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Exalted General - /exg/

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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world where hats are optional.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
. It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Arms of the Chosen Previews
https://www.dropbox.com/s/15xddoahzedtkwu/Arms%20of%20the%20Chosen%20Preview.docx?dl=0
https://drive.google.com/file/d/0B7FqViticwNuam9lbVJBWFhJM2s/view

>Dragonblooded Charm Previews:
http://theonyxpath.com/dragon-blooded-charms-preview-exalted/
http://theonyxpath.com/the-elemental-aura-dragon-blooded-pt-2-exalted/

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu

>Resources for Older Editions
https://pastebin.com/GihMPwV8

Previous thread
>>53364127

New NPCs and a Behemoth rework
https://pastebin.com/d8erArwm
https://pastebin.com/fPSSNQZL
https://pastebin.com/2pPpjjv5
https://pastebin.com/fLRD51Hf

Strawpoll on Mata-Yadh http://www.strawpoll.me/13041101
>>
>>53429947
>Strawpoll on Mata-Yadh http://www.strawpoll.me/13041101
Shit poll, no option for "Yes, but...". All in all I like Mata-Yadh, but there are some problems with the writeup. The problems are easy to fix, though, by just removing a Charm or two, so it's still a very useful antagonist that can easily be used in games. It can really fuck up a party if a well-meaning but inexperienced ST just uses it as is, assuming that official material can be used without adjustment, so just saying that I like it wouldn't be telling the whole truth.
>>
I could use some inspirational music for DB's. What have you guys got?
>>
mata-yadh is a terrible statblock
>>
>>53430177
https://www.youtube.com/watch?v=-Z_3hRm7K8g&t=402s
>>
>>53429947

>New NPCs and a Behemoth rework

And Harrowing Silence, because she's missing:

https://pastebin.com/nWSGkM8D
>>
>>53430177
>https://www.youtube.com/watch?v=BeBeJnqk6V0
>https://www.youtube.com/watch?v=OYz0y5xUqmk
>https://www.youtube.com/watch?v=e-k1PKbt5fI
>https://www.youtube.com/watch?v=SiXTBe86T9w
>>
I know this is an odd question to ask here but does anybody know any really good puzzles I can use as a way to deactivate a Manse's defences? Right now I am going with Agrippa's Magic Squares that they have to find throughout the Manse and use numbered tablets to figure out. One for each Incarne.

But I was looking for something to get the players thinking rather then just rolling. Might do a few riddles to obtain some of the stones as well.

Any help is greatly appreciated.
>>
>>53430177
Can't go wrong with the classics.

https://www.youtube.com/watch?v=VEJ8lpCQbyw
>>
>>53430824
Just remember that if the character is smarter than the player, its a dick move to not let them figure it out with a dice roll.
>>
>>53431290
I'm of two minds when it comes to that. On one hand you're absolutely right, a smart character should be able to do and know things his player necessarily can't. On the other hand riddles, puzzles and such feel a whole lot more rewarding when you actually solve them yourself after thinking about them for a while. I'd say giving hints is preferable to outright giving the answer, though the ST should probably give the answer eventually if the player can't quite match his character's intelligence.
>>
>>53430824
Take a lesson from bioware and throw a Tower of Hanoi at them.
>>
How effective are the martial arts styles in 3e? And if you take one, should you use Unarmed and try to go for Maximum Synergy, or just stick to one style and just pick up a good artifact weapon and a bunch of useful evocations for it?
>>
>>53434338

They've a number of benefits, such as being bought with Solar XP, which allows you to learn the charms at twice the speed, and being thematically focused, making you incredibly good at a certain type of combat.

Going unarmed means that you'll have no artefact weapons or Evocations, which could lower your offence significantly, so you need to decide if it's worth the trade off. Tiger and Ebon Shadow for exmaple, share a form weapon and go well together. Tiger and Snake also go well together, but share no common form weapons. Watch out for armour compatibilities as well.
>>
What's the most Exalted thing you've seen lately?

For me, Thunderbolt Fantasy. Here's two solar half-castes getting wrecked by an abyssal:
https://www.youtube.com/watch?v=1muOeJ4fBps
>>
>>53430177

https://www.youtube.com/watch?v=04F4xlWSFh0

The obvious one, for all the dying you're gonna be doing assuming you don't coddle the players.
>>
>>53435645
>That whole post
kys
>>
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>>53435655

Well, what do you expect when you play the Yamcha of Exalted?
>>
>>53435742

At least give them enough credit and make them Krillin
>>
>>53435936

How would you stat Destructo Disc as a spell? Would you just port over Flying Guillotine from 2e and refluff it?
>>
Mata-Yadh would be better if there was a way to reduce its soak. The Perilous quality on its defenses say "Keep it crashed, coordinate with your group and you can bring him down", but the Legendary Size and 25 soak say "get fucked".
>>
>>53436300

Or just be Essence 3 and have 2 survival charms. And laugh at him as you kill him from the inside.
>>
>>53434711
Really typically-anime over-the-top drama, but I'm so impressed they can make puppets move so well for the camera that I really don't care how poorly-written the dialogue is.
>>
>>53429947
How does 2e compare to 3e?
>>
>>53436212

Destructo Disc is supposed to cut anything. I mean, anything. Even Freeza knew to avoid that shit and Krillin might've well had been a fly compared to Freeza at that point. And before you "but Cell", that part wasn't in the manga, and was filler in the anime, which means not canon. Cell would've gotten his head lopped off if it hit him like that.
>>
>>53437410
to be fair everything after the Frieza saga is filler
>>
>>53437423

At least Super is trying to make everyone relevant again. They've done away with power levels completely by this point, and even Roshi is hurting Goku and the like.

Of course, who knows how that'll end up when the manga catches up. Hopefully the manga follows suit though, Dragonball really is at it's best when everyone can contribute.
>>
>>53437360
It's shit.
>>
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>>53437360
You know how 2e's systems were a pile of crap you had to work incredibly hard on to make it work.

Yeah 3e you don't have to do that with.
>>
>>53437632
*except for Craft. Fuck Craft.
>>
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>>53437519
>>
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>>53439318
What is this, tumblr?
>>
>>53436337
Eh, dialogue is theatrical rather than poorly written. Realistic, life-like dialogue is not the only way to go.
>>
Some dude on the OPP forum threw Mata-Yadh at his E3 Solar party. Description of the fight can be found in this thread: http://forum.theonyxpath.com/forum/main-category/exalted/1096952-hundred-devils-might-parade-stat-block-concerns

While the Solars won, it certainly seems like too tough a fight for what Mata-Yadh is. If it was of higher Essence and was described as some legendaary monster rather than a larvan Wyld behemoth, whatever that means, it would probably be fine. I think I'll probably remove Aurora Bleed and the bonus dice for its Decisive AoE attack if I ever use Mata-Yadh in my games. Maybe have Foe-Snatching Grasp count as its combat action, as well.
>>
>>53440156
>Some dude on the OPP forum threw Mata-Yadh at his E3 Solar party. Description of the fight can be found in this thread: http://forum.theonyxpath.com/forum/main-category/exalted/1096952-hundred-devils-might-parade-stat-block-concerns

Looks like he forgot about the benefits of the Legendary Size merit...
>>
>>53440222
So it does.
>>
Question, anons: are there any charms in 3e that allow someone to ignore something's soak on a Withering attack? If so, I think they'd be really important when fighting something like Mata-Yadh that has an obscenely high soak along with the Legendary Size merit.
>>
>>53442232
Some archery dude was talking about ignoring soak outside of cover yesterday
>>
>>53440222
It was crashed by killing a leg which subtracts 3i and doesn't care about size.
>>
>>53442232

Not all soak, I don't think. Here's a quick list of what charms I can find. Charms that ignore some amount of Hardness are a lot more common.

>Brawl
Fists of Iron Technique: Ignore (Essence + Intimacy) Soak

>Snake Style
Armor-Penetrating Fang Strike: Ignore all soak from armour

>White Reaper
Greatest Killer Attitude: Ignore all soak a battlegroup receives from its size

Ebon Shadow
Seven points of Weakness Strike: Ignore (Stealth) armoured soak. Unexpected attacks ignore (Stealth * 2) soak.

Other charms play with soak in different ways. Leaping Tiger Attack deals double damage after soak, for example. But otherwise it might be prudent to bring a heavy weapon with maybe the balanced tag.
>>
>>53442577

I forgot Azure Abacus Meditation in Righteous Devil, which ignores all the enemies soak if they're not in cover. So there's what you're looking for right there.
>>
>>53442676
So, the ultimate trick to kicking the shit out of Tyrant Lizards is to shoot them in the face with a firewand? LOL.
>>
>>53442713

Got to get them to repent for their sins somehow. That's what RDStyle is for anyway.
>>
What Artifact rating would you assign to a table-mounted machine that displays battlefield movements as a crude RTS-style interface and lets you whisper orders to your troops, or at least their captains?
>>
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>>53443148
Four. It does a unique thing that isn't 'add dice' and makes certain things impossible without it, changing the nature of how a character can conduct war.

