good Orpheus is- If you wanted to meme, you could do two. They're that good.

Now, practically and less crazily, you want to ask what points level you're aiming for with just your starter. 600-700 is usual, bit PHR ate a little expensive and might be able to go higher (too high? ) with just a starter.

Bellerophon is also pretty high tier.
>>
Emergency bump
>>
>>53885289
I was going with what he always had in the picture.
>>
>>53888087
Good picks to me!
>>
>local guy wants to buy my KS Scourge fleet
>really want to get people into the game, but also want to hang on to my sweet half-painted space squids
I'm going to see if I can get this guy in on a free shipping order. Would Starter Fleet + Frigate box be enough for somebody to get going with Scourge if I also sell him my Basilisk on the side?
>>
>>53895201
I'd go with 2x starter personally, but that works.
>>
>>53895201
Scourge need more frigates for dem strike carriers, since their troopships suck.
Are you including the cruiser sprue that goes with your basilisk?
8 frigates 5 cr 1 BC seems pretty reasonable. 8 Fr 6 Cr and 1 BC seems a little more top-heavy.
I sure wish they sold bundles of 12-16 FR and 6 Cr.
>>
So starting DFC with UCM would you guys think two starters, a battleship and a corvette box would be a solid start?
>>
>>53899088
Pretty solid side. Save for a battlecruiser on the side when they come out because the Avalon/Perth is silly.
>>
>>53899272
>because the Avalon/Perth is silly.
Them's fighting words
>>
>>53882802
>3rd Place: PHR troopship spam
Just the usual, then. No corvettes, but PHR doesn't need them. The only unconventional thing is the Ikarus+Andromeda team. I'd prefer a good old 2Ikarus team myself but it's an interesting choice, I wonder how it did.

>2nd Place: Akuma/Basilisk
As expected, but that third battlegroup is fucking weird. Long range sniper in with CA frigates? Huh.
Chimera is there. Seems like it must have contributed too with only 4 Gargs and no Nickars. Interesting.

>1st Place: Akuma/Basilisk
Yep. Hopefully full stealth gets addressed at some point fairly soon.
Another Chimera, but with more Gargs and some corvettes to back it up this time. Good to know.

>>53899088
Yeah. The only thing I'd consider adding to that would be a frigate box, 8 can be too few for non-Shaltari factions.
>>
>>53899272
Right. Good to know. I imagine one battlecruiser should be suitable?

Also does anyone have some good pics of DFC models with other starships? Trying to get an idea of scale.
>>
>>53899321

>The only unconventional thing is the Ikarus+Andromeda team. I'd prefer a good old 2Ikarus team myself but it's an interesting choice

My take would be that even leaving aside the ability to get bombers on things loitering near the other table edge, launching within 12 inches of the target is different enough from 12-24 inches that it's worthwhile to put bombers on fast hulls.

And Andromedas *are* 3+ armor, five boxes.
>>
>>53899557
I know Andromedas are useful, it's the combination of the two units that's a bit weird. Broadsides are a big part of being an Ikarus, but with only one you're not getting much damage out there. That's why I like to run them in pairs, that way both their broadsides and their bombers can go after bigger targets.
>>
>>53900538
Eh, in terms of raw asset efficiency, replacing one or both ikarii with andromedas is best.
>>
>>53902452
Raw asset efficiency isn't the be all end all. Ikarus comes with broadsides and if you don't use them then that's a waste of the ship. It's like never using the laser on a Bellerophon.
>>
>>53902510
Perhaps, but Andromedas are also a fair bit easier to get in close without return fire.
>>
>>53902748
It's a case of different roles. You want something that can rock up to the midfield and brawl while taking return fire like a champ, Ikarus. You want something that can sneak around throwing bombers at backline targets, Andromeda.
>>
>>53891677
Okay, so is two Orpheuses, two Medeas, two Pandoras and a Bellerophon a good idea for a starter. If I'm counting correctly, I can hit 300 by throwing on a pair of Echos.

Or do I need an Orion or Theseus? I'm hoping these can deal with a decent variety of threats.
>>
>>53903966
Yeah. 2 is a good place for PHR troopships imo. That way you have a good number for now but if Hawk fixes them and bumps up the price you won't have extraneous ones.

