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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>53355376

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/

V5 info:
https://pastebin.com/pvAtApt1
https://pastebin.com/cp0r59da

>Question
What's that one WoD splat you always wanted to play, but never had the opportunity to do so?
>>
>>53390812
>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?
Geist
>>
>>53390812
Spicy werewolf edition?
>>
>>53390812
>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?

Demon. I like the idea of a supernatural spy thriller.
>>
>>53390812
Orpheus or Geist. Dealing with spooky ghosts while being a pseudo-ghost yourself sounds fun.
>>
>>53390812
Geist and hunter
>>
Is a 500 year old 7th gen Lasombra Antitribu stronger than a Werewolf?
>>
>>53391107

Sure. But the thing is that werewolves rarely, if ever, go anywhere on their own, you're dealing with more than one Garou at a time. Then again, this is an Elder Lasombra and God knows how much they focused on masterin Obtenebration, because that shit could probably tear apart a pack of Garou.
>>
>>53391158
Yeah, I was RPing an elder Lasombra and the GM said I couldn't take on one werewolf
>>
>>53391288

That's weird, but I suppose it could happen. Did he specify it was some kind of stronger variety of Garou? Did you make the mistake of trying to melee the fucker?
>>
What's the opinion here about the new Endowments rules?
>>
>>53391312
No, I was using 6 dot Obtenebration on a base werewolf
>>
>>53391376

Then your GM clearly has some Garou bias, fuck if I know why. Might as well confront him over it.
>>
>>53391329
They are just super early previews, man. But they seem versatile enough.
>>
Those preludes for Android won't work on my phone. Is there a download for the pc version somewhere? I don't feel like paying twice for the same thing
>>
>>53390812
Changeling in general.
>>
>>53391158
Not to start and argument or anything but vampire elder can usually throw army of ghouls, childer and allied vamps at someone so its not like he would be stuck there fighting woof one on pack or one on one even
>>
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Loki's Mask is a Relic containing a Rank 5 Spirit of Mischief. Whoever wears it gains the following benefits, but suffers from a Persistent Urged Condition for as long as it is worn.

Attribute Bonuses: +5 Strength, +3 Presence, +2 Intelligence, +3 Dexterity, +7 Manipulation, +5 Wits, +5 Stamina, +2 Composure, +5 Resolve. These increase derived traits and may bring the Attributes beyond 10 dots.

Maximum Essence/Per Turn: 50/15

Influences: Mischief 5

Dread Powers: Fabricate*, Monstrous Resilience, Numen (Drain, Hallucination, Perfect Lie*, Speed, Weather Control* [Heavy Winds]), Reality Stutter, Regenerate 4, Swift, Unbreakable, Shifting*, Surprise Entrance

Ban: Can only be used at night.

Bane: Something associated with Heimdall (the god destined to slay Loki), maybe?

[cont]
>>
>>53392301
[BTW, forgot to mention that the Spirit of Loki's Mask essentially Claims you while you wear the Relic]

Definitions:

* Fabricate: The creature can conjure objects from nowhere. By spending a point of Willpower and making a roll of an appropriate dice pool (minus the highest of the objects Availability, Size, or Weapon Bonus), the creature can produce equipment, items or weapons from thin air. The object is considered a typical item of its type and provides its standard equipment or weapon bonuses if applicable. Fabricated objects last until the end of the scene, at which point they vanish. Objects created with Fabricate typically have “flaw” (the objects might be fragile, deal less damage etc.)

*Perfect Lie: When this Numen is used successfully, its victim will believe anything it says, no matter how unlikely, as long as it isn’t utter fantasy or contradicted by anything the target knows to be true. The Numen costs one Essence to activate and is contested by Composure + Supernatural Tolerance. If the entity succeeds, the victim believes the lie for the scene.

*Weather Control: Typically possessed by entities of Rank 3+, this Numen allows the entity to summon a brief but powerful weather storm. The Numen costs 3 Essence to activate. If successful, the entity may impose an Environmental Tilt over an area with a radius of up to [Power x 100] yards until the end of the scene. This area is treated as an Intensity 2 Extreme Environment. An exceptional success creates an Intensity 3 Extreme Environment instead. The entity may use their Influence to further augment the weather storm’s size, duration and Intensity (where appropriate). This Numen only creates one type of Environmental Tilt, but may be purchased multiple times.

*Shifting: As per the Idigam version (Werewolf: The Forsaken 2ED, page 222)
>>
>>53392226

Yeah, that's a totally valid option too. Blood bond a few mortals, get them some firearms or explosives, use them to set up traps for the Garou, it's not like you have to have a direct confrontation with the treehuggers.
>>
>>53391329
It looks a lot like the R and D system from 1e, but we'll see.
>>
Do tracer rounds do fire damage to vampires?
>>
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>What's that one WoD splat you always wanted to play, but never had the opportunity to do so?
Freak Legion.
>>
>>53392870
Is freak legion even playable or is it a joke/antagonist book?
>>
>>53392724

Depends on the ST, I'd say a tracer round isn't enough fire to deal aggravated damage, but I'd give a stipulation that, if they target the head or heart they might have 1 damage upgrade to aggravated or something.
>>
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>>53392905
It has full flushed out rules for playing fomori. Probably more rules than anyone would ever actually need for them. I've thought of running a game where the players all play fomori working in an office that's under siege a lot. I still doubt the attached picture would be usable, but who knows, maybe a player wants to rape a werewoof to death..
>>
>>53393258
It says you can shoot with your dick.
That's all they need to know.
>>
How do I Demon?
>>
>>53393291
It really gives a new meaning to 'concealed carry'.
>>
>>53393303
With demon?
>>
>>53393303
WoD or CoD?
>>
There is any preview about the crunch of A Thousand Years Of Night?
>>
Can someone double check my understanding of sympathetic casting.

Say my mage is in Seattle and he needs to go back to his sanctum in Chicago. He would naturally already have a sympathetic connection to his own home (Medium). He teleports to his house using his house keys as a symbolic yantra.

Later he needs to go to Anchorage. Having no connection to the area he remembers one of his cabal mates used to go fishing at a cabin couple hours away with her grandfather (Weak). He uses a Space 2 spell on her to transfer the link over to himself temporarily and borrows a lock of her hair to use as a symbolic yantra and then teleports there.
>>
Why do variant Disciplines exist only at 6+ dots? Having some at lower levels could be more interesting.
>>
>>53395714
Probably because they specifically wanted to make lower gen vampires more powerful.
>>
>>53395773
You could make alternate disciplines on the same level of power as the normal one though.
>>
>>53395857
Yeah, but increased utility means increased power as well.
>>
>>53395714
>Why do variant Disciplines exist only at 6+ dots? Having some at lower levels could be more interesting.

That's basically what Combination Disciplines are for.

The main discipline powers (1-5) are meant to be the "core" powers, the "standard" of what each discipline revolves around, something that any vampire could fathom and master (excluding thinblooded and such).

The reason 6+ powers are so varied and different from vampire to vampire because they're meant to represent the olden times of vampiric domination, when each vampire elder was essentially a ruler of their own domain, where everyone else but your own brood was either an enemy or a potential enemy. This led to massive specialisation and large differences in how the powers were used because for these crotchety old windbags THERE WAS BASICALLY VERY FEW TRUE ALLIANCES OR SHARING OF POWER.

They lived at the top, developed their disciplines by themselves, and didn't share their secrets with anyone. They hoarded their powers.

In the modern era, especially with the coming of the Anarchs (who share Disciplines amongst themselves like regular mortals share party tricks), the Disciplines were experimented on and twisted into new shapes and sizes, often just for shits and giggles.

In fact, if I recall correctly, some combination disciplines can actually be used to outright *replicate* one or two level 6 discipline powers.
>>
Will there any new V20 books be released?
>>
>>53396571

Ew 6+ abilities
They were a mistake.
>>
>>53396955
High tier capabilities were never mistakes. The insufficient ways they were previously implemented? Sure.

Imperial Mysteries is a good example of it being done right.
They're more of a storytelling element than big booming abilities and take work to get off with phenomenal results.
>>
MASTERS OF THE ART SHOULD NOT EXIST

BRUCATO SAID SO
>>
>>53397191
>BRUCATO SAID SO
And that's why we should all fuck dogs and yiff.
>>
>>53397239
I'm glad that you finally understand Anon.
>>
>>53383533
>http://theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/
>MMN dropped. Turns out Dave's been going through shit. Sounds like Signs has basically been largely on hiatus for the past year, but they've finally prodded him about it.

Holy shit it only took them a YEAR to prod him? Wow.
>>
>>53398500
Calm down you insufferable fuckwad
>>
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>>53398642
No. It's stupid the way OPP does their business model. They let shit languish and it takes YEARS to release a (shitty) book. This Rio thing that other anon was pissing himself about took FOUR AND A HALF YEARS after a KICKSTARTER to get published.
>>
>>53394458
That hair is a material sympathetical connection to her, not the house.

