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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>53328659

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/when-will-bill-rage-monday-meeting-notes/

V5 info:
https://pastebin.com/pvAtApt1
https://pastebin.com/cp0r59da

>Question
On behalf of that one lonely anon who asks for it every single thread: does anyone have Cursed Necropolis: Rio ?
>>
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So is this general now dead?
>>
>>53350916

Granted, Mages should be at the top of the heap, but they shouldn't be unstoppable. Ignoring withstand should be reserved for Gnosis 8+

>>53350942

Vampires are the weakest individual splat by design, with the possible exceptions of Hunter and Deviant.

The strength of vampires in terms of fighting other splats is that there's typically more of them than any other splat, and it's extremely easy to get ghouls and even embrace new vampires relative to getting new kinfolk or sleepwalkers, let alone werewolves or mages.

>>53351011
I'm actually using a lot of ideas from princess in my efforts to make heroes into a full splat.

>>53351079

You'd think with Tremere being so powerful he could just murder vampires for blood and be a ghoul-mage.
>>
>>53355976

Nah it's just a slow time and most people are used to having a link in the general for the new thread instead of just searching for "/wod" with their browsers
>>
who was more influential in human history, mages or vampires?
>>
>>53356491

The answer is that VTM, WTA, and MTAs are all written from the perspective that their history is the only one.

A VTM chronicle will only have a small group of Garou in the local area, rather than a WTA chronicle that might have a bunch of different small Garou groups. This is represented pretty well in VTMB.

There's no 'Combined cWOD' that makes all three splats make sense together, because I think the entire nature of MTAs paradigm kinda flies in the face of the Garou and Kindred's origins.

If there's a god who can create high spirits like Gaia and demigods like Caine then Consensus should still be what he and the high spirits make it, not what the Mages try to warp people to believe.

Plus then there's all the retarded other splats like Geist and Changeling that I can't even begin to understand.
>>
>>53356782
Pre-Renaissance: Vampires
Post: Mages
>>
Good day, /CofD/ & /wodg/ General. If I may ask one question, please.
How do I get started with World of Darkness? I've finished the well-known video game recently, and want some moar. There are so many links in pastebin, what's better to begin with?
>>
So I'm writefagging for jumpchain. My initial idea was coming from the Jojoverse into VTM:B, how much bootlicking, asskissing etc would a Stone mask vampire need to do to wrangle themselves out of destruction with the local Kindred (specifically LaCroix and the local Camarilla) for popping in out nowhere and Possibly only attempting diablerizing the illicit fledgling they were on their way to ? Would an explanation and an apology and "I'll never do it again" suffice? Would a blood bond and a swearing fealty cover it? Or is it simply 100% unacceptable and you'd be destroyed for it no matter what?

Would any of that change if I didn't actually diablerize them, just got caught halfway through?
>>
>>53358356
>they were on their way to ?
Meant to say they were on their way to capture and destroy.
>>
>>53358335
Start with werewolf or vampire. Werewolf is the most simple in concept, vampire in execution.
>>
>>53358356
Diablerie is worth execution in the Camarilla, especially if you appear to be a stupid newbie that no one will miss.

But I though the jump made quite clear that you are the fledgling, anyway. It's one of the few where you explicitly start as the canon protagonist.
>>
>>53358678
There are some cases where diablerie is allowed in the Camarilla, but it has to be

1) Against the Sabbat or a relatively weak independent clan member
2) Not too low a generation
>>
Hey guys, is the idea of the tzimisce big bad of the chronicle I'm currently running turning into a xenomorph for his zulo form too much or nah?
>>
>>53358678
>Diablerie is worth execution
>especially if you appear to be a stupid newbie
As I was saying, does it matter if I only attempt it instead of succeeding? Demonstrating my weird powers as proof that I'm from somewhere else? Them botching the execution because I can survive decapitation? Sucking off LaCroix?

I mean there's gotta be some way I could reasonably write this as to squirm out of getting destroyed on the spot. I wonder if I'd be considered a newfag vampire if I had to be physically restrained by the Sheriff and was immune to being staked.
>You're explicitly the fledgling
Artistic license. This makes at least a mildly interesting story, plus I got the idea of a double vampire in my head and now I can't get rid of it.

>>53358775
This is part of what I'm getting at. I know the fledgling in Bloodlines, going by their blood pool, would be 8th generation, but in the opening cutscene they're about to execute them anyway.

I really want to write this but I feel like if anyone's familiar with the setting it'd ruin it if I were able to get away with (attempted) diablerie.
>>
>GM is running a game about kicking the Sabbat out of the city and holding the line against Sabbat incursions
>Says that combat will be very rare
>There's a Brujah in the party

Uhh, what?
>>
>>53358895
The vampires in VTMB are kind of chumps going by the larger WoD. If you can throw your weight around they may cave, but good luck if you being a special snowflake attracts the attention of bigger players.

>Artistic license. This makes at least a mildly interesting story, plus I got the idea of a double vampire in my head and now I can't get rid of it.
If you say so. It's your game of pretend, after all.
>>
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>>53358356
Stuff akin to the stone mask doesn't really exist in oWoD IIRC. The most likely response to such a unique and baffling incident would probably be something akin to the hatred and fear the Tremere received back during the Dark Ages after they first completed the ritual. And adding diablerie to the mix? If that ever comes out it's nothing less than a blood hunt, but LaCroix was an arrogant and self-interested prince, so I could see him covering it up if he believed the skills of this strange pseudo-Kindred would serve him well (especially since he's already trying to fuck with what he doesn't understand what with the Ankaran Sarcophagus and what-not).

That being said, LaCroix would most likely try to blood bond them as a contingency. He thought he could rely on Dominate for the Neonate since they were of a higher generation and a definite origin, but I doubt he'd think the same for the strand new breed of vampire that just showed up in the city without warning or explainable cause.
>>
>>53359007
The only reason I'm even considering writing Diablerie into it at all is that it's a good way to insert myself into the fledgling's position while making an excuse of why I might have a clan and disciplines despite not truly being a Cainite. I figure if I'm enough of a Cammy bitch and do what the prince tells me to do he might be inclined to overlook my ignorance. Or something like that, without pissing off some Inner Circle Cammy big guy or something else.

>>53359122
Yea, I imagine LaCroix could maybe be convinced if he would blood bond me into being a fanatically loyal crony (I was even planning on taking the flaw in the cyoa for that.) I think that works out story-wise, but you're right, it would seem like a stretch in the greater scheme of WoD.

This seems like one of those things that's only a problem once I start considering all of the implications. I could see him questioning me/my character privately before the trial to get the specifics down and secure the cover story.
>>
>>53359122
>(especially since he's already trying to fuck with what he doesn't understand what with the Ankaran Sarcophagus and what-not)
That and he has a goddamn Tzimisce/Nagloper with level 6 Vicissitude following him around like a puppy. Dude's main strength is in an unconventional servant, between that, him trying to take over L.A. of all places and the whole sarcophagus debacle, he's clearly someone who's ready to bet big to win big when he can get away with it.

>He thought he could rely on Dominate for the Neonate since they were of a higher generation and a definite origin
And ignorant and without any official ally. That didn't help either.
>>
>>53359263
Yeah, but the Malkavian player refers him as the jester king dancing to Strauss' melody
>>
>>53358812
Seems business as usual for a Tzimisce
>>
>>53359255
>despite not truly being a Cainite
I'm confused. If your excuse is Diablerie, you're clearly pretending to be a Kindred anyway.

And it's not like the VTMB fledgling is a conventional vampire either, their powerlevel growth are not at all representative of the PnP game. Andrei and a few others even imply there's something fishy about their blood, but it's a fairly weak explanation.

I have an headcanon theory that by the time the fledgling start winning against people like Andrei or Bach, the rumor mill of the L.A. Kindred is full of paranoid speculations that they're not a fledgling at all but an ancillae infiltrator pretending to be freshly embraced.

>>53359510
Well, that's business as usual in the Camarilla, or among vampires in general. There's always someone else pulling the strings.
>>
>>53359609
I guess it's kind of murky and I don't even have the concept particularly well thought out. I was thinking about it in terms of
>Show up in LA
>That persons blood smells really good
>Squeeze them (mostly or entirely) dry
>Get caught
>The fuck, there are vampires here? That poor sap was a vampire too?

I guess part of the problem is I'm inconsistent with how I get from one world to another, whether it's by choice, random, Jump-chans will or something else dumb and how consistent I am about memory and knowing what world I'm in once I'm there. Like the first jump I did I had a whole backstory and memories fabricated to match the origin and have my original life just be a fleeting dream mentioned at the beginning and the end of the first jump.
>>
Anyone know of an official or homebrew Victorian London splat compatible with HtV?
>>
>mage supremacy
>>
>>53360326
Just what was in Victorian age vampire. Maybe there's some Dark Era stuff.
>>
>>53362851
Dark Era skipped the Victorian era. Is there a wild west sourcebook that could be refluffed?
>>
>>53355376
>On behalf of that one lonely anon who asks for it every single thread: does anyone have Cursed Necropolis: Rio ?