You don't need broadsides exactly, but they're real good to have around. Right now your midfield presence is limited to the Orphs, and they can't take on brawlers.
>>
>>53904010
Would it be better to take two Pandoras or Europas? I'm kind of torn between the two. The damage output on the Pandoras looks enticing and if I understand the rules correctly I can tag ships with them to increase the detection range for my other ships.
But at the same time the Europa looks more reliable and less likely to miss and then spend a turn doing nothing.

Also, any advice for expanding the fleet from the starter pack? I'm planning on grabbing a set of Echos and a second starter pack but i have no idea what I would build with the second. More troopships? Generic line-ships like the Orion and Europa? A second Bellerophon?
>>
>>53904175
Europas are there to supplement broadside ships. Team them up with an Orion, an Ikarus or especially a Theseus and they'll slap on some lovely extra dice.
Pandoras are more about utility. They can do good damage when they get lucky, but their real job is marking targets with flash. That along with their speed can help other ships kill things at longer range.
>>
>>53904372
Ah nice. Should I put my Pandoras in the same group as the Bellerophon so they can focus down major targets or would it be better to have them seperate so the Pandoras can roam around marking things?
>>
>>53904175
>Also, any advice for expanding the fleet from the starter pack?
Another starter, a corvette box and either a battleship or a frigate box.

Don't do more troopships yet, 2 is a good number. If you make 3 or 4 and they suddenly jump to 165 points a pop then some of them are going to spend a lot of time shelved.
A couple of the good broadside ships (Theseus/Ikarus/Orion) and a second Bell wouldn't be a bad way to go.

>>53904421
Eh, Pandoras like to activate pretty early so I wouldn't weigh them down with a chunky SR10 heavy cruiser. Calypsos are generally the frigates to take alongside your big stuff.
>>
>>53904577
Thanks.
Are our bombers any good? I can see the Ikarus being more defensive but it's firepower seems lacking compared to the Orion.
Also, should I be doubling up on Cruisers or sticking to one of a single kind unless they're a staple like the Orpheus and Bellerophon?
>>
>>53904711
>Are our bombers any good?
Best in the game by a pretty significant margin. 2+ lock instead of 3+ is some good shit.

Doubling up is fine. If a PHR cruiser is worth doing it's generally worth doing twice.
>>
>>53904826
Thanks, one last question.
How many Medeas is enough Medeas. i've heard they're vital to winning the game.
>>
>>53905028
You'll definitely want a few. PHR doesn't need strike carriers as much as other factions do because their troopships are so good, but I'd go with 4. You can upgrade to 6 later if you like, but 4 with a pair of troopships should be fine.
>>
Alright, I've fiddled around with what I might build. How does this look?

Two Starter Sets and a Box of Corvettes - 1234pts
PHR - 8 launch assets

SR20 Vanguard battlegroup (360pts)
1 x Bellerophon - 180pts - H
+ Director (80pts, 4AV)
1 x Bellerophon - 180pts - H

SR14 Line battlegroup (318pts)
2 x Theseus - 178pts - M
2 x Europa - 80pts - L
2 x Echo - 60pts - L

SR7 Line battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR7 Pathfinder battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR2 Pathfinder battlegroup (100pts)
2 x Pandora - 100pts - L
>>
>>53905464
I'd want to fit in 3 Echoes so you can kill strike carriers more reliably (remember that because of PD returns are worse for your first corvette) but otherwise seems respectable.
>>
Ok, /tg/, I've had a cursory look at the rules, and started building my fleet. How is it shaping up so far? I know I'm missing crucial parts so far, just interested on how it's shaping up. Heading for 1500 points.

I was the guy building the Priam earlier in the thread:
--------------------------------------
Fleet - 948pts
PHR - 6 launch assets

SR16 Flag battlegroup (322pts)
1 x Calypso - 37pts - L
1 x Minos - 285pts - S

SR10 Vanguard battlegroup (210pts)
1 x Priam - 210pts - H

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M
>>
>>53902912

Or if you want something that can sprint up the midfield and launch bombers into the teeth of the enemy while shrugging off fire, Andromeda.
>>
>>53905647
If your opponent can't put an uppity PHR frigate back in its place then that's their problem.
>>
>>53905792

Andromedas come in pairs and they need the same kind of attention that cruisers require. When it comes for running the table inches are at a premium and Ikarus trades inches for a popgun. It's a better companion/escort than blitzer.
>>
>>53905830
>they need the same kind of attention that cruisers require
Hardly. 3 damage against 3+ armour plus the occasional finishing shot is annoying and well above the average frigate, yes. But a cruiser like the Ikarus takes more than twice that and can put out decent immediate damage in a brawl.
Andromedas can hit with bombers at the end of the turn at the earliest, and their only other weapon is a shit tier CAW. Unsupported PHR frigates go down like sacks of shit when put into a cruiser fight, and every dead Andromeda means one less bomber next turn. Besides, when they go around the side to flank that extra hull and armour becomes even more of a bitch to deal with because big guns and CAW can't hit them as easily.