It's also supernatural communications without the need for spells or charms and hence, motes. Very powerful.
>>
>>53443148

The Atlas of the Unconquered General from WotLA? It was a four dot artefact there, but with the changes to War and Artefacts in Ex3, it could be a three dot Artefact if that's all it does. It really all depends on what mechanical bonuses and Evocations it grants.
>>
>>53430824
Puzzles don't work in Exalted, like proper dungeon exploration doesn't work, or any D&D toolset you are acquainted with.

Let's say that guy plays a Twilight with lore charms. You give him an easily solvable perfect square, or maybe a word game, or a sudoku, or something.

The character use his charms, strains a little, maybe even flashes his anima, and he gets 20 successes.

20.

20 is the number of successes needed to create Quantum Mechanics and General Relativity from scratch. Your sudoku has no chance in hell.

The only way to challenge an Exalted in puzzle solving is to create puzzles appropriately challenging him (maybe a word game in seven dimensions motonic physics when translated in Ancient Old Realm from a western dialect 200 people speak in Creation), one that your player, paradoxically, has no chance in hell to solve himself.
>>
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>>53443339

This would be perfect fight a light hearted comedy game.
>>
>>53443325

That's why I always inform players that the puzzles I put forth are abstractions of a complex problem before their characters. They can solve it manually and get a reward, or they can roll for it.
>>
>>53443238
>>53443277
Oh, I neglected to mention. The machine is in truth a semi-automated Gateway set. The tabletop adjusts itself to simulate the terrain and makes Gateway pieces of simulate the participating armies and their units.
>>
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tfw you will never actually play a game of this
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How would the setting look with the Palinka Effect applied to it?
>>
>>53444271
Exactly the same.
>>
>>53444271
Exactly the same.
>>
>>53444660
>>53444319
just like these comments
>>
>>53440222

That merit needs to take a flying fuck off a bridge. That sort of shit just shouldn't be a thing in Exalted. As a GM and as a player, it's just bullshit. Being big has never prevented anyone from kowtowing you in these games.
>>
>>53443325

Are there no abilities to roll for in 3.PFe that'd solve a puzzle too?
>>
>>53430177
Speaking of music, apparently the music suite is starting to get movement on it. Does anyone actually care about that?
>>
>>53445271
There is absolutely nothing wrong with the merit. Literally nothing.
>>
>>53443325
This looks disturbingly like fetish art.
>>
>>53445662
Of course it is.
>>
What would you say are important elements of Exalted's tone and aesthetic?
>>
>>53445707
>What would you say are important elements of Exalted's tone and aesthetic?
-Weaboo
-Fightan
-Majeeck
>>
>>53445662
>bound chicks
>big tits
>showing off painted toenails
>This looks disturbingly like fetish art.
LIKE fetish art?
>>
>>53445271
>Being big has never prevented anyone from kowtowing you in these games.
It was a bug, not a feature.
>>
>>53446150
Those are naruto characters too
>>
>>53442713
You're forgetting Ox-Stunning Blow, which ignores all soak except for stamina
>>
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Are there any stats out there for a 3E Ifrit or any other type of Djinn?

I'm brainstorming a character concept of a Southerner (or Treasure Hunter) with a Survival-boosted (sexy) Djinn companion and confidant.
>>
>>53446742
>3 dots in familiar so you can have a girlfriend
that guy detected
>>
>>53446829
Husbando
>>
>>53446829
Though I guess Yuri-route is an option.

I was more thinking of the overprotective almost-Yandere familiar companion that burns things with jealous fire and otherwise provides snarky banter.
>>
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>>53445522
>>53446198

Being "big" has never nor should ever be a means of blanket protection from many systems in Exalted, let alone outright ignoring damage and the other bullshit this is doing. I'm fine with things being challenging because I'm a forever GM, but just seeing "lol big" as an excuse for pretty much ignoring a ton of systems is raw bullshit.

I put that in the same place I put "you can't grab things bigger than a human": In the fucking trash where it belongs. Exalt's (well, PC's really) damn well should be exempt from garbage like that in a system about playing larger than life mythic heroes.
>>
>>53447086

>I was more thinking of the overprotective almost-Yandere familiar companion that burns things with jealous fire and otherwise provides snarky banter.

Christ, can you imagine being the mortal lover of literally any kind of Exalt? It would be so much more intense than anythig else in Creation.
>>
>>53447151
as far as grappling goes, picking up a 10kg ball of cotton would be harder than a 10kg ball of iron, just because the cotton ball would be so huge you couldn't get a proper grip
>>
>>53447151

Make it require a stunt and call it a day.
>>
>>53447151
That is fucking dumb. Charms are there to allow Exalted pull off all that larger than life shit. Base system doesn't have to do that. Really fucking huge critters being hard to damage makes sense fluffwise and fits the role of such creatures pretty damn tough opponents, and the Legendary Size merit is a perfectly acceptable way of representing the benefits of size. Your complaints are completely ridiculous.
>>
>>53447283
>Really fucking huge critters being hard to damage makes sense fluffwise and fits the role of such creatures pretty damn tough opponents

And they could represent that in a bunch of ways other than "You must be this tall (read: damaging) to ride the rollercoaster". Shit, just give it a few more -0 HL's if they need to be "tough". Ignoring onslaught penalties makes no sense (see how well your big ass does VS a swarm of bees, for example), neither does mysteriously ignoring crash unless you are of similar size. Shit, neither does ignoring damage past a certain point, because you're dealing with (say it with me here) mythic fucking superman. Handling big critters is literally mythic hero 101.

tl;dr It's a shit, poorly thought out rule that does poorly thought out things to the system, in ways that don't make sense and then tries to justify it as "big means it hurts less for some reason".
>>
Do you think 3E is fine for mortal campaigns or should I use or should I use another system?

Especially because of the lack of individualisations for mortals.
>>
>>53447418
>And they could represent that in a bunch of ways other than "You must be this tall (read: damaging) to ride the rollercoaster".
They could've, sure, but since the way they chose works just fine, there is no actual issue here. Legendary Size is not applied to creatures that are pretty big, they apply to creatures that are kaiju-tier, creatures that are supposed to be tough fights. Exalts are supposed to be able to deal with such creatures, sure, and guess what? They can. They just have to work for it a bit. Not necessarily even all that much. A Dawn can take a tyrant lizard down withotu having to spend hours chipping at its health, and without being in any real danger of losing. For Mata-Yadh, Legendary Size is such a tiny, tiny part of what makes it as tough as it is that it doesn't really have any practical significance.
>>
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Stat him.
>>
>>53447645
Exalted was designed around high power play. You can certainly run it in lower power levels if you want, there are plenty of people who have had tremendous fun running heroic mortal games. But all the same it was designed for epic myth heroes, so it's going to require a bit more work, and parts of the system you're going to miss out on.
>>
>>53447418
There are many ways to deal with Legendary Size with the combat system, and its certainly possible to kill something with it in one round. It just means that X thing is really really fucking big and its damn hard to hurt, so its a real achievement to bring that sucker down.
>>
>>53447714
Well, it also applies to creatures that are pretty big, like Tyrant Lizards, which are T-rex sized.
>>
>>53448298
Prety much things that have a limb you couldn't get your arms all the way around.
>>
What charm-based dice tricks or non-charm bonus dice/successes can be added to sorcerous working rolls? I feel like there's so few.

Like, literally none in Occult, Fate-Shifting Arete in Larceny that applies to anything, and Words-as-Workshop which is 7 charms into Craft(which I'm not a fan of) and just gives you free, temporary artifacts that you might be able to use, rather than the charm itself providing anything.(admittedly, I do like it just because it's such an enabler for stunts) I get the sense that there was one in Lore, but I don't remember, and can't think of anything else beyond those.

How do I sorcery good? Just with specialised artifacts?
>>
>>53449175
I think sorcery is specifically one of those things you aren't supposed to be able to boost to supreme levels, simply because of how amazing it is.
>>
>>53449175
Fate Shifting Arete does not apply to workings.
>>
Anyone know any really cool Spirit Charms one can pick up via Divine Mantle (Integrity), especially since it bypasses the Eclipse restriction within a theme?

