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/5eg/ - Fifth Edition General

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D&D 5th Edition General Discussion - Explosion Edition

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previous thread: >>53312817
>>
>>53319411
Never played one myself, but I think the idea is to try and get as many attacks in as possible so you're critting as much as you can with some big ass sword or better yet, some kind of polearm.

PAM and GWM I believe are the go-to feats. As a fighter you have plenty of ASI to take advantage of, might as well grab sentinel too if you like.
>>
>>53319410
>picture of a black dragon
>explosion edition
What? Is there some joke I'm not getting?
>>
>>53319377
Yeah, me and the guy have had an in-character thing where we've gotten into some spats. Nothing major and it's just roleplay. He does seem to pick on the Cleric a lot to the point of being an ass.

Me and the Cleric are on pretty good terms and I've often helped him during in character issues. So I feel like this guys antics are getting out of hand now that he's actually gone to the point of making attack rolls against the Cleric.

I probably won't bother using Suggestion against the Oathbreaker unless he goes full autism and tries to kill someone, but Hypnotic Gaze might be a better option.
>>
>>53319534
>gone to the point of making attack rolls against the Cleric
See this is something you should have talked about when you sat down before you ever rolled any dice for this campaign.

We've got a rule at our table that party spats are fine, but anyone tries to actually bring harm or death to another player, the universe will make sure bad things happen to the instigator and justice will find them swiftly. Or lose their rights as a player, have their character turned into an NPC, and asked to leave.
>>
>>53319570
>bring harm or death to another player
I meant player character* here.
If they murder another player I might just let law enforcement deal with it.
>>
am I gay if I want a green dragon to have fire breath
>>
>>53319570
I unfortunately joined the campaign late. The rest of them are new players and this is my first time not DMing, they've already had 2 players leave which is why I joined in and I can tell the DM's hesitant to kick someone out.

I can't tell if the player's malicious or just stupid honestly, he was trying to punch the Cleric in the back of the head for what was apparently "Fun". The DM didn't really have a response for that and before they could I interrupted and said I open the door we were at, the DM thanked me later for causing a distraction.

I just don't know what to say to the DM about kicking him without feeling like I'm overstepping my bounds.
>>
>>53319586
Not at all. Especially if it's a homebrew setting where that isn't established that they all have poison breath.
>>
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>>53319496
>Is there some joke I'm not getting?
Pic related
>>
Would a feral winged tiefling rogue be acceptable to play? I normally only play humans but I thought it would be cool to fly at level one.

What sort of build would you reccomend?
>>
>>53319621
You should ask your DM before taking fly speed races, they're not too hard to counter but if he doesn't prepare for one you could be massively more powerful then others.
>>
>>53319602
Hmm. Well alright. He threw a punch. That's not the worst thing and I often see this play out as part of roleplay.
A punch, while it may be "harmful" isn't done with intent to actually HARM the player's character or bring about their death.
Maybe use this as an opportunity to explicitly bring up that concern that things won't escalate to a point where that will become an issue. Because people don't like to see their character's die from monsters, much less from a party member in a team game. It should go without saying, but far too often people manage to fuck that unwritten rule up. So sometimes you gotta write it out for them.

I'm not sure what your group's situation is, but if you're playing online it might be hard to sense body language if you're just seeing someone's face. The guy might genuinely be doing it thinking the others enjoy it. If it really is a problem, just bring it up, but be nice about it.

A good way to breach this topic may be:
>Hey man, I know your character often gets in spats with other characters and I appreciate the dedication to roleplaying. I just want to make sure that we're not gonna have a situation where someone is actually gonna try to kill someone. That doesn't sound like it will enhance the fun of the group.
A bad way of doing it would be:
>Hey bro can you just fucking chill and stop being that guy all the time and throwing punches. I'm gonna fucking kill your character if you try that shit again.
>>
>>53319636
Yeah, usually it just requires that he puts you indoors if there's melee classes enemies, or if you're outside he has some ranged enemies.
Or a caster with hold person.
>>
>>53319717
True, it's a powerful ability but there's a lot of situations where it can be deadly. Being knocked out on the ground's not a huge deal, if you're flying it can easily be a death sentence.