Here you go: https://www.anonfiles.cc/file/bb2ad5e18fef58008f8e116f8c5d08ae

Get it while its hot, I don't think anonfiles links work forever
>>
Hi! New to the thread, less new to WoD/CoD (started with VtM, played a bit of WtA,CtD,WtF,MtAw and even DM some VtR)
I Picked up a few month ago Beast the Primordial cause the basic lore and concept of crossover really intrigued me.
but i'm having a had time figuring in what kind of setting, or rather plot/storyline i could use a Beast player and keeping a good balance in term of power and mood ( they are real monster due to the lack of morality, and mixed with other creature, i.e vampire or werewolf, things can get out of hand quickly )
i still love the idea that are in it.
Any advice on how to DM it? or use material in it?

thanks
>>
>>53363060
>Cursed Necropolis: Rio

Thank you!
>>
>>53363149
When it comes to crossover the only thing worse than Beast is Mage.

Just stick to similarly powered Templates.
Ditch Beast entirely.
>>
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>>53363060
Did it already expire?
>>
>>53363484
>When it comes to crossover the only thing worse than Beast is Mage.
I'm running a mage in a mixed game and really it hasn't been that bad. It probably helps the group is all friends and none of us are enormous dicks
>>
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>>53363506
All things must pass
Sothis sinks in the west
To henet we return

Also it was working fine for me. Either way, savor it, this is the last Mummy we'll get till fucking 2025 probably.
>>
>Any advice on how to DM it? or use material in it?

>>53363484
>Ditch Beast entirely.

Try Again.
>>
>>53363149

Crossover is bad. Don't do it.

I don't say that to be flippant. Every game line has its own themes, mood, and styles. Mixing and matching is terrible, and Beast is just... The worst friggin' game. The worst.
>>
Is it alright to make/play my Nosferatu as Eddie the Head, or would I be missing the point a bit?
>>
>>53363506
Worked for me and I just clicked it at 11:18p Eastern US Time.
>>
What is the general opinion on Anarchs Unbound? I'm going to run an anarch game.
>>
>>53365744
Weird, it works for me now, but when i got of the shower, the PDF link didn't properly load. Thanks again uploader-san
>>
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Is MtAs cyberpunk?
>>
>>53365942
It's pretty friggin' good. Guide to the Anarchs was better but Anarchs Unbound is chock full of ideas and brings back Los Angeles without KotE shit so that's kind of awesome.

>>53366067
Kind of in some respects but not really. Christopher Shy is just a fucking hack.
>>
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>>53366044
No anon, thank you for actually giving a shit about Mummy which is one of my favorite game lines.

https://www.youtube.com/watch?v=AG_0fna99p0
>>
>>53366385
That always confused me. Every Mage artwork is full of cybertech shit even if the tradition portrayed has nothing to do with technology.
>>
>>53366473
Such was the power of the 90's, anon.
>>
What are some good guidelines for a 2-dot Retainer animal? A wolf? Something bigger?
>>
>>53367228
in a city? A poodle.

Gluck having anything else not get taken off you.
>>
So I'm an idiot and don't get how Spirits work in CoD 2E.

Is this correct? And if not, where did I go wrong?

Let's say we have a Wood spirit with Influence over wood. It's currently at a tree. Because the tree is a wood, it's Resonant.

It has to spend 1 essence today in order to stay active, so it does that. Next regains 1 essence because it's hanging around this tree.

Next some asshole comes and decides to burn down its tree. Not willing to take that lying down, it attempts to defend its tree by spending 1 essence and applying the Reaching condition to itself, then follows up by, I dunno, using Telekinesis to grab a rock and bash him over the head by spending another essence.

It then decides that it's not happy with how much essence it has left and gorges on the tree, and regains, I dunno, 4 essence.

Later another group of humans show up to burn down its tree. This time it counters them by using Gauntlet Breach to enter the material world in Twilight Form, Strengthen to increase the Resonant area to Open, Materialize to create "body", then follows up by spamming Blast at the mortals. It then continues to hang around because it's still in a resonant area. It dematerializes though because the duration of the Strengthen ends, the Open condition shifts back to Resonant, and the Materialize is no longer viable.

Was all that correct? Apologies if this is actually blatantly obvious and I'm being an idiot.
>>
>>53367311
It's not in a city. It's a setting far outside of the Modern norm, supernatural is way more overt and crazy shit won't really be looked at twice.
>>
>>53367494
that might have been useful info in the original question no?

2 dots could be anything, a really shit dragon for example.
>>
>>53366473
It definitely had a cyberpunk element buuuut. And look closer. The Hermetic is just wearing a trenchcoat and the Verbena is just wearing some dirty ass old robes.

>>53366547
That was from the Revised Era which debuted in 2000.
>>
>>53367595
2000's still functionally the 90s. Shit doesn't really start changing until 9/11.
>>
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>>53365942
>What is the general opinion on Anarchs Unbound? I'm going to run an anarch game.

It's pretty awesome in my opinion. Lots of neat little story hooks that you can implement, and it was (if I recall correctly) one of the first vampire books that decided to push past the timelocked 2004-period of Revised, with the book detailing (among other things) how the financial crisis of 2007 was actually in reality a ploy by Anarchs where they basically blackmailed all the Camarilla Elders (by holding all their "old money" hostage) into being more lenient on Anarchs and Anarch philosophies.

I also advise you pick up "Rites of the Blood", simply because it goes into great detail on the number of thaumaturges that can be found in the ranks of the Anarchs. These thaumaturges aren't nearly as skilled in general as the Tremere, but then again the Anarch thaumaturges probably *won't* screw you over quite as badly for just wanting a ritual.
>>
>>53368435
>but then again the Anarch thaumaturges probably *won't* screw you over quite as badly for just wanting a ritual.

Emphasis on "probably", though.
>>
>>53368435
>>53368570
There are quite a few select blood magics capable of rivalling the Tremere.

I believe mortal sorcery can combat it as well.
>>
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>be normie sorcerer
>either willingly be embraced into blood magic without the nagging of paradox
>or unlikely awaken and acquire true magick whilst being constantly assaulted by the consensus

There are two paths to take when you're a mortal magician;
One far stronger with greater drawbacks, the other reliable and unrestrained.
>>
>>53363060
Maybe I'm slowpoking really hard here, but they're still supporting the 1e game lines? Why would they bother to release content for an old game without updating it like they did with the rest of their lines?
>>
>>53367358
Pretty much.
The dominant Resonance of an area determines its Shadow characteristics though.
So for that tree to actually influence the Shadow sufficiently to make that one Spirit want to hang around rather than moving on to greener pastures, it would have to be powerfully spiritually significant.

Wood spirits stick to forests.
Water spirits stick to oceans.
Luck spirits (good and bad) stick to the casinos.
Sex spirits stick to whorehouses.
A place for everything, and everything in its place.
>>
So reading Ordo Dracul (the Rites of the Dragon storybook not the covenant rulebook), what are the odds that Dracula was embraced by a gangrel post death and merely hallucinated God cursing him? We know vampires in Requiem can embrace a corpse somehow.
I can't figure out much of his powers, Resilience and Protean were definitely there but not sure what else.
>>
>>53369011
Corpse embrace is something entirely different that has a System, makes you a revenant.
A shitty half-vampire who doesn't have Blood Potency.

Only way to escape that fate and go full Vamp is to make a deal with a powerful Strix.
>>
>>53369148
How's that system work? Could a vampire possessed by a strix have done it perhaps?
>>
>>53369148
>>53369189
>Uplifting a revenant requires that the surrogate sire feed the revenant his Vitae, and invest a point of Humanity. At that point, the revenant becomes Kindred, and of the surrogate sire’s clan.

As of second edition
>>
>>53369224
Huh, didn't notice that part.
>>
>>53369244
It's in the Cycle of Death section.