There doesn't seem to be enough Spirit charms or splats printed yet.
>>
>>53449175

Six Eternities Travail in Miracles is the only one.
>>
>>53445379
You're missing the *scale* of the issue. Imagine that in Pathfinder, all the DCs and so on were the same, your puzzle still required, say, a DC20 Intelligence check or whatever, but player characters could casually pump out rolls of 200+. The issue is that a Solar responds to any problem in their area of specialisation with hilarious overkill.
>>
Don't know if this is an old problem that can't be fixed or circumvented because I haven't been to one of these threads in a long time, but when I try to download Anathema I can't do it. "This site can't be reached. anathema.butatopanto.de took too long to respond." Any solutions?
>>
Can raksha and ghosts have sex?
>>
>>53450542

Yes to the first if they have the bits for it. Yes to the second.
>>
>>53450321

Yeah, no. I'm fairly sure that Anathema is just straight up abandon-ware nowdays, which means that there's no chargen system for 2e.
>>
>>53451199
Kay, thanks for replying.
>>
>>53449836
Nope, I can't even find some powerful enough spirits who share my Defining Principles so I could get anything. Mind you, my ST also said I couldn't use solar sorcery to create a spirit who would give me their abilities.
>>
>>53447086
That literally sounds like a Flame Butterfly.
>>
>>53447086
In 13 places stand the Quiet Fires, mute witness to a long-ago world-spanning holocaust. The sky-reaching pillars of flame burn silently, but so hot that none but fire spirits can approach. Sparkling creatures born of the Quiet Fires, fire butterflies usually swarm around their birthplace till death, but some flutter out into the wider world and bring back reports of everything beautiful.
Fire butterflies hate other pretty spirits with a burning passion that will never die. These lovely palm-sized insects, which seem made of solid black-spotted flame, cant handle the idea of anything more gorgeous than they. In particular, they resent flame ducks (see pp 116-117), who arent (theyre quick to point out) even that beautiful—so why do they always get all the ifrit attention? Not that the butterflies dont also dislike ifrit (see pp 119-120)—after all, those human-loving jerks are just so full of themselves. But the thing fire butterflies loathe most is gold (or orichalcum), which most butterflies secretly feel is the loveliest thing in the world. Just seeing a golden earring or bracelet can drive a fire butterfly to fury.
When flying across Creation, these elementals pause to observe each beautiful creature, learn everything they can, then seek out their new victims enemies and reveal all her secrets. Near the Quiet Fires, attractive men and women go hooded in hopes of evading the butterflies notice.
The hottest of sensual passions come to life in fire butterflies. In insect form, their mere touch ignites nothing—but if one loses its temper, itll become a fiery human who sets everything possible aflame. The powder coating their lower wings can be mixed in oil and used as body paint that causes 24 hours of violently sexual hallucinations in any human the butterfly decorates. On the bright side, this also gives the victim the ability to set fires with a glance. When dissolved in water, this powder cures fevers; its also a useful ingredient for explosives
>>
>>53453500
>>53452779
Summoning: For obvious reasons, some sorcerers like having fire butterfly consorts (at least, if they also have powers that make them immune to fire). They make excellent Courtesans, but will inconveniently attack the summoner’s other lovers if given half a chance. Most sorcerers avoid fire butterflies entirely, especially since they’re not good for much besides… ahem.
Motivation: Be the prettiest.
Attributes: Strength 1, Dexterity 3, Stamina 2;
Charisma 4, Manipulation 4, Appearance 5; Perception 2,
Intelligence 2, Wits 3
Virtues: Compassion 2, Conviction 3, Temperance 1,
Valor 4
Abilities: Athletics 3, Awareness 2, Dodge 3,
Linguistics 3, Performance 2, Presence 3, Socialize 3
Backgrounds: None
Charms:
Dematerialize—Costs 40 motes
Dreamscape—Sends passionate dreams
Essence Bite—4L fire damage
Fire Dragon’s Embrace—Lust that burns
Hoodwink—Passionate visions
Malediction—Reduce Appearance by one dot (does
not stack)
Natural Prognostication—Find beauty, or lust
Shapechange—Fiery humanoid
First (Ability) Excellency—Dodge, Presence, Socialize,
Stealth
Join Battle: 5
Attacks:
Fiery humanoid form:
Punch: Speed 5, Accuracy 4, Damage 1B, Parry
DV 3, Rate 3
Kick: Speed 5, Accuracy 3, Damage 4B, Parry
DV 1, Rate 2
Clinch: Speed 6, Accuracy 3, Damage 1B (P), Parry
DV –, Rate 1
Soak: 1L/2B
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 4 Willpower: 6
Essence: 2 Essence Pool: 50
Other Notes: In butterfly form, fire butterflies fly to get
from place to place, at their full movement speed.
In fiery humanoid form, fire butterflies have a tendency
to ignite any combustible materials that they touch.
Fire butterflies absorb fire elemental damage per Blessed
Fire Body (see pp. 163-164).
Sorcery 4 - Rolls of Glorious Divinity
>>
>>53451199
>>53450321

www.edexalted.com

it's better anyway. only thing its missing is those easy to read charm flowcharts
>>
Was there a recommended early charm list floating around here for the combat abilities?
>>
>>53453998
For 3e
>>
>>53453998

Been working on it off an on. The Siren Song of Terraria called me away and right now working on the final arc of my current game, but I did add more to it.

https://docs.google.com/document/d/1qxoA-7SGyxGxbQGtU9er7BMu_TiXWV90SMw2XVZld8s/edit
>>
Does anybody have a copy of that one homebrew daiklave Excalibur from a while ago?
>>
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What kind of weapon type is the most A E S T H E T I C for a dawn caste? This can include generic artifacts but nothing unique.
>>
>>53455552
What do you mean? Any type of a weapon can look cool as fuck. What fits a given character best depends entirely on his overall aesthetics.
>>
>>53455552
Other characters
>>
>>53456303
To make it extra aesthetic you could have a scantily clad Appearance 5 concubine who doubes as an improvised weapon.
>>
>>53455552
>So, where are my head pats?
>You promised head pats, anon, I am good snek.
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>>53456340
With a little ingenuity the weapon can even be used to cast spells. I like your way of thinking.
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>>53456265
I was thinking a southern warrior type, I guess a real paladin type of dawn. I was thinking something like an axe or a spear for something different than a sword.
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>>53456433
A spear might be cool. You could go for an African tribal warrior kind of look, maybe.
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>>53456381
>>53456340
That was actually a reference to the story where a siddie uses another, time-frozen siddie to cleave demons, because of the improvised weapon bonus from his ma
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anybody have a scale of explanations of how many dots in each virtue influences you? I was never clear on how 4 compassion plays vs 5 or 3 or 6 for example
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>>53457171
of for example, its easy to see how high compassion or valor force you to act, but what about high temperance?
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>>53453998

http://forum.theonyxpath.com/forum/main-category/exalted/885803-charm-picking-guide
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>>53454885

Could you be more vague, please?

>>53456376

>Lunar mates in a nutshell.
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>>53457277
It forces yiou to consider and refrain from indulgence.
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Alright, I've got some questions, because I'm relatively new to all this shit. My GM has some experience, but it's primarily in other editions, and I'll link him this post incase anyone has shit that'd be best for him to weigh in on.

I know that the system and setting are, in general, fairly big. Like, you aren't the little guy. You're a Hero, you're a God, you're one of the Important People.

But... what does that actually entail in this context?

Like, for the sake of example here, what does an E1 Solar who's Supernal in fighting actually do? Is he just a really good soldier? Is this guy someone who's actually got legends about him? What about that same guy once he achieves, say, E3? E4?

What's the scope that you're affecting, really? Because I feel like I kinda got some mixed messages around the place, with some things being all "You'll topple kindgoms and kill gods and all sorts of crazy shit", and others basically saying that you'll go around hunting artifacts and clearing dungeons like a slightly up-jumped D&D game.
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>>53459545
>Because I feel like I kinda got some mixed messages around the place, with some things being all "You'll topple kindgoms and kill gods and all sorts of crazy shit", and others basically saying that you'll go around hunting artifacts and clearing dungeons like a slightly up-jumped D&D game.
Exalted has always had pretty shitty, incoherent writing about what it wants/is supposed to be. However both are technically valid, as many of the powerful artifacts which will help you topple kingdoms are in the hands of cranky gods or lost in some trap-ridden ancient 1st age solar tomb filled with traps that would vaporize a lesser man.
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>>53459610
A good example that I'd mentioned to the GM just now is how, sometime a few months ago, we'd stumbled across a build that basically allowed you to walk up to Ahlat, Southern God of War and Cattle, and kill him before he could so much as scratch you. E1 Solar, just walk right up and rip his dick off.

But if you ever happen to find a gorilla out in the wild? You're FUCKED, unless you're a grappling supernal.

Like, that's a relatively jarring disparity in what you can do. Kill a god, but then get raped to death by a large monkey twenty minutes after.
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>>53459545
>But... what does that actually entail in this context?

It means that mechanically, if you're built well, you're going to be toppling some really nasty shit that others can't even think of touching without dying in droves, and you're going to be doing it relatively unharmed.

At E1 though you are just starting out as a Solar, somewhat newly Exalted it's assumed, so while you're Hercules in might, you're not quite Hercules in tale, if you get what I mean.