You'd probably want her to draw a picture of it or something for representational sympathy for your target. Or print off a Google Maps street view image.
>>
>>53398707
I could give less of a shit, to be honest. The core books are all that I need.
>>
Help me here. Can a Werewolf game in a big city like New York work fine?
>>
>>53399103
Of course. Why are you worried about it?
>>
>>53399103
New York is a cesspool regarding Mages.

Get the hell out of there!
>>
>>53397146
I still think WoD in general was just not built to handle high level play. Not in the system or in the setting.
I mean, even imperial mysteries isn't really anything that spectacular as far as mechanics go. The imperial practices themselves basically amount to going on a quest to find a ST determined plot device, and then doing a big magic thing. That really isn't a lot to work with and you can do that with any game.
Plus, while the imperial spells are crazy strong themselves, they're also oddly weak in the tier of game they're supposed to be in. Even a rank 6 thing is still rolling at least 30 dice + 5 automatic successes, and while higher levels of the common practices add a bit of extra power, it still turns into rocket tag very very fast.
>>
>>53399413

Is this bait?
>>
>>53399191
Werefag just wants some of that sweet mage boipucci
>>
>>53399180
Because usually werewolves stay away from society.
>>
>>53399575
Its going to be larger populations of city wolves like Glass Walkers and Bone Gnawers, and there will be a lacking of Red Talons, but as long as there is a Caern somewhere even in the city you'll find werewolves.
>>
>>53399413
>Plus, while the imperial spells are crazy strong themselves, they're also oddly weak in the tier of game they're supposed to be in

I always took it as the opposite. Seven dot Practices and Transfiguration are exponentially overpowered in relation to pummeling any issue they face.
The broadness of the Arcana becomes ludicrously strong at the Imperial levels of play.
>>
>>53399629
Yeah no I get that they're powerful, its just that each time you want to cast a new one you have to go questing for the quintessence. Meaning any time some archmages wants to go combat some rank 7 god or high level abyssal entity or anything else they have to first put everything on pause and go on this whole crazy arc to gather the item to let them actually beat them.
>>
So, what are the major plot points in Beckett's Jyhad Diary so far?
>>
>>53399575
Well I mean I doubt they're going to commute around, but theres nothing stopping them from getting some apartment on the far side of town and using that as a base of sorts right? Besides, cities have just as many spirits as forests and jungles do.
>>
>>53390812
I just finished mastering a DtF oneshot, in the ending there was this elder tzimisce wtih 5 in vicissitude, auspex and insane attributes, like 5 in dex and 6 in wits, I also used terrifying form to make him even beefier and stronger, he was against 3 demons but with a really unlucky streak and with the help of aggravated damage they destroyed him without any casualties.

It was late so I wasn't doing any fancy moves or using WP to have automatic successes, was I stupid to don't give him fortitude and/or celerity?
>>
>>53399922
Also, they were freshly created, without any fancy things, with max 3 dot in one Lore, and two of them weren't even suited for combat.
>>
>>53399744
>you have to go questing for the quintessence

Quintessences aren't necessarily used up when deployed, as is explicit.
They're also extraordinarily powerful In the long run, being absolutely permanent.

You also only need to find the Quintessence for Transfiguration once.
>>
So I'm going to be playing a light-hearted NMage game with the theme of "be a dick to all the other splats."

I come to the source of all magewankery for ideas of what to accomplish in this game. Basically, we set goals and try to achieve them while "keeping score." We should have 3 goals at any given time.

So far I have "Slap the Prince in the face with my Magestic cock in front of Elysium" and "Force the local Freehold to watch the Human Centipede."

The Yaoi fangirl already took "Plunder Werewolf Boipucci" as her first goal, so that's out.
>>
>>53400017
Yeah I know, that's why I said new spell.That and the arcane experience you need for the spells if I remember right.
>>
>>53400194
>"Force the local Freehold to watch the Human Centipede."
You mean "Force the local freehold to live the Human Centipede" right?
>>
>>53400259

Fuck, knew I should have gone Thrysus...
>>
>>53400285
The guy in the film didn't need magic to make it happen...
>>
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>>53400194
>Plunder Werewolf Boipucci
The tables have turned I see
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>>53400194
Goddamn you
>>
>>53400194
I've thought of doing a lazy monster of the week mage game, this is a much better way of doing it.
>>
I need to come up with an interesting Children of Gaia Theurge/Galliard/Philodox. Any ideas?
>>
>>53400333

Like I said, it's light-hearted.

In a serious game we would not be able to get away with these things, because we're not spergy enough to cover every possibility and our ST isn't a noob.
>>
Could I use Spirit Transfiguration to give myself Rank 8 Influences?
>>
>>53400399
Yes, but you really aren't thinking very big limiting your self like that.
>>
>>53400194

I forgot to mention the other three players are rolling Seers, and we will be competing both as individuals and teams.
>>
Whens the fucking WoD dating sim paradox you fucks.
>>
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>>53400641
Anything that challenges mage x werewolf is heresy
>>
>>53400987
No. Several different VN's, one for each game line, about normal human or maybe human with super special OC powers thrust into romance situation with each type of each splat.
>>
>>53400987
Is this mage x werewolf mainly a cWoD or a nWoD thing?
>>
>>53401033
It started here. Some sick fuck is responsible. Haven't seen him in a while though.
>>
Hey, does anyone have information on how the different splats operate in Canada? Looking to run a crossover game set in the Golden Horseshoe area of Ontario, set mostly in the Hamilton area, and I'll take all the ideas I can get
>>
>>53401187
But is it in reference to some of the stupid CofD werewolf male pregnancy fetish shit or incomprehensible 90s cWoD insanity?
>>
>>53401465
No. Magefags were just being sexually mocked by werefags during one of their boasts and it stuck.

Tsundere magefag x yandere werefag
>>
>>53401454
CWoD or nWoD?
>>
>>53401454
Canadian Mages are slightly nicer than their American counterparts.

They actually apologize when they ruin your game or turn you into lawn furniture.
>>
>>53401634
Chronicles
>>
>>53401454
werewolf kuruth triggers are hockey-based
>>
>>53401650
... I can imagine a Canadian Legacy that has a +1 Legacy Yantra for apologising for what you're about to do.

Or a +2 Yantra for going to efforts to use a spell that causes a minimal amount of harm or inconvenience to the target, but puts you at risk instead.
>>
>>53401634
oWoD.
>>
>>53401790
Vancouver is held by a Ventrue Independent Prince who also has an alliance with the Lupines. Otherwise Canada is very Sabbat.
>>
>>53401735
>>53401732
>>53401650
Jeez Louise guys, come on
>>53401790
Please don't confuse them, please. I'm trying to run CWOD, unless you are running one, too, in which case, best of luck man! Always nice to see a fellow Canadian
>>
>>53401454
During the 70s the entire city of Mississauga was teleported to Mesoamerica for a week.
>Dark Ages page 244
>>
>>53401908
>Jeez Louise guys, come on
How can Uratha get in on the fun. Lodge of the Moose?

A Moose based Kith for Changelings? Maple Syrup Elementals?

What about a kind of Promethean who feel that apologising for everything is the surest path to completing the Great Work?

Vampires who bury their way into the Perma-Fost, then hybernate until they can pop out and wisper seductive apologies into the ears of natives until they swoon into their arms.
>>
>>53400194
How about "teach a Promethean to be an annoying sperg"?
"Make a Beast relive his sad bully-riddled middle school days"
"Take ownership of a Mummy and have him carry out your will"

And then the storyteller can end your little dick waving game when he brings in a cell of LSD tripping Hunters that know the Awakening itself is a lie, a power fantasy has blinded your cabal, and your magic has no effect anymore?
>>
>>53401972
>And then the storyteller can end your little dick waving game when he brings in a cell of LSD tripping Hunters that know the Awakening itself is a lie, a power fantasy has blinded your cabal, and your magic has no effect anymore?
Would that even work in NWoD?
>>
Feedback requested on this Horror I made for CoD.

THE PROSECUTOR

The world would be a lot simpler if everyone was who they claimed to be. Unfortunately, deception is a necessary tool for everyday survival in society. But many people take it too far, and have even started to believe the lies they tell themselves. Everyone wants to believe they would do the right thing, and as long as there is no temptation to do wrong, being a saint is easy. That’s where the Prosecutor comes in. It wants to see if all these pretenses hold up when it arranges opportunities for all kinds of selfishness and wretchedness to be rewarded.

To do this, it is capable of wearing any guise that is best suited to the situation, and has no standard appearance. While it has a profound knowledge of human nature and doesn’t really judge the prosecution, it loathes admitting defeat and will use whatever tactics it can to win the game. The prize is not taking away the prosecution to some realm of eternal torment, but showing them the path to ruin in this life and watching them walk there on their own.