Also windy weather, just make flying count as difficult terrain sometimes and it's a bit harder to cheese.
>>
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>>53319242
After this one more item left!

How does this longbow look?

Do you think the cold resistance should be in the awakened form, and the Heat Metal spell be the exalted form? Should the cold damage be a d4 and scale to a d6 on the exalted form?

Feedback is as always much appreciated.

>http://homebrewery.naturalcrit.com/share/S1m7nEU8eZ
>>
>>53319738
Yeah... I think I remember reading something about a halfling ranger who used a flying companion to cheese outdoor fights. Forgetting that his companion isn't the hardiest of creatures.
Met a swift end when his dino friend fell unconscious.
>>
Can rogue(arcane trickster) cast ritual wizard spells like find familiar? I'm new to D&D and know very little about spells and rituals.
>>
>>53319833
You can take it, yes. But you don't have the ability to cast it as a ritual. You have to use a slot iirc.
>>
Convince me to play a bard. What makes a bard cool?
The bard as-is doesn't appeal to me in a class fantasy sense.
>>
>>53319760
It's fine.
>>
>>53319899
>Convince me to play a bard.
You can't tell me what to do.

But if you were a bard, you probably could. They're good enchanters, illusionists, and great skill monkeys. If I play one I usually just channel my inner that-guy-who-bring-a-guitar-to-parties, except people actually might like you.
>>
>>53319899
Bards are skill monkies for people who don't wana play rogues. (They also have better magic).
>>
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I'm aware Diabolists are shite, but what kind of shenanigans can I get into with the following summon list? Can only have one summon up at a time. Also ignore the shit homebrew monsters
>>
>>53319841
Oh so you can cast ritual spells as non-rituals? Good. I've played a few sessions and we're going to hit level 3 soon and the main reason I built my character to be an arcane trickster was for find familiar.
>>
>>53319899
When you play an instrument, shit can blow up.
>>
>>53319968
You can summon a creature to kill you so you can make a new character with a decent class.
>>
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>>53319899
You don't have to play it as a musical man. You can use a components pouch instead. You can go for a 'travelling guy who learns all sorts of professions and jobs', some sort of red mage, whatever.
It's not as limited as you might think.
>>
>>53319932
>If I play one I usually just channel my inner that-guy-who-bring-a-guitar-to-parties, except people actually might like you.
No one likes a bard who brings instrument IRL
>>
>>53319968
Where are diabolists from?
>>
>>53319899
Play a wandering warrior-poet. Valor Bard's are cool.
>>
>>53319968
This ain't /pfg/, friend.
>>
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>>53319984
pls no bully
>>53320003
>>53320008
It's from some ENworld homebrew kickstarter shit
>>
>>53320029
>With an erotic wail, the succubus
Dropped.
>>
>>53320029
Oh, that! I'm en5ideranon but I actually haven't read most of the articles, haha
>>
>>53320040
kek, pls ignore edgy attempt at fluff as well
I just wanna be a summoner guy :(
>>
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>>53320029
>With an erotic wail
Dropped
>>
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>>53319618
>her whole head shoots off like a rocket
>>
>>53319904
That's a good sign! So no need to shift anything around? Any comments on the previous weapons?
>>
Could someone please give me some opinions on the following?

Divine Blast. Ranged Spell Attack: +16 to hit, range 800 ft., one target. Hit 110 (17d12) divine damage. The divine blast ignores antimagic fields and like effects.

The creature in question is CR 30.
>>
>>53320072
No really, it's fine. If you were going for the MMO feel for weapons you got it.
>>
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>>53320040
>>53320056
cut out horror porn fluff
>>
I'm running a one on one game for a friend, and he's basically gathered a standard party (rogue/fighter/cleric) to back him up.

