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Ork faction focus is comming up next. About time! What are your

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Ork faction focus is comming up next. About time! What are your expectations /tg/?

>Another fine article from Frankie there… wait… what’s that? Can you hear that, off in the distance? Sounds like a Waaagh! is headed this way… come back on Thursday to learn about Orks in the new edition.
>>
My expectations are WAAAAAGH!
>>
>>53411747
>>53412325
WAAAAAAAAAAAAAARGH! DIS FREAD IS CLAIMED FOR DA BLUD AXES.
>>
>>53412452
Zog off ya 'oomie lovin git!
>>
Choppa will now grant an extra attack. Shoota boyz will be noticeably worse in combat than slugga boyz now. Mob rule will work like synapse and make mobs of a certain size immune to battleshock like it used to. Mega nobz will still be shit.
>>
>>53412452
Blud axes go home! Did 'ere is Goff territory. We's is da biggest, da greenest, and da most killy!
>>
>>53411747
Proper Looted Vehicles might come back. After all, if GSC allowed to use them now (seriously, wtf GW?), why shouldn't the original Lootas be allowed to do it too?

>>53412944
>Choppa will now grant an extra attack.
Yes please? Hell, why not shoot for da moon here and hope they bring back the ol' "Zog ya armor, you 'ave 4+ save or worse now!" rule choppas used to have
>Mob rule will work like synapse and make mobs of a certain size immune to battleshock like it used to
For the love of Gork n' Mork, yes! Bring it back!
>Mega nobz will still be shit.
I certainly hope not.
>>
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>*Blocks your path*

BLOCKA ROOLS WHEN
>>
>>53413215
I feel like it would be easier to simply have the Choppa rule be AP -1 instead if they were to bring it back. Not the same effect against terminators, but generally gets the same idea across.
>>
>>53411747
>What are your expectations /tg/?
higher basic strength
choppas are rending
waaagh allows advance and charge
ork shooting is buffed because twin linked is buffed
orks gain ld for every additional 10 boyz
a mob will have the option to ignore most of the effects of battleshock as long as there're nobs to sacrifice a few boyz at random
vehicles are way fasta
>>
>>53412944
>>53413215
>>53413275
>>53413335
>Choppa, +1 S AP -1, Damage 1, 1 extra attack

Yes? No?
>>
I want some more wargear options.

I also want to know about the state of flashgits
>>
>>53413455
Not unless you want it to be Nob-only or cost points

-1 save, strength, AND a bonus attack is too good for basic spamming infantry

Boyz are fine with just an extra attack, just like marines get from their chainsword
>>
>>53413215
Mega nobz will need some serious work to become viable. 3 wounds and an invul save or a drastic price drop.
>>
Article is up

https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/
>>
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>>53414474
>>
>>53414474
try that in... like, 16 or 17 hours from now
>>
My expectations.

Choppas add +1 str, -1 ap. Diffirentiate them from shootas.
Shootas can run and shoot at minus 1 to hit.
Meganobz go up to 4 wounds, since there is no invun.
Mobs numbering 12+ ignore battleshock.
Waaaagh! Grants charge rerolls and run/charge for a turn, everyone ignores battleshock.
Warbosses instill fear, or commisar blam some nearby squads who fail battleshock.
kustom force fields to go back to cover saves
eavy armor still being too expensive to justify over just getting more boyz.
And basically everything getting more awesomer.
Also we better have decent looted vehicle rules this time.
>>
Better question:
What do you not want to see in the faction focus?
>>
>>53414731
>We know that Orks have been in a rough patch these last few years. Fear not cause we changed everything!
>Bikes now have +1Ld to compensate for their loss of movement!
>Gorkanaut is a little less shit!
>Look at this new profile for Lootas' guns! They now have random AP on top of random BS and random number of shots!
>there you have it, we've seen the most iconic units. See you on saturday for Space Marines!
>>
>>53414731
I wanna see what the stats for deff dreads are
love me some deff dreads
>>
>>53411747
My prediction: Ork stats are going to be Fucking Scary. You saw the 'Nids stats? Like that, except less so. Buffs all around.
>>
>>53414731
grots
big guns
gork/morkanaut (I really don't give a shit about these)
>>
>>53414885
This desu. I can't help but think GW will keep the LOL RANDUMB crap in there since they seem to firmly believe the ork faction is not here to win games and never should be.
>>
>>53414731
GOFF ROCKAS
MOD BOYZ
STEAM GARGENTS
SNOTLINGS
>>
>Orks won the Octarius War.
>Ghazghkull is now as powerful as the Beast
>There are at least some hundreds of Orks in that power level now.
>It is unclear if they will attack The Imperium of Man or they will go to the Cicatrix Maledictum, but they are on the move.
>>
>>53415771
Anything that isn't marines should never win, Eldar and Tau only exist to cause the Marines to lose all sense of fun.
>>
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>>53419403
>Anything that isn't marines should never win,
>SMfag spotted
Point at da humie and laff lads!
>>
>>53419449
I'm a blueberry.
Besides, when they made a game version that is literally nothing but marine on marine combat it's hard to deny their bias.
>>
We're probably going to get PRIMARIS'd Orks who have gotten enormous in the wake of Octarius. Boyz on the scale of ironjawz
>>
>>53419967
>We're probably going to get PRIMARIS'd Orks who have gotten enormous in the wake of Octarius.
Octarius AND Armageddon sectors will probably cause the massive growth, given how the greenskins are in constant conflict (which is how they like it), and are always growing as a result.