>>53459610
>Exalted has always had pretty shitty, incoherent writing about what it wants/is supposed to be

I always blame the assholes who keep coming to this high powered fantastical game of a flat world, kung fu wuxia bullshit where most of it's inspirations listed in the books themselves were shit like FF7 and Dynasty Warriors and various anime and the like, and then complaining the swords are unrealistically big. Like, what the fuck were they thinking they were going to be playing?
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>>53457637
Okay so some dude around the time when the leak was all we had made Excalibur from fate and put it in the home brew folder, I was wondering if any of yall had a copy of it
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>>53459650
>But if you ever happen to find a gorilla out in the wild? You're FUCKED, unless you're a grappling supernal

Theres a lot of systems where shit like that happens. Grappling subsystems in RPG's tend to be retarded, fucking suck, or both.
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>>53459656
Honestly not really, just not get hit by the attack to grapple you. If you're a combat supernal you should have some decent defenses and the gorilla isn't going to have a high dice pool to hit you. If you're defenses are shit and you only focused on offense then yeah, getting hit by anything would make you go splat.
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>>53459650
If it's the build I'm thinking of then no, that one actually doesn't work. It breaks the rules of a few charms.
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>>53459656
Maybe it's just me, but when I think Exalted I think the unholy lovespawn of the Epic of Gilgamesh, Journey to the West, Romance of the Three Kingdoms put into a blender with crazy anime shit. Sure, some people prefer some of the anime elements over others but the simple fact there is a seriously noticeable mythology and wuxia influence in Exalted by itself should tell people you're in for a crazy ride. And why you ask?

Because there's shit in mythology that would make anime blush at how absurd it can get. Shit like Indian mythology is replete with impossible feat of bullshit you'd see in a shounen anime or maybe a game made by Platinum.
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>>53459720
To be fair here, the specific rules don't matter so much as just the general concept at the moment. I'm just trying to get a feel for what a character that's, for the game we're maybe doing, around E3-4 and what they can actually do.
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>>53459545

>what does an E1 Solar who's Supernal in fighting actually do? Is he just a really good soldier?

A Dawn caste can be boiled down to "just a really good soldier" but it's more than that. He has been chosen by the greatest and most powerful of gods to fight the enemies of Creation. He will never lose a fight against mortals, he can single handedly swallow entire armies whole, he can fight demons, ghosts, fae, behemoths, gods and more.

Playing the game like it's D&D doesn't work in the long run, it's mostly a character driven game of consequences. The Dawn decides to overthrow a king and lay waste to its army. Why? Doesn't matter. Does he succeed? Lets say that he does. What happens now? How do the people come to view this shining soldier, this glowing gladiator? Hero or monster? Something to worship or ward off? What happens to the nation? Is there a vacuum of power? Does a tyrant take the helm? Does the nation collapse with no leader? Does the Dawn fill it himself? Does he even know how to run a country? How do surrounding nations react? Dp they all gang up on him? Swear fealty? Try to manipulate him? Make trade embargoes?

The key assumption is that a Solar will always win every challenge that isn't born from another being of similar power, of which there are few. But what are the consequences of what he sets out to do?

>>53459670

Not seeing it in the folder, sorry.
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>>53459742

It probably doesn't help you get this weird dichotomy in the rules at times of overly detailed grim gritty shit that really doesn't belong, right next to "I shoot fucking lasers from my forehead".

Shit, this very thread alone you've got people trying to argue that being big is somehow supposed to matter to people who are literally patterned after motherfuckers that punch out giants and wrestle world serpents and shit. It's asinine and it makes them look retarded, but there you go. People who literally don't understand why things like that hamper the game as a whole for what it's trying to represent.
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>>53459750
Then yeah, an essence 3-4 Dawn is supposed to be able to 1v1 war gods. A whole circle of solars at that level should be able to take anything up to third circle demons and the heads of the bureaus of heaven.
Also a note on the gorilla thing, you know gambits still function like decisive attacks right? Namely the need high initiative to be effective and you can shut them down totally by just boosting your DV with your excellency when they try.
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>>53459864
>It probably doesn't help you get this weird dichotomy in the rules at times of overly detailed grim gritty shit that really doesn't belong, right next to "I shoot fucking lasers from my forehead".
The idea is that Creation is, when you're not an Exalted, a more grim and gritty Sword & Sorcery setting. It's a bit jarring but it isn't all that weird if you know Wuxia, where peasants picking up a sharpened stick to fight bandits coexist with legendary martial artist with overly long attack names shooting laser at gods.
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>>53459903
Nope, as stated, I'm basically fresh off the boat with this shit. Absolutely no idea, and just here trying to clarify shit, since the GM said "Hey, maybe we can do some stuff with E3-4 guys and fuck about with it", and I'm trying to figure out what's actually reasonable for that tier.

As a really basic idea, I'm trying to figure out what a swordsman... does at that tier of things.
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>>53459983
Here's a sad spoiler: most Exalted GM are terrible, mainly because the game tend to go toward two extremes:
>utter monty haul+shonenshit
>what is basically D&D where you get bossed around by stronger NPC, except your starting character is a whole lot stronger
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>>53459946

Yeah, thats something that probably should've been dropped for the good of the game a long time ago, because it creates clashing views on what the world is about. Theres plenty of ways to make shit suck for mortals inherently in the system without having to bother with making special rules for things no one is playing in the first place.

"Buh buh wuh about muh all mortal game" you might say, but hey: No one gives a fuck, you're an exception and not a rule, and no one cares.
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>>53460021
>Theres plenty of ways to make shit suck for mortals inherently in the system without having to bother with making special rules for things no one is playing in the first place.
....yeah, well, don't expect White Wolf/Onyx Path to ever actually make good rules especially for Exalted. Don't get me wrong I love the setting but I'd be lying if I said Exalted ever had a moment where it wasn't a mechanical nightmare.
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>>53460017
He's an alright GM. We've had issues with things in the past, but he's generally made an effort to improve, and things have gone well. As a point, he's pretty much asking what it is that we want to do in the game and going from there, which is why I'm trying to figure out the scale of things that'd be appropriate for this.
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>>53460061

3E's not bad at all mechanically. It's a bit dense, but I don't mind that. The only place they really fucked up is the fluff. The setting reads more like Horke and Molden's home brew setting with all of the patently bad new additions like "Exalted for fucking everything", and trying to veer away from the anime stylings that have been in the game since the beginning.

But thats easily ignored because you can just cut away all of these useless new Exalt types with no damage done to anything, and keep the new map.
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On the note of grappling, the book says you can defend against a clinch with Str+Martial Arts.
Does it matter what martial art you use for this? It seems slightly nonsensical that training in Righteous Devil's firewand techniques would make you a better grappler, or Single Point's weaboo swordsman fighting style to involve grabbing people.
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>>53460061
I'd say the social rules for 3e is one of the best piece of rules they've ever made.
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>>53460112

No, it doesn't matter, because you still learn some kind of kung fu no matter the specific style you study. MA is crappy enough as is without it needing to be further shat on by miniscule stuff like this.
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>>53459983
>As a really basic idea, I'm trying to figure out what a swordsman... does at that tier of things.
Anything they want to really.
It's one of the things that takes getting used to in exalted, the stories are typically very character driven, as opposed to other games where something happens to drag the characters into a story.
For instance there's this place called thorns, a pretty nice kingdom all things considered, sitting right there on the edge of the inner seat. A couple of years ago though an insanely powerful being from the underworld came and took it over, walking with an army of undead horrors, a resurrected invincible behemoth, and several dark exalts of his own. It's perfectly acceptable for a circle of exalts to decide they want to go and overthrow him, restoring the kingdom to its proper glory. In other games this might involve some sort of plot hook that drags the characters in, here its simple something they decide to go do.
Though that isn't to say ST plot hooks can't be a thing. Two of the scenarios in an adventure book for 1e where the circle hearing about an ancient first age ruin and getting dragged along to it and the censor of the west contacting them to help save his mortal girlfriend.
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>>53442232
Azure Abacus Meditation is a Righteous Devil charm that ignores an amount of soak depending on if the target is in cover or not. If it's not in cover, it ignores -all- soak except soak that comes from charms or similar magical effects (like Invulnerable Skin of Bronze). It's once per scene with a reset condition though, so you'd best make it count.
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>>53449175
Doesn't Ancient Tongue Understanding work with Workings?
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Mata-Yadh aside, what do you guys think about the other critters and NPCs we recently got? The doppelganger, the sorcerer, the Broker?
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>>53459685
Good thing that example is bullshit and not true, then.
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>>53460089
>trying to veer away from the anime stylings

Its the same as it ever was, there are plenty of anime in the inspirations section.
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>>53461174

The Sorcerer is interesting because he exemplifies just how weird a Sorcerer can be, especially with the new spell we got with him. I like the broker because he opens up a lot of options; I keep thinking that he's some Solar's disguise or Persona, or a Sidereal's Resplendent Destiny.
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>>53461174
Mata-who?
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>>53460089

>trying to veer away from the anime stylings that have been in the game since the beginning.