I rememberedd that because my current campaign started with some fuckwit revenanting ghoul belonging to one of PCs sire
>>
>>53369224
So a gangrel, for whatever reason, could have embraced and uplifted the corpse of Dracula?
>>
>>53369326
I think so
>>
>>53369326
Disregard >>53369336 I suck cocks. This is what 2ed has to say baout posthumus embrace

>If a mortal has fed from a vampire in at any point in her lifetime, she is a candidate for the posthumous Embrace regardless of her cause of death. Within a week of her death, before significant decomposition sets in, contact with
Kindred Vitae could mean she awakens as Kindred. The donor rolls his Blood Potency. If the roll is successful, the
corpse rises in seven nights, minus one for every success on the Blood Potency roll. This costs the donor a Humanity dot only if he makes a deliberate choice to attempt an Embrace.
>>
>>53369336
>>53369357
Since Dracula was sold to Turks and found out the Ottoman's had a lot of vampires in their courts, a Gangrel deciding he wanted to taste a slave-princes blood leads to Dracula rising the very night he dies?
Makes sense, plus one of the things I like about requiem is there isn't a clear cut explanation and not everything has an exact answer. Dracula being the food of a gangrel earlier in life and hallucinating being cursed by God is a good alternate explanation.
>>
>>53369391
Makes sense imho but mind sharing what are you going to do in game with it?
>>
>>53369420
Haven't actually decided yet, I'm gearing up a Chronicle, my first time storytelling, coterie only has two members so I am making a third member for them, mostly to give them a little extra muscle. But the chronicle is going to be Ordo Dracul based, as in all coterie members are in the Ordo Dracul covenant and I'd like to have the option to uncover the legend behind Dracula's embrace.
Still working on everything though.
>>
>>53369479
Good luck then.
I kinda wish my assholes were all in one covenant but alas what can a ST do?
>>
>>53369614
They don't like the other covenants, Sanctum is too religious, Crone is too matriarchal, Carthians has too many idiots insisting their idealistic views have merit, Invictus is too restrictive. Ordo Dracul appealed to them the most, probably helps that I only have two players.
>>
>>53369357

>her
>she
>her
>her
>she

How come they just don't use they/their instead for a more neutral standpoint?
>>
Actually since I've brought up my game anyway, how well would a city with 4 elders at each others throats for control of a city work? None of them want to set off a war and put themselves at risk, stuck in a stalemate with each controlling a quarter of the city, all very well cemented their power both politically and physically, each the leader of their own covenant.
Leaving out Ordo Dracul since they have less interest in those things, plus I want to give my players the opportunity to use that powder keg to their advantage without being too obvious about it.
>>
>>53369888
Does it matter? Plenty of developers use masculine pronouns by default, so I don't see the problem with using feminine ones in a similar way.
>>
>>53369897
4 covenants fighting for power can make for a solid clusterfuck. However if they are unwilling to balls deep it would probably be a constant gnawing at each others influence and probably looking for something that can tip balance in their favour.

I would probably do it like: one of the Quartet(badum-tss) gets killed of by unrelated matter(strix,VII) and another one uses the players(who are dracul so unrelated party)to investigate while other two will engage in makeshift alliance to pin the blame on him. But that is just one of the options you have
>>
>>53369928
>>53369888
I wouldn't put too much mind to that. In next section they use mostly
>he
>his
from what I remeber
>>
>>53370000
That's one way I was thinking of going, but for starters 4 elders in control of 4 covenants gnawing at each others influence with no one willing to risk too much influence for a leg up would work?
>>
>>53370023
Sure thou existence of such equilibrium for years would be weird. Or you can make it that they only pretend to hate each other and in reality the system they set up is there to ensure stability and safety while giving more radical members of their covenants something to do. Bonus points if the Quartet were at some point members of coterie that used to adventure together long before everyone in the city remembers
>>
>>53370023
I wouldn't give all 4 equal power.
Probably one big bad bastard, one lesser but still powerful group, and the remaining two being powerful, but not on the same level as the others.
They can still make it not worth the other party's effort to fuck with them though.
Especially as if either of the big two took on the other, the rest would opportunistically take advantage of that.
>>
>>53370060
That is actually better.
I do still want them to have some animosity towards each other, but having them hold back against each other due to an old blood bond is even better.
>>53370082
Well I was thinking a Gangrel Invictus who secretly just wants to fight again and is only appealing to the First Estate because of his strictness and mostly keeps power through physical might and intimidation.
A Nosferatu Firebrand who is genuinely kind to his Carthians and listens to their council.
A Mekhet Sanctum who uses his political position and occult knowledge to try and control the city, probably has the most spies.
Finally a Daeva Witch who has a cult of personality, controls through force of presence and majesty, still physically and magically a monster by neonate terms but probably gonna have her be the weakest if I take your idea.
Which would be the one big bad bastard then? Mekhet or Gangrel? Nosferatu probably has enough followers and wit to keep up with the other two and Daeva keeps up with the 3 through sheer power of personality making her hard to manoeuvre against politically.
>>
>>53368679
>There are quite a few select blood magics capable of rivalling the Tremere.

I never said there wasn't. I was merely pointing out that the ANARCH thaumaturges tend to be more "self-taught" and using Thaumaturgy as a hobby, rather than devoting centuries of research and their entire unlives to it, like the Tremere do.

When it comes to blood magic, the Tremere have the most resources, the greatest number of practioners and the widest array of paths to choose from. That is *literally* the reason why they are such a powerhouse, because they are so unified.

Anarch thaumaturges on the other hand, are pretty common (in areas with Anarch influence, at least), but they just don't have the sheer amount of resources the Tremere pull on. The Anarchs' resources will usually be limited to themselves and POSSIBLY any other Anarch sorcerers in the vicinity that might be willing to trade for some arcane secrets.

So, Anarch sorcerers are easier to get into contact with and *might* not be as cruel or ruthless as the Tremere, but on the other hand they are probably also less skilled overall and can't compare to the Tremere's blood magic.

There's also Setite Sorcerers, Kolduns, Abyss Mystics and Assamite Sorcerers just to name some of them, and a few of those would have power and influence rivalling the Tremere (depending on where the game/story takes place), but they're not likely to show up in Anarch games... well, except maybe a Setite Sorcerer, since those fucks love to infiltrate and corrupt anyone and anything.
>>
>>53370173
I would say Gangrel is the most obvious BBB.

I will pitch you how I do it in my chronicle if you are interested:
In my game I had single powerful prince from Invictus ruling several nearby cities(in theory at least). Thing is while untouchable he was also rather lax towards other covenants so when he went missing(to fight godzilla in Arkhangelsk) pent up tensions started to boil over. So now Carthian radicals from neighbouring domains want to invade, local Carthian moderates try not to get murdered by LS(Inqusitor and Bishop both have hateboner for carthian leader), Invictus placeholder-prince tries to stop everyone for murdering everyone but no one listens to him(he was seneschal of the former prince but gets no respect due to being young and well.lover of the former prince), Ordo are trying to hide from the coming shitstorm and there is belials brood plot brewing
>>
>>53369888
>It's another "/pol/ack finds out about WoD through /v/" episode
>>
>>53372064

>it's another idiot making stupid assumptions

Protip: I've been here since the board came to be.
>>
>>53368886
Got it, thank you. I'm going to be making a spirit mage for a game I'm in, so knowing how spirits worked seemed kind of important.
>>
Other than beast, are there any WoD splats that are completely stupid and not worth bothering with?
>>
>>53373265
Mage.
>>
>>53373265
All CofD splats and any oWoD splat that isn't Mage, Vampire or Werewolf
>>
What Mage powers would you use to summon up, control or make deals with a Strix? Just Death?

Could I have a Strix familiar?
>>
>>53373491
What might a Strix want from a Vampire or a Mage in exchange for teaching stuff?
>>
>>53369888
WoD books have been doing that forever. They'll often alternate. Is it really that big a deal?

>>53372064
/k/ here! If you think that that's how you tell a /pol/estinian from a regular poster, you've never met one in your fucking life on this site.
>>
>>53373530
Being able to live out it's dream of being a flying shadow dick
>>
>>53373491

Death seems appropriate, yeah. Withstood by the Strix's Shadow Potency.
>>
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>>53373711

>being triggered by any mention of anything that could possibly be construed as liberal or, god forbid, """""""SJW""""""""

>not from /pol/
>>
>>53373941
>someone brings up that this one set of authors tends towards feminine pronouns
>they must be triggered
Do you have brain damage?
>>
>>53373969
>>53373941
>>53373711
Why are we even having this conversation?
>>
>>53374028
Because there is nothing else to talk about
>>
>>53373491
Remember that Strix is not a demon(Inferno/Unchained/Goetic) and it does not grant wishes/honor pacts outside of its natural capacity
>>
>>53373711

> Is it really that big a deal?

Not particularly, it was just me taking note of it. That one other anon just blew a gasket from that though.
>>
So, with Changeling 2ED coming out relatively soon, I decided to revisit a character concept from several years ago.

The problem is that he is only sort of allowed by the rules. I would like to know if there is any way to keep him close to canon without sacrificing the core concept.

Here is his sheet:

https://pastebin.com/G2LuWE6s

Constructive criticism is welcome.
>>
>>53374180

You reminded me of all the times I've linked the books on /v/ and had people immediately throw a fit because "SJW cucks" wrote it, since they used "she" as a neutral pronoun.