How do I handle this when it comes down to combat, to save bogging it all down while he waits for his turn? I'm intending to group the enemies up and have them act as a single unit, and have the player essentially acting as the group leader, but I'm not too sure on handing him one of the NPCs to play.
>>
>>53320117
Cool! Thanks!
>>
>>53320125
Sorry, but someone is going to have to play those NPCs.
Although, you can actually afford to split the party should there be a need.
You could use the zoom in thing people use for large scale assaults and go all "while the rest of the party hold off the reinforcements, it's your chance to do the real objective".
Standard gameplay is going to be a little off.
>one on one game
Just fugg already.
>>
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I'm playing a drow rogue and I need to be as racist as possible.
Give me your favorite derogatory/insulting racial names.
>>
>>53319602
>I unfortunately joined the campaign late. The rest of them are new players and this is my first time not DMing, they've already had 2 players leave which is why I joined in and I can tell the DM's hesitant to kick someone out.
Well no shit. The other 2 players left because they didn't want to deal with a DM without balls. There's nothing to be saved here. No game is better than bad game.
>>
>>53320197
Nah, the DM kicked one and the other left because other players were getting uncomfortable... about the things he was trying to do.
>>
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>Hey DM, I wanna dual wield pistols as a rogue
I swear to fucking god, this guy....
>>
>>53320444
Why not?

It's literally the standard 'hand crossbow with crossbow mastery' except refluffed from 'one hand crossbow that fires twice' to 'two pistols that each deal the same damage as a hand crossbow firing once each'
It's also louder and more susceptible to water.
>>
>>53320466
I dunno, just seems not very... rogue.

I already allowed the Gunslinger, so he could just dip into that if he wants guns.
>>
>>53320502
Dual pistols is rogue as shit.
>>
>>53320502
To be honest, I think rogue represents gun damage better, rather than having to resort to homebrew. I'd make it a trade-off where it has 1d8 instead of 1d6 damage but it otherwise identical to a hand crossbow, the 1d8 making up for the fact that FUCKING LOUD is generally not a good thing on a sneaky bastard class and he's fucked if it gets wet, misfires, etc. And the fact it's hardly any extra damage and rogues don't do all that much damage anyway

>>53320520
Mechanically if it's refluffed hand crossbows it's 'optimal'.
>>
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>put lots of NPCs and generally tell players to just explore the locations I make and they're guaranteed to find interesting things everywhere
>I basically end up using one PC as a vehicle to introduce stuff for them to do while the other 4 kind of just follow like deaf-mutes

I basically spent an entire session going through inter-realm politics to the most bored sounding audience in the world. People always seem to end up bored by the end of my sessions. Should I just neck myself?
>>
>>53319899
Best caster in the game.
>>
>>53320555
Ask if they liked it.
If they say no, you can salvage your group by shifting focus.
If they say yes, abandon ship, you're playing with observers who will never roleplay.
>>
>>53320600
They do enjoy it, kind of. They want more things to do to make it not boring, but they do really just want me to spoonfeed them dungeons. I have to really do stuff like force perception checks to let them find out that certain NPCs are there and seem interesting, like the fortune teller I introduced last session.

I've played games all of these guys before except one and they kind of just end up either sticking in the starting area of places or need you to dangle shiny things directly in their faces.
>>
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>>53319760
Last one!

Weird planar Staff. The context is that there really is not much context, it appeared one day out of some plane/demiplane and it seems rather unstable, but it functions.

Thoughts on the spell choices? Too strong? Should teleport be on the list? What would be a weird spell to throw on this staff?

Thank you all so much for all the help with all 11 of these items. I can't wait to report back when my players get a chance to use some of these!

While I still feel like there are some issues with some of them (Virtuous Calamity and Loreweaver come to mind) I feel play testing them could yield some answers to those qualms.

As always though, all feedback for any of them is greatly appreciated.

Thanks again, /5eg/!

>http://homebrewery.naturalcrit.com/share/S1m7nEU8eZ
>>
Alright, I'm wondering something that might come up.

What level of military might would I need to declare a war on a small nation?

What kind of political power would I need to convince my home country where I'm regarded as a personal adviser to the king to go to war with me?
>>
I hope 'halfway" will feature the finished mystic class
>>
>>53320996
>What level of military might would I need to declare a war on a small nation?

