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I know the Imperium and Chaos use the Warp, the Eldar and Dark

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I know the Imperium and Chaos use the Warp, the Eldar and Dark Eldar use the Webway, and Necrons use inertialess ships, but how do Tau, Orkz, and Tyranids move at FTL?
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>>53770456
Space bugs use the warp too, tau have best tech, and orks do w.e the fuck they want
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>>53770456
Tyranids use some sort of psychic gravitational fuckery to reach their destination, bending space and the like, proper alcubierre style. Tau, depending on the source, either don't have great FTL yet or have a pseudo-Warpdrive that's massively slower but more stable. Orkz also use the Warp.
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>>53770456
As far as I know Tau use warp but they don't full dive in it, they just scratch the surface, which is slower but safer.
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>>53770456
Orks believe they can travel faster than light, and so they can.
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>>53770456
>Tau
Have no FTL travel

>Orks
Fly into warp rifts, don't care where they end up and enjoy the crazy ride

>Tyranids
Also don't have FTL, but since they just hybernate the whole trip and don't have things like appointments they gotta reach in time they don't care.
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>>53770716
They used to, but now they use a combination of sublight drives and their greatest asset: potent Plot Magic that exceeds that of all other factions combined.
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>>53770868
Wrong. Tau have super early psudo-warp FTL.
Orks use warp
Tryanids have gravity based FTL.
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>>53770915
>Wrong. Tau have super early psudo-warp FTL.

It's a nebulous point, the most recent fluff states that they'd never encountered anything even remotely resembling a Warpdrive until the first contact with the Imperium, whereas the older fluff had them reverse-engineering some principles of a broken down Warpdrive to create their own FTL. Now we just know they have this ZFR Horizon Accelerator Engine and nothing about it, without any indication of how it actually works.
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>>53770968
>without any indication of how it actually works.
Very slowly.
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>>53771042
And into the 'screencaps of trash Tau fluff' folder it goes. Thanks for that one, Anon.
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>>53770456
don't listen to the meme shit.
this is how it is in the fluff:
Tau have short range warp-jump drives which work by skirting the edge warp and reality. like when you skip a stone on the surface of a lake. it's safer, but very short range, which is the primary reason why they cannot expand their empire faster.

Tyranids used to have regular warp travel in the old fluff, and they were attracted by the light of the Astronomican, like the good bugs they are. now they use ship-organisms called Narwhals, which bend space like >53770519 says.

Orks use warp drives created by their mekboyz.
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>>53771042

what I don't get is how can anyone writing anything resembling sci-fi think that traveling at lightspeed will get you anywhere in reasonable time on an interstellar scale.
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>>53771250
On an interstellar scale, taking 20 years to travel 20 light years is very reasonable.

It's just that people are too busy sucking the cock of soft sci-fi authors and whine when traveling to another star system takes more than a few days when dealing with anything that isn't wormholes.
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>>53771250
The tau don't. They had been around for 6000 years and had maybe colonized 500 planets
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>>53771042
>near light speed in a galaxy wide setting
That's slow as fucking fuck

An example, to reach the closest star to the Sun would take 4 years at light speed
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>>53771388
Except the ZFR Drive opened up the Second Sphere, which means that either 1) GW's writers are retarded, and the Tau run on literal Plot Magic (most likely the case), or 2) The distance between the Tau Empire's systems and the expanse of the Diomecles Gulf are somehow so miniscule, that the Tau Empire can learn about, gather forces, and respond to the Imperium's crusade under sublight speed in time for the Imperium not to have attritioned all their worlds to death one by one.
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>>53771464
In a 40k without plot magic
>The Imperium attacks the Tau Empire
>The Tau dispatch reinforcements
>The reinforcements learn, 6 months later, that their homeworld is under attack, somehow the humans have FTL
>The arrive at their homeworld in time to deceive a distress call from T'au.
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>>53771787
>The arrive at their homeworld in time to deceive a distress call from T'au

kek. This is why, if you're going to have a setting with FTL, just pretend like general relativity doesn't exist unless you want to cause major temporal headaches.
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>Tyranids do not travel via Warp jumps, such as the Imperium does, and so instead rely on their Narvhal ships. Through the use of monofilament spines clustered along a Narvhal's bow which can interpret a wide range of sensory input and even a broad spectrum of gravimetric signals, a Narvhal can detect the presence of a planetary system at an incredible distance away. It can then somehow harness the system's gravity to create a corridor of compressed-space through which Tyranid vessels can travel towards the system at a swift rate. Whilst slower than proper warp travel, this method is infinitely more reliable.
>However, strong gravitational forces cause interference with a Narvhal's delicate senses. And so on final approach to a system, a Tyranid fleet can no longer use a Narvhal's ability but must resort to slower conventional propulsion whilst within a system's borders. This will often slow their arrival by years or even decades.
>Disastrous side effects are caused by this method of manipulating a system's gravity. The ensnared planets will often experience earthquakes, solar flares, tidal waves or other natural disasters in the period between a Narvhal harnessing the system's gravity and the Tyranid fleet actually arriving. For the Tyranids this is of course another weapon as the defenders will be busy and disorganised dealing with their own planet turning against them.
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