It is possible to reason with the Prosecutor and even outsmart it. However, it has had a very long time to perfect its craft. Defeating it is less about pure cunning and more about proving the trueness of one’s principles, even when they are inconvenient or dangerous. While the Prosecutor is not a friend by any means, it recognizes when it has been beaten fairly, and may show respect toward those who have bested it.

Virtue: Understanding
Vice: Proud
Aspirations: Test People’s Worth

Mental Attributes: Intelligence 7, Wits 9, Resolve 7
Physical Attributes: Strength 5, Dexterity 7, Stamina 5
Social Attributes: Presence 7, Manipulation 9, Composure 7

Skills: Academics (History) 7, Investigation 5, Occult 8, Politics 7, Empathy (Vices) 6, Expression (Rhetoric) 7, Intimidation 6, Persuasion (Deals) 8, Subterfuge (Lies) 8

[Cont]
>>
>>53402003
It'd be like translating True Faith over, I imagine. Or the Hunters could actually be Demons hacking away at reality. Not like any of this shit is real anyway
>>
>>53402036
Merits: Area Of Expertise (Deals, Lies), Eidetic Memory, Encyclopedic Knowledge (Subterfuge, Persuasion), Indomitable (Epic), Interdisciplinary Specialty (Deals, Lies), Professional Training 5 (Expression, Persuasion, Subterfuge), Closed Book 5, Iron Will, Pusher, Sympathetic, Table Turner, Untouchable, Untouchable Style 4

Willpower: 24
Defense: 7
Initiative: 14
Speed: 17
Health: 10
Potency: 10

Ban: Cannot refuse to uphold its part of bargain, nor make a bargain without consent.

Ban: Must undo harm caused by Miracle if the one who requested it redeems themselves.

Dread Powers: Eye Spy, Fiendish*, Immortal, Know Soul, Legion (Sin Wraiths)*, Miracle, Numen (Mortal Mask, Telepathy), Surprise Entrance, Vanish

*Fiendish: The Prosecutor possesses the Liar's Tongue, Total Control and Natural Aptitude of Unchained Demons.

*Legion: The Horror is followed and served by Brief Nightmares of a similar nature. The amount and power of these Brief Nightmares is roughly proportional to the Horror’s Potency. Use the following as a guideline: at Potency 1-3, a few Minions; at Potency 4-6, several Minions and a few Hordes, at Potency 7-9, several Hordes and a few Lone Terrors, at Potency 10, as many Lone Terrors as desired. If killed, replacements come within a few scenes at most. Most Horrors possess a weakness that prevents them from creating or commanding their Legions.

Sin Wraiths:

Best At: 10 (Spying, Instigating Vices)
Worst At: 2 (Understanding Virtue)
All Others Pools: 5
Aspiration: Serve The Prosecutor
Willpower/Scene: 6
Initiative: 8
Defense: 5
Speed: 15
Size: 5
Health: 12

Dread Powers: Eye Spy, Gauntlet Cloak, Influence (Vices 1), Numen (Mortal Mask, Telepathy), Surprise Entrance, Twilight Entity
>>
When will the other splats get an archmage tier template?
>>
>>53402103
Probably never, none of the other game lines really mesh with that. The closest you'll ever see will be incarnate beasts in the Beast Player's Guide, and those still won't be near archmage tier as they still just terrorize the boring fallen world.
>>
>>53402103
NEVER EVER!!!

Archmages exist to vacuum up the D&D tier "that guys" into MtAw so they dont fuck up other games with their fedora antics
>>
>>53402232
Which isn't to say the other lines are fedora-free, they just attract an audience more interested in playing an actual horror game
>>
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>>53401972
>>
>>53402036
>>53402099
The concept is really cool, and I could see getting a lot of mileage out of it given the right type of chronicle. The only real recommendation I can think of is to maybe give it ranks in politics if it's trying to blend in with humans. That and a brief description of what happens if someone responds to its presence with violence, as I see it has some pretty high physical attributes but no physical skills or merits.
>>
>>53402265
Only if you promise to lick it all better. Lick hard and deep, i could use a cleaning
>>
>>53402253
>Implying Awakening isn't a horror game
>>
>>53402265
>>53401972

Though I will admit making Hunters trip balls could be a good option.
>>
>>53401968
I'm starting to think people don't take Canadian seriously
>>
>>53402290
It isn't. Whenever people say "oh it's about hubris and mystery" I roll my eyes because it's really about "i want to be an all powerful anime character and none of those emo monsters can stop me"
>>
>>53402319
None of those emo monsters are even really meaningful involved in the game. Sounds like you've played less mage than the average magefag poster who's never played a game because their autism makes everyone hate them.
>>
>>53402319
The horror revolves around what humans will do when given cosmic privileges.

And don't you dare compare Mages to anime, or even WoD as a whole.
>>
>>53402340
>And don't you dare compare Mages to anime, or even WoD as a whole.
WoDis so full of mary-sues and encourages such autistic character types its hard not to compare it to anime. Vampires, among other things, also get very clear animu-esque powers even if some of them predate anime versions of said powers.
>>
>>53402308
Of course not.

People not from America don't take Americans seriously, and Canadians are pretty much America's goody two-shoes, moose-hugging, french-speaking, stupendously nice, internationally-acceptable cousins.
Who seem to have just as big of a gun boner, but who actually know how to fucking respect them.
>>
>>53402103
Whenever you finish making them anon.
>>
>>53402285
Thanks! He has Politics 7, actually.

If someone reacts to him with violence, he simply uses the Vanish Dread Power. After, he uses Eye Spy, Telepathy, Know Soul, Legion and his mundane abilities to watch and influence the other characters from afar, only returning when it is viable to do so. He is simply not meant to be a combat threat. But I suppose he could also have some magical defenses set up as a result of having so many dots in Occult. And even if you did "kill" him, it would not work, because he has the Immortal Dread Power.

Also, I forgot that he has a more up to date sheet here:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/1017096-my-character-compendium?p=1066688#post1066688
>>
>>53402334
>>53402340
>>53402334
I really tried playing nwod Mage, honestly. And I've read those Dave B abridged scripts. There's nothing interesting there, for me at least. I get triggered when I come in here and all I see is magewank and mage shitposting and rules lawyers going at it. Literally ANYTHING (save for Beast) in WoD is more interesting than Mage and it's all you fags talk about.

I do, however, love Unknown Armies with all my fucking heart. UA is lego, Mage is 3rd world mega blocks. UA is actually scary sometimes, too. The give and take of magic makes sense there. MtAw seems to have all these workarounds for paradox and the schools of magic feel irrelevant if you can pick up spheres from other schools
>>
>>53402450
>just another mage hater

ok
>>
>>53402371
And yes I'm being hard on Mage. The other lines do attract undesireables who want to turn their games into cringey shit, like I have never seen a Changeling game without a cute furry nor a Werewolf game without a horny death wolf. Vampire gets the lame fruity romantic goths and mirrorshades katana nerds.

Promethean, Mummy, Geist, and Demon are always cool though
>>
>>53400399
>Could I use Spirit Transfiguration to give myself Rank 8 Influences?

Yes. You could effectively become a second Luna or something even more powerful. Keep using Transfiguration and obtain multiple Influences.
>>
>>53402533
Would the Quintessence for Transfiguration be used up in the process?
>>
>>53402580
Not always, its entirely dependent on what it is. An event can be pretty hard to reuse (at least without other magic).
>>
>>53402580
ask your ST
>>
>>53402580
I wouldn't think so. Quintessences are like McGuffins.

Archmasters collect them like cosmic archaeologists.
>>
>>53402580
Not necessarily.
One-off events aren't discrete "things".
Special materials are probably incorporated into your spell.
But certain discoveries, like a fallen Watchtower, or a pure Mage who has never committed an Act of Hubris, or perhaps even the True Hieromagus, are not "used up".

Remember though, Transfiguration is so world-breakingly significant, that the kinds of Quintessence it requires is akin to finding an Oracle/Exarch, the ruins of a destroyed Watchtower, and the blood of a Supernal God.

While I could assume you could then structure an Ascension Rite around reforming that fallen Watchtower, for example, other options are unlikely to still be around after your Imperial Practice is cast.
>>
>>53402717
>One-off events aren't discrete "things".
Wouldn't the memory and/or knowledge gained from such events be sufficient enough to re-cast Transfiguration?

I guess there are too many factors in play.
>>
>>53402761
I guess it would depend on the event.
>>
Re: nWoD Changeling

Are Contracts the only powers they get aside from whatever ability their kith comes with?
>>
>>53402761
Certainly not, both from a fluff and crunch perspective.

Fluff? Quintessence is fuel, your memory of fuel is just a memory. Perhaps that could be Quintessence for someone else's lesser practice which somehow symbolically relates to that event, but you can't just use a memory to substitued for a real thing.
DaveB's also said in 2e Imperial Practices might follow Yantra rules, essentially taking the form of a very specific Yantra needed to cast the spell.