You say this as if it's a bad thing.
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>>53461611

you say it if it is a good thing
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>>53461611
>>53460089
Considering the only Anime thing it's moved away from seems to be Anime art in the book (which is still present, just not omnipresent anymore), I'm not sure I understand the discussion...
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>>53461651
Grognards gonna grognard. ANYTHING new is bad and useless and baduseless.
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How hard is it to tell a brother that they expect one of us in the wreckage using 3e's social influence system?
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>>53462354
I'm not sure if I'm more drunk that I thought or if that sentence just doesn't make sense, but could you clarify what you mean?
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>>53462378

He is referencing Bane from Nolan's Batman trilogy.

In short person A tells person B he should stay and die in the plane crash.
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>>53462988
Oh. Well, that definitely sounds like something that needs a defining intimacy to work.
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>>53463220
it would be very painful
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>>53463249
Extremely so.
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>>53461432
Read the thread.

>>53463249
Yes, I too saw the awkward scene where Bane said it would be very painful for you but the guy interrupted and said he was a big guy in the middle of the line.
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>>53457277
You always tell the truth and never drink, smoke or over-indulge.
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>>53463558
only created more questions
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>>53463957
Big bossfight some guy on the forums thought was OP.
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>>53461672

Strawmanning is a terrible thing.

Bad: Less anime influence in a game outright owing it's roots to anime.
Bad: New Exalt types which break old rules of the setting in place for 2 editions now
Good: New map, new areas are actually pretty good.
Bad: New map didn't go far enough with adding new places where it was sorely needed, like filling the West with islands to make it more interesting, it's still just a big vast expanse of nothing.
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>>53464679
>Bad: Less anime influence in a game outright owing it's roots to anime.
This is not actually a thing, so it can't be a bad thing either.
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>>53464799
>People wield oversized weapons
>Blue, Green, etc. Are natural hair colors
>Literally have power auras

I don't see any anime influences, do you?
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>>53464799
>This is not actually a thing

Then you're either blind or being purposefully retarded.
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Recommended readings/watching for Exalted? Recommended readings/watching!

>The Metabarons
It's space opera, sure, but this franco-chilean comic has such a wide and epic (as in the actual sense of the epic) scale as a generational saga of supreme warriors is great inspiration for Dragonblooded games and any of the space-based Shards in Shards of the Exalted Dreams.

>Conan (original stories by Robert E. Howard as well as the Savage Sword of Conan comics)
I'm pretty this one was mentioned in the actual books but the Conan stories, while a lot more gritty and down to earth than Exalted resonate extremely well to any game with an Exalted hero striking out more on his own for riches, glory and general ass-kicking.

>Elric of Melnibone (original stories by Moorcock as well as the 2014-2015 Elric comics)
The 'opposite' of Conan in many ways is just as much of use for inspiration for Exalted if not more, being a lot weirder, exotic and full of more flat out fantastical elements and visuals, if one is reading the comics. I'm pretty sure that serie was listed as an inspiration and recommended readings for Exalted.

>Berserk
Much like Conan, it has more grim and gritty elements (until later on, mind you) but this manga is a must if you haven't read it already (skip the more recent adaptation, the CG is garbage!). Oh and Guts' sword might as well be a fucking Daiklave given the sheer size of it. Again much like Conan it has semi-medieval/semi-historical elements and tech level.

>Yona of the Dawn
Yes, I'm actually suggesting what is technically a Shoujou manga after a list full of awesome, manly and/or metal-as-fuck-stuff but it's setting and general setup, while nothing particularly unique, is well suited to draw visual inspiration from especially if a game is set in the realm. Oh also, warriors with a dragon theme, I guess? As far as Shoujou go this one is not bad at all especially if you're in need of more inspiration for the Realm.
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>>53465098

>Avatar the Last Airbender
Yes, I know this one is vastly overrated and the less we talk about it's sequel the better. Still, the original show is decent and has a lot of thematical overlap with Exalted despite being a children's show.

>The Man With The Iron Fists
A really goofy chop-sockey wuxia film by the RZA. Good for some supernatural martial arts-related cheesery and awesome. Also has Russel Crowe masticating the scenery.
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>>53464896
None of those traits are unique to anime, or even originally done by anime you realize?
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>>53465150
They have root in Buddhism (from which martial arts have strong ties to, having emerged from it) and, in turn, Hindu myths.
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>>53465098
>>53465121

>Clash of the Titans (Both the original and the questionable remake)
Good material for games which features gods, even if neither are completely accurate to the myths. The remake is a souless one but it has some special effect spectacles that may make it some decent inspiration for a game nonetheless.

>The Immortals
The cheesy retarded half-brother to Clash of the Titans but nonetheless it's ham and cheese as well as visual spectacle make it decent inspiration for Exalted. In fact, expect more 'technically bad' movies on this list solely because they are crazy movies depicting gods doing crazy god things.

>Gods of Egypt
Controversy aside, it's yet another sword-and-sandal movie with gods and a shitton of special effects but it's enjoyable in a cheesy way and can be a good source of inspiration for depicting the way mortals could interact with the lives of gods and exalt even if they may appear as insignificant and powerless.

>Thor (and its sequels and related movies)
The weakest and blandest of the Marvel Cinematic Universe and, perhaps sadly so since Thor comics can be pretty fucking cool sometimes. Can be a bit bland, not to mention any /tv/ crossposter will yell about 'capeshit' but this one is good material to pilfer for more godly and exalt matters.
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OK I gotta ask since I can't find it anywhere else but how the hell do I determine how much Endurance I have for Resplendencies?
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>>53465098

I love magitech visuals of some 2ed books so I would recommend Grant Morrison's 18 days comicbook.

Also StarGate movie, Atlantis: The Lost Empire, Gods of Egypt (horrible movie but it has some stunning elements)
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>>53465301

Bean counting, just like motes. IIRC, one of your initial rolls converts into Endurance or some such, then you spend it like a resource.

Resplendent Destinies were famously unintuitive, so here's to hoping that the current guys will make it right. I think Vance might have mentioned that Sidereals were his favourite splat.
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>>53465412
> I think Vance might have mentioned that Sidereals were his favourite splat.
Please god no, I have a GM who can't stop masturbating to Sids, I don't want him getting more ammunition.
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>>53465412
And how do you regain it?
I swear I searched the Sidereal book about the term and it gave pretty much no mechanical explanation.
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>>53465452

Better that they're actually a functioning splat in this edition with minimum Errata. I'm just looking forward to SMAs and couldn't be happier to have Vance at the helm. Care to go into detail about what your GM is like? I'm in need of a good story.

>>53465454

>And how do you regain it?

You don't. Resplendent Destinies wear away over time as you spend more and more Endurance, likely to prevent you from having permanent alter ego that circumvents Arcane Fate. You ought to have multiple RDs that you can swap between as needed.

>I swear I searched the Sidereal book about the term and it gave pretty much no mechanical explanation.

Yup
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>>53464896
Yes, anon, when I say that there being less anime influences is not a thing, I obvioulsy mean that there were no anime influences in the first place. That is certainly a sensible interpetation of my words and most definitely not just a sign of you being a dumb fuck.
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>>53465573
So what exactly is that initial roll to determine Endurance?

And I got that right that you can equip as many RDs as you got Essence rating at the same time?
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Anyone get the tomb of dreams physical book? Is it any good?
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>>53465625
I knew it.

Thank you for admitting defeat and your overall inferiority, anon.
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>>53465573
There isn't a sort of huge story-worthy example, but its little things that grate on my constantly.
>Constantly portrays the sidereals as a nigh-omipotent force manipulating creation from the shadows, when they're supposed to be below Solars, Abyssals, and Infernals in terms of actual power
>Every game there's at least one NPC with OSoI
>It's usually some a smug and condescending woman because I'm pretty sure that's his fetish
>Threatens, in character, to "erase you from fate" or shit like that when you make fun of them or don't play along.
>Wanks OOC about cool and powerful they are

I can't think of any single really egregious instance, but its stupid little shit like that.
It doesn't help that I think most Sidereal martial arts are fucking stupid, particularly OSoI and CMOS.
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>>53465625
>there were no anime influences in the first place

(not the anon your are arguing with)

from core books
1st ed. Ninja Scroll, Streetfighter animated movie, Grave of the fireflies, Final Fantasy 7,

2nd ed. Inuyasha, Ragnarok (manhwa), RG Veda, Dynasty Warriors, Escaflowne

You must be some really special level of retarded if you still spout shit that there were no anime influences
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>>53465632

It's a prayer roll, so (Charisma + Performance), difficulty 6. Every success grants one effect point that can be spent on Duration and Endurance. This is all detailed in chapter 6 of MoEP: Sidereals.

>>53465906

I'm sure that you'll delight in the fact that SMAs will be dialed back and you can put them through the wringer. Also that "erase you from fate" bullshit is pretty retarded, have you brought this up with him?
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>>53466019
Are you incapable of reading?
He's saying that 1ed/2ed were heavily anime influenced and that 3 is LESS influenced.
Then the other guy comes along and says "Check out these anime things though, so it has anime influences"
So he fires back saying that these two things were not equivalent. He says it has LESS influence than before, not NONE.