Sorry if that's not what you were doing.
>>
>>53368840
It was a stretch goal from the kickstarter which was four and a half years ago.
And they're still missing the Book of Judges, iirc.
>>
>>53374180
I recall them using she for PC and he for NPC/ST for a long time.
>>
D&D faggot here. Is it possible to really fuck up on my ability choices? There are so many options. Game is VTM btw.
>>
>>53374688
not really that much
You should look at what abilities your disciplines use though, so you don't end up as a dominate user with no manipulation/intimidation etc
>>
>>53374688
It mostly depands on the kind of game you are going to be in. Combat focused character will not have a great time in social oriented game
>>
>>53374688
I hate to be the "it's roleplaying not rollplaying" guy, but that's kind of what these games boil down to. You'll be doing a variety of tasks in the game so invest wherever you think your character would be skilled in. All the skills and will have their place, but check with your ST in case the game has a particularly strong focus on combat, social shit, or whatever.
>>
>>53369011
A user on the Onyx Path forums made stats for Dracula:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/349384-think-of-fictional-characters-and-say-what-they-would-be-in-cofd?p=746399#post746399
>>
>>53369888
because they are sexist bigots, anon
>>
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Hey Im going to ST a WoD in space game using the infinite macabre pdf as a basis by request, anyone had any experience or know of any decent fan stuff thats been done?
>>
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>>53373941
>>53374574
Look at the phrasing. It was a very neutral question and WW always tried to be inclusive in their games even if their attempts backfired wildly.

>actually posting on /v/. Ever.

You done goofed...
>>
>>53375299
IMHO I would take this and point out that if anything this is more of the inconsistency thing. Is some parts of the book its she/her in others its he/him. I was guessing this might be caused by several people writing the book and not standardizing but >>53374670 might be right
>>
>>53369888
>How come they just don't use they/their instead for a more neutral standpoint?
Because it sounds fucking awful reading pronouns that explicitly refer to groups being used for individuals. Its just bad English to do what you suggest.
>>
Is this game canon?
>>
>>53375170
This is your lucky day. Try out these Space Tilts and more made specifically with Infinite Macabre in mind.

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/521440-spaaaace-tiiilts
>>
>>53374289
>Changeling 2ED coming out relatively soon,
Nice joke anon. Its in development hell and is likely no where near release.

>Charlatan
There is no info on 2e on these at all, so there is really no help anyone can be on this.

I'd say you have too many kiths for 2e, but who knows, that dual kith merit might get tossed out entirely, along with the bulk of Hill's released dev material.

Fae Mount was only ever a 1-5 rated merit... So that's not even in the 1e rules, so its likely nerfed based on what's been show of 2e (that once again, might be tossed out entirely by the time its published)

For the most part though, merits should be trivial to move over.

The majority of your contracts already have 2e dev equivalent material on them, so that's easy enough to convert over without much trouble, though Goblin contracts function significantly different now, and eventually turn you into a hedge denizen or goblin queen.

You'll also need more frailties under 2e's system.

Theres no reason you can't just call him a charlatan then pick either one of the seemings from 2e or just have no seeming because you never actually escaped arcadia.

I don't really see what needs to be changed much at all unless 4 kiths is somehow important to your concept.

>Titles
I doubt true fae will be covered to the point we get any details on if titles even exist until there are at least 2 or 3 supplements out for the line.

You basically have a character made with end game books, and are trying to port it to a system that doesn't even have a core book yet. You can do it, but its not going to be anything but a big pile of house rules no matter what at this point.
>>
>>53375973
Unless you want to run a game set in LA and do a different set up for your own game, I think so actually.
>>
>>53375973
Gods. Maybe? It is disagreeing with the official Gehenna Novel a bit, especially if you go into the whole theories about the taxi driver.

Close enough I say though.
>>
>>53376082
>>53376141
LA in the game is totally different from the metaplot.
>>
>>53376062
Thank you very much for your reply! You are completely right about the great amount of house rules. It is very likely that any stats for True Fae in 2ED will be minimal and brutal so they can spend more wordcount on the Huntsmen. This sheet is essenetially a draft of what STs can use if they prefer more concrete stats.

My rationale for the Kiths is:

Bright One = Luminous Halo
Cleareyes = Covered in eyes like the Angels in the Book Of Ezekiel
Soldier = Former War God
Truefriend = Protects people like a guardian Angel

What about the core concept? Do you think it stretches disbelief too much?

What other Frailties could he have?
>>
>>53376343

Many of the more visual details can likely be integrated into a smaller variety of kiths if the ST has issue, the main problem with multiples is they are far more powerful than the 1e dice buffs were. Overall those make sense, and even without the kiths themselves, the 'visual' elements could still be integrated into your mein.

For the core concept, I actually rather like the idea of a Charlatan's power fluctuating based on its behavior, rather than titles. Maybe switch up how Clarity works a bit and work its more 'behavior' focused ups and downs from the seemings (like beasts breaking social taboos, but more tailored to your character arc) into your power stat. I don't think a proper fae has much use for clarity even if they do have it in 1e. Its also a high xp/power concept, so one would hope the other characters in game are also on par with a high wyrd late game type play, which makes the more over powered aspects less meaningful. Most things with true fae can also be sort of hand waved with some form of deal or pledge or story its been bound to.

I'm really bad at frailties, so I'm sadly useless on that front. I've been working on a 2e game and I have like a dozen npcs or so worked up and that's probably one of the last details I'll get to (other than maybe names).
>>
>>53375973

Going by the upcoming Beckett's Jyhad Diary book... it's PARTIALLY canon in the V20 timeline, or at least some of the characters are (excluding previously established characters like Beckett and Smiling Jack). Chapter 7 and 8 take place in Los Angeles, with one focusing on the Anarchs, the Camarilla and the Kuei Jin, while the other focuses on the Thinbloods (there are a lot of them in Los Angeles).

Beckett's Diary mentions that the Camarilla's latest intrusion into the Free States ended with the death of its self-proclaimed Prince Sebastian Lacroix, so we can assume that the "Camarilla" ending of the game isn't canon, or if it is, the Camarilla ended up getting kicked out anyway.

Beckett visits several of the locales in the game, including a club called "The NEW Asylum", the newly renovated Ocean House hotel (Beckett mentions how it doesn't feel right, due to ghostly creaking, vases shattering etc.), and even the Hallowbrook Hotel (where the Sabbat was located, and Beckett mentions that it reeks of blood still).

Furthermore, Armando "Nines" Rodriguez is still alive and fighting the good fight, though he refuses to take up any true leadership position among the Anarchs.
>>
>>53376537
Good points. The Eternal Summer Contracts can create light, so I could remove the Bright One Kith.

As for improvising powers, there is a house rule which says "True Fae in 2ED are always Embracing The Wyrd and have Goblin Vow 5 (Everything)". That might do it.

As for the Clarity of a Charlatan might work, maybe something like this?

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/1045982-playing-a-charlatan?p=1046100#post1046100
>>
>>53376699

Oh, and the Kuei-Jin (and Ming Xiao) presumably got killed as well, since the Golden Temple in Chinatown is mentioned as having been destroyed/burned down in 2004.
>>
>>53376747
>http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/changeling-the-lost/1045982-playing-a-charlatan?p=1046100#post1046100
That's pretty neat. I'll probably steal this to use in my own games as well. Seems better written than most things I end up with.
>>
>>53376767
Any sign of Strauss?
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>>53376801

No mention of him whatsoever from what I've seen, though keep in mind that these were REALLY early previews, and could have been changed a dozen times since they were released. Then again, we can probably assume someone as wily as Strauss would have made it out of the city, since he doesn't die in any of the endings.

The only mention of the Tremere in general in the LA chapter(s) is when Beckett mentions that he found no sign of a local Tremere he knew, a woman called "Vendetta". He feels saddened at the idea that she could be dead, but also further despair at the possibility of her library being lost. She was apparently (secretly) Antitribu, which is hinted at being the reason why she was dead.

...Though, if it's Tremere that interests you, Aisling Sturbridge (the hot librarian and one of the most iconic Tremere characters) is one of Beckett's friends, and she makes several notes throughout Beckett's journeys and explorations. She's the one who reveals that Vendetta was antitribu for example.
>>
Is Nyarlathotep a godlike Unchained Demon, a Rank 7 Abyssal or Rank 7 Idigam?
>>
>>53376922
Will take a look at it but I'm more of a requiemfag. But Strauss is one of the npcs I remember fondly from the time I first played the game and left impression on the way I present many elders in my games.
>>
Joke idea for an NPC: Filthy Frank as a Namtaru Nemesis with Pink Guy as his Horror. He shows up when your PCs do stupid things to make fun of them, but thinks the whole Teaching Lessons schtick is bullshit and just does it for laughs. He later invites the PCs to make fun of other stupid people and Family Dinners in general if the PCs can laugh at themselves.
>>
>>53377924
Why do people keep suggesting Beast NPCs when the super majority of the board hates the game?
>>
Could a Tremere blood sorcerer take on a Hermetic true wizard?