According to the Ghazzy supplement for the last Ork codex, Ghazghkull's been getting voices in his head telling him he needs to do this 3-4 more times before the Ork population reaches 'critical mass', a task he's destined to complete.
Fluff-wise... Gork n' Mork are up to something, and it's not good for anyone but the Orks.
>>
>>53420182
Is it likely we'll see a model release for them, though? I've never stuck around for an edition beginning--I left before 6.
>>
>>53420295
No, gotta make primaris blood angels and the other chapters first.
>>
>>53420295
>Is it likely we'll see a model release for them, though? I've never stuck around for an edition beginning--I left before 6.
Zogged if I know. I got in around the middle of 3rd, and the start of 4th/5th completely went over my head (pretty sure we didn't get anything when those editions came out either).
>>
>>53420450
They'll probably just make upgrade sprues. Look at the Primaris models, they have no specific iconography.
>>
>>53420847
Well, they already said helmets and shoulder pads were compatible, so already that allows for most of the existing upgrade sprues to be pretty usable.
>>
>>53414731
>>53415713
Exactly this. Never liked Gorkanaught/Morkanaught, I'd rather see focus on killakans/deffdreads.
>>53414433
Given how terminators have 2 wounds now I wouldn't be suprised if Megas got 3-4. Although I hope they will get invulnerable save too, otherwise they might get 1 HKOed by powerfist. (or it won't work this way now?)
>>53414649
>Mobs numbering 12+ ignore battleshock.
They mentioned in Stratagem article how you will want to spend 2CP to save your boy mob from battleshock. I'm kinda worried that orks have no way to ignore LD casualities, but we'll see.
I do hope that WAAGH(whatever effect it has) is not tied to a warboss only now.
>Choppas add +1 str, -1 ap. Diffirentiate them from shootas.
>Shootas can run and shoot at minus 1 to hit.
Yes please! I do hope that boys will get some -1AP.
>>
>>53411747
What I'd like:
>Boyz statline
>choppaz and shootaz have a cool effect, even if they're not great weapons per se
>a few details on Trukks ('better chances of survival thanks to their Toughness of X and their Y Wounds', something like this)
>some Warboss details, maybe the effects of Waaaagh!
>confirmation that Nobz in a 'naut will be meta
What we'll probably get:
>>53414885
>>
Having an old rule for trukk(where instead of exploding it might scatter somewhere and then explode or just get wrecked) would be great. It was such a hilarious rule.

Speaking of the devil, can vehicles actually blow up now? Or they are a;ways wrecked and kill passangers on a roll of 1
>>
>>53411747
If orks don't have some sort of "for every 10 boyz increase squad leadership by 1" rule, ill be annoyed
>>
I'm just happy that flyers now occupy their own FoC slot so my kult of speed can include even more speed.
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>>53422856
scatter is kill

>>53423664
well if it goes from 4 to 5 it will still be shit Ld so I hope it's more than a +1
>>
>>53421796
>They mentioned in Stratagem article how you will want to spend 2CP to save your boy mob from battleshock. I'm kinda worried that orks have no way to ignore LD casualities, but we'll see.
maybe the unit was shot to under 12 models then
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>>53411747

Huh, well to be honest this thread has it pretty much covered, but hell if I had to hazard a guess;

>Everythings the same
>No Shoota Mob combat combos
>No more maxed out troop choices with 100+ boys just to be "viable"
>Fliers and Mega Nobs / Nauts get buffs (newest models)
>Buggies and Wartrakks get dick (oldest models)
>Maybe plastic deffkoptas if we're lucky.

I just want looted tanks to come back in some way shape or form. Hell, it could even be used to drive sales;

>Pick a base chassis for the tank, from;
Imperial guard, Space Marine, Eldar, Tau
>Pick a weapon load out, from;
Big shootas, Rokkit launchas, Boom Kannon

And then they make 1 accessory sprue to bundle with Imp/SM/Eldar/Tau vehicles.

Done.
>>
>>53424607
Why would they be LD4?
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>>53425049
Would the Eldar vehicles even work for the Orks?
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>>53425124

Sure it would
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>>53425124

With a bit of persuasion
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>>53425117
because Marines are Ld7, and the morale system doesn't work the same at all
>>
>>53411747

Ugh what is this Missions shit GW,

JUST GIVE US THE DAMN ORKZ
>>
Come on boyz. Put your hands together and pray to Gork n Mork for a decent codex this time.
>>
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pictured here - new ork lore
>>
>>53425612
>Praying for Mork while playing for Gork

Don't listen to this git, just pray for Gork
>>
>>53425749

>Praying for Gork while playing for Mork

Don't listen to this git, just pray for Mork
>>
>>53425765
>Praying for Mork while playing for Gork

Don't listen to this git, just pray for Gork
>>
>>53425790

>Praying for Gork while playing for Mork

Don't listen to this git, just pray for Mork

>we're gonna be at dis for a while
>>
https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/

ITS HERE
>>
https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/

Get stuck in ladz
>>
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https://www.youtube.com/watch?v=hQo1HIcSVtg

Guess who just made a comeback today?
Dem old Slugga Boys that have been away.
Man they've changed, got so much to say.
But I never stopped believing those guys were great.

They were asking if you'd take em in your list.
So they can punch humies with their fists.
I told them you'd be taking hundreds of em now.
Driving those power gamers crazy.
>>
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>>53425954
DA BOYZ ARE BACK IN TOWN
DA BOYZ ARE BACK IN TOWN
>>
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>>53425612
>>
>>53425936
>Run and charge WAAAGH!

Noice. if that affects Bikers too then they'll finally not just be a dakka unit, but a choppin unit too
>>
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>>53425954
THE BOYS ARE BACK
THE BOYS ARE BACK
THE BOYS ARE BACK
THE BOYS ARE BACK
>>
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>Units like Meganobz, who have a 2+ save (and now 3 Wounds!), will find themselves being able to soak hits from things that used to kill them in one shot and keep on killin’ thanks to the save they now get
>DAT CHOPPA THO
>Morale is not nearly as problematic for Orks as it was, either. The Boyz have multiple layers of morale defence built into their army. The best way to mitigate it is by having a Warboss within 3″ of a unit of Orks; he can simply knock a few of them senseless (D3, to be exact) to keep the rest of the Boyz in line and in the fight. Nobz squads also help to keep Orks from leggin’ it by rolling a D6 for each nearby Ork that tries to flee, and on the result of a 6, they do not. These are all in addition to the Mob Rule! which allows a unit of Orks to use a leadership value equal to their unit size or the leadership value of a nearby Ork unit. These are great for keeping big mobs of Boyz in the fight!

ZOG ME! I DIDN'T GET MY LOOTED VEHICLES, BUT DIS IZ A GOOD START!!
>>
>>53426062
Is this not just 6+ fnp?
>>
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>all these stacking bonuses
>Ld 10+ Ork mobs
>practically ignore battleshock
>teleporting Mega Nobz

This shit actually looks menacing now.
>>
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>>53425954
You know those Weirdboys who used to screw around a lot
Every game they'd be fucking around doing who knows what
Man when I tell you we got mad we got red hot
But now they'll be screamin!

