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Well, I hope you fucks are happy. They gutted the tau codex.

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Thread replies: 338
Thread images: 61

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Well, I hope you fucks are happy. They gutted the tau codex. Markerlights are useless, special issue wargear (read, everything interesting and fun in the codex) is gone, crisis suits are 40ppm before upgrades.
I understand trying to nerf the riptide spammers and shit like the wall of mirrors, but I spent days converting up a fusion blades commander because melee tau is the most fun way to play them. But now no more suicide commanders, no more crisis suit brawlers, pathfinders are so useless now they're down to boyz points. Why do we all have to suffer with the WAACfags?

I mean, woo drones are good now. I guess I'm going back to orks, they look decent this edition.
>>
>Markers are useless

YE-HE-HE-HESSSSSSSS THANK YOU GOD EMPEROR
>>
>>53499972
I'll be happy when they remove the whole shit faction
>>
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>Markers are useless
No? They do more and aren't spent upon firing. If you fire 5 markerlights at a unit, any model firing at that unit gets all of the benefits (reroll 1 to hit, +1 to hit, ignore cover, advance and fire assault weapons with no penalty).

>special issue wargear
They are still around, see pic

>crisis suits are 40ppm before upgrades
They also got +1 wound, and can now fire all 3 weapons each turn, all at different targets.

The loss of fusion blades will be sad, but Farsight now hits on a 2+.

All the changes seem good to me. Riptide are insane now (T8 14 wounds 2+ save), but they are actually priced appropriately ~300ppm and the changes to drones are going to be amazing.
>>
>>53499972
I love this image, it's hilarious.
>>
>>53499972
>No auxiliary overhaul

COME ON GW FIX THIS SHIT
>>
>>53499972
Man, the modern 40k art is dogshit
>>
>>53499972
>I guess I'm going back to orks, they look decent this edition.
You sure you aren't a WAAC fag anon?
>>
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>>53499972
> Something I don't like is suffering
Good
>>
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>>53500219
That's not special issue wargear, those are support systems. My Onager Gauntlet and Fusion Blades models are now useless. Riptides cost 100 points more and now get 1-2 hits with the ion accelerator instead of 8.
Markerlights still only last until end of phase, but now we need 5 to get to hit modifiers and 4 for ignores cover. Rerolling hits of 1 is next to useless with ballistics skill 4+/5+. And all of our shooting bonuses are now just rerolls, meaning if the "each die can only be rerolled once" rule is still here 90% of are rules are useless. Easily boosting BS with markerlights was what let tau be a shooty army at all, this is the new >I2

>ranged army
>BS 4+

Hammerheads can barely oneshot trukks, all template weapons (bar flamers) now get 1-2 hits on average, commanders have next to no customisation (especially the flying one), and even troop heavy strategies get fucked over by nerfs to pathfinders and darkstrider.

It's just a general nerf. If this doesn't make tau scary underpowered, the intended way of playing them must have become very different to anything we've seen before.
>>
Am I the only Tau player who's happy with this shit? They look like they'll be tough to play now. They look like you'll have to think about tactics.
As someone who's played them since their initial release I enjoyed the exodus from them when their broadsides got nerfed & hated the influx after the realisation that shit like riptides were borked. Now I can only hope the fucking Weebs & power players will flee the faction again. I just want a weak faction whos only hope to survive in the grim reality is well thought out tactics and questionable ethics when it comes to auxiliaries.
>>
>>53500512
MOST things don't get oneshot now, if you haven't noticed.
>>
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And God said, "Let there be salt"
>>
>>53499972
Yes. Yes I am happy.

Welcome to being balanced fuckbeak
>>
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>>53500802
>I just want a weak faction
How about a faction that is competitive but not overpowered?
>>
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>>53500469
>>
>>53500888
You do realize this is GW we're talking about, right?
>>
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>Tau aren't OP now
>wah wah they suck

Git gud
>>
>>53500512
>Hammerheads can barely oneshot trukks
This pleases me immensely.
>>
>>53500802
I've spent the last several years dying because my main army is orks. I once went a year gaming weekly and losing every game because I collected fun models instead of powerful ones. There was a brief period there with the tau where I could run the most stupid anime farsight enclaves army I wanted and still have a decent chance of winning, but if nothing else, have a fun game.
It's really not fun having to fight to win when you only get to play about once a week or less and the other player doesn't have to try half as hard and still win. This is why balanced games are fun. Old markerlights were an example of a mechanic that relied on tactics. Doctrina Imperatives and Canticles for AdMech are tactical mechanics. I agree that riptides should have been nerfed into oblivion, just to get the real faggots out of the army, but there really wasn't any need to remove the onager gauntlet. Were that many people losing games because a shas'ui donkeypunched their rhino?
If my dakkajets can't 9/11 imperial knights they've officially wasted the potential of 8ed. Guess we'll have to wait for the 40 euro codices and faction supplements to get fun stuff again.
>>
>>53499972
>I guess I'm going back to orks, they look decent this edition.
Faction flake spotted.

That said, I'll happily loot your Tau army's vehicles. Da boyz could use some new rides!
>>
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RIP tau

what game do i play now?
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i literally came while reading your complaint about derperlights. they really needed to be nerfed a bit. tau were the definition of an unfun army to play against in 6e and 7e. its about fucking time they require some thought to play properly.
>>
I'm here with 20 years old metal models.
Mono pose, mono list for at least a decade and now with 8th they are more mono build with Celestine as an auto include to even function.

What I'm saying here, you are fine. It's not even worth getting upset. Everyone got some shit
>>
>>53500958
>If my dakkajets can't 9/11 imperial knights
>9/11-ing things (and SURVIVING) is probably a tried and true combat tactic of the Fighta Bomma/Dakkajet Ork Air Corp

Please stop giving me such hilarious ideas anon. My sides can only handle so much.
>>
Removing riptide formation
removing everything good
points are shit

Why does GW want me to suck?
>>
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>>53500802

I like you, you've got your head on straight.
>>
>>53500958
Eh I mostly play very narrative games when I do play any more. I came to the game young as a guard player & after years of playing guard realised I enjoyed underdog status more than powerhouse. Sure I can make a horrible horrible list with Guard but I prefer to make a fluffy list & then fight a loosing battle where I have to figure out what my own objectives should be. For me the new Tau details seem to give me that. Plus one can only hope it opens the door to more auxiliaries.
>>
>>53501038
When did SoB win tourney?
>>
>>53500802
It should be viable top tier at least. Tau should be competitive at any tournament. It's in the fluff and how could awesome mecha not rape shitty stuff. If Tau doesn't top 8 tournaments there is no reason to play them.
>>
>>53501038

this is the voice of wisdom. its happened to everyone, even happening to marines right now with grav and numarines. don't worry, broadsides and riptides seem pretty tough and shooty.
>>
>>53501130
Do you play tourney? If not anon, you really shouldn't weight about how a faction should be.
>>
>>53501189
thread should have added tourney players only to the OP. Too many kiddies commenting
>>
>>53501189
Sweet jesus no. Tournies and competitive gaming are pure cancer. I played them when I was a lot younger & found I could either win & be a bastard or lose & be a nice guy. Having the pay for the privilege as well...
>>
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>>53501205
>>53501189
this level of salt
its glorious
>>
>>53501224
balance doenst matter anywhere else
>>
Ah so everyone upset about the changes are the tourny players. That makes sense. Ok guys sorry your tourny lists for borked I hope you sell your tau off on ebay for low low prices!
>>
>>53501205

is the conversation supposed to shift over to tourney context now? OP posted about playing them in a fun way that is no longer possible.

>>53501240

are you literally retarded? balance always matters
>>
I dont fucking care. Just tell me if broadsides with railguns are actually good enough now.
>>
theoretically balance only matters in match/tournament play

Casual is arbitrary power level, aka you aren't expected to bring the best list possible. Meaning the rules are defined by social contract and not by the books.

when both players are bringing subpar on purpose lists there is no important balance
>>
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>>53501176
>>
>>53501248
Yeah, and I hope they are just basecoated in either Russ grey or the Fang because tourneys dont need finished models.
>>
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hopefully eldar are next to get nerfed.
>>
>>53501176
Looks like the tau pilot came all over his pj's from all this commotion.
>>
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>Tau dominance is over

Xenos master race coming through
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the salt is strong in this one
>>
>>53501276
why does casual matter? If I'm already expected to bring a weak list why does it matter what power level the general army is?
>>
>>53501276
There is a difference between Standard MTG with a format, and say kitchen table MTG.