Both use similar practices.
>>
>>53378030
Beasts make excellent NPCs, actually. It's when they are PCs that things become difficult.
>>
>>53373491
>Beast’s Skin •••
>The Beast can warp a vampire’s flesh, taking the form of
>an animal that she has consumed. Her body warps and shifts,
>growing extra muscle or folding in on itself until she fully
>resembles an animal she has consumed. The Beast will not
>give her the form of prey — her new skin must resonate with
>her predatory nature in some way.
>Cost: 2 Vitae
>Dice Pool: None
>Action: Instant
>Duration: Indefinite
>Her flesh ripples and warps as the vampire takes on the form
>of an animal. She must have consumed the beast — killing it
>by feeding from it. She can only take on the form of predatory
>animals, carrion-eaters, plague-carrying beasts, and parasites
>between Size 1 and 7. A vampire can keep a number of forms
>ready equal to her dots in Protean; to add or replace one she
>must consume the appropriate beast then slumber for a full day
>and night in her Unmarked Grave.
>In animal form, she takes on the beast’s Physical Attributes
>and Skills, and its Size, Speed, and Health. She can move and
>sense and attack in any way that the animal can — a shark can
>swim and bite and sense blood, while a rat can scurry and bite,
>and a crow can fly. She may be unable to use some Physical
>Merits at the Storyteller’s discretion. She can remain in her
>animal form indefinitely, but she still feels the need for blood
>burning within her, and sunlight still harms her.
>While in animal form, the vampire can use her Disciplines
>as normal.

This gives me the idea of a Gangrel tapeworm that resides in a Ghoul servant.
>>
>>53378112
>Both use similar practices.
lol no they don't.
>>
Does paradox rest in Mage 2e? As in the bonus to the dice pool for paradox increases throughout the scene but after you cause a paradox does it keep increasing or go back to zero?
>>
>>53378128
I suppose their main issue is that the book pretends they are protagonists, unlike most NPCs.
>>
>>53378131
They're both from Hermetic backgrounds, retard.
>>
>>53378158
The game has more issues than that senpai.
>>
>>53378172
ANd one group lost all access to their hermetic practices dumbass. They gave up/lost all of them for normal ass linear blood sorcery.
>>
>>53378158
Yeah, the book does go to silly lengths to excuse their bad actions. Later edits and Conquering Heroes attempting to address this, but your mileage may vary on whether they succeeded.

No comment on Beast!Filthy Frank? Maybe if he was another splat?
>>
>>53378193
Yeah, Tremere Thaumaturgy is entirely Hermetic. They just can't work it like they did previously.

This is explicit and the reason their countermagic works against the actual Hermetics.
>>
>>53378112
>Could a Tremere blood sorcerer take on a Hermetic true wizard?

Depends on the Wizard and Tremere in question.

Are we talking about a "i gotta make a complex circle in chalk" hermetic wizard vs a Tremere with that one fireball path? Or we talking about a regular "faux latin blah blah fireball from his hand" wizard vs a Tremere with the technology paths.
>>
>>53378193
Thaumaturgy is hermetic in function, anon.

Even mortal sorcery is hermetic at times.
>>
>>53378227
It's a big mistake to assume all Hermetics rely on ritual work. They can work spontaneous magics relatively easily.
>>
So, do people run mixed parties with characters from different splats? Does it/could it work?
>>
>>53378331
As long as there's no mages, yeah it can work.

Mages will shit on everything. Too powerful.
>>
>>53378331
>>53378351
Demon and Mummy can be argued to have the same problem, but there aren't nearly as many people who play those as Mage, which means there are fewer of the sort of person who would insist on playing them. But yeah, that's the jist of it. The other splats aren't all on a level playing field -- a Promethean is way stronger than a Vampire -- but the difference is that while some splats are superior in some areas to others, only Mage is superior in every area, rendering the rest of the party irrelevant.

The only way you can include a Mage in a multi-splat party is if the player is either a colossal idiot or just a really nice, chill dude who will contrive a reason to not solve every problem with a wave of his wand.
>>
>>53378112
Mages have contingencies up the butt and are good at ending fights without even doing anything personally.

The vampire only needs to make the first move to lose.
>>
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>>53376141

>theories about the taxi driver

Not really a theory when we have a folder literally named Caine in the game's files, with the taxi driver's audio in it.
>>
>>53378449
Demon and Mummy are the only two splats capable of rivalling Mage, yet still nowhere near as versatile or as beefy in potential.

The issue is that Mage can solve any-and-all problems corresponding to the other gamelines depending on the Arcana.
>>
>>53378449
So we're looking at vampire, promethean, beast (heh), werewolf, changeling, hunter as potentially usable?
>>
>>53378527
>hunter

Hunters are too weak to do anything.
>>
>>53378547
As it should be. If you ask me, no mortal should be able to stand up to a vampire or worse
>>
>>53378581
>no mortal should be able to stand up to a vampire or worse

Gee, I wonder what Mages are?
>>
>>53378662
gay nerds mostly
>>
>>53378662
Mages are mortal but they're arguably the biggest monsters in the WoD setting.

Archmasters should all be executed for what they're doing to reality as a whole.
>>
>>53378662
A vampire or worse.
>>
>>53378706
Throwing entire realities (and their inhabitants) into nonexistence and/or the abyss is pretty horrific...
>>
>>53378706
>Archmasters should all be executed for what they're doing to reality as a whole.

Wasn't Christianity created like five minutes ago because of some Archmage? But to us it's been thousands of years.

Yeah, they're dicks.
>>
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>>53378581
>>
>>53378759
heh
>>
What Practices should I limit my Mage players to for crossover?
>>
>>53378928
Even just the practice of knowing can easily ruin any plot that would be a challenge to other splats.
>>
>>53378706
There's nothing arguable about it. The hubris of magic has ruined reality past repair. The Gate's got the right idea just destroy it all.
>>
>>53378928
Depends on the arcana and the game you're running. If you're doing a hack and slash campaign and you let him take Forces 2 you're in for a bad time.
>>
>>53378928
Practice of not playing that stupid splat
>>
>>53379165
This. If the player and GM both aren't dicks about mage power and abusing/arbitrarily crippling it, it really doesn't ruin the crossover any worse than crossovers do. If one or the other is, it ruins it for the whole group.
>>
>>53369011
My theory I've talked about before is that Dracula self-Embraced, as the Gangrel bled into him his will to live 'spent' a willpower to embrace himself.
>>
>>53379389
The simplest possible explanation for unique powers is that a Strix created him. Strix are the originators of Vampires and can create new Vampires with the Synthesis ability.
>>
>>53378265
>It's a big mistake to assume all Hermetics rely on ritual work. They can work spontaneous magics relatively easily.

Depends on the paradigm of the hermetic in question. Some do with complex long ritual other dont.
>>
>>53375973
It's referenced loosely in the Gehenna novel, both LaCroix getting blown up and a side-long 'ha ha funny' referrence to Caine projecting himself out of the cave where he's been stuck for 1000 years and hinting that he flew around and did stuff manifesting.
>>
>>53379437
>. Strix are the originators of Vampires
Citation needed. Last I checked there were lots of possible answers and stories, but no firm answers because they didn't want to give a firm one in VtR.
>>
>>53379437
This is also a theory from 1e when Strix were long, long until being a thing.
>>
>>53378928
Dude, knowing, shielding, ruling and veiling can all fucking WRECK other splats.

And that's just two dots.

Either suck it up, or don't permit crossover.
>>
>>53379497
>Depends on the paradigm of the hermetic in question. Some do with complex long ritual other dont.

You're right, except ritual isn't the only core focus of the Hermatic Paradigm. You're not going to be trained solely in ritual work.
>>
>>53379605
>You're right, except ritual isn't the only core focus of the Hermatic Paradigm. You're not going to be trained solely in ritual work.

If the mages paradigm is long working, like alchemist that make potions or something like it, the mage isnt going to be a fast working practitioner.
>>
>>53379520
>>53379548
Canon as of 2nd edition, or so the Strix say.
>>
>>53379704

Alchemists can make products that work instantaneously, friendo. You're also not limited to a single Paradigm or practice.
>>
>>53379704
You know ditching Foci is a thing, right? Working spontaneous magic is by design after a certain point.
>>
>>53379722
>or so the Strix say.

Yes, that's the best source. I'm partial to the idea there's a lot of different things out there that can lead to revenants, from plain improper burial in ancient days to people who fucked around with what shouldn't have been fucked with and over time groups of these myriad curses coalesced into clans.

Of course the real answer is that all vampires are descended from Rome and anyone who disagrees must be put to the pyre.

t. ventrue
>>
Could I control a vampire using Death?

They're undead so why not?
>>
>>53379520
I was wrong and typed out something too short.

Strix are made of shadowythingimajig.

Humans can be granted shadowythingimajig by anyone who is magically powerful enough and turned into Kindred.

6th potency Strix can do it with Synthesis.

I would think Blood Sorcerers using the Blood Sorcery: Sacrements and Blasphemies system with 5 Transmutation dots could do it.

Presumably, God and various other powerful entities could do it.