That time over at the LFGS
Well this autist got up and he slapped my face
Man we just fell about the place
Because I rolled a double six on my SAG
>>
>>53426079
Yup. This is just worse than we already have.
Except that the Painboy has an AoE instead of only affecting one unit.
>>
>>53426079
yes, it's nothing new really
>>
>>53426131
who cares when we have LD 30 again

ORKS BRAVEST CONFIRMED
>>
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>>53425862

>Praying for Mork while playing for Gork

Don't listen to this git, just pray for Gork
>>
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>>53425749
>>53425765
Me ead urts now boss
>>
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MOB RULE IZ BACK LADZ!
>>
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Friday night they'll be ready to kill
Down on Guilliman's planet of shills
The drink will flow and blood will spill
AND IF DA BOYZ WANNA FIGHT YOU BETTER LET THEM

That jukebok on the battlewagon blasting Orky rock
The night is getting longer they're gonna shock
That little smurf as he chokes on Ork cock
Now that the boys are here again
>>
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>>53426143
>Space Marines know no fear!
>Ld 7
>>
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So wait, I can use the size of my own unit (30) for my leadership, or, the LEADERSHIP of a nearby unit.

Well, what if the nearby unit is a 30 strong unit? Their leadership is 30.

Are you telling me, as long as I have a single full strength mob on the board, EVERY MOB has Ld 30?
>>
>>53426070
>>53426082

An extra attack with choppas is a good gold standard, pitty about the lack of any extra bonuses, but hey ho.

Waaaagh power could be limited to once a game, or cost CP, so will have to see how that pans out.

As far as saves are concerned, aren't Boltguns -1 AP? So, bye bye armour, hello GW lies right there. That's if boys are still 6+ armour save, which they might not.(Please give them 3+ saves Mork, and make all the marines cri errey tiem)

Happy? Will just have to wait and see
>>
So apart from the zoggin good mob rule, choppa profiles and shit-tier waaagh have we been given anything new?
>>
>>53426224
Nope, boltguns are ap - now. The NEW Boltguns for super marines are AP -1.
>>
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>>53426160
>>Praying for Gork while playing for Mork
>Don't listen to this git, just pray for Mork
>>
>>53426230
One last little tidbit though, before I go: the Ork Weirdboy is a fantastic choice in the new edition, and one of his powers, Da Jump, is particularly awesome. It allows an Ork Infantry unit within 6″ of the Weirdboy to be teleported to any point more than 9″ away from enemy units on the battlefield (and remember, no more scattering!). This makes for quite the nasty surprise when a mob of 30 Ork Boyz appears behind enemy lines!
>>
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>>53426173
THE BOYS ARE BACK IN TOWN
THE BOYS ARE BACK IN TOWN
THE BOYS ARE BACK IN TOWN
THE BOYS ARE BACK IN TOWN
>>
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>>53426238

I have never been happier in my entire life.

MARINES

BACKED

THE

FUCK

OFF
>>
https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/
HAHAHAHAHHAHAHAHAHAHAHA
ITS SO BAD
HAHAHAHAHHAHAHAA

Are painboys weaker now too??
>>
>>53426286

I refer you to this.

>>53426170
>>
>>53425954
THE BOYS
ARE BACK
IN TOWN
>>
>>53426190
I'd wait for the space marine faction focus to learn what And They Shall Know No Fear does now.
>>
>>53426294
Ya, Mob Rule is good but compared to persay the Tyranid faction focus, Orks still appear bottom rung.
>>
>>53426255
We already had this just using old deep strike rules. Although after a few reads I think this one doesn't drag the weirdboy along with it?
>>
>>53426311

Over your head.
>>
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>>53426286
>one painboy now affects every unit in range
>this stacks with the KFF
>units can be LD-30 with a back up if theres any other mobs in range and can use THEIR LD-30 instead
>Weirdboys can act as teleporters for the entire army
>Orks are basically immune to Morale compared to even fucking space marines
>we can save 20 points on every power claw and take big choppas instead and not feel stupid
>nobz aren't stuck in challenges anymore getting killed by a sergeant

Yeah it's soooo bad anon better go run downstairs and tell your mom about it while she makes your spaghetti.

We'll stay here and brood about how bad it is.
>>
>>53426224
>An extra attack with choppas is a good gold standard, pitty about the lack of any extra bonuses, but hey ho.

Not really. Remember that you don't have +1 attacks for pistols or two weapons anymore. So it just compensate for that.
>>
>>53426312
Nope, which means if you have a few weirdboys in the deployment zone, they can just spam orks across the board.

How did you deep strike boys in the old rules?
>>
>>53426304
>Roll a D6 and add the models lost to the roll.
>If it's higher than the unit's LD, then the difference is restored to the unit in models up to the amount of models lost, as the brave warriors of the Emperor realize that their duty is not yet done.

Actually, shitposting aside, I would not be surprised if something like that shows up in the Necrons faction focus.
>>
>>53426348
That's the point, now Orks are the ONLY army who have this rule. Everyone else lost it, but Orks keep their +1 attack.
>>
>>53426334
Anon, Painboys already stacked with the KFF. Also it's range is abysmal at best and a 6+ ONLY sucks really bad. The only way to make it viable would be to bring a KFF as well like you said but on it's own it really sucks. The morale thing is sort of neat tho.
>>
>>53426348
Imperials and Eldar don't get that compensation so it's still a buff.
>>
>>53426372
no one said it didnt anon, i think theyre saying it didnt change as many expected
>>
>>53426351
>necrons
>ld10
they would basically never restore models (which is a good thing 4 us)
>>
>>53426368
Chainswords also give +1 attack
>>
>>53426349
Using Da Jump, it's already in the 7th ed psychic powers. Happy I can now shoot my boys across the table multiple times, sad that deep striking power vomit is gone.
>>
>>53426395
bah who takes chainswords in this day and age
>>
>>53426393
Do we know they're still Ld10? I haven't seen a new statline for them (Though I could have missed it.) and it seems like everyone else has seen their base Ld drop.
>>
>>53426395
>this
lets hope that the other facs dont get it as well.
>>
>>53426409
Me on my marine sergeants. Because that's how they're usually portrayed in the fluff
>>
>>53426222
Within range, but the way I'm reading it makes it sound like that. Get a 30 man blob of boyz, and stick every other squad of specialist boyz nearby, and then you've got an army that's immune to morale until they kill off most of that blob.