In casual formats there is an expectation of bringing an intentionally weak list. So it's arbitrary, balance doesn't matter. If my two riptide formation list isn't allowed why does it matter if it is possible?
>>
>>53501224
You can make an army of shitty trashmans and an idiot someone in the world would find them fun.

If you don't play seriously you have no business declaring that a faction is better or worse.
>>
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>>53499972
>Well, I hope you fucks are happy. They gutted the tau codex.
Anything bad that happens to the Tau is good in my book.
>>
>>53501403
> Playing toy soldiers seriously
Nice meme
>>
>>53500219
>dose pulse rifle stats

Ouch
Basically marine-tier shooting and worse against T3 or lower thanks to S changes.

Tau aren't looking good.nice
>>
>>53501298
Seems so shas'la
im ok with tau nerf
now i wont feel like a goddamn fucking retard when i lose all the time with them
>>
sirlin's famous competitive book: Play to win
http://www.sirlin.net/ptw/

I recommend this part for casuals
http://www.sirlin.net/ptw-book/introducingthe-scrub
>>
Tau WAACfags on suicide watch, all this butthurt is absolutely delicious.
>>
>>53501353
>Tau dominance meme
You fucking retard, go see which armies are top winners. Tau usually do well but top winners were Eldar and Chaos.
>>
>>53499972
>tau forced to be less OP than before but still OP
>cries like a bitch

You are the waacfag. And you aren't going to play orks, because they are shit. You are gonna play your OP Tau that got a minor nerf at best.
>>
>>53501444
>pulse weapons
literally same as before dipshit
>>
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>>53501328
Oh no.... that'd be such a shame! I'm so not going to watch ebay for the next few days for rage quits from the faction
>>53501403
Sorry anon but Tau aren't for you any more. Run along to the ALL NEW PRIMARIS MUHRENES (tm)!!!!! I'm sure they'll be perfect for tournaments.
>>
>>53501432
>I just waste lots of money and never gained anything with my money
I feel sorry for you.
>>
They aren't even bad still. Tau players just fucking whining or someshit.
>>
>>53501176
>Tau should be competitive at any tournament. It's in the fluff and how could awesome mecha not rape shitty stuff. If Tau doesn't top 8 tournaments there is no reason to play them.
>bitching about not being able to come out on top after years of doing so when some factions have almost NEVER been able to be competitive in tourney play
CRY MOAR YA BLUE-SKINNED, SLIT-FACED, PINT-SIZED, FLABBY-ARMED, CLOSE-COMBAT-FAILIN', VEGGIE-EATIN', KROOT-LOVIN', YELLOW-BELLIED, SNIVELING, WORM-EYED, HOTTEN-BLAUGH, VILE-STOOCHIE, CALLY-BREEK-TATTIE!
>>
>>53500218

Stay mad fucking old fag shit.
>>
>>53501478
>Primaris
From what I saw they don't really shine much. Need to wait and see what else they get.
>>
>>53501456
>>53501019
>>53501012


>waacfag
>OP is salty because he loses 50 pt melee weapon that stops working in every 1/6 of assaults
>in tau
you have a strange definition of WAAC
>>
>>53501487
My bet is that the tau players whining are the ones that only bought shitloads of riptides and couple crisis suits and now they have to buy actual troops(?!!)
>>
>(base) STORMSURGES
>CHEAPER THAN (base) RIPTIDES
HOLEEEEEEEE SHIEEEEET
>>
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>>53501353
I concur, but I think we've avoided the Radar better.
>>
>>53501538
What is it with weapons though
>>
>>53501553
>necrons
>lose to SM
>lose to Tyranids
Kek.
>>
>>53501577

hence "base"
but yeah with SS having like ten weapons it'll be more expensive
>>
>>53501456
wait for tier 1 to be discovered
switch
harvest tears


It's not over.
>>
>>53501476
Except BS 4+ unless 5 fucking marker lights.

4+ to hit, 3+ to wound (T3 & T4) & 0 AP (T-shirt saves making a comeback)
vs
3+ to hit, 3+/4+ to wound (T3/T4) &0 AP

Tau got screwed troops-wise.
>>
>>53501637
tau troops were always worthless
at least alt force org charts will mean were not stuck with shit warriors and kroot
>>
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>mfw tau get nerfed and brought on the level of other factions
It is all for the Greater Good of the game.
>>
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>>53501444
Fucking tau fags on suicide watch, also dem trips
>>
>>53501668
We still have to wait and see but it is look really bad for us. I'm hoping for the following 8th tier list

S Class
SoB
Eldar
Tau

A class
everything else
>>
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>>53501688
Dez dubz
>>
>>53500368
Had to go back and look and wow... the assassin's mask :x


And that one screaming fire warrior lmao
>>
math hammer wise,
is it better to have 3 burst cannons or 2 burst cannons and a multitracker? (reroll 1's)
>>
>>53501096
because you do suck you waac cunt.
>>
>>53501578
>this little tech adept doesn't know what an augur is

01001100 01101111 01101111 01101011 00100000 01100001 01110100 00100000 01101000 01101001 01101101 00101100 00100000 01101100 01101111 01101111 01101011 00100000 01100001 01101110 01100100 00100000 01101100 01100001 01110101 01100111 01101000 00100001 00100001
>>
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HAHAHAHAHAHAHAHAH Tau players on suicide watch
>>
>>53501797
people play to win in the overwhelming majority of games. The only time to intentionally play worse is with little kids. I think you just have some personal issues or are backing up horrible balance.

Playing to win is the most basic experience in a game.

If you want to play for fun create some shitty AI to co-op against. Don't stand across from me.
>>
>>53501353
>Xenos master race
>Struggling to devour ONE empire of Angry Walking Space Mushrooms
>Said Angry Space Mushrooms killed Swarmlord (Jobber, thy name is Swarmlord) without direct involvement of a special character
Come back and try talking trash AFTER you manage to eat an Ork Empire bugs-for-brains.
>>
>>53501887

>unable to differentiate between WIN AT ALL COSTS and PLAY TO WIN
>>
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>>53501887
>Don't stand across from me.
>>
>>53501938
don't get me started on small details

The point is the point of wh40k is to build a list and win with it. That is the basis of the game. Casual play being considered default is because of poor balance and not a good thing. It arises because of the flaws in design and not because that is a good way to play games.

Every game has casual players. It's not unique to 40k that people play for fun. what is unique is the attitude and way people defend poor balance as not mattering. That attitude and perspective is because of the flaws in 40k and in the community.
>>
>>53502021
This.
>>
>>53502021
The point is, people should look up top 8 lists, pick one they like, and be able to build their army as a copy wtihout anyone seeing it as a problem.

MTG has already accepted good healthy competitive metagame. It's time 40k grew up and became a competitive based game. In the end, with good development, it will lead to a more exciting game.
>>
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>>53501887

get fucked you codex-hopping tourney faggot
>>
>>53501887
The goal of any game is to win.

You just don't have to be bleeding edge to do it.
Take something just because it's cool. If you stomp, handicap yourself and try again.

A game's true purpose is to be an enjoyable experience for both people. If it's just frustrating for another person, you wont enjoy the game either (or if you still do you wont have many people to play with).
>>
>>53502080
This is GW apologism. GW should balance it. If my army is OP they should address that. Instead of relying on me to balance it by not using good things.
>>
>>53501887
Christ you're giving us Tau players a bad name. Yeah, most people want to win, but good players want a balanced game where either side has a ~50% chance of winning before the first dice is rolled.

Riptides needed to be nerfed. Like with Wraithknights, I have absolutely no idea why GW didn't pull the gun on them with the last codex.

As a Tau player since 4th, this seems like an nice set-up. Plasma is strange since it's weaker than the Imperial version's safety mode, when Tau had the first safe plasma, but at least it's well costed. I also don't like Pulse Carbines lacking photon grenade launchers when it's right there on the model. Both of these complaints are about dressing more than anything. Otherwise, I quite like this codex. It has some good ideas and looks well balanced. Time will tell if this is true.
>>
>>53502065
Also this.
>>
>>53502021
>what is unique is the attitude and way people defend poor balance as not mattering

Like when people have an overpowered army and complain when it doesn't preform as well, even before they see how the other factions work?

hmmm... makes you think.

Did you really think "Balance" means, whatever lets my faction remain on top?
>>
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Fuck Tau.