That said, I do agree with the Ikarus as escort notion. They do their best work alongside Orions and occasionally the faster Theseuses, Europas and Leos. But a pair of pure Ikarus is pretty respectable for both strike craft and broadsides, and they do better in a brawl than their number in Andromedas.
>>
>>53905988
>than their number in Andromedas
Their points in Andromedas, rather.
>>
>>53905988

Same kind of attention, just granular losses. The key thing about that is if in companionship with broadsides cruisers in the same region, the opponent has a harder time dealing with both at the same time.
>>
>>53905586
An update to the list. Is the Perseus good for a pathfinder group? What escorts should I take for it?:
--------------------------------------
Fleet - 1283pts/1500
PHR - 10 launch assets

SR16 Flag battlegroup (322pts)
1 x Calypso - 37pts - L
1 x Minos - 285pts - S

SR20 Vanguard battlegroup (440pts)
1 x Priam - 210pts - H
2 x Ikarus - 230pts - M

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR5 Pathfinder battlegroup (105pts)
1 x Perseus - 105pts - M
>>
>>53906766
>Is the Perseus good
No, unfortunately
>>
>>53906863
What's wrong with it? it looks like an upgunned Theseus with the way it's gun is laid out.
>>
>>53906863
That's fine, I've not built anything apart from the Priam yet, so i'm open to suggestions. Any reccs for the other groups?
>>
>>53906954

Give the Priam a Calypso as well. Have a 1250 point list in mind.
>>
>>53906946
Price, armament, and rules combine to make it aggressively underwhelming in all regards.
>>
>>53855595
>>53857268
>>53860626
>>53862413
Im still around and planning on them just been bogged down with commission work for past few months to do side stuff
>>
>>53908235
How much would it cost to commission a shipgirl?
>>
>>53908324
http://itsthemothman.tumblr.com/post/143029919585/commission-the-moth-simply-pick-what-character
>>
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I've been seeing more and more Taiidan paint jobs, and I'm wicked jealous of how good they look.
>>
--------------------------------------
Fleet - 1215pts
PHR - 10 launch assets

SR16 Flag battlegroup (322pts)
1 x Calypso - 37pts - L
1 x Minos - 285pts - S

SR21 Vanguard battlegroup (477pts)
1 x Priam - 210pts - H
2 x Ikarus - 230pts - M
1 x Calypso - 37pts - L

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR0 Pathfinder battlegroup (0pts)
------------- dflist.com -------------

What do you guys think? Aiming for 1500 points, and I need a pathfinder group, what would you guys recommend? Should the Priam have Andromeda or Ikarus as it's escorts?
>>
>>53910279

How's your Admiral?
>>
>>53910349
I was probably going to get a Director on the Minos. Need to buy some command cards first, though.
>>
We're having our first tournament in a few weeks, thinking of running this:

--------------------------------------
Tournament - 1247pts
UCM - 3 launch assets

SR16 Flag battlegroup (284pts)
1 x Beijing - 252pts - S
+ UCM Vice-Admiral (80pts, 4AV)
1 x Jakarta - 32pts - L

SR11 Vanguard battlegroup (237pts)
1 x Atlantis - 205pts - H
1 x Jakarta - 32pts - L

SR11 Line battlegroup (213pts)
2 x New Cairo - 176pts - M
1 x Lima - 37pts - L

SR7 Line battlegroup (143pts)
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M

SR6 Pathfinder battlegroup (220pts)
2 x New Orleans - 64pts - L
4 x Taipei - 156pts - L

SR5 Pathfinder battlegroup (130pts)
2 x New Orleans - 64pts - L
3 x Santiago - 66pts - L
------------- dflist.com -------------

I haven't had great success with the San Francisco because they're just huge targets so I'm thinking of dropping them entirely. Originally had a Seattle instead of the Madrid and Santiago's but I figured with how good UCM bombardment is I should take advantage. Thoughts?
>>
>>53912149

6 dropships only is a thing to note. How's your meta?
>>
>>53913491
We're fairly small and I've only played against a couple of the guys, most regular opponent is PHR. That guy in particular pretty much plays the same list every game with two battlegroups of Scipio/Achilles/Echo and some lights. Otherwise we're pretty much looking at one of every faction afaik. Hopefully we'll see some non-regulars too
>>
>>53913855

...He's going to kill your dropships.
>>
>>53913855

Wait a sec.