Plus you can also sprinkle in a warboss and some nobz to have them as a backup once the blob is gone.
>>
>>53426222
"nearby" unit. If you have a single full strength mob, all units immediately around it (We haven't been told distance, but likely no greater than 6") will use the Ld 30, yes.
>>
>>53426092
DA BOYZ ARE BACK IN TOWN.
>>
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>>53425927
GW confirmed for SJWs
>>
>>53426173
DA BOYZ ARE BACK IN TOWN
>>
Anyone else a little concerned by the rule in the main mission which states that players can ignore minimum unit sizes if they're only bringing one of that unit?
>>
>>53426522
Just don't use power levels, it seems stupid anyways.
>>
>>53426522
sod off ya git
>>
>>53426522
That's for open play, where you're only balancing things by power points rather than points buy. It's just a rule to let people bring their half-built squads to the game.
>>
>>53426467
>orks are all "asexual"
>all orks consider themselves to be "boyz" despite all releasing spores
Orks are confirmed tumblrinas.
>>
>>53426435

Reminder that chainswords are compensation for manlet marines and the Primaris don't use them.
>>
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>>53426548
>ignoring 10,000 fanfictions about ork cock
>>
>>53426222
>on the board
must be within some unspecified range. my guess is something like 9-10"
>>
>>53426564
That's no accident I assure you.
>>
>>53426522
It's just the super, super fucking casual game mode. Nobody playing that really cares about balancing it completely and probably just wants to roll dice and move minis around.

I'm far more concerned about the "command re-rolls" the Underdog gets. Do we know what those specifically refer to? Because to me that sounds like re-named Warlord Traits, which would confirm they're still randomized. Which would suck.
>>
>>53426594
well ill just use movement trays and keep everyone 1" apart. after all who cares about spacing anymore?
>>
>>53426368
Chainswords have that rule too. It's just there to give basic melee troops an extra attack when using their basic weapons. Since we haven't seen the basic profiles of the melee units, it is still possible that gw could have rolled the extra attack into their statline.
>>
>>53426384
A good one too ork boys putting out the same hurt as aways without initiative problems.

Orther races getting less attacks as a standard.
>>
>>53426603
Extra command points I assume. The default use is 1 CP = 1 rerolled die.
>>
>>53426224
I might be remembering it wrong, but you can't lose your armor save anymore. 1s are always fails and 6s are always passes no matter what your save is.
>>
>>53426603
The command re-rolls allows you to re-roll any die during the game, such as shooting, leadership, damage, etc.
>>
>>53411747
Few more subtle things im happy with.

>Hidden PKs are back
>Manz can tank a heavy weapons shot
>Apparently the big choppas ap scaled better than other races somehow? Might be bs
>Painboy and KFF work on units now.
>>
>>53426606
>who cares about spacing anymore
You should when you are close to assault / be assaulted. Melee weapon range is 1" default now so positioning yourself to wrap around for maximum attacks would be important.
>>
>>53426286
0/10 marine player doesnt understand this fixes so fucking many ork issues.
>>
>>53426732

Big choppa is identical to power maul with the exception of doing 2 wounds instead of one, so it's strictly buffed.
>>
>>53426732
Well, Big choppas were AP 5 previously I think, which would be AP -, but ended up as AP -1 instead.

Either way, it's a pretty big step up, because now it'll actually hurt something in armor.
>>
>>53426710
Nope, it's still possible to -ap someone enough so that they cannot take armour saves.
>>
>>53426311
No fucking way
>>
>>53426765
I play orks ya grot. Im comparing it to the other faction focuses, yes. The morale and teleporting are nice but every thing else is subpar compared to the other factions.
>>
+1A on choppa is kinda underwhelming given how you don't get +1A for having a slugga. it just makes it exaclty as it was
>>
>>53426794
Did you read the Tyranid faction focus. The Swarmlord hits on a 2+ with 7 D6 damage attacks. And any model within 31" of the Swarmlord at the start of the turn could potentially be in melee with it at the end. It also has a 5+ invul against ranged now, that upgrades to 4+ in melee
>>
>>53426818
Then you should know the orks got a fuck load of what they needed between the edition changes and what was shown here.

Now all we need is a points balancing to be on par with other races and we are fine.
>>
>>53426859
And we didnt get any special characters shown so we cant compare stop yer bitching.
>>
>>53426818
>Can basically ignore morale.
>Can reroll failed charges.
>Waagh is a warlord bubble rather than once per game.
>Buffs to close combat.
>Vehicle changes in general are a buff to Trukks.

Meanwhile, all Tau got are drones finally going back to the way they were in 3rd edition and nerfs to markerlights.
>>
>>53426835
>you don't get +1A for having a slugga
Is this true? Because otherwise what's the use of fielding slugga boyz since shootas let you keep your choppa?
>>
>>53426818
They touched some of the more important core rules for orks, rather than touching on more extraneous rules and units like in other faction focuses.
While lacking pizzazz, this one assuaged important fears people had about the way orks work.
It also points to the direction that orks are being buffed pretty handily ( especially since big choppa is a strictly better power maul and kombi-skorcha is a strictly better combi-flamer).
Basically the whole thing did its job of affirming confidence in ork players that GW doesn't have it's head entirely up its ass when dealing with orks and generated hype amongst ork players precisely due to that affirmation,
>>
>>53426923
Sluggas will not have a choppa I bet.
>>
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>TFW Ive run a 30 blob of boys with a painboy and warboss running up with a morkanaut in 7th ed
> my other favorite build is wagons and trukks, which no longer explode and can charge into combat
Dis editions gonna be a good'un boss
>>
>>53426882
>can basically ignore morale
this one is admittedly good but without it, orks would really suffer. Plus nids get a similar bubble of leadership thing but better and we havent even se manlet marines and crons yet.
>can reroll failed charges.
wez always have been able to do that.
>waaagh used to apply to all units with ere we go (like every ork unit except vehicles) not only that but this is a nerf in terms of what we do to what we had.
>buffs to close combat.
chains swords have a +1A aswell, other facs will probably have it too.
>Vehicle changes in general are a buff to Trukks.
The oen shit thing helps everyone, but ya a bit of a minor buff, game wide.
>>
>>53426923
Most people are speculating that you now switch out the choppa with a shoota instead of the slugga, since pistols can now shoot in close combat.
>>
>>53426835

As far I know is that you can shoot with slugga first before charging into enemies with choppa.

A mob of 30 slugga have total 90 attacks while shoota boys have total 60 attacks.

Try to image if 30 slugga boys charge at 10 space marines with chainsword who have total 20-21 attacks.

Choppa may not be impressive weapon but when you have a lot of boyz it will become serious threat.
>>
>>53426882
Hidden PK
KFF is per unit again
No more I2
Both large mobs and elite units finally viable

Also since the rumors from yesterday proved to be true here some stuff from the same sources on deck.