I hope they get beat so hard with the Nerf Bat that they get Squatted.

They are nothing but a blight on the game, the meta, and the fluff.
>>
>>53502106

this is why tau player and sm player tears taste so amazing
>>
>>53502153
>Riptides needed to be nerfed.
Except that Tau didn't rule as much as Eldar or Chaos.
>>
Tau players should boycott 8th edition with me.
>>
>>53502103
wrong, unfun strategies for the opponent can still be fun to use. It just depends on the size of the playerbase if it is healthy and if there is a competitive scene.
>>
>>53502213
They really need to be muddied up.

They really don't fit well and ruin the verisimilitude.
>>
>>53502190
Anon, we are also getting how other factions are looking. But there is a difference between a small nerf and a big nerf, if things remains this way.
>>
>>53500512

>Hammerheads can barely oneshot trukks

God forbid people actually get to play the game instead of just watching half their army leave the table during a single phase.
>>
>>53501353
If only the fluff supported that
>>
>>53502233

that would be beautiful, not only do i not get to enjoy markerlights being nerfed, i just flat out don't have to deal with them anymore!
>>
I just started working my shelved Tau today in anticipation of 8th. 7th made it too toxic to try and play so I packed em away. Now they should be fun without op bullshit.

Playing bangles last edition and taking a break from imperium.

Can't wait to magnetize my crisis suits.
>>
>>53502254
>unfun strategies for the opponent can still be fun to use.

You realize you are the cancer that almost killed the game, right?
Tournaments are one thing but 90+% of games aren't played in that format.
>>
>>53502270

you exercised restraint and didn't play them because they were really unfun to play against? fucking kudos to you sir!
>>
>>53502270
Are those tauhaters bullshitting or is this thread really being raided by retarded casuals?
>>
>>53502021
>The point is the point of wh40k is to build a list and win with it.
The point is to have fun. If you're actively promoting your fun at the expense of others, you're a bad player.

Your waac faggot tears are delicious.
>>
>>53502257
You haven't even played a single game yet.

Stop over reacting. Points are fluid now, give it a few months and then bitch.
>>
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>>53499972
Does this man I can finally play a Tau battlesuit list without looking like a WAAC fag? ...I like battlesuits...
>>
>>53502305
>The point is to have fun.
>You need to have fun this way through.
I don't think we are the ones crying anon.
>>
>>53502256
>>53502213
They are here to fucking stay. Don't like it get the fuck out goddamn oldfags. No one will miss you.
>>
>>53502305
Not only is he a bad player, but a bad person and he doesn't even realize people like him are what causes the hobby to die between editions.
>>
>>53502344

orrrr guard could have a shot at tabling tau now. that would also be an acceptable way to get rid of them.
>>
>>53502315
>You haven't even played a single game yet.
t.newfag who don't know how the game works and cannot build the scenario and values in his head

As I said, if things go this way you don't need to be a genius to see that they suck.
>>
>>53499972
>Still plays 40k
>deserves what he gets
>>
>>53501887
Plastic space men is serious business!
>>
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>>53501919
How in gods name did the Swarmlord fall to Orks?
>>
>>53502335
>Does this man I can finally play a Tau battlesuit list without looking like a WAAC fag?

You could have done that last edition, they might actually be better now.
>>
Tourney warhammer needs to grow so the casual menance can be rekt 4 good. Once the tourney seen grows enough it makes it the default. Please, pro tour 8th edition in 2018.
>>
>>53502408
I'm more confused how many Swarmlords can the Nids spawn.
>>
>>53502358
>those fucking tourneyfags are killing the hobby
>competitive games are always more lively than casual ones
Really makes me think.
>>
>>53502444

>competitive games are always more lively than casual ones

close games are better than both
>>
>>53502375
Points are fluid, pathfinder teams could be 7 points a model.

You just have to work harder to do what you did last edition. Sorry that you dropped $300 on rip tides.
>>
>>53502335
I'm excited to see people just bring the models they want. Crisis suits are great for dealing with assaulty armies and can kill pretty much anything depending on how they're equipped, but they're also fuckoff expensive and multi-wound weapons will ruin their fun. Battlesuit spam is what made me pay attention to Tau in the first place.
>>
Does anyone have any possible leads for ynnari or dark eldar?
>>
>>53502465
There are no 'close' games.

The so called 'close' games are focused on competitive, because it literally takes no effort to people build something casual.
>>
>>53502293
Yup. My whole flgs was like that with the stuff that wasn't fun to play against.
Usually discussed how tourney track we were going before games.
Really helped us avoid issues like the HS kids showing up to play casual with Nids and orks and and not getting paired with the triple riptide Waac lists.

Nicely understanding game. Ights compared to my old city where it was Waac and tourney lists all the time, even vs new kids with orks.
>>
>>53502338
If you're actively tying to have fun at the expense of others you're doing it wrong.

Fags like you are why non faggot tau players had to shelve their armies.

>>53502444
Anon didn't say anything about tourney players.
>>
>>53502530
Nigga what the fuck are you talking about? A close game is just a game that isn't constantly in one player's favor.
>>
This is the only codex that got leaked?
>>
>>53502604
Some chaos marine blood angel and space marine stuff too
>>
>>53502569
You are funny anon.

If those 'non faggot' players really wanted, they could simply mingle their army with basic infantry. What you mean are casuals who probably didn't found people to play with because muh Tau is broken memes.

All serious Tau players were where they always were: playing competitive or playing with other people who played to win.
>>
>>53502541
>Usually discussed how tourney track we were going before games.

this is a huge thing that i never see anyone post about. a simple conversation before the game about player priorities makes it so much easier to have an enjoyable time.

>>53502465
>There are no 'close' games.

so i take it you weren't a big fan of maelstrom games then
>>
WELP. Fuck. Thanks GW you shit heads.
>>
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>tfw just started playing 40k a few months ago
>chose Tau because firewarriors look cool + DoW

shit, didn't even get a chance to experience all the overpowered shit people say about Tau.
Also, is Aun'va gonna be sticking around even though he's dead? I love the model and I don't know if I should grab it now before it get the axe
>>
>>53502662
I'm sure plenty of players did.

But fags like you gave Tau such a bad name they never even got to show their army list.

Even eldar players weren't that bad, because for every WAAC fag there was a old bro who'd been playing for years.
>>
>>53502222
So what if Daemons and Eldar had even more OP units? That just means they ALL needed to be nerfed, and judging by the info/leaks they have been. Good riddance.

That said...

>>53502213
Tau aren't going anywhere. Please be salty enough to leave the hobby.
>>
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>>53502662

the reason tau were not fun to play against was their gunline bullshit. cover was such a major part of 7e, markerlights coming from all over the place ignoring it threw tons of players off their game. buffing the short range units and flyers / nerfing markerlights and long range units is a step in the right direction.

>>53502782

don't worry, the tau hate will go way down in 8e. if the strongest units get nerfed properly, you'll have a harder time choosing which units to field (which is a good thing).
>>
>>53502416

The balance is already controlled by the top 3 tourney organizers in 8E. So they'll nerf and buff whatever is needed to keep their ticket sales up.
>>
So now riptides takes 1 wound each time they use nova reactor?
>>
>>53502861

>ticket sales up

so does that mean they don't want to nerf any armies from the current most numerous players' races?
>>
>>53502926
Yeah it seems really retarded to me.
>>
>>53502847
oh well, on the bright side many power gamers might sell their shit off on ebay which means I can build my army without paying Australian GW prices
>>
>>53502976
So no more feel no pain?
>>
>>53502992
I couldn't really read it but I'd think the stimulant injector would still work but it's now a 6+
>>
>>53502992
You can equip it with a Stim Injector for a 6+ FnP
>>
GW plans to eliminate all xenos and just have it be primaris marines vs CSM

MARK MY WORDS
>>
>>53502992
>>53503022
It seems like every edition feel no pain gets worse. I remember when it used to be 4+
>>
>>53503018
>>53503022

Ok thanks guys also ive seen that farsight haves d3 damage , does that mean that each time he hits in melee whit the dawnblade you do 3 wounds instead of one?
Also you can choose each turn per commander to use kauyon or montka?
>>
>>53502782
>I don't know if I should grab it now before it get the axe
see if you can't buy his model in metal on ebay
>>
>>53502432
It's like an RTS unit you can only have one of.
The moment it dies they can start making another one, but they can only have one at a time.
But because the battlefield for the nids is The Entire Galaxy, that means there's only ever one in one place in the entire galaxy.
And BECAUSE it can respawn so easily, and it's a named character, anyone who is anyone can and has defeated it by now.
>>
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I like the changes. I think they are pretty good. Not overly good, but just good. I've been a tau player since 4th so I am feeling good about this.