I don't remember much about medieval combat but I do know that nations hired mercenaries to fight their battles for them so about 10,000 skeletons.

>What kind of political power would I need to convince my home country where I'm regarded as a personal adviser to the king to go to war with me?

The kind of political power where if the king doesn't go to war you march your skeleton army through his capital.
>>
>>53321032
>10,000 skeletons
>being a threat

Wowee I sure hope the kingdom doesn't have low level clerics with destroy undead
>>
>>53321048
well in that case you just need to use living skeletons.
>>
>>53321032
Who said I'm a Necromancer? I'm just a very rich, pissed off and high level Enchanter.
>>
>>53321072
You can still get skeletons as an enchanter you just have to use your magic to convince them to fight for you.
>>
>>53321048
>>53321032
Funny you mention 10,000 skeletons, that's the exact number I had the clan of Duergar use against the Illithid that had once enslaved them and had been steadily declining.
>>
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>>53320989
For those who don't want to click on a link to see everything.

>Nightmist Mantle
Replaced Dominate Monster with a once per day, Command Undead ability, due to most undead creatures being immune to charm.

>Edel's Crest
Added!

>The Anomaly
Added!
>>
Hey guys, we're about to start a campaign and I stumbled on the Blood Hunter class made by Matt Mercer, does anyone here have experience with it? Is it good or just paladin lite? Speaking of paladins, how viable is paladin/warlock or paladin/sorcerer multiclassing? Thinking of running with a two handed weapon and using the extra spell slots for more smites
>>
>>53320996
How small is the country? Ireland's decisive Battle of Clontarf was only 7000 vs 6500
>>
>>53319410
Anyone have some advice on running The Sunless Citadel? I'd like to try and play up the rivalry between the goblins and kobolds somehow, but not really sure what to do.
>>
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>>53321110
Paladin/Sorcerer is literally one of the most broken/powerful characters in the game, it's more than just "viable".

Paladin/Warlock is considerably less so, since the Warlock only has 2 spell slots until level 10.
>>
I don't even enjoy playing this game I just want to argue about the rules.
>>
>>53321546
Cool. Why are spears and trident completely identical except that the spear is cheaper and lighter? Why would you ever choose the trident?
>>
>>53321574
If you're a gladiator or an aquatic dude.
>>
>>53321506
What makes paladin/sorc broken? Do you focus more on pally or sorc?
>>
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>>53321599
You grab enough levels of Paladin for the smites you want, maybe an aura (although it's not necessary) and then dump the rest into Sorcerer. The spell slots you get, and the meta-magic options on top of those spell slots, lead to one of the most devastating nova (damage burst) classes in the game and they have enough spell slots that they're not exactly burning out after a single fight.
>>
>>53321574
same reason you choose a scimitar instead of a longsword
>>
>>53321713
Are you saying tridents and spears have different statistics?

Because they don't.
>>
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So if I want to make a ranged attack with a goblin do I have to spend a turn unequipping it's shield?
>>
>>53321636
So something like 11 paladin/9sorc?
Does it matter which oath and origins you take?
>>
Is Touch of class completely unsalvageable? My last player is making her character and none of the phb options interest her, any class you would reccomend?
>>
>>53321729
>make a ranged attack with a goblin
what
Do you want to shoot/throw the goblin?
>>
>>53321729
Gobbos are stupid, they'd throw their sword and shield to the floor so they can switch to range quicker, rather than the sensible thing of stowing them. They'll probably die before they need to pick their crap up anyways
>>
>>53321713
i meant shortsword
>>
>>53321726
>>53321805
>>
So I'm running an out Out of the Abyss campaign for some friends, and they tend to be a bit more...."fighty" than most players I've played with.

My question is should i bump up their starting levels?

I can't really see how they would be able to fight their way through the drow and elite warriors with no gear to retrieve said gear.
>>
>>53321813

They're not supposed to fight at that point. The goal is run and escape. If they're fighty, you can have plenty of things fight them after they escape.
>>
>>53320255
What was he trying to do?
>>
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>>53321798
Like this, it can fire with it's longbow but surely it would not have 18 AC when it does, but then the longbow action doesn't mention anything...
>>
>>53321805
Oh right. Well, that makes more sense.
>>
>>53321835

The book describes it as if they are supposed to try and retrieve their gear before escaping.