>Scipio/Achilles battlegroup spam

How the hell does that work? There's pretty large speed and role difference there.
>>
>>53914393
He already knows that at 21 CP he's going to activate last so he largely ignores battlegroup cohesion. As for the strike carriers, he always gets my troopships dead first anyway so it's not much difference imo
>>
Ok, got a final rundown for my PHR list I've been tweaking. Be as brutal as you want.

Fleet - 1475pts
PHR - 10 launch assets

SR16 Flag battlegroup (322pts)
1 x Calypso - 37pts - L
1 x Minos - 285pts - S
+ Director (80pts, 4AV)

SR21 Vanguard battlegroup (477pts)
1 x Priam - 210pts - H
2 x Ikarus - 230pts - M
1 x Calypso - 37pts - L

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR7 Line battlegroup (208pts)
2 x Medea - 78pts - L
1 x Orpheus - 130pts - M

SR8 Pathfinder battlegroup (240pts)
3 x Echo - 90pts - L
3 x Echo - 90pts - L
2 x Echo - 60pts - L
------------- dflist.com -------------
>>
>>53914635

On a Super-heavy, the Director is actually much cheaper. You may want to distribute the Echos so they don't all have to commit all at once.

>>53914570

Well if there's only one Echo per group, never mind.
>>
>>53908235
>>53908324
>>53908480
Not that anon, but considering I have a slight excess of disposable income, I'll send Moth a note in about 2 weeks, after my next payday.

In that time, let's decide what the next shipgirl will be! Tick all the choices you would be okay with, not the ones you want the most of.

http://www.strawpoll.me/13243521
http://www.strawpoll.me/13243478
http://www.strawpoll.me/13243491
http://www.strawpoll.me/13243500
http://www.strawpoll.me/13243515
>>
>>53916059
Thank you anon! I shall be joining you in a few weeks. Post which you end up choosing
>>
When the hell did the Achilles get popular?
>>
>>53916059
>>53917606
Now, here's the question; will the scourge be jellies, or enmasked humans?

Will the Shaltari be Shaltari, or humana with Shaltari gubbins?
>>
>>53917869
Same time the heavy guns got buffed?
>>
>>53917892

So why aren't we being swarmed by Perseii?

>although I suppose it's plausible that torpedoes being cool, a bunch of people just built Achilles and waited for them to get good
>>
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>>53918068
>it's plausible that torpedoes being cool, a bunch of people just built Achilles and waited for them to get good
I have no shame admitting that I built the cruiser with the biggest "anime trump card" weapon first and hoped for the best
>>
>>53918068
Good guns won't save bad design
>>
>>53916059
Would the Adamant look like the Shaltari shipgirl version of the Broadside?
>>
>>53918590
>Shaltari version of Broadside
the what
I'll say that the most distinct design I can imagine for a Shaltari shipgirl would have their appropriate weapon "arms" levitating around them, since their weapon arrays (particle lances in particular) are so long that they'd look really awkward being wielded by hand. And what better way to get across the idea that hedgehog ships are weird alien engineering held together with forcefields and Pugnari spit than giving their shipgirls telekinesis?
>>
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>>53918929
>the what
>>
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>>53918929
>I'll say that the most distinct design I can imagine for a Shaltari shipgirl would have their appropriate weapon "arms" levitating around them
WE RIFTBORN NOW
>>
>>53919160
Hell yeah, just like that. Imagine Platinum-chan with a levitating Particle Triad crown that follows her gaze.