Markerlights are different, but I feel it's a lateral move. It does take more marks to get any meaninful buffs, but then again they are not used up when a single unit shoots at them. This combined with heavy weapons only at -1 when moving, you will be a little more flexible in getting them off and can get them off more often.

The change to rail weapons makes them actually attractive.

Crisis do seem expensive, but we will see.

Lots of cool stuff to digest here, I am looking forward to giving them a shot.

Oh, but did anyone else notice the broadside drone nerf? I'f im reading it correctly, the entire unit of broadsides can only take 2 drones? And with missile drones being really expensive, I wont be having the 6 buffer drones anymore around them. Shame.
>>
>>53503062
d3 damage isn't 3 damage. It means for every hit, roll a d3 and he does that much damage.
>>
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>>53500912
>>
>>53503062
D3 wounds for each failed save he inflicts unless I'm mistaken.
For farsight you can choose to use mont'ka or kauyon once on any turn. Then automatically use mont'ka on a different turn once again. So he can only use it twice on two different turns.
>>
>>53503062
Do you not know what a D3 is?

But also, based on Farsight's Genius of Mont'ka special rule, Mont'ka or Kauyon can only be declared once per game from any HQs, excluding himself who can make it happen a second time.
>>
>>53503163
>Oh, but did anyone else notice the broadside drone nerf? I'f im reading it correctly, the entire unit of broadsides can only take 2 drones?

i think that was deliberate as the broadside wounds went up three fold
>>
>>53503187
So its to remove drones as ablative wounds?
>>
>>53503163
>Oh, but did anyone else notice the broadside drone nerf? I'f im reading it correctly, the entire unit of broadsides can only take 2 drones? And with missile drones being really expensive, I wont be having the 6 buffer drones anymore around them. Shame.
You can buy more drones to absorb bullets by the squadfull.
>>
>>53503183
>>53503187
I know what a D3 is but i wasnt sure about when i should apply it.

So if i have a random commander + farsight both in the field and for example they both use kauyon i can reroll 2 times?
>>
>>53499972
is the cycle of nature
one day your army is good the next one is shit
sit next to the ork players and wait till GW fucks up game balance in your favor again, possibly by releasing absurd minis like a necronized FarSight or a crisis piloting a riptide tengen toppen gurren lagan style
>>
>>53503187
Makes some sense. They are hella tough. But it is a slight nerf to firepower, as those drones were not only to absorb wounds, but to provide some good s7 fire.

>>53503229
True. But you cant buy missile drones. Only marker, gun, or shield drones. But missile drones are like 20pts each, so im not sure i would even if i could now. Shield drones seem more attractive now.
>>
>>53503180
>>53503062

damage stat only effects single models. for example: farsight rolls a 2 for damage during the fight phase when fighting against a unit of 10 tac marines and 1 captain. for each unsaved wound inflicted on the captain, the captain suffers 2 wounds. for each unsaved wound on the tac squad, the tac marines suffers 1 wound.
>>
>>53501502
Tau hate is not an oldfag opinion. It's a 7th edition opinion.

t. 3rd edition oldfag.
>>
>>53502408
>How in gods name did the Swarmlord fall to Orks?
Short version of the events of the first round of the Battle for Octaria:
>Orks hear how other planets have been getting nom'd left and right, and dig in
>Leviathan's nids arrive
>said nids are met with equal numbers/force of Orks on Octaria's battlefield
>Fighting's so bad that the Swarmlord got sent in to help tip the battle in Leviathan's favor
>This starts to work, and Orks are forced back into massive shanty-town fortresses planetside
>Then Ghazghkull shows up in Octaria system with an ECKBAWKSHUEG Ork Fleet in tow (somehow completely ignoring the nid's 'Shadow in the Warp' "no-warp-travel" shtick)
>Ghazzy and co. notice there's a lot of Orkish debris floating around in space, mixed in with dead nid biomass, and head for Octaria to see what's up
>Orks already on Octaria are holding out, but not by much
>Thraka deploys Ork roks and all of ol' Orkimedes wundertek planet-side, and goes down there himself to see things in-person
>Octaria's Orks get massive morale boost....
>Right up until a fucking Malwoc pops out of the ground and swallows Thraka whole....
>Only for the stubborn bastard to claw his way out of the massive nid's stomach in a display of pure badass (even by Ork standards)
>Orks across Octaria go into WAAAGH!-infused killing frenzy and squash every last bug on and around Octaria.
>Swarmlord is never mentioned once in WAAAGH! Ghazghkull supplement, meaning he must've died to random Orks during the purge of Octaria, because usually when a special character enounters another special character, it's mentioned in a codex.

Basically, when there's enough Orks around and they're really FIRED UP!, they kill bugs dead no matter how big they are.
>>
>>53503286
So no extra hits? I mean for example if farsight its melee whit 3 space marines but he only scores 1 wound would that mean that i kill 3 space marines or just 1?
>>
>>53503302
I'd argue it was common enough in 6th, but it really fired up when Warzone Damocles was released, it was just festering and seething before then in my experience.
>>
Do other armies have as many potential for mortal wounds? I swear, every single railgun has a chance to do at least do 1 mortal wound in addition to the normal damage. Sunsharks produces mortal wounds on a +5 (+4 vs infantry). All seeker missiles cause 1 mortal wound. Destroyers cause D3 mortal wounds...
>>
Those tau support things are pretty solid.
Advanced targeting on, well any battlesuit will be scary.

Stormsurge with cluster+pulse+SMS weapons and advanced targeting

daaaammmmn

add multitracker and the cluster rockets become
4D6 S5 AP -1 range 48'' reroll 1's, hit on a 3+ if stabilized
>>
>>53503338

> if farsight its melee whit 3 space marines but he only scores 1 wound

regardless of the roll for damage, if each model has 1 wound, and you roll to wound one of them, only 1 of them would die.

that would have to be a shit roll though, he hits on 2+
>>
>>53503261
>sit next to the ork players and wait till GW fucks up game balance in your favor again
I'd just advise taking a cue for ork players and just roll with the punches.

We've been getting shat on since... well, zog me. Have Orks EVER been as OP as the Tau used to be?
Those last three words are going to take some getting used to...
>>
>>5303385
Ok thanks dude , you answered my question really fast.

What about vehicules? ive seen they have wounds right now. So no more vehicule shit like "You cant move"?
>>
They should add Coldstar Bodyguards.
>>
>>53500512
>That's not special issue wargear
Nobody has relics. Remember these are "get you by lists". They're actually way more advanced than the last time GW did this with one of their games. Relics and SIWG will come back as their able to redo individual codexes.
>>
>>53503432
i forgot which edition, but there was a time you could allocate wounds any way you wanted which made nob biker ard to kill since they have 3 wounds each and decent thoughness
>>
>>53503261
>>53503432
Ork players however don't play tourney. I don't even remember seeing one at it.

Maybe GW wants, as another anon said, push tourney into Pris and Chaos to sell more models.
>>
>>53503432
>GW fucks up game balance in your favor again

you know GW is going to fuck up and one race will be OP out of the gate. yes, fingers and claws crossed for orks.

>>53503480

that would be third ed my friend, the "new" system in 8e is exactly the same.

>>53503483

bro did you even play 4th/5th edition? one of the most popular netlists was goatboy from BOLS fucking everyone's shit up with nobs on bikes. this was before leafblower and GK paladin spam took over
>>
>>53503347
Definitely I agree. The important thing to be aware of is that the idea that Tau don't belong in the fluff almost entirely died out during the 4th and 5th editions.

We only started seeing that idea pop up again when the handful of diehards from 2001 spread it to WAAC newfags butthurt over losing to 6th and 7th edition powerlists.