>All models can shoot from ork vehicles, and they get some type of shooting before they all charge

>Ork vehicles suffer less penalties from taking damage have significantly more hull points but worse save.
>>
>>53426865
>Then you should know the orks got a fuck load of what they needed between the edition changes and what was shown here.
>Now all we need is a points balancing to be on par with other races and we are fine.
This. I'm currently wondering how cheap 'eavy armor will be, because a mob of 30 boyz with 4+ saves is a helluva lot harder to kill than a mob of 30 boyz with 6+ saves.
>>
>>53426956
>>can reroll failed charges.
>wez always have been able to do that.

Nope before it was 1 dice out of 2 now its the whole charge.
>>
Hey guys, remember the bubblechuka'? If it keeps its current mechanics of S and AP equal d6, it is going to have a minimum of S1 AP1 (aka still wounding on a 6 and reducing armour) or a maximum of S6 AP6 (aka wounding marines on 3+ and denying them all armour saves).
>>
>>53426882
>Bunaboys are going to be positively broken with the new flamer rules.
>>
>>53427009
its the whole thing now? can we choose to do just one?
>>
>>53426992
can i have a link to the source on this?
>>
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>>53411747
So with the lack of I2 and good mob rule are ork boys back to the most cost effective unit in the game status again?

I think they are.
>>
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>>53426882
If you didn't expect tau to get a nerf you're crazy. Especially when Mr Reece is helping playtest. Their formations and suits are notorious
>>
>>53426956
>Plus nids get a similar bubble of leadership thing but better
I would contend this point, because in nids version you can focus down certain leader units to remove the synapse buff,
whilst in the ork version you need to bring every single unit down to size before leadership effects them, plus bosses/nobs still help them.
(additional note:you also need to bring multiple large units down to size without templates this addition.)
>>
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>>53426882
>Tau supersuits can immediately leave combat and hose down their attackers with all the weapons they have, negated their one weakness
>Wah wah wah, I can't make everything BS5 anymore!
>>
>>53426859
And for orks we got boyz, meganobs and mob rule, don't compare them to the swarmlord, wait until you see ghazkull, who will likely have a much larger waaaagh bubble, with other bonuses and be harder to kill with a 2+
>>
>>53427088
This, removing templates help orks quite a lot.
Also I suspect tyranid base leadership may be lower than ork.
>>
>>53427034
Like 5 generals back an anon posted just after new thread was put up to another anon begging for any ork rumors.

He got the mob rule and warboss right to a tee also had those vehicle rumors.
>>
>>53427147
It is bad, Tau need to be accurate because they don't have that many shots and are mediocre marksmen.
>>
>>53427088
ork's mob rule is harder to get rid of, a trade-off for not being quite as "no I just don't roll" powerful as the 'nid's synapse rule.
>>
>>53427147
You can't leave combat if you're dead anon.
>>
>>53426925
>They touched some of the more important core rules for orks, rather than touching on more extraneous rules and units like in other faction focuses.
>While lacking pizzazz, this one assuaged important fears people had about the way orks work.

Exactly this.

Orks didnt need flash for 8th they needed a foundation and they got it.
>>
>>53414181

Only manlet marine sergeants have chainswords anyway, they're basically always A1 now.
>>
>>53427147
Actually, according to the movement rules we've seen, if a unit flees combat it can't shoot or charge again itself, so if other units don't back it up and gun down the unit they just fled, that unit can just charge them again next turn.
>>
>>53427321
Tau suits ignore this and can fire while fleeing combat
>>
I'm dissapointed that WAAGH is still tied to a warboss, I thought they were going to alter it so it is just an army-wide thing once per game with any leader
>>
>>53427339
>Tau suits ignore this and can fire while fleeing combat
>implying they'll survive combat in the first place
>>
>>53427365
Oh no I agree if you can get some CC untis in there, banshees, stealers, orks etc... they'll take HEAVY losses, but if they survive its gonna be a pain having them pull back shooting, then having other squads unloading into you

However I guess you can just move up more
>>
>>53427387
Anon this is Tau, everything engaged in melee is assumed dead.
Even kroot are expected to last maybe one turn more.
>>
>>53427416
Due to fucking horrendous rolls on my friends behalf I have witnessed 10 kroot stand up against 30 boyz in cc for 3 turns
>>
If slugga boys are still pumping out 4 attacks per turn, then it's game over.

Pack it up boys. Orks are back in the big leagues.
>>
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>>53426601
>>53426564
>implying those 10,000 fanfictions aren't being written by horny Sororitas and Eldar chicks
>>
>>53427487
It always bothered me that there's no bulk discount for extra dakka.
>>
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>>53427496

Is there an Eldar edit of this?
>>
>>53427023
I wonder if it'll finally go back to its Epic Space Marine rules and inflict hits based on the unit's own weapons.
>>
>>53427161
Seconded. The stackable buff style that orks will have means they will be very strong with the right combinations. It's a great foundation.

With the right stacks of buffs, they seem to be reliable in assault now, combine that with some potent if unreliable shooting and I think they are as they should be.

This means they could potentially be very powerful early-mid game while their buff stacks are still synergizing. But late game they may suffer as attrition inevitably sets in and necessity has caused movement to where the buff stacks start to fall apart.

Fun sounding play style.
>>
>>53427446
>I have witnessed 10 kroot stand up against 30 boyz in cc for 3 turns
Kroot surviving that long isn't surprising. Now if it was Tau Fire Warriors, that'd be a big shock.

>>53427496
>Bulk discount for Extra Dakka
WHAT DOES THIS LOOK LIKE?! SPACE COSTCO?!

'sides, she obviously wants the D... Also bonus points to anyone who understands the Costco reference
>>
>>53427617
>Costco reference
who doesn't know what a costco is?
>>
>>53427678
>who doesn't know what a costco is?
...Europeans I guess?
>>
>>53427487
But orks don't have penises, they produce spores.
>>
>>53427764
>Gorkamorka bar room brawl literally references them as having Dangel-y bits between their legs
Please reconsider
>>
>>53419967
>PRIMARIS'd Orks
that's just nobs
>>
>>53427678
Imgur, maybe?
>>
>>53427842
Prime orks from The Beast.
>>
>>53426238
>Implying anybody is going to be running manlet marines over chads.