Now how do we make Scourge girls weird and alien in their own way?
>>
>>53919241

It's kind of hard to improve on Wo-class.
>>
>>53919257
>Scourge girls are just Abyssals, emphasis on angry jelly crowns
If you can't beat them...
>>
>>53919347
Holy shit that's terrifying, something that'd be perfect for the scourge
>>
Which PHR exotic choice is more vital for a good collection: a unit of Siren Corps or a Medusa?
>>
>>53921554
I feel like Siren corps is a fun choice but not the best. Medusa is a great centerpiece model (lucky ball lickers, they get more cool centerpiece models than anyone else except maybe the scourge), very powerful, and a good way to make your opponent want to play more honest with what they bring to fight your lists.
>>
>>53919160
>[reeees geometrically]
>>
>>53921554
More vital? Probably Sirens. Not always as good as a Medusa, but it's good to have a CQB troop around for when you need it and Medusas are pretty pathetic in that role. Immortals and Valks can sometimes get the job done if supported with flame or demo, but they tend to get tidied up fast when faced with real CQB specialists.
>>
>>53921584
What other good center pieces are there, I know the Hades ones are pretty good, but other than that?
>>
>>53923903
Not him but heavy dropships are cool and imposing across the board and the Poseidon/Njord is no exception.

I dunno what else. Type-2 bricks and Heras are cool but don't really have the same pizazz as warstriders
>>
>>53922157

How do Sirens do head-to-head with Scourge exotics?
>>
>>53926088
They dont; Eviscerators are CQC king.

Unless you get lucky with Gunarr and his dudes.
>>
>>53926088
They'll beat destroyers eventually, and they'll sure slow down eviscerators
>>
>>53926179
My math puts eviscerators and sirens dead even. Each CQB point has a 5/36 chance of killing a siren and a 1/6 chance of killing an eviscerator. Same count per base. Sirens get CQB 5 and eviscerators get 6. Same number of bases. Same morale. Everything that isn't equal cancels out.

Eviscerators do get a very thin survival margin over sirens when masonry starts falling, but if we allow that kind of outside intervention then the presence or absence of nearby screamers, medusas, and flame units is a much more significant deciding factor.
>>
Vs Destroyers you deploy sirens and reinforce with Immortals or Valks to get the edge.

Vs Eviscerators you pop the drop ship with a suicide run. Or drop the building
>>
What should I build with the UCM half of the Dropfleet Commander starter set?
>>
>>53927438

Seattle, Berlin, then either San Fran or Moscow

2 Toulon 2 New Orleans

You should really get a second starter.
>>
Survive through the night thread!
>>
>>53928552
Go to bed, Straya
>>
>>53923903
The Njord and Poseidon are both decent centerpiece single models, and I feel like when the Hera model comes out it will also be a solid centerpiece. Add on to that the 2 hades style walkers and PHR have a number of models they can have be the piece de resistance of the collection.

That said I under counted on Shaltari centerpiece models. Even if you don't count the normal war striders they still have Ocelots, Panthers, Gharial and Caiman grav tanks, their Gaia gates and their firedrake.
>>
>>53928707
Straya never sleeps for fear of all the deadly creatures like the fearsome Quokka.
>>
>>53929738
>Hera model
It's just an Apollo with 2 guns though, right?
>>
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>>53929738
>the Hera model
The Hera's been out for a while. Did you mean "Cruella de Vil's Death Chariot"?
>>
>>53930014
I still can't fathom why the PHR would mount railguns large enough for an intercontinental barrage on a close support vehicle.
>>
>>53930014
I prefer the "flying sleigh of doom"
>>
>>53930071

Because Mobile Oppression Palaces are a thing.
>>
>>53930071
For putting bigger holes in things, obviously.
>>
>>53930071

"Because it looks cool" is like rule 1 of PHR hardware designs.
You only have to look at their navy to understand that.
>>
>>53933249

Remove the plastic covers they put on everything and PHR ships are pretty much containers with engines.
>>
>>53926088
They can handle Razorworms.
Against Destroyers they have the advantage, but it can be a bit of a slog since the big guys are tough as hell but don't put out that many dice. I'd supplement with Immortals and/or Valks to get the job done quicker.
Eviscerators wreck their shit, but Eviscerators wreck everyone's shit. Just drop the building if they show up.
>>
>>53926482
Eviscerators have a 1/12 chance to die. A4 brings it to 1/6 and the 4+ countermeasures halve that.