Are they not?

This is my first time using Out of the Abyss.
>>
>>53321729
They can use each other as thrown weapons.
>>
>>53321865

Retrieving the gear is something that can be done, albeit with great difficulty. And in more of a "run and grab" fashion than a checklist "this is mine, this is yours" fashion.

When my party did it, we took advantage of a distraction in the guards to bum rush the tower. We took out the guards that were there and managed to barricade the doors enough to buy us about two rounds worth of grabbing, at which point we all jumped out the window.
>>
>>53303244
4e handled that by giving huge cost/reward multipliers at every tier. For good or ill, going from 15 to 25 would increase the reward by 25 times, IIRC. 5 to 25 would be 625 times.
>>53303404
All epic destinies were wonderful bullshit, to be honest. I like the guy who can walk anywhere in 3 days. Die and he'll walk back from hell in 3 days.
>>53303754
>Oil Baron stories?
Oh god. Just buy her a barrel of cooking oil as a going away present. That'll surely spare her feelings.
>>53307888
>All other editions of D&D keep it at the LOTR level of power I'm more used to dealing with.
Do people still believe this?
>>53307997
Solos dropped from x5 to x4 hp at all tiers. Some roles lowered their defenses. Damage was increased. There is no blanket lowering of monster HP or Defenses.
>>53312107
>The Joker, the Curse of Suspense
The most evil curse of all.
>>53312799
Of the two, healer, probably, though it depends on the flavor you want too.
>>
I kinda want to update an older adventure to 5e. I don't suppose anyone knows where I could grab a pdf of the old Red Steel adventure?
>>
>>53321713
Checking up, the reason for Scimitars existing is really for druids. They're pretty much their trademark weapon.

This is compared to tridents, which lack such reasoning. (Also, since spears are simple, pretty much the only way you'll get proficiency in tridents but not spears is on a sorcerer or wizard taking the weapon expert feat)
>>
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Halfling Rogue Ranger multiclass. Ranger conclave using revised beast master and get a wolf companion.

Ride around on said wolf with always on pact tactics and always on sneak attack. Thoughts?
>>
>>53321899

Ah ok thanks.
>>
>>53321992
Change to Forest Gnome and call yourself the Knight of the Forest for maximum retardation.
>>
>>53321979
Why druids? Druids can't use metal weapons.
>>
>>53319618
Wait, why does she explode from dust of dryness?
>>
>>53322064
Yes they can. They can't use metal armor but they've always used metal weapons. Used to be the preference for Scimitars was explained by the idea that their curved blade made them resemble a hand scythe.
>>
>>53321791
Yeah PHB classes or she can fuck right off honestly
>>
>>53322088
The dust of dryness pellets already had the water absorbed. When they are destroyed they expand to a 15ft cube of water (~110 gallons). More than 1000 gallons of water after all 11 isn't going to fit in any dragon.
>>
>>53322064
They can, it's for the whole "sickle wielding druid" archetype, just with an even bigger blade.
>>
>>53321791
cardcaster seems okayish and fairly manageable, gives her a bunch of options she can choose from everytime she draws from the deck

the vampire option is prolly op, undead means she'll start getting half damage from a lot of things + other bonuses

probably shouldn't allow diabolist or morph, since you'd have to look at the monster stats all the time cause shapeshifting + diabolist summons adds more time to combat

didn't read so much on the feything and alchemist
>>
>>53320105
Lol, okay.
>>
>>53322145
I don't have a reaction image sufficient for expressing the unbridled joy I have at this new world of horrifying possibilities.
>>
Its still worth multiclassing warlock as a sorceror? EB+Hex DPS is nuts, and short rest sorcery points is hot. Is it a good time to dip into warlock at level 6? My problem is that I haven't learned haste yet because I have brain damage, so maybe I should go to sorceror 7 and then pick up 2-3 in warlock?
>>
>>53321900
>Do people still believe this?