At this point Tau have been in the game longer than the game existed without them.
>>
>>53503588
>At this point Tau have been in the game longer than the game existed without them.
Fucking this. So fucking this. Tau are very much a part of the galaxy's history. They have more reasons to stay than squats to come back, that's for damn sure.
>>
>>53503616
>>53503588

i used to be one of those guys that freaked out about tau just existing in the 40k universe, then i stopped taking the lore so seriously. i think the cause might have been matt ward era. draigo's lore, and some newcron lore was just so incredibly stupid and over the top that tau seemed kind of tame in comparison. so what if there are some vagina faced space japs that are mostly level headed?
>>
>>53503163
tau is going to suck shit dude, I'm already looking into infinity and btech
>>
>>53501711
>S Class
>SoB

>he hasn't seen the SoB leaks yet
Hoh boy, anon, you should take a seat for this one.
Sisters in 8e are almost entirely worse than they were with the White Dwarf codex. It's almost amazing how hard they were nerfed for no reason.
>>
>>53503793
4u

I'm liking the look of them. I think they will be a good middle of the road army, and I appreciate that. I play tau because i like them, not because they were high tier in 7th though. I came in to them when they sucked and I had no regrets. But play your infinity. you will not be missed i'm sure.
>>
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>>53503852
>It's almost amazing how hard they were nerfed for no reason.
>>
>>53503852
>nerfed for no reason
Fuck, there is totally a reason. GW wants grognards to stop playing them and definitely doesnt want new players to look into them.
>>
>>53503544
>you know GW is going to fuck up and one race will be OP out of the gate. yes, fingers and claws crossed for orks.
I remember back in the day when Ork choppas reduced ANYONE's save to 4+ in close combat.

>>53503852
>SoB leaks
When did this happen? Last couple days when I wasn't paying attention?

>>53503855
>I play tau because i like them
>Playing an army because you actually like it
SEE THIS ANON RIGHT HERE?
This guy is the perfect example of 40k player that all 40k players should aspire towards.
>>
>>53503852
they dont want to support sob anymore
>>
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I'm enjoying every second of your pain.
>>
>>53503928
>This guy is the perfect example of 40k player that all 40k players should aspire towards.
>all 40k players should aspire to be casuals.
It's like Pokémon: it's all nice and dandy if you play just for fun, take your favorites and have fun, but if you ever want to compete you need to use the strong Pokémon.
>>
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>>53503928
>I remember back in the day when Ork choppas reduced ANYONE's save to 4+ in close combat.

This is when i started playing 40k. Completely took it for granted. GW confirmed the choppa statline for 8e, and of course its AP 0. I am just thankful that the 'Uge Choppa *cough* Big Choppa is going to be fantastic against power armored marines. Maybe we'll see -2 AP regular choppas when Primaris Boyz are released alongside an excuse as to why they aren't Nobz?
>>
I've been playing tau for 11 years and I'll continue to play them. Regardless if they're shit or not. I loved fire warriors and crisis suits from the get go.
>>
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>>53504075
play to win

play to dominate

play for the glory of tau

see you all 9th edition or whenever tau is a top tier
>>
>>53503338
...you were already told it's not 3, it's d3. You roll a d6 and halve it and that's how many wounds. And assuming you rolled a 5 or 6 (and thus inflicted 3 wounds with your horrible rolling that got you only one hit in), you'd only kill one marine. You'd REALLY kill that one marine, but he only needed one.
It's good against stuff that has multiple wounds, of course, but it's overkill against mooks.
>>
>>53504090
That one would actually make sense though, boy and nob are relative terms. At the height of the third war of Armageddon boyz were nob sized and nobz were warboss sized
>>
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>>53499972

>Tau squated to the ground

About time.
>>
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>>53504105

tau wasn't always about WAAC weeaboo bullshit (see pic).

>>53504131

have you read the leaked rules? its pretty unclear, be prepared to explain this constantly to everyone. i personally will be pushing for a house rule where one roll is done per unit (where d3 is applicable, which seems to be all over the fucking place).
>>
>>53499972
>It's in the level of other armies, so it's useless
It's like that jpeg about a tauanon who doesn't understand some things should survive the shooting phase
Tau players just can't deal with non auto win stuff
>>
>>53503855


I want to build up my enclaves
Got some red dudes accumulating, no enclaves rules or plastic farsight yet

laaaaame
>>
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>>53499972
>Well, I hope you fucks are happy. They gutted the tau codex.
VIVA LA GW!
>>
>>53504199
>Tau players just can't deal with non auto win stuff
I love those Tau win memes.

Did you miss for example that Tau used to lose to both Chaos and Eldar?
>>
this thread and all the tau tears in it, my god, it's a joy so pure it's almost a religious experience.
>>
>>53504303
>number of posters didn't change
>>
>>53502934

it means if they can get more factions by nerfing the top two non-space marine ones, their ticket sales go up.
>>
>>53501034
Not him but there's a difference between "nerfed a bit" and "Need 5 markerlight hits to be worth it"
>>
>>53504186
There are weapons that state they do 2 or 3 or whatever damage. This does not, it states it does d3. Some say d6.
Why would d3 mean 3 when they HAVE shit that does 3?
Plus it's actually pretty clear under 'dealing damage'. Once you've finished getting past hitting, toughness, and armor saves, you 'deal the listed damage'. For a weapon that is Damage 1, that is 1. For a weapon that is Damage 2, that is 2. For a weapon that is Damage d3, that is a d3. It does not say 'determine what your weapon's damage is at the beginning of the turn'. It does not say 'determine what your weapon's damage is at the beginning of the game'. It says 'The damage inflicted is equal to the Damage characteristic.'
>>
>>53504097
You. I like you.
>>
>>53501476
>0.42 wounds per shot against guard/gants/kabalites/hybrids to 0.22 wounds per shot
>literally the same
>>
>>53504375

yes, you are correct. we are in agreement. to be more specific about what i said earlier, i meant roll once per turn per unit, not per model. rolling once per model in a unit would take forever in a really big game.
>>
>>53501737
3 burst cannons = 6 hits

2+multitracker = 4.66 hits

It's an 8 point difference, but it seems like everything is more expensive in general so take that as you will.
>>
>>53499972

Why is it that Tau apologists always pretend to play melee Tau when low-key defend ding their overpowered faction? You aren't fooling anyone.
>>
>>53502782
They gave Aun'Va rules so he's probably still around for a bit.
>>
>>53504737

A better question is, whether advanced targeting is ever a bad idea
>>
>>53504741
I never claimed to play melee Tau. What I did do was only own 1 riptide and 4 crisis suits, and actually field my breachers, kroot (sometimes), piranhas, and devilfish.
>>
>>53501019
Arena Rex
>>
>>53504789
>Against T3 5+
3 burst cannons do 2.61 wounds
2+ATS do 2.2 wounds
Worse in that scenario
>Against T4 3+
3 burst cannons do 1.32 wounds
2+ATS do 1.32 wounds
Functionally identical
>Against T5 2+
3 burst cannons do 0.5 wounds
2+ATS do 0.66 wounds
Better in that scenario
>>
>>53502270
<3 anon you are like me. A Tau player unable to play because of the turbo cunts that ruined it for others. A new dawn is upon us where we can play & not be complete nobbers.
>>
>>53504712
It does not say 'roll once per turn per unit'
It does not say 'roll once per turn per model'
The damage inflicted is equal to the Damage characteristic.
You roll for each unsaved hit.
And yes, it COULD take a while, if you've got a lot of things with multiple dice of damage that actually MATTER, AND a bunch of those hit, AND a bunch of those get past toughness, AND a bunch of those get past saves. If you're chopping up mooks, you don't care to roll, if you're hitting bigger things than every point matters, now doesn't it?
Why would it be 'and then they all deal one damage because I rolled a 1 at the beginning of the turn, what good tankkillers these are'?
>>
>>53500469
your post made me laugh pretty hard so i turned it into a reaction image, i hope you don't mind
>>53505216
>>
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>>53503037
>MARK MY WORDS
Im trying anon but now i need four more marker lights to do anything
>>
>>53503037
I've been saying this for fucking months and people call me crazy.
>>
>>53502021
>The point is the point of wh40k is to build a list and win with it.

Newfags, my god

the point of warhammer is to paint the minis and drink beer with your friends. There is no skill in a game that needs dice rolls, that is for real things like baseball.
>>
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>>53505162

again you are right, good eye for RAW. i was talking about house ruling once per unit per shooting phase. do you know what house rules are? would it absolutely break the game if we did this?
>>
A lot of idiots don't realize there are smoke launchers on Space Marines which reduces ballistic skill of the firer and is not a cover bonus. They are super cheap.