Crunch? No way in hell. That strips away all of the unreproducability of Imperial Practices and makes them essentially just another "rote" you've figured out.
>>
>>53402908
They're generally the only specific, formulaic powers.
Changleings have other inherent stuff like oneiromancy, hedgecrafting, and so forth.

They can also make Contracts, which provide boons to both parties, and I seem to remember one of the 1e splatbooks let you perform large-scale Fate manipulation through talecrafting, forcing reality and the Wyrd to conform to the potential story you see playing out.
>>
>>53402411
I just glanced through the thread there and I gotta say, you have a talent dude. Those are all some pretty unique people in there.
>>
>>53402908
You also get Pledges and the ability to enter dreams and be a lucid dreamer. Mantle can also grant power, but is a merit, not anything inherent to the template per say (though you do get a free dot at char gen).
>>
>>53402956
Thanks so much! :D

Do you have any requests for a character you'd like to see?
>>
>>53402928
>but you can't just use a memory to substitued for a real thing.
I don't think anon was getting at this, specifically. More so that certain Supernal experiences have a lot of meaning as to be held on to.
>>
What is the best way to make anew occult character in Hunter the Vigil that uses low end magic or nifty talismans/occult focuses for spell like effects?

I'm not sure how to build a Witchfinders character & none of the relic for AKDS look good
>>
>>53403009
Work it out with your storyteller. The agreed upon rituals and whatnot can give the character temporary bonuses and protections
>>
>>53402986
>Wouldn't the memory and/or knowledge gained from such events be sufficient enough to re-cast Transfiguration?
Seems pretty cut and dry to me.
>>
>>53401968
>>
>>53402982
Not really, I just like seeing cool monsters with unique uses. I guess thats mostly because I mostly play hunter, so I enjoy seeing more generic horrors rather then memebers of some splat
>>
>>53403094
Rituals take time don't they? I'd like for my character to do stuff in combat
>>
Has anyone played a multi-splat chronicle? What was the general plotline? How did the player characters interact with each other? What was the justification for them working together?

I'm not baiting, I'm really curious if this has ever been done in a way that the players and ST enjoyed.
>>
>>53404102
I only had the pleasure of playing two crossover games relatively recently. Mages were involved in both despite the majority being Vampires.

Was pretty hectic. Adept of Matter ended two of our players in one-go. They demanded a do-over, naturally.
>>
>>53404102
Never, but I have considered STing a Changeling and Werewolf crossover. Autumn Queen tasks a motley to engage with a pack and uncover powers that let them slip into the umbra. The Changelings could make deals and learn from the spirit of cold iron. They'd also have another route out of the Hedge and the real world. There are probably other advantages to having werewolves and spirits around and I don't know if there is anything in the books that specifically forbids Changelings/Weres from entering Umbra/Hedge but I figured it would be an interesting dynamic. The traumatized Changelings befriending the spiritual, bloodthirsty wolves.
>>
>>53404323
>Adept of Matter ended two of our players in one-go
When you can transmute all of the air surrounding your targets into solid steel, you can bet your sweet delicate ass it's one-sided.
>>
>>53404323
>Adept of Matter ended two of our players in one-go.
>They demanded a do-over, naturally.

I take it they knew nothing of Awakening at the time?
They probably learned to hate it from the experience.
>>
Any PDF of Dark Ages Companion 20th yet?
>>
>>53404594
yep
Check the pastebin.
It's in one of the MEGA folders
>>
>>53404681
Thanks!
>>
>>53404102
Played a Demon in VtR game(vtr 1ed so other players were weak as shit). Not only was my character strongarming through most obstacles(while still pretending to be humble ghoul) but gm didn't know cofd very well at that point.
>>
Is it too on the nose to want to play an Obrimos Arrow with a fighting shield, making judicious use of the Kinetic Blow spell?
>>
>>53404102
I had a H:tV game which after a few sessions turned into V:tR.

I made them come up with 'why we know each other' during character gen so I'd have something to work with, then sewed together an interaction which would make them conduct an investigation which led to the discovery of vampires. After they managed to kill 2 shovelheads I had them kidnapped by Anarchs and turned "because the baron respects your resourcefulness." Probably not the most believable thing for experienced players, but these guys were completely new.
>>
>>53404885
>shovelheads
>Anarchs
>VtR
Wat?
>>
>>53404902
I liked that aspect of VtM so I stole it.
>>
>>53404961
Ach I see. For me carthians cover everything about anarchs and more and larvae are cooler concept than shovelheads but there is no wrongbadfun.

Not like I do not chop things willy nilly in my games
>>
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Hey guys. Putting together a Hunter: The Vigil game.

Curious about how ordinary Hunters in this setting would deal with ambient "normies won't remember this" ambient memory-loss effects, like the werewolves' Lunacy or Mages' Quiescence. Should I just say, "that doesn't happen in hunter campaigns", rule that maybe it can be overcome if you approach with the right mindset, try to work around it, or something else entirely?

Thaaanks
>>
>>53405133
Most Hunters don't fuck with the other main splats, they're just too deadly, powerful, and "incurable".
>>
>>53405133
Use dreadpowers and stuff for "mages" in hunter games, dont make them the same mages as awakened.

problem solved.
>>
>>53405574
Do you hate Mages?
>>
>>53405611
No but his hunters will if he uses awakened mages. Infact they wont even remember what spanked them.
>>
>>53401033
I've seen more Etherite / Technocrat x Glasswalker romances in WoD then any other splat combo. It's weird.
Hell there was one player who wanted her Fenris WW to be brought over into a different game to romance my Etherite.
>>
>>53405133
Make it like a "can't unsee" type thing. That you have to work to see things as they are, but once you do you can't go back.
>>
So, does anyone have any serious stuff about what Chronicles of Darkness is like in Canada, specifically the Golden Horseshoe area?
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>>53406205

Evil slimy blobs comprised of maple syrup. A nuisance.
>>
>>53406293
To embrace someone you need to share your maple syrup and pancakes with him.
>>
>>53406436
is canadian vitae just maple syrup?
>>
>>53406463
Probabl should work as such for 1-2 BP vamps and could be used to maple-bound ghouls
>>
>>53406205
Canada isnt as important enough to have anything written about it Anon.
>>
>>53390812
Orpheus and Dark Ages: Inquisitor.
>>
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>>53406293
>>53406436
>>53406463
>>53406495
>>53406513
Guys, come on
>>
>>53406615
Honestly mate I would help you but I don't know shit about canada outside of memes
>>
>>53406615
s-sorry
>>
>>53406633
Well, that's all fine and well. If ya got questions about Canada, I can try and help answer, if that would help
>>53406638
It's all good, man
>>
>>53406695
Honestly there is not much to give outside of generic advice since you will have to work out everything by yourself. You probably know more about any urban legends, mysteries and such that exist in region and could be adapted then anyone here
>>
Are awakened immune to delirium off the bat?
>>
>>53406792
Hammel, well, then, do you guys mind if I try and work some stuff out here? Like, you guys ever heard of Jed Lifeson, or, The Dancing Guy?
>>
>>53406832
Arnt all supers & half templates like ghouls?
>>
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>>53402340
>Don't you dare compare Mages to anime, or even WoD as a whole
>>
>>53406890
>Jed Lifeson
Checked it up but what of it?
>>
>>53406970
Was probably gonna make him a cover for a demon, who traded his soul so his mom would wake from the coma, or maybe a changeling, who dances each and every day, as a member of the spring court
>>
>>53407056
>Jed Lifeson
Make him an Angel of the God Machine that creates an output by passing 44 people each day and making them smile or something like that
>>
>>53406920
Pretty much all major and minor supernaturals are immune to Delirium. Keep in mind that hedge mages and people with other forms of Numina don't count as supernatural despite their powers; this means that hunters shouldn't be immune unless they're Imbued (Imbued are immune to pretty much every kind of supernatural mindfuckery out there IIRC).
>>
>>53407090
That might work, that would actually work really well. He probably gets that done in just the morning
>>
>>53407266
Output may differ but the idea stands. Or even an forgotten exile who just follows on what he know from before he lost contact with god machine hopeful his master will take notice of him again. Adds something tragic to him without making it too sinister
>>
>>53392301
>>53392349

Cool. Neatly statted out.

Remind me what the persistent Urged Condition is again?
>>
>>53404102
i'm in a htv chronicle that went off the rails and now has 2 werewolves, a mage, and a purified as pcs. they interact well enough for now but just about everyone's looking real carefully at the mage as he gets crazier
>>
>>53407736
It can be found on pages 134 and 135 of the CoD Core Rule Book, and also all other Core Books with a section on Ephemeral Beings IIRC.