Personally I'm just going to rebase all my marines on bigger bases and run them as chads.
>>
>>53427831
Is that even still canon?
>>
>>53427678
I don't
>>
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>>53427930
>a burger company
OF COURSE, AMERICA IS THE ONLY COUNTRY IN ZA WARUDO
even captcha is fitting
>>
>>53427591
>Fun sounding play style.

Yup and really isnt that what orks have been truly lacking for a long time fun on the table top.
>>
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>>53427915
>https://www.warhammer-community.com/2017/05/25/warhammer-40000-faction-focus-orks/
>>
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>>53419967
I expect thats whats coming in the 2018 ork and nid campaign.

Also dont forget that one of the GW community posts early on confirmed orks would be getting some characters Triumvirate? release before the 2018 campaign.

Where the fuck is Tuska GW....?
>>
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OP here.

>Nerfing Painboy from 5+ to 6+
>Meganobs are 3W while terminators are 2W now. And unlike Meganobs, terminators have 5++. Meh.
>KFF as it used to be sometime ago
>Mob Rule as it used to be sometime ago, but slightly better
>Big Choppa is not absolutely garbage now
>+1A to choppa, but it does not change much since this is basically a compensation for losing extra attack for pistol

Compared to shower of buffs on nids that was pretty underwhelming.
>>
>>53428101
>Terminators have a 5++

And Meganobz get a 5+ against Lascannons now. Only place they lose out is against melta, and even then having more wounds is still a bonus.

Painboyz also give that 6+ to all units within a range rather than just one.

It's a solid baseline overall, rather than Nids which was showing off a few fancy special rules.
>>
>>53428144
Nids mentioned 8'' for gaunts, which instantly made it clear that bugs are not fucking around.

Meanwhile boys will probably be 5-6'' and STR3 still. DESU I was hoping for choppa to be +1STR and +1A, right now it seems that shootas are still superior to sluggas, 2A vs 3A is not a huge difference, and you can compensate for lost attack during shooting phase.

Its not all doom and gloom, orks are certainly better, but I expected much more.
>>
>>53428205

gaunts are not as tough as boyz and can't shoot at all so they have to get some obvious advantages over them
>>
>>53427831
So they've got bits that dangle. That are between their legs. Doesn't mean it's a functional penis, just that it's something that dangles between their legs.
Possibly a breed of squig.
>>
>units are still capped out at 30
Sigh.
>>
>>53428262
It could be a non-sexual protuberance used to expel waste.
>>
>>53428101
Don't forget that morale is still complete garbage for our army. I will be selling the rest of it off.
>>
>>53428205

Bear in mind that the changes to blasts, charging/fighting, and deployment are all huge buffs for Orks. Many of the changes which will revitalize them are on a general rules level.
>>
>potential rules got spoiled for orkz and tg is talking about either or not there is a magical realm for orkz

SQUAD BROKEN
>>
>>53428330
>Mob Rule potentially makes a unit Leadership 30
>This STILL isn't enough for Orkfags

'B-but Ork players are le based XD'
>>
>>53428363
It's literally one dumb faggot. Everyone else is happy with the changes, or at the very least impartial.
>>
>>53427991
>Where the fuck is Tuska GW....?
Obviously Gork n' Mork are waiting to snatch him out of Khorne's front yard and turn him loose on Armageddon at the exact moment Angron is about to crush all hope for the Imperium so ol' Daemon-Killa can either go full Grimgor on Angron or make the Daemon primarch a eunuch via power-klaw.

Either way the Ork gods are going to be laffing their asses off. (Hell, Khorne and even Nurgle might get a good laugh from it. Only two gods I can really see being upset over it are Tzeentch and Slaanesh).
>>
>>53428262
Man I forgot the old shit, like the hair squigs.
>>
>>53428101
>>Mob Rule as it used to be sometime ago, but slightly better

Slightly? Youre really downplaying what we just got.
>>
>>53428101
>Nerfing Painboy from 5+ to 6+
Fnp is probably nerfed across the board. Especially since vehicles can benefit from it now.
>>
>>53427991
>ork and nid campaign
I doubt this will happen. I think the ork triumverent will tie into warzone armegeddon along with khorne demons and IG.

Nids will get their campain with the Blood Angels on Baal.
>>
>>53428394
Slaanesh would get a kick out of watching one of her rival's champions get castrated for more than one reason.
>>
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>>53414474
Seems pretty good!
>>
>>53428205
>STR3
Reminder this now Wounds T5 on a 5+ instead of a 6+. Also there is probably still some way to buff Boyz Strength
>>
>>53428330
>Don't forget that morale is still complete garbage for our army.
Are you fucking joking? They got possibly the best morale-mitigating mechanic in the game.
>>
>>53426286
>Having this much spaghetti
Silly Anon, it's going to fall out of your pockets!
>>
>>53428544
>Fnp is probably nerfed across the board.
It wasn't for Nurgle.

>Especially since vehicles can benefit from it now.
So far we haven't seen any vehicles which can benefit from it, even though they theoretically could.
>>
>>53428205
>33% more attacks is not a huge difference
>slow movement

33% more attacks is significant, especially in large numbers. Orks have transports where nids don't really.

Get a hold of yourself.
>>
>>53428681
>my 10 model count transports!
>my 20 model count land raider equivalency!
>>
>>53427617
>Boyz hit Kroot on 4, wound on 4, save on 6
>8.33 unsaved wounds from 10 boyz
>Boyz hit Fire Warrior on 3, wound on 4, save on 4
>6.66 unsaved wounds form 10 boyz

Kroot'll hit back harder, but...
>>
>>53428696
Its a good thing to tie up shooty units. The longer the combat is the better.
>>
>>53428696
In 7th, Kroot hit first.
>>
>>53426680
I still don't get why they did that. It means they have to compensate by adding special rules to ccws. All it does is gimp characters who used non specialist melee weapons like power swords.
>>
>>53428394
Tuska never swore himself to chaos, he just likes killing demons, so him and his ever growing number of orks are just making Gork and Mork stronger.
Khorne is damning himself by having those orks.
>>
>>53428736

No, it gimps regular smurfs and CSM with the CCW+pistol combo. Powerswords got turned into 7e AP2 equivalents so they have compensation.
>>
As someone who only ever fought and never played Orks I have missed them deeply. They're terrible fun to play against when they aren't nerfed to oblivion.

Congrats orky boyz. I can't wait to see you on the table.

Also one thing I haven't seen anyone mention is that Orks get first strike on the charge. Waaaagh really improves the odds of getting a charge off, especially if you jump out of a well positioned trukk.