If you're gonna jump in and call people retarded at least learn to fucking read.
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>>53466022
>I'm sure that you'll delight in the fact that SMAs will be dialed back
Thank fucking god. Weird martial artists who hide from society and try to steer the course of history is a respectable enough concept, if not really my thing, and I hope they manage to stay closer to that concept, with less of what amounts essentially to reality warping.

>Also that "erase you from fate" bullshit is pretty retarded, have you brought this up with him?
I haven't really said anything OOC because I'm too non-confontational of a player, and dislike arguing with STs about what their NPCs can and can't do.
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>>53466130

>Thank fucking god.
Bear in mind that I say "Will be dialed back" but mean "will start at E3, and at E5, and won't break the game over it's knee"

>arguing with STs about what their NPCs can and can't do.

Yeah, you ought to tell him that having smug cunts show up and do shit like that is great for a one off Bronze Faction neophyte thinking he's hot shit, but that you'd like for there to be different character archtypes.
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>>53466022
You could also go with the simple rules from Shards of the Exalted Dream where you roll Charisma+Performance+Relevant College and they are active for a default month plus another month of threshold success above the difficulty of the roll. And if you voluntarily suffer paradox the effect lasts for a year (per paradox)
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Do wyld mutants count as creatures of darkness?
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>>53469183
Not usually.
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>>53469183

Fey do though.
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I know there's been wanking about Giglamesh but fuck that guy.
What would Enkidu be?
A Lunar?
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>>53471015
Probably a Lunar, yeah. If Lunar-Solar bonds are a thing, they should certainly look like the relationship of Gilgamesh and Enkidu.
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>>53466019
Nobody has said that there are no anime influences, oh barely literate one. What was originally said in >>53464799 was basically the exact opposite of that: that there being *less* anime influences in 3E is not a thing. As in, the anime influences are still a thing, and it is complete nonsense to complain about them being gone or lessened.
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>>53471933
Especially considering all of the game's capital things that derive from those anime influences are still a thing. We still have Anima banners, caste marks, stupidly oversized swords, ridiculous levels of competence coupled with ridiculous displays of power, powers with overly flowery names...

The only anime thing we have less of is anime art. I'm not convinced that can have any form of dire consequences, so I don't see what the fuss can possibly be about.

What are these anime influences Exalted used to have and moved away from in third edition, exactly?
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>>53472114
Honestly most influences from anime could also just be seen as the normal over the top mythical scale from most stories. Gilgamesh was swinging around a over 200 pound sword. CĂº Chulainn was transforming into a 7 different hair color screaming army killing abomination. Karna was shattering the universe. There is quite a lot of overlap with the theatrical style of anime and mythology. Though obviously quite a lot of the social structures given seem to be from Buddhism.
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>>53429947
anybody got homebrew tells for all the rest of sorcery?
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>>53433112
>>53433112
keep an assortment of locks and weights on hand so the night can be rewarded by actually picking a difficult lock in game and the dawn has something to deadlift for feats of strength(obviously both are severely scaled down between the irl feat and what the character does in game like your riddle would be)

its bad enough dumb characters can do smart things because of the guy controlling them without having to handicap the high end too
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>>53437476
pretty sure people'll just bitch about it, like when they 'slightly flattened the powercurve' in 3e. "but mah designated op marysue!!!!" lol solar fanboys
>>53443976
thats ok, it's better this way. actually playing would only disappoint you
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>>53474322
That has nothing to do with what was said in the post you were quoting, anon. The point is that puzzles and riddles are fun, solving them is rewarding, and reducing them to just rolling removes this particular form of fun from the game.
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>>53465452
honestly, how is this any worse than masterbating to solars?
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>>53472114
>The only anime thing we have less of is anime art

And art is frequently the face of a game, because it is what will show you what it "looks" like to an average person, mechanics be damned. Changing the art changes peoples perceptions of things, and changing to a less in-your-face-anime style does lessen the anime influence of the game.
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>>53475084
DESU it's probably not, but it has really soured the whole splat for me.
And at least in the Solars' defense, being the best is supposed to be their thing.
>>
>>53476045

Ok, we get it, dude. Go draw animu-style Exalted fanart then.
>>
>>53477015

you have fun as well with your generic art style in 3rd ed.
>>
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>>53477594
>>
>>53477624
>>
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>>53477641
>>
>>53477703
You realize that ex3e has several pieces by melissa uran in it right.
>>
>>53477594
Anon, you do relize that anime-inspired art can be and frequently is generic as fuck? 2E's artwork certainly wasn't particularly memorable or original.
>>
So other than toning back the artwork a little bit, what "anime stuff" existed in the 1st and 2nd edition corebooks that doesn't exist in 3rd edition?
>>
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>>53477839

I know but this 3rd ed version of the scene is just subpar .
>>
>>53478126
Nothing.
>>
>>53451841
What. But it is Solar Circle Sorcery. Creating a spirit to order is fucking trivial.
>>
>>53478168
>literally got rid of Roseblack

Unless that is supposed to be Roseblack, in which case I can say her ass looks nice and juicy.
>>
So if I wanted to build a combat solar in 2.5e what would I need to do to be useful but not shit up any bodies time.

Also if I wanted to play rocket tag what should I do on the off chance that fights need to be shit up
>>
>>53478394
I get it. its not about not being able to do it, its about the spirit of divine mantle isn't to get free custom made charms by making spirits with sorcery, but by getting the respect of a god or a powerful spirit to gain their abilities. i kind of just wanted to do it that way so i wouldn't have to stop our current plans so i could take some time out to do some menial but time consuming tasks for a god to get their shit.
>>
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>>53478168
>that fucking disgusting smear job on the leg

How the fuck did we go from based Savant and Sorcerer Hyung Tae Kim art to this shit?
>>
>>53478409
Awareness + Archery + Dodge + Athletics is the strongest combat combination. It does take a fair bit investment but once you've got it you're more or less invincible. The big trick is to get your leaping dodges, so when an enemy does manage to attack you, you jump dozens of yards away making sure that they can't hit you while you can hit them.

Otherwise Awareness + Athletics + Melee isn't too bad, since Melee gives both strong offense and defense in one package, but you lack the ranged capability that Archery has and Parry is a bit worse than Dodge (since you don't get leaping dodge to avoid iterative attacks), but unless your GM is going with Hardcore mode, it will still get the job done.
>>
>>53478548
That picture is sexist and is created solely to appeal to the male gaze. If you actually find it attractive, that means you're a shitlord who only values women for their bodies.
>>
>>53478553
Those work for the rocket tag game? Because the way it seems this group is shifting makes me worry
>>
>>53478576
Baiting aside, the picture is too hilariously dumb to be appealing.
>>
>>53478168

Both of them are pretty meh, to be honest.
>>
>>53478576

holy shit. Social Justice is invading even this board.

>that means you're a shitlord who only values women for their bodies

have fun sticking your dick in 300 pounds landwhale.
>>
>>53478715
lmfao dude do u have autism lol can you even read sarcasm holy shit
>>
>>53478608

Muh dick likes it fine.
>>
>>53478715
There are limits to how dense you can be while still being able to pretend that the lack of nonverbal cues is to blame.
>>
>>53478682

I'm not saying 1st one has superior draftmanship (especially compared to some other art posted in this thread). What Melissa Uran is able to achieve is creating an atmosphere. There are better artists out there but their art feels static and stale. Most of Melissa's exalted artwork just feels lively.

Same thing with Planescape books. Art isn't groundbreaking but it has punch.
>>
>>53478761
>>53478777

With the amount of idiocy I see on daily bases I can't be sure anymore.
>>
>>53478766
Then your dick has low standards. I don't mind some sexy art in my roleplaying games, but I'd like it to be actually sexy, preferably dranw by someone who has actually seen a woman at some point in his/her life.
>>
>>53478779

Agreed.

>>53478813

>preferably dranw by someone who has actually seen a woman at some point in his/her life

So, not you, then?
>>
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>>53478608

I think it looks great.
>>
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>>53478813
>I don't mind some sexy art in my roleplaying games, but I'd like it to be actually sexy

Sexy is subjective as fuck though.
>>
>>53478992
Of course the sort of autist who subscribes to the brown maymay would think that.
>>
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>>53479020
>not liking all women

What are you, gay?
>>
>>53479068
>being into fatties
Get some standards, lad.
>>
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>>53479115

But chubby courtesans are the best for breeding, Anon, because it shows they were well fed and taken care of. How else are you going to start that Dragonblooded or Beastman or Halfcaste empire?
>>
>>53479530

I'll start with Eugenics
>>
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>>53479741

You don't need eugenics when you can just sorcerously tailor your progeny.
>>
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>>53479014
Except for Volfer.