Here it is for reference:

Description: This animal or human host has been used as a Fetter by an ephemeral being. The entity may read the subject’s thoughts with a successful Power + Finesse roll, contested by Resolve + Supernatural Tolerance. Success reveals surface thoughts. The entity may urge the host to take a specific action with a successful Power + Finesse roll contested by Resolve + Composure, with an extra die. If the entity wins, the urge is created. Following
it rewards the host with a Beat.

Causing the Condition: This Condition is created by an entity using the Fetter Manifestation Effect.

Ending the Condition: The Urged Condition
ends whenever the linked Fetter ends.
>>
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Any thoughts on these stats for Koro Sensei? Keep in mind that my knowlegde of Assassination Classroom is superficial.

Virtue: Compassionate
Vice: Petty
Aspirations: Bring Out The Best In Others, Foil Attempts At Assassinating Him

Mental Attributes: Intelligence 8, Wits 9, Resolve 8
Physical Attributes: Strength 7, Dexterity 10, Stamina 7
Social Attributes: Presence 6, Manipulation 5, Composure 4

Skills: Academics (Strategy) 5, Computer 4, Crafts 4, Investigation (Assassination) 6, Medicine 4, Occult 3, Politics 2, Science 5, Athletics 8, Brawl 3, Firearms 3, Larceny 4, Survival 3, Weaponry 3, Empathy (Individual Needs) 6, Expression (Teaching) 4, Intimidation (Sudden Seriousness) 4, Persuasion (Bringing Out The Best In Others) 5, Socialize 1, Subterfuge 1

Merits: Area Of Expertise (Assassination, Brining Out The Best In Others), Common Sense, Danger Sense (Advanced), Encyclopedic Knowledge (Academics, Investigation, Science), Fast Reflexes 3 (Advanced), Indomitable (Epic), Interdisciplinary Specialty (Assassination, Brining Out The Best In Others), Professional Training 5 (Assassination Teacher: Investigation, Empathy, Expression), Trained Observer 3 (Advanced), Ambidextrous, Double Jointed (Advanced), Iron Stamina 3, Sleight Of Hand, Inspiring (Epic), Iron Will, Pusher, Sympathetic, Table Turner, Untouchable, Untouchable Style 4

Willpower: 22
Defense: 27
Initiative: 17
Speed: Special (See Absurd Agility)
Health: 13 (Size 6)
Potency: 10

[cont]
>>
>>53408867
Dread Powers: Absurd Agility*, Influence 3 (Assassination), Know Soul, Mimir’s Wisdom*, Numen (Blast, Omen Trance, Stutter Step*), Reality Stutter, Shifting*, Surprise Entrance, Unnatural Healing*

*Absurd Agility: Koro Sensei adds his Potency to Perception rolls and his Defense. His Speed is considered to be enough to win any Chase against mundane opponents. Against supernatural opponents with powers that significantly enhance their Speed, rolls a Clash Of Wills using Koro Sensei’s Dexterity + Potency. Furthermore, Koro Sensei may spend 1 Willpower point to reduce the time taken by most Mental and Physical Extended Actions into 1 turn per roll. Spending 3 Willpower points makes each roll reflexive, allowing Koro Sensei to multitask to extreme levels.

*Mimir’s Wisdom: As per the Atavism (Beast: The Primordial,page 127). Koro Sensei is considered to always be at Low Satiety, and can mimic the Satiety Expenditure effect by spending 2 Willpower points.

*Stutter Step: The being's movements accelerate into the flicker-stop of a defective movie reel. They may reflexively spend 1 Essence to perform a Dodge without giving up their action.

*Shifting: As per Idigam version (Werewolf: The Forsaken 2ED, page 222).

*Unnatural Healing: Koro Sensei can only receive aggravated damage from weapons specifically designed to be his Bane (any other potential source of aggravated damage is downgraded into lethal). He also heals all lethal and bashing damage reflexively each turn.
>>
Lets talk about character concepts we'd like to run.

I have an Idea for a Changeling character I want to run, inspired by "The Last Starfighter," "Cube," "Glory," and "Full Metal Jacket." Basically he was approached by an "alien" and told "earth is in danger, the world needs your help, etc" and agreed to it after being told "it will be as if you were never gone" when he asked about his family and friends.

He was modified to survive the crazy conditions they would be fighting in. Eventually, He and a few of his men got separated from the rest of the force by some sort of hell maze that only he made it out of. Making it out, he realized he was back on earth.

He suffers from survivor's guilt, mild combat-related PTSD and to a lesser extent the feeling that he's a deserter. The latter has been lessened by his discoveries about the true nature of the gentry.

On a positive note, he's actually on speaking terms with his Fetch, having gotten his ass kicked by a Jack Ketch who was trying to eliminate the fetch (on the grounds of it being a fetch.) and causing his would be assassin to throw up her hands in disgust and leave.

I don't know how many dots in ally would be appropriate for the fetch. Fetch-version is an Iraq War vet, so they actually have some post-durance commonalities and pose as twins when they're seen together.
>>
>>53409308
Sounds like a cool concept! Is he a Wizened Soldier?

The Fetch is probably worth 3 or 4 dots as an Ally.
>>
>>53409308
Why does he feel like a deserter? He got lost, not actually abandoned his men. What's his seeming/kith? What are the kiths of his men?

Ways to spice it up:

-he should know that the war was just a fucked up game his Keeper set up, or at least be very confused as to whether it was space war or a dream game
-he should be prone to violence
-his fetch should die in Iraq and the squad is very confused when all that is left of him is burlap and leaves
-a squadmate sees the Changeling years after the tour and decides to investigate
>>
>>53409374

Yeah, but I'd ask the ST if the focus can be on Guns or Survival rather than Blades given the whole sci-fi aspect of the durance.

And last time we had a changeling do the alien thing, our ST had us run into real aliens.

>>53409440
He suspects the whole "fucked up game" thing, but he's more confused about it, and I've already got plans for him to have the occasional berserker moment.

I want to explore the possibility of a changeling and fetch getting along, though.
>>
>>53409505
The 2ED Soldier Kith isn't only about blades. Here, take a look:

https://drive.google.com/file/d/0B2K8R3qXyDyoeDVLclY0SW1hWm8/view

If you want Survival, you can pick a reskinned Woodwalker as your second Kith. If you want ranged combat, consider getting a Token gun and this homebrewed Kith:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/841149-changeling-kiths-2e?p=861155#post861155
>>
>>53409505
Perhaps the squad mate that investigates is a Fetch himself, all the more intrigued by the death of the other Fetch.

Having a Changeling and the Fetch who replaced him being buddies is okay but it should definitely be a secret. It provides more story opportunities if the squad mate was a Fetch. Or the whole squad was composed of the Fetches of the Changelings in the space war. Their lieutenant could be a True Fae or something weird.
>>
>>53409639

That's cool, but since 2E isn't out yet I'll just take Shooter's Bargain and go sword and pistol.

>>53409656

All the fetch's squadmates being fetches could be cool, but i'm kind of dicking around with creating an entitlement that involves a bond between a changeling and their fetch, called "Brotherhood of the Twinned Soul."

This is probably the changeling equivalent of a left-handed legacy, even though it requires changeling and fetch sincerely reconcile.
>>
>>53409639

Are 2E supernatural splats allowed to take Psychic Merits now, or is that a unique ability of that Kith?
>>
Is there any way I can change my version of Epic Iron Skin so there is no roll for soaking damage but it stills becomes more useful with higher Stamina? The original version only gives you 1 more point ofGeneral Armor that applies against aggravated, but not Banes. And not every Major Template has a Bane either.

Iron Skin (Epic, ••• or •••••)

Prerequisites: Major Supernatural Template, Advanced Iron Skin 2, Stamina 5

Effect: Your character is nigh invincible. For the 3 dot version, you may spend 1 willpower point whenever you are attacked and roll Stamina + Supernatural Tolerance. Each Success negates one point of damage, regardless of its type. Even if the roll fails, your character is considered to have received 1 Success. The maximum amount of damage that may be negated this way is equal to the character's Stamina. For the 5 dot version, no Willpower points are needed. This stacks with other sources of Armor. At the ST's discretion, characters without a Major Supernatural Template may acquire this Merit if they have at least one dot in the Supernatural Resistance Merit (see Hurt Locker, page 78).

Drawback: This Merit does not apply against Banes.
>>
>>53409918
As a general rule, character with Major Templates cannot have Supernatural Merits. There are exceptions. Kiths in 2ED let you mimic Superntural Merits by spending Glamour nstead of Willpower while also avoiding their typical drawbacks. IIRC, Vampires of the Ordo Dracul can have a Coil that unlocks Supernatural Merits for them.
>>
>>53410072

In some cases it makes sense, especially for a Mage. The Supernal should override pretty much anything supernatural they would attempt.
>>
So, this is the Hamiltonian guy, and am just throwing up the basic premise from the campaign I want to run. First time WoD ST looking for some ideas for a campaign I am running. The premise is, the game will start off with the four players playing a long life group of friends who are all exposed to the various creatures of the night, each in a different way, in between one of their monthly role playing game session. It may seem farfetched, but, their fates have all been modified by the intervention of demons and the god machine.