My fucking Tau will be shooting a lot of stuff on 5+ ork level of BS. "Balance" GW and ITC. FUCK YOU FRANKIE AND REECE you Tau hating piece of shits. As if you could fool me.,
>>
>>53505370

I'd that were true then there would be no point in keeping score.

There wouldn't be rules in general. People don't understand that beerhammer is perfectly playable in an unbound format.
>>
>>53504186
Nope - roll per model. You want to house rule that, then you better have exactly the charge range and melee range. No fudging.
>>
>>53505370
This anon gets it
>>
>>53505404

with a land raider, its hard to decide between smoke launchers and firing 4 lascannon shots hitting on 3+ after moving 10"

as it should be.
>>
>>53505399
'Oh, my dudes rolled a 1 on damage? I'll aim them at some infantry this turn, not like they'll do shit to the big things. Got a 3 this time? That big nasty is going to be shredded! Got a 2? Either whittle down a bigger thing or fry some heavy infantry this turn'
If it's after selecting a target, the shooter either gets to fuck up a vehicle or sigh knowing that they wasted their shooting.
>>
>>53505370
> There is no skill in a game that needs dice rolls, that is for real things like baseball.

oh shit a chad joins the thread!
>>
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>All these crying Tau players
>>
>>53505540

god damnit, you're right. i just wanted a quicker way to do it. i was imagining 9,000 point games where there are 5+ units rolling those D3s for damage points every shooting phase. all that speed gained with simplified wound allocation would seem lost.
>>
>>53500219
>Kroot get S4 again
Well that's exciting.
>>
>>53505753
They're still going to be munched against a serious melee threat. They also lost Sniper Rounds and Infiltrate which is a shame. On the other hand, we can actually field a full Kroot army as they have a unit for most major organisation slots. Could be the start of a move towards auxiliaries.
>>
>>53505713
Yeah, the time spent on decisions brought up by trying to fuck with this is a lot more than rolling a couple dice every so often.
And it's not like you have to roll each die one by one, you can resolve the entire pile of unsaved damage in one roll of however many dice is needed. And sometimes you just won't need to bother because you're killing it regardless.
>>
>>53499972

But orks are shit tier this edition, just like they were last edition.

and m saying this as a fan of Ork's, I love the silly green bastards
>>
>>53505954
So youve seen the ork pages? where?
>>
>>53499972
Eh. you've still got it too good
>>
>>53505370
Not true. The whole RNG = no skill thing has been debunked millions of times.
>>
>>53505404
I'm ready to jump to the orks to stay powerful. Going to feel gay being lumped in with RPing lorefags but power calls to me even if I can't stand orc talk.
>>
>>53505370
>There is no skill in a game that needs dice rolls, that is for real things like baseball.

pretty much

Its all about knowing what to take against what, what to shoot against what, and where and when to move so that you can maximize what to shoot what
>>
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>>53499972

Made a quick list to compare old to new.
(It's not legal in 7e with 4 elite slots, but it will be in 8e).

Thoughts

- 2000 seems "about right" for a casual point level given the conversion here.

- Foot infantry is cheaper. The drop in pathfinder point cost is especially nice. Also I'll actually throw photon grenades now.

- Kroot seem even less useful.

- Vespids got a minor but well-deserved buff. I'll have to get some.

- The lack of vehicle systems is concerning. I think piranhas will have to be played differently, too.

- Stealth suits are now proportionally cheaper than all other suits. Slap Advanced Targeting on them and you'll have pretty mobile and durable infantry-killeds, though still less cost-effective than fire warriors.

- What the fuck is with broadside prices? I know they can survive lascannons now, but I like bringing three and don't want them to be 1/3 of my army's cost...
>>
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>>53505816
>a full Kroot army
>>
You fucking know 90% of Tau players chose them because they asked "what's a really strong army right now?"

I fucking warned you. I warned you to pick an army you liked and not just one that had good rules.

People who like Tau for their aesthetics are going to be fine. The WAAC fags are the ones whinging.
>>
>>53506420
Fucking this. I cringe when players ask what army they should play basing criteria entirely on competitiveness. These are the type of players that quit for xwing
>>
>>53505753
They aren't Str 4 still Str 3 and lost their sniper rounds.
>>
>>53506385
I swear to god, FW better add a master shaper HQ model. I'm tired of having to bring an Ethereal in my Kroot and drones army.
>>
>>53499972
Is it just me or is everything expensive as fuck? People were talking about Riptides being 250+ points but a broadside with twin high yield pods and twin sms is 210 points.
>>
>>53506420
I didn't know Tau were doing so well (picked it up right after hunter contingent dropped), I thought Necrons were the OP army when I was deciding. I just thought they looked cool, and after trying games as Guard and as Tau, I liked the better shooty-ness.

I'm accepting that this edition will just lead to a different play style. But having JSJ entirely ripped away from me, and some keystone units like broadsides MASSIVELY increased in cost is not quite sitting well with me yet.
>>
>>53506780
JSJ was not fair to anyone on the other side of the table.
>>
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>>53506615
But the melee weapons lists it at +1 Strength. If they're base S2 I'll be platinum mad. Losing an attack was bad enough.

I last played seriously in 5th, I'm no used to sniper rounds so their loss doesn't register as much. Infiltrate is kind of their thing though.
>>53506385
That was a thing when I played, they kinda played how genestealer cult plays now. They could get a super infiltrate totem and be all up on you turn one. It was a converter's army.

Feel no Pain being a 6 is super weird to me, they handed out 4+ FNP like candy when I played.
>>
>>53500512
So are Chapter Tactics/Legion rules going to just be empty Keywords now?
>>
>>53506780
>But having JSJ entirely ripped away from me, and some keystone units like broadsides MASSIVELY increased in cost is not quite sitting well with me yet.
Now you know the pain of Orks, who had things like Looted Vehicles (not "Looted Wagons", LOOTED VEHICLES) and 'fuck your armor, take 4+ save' choppas ripped out from under them. Losing that stuff STILL feels wrong years later, and I've even accepted the latter rule change at this point.

>>53506743
No, it's not just you. Your mechs are extremely high-cost units now. Especially the Riptide (I mean, 20% of your army in a 1500 pt game for one model? Yeesh.)
>>
>>53499972
Cool source you little whiny baby. Oh wait. You don't have one. You fucking retard.
>>
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>tfw my faction got nerfed but my spooky cloaker mecha team is still mostly fine
>tfw the salt from marinebabbies will be even more delicious
>>
>>53506845
Remember that this is just a stop gap solution until codices arrive, chapter tactics/legions may be in there but in other cases you might have to wait for different sept/hive fleet/klan rules that will come in supplements/codices.
>>
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I'm still pretty new but I think tau look really fun this edition. I played tau because I liked the suits and mobility but I'm kinda sad it looks like we're losing jetpack moves. I think farsight and shadowsun look really good this expansion though.
>>
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>>53499972
The Tau players are the Salt
>>
>>53506967
>stop gap
years

It's not a stop gap, for most factions this is all they will have for years dude
>>
>>53499972
YOUR TEARS ARE DELICIOUS
>>
Hi I Started collecting 40k just before 8e came out and I've been building a tau army. I haven't seen all the leaks. What are good things to glue on my battle suit? Can each model fire it's weapons individually at a different target?
>>
>>53507127
I recommend magnetizing them since theyre so versatile, other wise missilepods looks pretty strong
>>
>>53507127
Learn how to apply magnets. You will then be able to switch weapons as the situations demand.
>>
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>>53502213
Just like how Space Marines are gonna get squatted now that Premium Marines are a new thing?

And I thought shooting WAS the meta in 7th ed?
>>
>>53499972
Hooray, Tau have been nerfed! Death to T'au!

Seriously though, I've always hated these bluies.
>>
>>53507127
or just jam on all the guns and avoid playing with WAACers
>>
>>53503324
Neat
>>
>>53506882
Were you born stupid? >>53500512
>>
>>53506673

Just buy the 2001 gamesday shaper.
>>
>>53502782
>is Aun'va gonna be sticking around even though he's dead?

He lives on as a hologram to deceive the masses and create calm.
He was never useful in combat anyway.
>>
>>53507127
>What are good things to glue on my battle suit?
magnets
>>
>>53501019

Warmachine is where most of the butthurt WAAC 40k faggots go when their win button army gets nerfed.

>>53504869

Amazing game that needs more players.

I run ludas Magnus because riches n bitches.
>>
>>53501172

I have won a few overalls with them over the years.

They pack a mean punch if the other guy dosent know how to counter them. and since sisters are so rare a lot of people struggle when playing a skilled SOB player.