Gonna be nasty.
>>
>>53426680
Do we think Tyranid scything talons are going to get this rule and actually do something again?

I'm so sick of this Cruddace bullshit of needing 4 arms with CCW just to get +1 attack when having more arms to attack with was always supposed to be one of those advantages Tyranids had in close combat.
>>
>>53428801
I hope so. I also hope flesh hooks have a similar thing that deldar witches get where they can keep the enemy in combat.
>>
>>53428681
33% attacks that you mitigate because you shoot from afar with shootas as you approach. Also shootas overwatch is brutal. Right now shootas > sluggas, I think it might be the same in 8th.
>>53428465
Well, it is better, okay. Maybe I was downplaying.
>>53428640
Probably Furious charge will still be a thing. Although I silently hope for Furious charge to be gone and boys just having base S4(and S5 for nobs)

All in all, sorry if I sound too pessimistic. Orks will be better through core rules, I just hoped for them to be better through codex improvement) What we see is basically unfucking of an older ork codexes(which were good).
Can't wait to try out new trukks.
>>
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>>53428801
Don't forget Cruddace is on the rules writting team and they will go to him for nids because he has the most experience writing rules for them.
>>
>>53428867
I don't think so, considering the playtesters know he's an incompetent fuck-up and they're going to those guys for feedback.
>>
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>>53427831
E'S ROITE DERE YA GROT
>>
>>53428920
I wouldn't doubt it if one of the first things they said in regards to tyranids is 'the general consensus is that Cruddace doesn't know what he's doing with them and should not be allowed to touch them.'
>>
>>53427764
Then how do they pee?
>>
>>53429000
from their knees, of course
>>
>>53413072
You gitz ain't lucky enuff to 'andle dis fred, we Deffskullz is lootin' it right n propa
>>
>>53427945
Its the only one that matters, dont kid yourself otherwise
>>
I want it to be revealed that Tuska left the Warp with his infinite horde of Boys
>>
>>53429375
Well - goodbye eldar, tau, necron and imperium....
>>
New Ork player here, was waiting for this focus to decide what to buy next. I've heard Meganobz where bad before, if I take a Big Mek with KFF and Meganobz would it be good with these changes? I feel like the answer is yes but I've never actually played a real game yet.
>>
>>53429542
Meganobz weren't too bad before, but there's shaping up to be quite nice now. I'm not even sure you'd really need the KFF, since with the way armor saves work, the MANZ would still have a 5+ armor save against a Lascannon. The main place the KFF would benefit them is if they were up against melta outside of cover, but honestly the KFF would be better used if there's other things nearby to benefit as well.

Unlimited use Kombi-weapons, as well as hitting with power klaws first are pretty big bonuses though. Along with an extra wound, MANz are looking more durable and more killy than ever.

What might be key is that you'll want a transport to get them into place quickly, since footslogging them will be slow.
>>
>>53429000
I always thought it was similar to our women. They just have a small hole.
>>
>>53429000
Standing. They're boyz, after all.
>>
>>53426859
GW already said Ghazzy hits on a 2+ as well.
>>
>>53428587
GW already confirmed it anon.
>>
>>53428693
12 anon, trukks hold 12 models.
>>
>>53411747
Things I expect:
>Buffs to make Orkz a legit horde army
>New stuff
>Ability to include everything and all via a new LOOTED rule (LOOTED Carnifexes, Monoliths and Fire Prisms included)
>>
>>53430760
Looted Stormsurge.
>>
>>53430880
>LOOTED TAUNAR...

That would be scary and hilarious.
>>
>>53428762
>implying khorne isnt doing it to get mega orcs for his followers to fight
>>
>>53430760
>LOOTED BATTLEWAGON

Wait...
>>
What I find odd is how they made a big deal about this edition bringing morale effects back into the game. Since before it was practically a non issue for some armies (orks obviously not 1) but they have since shown 2 factions now that can pretty much ignore morale. And I'm going to guess it will soon be 3 with space maroons ignoring it too.
>>
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>MEDIOCRE

It seemed like it was basically a retelling of 7th edition with 4th edition mob rule. Weirdboy is definitely a saving grace.
>>
>>53431047
The key is that the ones we've seen so far (Orks, Guard, Nids) are reliant on something specific for their morale, and it's mostly there to mitigate the leadership issues large horde units would have.

There are ways of getting around it though, like Sniping Commisars, taking out synapse bugs, and just generally wearing down the Ork blobs until suddenly they look around and lose their confidence.

I think what they wanted to avoid is armies that outright ignore it by default by having Fearless or something similar across the board. Even now we're seeing less things that are blanket immunity and more things that just mitigate it until a certain condition is met.
>>
>Focusing on core rules
>not highlighting the deff rolla
>in charging vehicles edition
Holy shit I think they realized how bad they stuffed up. This whole article is all business no fun.
>>
>>53431588
>Alternate universe where they focus on Deff Rollas and other quirky rules
>"Figures they wouldn't focus on any actual rules. They must still suck!"

Can't win
>>
>>53431588
to be fair the core rules are where orks have been fucked the most for a while now. Fun stuff can come after we can take an army and have a halfway decent chance of winning again.

Thank morning we got 4th/5th Ed style mob rule back (except now it's better, since a unit if 5 nobs next to a mob of boyz can benefit as well) 7th's is a joke. Not to mention all the other little things like nobs and warbosses mitigating losses to morale, proper KFF is back, Painbiy can now help everything in an aura instead of just one unit, various bonuses to charging, etc.

These were all core things that matter to damn near every unit in the codex. Knowing that this stuff is fixed (or at least much better than it was) is a good sign that orks will be much more enjoyable in 8th.
>>
>>53431588
I think orks are a bit of a special case in that regard, because a lot of ork players have been burned with the previous codices.
They needed to see that the latest iteration had a solid core in order to truly generate hype about their faction.
>>
So, considering that orks can reroll charges, what are the chances of a mob teleporting at 9" with the weirdboy power making a successfull charge?
>>
>>53431898
I saw somebody toss out 40% as a figure in the general.
>>
>>53426368
lol
>>
>>53431898
>>53431930
It's just about 48% assuming you get the reroll.
>>
>>53431722
To be fair, same was the case with tyranids, and we got a big heaping of swarmlord wanking (though it was at least followed by some good news about troops and synapse, and a reminder that the core rules don't screw Warriors over inherently anymore)
>>
Is it safe to say that he is actually fixing the game?
>>
>>53427240
>don't have that many shots and are mediocre marksmen.