The players so far are: Makaran Beast
Hunter (who is secretly playing a fetch)
Unfleshed Promethean
And undetermined, with choice of vampires, werewolves, Geist, or Mage.

Story facts so far It will be setting in Canada, specifically the Golden Horseshoe, focusing on Hamilton, Ontario. Their is an amalgamated council, which has representation from the various creatures, the seats being filled by vampires, werewolves, changeling, and mages. Beasts and Prometheans don't have a major voice in the community, and are commonly looked down on. Various NPCS will actually be the in-game DM of the friend group, who is in actuality a Demon, who wants to try and move the group along to unwittingly fight against the god machine, while also working really hard to keep them alive to the end. Basically, a guardian demon. The fact he is a demon is unknown to the rest of the group at the start.

So, yeah, it seems like a lot, and, if you guys have any ideas, I'm all ears, and, if you have questions, ask away, and I'll answer to the best of my ability. Hope to hear from you guys soon!
>>
>>53410762
Prommies dont play well with others. How are you going to stop the rest of the pc's eventually hating it if it stays put?

A hunter? Wtf. Is he shit at his job?
>>
>>53410137
It wouldn't be difficult to mimic 'mundane' supernatural merits with magic. I'm not sure if it would provoke paradox or quiescence.
>>
>>53410874

They probably would, since Mages use the Supernal.

In Ascension, that trick might work if you properly condition people. Not so much in Awakening. Especially in 2E where disbelief is now dissonance.
>>
>>53410864
I told the player outright they would be met with derision when they played Promethean. The one guy snapped it up, and said he would be fine to deal with the repercussions, plan to have him and the beast deal with being second class citizens. As for the hunter, he is he only character with previous training, and is gonna have to deal with his preconceived notions of what his friends are, versus what they mean to him. It should be a fun detail to work with. He may also such a bit at his job
>>
Prometheans are universally hated? Why?
>>
>>53411145
Disquiet.
>>
>>53411204
Like uncanny valley type shit?
>>
>>53411232
Like they exude an aura that makes people hate them after being around them too much.
>>
>>53411232
Dialed to 11. They shouldn't exist, and the universe hates them for it. People around them gradually progress from a general sense of unease to picking up torches and pitchforks. If they stay in the same place too long, the environment around them starts to wither and die too.
>>
>>53402103
I mean, it isn't terribly difficult to do if thats what you want, most archmage stuff is plot device driven anyways.
First, some evolution mechanic that mimics whatever their creation is. Let's use changeling as an example, they sneak back into arcadia, or willingly go back in, and through force, trickery, or guile they come out again, stealing some portion of the Gentry's contract forging power.
Next the powers themselves. Once again these are just crazy powerful and run on plot. To go back to changeling, say they can make their own contracts that redefine how they interact with concepts like the gentry can, but each one requires this big weird quest to go make that contract.
The same process works for just about everyone. Werewolves travel into the deepest parts of the umbra, meet with one of the firstborn/luna/some powerful spirit and then go through a 'second change'. Their powers are crazy potent gifts but each one requires dealing with some rank 6+ spirit same way they get their regular gifts from spirits.
The real legwork comes from determining how these beings interact with the rest of the world, but just throw some pax aracana equivalent at them and you should be fine. Gentry are careful around these new super changelings, and will come out full force if they fuck around to much. Or hell maybe do something like using their powers too much refines who they are, so they dont want to.
>>
>>53411372
It should be noted that the rules for Disquiet and Wastelands in 2ED are more forgiving.
>>
>>53410762
Do fetches suffer disquaiet?
>>
>>53413365
That is something I actually need to find out that, too. How are fetches seen to the various splats? Do they have a way to hide their nature and such from werewolves and beast and such?
>>
>>53413509
If I remember correct vamps got no sustenance from fetchs in 1ed and doubt that changed in 2ed. Anyway when vamp uses auspex on someone to check for supernatural he mostly gets visual cues from his beast so for example lightening striking the corpse for promethean. Guess if you would use auspex on fetch you will see some sticks and leftover cheese or whatever he was made off.

Dunno about other splats
>>
>>53410864
Beasts and Fetches are immune to Disquiet interestingly enough. Mages can make themselves immune using Mind and Demons are also immune, even if they have to pretend they aren't most of the time.
>>
>>53413745
> Demons are also immune, even if they have to pretend they aren't most of the time.

>I will now wave this pitchfork in your general direction and this is how much effort I'm willing to put into it
>>
>>53411833

None of that is even thematically appropriate though. It really comes down to personalized fanfiction and homebrewing various new mechanics.
>>
>>53413509

A fetch is, for all intents and purposes, human until its Changeling returns from Arcadia. After that, it starts to remember what it is and develop some odd supernatural powers.

Fetches are deliberately non-obvious. Unless you specifically want them to be standing out somehow, they shouldn't be any different from any human with a minor supernatural template.

Of course, you could change that if you wanted. Fetches only have a tiny piece of a soul, so they might not react strongly to Disquiet. Werewolves might notice they smell odd; like the bits and bobs they're made of. Beasts might... I dunno, who gives a fuck what Beasts do?

But me, I'd just make a fetch mundane, because that's what it's magic'd up to be.
>>
>>53413890
It was a random zero effort example. Like I said, fluff is the actually difficult part, you could make thematically appropriate super splats of any type it would just take a bunch of time.
> It really comes down to personalized fanfiction and homebrewing various new mechanics.
I know. That's quite literally exactly what I said it was.
>>
Using Fate Transfiguration could my Archmaster create her own version of the Wyrd / Arcadia in her Chantry?

No. She's not bored. She just wants to use stories for something big.
>>
>>53414031
Transfiguration explicitly does anything regarding its purview, so yes.
I reckon it would turn out to be a superior version devoid of any of its previous flaws.

Gentry be jelly.
>>
>>53414031
Anything involving that level is a question for your ST. You're more or less doing collaborative storytelling at that point, and less game playing.
>>
>>53414106
Interesting. Could I perhaps invite True Fae over for tea and banter?

>>53414118
I can understand why. Transfiguration seems incredibly potent and unlimited in potential.
>>
>>53414206
>Could I perhaps invite True Fae over for tea and banter?

If its on your terms, why not?
I don't think they'd mind considering how their personalities function.
>>
>>53414106
>I reckon it would turn out to be a superior version devoid of any of its previous flaws.

Wouldn't the Gentry be inclined to migrate over to the newer better Arcadia then? Extort them for something big.

Or maybe your new Arcadia is already producing its own True Fae.
>>
>>53414031
Isn't this possible at lower dots?
>>
>>53402599
Quintessence's can be events? So this is for stuff like a human sacrifice of a pure in heart virgin of an ancient line or a cosmic alignment of the stars?

>>53402761
No. Personally, if I were to allow memories it'd have to be a really significant memory and I'd make the spell use it up. So you'd have to give up your memory of your true love or something. Otherwise, the thing wouldn't be significant and have storytelling potential. Maybe you'd have to journey into Astral realms to grab a concept as a quintessence.
>>
>>53414031
Yes, and you wouldn't need Transfiguration but it'd be kind of small at first though.
>>
Anybody excited for Deviant? What character concepts have you got so far?
>>
I'm a Changeling fag. I find it annoying that an Archmage is capable of making a superior Arcadia.

Overlap sucks.
>>
>>53415331
>cast on items or locations, Entities allows for the creation
of Artifacts and regions where the changed Supernal laws
hold sway — Demesnes can be created without the use of soul
stones and the laws governing the nature of the Astral, Shad-
ow or Underworld can be altered to suit the archmaster. Cast
on the archmaster herself, Entities allows for modifi cation of
the Road and Irises to have Arcanum-based properties.

The practise of Entities would be required to make a section of the Road (the Chantry) have Fate properties
>>
>>53415423
Then you should find it just as annoying that the Gentry even exist. Or just admit you are willfully uniformed of the games metaphysics/cosmology.
>>
>>53415425
>Any: Create a Chantry rooted in the material world.

Nevermind, it'd have to be Practise of Dominion

>>53415423
I don't see why it'd be superior. Also, it'd be rather small. The Archmage would have to find a new quintessence for each place that he wants to bring into the chantry.
>>
>>53415504
If the Archmaster is using Fate Transfiguration it would damn well be superior without any of the original's drawbacks.

As above mentioned, the Gentry would be tempted to migrate to it unless it already produces its own.
>>
>>53415504
>The Archmage would have to find a new quintessence for each place that he wants to bring into the chantry.