The most important thing you can do as SOB is PLAY THE MISSION!!

Sisters are not an army that can win easily by killing everything. I cant even count the number of games i have won by sending sister squads into the meat grinder so i can keep and hold the main objective marker and win the game with 150 points on the table when the other guy has 1,000.
>>
>>53500802
I fucking love these changes too.

Kroot +1S like they fucking should (Fuck you oldGW for removing that), and Vespids are looking sick.

And Crisis Suits looks really good as well.

I am going to love this new edition.
>>
>>53502233
Go fuck yourself.

These changes look amazing. Tau will actually be fun to play this time around, and we got buffs exactly where we needed them. Now it isnt just "hurr Riptides and stormsurges everywhere, durr".

Now you can easily get away with a single centre piece Riptide that your average SM player will spend all game trying to kill in an autistic rage, while your actually good units so do some work.
>>
>>53507472

centrepiece stormsurge*
>>
>>53507421
They're also WS3+ and the kroot rifle means they strike as S5 so they're back to the original intended role of being tau close combat infantry.

Fuck knows why they ever stopped being that, who ever wrote the last tau codex?
>>
>>53507487
Look again man, the carnivores are s3, and the rifle only gives them +1
>>
>>53507472
Isn't the fluff for riptides that they're made for distraction purposes?
HEY BIG NASTY THING COME SHOOT THIS INSTEAD OF EVERYTHING ELSE deal?
Like how melee fexes used to be used before they got outclassed by everything ever.
>>
Aside from the points values here are my two major annoyances.

A: Pretty much all the special characters are T'au Sept now. My army is Sa'cea Sept.

B: No vehicle support systems. What the fuck. They finally give us melee profiles for vehicles and I can't stick flechette dischargers on my Devilfish? Broadsides can move and fire heavy weapons with no penalty and Hammerheads can't?

Also, I just noticed that Gun Drones still have two pulse carbines each, meaning that while they're embarked they're a Burst cannon with a two point discount. Piranhas are suddenly looking a lot better.
>>
>>53502371
>guard
Guard always could table them.. are you really such a shitter?

Guard can table literally anyone. I stopped playing it because people hated how fucking dull they and Tau were to play against.

I hope my new inquisitors/GK allies army will stay relevant though. Really fun to play with, and not just retarded tank lines.
>>
>>53502926
They also have a fuckton of wounds.

Think of it like this: they used to be able to kill themselves, now they can't even lose half of their total wounds to this.
>>
>>53506822
>Feel no Pain being a 6 is super weird to me, they handed out 4+ FNP like candy when I played.

Honestly, I think the did it to make Necrons more unique. 4+ recursive saves literally double durability.
>>
>>53507510
>Isn't the fluff for riptides that they're made for distraction purposes?
As I understand it, yeah pretty much.
This brings the Riptides more in line with the fluff than the "Multi-Riptide spam" tactics WAACfags enjoyed fielding so much.
>>
>>53503302
Bullshit.

Tau hate is from 5th. If you dont remember that, you clearly weren't part of any community that had Tau involved in it.
>>
>>53507627
>Tau hate is from 5th. If you dont remember that, you clearly weren't part of any community that had Tau involved in it.
I remember the Tau getting hated on during the 5th. "Fish of Fury" or some bs tactic like that, right?
>>
>>53507627
The 'don't belong in 40k' hate was indeed from when they were first introduced in 3rd. It was all over the place.
Everyone was saying they were just trying to cash in on the anime craze. EVERYONE.
>>
>>53507627
The hate from 5th was entirely because of oldfags who didnt like the weeb in their grimderp, and the initial shock of a new faction, as always happens. But people learned that Tau were trash in 4th and 5th. it wasnt until 6th that people started to despise their shooting.
>>
>>53507637
Exactly.

>>53507651
Mostly because they squatted squats, and made way to another Tech savvy race. It didn't really sit well with most players.

>>53507656
You clearly aren't around back then if you think this was the problem. Kroot Fortress and Fish of Fury was cancerous shit strategies, on par with GC+MC suit spam in 7th.

They just weren't a solid 3rd place in the tier list back then, that they became in 7th.

The strange thing was the a lot of the 7th hate comes from Marine players, who had a vastly better codex with far better formations. Universally agreed to be a very strong contender to 1st place, alongside Eldar, with few ways to win against a competent* player.

*A very rare occurrence, granted, but as a quick glance in any tournament ranking told you, Eldar and Space Marines dominated the top 10 spots pretty much every time.
>>
>>53507782
No man, I was there. The fish of fury and kroot thing were neat tricks, but that's all they were. They werent game winning dominators. They were just frustrating things to deal with for players, but that's really all tau had.
>>
>>53507823
>reading comprehension motherfucker, do you have it?
>>
>>53503324
>swarmlord not mentioned at all
>he must have been killed by random Orks lol

Nice evidence, m8. For all we know the Swarmlord isn't even on Octaria and is on one of the other planets, the war is stretching across several systems with dozens of planets involved.
>>
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>>53500512
Oh look, a Tau player whining.
>>
>>53507888
>Nice evidence, m8. For all we know the Swarmlord isn't even on Octaria and is on one of the other planets, the war is stretching across several systems with dozens of planets involved.
Considering the Swarmlord was mentioned in the 5th nid Codex as joining the assault of the Orks on Octarius/Octaria(the names are used interchangably in the fluff) in 2010, which was followed 4 years later by the Ghazzy WAAAGH! supplement in 2014, yeah, the Swarmlord WAS on Octarius/Octaria (at least as far as the fluff is concerned anyway).

I mean, the Swarmlord being deployed at the capital world of the Ork empire is the only logical move for Hive Fleet Leviathan. If Octarius/Octaria falls, the rest of the sector would've gone down pretty quickly afterward. All the evidence does point to him being there, and then all nids being wiped off planet for awhile before Leviathan threw more tendrils at the thing.

'sides, with all the Stompas/Deff Dreads/Gorkanauts/Morkanauts in Thraka's reinforcements for the Octarius' Orks, it's not surprising that the Swarmlord got killed by a bunch of random Ork forces.
>>
>>53507782

Squats were a silly races that deserved to be squated.
>>
All Tau players whining are idiots. Markerlights are possibly better than before, according to how many are applied to a unit. The effects are cumulative, and are not expended, meaning at 5 markerlights on a unit, all Tau units hit on +1, ignore cover bonuses, can move and fre heavy weaponry or advance and fire assault weaponry without penalty, and re-roll hits of 1. I'm really happy with these changes, since a lot of things got huge points decreases and massive increases in survivability.
>>
>>53508040
Unless they straight up say the swarmlord was killed at some point during the war, I'm gonna assume that hasn't happened yet. Besides, why would they give up an opportunity to have Ghazz beat the swarmlord in an epic clash to prove how hard he is if they were on the same battlefield? It would have been way better than just clawing his way out of a mawloc, an act that almost killed him.
>>
I am a tau player and i apprecciate the changes even if i built my army around non-cheese formations! It should be a fun edition. We just have to learn new tactics..and the markerlight nerf is hard, though pathfinders are really cheap now.
>>
>>53508168
It really rubbed me the wrong way when I heard "markerlight are nerfed".

The more I think about it, the more I worry that people's hate for Markerlights will increase now.

Markerlight became truly insane when we got coordinated fire through the decision style detachment. Suddenly, the entire army could ignore cover and get increased chance to hit against a single target.

This is no longer a detachment bonus. This is standard. Throw 5 markerlight at something, and half of your army will hit in 3+/2+ with rerolls on 1s, ignoring cover, and moving with heavy weapons/advancing with assault weapons (like, say, pulse blasters) and obliterating a single target.

This has made markerlight so much more powerful than ever before.

I feel like a lot of the knee jerk reactions are similar to the "Nah Riptides suck" reactions when 6th dropped. I think Tau look really fucking good from what we have right now.

Broadsides are also fucking beasts now. Back to the good old railguns, thank fucking god.
>>
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Here's hoping for Deathwatch and Dark Angels leak soon. Until then can someone entertain me with "but dangels are chaos" memes ?
>>
>>53508195
>I'm gonna assume that hasn't happened yet.
Well considering it explicitly says that the nids were purged from Octaria for a time, and the Swarmlord was at the strongest area of the fighting according to the nid codex fluff, that's a poor assumption to make in my opinion.