Yes I do, and when I typed that I was thinking about everybody and everything mentioned in the books, not just Gandalf/Frodo & co. Even Sauron, for all his fantastic supernatural abilities, died because a midget tossed a ring into a volcano.
>>
>>53320105
"Divine" damage?
>>
What's the point of the seahorse familiar? It may as well be a stick with eyes.
>>
>>53319410
How viable is fighter/barbarian? How many levels of each would you take as you grew?

The concept I'm going for is an amnesiac who eventually learns he was a wizard's attempt at a super-soldier program.

I'd like to do it without magic since my GM's setting is low magic, and I think the striking potential of a fighter/barbarian sounds neat, but I'm working on the road and haven't had time to check out books and look for myself.

Ideas? Suggestions? I'd appreciate it.
>>
>>53322298
It can work.

Str Barbafighter:
1 level of barbarian (First level)
11 levels of figher
Then your choice of fighter or barbarian levels from there on.
Inflicts slightly more MADness (14 dex + 13 str + 13 con required) but you can probably reach that.
Gives -1 AC, but rage twice a day for +2 damage, advantage on grapples and resistant to physical damage.
Alternatively, you may go to level 2 or 3 of barbarian after reaching 5 levels of fighter.
Str Fighterbarbarian:
1 level of barbarian.
3 levels of fighter, champion.
Rest of your levels in barbarian.
Basically a critfishing build. Probably the best build to use savage attacker on, though it's still probably shit and you should get PAM or GWM instead unless you run out of feats to take.
Dex Barbafighter:
1 level of barbarian.
Rest of your levels in fighter.
You're basically just taking rage for resistance since you weren't gonna wear heavy armour anyway and going for 20 AC with unarmoured defence. You still need 13 strength though.
>>
>>53322379
Thanks for the suggestions. Should have specified that I definitely had a STR-based character in mind. Half-Orc, thinking probably heavy armor and a greatsword.
>>
>>53322298
Start Fighter and maybe go BattleMaster, to emphasize the perfect warrior aspect, and Bear totem warrior to go along with the wizard tampering. Mixed a bit of primal savagery in to make you tougher.

5 levels into Fighter (for extra attack), then Barbarian 4 (ability score and bear totem). Then to 11 in Fighter for extra attack 2. And final 5 levels in barbarian to hit 9, and get brutal crit and +3 rage bonus.

Take great weapon feat and couple it with Precise Attack maneuver and Reckless Attack. Swing into someone 3-6 times a turn with base damage of 13+mods while raging.
>>
>>53322403
Yeah, then go for critfishing, absolutely.

3 levels of fighter for champion, rest of levels in barbarian, use reckless attack for advantage which gives you almost 1/5 chance of a crit on every hit.

Do note however that greatsword only gives you 1d6 extra damage from half-orc's ability or barbarian's later crit damage increases.
Once you get 2 extra crit dice greataxes deal pretty much the same damage as a greatsword with that high criit chance if I recall right. Greatsword is still more reliable though.
Once you get 3 extra crit dice at very high levels greataxe actually becomes better for use. Unless you have savage attacker for some reason, in which case it's better earlier on. Or maybe the numbers above I'm thinking of were for only 1/10 chance of crit.

In any case, you should probably grab GWM. I believe GWM is actually slightly better on a greataxe though considering the -5 to hit doesn't affect crit damage but does affect how much the greatsword's average of 7 damage over greataxe's of 6.5 matters.

Actually, actually, if you get GWF that's +4/3 damage on a greatsword or +5/6 damage on a greataxe. So yeah, greatsword is better for you at pretty much all levels probably.
>>
>>53322271
Damage that penetrates all resistances and immunities.
>>
>>53322430
>>53322464
Rad. Appreciate the help, fellas.
>>
>>53322526
I should point out, there's no benefit to starting fighter other than heavy armour, and you can't use heavy armour and gain rage's benefit.

If you start out as barbarian, you get effectively +1 heatlh as you start with 12 hp instead of 10.