Quintessences aren't necessarily used up.
Though it depends on what is being used.
>>
>>53415382
Guyver mixed with Adam Jensen.
>>
>>53415532
Would it break the Pax if a Fate Archmaster used Transfiguration to "fix" the current Arcadia?

I mean, it's not like he/she is antagonizing the Wyrd.
>>
>>53413927
Awesome, I wanted the fetch to be non disintguishable. It'll make it fun when I have the changeling return game sessions later and break his mind. It'll make the game much more fun!
>>
>>53415563
If the Archmage wanted to bring in a Scary Winter Fey Realm he'd need a Scary Winter quintessence. If he wanted to bring in a Happy Sunny Garden Fey Realm he'd need a Happy Sunny Garden quintessence.

>>53415614
No but he'd be antagonizing everybody else though.
>>
>>53415614
I don't think the Wyrd (it's not really an entity) wants to be fixed.
>>
>>53415697
>If the Archmage wanted to bring in a Scary Winter Fey Realm he'd need a Scary Winter quintessence. If he wanted to bring in a Happy Sunny Garden Fey Realm he'd need a Happy Sunny Garden quintessence.

Too many variables to determine what Quintessence would be needed, precisely speaking.

Transfiguration itself wouldn't require that, as it's something far more weighty. Lower Imperial Practices? Sure, why not?
>>
>>53415891
The Archmaster anon mentioned was interested in the storytelling elements regarding Arcadia, which means the Quintessence wouldn't be exclusive to anything Wyrd related.

Supernal Arcadia is very similar in a lot of ways to True Arcadia.
>>
Why invite Gentry into the new Arcadia? The Archmaster is effectively absolute within her domain, just like each and every True Fae in their own realms.
Especially without the limitations, such as Cold Iron and the laws of hospitality.

It's annoying I can tell, but an Archmaster just seems to make a much more powerful version of the True Fae.
In terms of potential at least. Not all Seekers are going to want their own personal playground.
>>
>>53415504
>Also, it'd be rather small

Size is irrelevant if the respective Archmage is going to be mimicking Arcadia. Distance need not apply.
>>
If an Archmage of Fate can become a superior True Fae, could an Archmaster of Spirit become a superior Luna too?
>>
>>53416188
>could an Archmaster of Spirit become a superior Luna too?

Oh no oh no oh no
please stop
>>
>>53416244
It's healthier to just accept it, anon.
>>
How good is combat in V20?
>>
>>53417483
As good as it's ever been in oWoD.

Shit.
>>
>>53417483
>rolls dice
>too late you got turned into a lawn chair

same as always
>>
>>53417483
DA V20 companion has a one-roll attack concept. I am digging it.
>>
So the discovery/understanding of the practice of dynamics is typically what causes threshold and possible arch mastery. Is there like a list of example spells that would require dynamics to cast?
>>
Ok , i seriously need help here. How do i actually DM a WoD game? I have read almost all the storytelling advice in the books but i still feel like there is something missing in the way to approach this. With a game like D&D it's easy enough to have your objectives in mind and just guide the players, but here it feels a lot like writing a script or something. Dear fa/tg/uys, please tell me your storytelling secrets.
>>
>>53417896
I just rip off animu plots.
>>
>>53417896

Make factions (don't need to be Camarilla/Sabbat/Anarchs, can be "Bakunin Anarchs, diabolist Sabbat, reformist Camarilla vs. some other subsect of their faction), make people within said factions fighting with other people internally and externally, introduce some method for person/faction X to overcome person/faction Y

OR

do the same as above, but focused around your PCs - ie. PC character A was sired by Tremere B who is enemy of Ventrue C - PC now has a plothook to follow of their own volition. If all the PCs have one or more of such plothooks, the PCs can be force to trade favors to get each other to help with one another's problems.
>>
>>53417896
Think of it more like a sandbox game. There are things going on and plots and conflicts. Allow the players to stumble across them and get involved.
>>
File: Dynamics.png (814KB, 1484x1730px) Image search: [Google]
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>>53417856
Yes, in Imperial Practices.
Under the "dynamics" section.
>>
>>53418278
That seems to go against the book's advice to make plans for everything.
>>
>>53418376
Not at all. Have plans but be ready to switch tracks in response to their decisions. Player agency is huge.
>>
I've been thinking about Werewolf: the Apocalypse, and I think that it's much more interesting to have the Weaver be the true danger to Gaia, not the Wyrm.

Think about it. Environmental damage does a lot of harm to living things, of course, but could it really kill Gaia permanently? Global warming is a crisis for us, but for most of Earth's history, it's been a fair bit warmer than it is now; permanent polar ice caps are a sign that it's still technically an ice age, and it's rather anthropocentric to think that our Earth is how it should always be forever. Killing Gaia outright would require a truly apocalyptic plan, certainly one bigger than whatever Pentex has in store.

On the other hand, the Weaver presents a much more existential threat: permanent stasis, using humanity as its catspaws. A self-destructive human race could be recovered from, but a human race that became powerful enough to Name the entire world as its own plaything? One it could control at a whim? That would spell the true end of Gaia, I think, and I believe that the Weaver's endgame is more threatening than the Wyrm's.
>>
How the hell is Montreal Sabbat territory? Canadians are the last thing i would think when talking about them.
>>
>>53418763
All of the Triat became the prime threat as of Book of the Wyld. The key is in playing them off of each other and not rushing in a la Leeroy Jenkins in Crinos all the time. Some of the time it's necessary, but all the time leads to the path that the Garou have been treading, which is leading to their demise, and Gaia with them.

As for environmental crises and their effects, consider the oxygen revolution. Unless you want to have to dig your way out of several more piles of shit, you need to get your act together and stop the piles from falling on you in the first place.
>>
>>53417483
Not fantastic, but it works. The one-roll combat in DA Companion isn't half bad, though.
>>
>>53405759
this
>>
>>53418763
Some books do imply that the Weaver is the bigger threat and is using the Wyrm as a scapegoat, there's also that one Apocalypse Scenario where it turns out it was all the Weaver's plan. Some tribes also see the Weaver as the big bad.
>>
>>53418364

Couldn't you already do this with multiple spells set up to mimic the effect? Supposedly the Free Council has a way to do it.

I guess having a single spell do it is much easier, though.
>>
>>53418839

Because Montreal is a hellhole.
>>
>>53415382

I've kinda been lusting to play a character who is one of a series. Not the first or the last; just... One of the many that developed curiosity and decided to go walk-about.

I've also been wanting to run an Isle of Doctor Moreau thing.

>>53415615

Yeah, Fetches have the Mask too.

>>53419926

Montreal is a series of bars and comedy clubs the French built a city around.
>>
>>53418839
>>53419926
There's a good deal of enmity between normie Canadians and French Canadians.

I would know.
>>
>>53420370
Who you calling a normie, ya deserter?
>>
>>53420370
>French words must be bigger than English words while in Quebec

Yeah, I can see the dislike.
>>
the national dish of canada is of french origin

kek angry non-frenchies
>>
File: Saitama.jpg (28KB, 700x394px) Image search: [Google]
Saitama.jpg
28KB, 700x394px
Here, have a joke sheet.

Saitama is considered to be a super Cheater, but statted as a Brief Nghtmare for simplicity's sake.

Link to the Cheater Template: http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/830824-silly-fun-time-i-am-the-mastah

Virtue: Humble/Determined
Vice: Ennui

Hack: Punching 15
Best At: Super-Heroics 25 (Increased by Hack)
Worst At: 2 (Being Proactive, Academic Pursuits, Not Looking Like A Stick Figure)
All Other Pools: 5 or 20 (If combined with Hack)
Aspirations: Be A Hero For Fun, Do The Right Thing
Willpower/Scene: 25 (Resolve 6 + Composure 4 + Hack)
Initiative: 15
Defense: 20
Speed: Effectively Limitless
Size: 5
Health: 30
Integrity: 9
Weapons/Attacks
Punching [Counts as supernatural damage and forces lesser opponents to use Down & Dirty Combat, 25 Dice with 8 Again, Bashing or Lethal]
Serious Series [Special: See Below]

[cont]
>>
>>53420530
Colossus: As per the Idigam version. Saitama gains a General Armor equal to his Best Dice Pool, counts his Size twice for his Health and his Punching receives 8 Again against lesser opponents. Should an opponent get 5+ Successes against Saitama, he receives the full damage, but reduces it by his General Armor. Should the opponent get 4 Successes or less, Saitama only receives one damage of the appropriate type due to being Unbreakable.

Hideous Strength: By spending a point of Willpower, Saitama can increase his Strength by his Hack until the end of the scene. Furthermore, he adds his Hack as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.

Stutter Step: The being's movements accelerate into the flicker-stop of a defective movie reel. They may reflexively spend 1 Essence to perform a Dodge without giving up their action.