And Sirens are 4/36 as far as I can tell, or 1/9. A1 cuts a third of the dice, bringing 36 to 24 against Eviscerators. Then the dodge kicks in and removes five sixths of the dice, which leaves 4.
>>
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Holy fuckin shit, Nuln Oil is magic. Add depth and shading to your shitty paintjob, and all you have to do is buy that little thing. Not my final progress pic but I decided to try Nuln oil on one model to see what the mess was all about and gatdamn
>>
>>53939336
Touch up those eyes a little bit, anon, the red got on the hull.
>>
>>53939381
I plan too, letting my last coat of purple dry and then the eyes are getting a red with a finer brush.
>>
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>>53941805
Damn, that's a nice paint job, are these yours?
>>
>>53941805
Was that airbrushed or wet blended? Anyone wanna help an anon out?
>>
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>>53943424
>>53944600
It's from http://engineered-gaming.blogspot.lt/2016/12/phr-starter-fleets-for-dropfleet.html
>>
>>53945147
Damn, those are beautiful!
>>
>>53945147
I feel like the metal should have been lighter, but this looks awesome.
>>
>>53945147

I feel like the blue needs something
>>
>>53950806
Kinda, but at the same time it looks still pretty good
>>
>>53953207
Not disagreeing there.
>>
Bump
>>
>>53945147
Still, no one said if that was done with an airbrush or normal brush.
>>
>>53958118
The source page mentions pattern stencils, which in combination with that perfect gradient implies airbrushing to me.
>>
Quick, post interesting UCM DFC schemes; I need inspiration.
>>
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Okay, I went ahead and simulated the average CQB performance of every infantry unit in the DZC. All units consist of 2 bases unless stated otherwise.

Eviscerators > Marine Force Recon > Firstborns > Sirens > Destroyers > Praetorians > Razorworms > Berserkers > Praetorian Snipers (3 bases) > Veterans = Valkyries > Immortals > Medusa (1 base) > Braves > Aged Ones > Longreach Immortals > Pungari (4 bases) > Hazard Suits > Resistance Fighters = Warriors = Legionnaires > Flak Team = Mortar Team > Freeriders > Sappers

Destroyer nerf when. 4+ passive CM is some bullshit.
>>
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ship bump
>>
So is this overkill for a fleet if I want to be able to run mirror matches and also massive ones: 3 starters boxes, 2 cruiser boxes, 4 Corvette blisters, a battleship and battlecruiser, and 4 frigate boxes. This'd be for ucm and PHR.
>>
>>53962345
Is that EACH?
>>
>>53962345
Yes.
4 starters, 2-3 corvette boxes, 1-2 frigate boxes and a few capitals should be enough.
You're not going to need 24 corvettes or 44 frigates even in a big mirror match.
>>
>>53962345
Drop down to just 2 corvette blisters and 1 corvette box
>corvettes: 12
>frigates: 20
>cruisers: 13
>battlecruiser: 1
>battleship: 1

That's more than enough in my opinion.
>>
>>53962345

For that kind of cash outlay I could make 3 impractically large fleets that could mirror-match, and 4 big ones that couldn't.

Too many corvettes, as in "have you actually tried to build a list with them, I'm not sure it's possible to fit them all in".
>>
Are people actually using corvettes? Are they effective?
>>
>>53963783
They're almost as necessary as strike carriers.
>>
>>53962416
Yes, I bought the Corvettes, thinking that, when I bought them at first, they only came in packs of 2...
>>53962893
What say you to a bit more in the way of capital ships?
>>
>>53965467
Going up to 2-3 BC and 2 BB for HUGE fleets wouldn't be bad.
Maybe an extra cruiser sprue.
>>
>>53965663
I was thinking more cruisers and heavier shit to fill it out, especially if hawk comes out with dreadnaughts or similar!
>>
>>53963321

24 Echo, 2 Orphii, and a 20 point admiral comes to 1,000 points even and four BG slots.
>>
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>>53965966
Speaking of corvettes, I don't think I've seen a single group of them in the top rankings of a tournament yet. Is troopspam just so good that corvettes just end up being points wasted on something other than a strike carrier?
>>
>>53965966

22 Echoes, 2 Orpheii, a Medea and a 40 point admiral in 999 points would be an actual fleetlist.
>>
>>53966430
I've seen a few; I know that Gass spam was a big thing before their nerf.
>>
>>53959294
Pretty good. Admittedly, in the top rank of that (MFR, Firstborns, Sirens, Destroyers, even Praets), the rolls make or break the fighting more than the stats.

Also yes, screw Destroyers.
>>
>>53959294
Are your math is right?