Presumably any number of entities could have created Vampire bloodlines but Strix are the simplest explanation.
>>
>>53379867
>God

Doesn't exist in CofD
>>
>>53379865
Clash of Wills
>>
>>53379899
Not an issue
>>
>>53379962
Their dice pool would be Blood Pool + Humanity with the option to add dice using Willpower points.
>>
>>53379865
Yes, Withstood by Resolve.
>>
>>53373265
The only WoD thing I honestly think isn't worth it at all is probably Orpheus and maybe wraith.
>>
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>mfw I kind of like Beast despite how much everyone shits on it
Am I retarded? I just like the idea of a human being a monster and having their own inner beast like Vampires.
>>
>>53380425
>>mfw I kind of like Beast despite how much everyone shits on it
>Am I retarded?
Yes.
>>
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>>53380437
But it looks fun.
>>
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>>53380425
Yes. Beasts are the fucking worst.
They have almost nothing of worth in their own game, and have to parasitically latch on to other splats.
And even then, most of the time those other splats would have VERY good reasons for despising them.

A beast swanning into a Vampire game is a total shithead, bringing with it its own "oh, you're all a part of my splat's bigger cosmology" crap, its lack of a morality stat to worry about, and the fact that it can get its splat-fuel by just sitting there and watching a Vampire hunt. What's more, its powers are stupidly potent (compared to lesser splats).

DaveB relatively recently mentioned that the splats are written from the perspective that they'll only be used as NPCs in crossovers, and are not inter-line balanced.
Beast takes a big steaming shit all over that, and swans into the room claiming that it's the perfect addition to any gameline. Almost as if the devs think that people will like their game more, if one person joins another game and introduces the concept from there.

tl;dr
Their very book is written from the perspective that their shit don't stink.
But oh my GOD it does.
>>
What is this board opinion on WtA? What would be better for novice players coming from D&D, Werewolf or Vampire?
>>
>>53380674
Vampire. Vampire without a single doubt.

WtA is a bunch of psycho-furry eco-terrorist dogfuckers who are so one-dimensional they had to write in a literal Captain Planet villain to give them an actual enemy to fight who wasn't just "society".
>>
>>53378455
*Can have.
The degree to which they actually do is mostly dependent on the player, and many of them don't use them to full extent either because they aren't creative or because they're going for a vert specific character archetype.
>>
>>53378928
Just tweak withstand and a few various individual spell affects. Honestly best practice is to go back to 1e, where certain affects require higher levels of an arcanum even if they fall under a lower level practice.
>>
>>53380704
I thought about Werewolf because that appears to have have a group playstyle pretty similar to D&D with the werewolves fighting Pentex. How do run a Vampire game properly? How is the rhythm? And yes i'm reading the books, i just want other opinions. Thanks.
>>
>>53379865
Ask your ST.
>>
>>53380425
Beast has a lot of cool concepts in it muddled by awkward execution. Even as much as people shit on it there are some parts of it to like, and it /could/ have been a really great game in the right hands.
>>
Mage ironically does a better job at being a crossover splat when compared to Beast.

It's not even their theme.
>>
When's monday meeting?
>>
>>53380861
I feel like beast could have been cool if the made heroes an option for people to play as, and left it morally ambiguous as to right and wrong. Both sides exist, and fated to fight each other; more like Ragnarok or Moby Dick than the greek hero-jock analogue treatment they got.

Also drop the cringeworthy acceptance and morality signalling to other lines and even other beasts.
>>
>>53380915

Wizards don't play well with others. However, Mage gameline fully acknowledges that mages are indeed some of the biggest assholes in the entire CofD, and the Wisdom and Hubris themes emphasize the point/

Beast as a gameline, unlike every other splat, intentionally refuses to focus on just how monstrous beasts really are. The change in narrative was an experiment by OPP, and it failed miserably. Instead of creating a compelling game, beasts totally lacks focus or purpose, and the entire setting appears to be little more than a special snowflake tween revenge power fantasy.

Despite the intended "family" focus with other gamelines to encourage crossover, I cannot imagine any representative member of the other major splats not wanting to kill beasts on sight.
>>
>>53378449
>The only way you can include a Mage in a multi-splat party is if the player is either a colossal idiot or just a really nice, chill dude who will contrive a reason to not solve every problem with a wave of his wand.

Or the Mage can specialize in something that would not step on the other party member's niche. A Werewolf is better at dealing with Spirits than a Time Acanthus for example.
>>
>>53381064
Monday Meeting is delayed due to the closure of OPP.
>>
>>53381131
>Where were you when OPP was kill?
>I was sitting on computer, shitposting on /tg/ when anon tells me "OPP is kill"
>no
>>
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I'm gonna repost this to see if anyone has any comments.

Jack Skellington

Family: Namtaru
Hunger: Prey
Life: Shy + Scholar
Legend: Unexpected

Mental Attributes: Intelligence 5, Wits 3, Resolve 5
Physical Attributes: Strength 3, Dexterity 5, Stamina 4
Social Attributes: Presence 6, Manipulation 4, Composure 3

Mental Skills: Academics (Holidays, Literature) 4, Computer 1, Crafts 2, Investigation 3, Medicine 2, Occult (Beasts) 4, Politics 2, Science 3
Physical Skills: Athletics 4, Brawl 2, Drive 1, Firearms 0, Larceny 2, Stealth 5, Survival 2, Weaponry 0
Social Skills: Animal Ken (Canines) 2, Empathy (Fear) 3, Expression (Oratory, Singing) 4, Intimidation (Shock) 5, Persuasion 3, Socialize (High Class) 4, Streetwise 1, Subterfuge 2

Merits: Area Of Expertise (Fear), Encyclopedic Knowledge (Academics, Occult), Eye For The Strange, Indomitable (Advanced), Interdisciplinary Specialty (Fear), Library (Academics 2, Occult 2), Professional Training 5 (Socialite: Expression, Socialize, Academics), Tolerance For Biology, Double Jointed (Advanced), Iron Stamina 2, Parkour 4, Allies (Several), Barfly, Contacts (Several), Fame 1, Fixer, Inspiring, Iron Will, Resources 4, Retainer (Zero 3), Staff (Socialize 3, Politics 3), Status (High Class 5), Striking Looks 2, True Friend (Sally), Hunger Management 3, Dark Walker 3 (Advanced), Find A Vein (Glamour 5, Essence 5), Wandering Soul 4

Willpower: 8
Defense: 7
Initiative: 8
Speed: 13
Health: 18
Lair: 9

Atavisms: Alien Allure, Dragonfire, From The Shadows, Infestation (Shadowy Bats), Looming Presence, Needs Must, Relentless Hunter, Shadowed Soul, Siren’s Treacherous Song, Unbreakable

Nightmares: Behold My True Form, Run Away, You Are Not Alone, Fear Is Contagious

Horror Traits: Power 12, Finesse 12, Resistance 10, Size 14, Health 19, Defense 8, Initiative 11, Speed 29

Lair Traits: Crosswinds, Echoing, Fog, Poor Light, Sealed Exits, Thunderous, Mirages, Wondrous
>>
>>53380652
Honestly if I allowed a player to play as a Beast I'd damn sure play up the "okay you're powerful, even the mages are wary of you, Changeling don't want to be near you as you trigger their gentry induced PTSD and vampires, while they can see you as a powerful ally, are likely to betray you to a hero at the first sign of you starting trouble" drop the bullshit 'everyone has to like me' aspect and it looks like a fun splat.
A mixed coterie with a beast included is a force to be reckoned with, but having the reputation for having more supernatural brute force than other beings as well as an alien morality system should be downsides that are easily implemented.
I wish it had been written better.
>>53380861
Yeah it was kind of awkward but I feel like I could deal with one as long as they and the storyteller agree on certain things, like what I said about Beast's being distrusted by the other splats.
>>53381101
A Beast's lair would be a very safe haven for a vampire if they managed to get along, that's probably enough for a vampire to try.

I think the best way to cross a beast into other splats is to have it be the powerful alien entity that wants his friends and "family" to succeed, if he's actively trying to achieve a goal and bring the focus on himself as a normal player is encouraged too then no one will have fun, a Beast player in a Beast game can play normally, a Beast player in a crossover game should resign himself to support so everyone can have fun.
>>
>>53379792
>You know ditching Foci is a thing, right? Working spontaneous magic is by design after a certain point.

Again, depending on what mage vs what tremere.
>>
>>53380861
>Beast has a lot of cool concepts in it muddled by awkward execution

This pretty much. It shouldn't be forgotten also that, all the tumblr shit completely put aside, Beast is riddled with mechanical issues.
>>
Could Azathoth work as a Beast?
Is there a way to build a Beast who needs to keep their Horror asleep?
I'm thinking Makara with the idea of Azathoth being the personification of a black hole, nothing has more crushing depths than that.
This is more of a thought experiment and possible NPC than a PC for any worried I want to bring this to a table by the way.
>>
>>53382935
Azathoth could work as a lot of things in WoD.