Honestly, it's more likely that the fluff writers just straight-up FORGOT the Swarmlord was even on Octaria/Octarius (I mean, he's not exactly a memorable character as it is). Swarmy was likely a victim of poor/inconsistent writing as much as "death by a million choppa blows".

And while I do agree that Swarmlord vs. Ghazzy would've been a cool match-up over Thraka re-enacting that one scene from Men in Black, the Swarmlord had to die on Octaria because odds are he'll show up at Baal to nom on the Blood Angels, and sense you can only have one Swarmlord in the galaxy at a time, the only realistic conclusion here is that he got krumped by random Orks off-screen (or it'll be explained in the new fluff that Ghazzy ran into him during the first cleansing of Octaria and kicked his ass all the way back to the Hive Fleet).
>>
I am a Tau player and I'm loving WAAC guys tears. I have one riptide and one ghostkeel just because I like their models. I'll play them if I want and see how can i use my army to try and win. I'll finally have fun without people complaining if i put a single riptide or a ghostkeel in a 2000 points game "because tau are OP".

People crying are those guys with 3+ riptides who fielded two riptide wings i 2500pts games.
>>
>>53502530
The best game i ever played was against necrons as a tau player. We fucking rushed to objectives in the last few turns while trying to kill each other. It was fun and hooked me to wh40k more than any other game i played!
>>
>>53501176
Ideally every faction should be competitive at any tournament.
>>
>>53501502
you sure you're not the mad one?
>>
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>>53508305
Nah I'm just gonna emasculate the Dark Angels so you'll never look at those robes the same way again.
>>
>>53508355
They might have just retconned it, since there's no mention of swarmlord being in the Octarius war in the most recent tyranid codex. Maybe the swarmlord does show up, but not until after Ghazz leaves, as a direct response to him wiping out a wave of Nids.
>>
>>53508375
>TFW you charge a group of 5 immortals with your Fusion Blade commander and his Onager Gauntlet buddy, and actually win combat twice and kill every single model.

I will start using Farsight now with a lack of alternatives, though he also looks really fucking good now. Can't wait to start cutting down people with a Tau army with Farsight, Aun'Shi and a ton of Kroot and Blaster Breachers.
>>
>>53508492
waiting for some actual enclaves rules, hopefully in the codex I guess
>>
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>Bombers are good now.
>>
>>53503432
Nob bikers were nasty as shit and deffrollas used to be completely OP. One shotting tanks by ramming was a big deal. According to the possible leaks, deffrollas are going to be coming back in a BIG way

>WS2+
>S8
>6 attacks
>>
>>53508479
>They might have just retconned it, since there's no mention of swarmlord being in the Octarius war in the most recent tyranid codex. Maybe the swarmlord does show up, but not until after Ghazz leaves, as a direct response to him wiping out a wave of Nids.
Perhaps.
Although that'll be even worse for the Swarmlord, because Ghazzy's leaving for another sector to go drag into never-ending war/paradise for the Orks (Gork n' Mork have something big planned. Something to do with Ork population hitting critical mass if there's a couple sector-wide Ork conflicts on par with Armageddon and Octarius) as soon as the fighting on Octaria gets going strong again.

Meaning the Swarmlord will be stuck facing a shit-ton of nameless Orks armed with cutting-edge Mekboy tek courtesy of one Orkimedes.

It's just really not a good day to be the Swarmlord. Either he gets hacked to death by Orks in the previous wave, his appearance was retconned entirely from existence, or he's heading straight into the gun sights of some of the most-dakka'd out boyz in the galaxy.

Poor guy really, really needs a win against another named character at this point. He's lucky he doesn't feel humiliation, because losing to almost every named enemy (and now probably an unnamed tsunami of Orks) would cripple his self-esteem.
>>
>>53499972

>Tau are now costed appropriately for their points and slightly toned down
>The Waac Taufaggots are incandesent with rage, hundreds and hundreds of posts on forums across the net
>Their unpainted robot parades are now 5% less effective than before and they're having mental breakdowns
>>
>>53508539
They very never bad though. Large blast cleaned out shitty gunline faggots quite well.
>>
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>>53508560
>According to the possible leaks, deffrollas are going to be coming back in a BIG way
>Cue mental image of Tau Fire warriors fleeing a speeding battlewagon with a Deffrolla while its occupants are singing "I've got a brand new combine harvester" at the top of their lungs
>>
>>53506326
I'm glad stealthsuits got a buff in the S/T/W department but I'm a bit bummed about the Fireblade nerf, personally.
>>
>>53508825
They still have S4?
>>
>>53509003

M 8 WS 5+ BS 4+ S 4 T 4 W 2 A 2 LD 7 SV +3

Camouflage Field substract 1 from all hit rolls.
>>
>>53507637
Fish of fury predates 5th.
>>
>>53509079
Wrong reply?

I was wondering why >>53508825 thought they had gotten a buff in S. It is the same as usual.
>>
Broadsides now can have 2 HYMP and 2 SMS. That's a lot of missiles yo.
>>
>>53509354

Target Lock, and they can move and fire with no penalty. Advanced targeting system and their AP increases.
>>
>>53509354
They're also about 180 pts base, once all the weaponry has been paid for. Tack on another 40pts for that extra HYMP.
>>
>>53509420

On the bright side, it's less expensive to just give it plasma.
>>
>>53507554
>My army is Sa'cea Sept
Counts as. Until they release a dedicated Tau book, septs mean fuckall.
>>
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>mfw I wait for the Tau bonfires like the flaming army that preceded AoS
>>
>>53509544
Personally i am super excited for this. It means we are likely to get something along the lines of chapter tactics, assuming we have more than just T'au and Enclaves.
>>
>>53505162

>roll a 1

So? How about rolling a 1 after getting your multimelta into 2D6 range, getting double 6s on your pen?

Because THAT was bullshit.
>>
Pretty pleased with the changes overall.

I actually like the markerlight changes, but I have a soft spot for Pathfinders anyway, cute little bastards.

The Riptide cost hike is a price I'm willing to pay to get the WAACcunts off my army.

Ghostkeels and Stealthsuits were my favourite units anyway, and came out of this relatively unscathed (and even buffed in some areas).

I'm still scratching my head over the Broadside price hike.
They do seem to benefit from a few of the rules changes and in general they look pretty good, but are they really worth more than double their 7e points cost?

Time to dust off my Hammerheads I guess!
>>
>>53503737
>i think the cause might have been matt ward era. draigo's lore, and some newcron lore was just so incredibly stupid and over the top that tau seemed kind of tame in comparison. so what if there are some vagina faced space japs that are mostly level headed?
>not being assmad about every lore change since Rogue Trader
Get on my level, kiddo
>>
>>53510908
>I'm still scratching my head over the Broadside price hike.
>They do seem to benefit from a few of the rules changes and in general they look pretty good, but are they really worth more than double their 7e points cost?
Yes.

Note the damage stat. Even missiles are d3, and the rail gun is now heavy 2, d6 damage. At S8 you wound easily, does a fuckton of damage, a chance to score mortal wounds, and with markerlight support, these guys are nuts. Couple that with insane durability, these guys are easily worth their new cost. Each of them will do far more work than they ever did before, so the price hike is very fitting.

I cant wait to bring out my old shoulder mounted rail gun broadsides. Beautiful bastards.

Sad they didn't get back their S10, but oh well.
>>
>>53510908
>Broadside price hike
Yeah, they have double the weapons (twin-linked counts as two now), more than double the survivability and they can bring cheap gear that lets them move with no penalty to shooting. They're basically Tau Dreadnoughts now.

I can see that their big problem is that they can't handle cheap infantry efficiently, but then that's what you have Firewarriors for.
>>
>>53511558
>>53511624

Fair enough.

I guess I'd just have preferred them closer to their original power level and cost, but I can't argue that the new cost isn't justified.
>>
>>53511624
>I can see that their big problem is that they can't handle cheap infantry efficiently, but then that's what you have Firewarriors for.
>8 S5 shots and 8 S7 AP1 D:d3 shots
>bad at cheap infantry killing
They will easily average 6 kills per turn against "cheaper" infantry. Even better if they have multi wounds in there, or of you get even a markerlight or two in to help you.

Yeah they aren't the best at it, but they are not exactly out of their comfort zone either. Weight of fire being their prime thing, they certainly aren't a slouch at destroying a lot of models.

Depends on the loadout of course.
>>
What do Stealth Drones do now?
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