Unnatural Healing: Saitama heals all bashing and lethal damage at the start of each turn. Downgrade a number of damage from any aggravated attack into lethal equal to his Best Dice Pool (this stacks with Colossal and Unbreakable), be the source mundane or supernatural.

Serious Series: The stats above are for when Saitama isn't making any effort. When he does, he is considered to have a Supernal Scaling (Mage Chronicler's Guide, page 218). That is, add 16 dice to his Best Dice Pool for a total of 41 with 8 Again. Take the total amount of Successes and multiply them by whatever arbitrarily gigantic number you want, and go full anime with your descriptions of the ensuing destruction.
>>
>>53420530
>>53420550
Dammit, his Health is supposed to be 35.

Also, if you really want to, go ahead and give him the Immortal Dread Power.
>>
>>53420530
>>53420550
>>53420588
Fuck, forgot the Dread Powers.

Dread Powers: Colossus*, Hideous Strength*, Numen (Stutter Step), Prodigious Leap, Reality Stutter, Swift, Unbreakable, Unnatural Healing*
>>
>>53390812
How do demons in DtD get new Embeds/Exploits?
>>
>>53420588
>Dammit, his Health is supposed to be 35.
Anon, Saitama can survive the vacuum of space, planet busting lasers, and the Newton's Third Law of his own punches. I'm pretty sure his health is effectively infinite.
>>
>>53421047
Like I said, it's a joke sheet. But you have a point. If you want a more acurate version, you handle him through ST fiat, like Caine.
>>
>>53421024
I'm not too familiar with Demon but from what I recall you can learn embeds from the group that's available to your incarnation (e.g. cacophony for destroyers). Exploits can be learned by anyone with a valid prerequisite embed so it's a many roads situation.
>>
I'm trying to enchant a gun so it will have unlimited ammunition. What practice/arcana would be easiest? Time/matter/prime?
>>
>>53421236
Prime 3 can create Tass-Bullets at the cost of Mana.
Matter 4 can create a kind of "filter" that sucks air into your gun and turns it into bullets which turn back later, creating "evaporating" ammunition.
>>
>>53421236
Time, probably. Just have it rewind itself back along its timeline to when it had bullets in it.
>>
>>53421236

Explanations on how to create unlimited ammo guns are specifically identified as one of the enchanted/imbued objects that will definitely be included in Signs of Sorcery.

Now that DaveB's personal issues are (mostly) resolved, at least according to RichT, the release of SoS should be any day now...
>>
>>53421490
>Implying SoS is anything other than an elaborate ruse orchestrated by DaveB to secure his Ascension as the komodo exarch.
>>
>>53390812

sometimes you find inspiration even on shit boards like /a/

>>>/a/157632556
>>
>>53421024
Embeds are something demon knows but has to remind himself and ones that are from given group(cacophony for destroyers for example) are easier to remember. Exploits are something he has to figure out himself or learn from other demons
>>
>>53417856
Not precisely. The threshold seeking doesn't come from trying to buy some arcanum at 6 dots, it comes from seeking higher understanding and enlightenment. To put it another way, you don't get some arcanum at 6 dots from the second you become an archmaster. You do complete your first imperium rite though.
>>
Across cofd are there any powerfull sun/light themed creatures other than helios. I'm talking indigam, spirits, abyssal beings and so on?
>>
>>53422244
Official canon ones? That one idgiam from werewolf core I think. Other than that none pop to mind, though I'm sure there are countless sunglight related spirits, and you could easily make a horror or something else out of any mythological monster based around the sun.
>>
>>53422251
I'm planning to cook up some kind of eldritch abomination based around sun and such for my vampire game. Something like Akhetaten from Scion. Not that players will fight him or anything just something in the hidden background lore.
>>
>>53422244
The living symbols representing the sun within the Supernal? Would be one meaty entity.

Perhaps one is lurking within the bowels of the Abyss.
>>
>>53422300
Wouldn't sun in supernal be conected to Prime and aren't exarch themselves embeded in arcana?

Sorry if its dumb question. I don't know mage lore that well
>>
>>53422337
No, you're correct. Perhaps a bit less so on the Prime part.
>>
>>53422363
Anyway I'm thinking about something that crawled out of the lower depths and hides behind the helios who is too much of a stubborn jerkass to notice something is wrong.

I'm sorta kinda planning to use it as a source of vampire weakness to sun and fire. It eats vampires and other such creatures because they carry a bit of something it is missing in their beasts/whatnot. Then it plans to usurp helios and devour whatever thing it is missing from the entire world. This is just a rough sketch obviously. Still ironing out the details
>>
>>53422337
>Wouldn't sun in supernal be conected to Prime

Prime is the framework of truth and Magic but objects especially important ones like the sun are a complex array of supernal symbols across multiple arcana.

>aren't exarch themselves embeded in arcana?

As far as I'm aware it's a matter of debate among mages within the game setting whether the exarchs are the embodiment of the arcana or ascended aspects of the arcana.
>>
>>53422440
Sure sounds fun but what's the endgame? As an antagonist it would be beyond the scope of anything other than a group of archmages
>>
>>53422535
I'm working on idea of sun-cult worshiping it hidding behind various groups existing in setting. Sorta cult/hunter conspiracy/evil corp you name it and having some connection to theban sorcery thus setting of players on a trail of mystery leading to something bigger. Probably could also use it in other splats if I ever run them
>>
>>53422535
This I could make into sort of crossover without crossover material >>53422588 with vamps working in their chronicle on dissmantling the megacorp(Lets call it Morninglight for brewity sake), woofs fighting the cult and corrupted solar spirits and mages figuring out how to get rid of the fucker for good.
>>
>>53422588
>>53422660
Turn the Chronicle into a pseudo-film and have an epic showdown between the solar abomination and an Archmage at the end.
Perhaps a plot-point would be to somehow get around the Pax for the respective Seeker to make a final blow.

Or maybe you can just use a classic MacGuffin to beat it.
>>
>>53422757
I will need MCU/DCU laser shoting into the sky thou
>>
File: wizards.gif (115KB, 500x276px) Image search: [Google]
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115KB, 500x276px
>>53422757
You can't kill the Mages
The Mages will live on
Vampires tried to kill the Mages
But they failed, as they were smite to the ground
Werewolves tried to kill the Mages
But they failed, as they were striken down to the ground
Wraiths tried to kill the Mage hahaha
They failed, as they were thrown to the ground

No-one can destroy the Mages
The Mages will strike you down with a vicious blow
We are the vanquished foes of the Mages
We tried to win for why we do not know

Changelings tried to destroy the Mages, but the Mages had its way
Prometheans then tried to dethrone the Mages, but Mages were in the way
Hunters tried to destroy the Mages, but Mages were much too strong
Geists tried to defile the mages, but geists were proven wrong
>>
>>53422798
I fucking LOVE this
>>
>>53422757
>Turn the Chronicle into a pseudo-film and have an epic showdown between the solar abomination and an Archmage at the end.

So pretty much Gandalf vs Balrog x100
Sounds neato. I implore Anon to do it.
>>
>>53422845
I would thou part of that game would be finding the archmage and convincing him to move his ass to fight the sun.

>Fuck that. I'm living the life, getting bitches
>>
>>53422798
Worth pointing out that

>Pax arcanum prevents me from declining the rock off challenge
>>
>>53422757
I'm not sure how well that would work. Locating an Archmage is a chronicle in and of itself, not to mention the hunt for a quintessence, and the political scheming to get around the pax.

Ignoring all that, afterwards would anyone even remember the cool final fight? An imperial spell powerful enough to deal with an entity powerful enough to fuck with helios ~rank 8 is probably going to change the tellurian enough that the events may never have happened.
>>
>>53422944
>the hunt for a quintessence
Could be a cool plot point occurring in the background and reaching its zenith at the climax of the Chronicle.

I don't think the fight itself would be worldly. They could be facing off in a separate dimension for the mutual ease of things, especially the Pax.
>>
>>53423003
(sub-op that started this) Since I plan to base it on Scion titan this thing would be probably a world unto itself so I could have archmage pull the pcs with him inside of it so they would have something to do and huge ending to what will probably be a preety long chronicle
>>
>>53422861
Just gotta play into their hurbis.

>Look man, if you can't handle it, that's fine. Nononono, it's okay, don't worry about. I guess we'll just have to go an archmage who's actually strong enough to fight the sun...
>>
>>53423247
>multiple word omissions
Fuck me in the ass, I need to go to sleep.
>>
>>53423247
>Pax Arcanum gets detroyed by archamges fighting over who gets to duke it out with the sun
>>
File: 1495046252756.jpg (168KB, 828x1170px) Image search: [Google]
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Silver Ladder and Free Council besties
>>
>>53418839
Same with chicago and Camarilla. Would expect a city with that kind of crime rate to be sabbat for sure. At least they got detroit right
>>
Anyone keen on sharing the new beast supplement?
>>
>>53424429
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