If you're looking for distinct mechanical reasons no, but it could just be that one person for whatever reason doesn't like their beast and decides to gorge themselves and try and live as human.
>>
>>53382935
I'd say Azatoth is closer to the God-Machine. Both are Blind Idiot Gods who create and destroy without a clear purpose, are responsible for maintaining reality as we know it, are associated with cosmic forces, and nobody knows what would happen if they woke up/were fixed. And Azathoth has at least one named agent who takes on human form. Who's to say it doesn't create many Nyarlathoteps like the God-Machine creates many Angels?
>>
>>53382981
Azathoth is also leaning towards both Mage and Mummy.
>>
>>53382976
So a Beast with an Azathoth-like Horror, who is terrified of not satiating their Horror?
What about not Azathoth specifically, but a Horror inspired by Azathoth? Could that work better?
>>53382981
So Nyarlathotep would work better as a Horror?
>>
>>53382563
And instruments can be very, very quick. Recall The tattoos in Constantine or the Akashi brotherhoods Do martial art?
>>
>>53383027
Azathoth doesn't really work as a Beast, sorry. He doesn't even have a form or a mind, nor is there a real limit to his powers. In Beast terms, he is closer to the Dark Mother.

Nyarlathotep /might/ work as an Incarnate Beast, though, but he would be separate from Azathoth.
>>
>>53383191
Honestly I'm just using Azathoth as the closest equivalent to what I'm thinking of, I want something related to the stars.
A Horror that's powerful but ultimately lazy and lethargic, and a huge drain on the Beast that houses it. I figured Makara, translating the depths of space to the depths of the ocean, opposite but thematically similar.
Looming Presence to show how huge the Horror is, Unbreakable to represent something that can survive space, and Monster from the Deep for that Physical Black Hole effect in combat to grapple enemies from a distance and drag them in.
Charybdis could work as a substitute Horror now that I think about it.
>>
>>53383336
If you just want a black hole Horror, try out these Atavisms:

All-Consuming:
http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/beast-the-primordial-aa/580599-other-atavism-ideas?p=1093825#post1093825

Inescapable:
http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/beast-the-primordial-aa/580599-other-atavism-ideas?p=1067535#post1067535

From The Outer Darkness:
http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/beast-the-primordial-aa/580599-other-atavism-ideas?p=819155#post819155
>>
Is the 'Tolerance for Biology' merit worthless for supernatural characters?
>>
>>53381064

http://theonyxpath.com/a-purr-fect-start-for-monarchies-of-mau-monday-meeting-notes/

MMN dropped. Turns out Dave's been going through shit. Sounds like Signs has basically been largely on hiatus for the past year, but they've finally prodded him about it.
>>
>>53383499

It's worthless for every character if the ST doesn't bother to call for rolls to deal with the visceral horror of seeing awful things, which almost all do unless they're running mortals.
>>
>>53383483
All-Consuming and From The Outer Darkness look good but Inescapable doesn't fit. I thought Inescapable would work, hard to escape a Black Hole, but that's more about chasing down prey than holding them down and dragging them in.
Monster from the Deep and Advanced Double Jointed would be better for the Inescapable Black Hole idea.
>>
>>53383575
Makes sense. Also try out the Grappling Fighting Style, and the "You Cannot Run" and "All Your Teeth Are Falling Out" Nightmares.
>>
What books give the most info on the Strix?
>>
>>53383778
Holy shit those two nightmares dragging on someone trying to get away from you would be just cruel. A Beast could just walk at someone afflicted by those nightmares and they couldn't get away.
Which book has the Grappling Fighting Style again? I was thinking Indomitable, Killer Instinct (advanced) and Double Jointed (advanced) would work for some of its merits.
>>
>>53383902
Nevermind, just checked Armory Reloaded to see if it was printed there and found it.
>>
>>53383926
Actually, I'm talking about the Grappling Fighting Style in CoD Core Rule Book (page 62).
>>
So what's the difference between armor, armory reloaded, and hurt locker?
>>
>>53384138
One is useful, the other is additional crap nobody asked for, and the last one is about stopping Archmages with a cameraphone.
>>
>>53384138
Armoury was a gear and style splat for nWoD
Armoury Reloaded was someone releasing that fighting styles were hugely popular and making a book full of them.
Hurt locker is a revised bunch of styles, and other goodies, some of which is really stupid.
>>
Would a Thyrsus make a good shaman for a Pack?
>>
>>53384593
Yes. The question is why would a Thyrsus hang out with a pack of woofs for any length of time.
>>
>>53384593
The absolute best shaman.
>>
>>53355376
I want to mix World of Darkness with D&D, what is the core theme powers for each "splat"?
>>
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>>53384163
>card supremacy
>>
>>53384593
Mages pair well with a lot of splats.

Acanthus make for good buddies when Changelings are involved.
>>
>>53384010
Oh, I'll check that and compare them then.
>>53384583
I like the fighting styles in Reloaded.
>>
>>53384828

Could my emo gangrel befriend the nerdy moros back from high school?
>>
>>53384877
Sure, but he'll probably make your 'un-life' miserable just to see what happens.
>>
>>53384862
Some are great, and I like that they boiled them down to a style that a number of martial arts could be. But some were silly and obscure
>>
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>>53384641
>why would a Thyrsus hang out with a pack of woofs for any length of time
>>
>>53384942
I personally thought Iaido was cool.
>>
>>53384641
They eat abyssal entities who give him trouble.
>>
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>>53384877
>>
>>53384704
What do you mean mix them?
>>
>>53384704
Already done, assuming you mean owod and 3.pf D&D
(Be warned: it's a heaping pile of shit, from a setting perspective)
>>
>>53384704
try monte cooks wod. He did it for you.
>>
>>53385315
fuck me, pipped at the post
>>
Can somebody explain mechanically why Beasts are considered powerful, i have skimmed the book but the purple makes me want to vomit.

Somebody said the mechanics are broke?

As much as i try to understand wtf a Beast is, i just cant seem to get it.
>>
>>53384828
>Acanthus make for good buddies when Changelings are involved.

Just like vampires and religious Obrimos with impulse control issues...
>>
>>53385378
Their powers are free to activate and they can basically enter the feywild at will.
>>
>>53385378
One of their Atavisms can straight up tear a building down.
>>
>>53383781
Reuiem for Rome, Wicked Dead from 1ed and Core for second ed. Some things about Strix changed between the two however
>>
>>53373265
As for skippable WoD titles, Demon: The Fallen is extremely lame.
>>
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>>53378464
>Not really a theory when we have a folder literally named Caine in the game's files, with the taxi driver's audio in it.

Was it confirmed by the Devs to be Caine?

No?

Then it's a theory.
>>
>>53385819
It's pretty much Caine
>>
How many vampires would it take to kill a Master?
>>
>>53386124
Master what? Masterbater?

go fuck yourself, Bait cunt
>>
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>>53386124
>>
>>53386124

White room battles are stupid.
Defeating a master could be a task that a single strung out ghoul could accidentally stumble his way through to an impossible task that ever fang-head on the planet couldn't accomplish if they pooled their resources.

Believe it or not Mages aren't invincible. That's a central theme in the game and one of the main points of hubris.
>>
>>53386124
I know this is bait, but I'd probably say about 81+ spread out across a large area.

In one round, you can only use one yantra, so increasing the spell factors they'll have to use to kill you all at once is your best bet.

Assuming Willpower, and Gnosis + Arcanum 5, with a 5-skill rote.
That's 18 dice.

Odds of getting an Exceptional Success drop dramatically when you have to suffer a -10 penalty to affect all of those Vampires at once.
Which combined with Vampires being able to spend Willpower same as normal can cause some issues with killing them all at once.

I mean, it's still doable.
But killing that many Vampires all at once?
Might cause some problems.
Plus you can mix in some Ghouls or Sleepers as well, to try and get your numbers up.
>>
Mage question. Do spells that mage cast on himself like shields etc work when he is not in control of his body. Can something possesing him use any magic related skills?
>>
>>53386265
Do you mean a previously cast spell under the mage's spell control or making a mage cast a spell while controlling him?
>>
>>53386265
Possessing entities cannot use any Mage abilities that aren't just a simple enhancement of natural abilities.

A possessing entity could use the Mage's mystically enhanced strength, or added retracting claws.
But not cast a spell that does anything, or control a spell's factors.
>>
>>53386251
That's how far a Master can go?

Jesus. So much effort to kill a wizard.
>>
>>53386297
So one could use mage sight but not cast anything
>>
Mage was a mistake. Vampire gods and super werewolves too, but Mage still was the biggest mistake.
>>
>>53386334
Masters are bloody terrifying, ain't they?
>>
>>53386334

You also better hope that Master doesn't possess Forces 2 where he can render himself immune to all kinetic damage.
>>
>>53386396
>muh street tier games

You don't like comic levels of badassery, I take it?
>>
>>53386334
Masters can use a Reach to activate advanced scale, and with a -8 modifier can cast on up to 80 subjects at once.

Add in two more reach for Instant Casting, and Sensory Range, and you can cast an unmaking spell (given Gnosis 5, Arcanum 5 and skill 5, with Willpower and a Rote) with a dice pool of 10, and Potency 5.