He is universally sexy.
>>
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>>53479817

Well, he certainly fits the "run around half naked" aesthetic of Exalted just fine.
>>
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>>53479817
Kamoshida?
>>
>>53477703
>>53478168
Fuck the new one is bad for a lot of reasons but the biggest eyesore is the coloring.
>>
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>>53479959

Uran's art loses a lot without the watercolor. Thats part of what made it stand out. The art direction for 3E has been pretty shit, honestly. I'm sure all the plagerism didn't help either.
>>
>>53479991
>The art direction for 3E has been pretty shit, honestly.
It's not only shit its also all over the goddamn place. At least 1st and 2nd Edition had a much more consistent style.
>>
>>53480028
It's what happens when you have 0 budget for art really.
>>
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>>53479893

You've just come home from a hard day of studying sorcery and inflicting better intimacy's on your lessers, when your party Lunar insist's you go the fuck to bed right now.

What do you do to stop their iron clad mandate?
>>
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>>53480102
I tell him our newly acquired Twilight does his job better.
>>
Does anybody have any tips on how to play 1e?
>>
>>53480179
Yeah.

Suicide.
>>
>>53480179
Yes. Don't.

>>53480102
Why would I complain about taking the Lunar to bed, anon?
>>
>>53480093

It happens when you decide to not have art direction and no gonads to tell artists what they are painting and what they are supposed to paint isn't the same thing.

How hard is to write "inspired by asian and india, think ninjas, samurai, imperial china, Asuras and Devas."
>>
>>53480179

Don't, and just play 3E. The only good parts of 1E nowadays were the fluff and the way it just said "Fuck balance" and just let you do whatever.

>>53480197

You're not taking it to bed, it's telling you to go to bed. Big difference.
>>
>>53480213
Sometimes I look at the production of 3e and it seems like a third of the people don't care and another third are outright trying to fuck up Exalted. The last third seem like it's maybe, sort of, trying to make something.
>>
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>>53480252

Funny part is most of those were the same thing: Morke and Holden. You can tell what they did like, they put a lot of effort into, and the rest, they just injected their homebrew bullshit into. What they didn't care about (MA, Craft, BP still being a thing in particular) they let rot no matter how much people complained it's still shit.
>>
>>53480223
Yeah, sure, and I'm taking it to bed regardless. The fuck kind of Solar are you?
>>
>>53480190
>>53480197
>>53480223
The group has a sperg that we have basically allowed to bully us into it. And now I'm stuck, so any tips on makeing the best of it?
>>
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>>53480292

The kind thats probably gonna end up with a lot of catgirl daughters.
>>
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>>53480365
Find anything else to do on that night.
>>
>>53480365
Kick the sperg out of the group. 1e is beyond shit-tier awful and you should never play it even at the cost of losing a player.
>>
>>53480379
>>53480386
Holy fuck what makes it that bad?
>>
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>>53480365

Don't bow down to some fuckhead's wishes, Anon. Thats how you end up in other's magical realms, and no one wants that.
>>
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>>53480408
Stacked defenses, power combat, power creep, solars being the only halfway decent written charmset, stacked defenses, rolling for defenses, everything.

1e is an abortion.
>>
>>53480365

If people can still play d&d (that I find horrible when you go beyond low levels) I think you can survive playing Exalted 1st edition. If the game is bad you can always leave but not playing just because some random dudes on internet doesn't like it is absurd choice.
>>
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>>53480408

It's better than 2E, but it's a very rough kind of game in that it's just very...Bare bones. And the power level is wildly higher than any other version of Exalted. It's basically the purest form of the system, for good and bad. Theres just flat out no systems for some stuff. Got a social Charm? Rolled 1 success? Guess what, that person is your cock slave for the duration of the Charm, which could literally be forever. Shit in the core book literally made you immortal and unkillable, Wyld Shaping Technique actually did things-Big things, impressive things. Etc.
>>
>>53480408
Here's one example: Lunars are literally forbidden from being anything but barbarians on the edges of civilization. They lose their powers in cities. Basically, everything is constructed around the Solars and they only built a flimsy pretense that anything else was playable.

Also, as bad as 2e was for combat and whatnot, it was a significant improvement over 1e. Paranoia combat is much worse in 1e and it barely deserves being called """playable""" even with the air quotes.
>>
>>53480456
>better than 2E
No, anon. Specific 1e sourcebooks were well-written, but they were peaks amongst troughs full of horseshit.
>>
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>>53480456
>It's better than 2E
>>
>>53480454
>guy asks for advice and opinions on a game he doesn't know
>gets warned it's shitty
>s-saying it's bad is a-absurd
Are you the sperg of his group?
>>
So if I wanted to do combat things and enjoy myself in 1e is it doable, trap filled, or not worth it in general?
>>
>>53480532
>combat
Trap filled. Play 3e. Both 1e and 2e are awful for combat, given perfect defenses, damage boosters, and other such horseshit. They come down to tracking how many motes you spend each round on a perfect defense and a strong enough attack to instagib your opponent. Whoever runs out of motes first loses. That's literally all there is to 1e/2e combat.
>>
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>>53480506
>>53480490

I think you're misremembering, because one of these didn't have Power Combat as the basis for it's system, and that was 1E. 2E took the very worst bits of 1E and literally made them the default system.

But yeah, "1E but better" was what I was hoping for when they said 3E was going back to the game's roots, but instead we got the weakest version of the game yet in terms of power level, all in the name of the bastard whore named "balance", and they shit on a bunch of long standing setting elements to boot.

Upside, 3E's mechanics are leagues better (except for a few things) and the new map and areas are good.
>>
>>53480565
So grab perfects and suprise negators to just splat people?
>>
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>>53480532

Trap filled. Don't listen to >>53480565 though, he's wrong, he's describing the 2E paradigm of combat. 1E's was all about stacked persistant defenses if you were a Solar, and dying to anyone who had them if you weren't (which was everyone except Solars, because only Solars had them).
>>
>>53480597
No, because they have the same shit. You'll just end up slapfighting for a few turns. Look, it's basically DBZ. You stand around screaming and then someone explodes when they finally run out of Essence.

>>53480624
Although yeah this guy is right, I shouldn't have included 1E in that, it's horrible in a different way.
>>
>>53480624
Wanna give me an idea of what to look for as I do this then? I understand builds are supposed to be hand made but being a combat chatecter who gets mulched is never fun
>>
>>53480580

Just fluff shit as being more powerful than it is in writing. Or are you mad because some sort of power trip you were able to do was taken from you?
>>
>>53480663
Step 1: Max dex
step 2: Max Melee, specialize in it
step 3: Max dodge, specialize in it
step 4: Stack fivefold bulwark stance and the dodge charm that's the same thing but for dodge
step 5: Enjoy being untouchable by anything that isn't a solar.
>>
>>53480694
That sounds deceptively easy
>>
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>>53480636
>it's horrible in a different way.

Yeah, it was basically the opposite of 2E. Instead of rocket tag, it was nerf dart fights. Just Solars were geared to win them outright, so it was just really slow, long, inevitable victories, because damage was much lower, soak much higher, and damage boosters weren't nearly as common.

>>53480663

Max Dex, Melee, max Dodge, and take both of the Charms that give you a scene long rolled defense in both of those trees (I forget the names, been so long).

>>53480677

Nah, I think a game can keep wild levels of power and still be good. The continual nerfing of Exalted was done by small minded people being bitched at by even smaller minded people who don't want anyone to have fun. Superhero games have no problem having wildly high levels of power and still having fun games, but literally everything in Exalted keeps getting weaker every edition because people are outright fuckwits and seem to be afraid of high power games.
>>
>>53480726
It's pretty much that simple. You'll be throwing 3-4 times the amount of defensive dice compared to how many dice people are attacking you with.
>>
>>53480726
Why do you think we keep telling you the combat systems are bad?
>>
>>53480737
Oh and then if you're somehow hit? You can HGD after you get hit, so no consequences :^)
>>
>>53480525

Opinions are subjective. If you don't like it, it doesn't mean he won't. Greatest system in the world won't save a game if the game is shit. I fucking loathe 3.5 and pathfinder but I played some good games in it. How I know they were good? I gave it a try.
>>
>>53480761
>waa waaa it's the group not the system waa waa
Yeah sure pal and a good group can have even more fun playing a system that isn't shit.
>>
>>53479530
halfcastes suck and should be culled from the game
>>
>>53480736

>Nah, I think a game can keep wild levels of power and still be good.

I wholeheartedly agree. I don't have any issues with 3e yet. But I still haven't got to the charms, maybe I'll see what the fuss is about then.

If the changes were made to get us out of this
>>53480565
>>53480694

then I welcome them. The last 2e campaign I ST'd had fights become quite boring near the end, because otherwise nothing could touch the players.
>>
>>53480736
>The continual nerfing of Exalted was done by small minded people being bitched at by even smaller minded people who don't want anyone to have fun.
This is an absolutely idiotic claim. I get that you'd prefer Exalted's powerlevel to be higher than it is in 3E - though it is still pretty damn high in 3E - but claiming that the reason for the flattening of the power curve is the desire to not let anyone have fun is dumb as hell. The reason isn't balance either, by the way. It's to make it easier to give Exalted of all types interesting challenges to overcome.
>>
>>53480839
Half-Castes as they were in previous editions shouldn't be a thing, sure. Half-Caste is also a stupid name and should be replaced with something else.
>>
>>53480839
>>53480916
Yeah, being a Celestial's kid should do something special, but not Half-Caste shit, either in theme or name.
>>
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>>53480855
>maybe I'll see what the fuss is about then

The fuss was mostly from them stating they were trying to lower the power level of the game even more, and then compress that power level between respective Exalt's. Which might make it easier for some GM's, but just ends up furthering the dichotomy between the fluff of Exalted (big guys doing big things!) and the mechanics (which often do not look that way at all).