Just back from that coma, huh?

How many times per day are you shock by the changes to the world around you?
>>
>>53427416

Firewarriors butstroked my bloodthirster to death once.
>>
>>53431298
It actually looks pretty great. There are list considerations and counterplay tactics to morale now. Something the game has almost never had.
>>
>>53415771
A little random chance is fun, but it should be optional, you know? Not something that your strategy hinges on to the point that you're loading dice.
>>
>>53432482
at the very least it'll be better than 7th, and it definitely seems like they're giving it an honest effort.

I think we'll still see initial issues with 8th edition, and there will inevitably be a faq and some balance tweaks. This is obvious by the temporary codexes they're releasing at the start. After they've let it shake out for a few weeks/months we'll probably see the "true" 8th edition once the initial growing pains are worked out.

That and about 50 faq questions along the lines of "The codex says I can't take X, can I take X?" and "I'm too lazy to read the book, can X do Y even though had I bothered to read the book it says that you can't on the unit's entry?"
>>
>>53433309
The inability of 40k people to follow the rule is staggering.

I guess that's what decades of RAI does to your brain
>>
File: 1453725679611.jpg (38KB, 480x647px) Image search: [Google]
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This update is nice and all, but what new models and units do you guys suspect we'll pick up?
>>
>>53433499
New generic terminator
New Ork boyz/Nobs
New Guard infantry
New Black Templar upgrade kit
New Sisters of Battle
>>
>>53433527
I meant for the orks, I don't give a fuck about shitty armies.
>>
>>53433546
That's why he included the orks in the list
>>
>>53433499
Grot Snipers

two gretchin; one sighting down a long ramshackle rifle with pipes bolted on to the end of pipes, the other balancing the barrel on his head halfway down its length

probably not actually but a grot can dream
>>
>>53433582
Not Ork snipers who yell before shooting?
>>
>>53433632
ork snipers use rokkit launchas
>>
>>53433582
Only if the spotter grotter has a gitfinda bigger than his head
>>
>>53433664
and get preferred enemy celestial lions.
>>
File: Blood axes classic.jpg (352KB, 883x1093px) Image search: [Google]
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I really want more Blood Axe models aping Imperial looks.
>>
>>53437001
Would love to see more Blood Axes, and I'd also love to see more the the pseudo-Osprey art pieces with the different infantry. That was one of the cool things you'd sometime see in the Rogue Trader books
>>
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Needs more Ork "Kultur" like in RT days.
>>
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>>
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People are talking about kultur so it is my solemn duty to post this.
>>
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>>
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>>
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>>
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>>
>>53437375
How does an ork gain a family if they reproduce only with spores
>>
>>53438205
Think of a violent Frat House mixed with fight club. Thats your family.
>>
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>>53437001
I'm werkin' on it boss...
>>
>>53438205
Gotta form basic groupings somehow. The Boyz from the same mushroom as you, the gang that you've split the teef on a truck with so you're basically family now, the survivors of the Battle of Whateverthefuck Ridge.
>>
>>53438242

>Burna Boyz house keeps burning down, they're usually lounging around watching Grots rebuild it. Occasionally torch a Grot to "encourage" the others.

>Stormboyz house built on strict military lines, every morning at 5:00am they sound reveille, which usually results in an impromptu battle with their typically hung-over neighbours

>Loota's house made of various parts of other houses in the area. Specialize in "raidz" to "acquire" more parts for their house, colloquially referred to as a "backyard blitz".

>Kommando house painted in garish patterns and covered in looted camo-netting and bits of tree branches. Overall the effect just makes it look way more conspicuous.

>Tankbusta house's most notable feature is the front yard, which is festooned with half-wrecked tanks and other vehicles. Attempts to haul off these trophies for sale, usually by local Lootas, generally ends badly as the vehicles are stuffed with enough high explosive to level a hab block.
>>
>>53427078
世の中には言葉以前の壁があるんだ、XV107がこれだぞ
>>
Questions I still have after reading the article:

1. Will we get access to invulnerable saves for Nobs/Meganobs? It was a bit of a letdown how article acknowledged that it was a problem and didn't present solutions other than KFF.
2. Can we expect a new gear or tweaks to existing gear? Burnas and Gitfindas come to mind, cybork
3. Strength of basic boys. Will it stay S3 and if the answer is yes, then can it be improved to S4(like we currently do it with Furious charge or maybe by getting some upgrades to basic boyz?)
4. Will Killakanz get rid of horrendous LD gimmick?
5. Will we see more consistency for "random"? (deffgun, snazzgun, bubblechukka come to mind, they all have a huge swing between good and bad result)
>>
>>53439354

>1
The fact that they didn't talk about it is worrying. They seem to think that MANZ getting a save against Lascannons means they don't need it.

>2
Worried that Cybork is unchanged because they seem to think that Painboyz giving out a nerfed FNP is "awesome".

>3
It was utterly bizzare that Reccius said you never see Boyz on the tabletop these days, then went on to give no actual information about changes to them to make them viable, merely citing that they now get their wet t-shirt armour save more often. Given that Marine stat-lines did not change, there's a good chance we're still in S3 shit-town.

>4
God I hope so. Reccius thinks they're awesome now but I wouldn't trust him further than I can throw him.

>5
Given that we now have lots of weapons that do D6 damage and D6 shots, GW seems to have no issue with handing out random in 8th Ed.
>>
>>53439771
>Worried that Cybork is unchanged Because they seem to think that Painboyz giving out a nerfed FNP is "awesome".
as he gives it to multiple squads around him it is indeed pretty awesome imo
>It was utterly bizzare that Reccius said you never see Boyz on the tabletop these days, then went on to give no actual information about changes to them to make them viable, merely citing that they now get their wet t-shirt armour save more often.
Did you miss all the force multipliers he talked about? Or the mob rule? As I understand the article, Boyz on their own are a bit better than they were in 7th but still pretty crappy. However, you have multiple ways to boost them, and they can also boost Ld of nearby Orks. You'll have to synergize a bit to make them work but I find the idea of building the army around huge mobs of Boyz pretty cool.
>>
>Want Orkz to be competitive but not cheesy
>Think its both fluffy and possibly "fun" to have an army to have luck as an important mechanic

Is it possible to have both?
>>
>>53431028
DOUBLE LOOTED?

That means it has twice the Orky bits and gubbinz?
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