That would kill every one of them with a Stamina less than 5.
You'll need to probably add another -4 to take it to 6 dice to get Potency 7 for protection against Willpower expenditure.

And that's without considering higher Gnosis, or the use of additional Yantras.
Admittedly, that 2 uncompensated Reach, so 6 Paradox dice.
>>
>>53386233
oh god, not another "mages are meant to fall over cos they are dumb as shit" people...
>>
>>53386396
>Mage was a mistake.

Just because mages are stronger in crossover scenarios hardly makes the entire gameline a "mistake."

Mage's setting, power level, adversaries, etc., work fine and consistently within its own line. Each gameline has its own themes and priorities, and nerfing mages to make them more "crossover friendly" would be a disservice to Mage and add little to nothing to the other games.
>>
>>53386436
why do you need potency? A potency 1 unmaking spell with fucking end all of them.
>>
>>53386461
Because Unmaking is Withstood, and unless you can get an Exceptional Success, you need to beat their Resistance Attribute, which they can boost with Willpower.
>>
>>53386470
Exceptional Successes can come easily to Masters. Though I'm not so sure about 80 vampires.
>>
>>53386470
Its stupidly easy for a mage to get Inspired condition,
>>
I don't get crossover outside of npcs existing in game that are from other splats. What is the fuckin point? Games have diffrent tones, themes and goals.
>>
>>53386435
It's boring. I'm not saying supernaturals should be schmucks, but there are ways to make them strong without exaggerating.
>>53386450
Then maybe they should have made the settings separate from the beginning instead of trying to mash them all together, thus encouraging splat wankery and related idiocy.
>>
>>53386545
What the fuck else are we going to do?

Not alot is getting released at the moment, V5 sounds like aids.

Nothing else to do but shit up the threads with white room mage fights.
>>
>>53386436
The Master could always just hang / trigger a massive nuke spell using Time 2 / Fate 2 and use it to bombard the 80+ vampires at a later date.

Exceptional Successes and all. Every Yantra you can use.
>>
>>53386568
What is wrong with V5?
>>
>>53386578
Hung spells are really damn strong now that I think about it.

All of that longwinded preparation set in an instant.
>>
>>53386531
They possibly can, given the rote quality for self-made rotes.
However it's by no means guaranteed, especially given negative modifiers, and it's safer to just increase Potency, because otherwise your spell might fail to affect various ones of them.

>>53386536
I don't permit that Condition to work on Awakened Magic.
And even if it can work, that requires more preparation than a single round.
>>
>>53386605
Everything ive seen/heard about it looks retarded

There is prob a pastebin of all the v5 shit somewhere, go look at it and cringe in horror..
>>
>>53386605
Not that guy, but I'm not a fan of Werewolves getting more retarded and more crossover stuff in general. The new hunger and feeding system that will replace the blood pool also sounds stupid.
>>
>>53386633
>>53386637
Guess I will look it up. Sounds like second comming of Beast
>>
>>53386621
>However it's by no means guaranteed, especially given negative modifiers
It really is guaranteed without any harshly acquired modifiers to obtain an Exceptional Success.
With a single +6 Mudra the chances are staggeringly high in your favor.

http://anydice.com/articles/new-world-of-darkness/
>>
>>53386662
Masters only ever really suffer when modifiers are on their ass.
>>
>>53386633
Any specifics? Because I, a diehard member of the WoD old guard, am actually pretty excited for it.

>>53386637
The hunger and feeding stuff cements in mechanics things that were previously left up to the ST. I really like the compulsions, it makes it harder to just play as superheroes when you're being constantly reminded of the fact that, yes, vampirism is a curse.
>>
>>53386408
To non-awakened? Yes.

To the shit they're trying to outmaneuver and defeat?
No.
>>
>>53386621
If you dont have Inspired & Steadfast up all the time as a mage you are doing something wrong.
>>
>>53386708
Specifically everything.

What are you excited about?
>>
vaulderie does override existing bloodbounds. What happens if the vampire have a vaulderie with a new member, is the first vaulderie now overridden? Are there ways to override the vaulderie?
>>
>>53386811
Sabbat?

Dont you just get a Vaulderie strength to a new person along with all your other ones?

Cant remember how it worked or if it changed from 2e masq
>>
>>53386771
updated metaplot, a little more openness with regards to city design (seems like, with the Camarilla retreating, the Anarch factions finally have the chance to tear each other apart), more emphasis on maintaining the masquerade, more emphasis on the actual curse of vampirism instead of all the cool powers it grants - most of what's been revealed, really. Yeah, some of the photographs were dumb, yeah, It sucks the Sabbat isn't gonna be fully fleshed out at launch, but I can see interesting potential plots from here and as long as they don't fuck it up I think I'll enjoy V5.
>>
>>53386933
>It sucks the Sabbat isn't gonna be fully fleshed out at launch

Wouldn't be too worried about that. They do need to fit a lot of stuff into the core book and sabbat requires a separate book imho. I had this peeve with 2ed of Requiem when they spent whole chapter on Strix instead of at least giving some info about VII and Belials Brood but meh
>>
>>53387034

I agree, personally. I was mainly just addressing a complaint I've seen.
>>
>>53386391
In 1e, if the Mage Sight was already cast, sure. In 2e it's more of an inherent mage ability, so they likely either couldn't use it or it would effectively render that sense useless to them.

The Mage's body has whatever spells are cast on it still, but their actual physical body, and mind, have no ability to do any magic. They're using their soul as a channel to call down effects from a higher realm, which means you need to be in full control of their mind and their soul at the same time.

It also means that if you fuck up bad enough that they manage to escape from the body you possessed, or your particular style of possession pushes the original person out, they can still cast.

Probably the only possession effect capable of laying claim to a Mage well enough to use their powers would be for an idigam to make them into a massive hive soul. This is not something that can be done on the same instant action timescale as possession.
>>
>>53387294
I see. Thanks mate
>>
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Any ideas for interesting Sabbat antagonists?
I'm trying to think of suggestions for my GM.
>>
>>53387703

Salubri with irrevocable proof of the Tremere genocide of his clan, the Tzimisce/gangrel experimentation, and a way with words that has the local anarch community inching closer and closer to an alliance with him.
>>
>>53387822
>Irrevocable
Irrefutable*
>>
>>53387703
Extremely pissed Tremere antitribu survivors.
Suave Toreador infiltrating the Camarilla.
Book of Nod thumping preacher riling up disenfranchised vampires.
>>
>>53387822
>>53387829
What do you think this irrefutable proof would be and how would it manage to be convincing for other Vampires?
>>
>>53388232
Tremere papers with magical watermarks to prove they're true, perhaps? Or maybe some recordings. Thing is most anarch leaning vampires (or most vampires in general) aren't huge fans of the Tremere, and if someone charismatic gives them another good reason to kick the bastards they wouldn't say no.
>>
>>53388232

Maybe a letter written by the sire of some well-known and currently active in the city camarilla ancillae/elder acknowledging what the Tremere have done but arguing they're more useful to the camarilla than the salubri. Could include a Beckett-type figure who's known to be a sort of independent and verifies that the letter isn't a forgery.

Stolen tremere records work as well; could have the first mission be somehow investigating a break in at a chantry that the Tremere are clearly VERY worried about but trying to keep under wraps.
>>
>>53388287

Jesus, why do I suddenly type like English isn't my native language? Never move abroad, kids.
>>
>>53388232
I feel like it'd be easy for the tremere to handwave proof as forgeries made by the demon worshipping diablierizers or whatever
>>
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>>53388275
>>53388287
Sounds like the Tremere to leave behind extensive documentation in very well-guarded places.

Would a powerful enough Salubri user of Auspex not be able to project the memory of the genocide onto other vampires? Showing them the actual events?
>>
>>53388329
I can't think of any such power in auspex, but when you get up to a certain amount of dots (7,8, I'd say) things become less defined and more up to ST fiat. Keep in mind, that'd be a VERY low gen power, and its use would be extremely noteworthy.

Have the first half of the campaign be a slow accumulation of evidence along with whispers of diabolism among the anarch, and the second half involve the evidence and salubri-anarch collusion outright.
>>
>>53388369
Auspex's 4 Dot abilities involved the projection of telepathic messages. Should a Salubri be devoted to the proof of the Tremere's crimes I believe at the 6th or 7th dot they'd be able to project memories or scenes.
>>
>>53388413
There you have it, then.
>>
>>53388528
I have been given many ideas, thank friend.
>>
Why do variant Disciplines exist only at 6+ dots? Having some at lower levels could be more interesting.
>>
Bump limit reached, time for new thread?
>>
>>53388562
No problem, I've always wanted to make a more approachable Sabbat, and I think that's the best route to take.


of course doesn't mean they ACTUALLY have to be approachable, just seem that way
>>
>>53390812
Thread posts: 322
Thread images: 29


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