>>53480897

A constant background whine in the forums since 1E was that blah blah is too strong, or why is blah blah stronger than whoever, etc. Unfortunately, the dev's seem to keep listening to these people.

>>53480916

They pretty much did, they called them "Exigents", except I think Exigent's are a much stupider idea, given now it's "Exaltions for everyone!" rather than just "Oh we retcon'd Exalt's being sterile so here now theres Exalt children you can just ignore because it was in a book filled with purely optional things".
>>
>>53480945
Some supernatural merits would probably be enough. Exalted Healing, a bit longer lifespan, something specific to the type of your Exalted parent, something related to the personal strengths and qualities of your parent.
>>
>>53480819

waa waa people are trying to have fun with a system I don't approve
>>
What's the approximate ratio of regular XP/Solar XP your STs hand out? Mine is starting his first game at Essence 3 for some reason and we're trying to figure what players should start with?
>>
>>53481019
>he didn't read the context
Either that or you really are his sperg. One guy is trying to force the rest of his group into a system they didn't want to play.
>>
>>53480975
>A constant background whine in the forums since 1E was that blah blah is too strong, or why is blah blah stronger than whoever, etc. Unfortunately, the dev's seem to keep listening to these people.
No, anon, some random fuckers on the forums saying stupid shit does not make your claim any les retarded. Neither balance nor hatred of fun are behind the changes in powerlevel. Also Exalted are still powerful as fuck in 3E. They can laugh at mortals, and combat-oriented Solars can take on multiple Dragon-Blooded and win. What exactly do you want, if that's not enough?
>>
So how many of you like to flesh out kingdoms and fledgling empires who, while they may not be able to stand up to the might of the Realm's dragon-blooded armies are certainly able to be local powers in their specific direction? Or am I the only one who think Exalted could make use of more kingdoms/empires to wage war on each others and/or produce dickass rulers. I mean the DB do sort of occupy that niche entirely by themselves, which weird me the fuck out.
>>
>>53481070
>What exactly do you want, if that's not enough?
>>
>>53481150
I do, and while it's clear that not every regional power can or should be detailed in the official material, we could stand to have some more examples of them.
>>
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>>53481150
I would definitely like more nations/kingdoms fleshed out, even if they aren't worldshakers.
>>
>>53481036

There is no info about it. All we know one guy insisted on 1st edition. If he is GM he can bloody well choose what system he will run. Also if he is only person who has any information on how Exalted works then he should lead the race because unless others he knows some stuff and can help other get used to the system faster. If everyone has experience with exalted and this guy is an autist that demands he will only play in 1st edition then he should be ignored. Until anon provides further information on it I won't lynch a guy. Bully his way can mean he was aggressive with asserting his stance and everyone else chickened out or it can mean he was an asshole with ultimatum.
>>
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>>53481150

This is my bread and butter as a GM. The Realm is a boring hunk of shit ready to fall apart under it's own weight, and theres a gigantic world out there that needs to be better fleshed out. Honestly the less word count this edition wasted on Dragonblooded knobgobbling in favor of detailing any-fucking-where else would be a boon.

Give me some Outcaste kingdoms or something for fucks sake.
>>
>>53481217
>denying everything the GM said about the situation
O.K.
>>
>>53481168

Then play that. Ain't nothing stopping you, son.
>>
>>53481239
>denying everything the GM said about the situation
>>53480179
>Does anybody have any tips on how to play 1e?

running and playing the game are the same thing. O.K.
>>
>>53429947

I tried playing this with some friends a few times and it is just too big for me. Every single attack the other players were doing were this gigantic over the top attack of riding comets down. I find this exhausting. I just want to hit the enemy.

I'll get elaborate if I am doing something out of the ordinary but, we are just trying to grid these enemies down. Why does each attack have to be an epic ballad?
>>
>>53480580
3E's power level at chargen is massively higher than 2e, lol
>>
>>53481334

Overwrought stunts should not be encouraged. Tell that to the ST.

>>53481218

Me too, in fact. In my last campaign, a player came up with a kingdom, which he eventually conquered with his circle, and gave to his son, assuming the role of counselor. It was nice how the region become more and more fleshed out as the game advanced.

I'm now in the process of writing down a region for my next campaign. Interacting with the existing setting is nice. Maybe they should add more shit, but I like it that they leave much room for DMs to insert their stuff.
>>
>>53481464
I think giving fleshed out examples of the kinds of nations you might find in Creation is the way to go. Something to compare ST's own stuff to, you know?
>>
>>53481631

I suppose. I'm not opposed to that. Creation is big enough that they could describe some shit while still leaving a lot of room
>>
>>53481272
That anon here, basically to offer some context. The Gm is new to exalted, with me and the bitchfit other being the ones who are more familiar with the system. We crashed heads about editions and some ultimatums were thrown down. So the gm crumpled and decided on 1e. I decided to ask for some advice on playing it and here we are
>>
anybody got the math for how to throw a yeddim as a improvised weapon in 2.5?
>>
>>53481334
If you mean they're writing novels to describe attacks for stunt dice, then they're doing it wrong. Or maybe your ST is too stingy with his stunt dice?
>>
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>>53481700

Then the best advice is to chuck the fuck who is issuing ultimatums. He's going to be no good for the group, period.
>>
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Anon from a thread ago roped into a 2.5 game.

How do I make direlances not suck?
>>
>>53481956

Get on a horse I guess.
>>
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>>53481998
Damnit, I just want to use a not daiklave.
>>
>>53465098
>>53465121
>>53465282
>>53465361
>>
>>53482431
Derp.

Was planning to post: Figured I'd ask the other anons: should (could?) there be an expanded 'suggested resources' for more works of fiction which have material worth mining for Exalted?

Which would have linked to these posts.
>>
>>53437410
So it cuts anything if it hits but it tends not to hit so it can't be used as the single technique that wins all fights. Sounds like every other 3e Decisive to me. You can make ranged attacks with Int+Occult already with a 2-dot Merit, so funny though it sounds, the Destructo-disk isn't actually powerful enough to be a sorcery in 3e except as an out-of-combat utility spell.
>>
>>53482443
Thunderbolt Fantasy
>>
>>53482570
Oh, yeah, totally agree.
>>
>>53482532

Make it deal automatic (Occult) damage + roll for extra successes. Ignores hardness.
>>
>>53482570

yeah. Thunderbolt Fantasy is awesome. I didn't think I would like it so much.
>>
>>53482685
I'm sure the whole puppet show thing initially turned off people but the show itself and a top-notch cast makes it a worthwhile not!anime.
>>
>>53481700
>>53481819

give a fucker a chance. Now if he is annoying kick him out. Also if your GM is new to exalted why don't you run a short adventure so he can get the feeling how it runs and feels.
>>
>>53482710

also that. I have hard time enjoying anime in past few years. Very few new shows are actually watchable. There are maybe one or two but I already read manga so anime adaptation of something I already seen is not amusing.

But damn; Thunderbolt Fantasy was a blast.

I would maybe suggest Three Kingdoms tv series. If you are not interested in the show first episode is great for how I would imagine Realm's court etiquette. With the honorifics, bowing, procedures in presenting themselves to others. Also there is tons of single battles between generals and warriors of great renown.

Now many don't like it but I actually enjoyed it. Because it is based on ROMANCE of three kingdoms I seen the acting as such. Sometimes Villains will do villainous mustache-twirling speech. People will die out of sheer humiliations they suffered. Soldiers will die by the hundred thousands in just a single battle. If you can get past some exaggeration of in mannerism and development of plot I think it is great source of inspiration.
>>
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>>53482836

>many don't like it
>>
>>53482897

is this you saying you like the show or telling what you would do to those that hate the show? Or both?
>>
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>>53482980

Both
>>
>>53482836
>Now many don't like it but I actually enjoyed it. Because it is based on ROMANCE of three kingdoms I seen the acting as such. Sometimes Villains will do villainous mustache-twirling speech. People will die out of sheer humiliations they suffered. Soldiers will die by the hundred thousands in just a single battle. If you can get past some exaggeration of in mannerism and development of plot I think it is great source of inspiration.

I might give it a look.
>>
>>53482076
grand goremaul?
>>
>>53482729
he blew his chance with the ultimatum bullshit
>>
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I want my exalted character to start off with a broken sword ala pic related, but a grand daiklave and for him to fix it/repair it Kintsugi style, which would use other supernatural metals as the filler/repair metal instead of gold. how could or should that work?
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