There used to be a chart that had all the numbers mapped out. I don't think first borns or MFR are that high.
>>
http://dzcblog.blogspot.com/2014/11/cqb-squad-analysis-part-1-easy-bit.html

http://dzcblog.blogspot.com/2014/11/cqb-squad-analysis-part-2-aarrgghh-my.html
>>
>>53969417
Most of that is extremely arguable, and the cost of transports is completely ignored. It's also ignoring the granularity of unit selection.
>>
>>53969417
The falling masonry considerations are pretty silly. At the high end of survivability the building is going to come down before significant infantry attrition occurs. I'm not saying it shouldn't be considered, but this isn't the way to do it. Things are more situational.
>>
>>53969719
Read the second one.

>>53970013
They are there to point out the value you of doing that at all. These articles were written several years ago before this was widely known.
>>
>>53970264
>before this was widely known
I knew it. The math isn't hard.
>>
>>53970933
Cool story bro
>>
>>53971366
>>>/reddit/
>>
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>tfw never play Dropsquad Commander boarding scenario
>tfw never blast the Nostromo's self-destruct sequence on shop sound system while Razorworms pour over opponent's legionnaire squad
Honestly, why even try to live
>>
>>53971366
Seriously though. You would have to be pretty dumb or not paying attention to not notice.
>>
Any word on battlecruisers yet? I need some of that fullcloak scourge bullshit in my life
>>
>>53974508
Word on battlecruisers is: Crushed by BC battlecruisers total lack of verticality.
>>
>>53975428
>verticality
huh?
>>
>>53975872
He's sad because of no bananaship
>>
>>53976291

In space there really is not vertical.

Everything just flats. Even in orbit being upside down matters little.
>>
>>53969297
I assume you mean >>53969417. We just did it differently. I didn't do anything about efficiency or whatever because that's far too complicated and context sensitive to slap a raw performance ranking on imo. Instead I simulated the fights by figuring out what chance a CQB die has to damage each unit (1/2 for Legionnaires, 1/12 for Destroyers, 2/9 for Medusa, etc). Then I divided the opposing unit's CQB dice by that number. Subtract dice based on the damage done, then rince and repeat until one side is dead.

I never rounded up, but fractions sort of carried over between turns so for example if you did 0.75 one turn and 0.25 the next you'd get a hit in on the second turn. This doesn't sound that significant but some fights really came down to the wire and likely would have gone differently with rounding.

>>53968645
I could bitch all day about Praetorians too. Perform like disposable cruise missiles like Razorworms and Berserkers, but priced like the proper CQB troops that they'll always lose against. I'm just glad Fireblades are around to pick up the slack.
>>
>>53971777
desu that's what I'd want to see in a dropcommander vidya. Indoor infantry fighting sort of like xcom, but with more verticality and probably a more in depth detection/stealth system. A skirmish wargame would probably be fun but there's a limit to the number of systems you can have going on there, and a limit to how much you can hide from the other player.
>>
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>>53978897
I wonder how a Vidya games would do of drop commander, maybe one version dedicated to dropzone and another to dropfleet?
>>
>>53980706
It would make a pretty sweet grand strategy game too
>>
>>53980873
hmm, stellaris mod anyone?
>>
>>53980900
Probably not. Needs fewer planets, way better and more detailed planetary combat, and more of a Hearts of Iron feel
>>
>>53980706
I feel like there's more to explore in dropzone compared to dropfleet. Proper large scale ground battles and in-depth infantry fights aren't really possible in the current system, I'd like to see vidya about either of them.
>>
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dont be afraid to pet the doggy

hes a good boy
>>
>>53983948
God damn razor razorworms are terrifying...
>>
>>53985038
even scarier when they're shoved into a torpedo and sent over to play with an enemy cruiser.

Man I so wish Scourge torps were decent...
>>
>>53985851
>Man I so wish torps were decent...
*
>>
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Sup dropzone general. Gaming table I finished last week pictured.
>>
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>>53986632

Sorry for the sideways - waiting to get my hair cut and decided to post
>>
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>>53986660
>>
>>53986693
That's a lot of dead cars.
What did you do to weather them?
>>
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>>53986775

This is pre flock

Painted, some pigments some sponge world, super basic. Poured resin onto cardstock and sunk cars into it and tossed in sand
>>
>>53986833
Looks damn workable, if nothing else! Sure as hell looks better than the card I use
>>
>>53987532
Thanks!
>>
>>53986693
>>53986660
>>53986632
Looks amazing. Would reconquer/10.
>>
>>53987969
what kind of cars did you use?
>>
New thread, commanders.

>>53989154
>>53989154
>>53989154
Thread posts: 317
Thread images: 47


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