Aside from that, I'd choose between what I said (Champion3 for critfishing + barbarian the rest) or the other thing (11 levels of battlemaster fighter, then barbarians)... Because champion doesn't have a good level 7 feature, whereas battlemaster gets a bit better by then. The main advantage of 11 levels of fighter is getting extra attack (2) which barbarian doesn't get.

Just don't forget, extra attack from two classes doesn't stack.
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>>53321785
6/14 is pretty good

You get aura of protection and extra attack with paladin.

With 14 sorcerer you get 9 and 8th level spell slots and you cap out on 7th level spells.

14 sorcery points and 3 metamagic options (Quicken/twined/whatever you like)

Get full plate and longsword/shield (warcaster needed) 20 ac (defence if you want more or dueling) and enjoy having shield for when you never want to be hit.

Overall you turn into an arcane paladin that gets more slots and metamagic in exchange for the higher paladin features
>>
>>53322598
What would you suggest for armor? I was thinking plate but forgot that I can't rage in plate.
>>
Any DMs run SKT to completion?

I'm thinking of moving the Great Dame gambling ship from chapter 11 to chapter 3 to help establish the Kraken Society and Imiryth, is this a good idea?
>>
>>53321785
>>53322625
Also for oath choices ...vengeance gives decent spells and the better of the channel divinitys

Ancients is only good if you go for paladin 7 (For aura of warding)

Oath of the crown is decent if you wanna be a tank with its champion challenge.

For sorcerer origins without UA its really only draconic(red/gold for them damage spells)...wild magic is unreliable (But tides of chaos is amazing for GWM builds) and storm is a better pure sorc.

With UA favoured soul (The newer one) can give a paladin flavor by letting you take divine spells and its features are useful
>>
>>53322647
Breastplate and half-plate are both acceptable, but you might be able to go unarmoured if you get a lot of levels of fighter as that'll give you a load of ASIs.

Breastplate for if your team really wants to do a lot of stealth. You can survive with another AC down since you'll be easy to hit while using reckless attack anyway. Half-plate is otherwise always fine.
>>
>>53320118
That seems pretty bad.

Also directly against the 5e rules, no? I thought alignment was removed from the rulebook.
>>
>>53319586
If you start doing this make them all breathe fire, then give them something that feels more like real world differences, like one of them is bigger but can't fly. Or one of them is generally smaller, but faster, always snatching cows then zooping away.

Imagine a Yellow dragon that hides under the surface of the sand to ambush.
>>
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Speaking with purely optimization in mind, which class(es) make the best frontline casters?
>>
>>53322764
Moon druid, moon druid, moon druid and- Oh, moon druid.

Or Cleric1/WizardX
Or Cleric1/WarlockX
Or Lore Bard with moderately armoured feat.
Or Cleric using spirit guardians.

Why would you want to be front line unless you're a moon druid or cleric though? There's no good reason to, really.
>>
>>53322764
I'm going to play a Fighter 1/Warlock X in my next campaign. I think that's one of the better ones (d8 hit die, proficient in heavy armor, magic weapon at lv 4, melee attacks scale with level). I think this is one of the better options for a melee character that can cast spells. Another option would be the Eldritch Knight, but I don't really like how late that one gets higher level spells, feels more like a Fighter with a handful of spells to use than a 'frontline spellcaster'.

If you want something more focused on actual spellcasting in melee I guess the bladesinger is what you need, but the d6 hit die is very low.
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>>53322725
>ctrl-f-ing through the book looking for alignment
>get to, and read the last part of modify memory for the first time
>a memory of how much the creature enjoyed dousing itself in acid
>it says it wouldn't work, but just imagine a PC bouncing around happily melting itself with a jar of acid
>>
>>53322764

Paladin/sorcerer
Bladesinger wizard
Most clerics
Moon druids
Valor bards
>>
>>53322824
I'm actually rolling up a host of characters as ready-to-go templates in case I ever get invited to a game. I wanted to have a frontline caster ready to go in case the group I would be joining needed a boost to their front line or magic support.
>>
>>53322877
Front lines are for chumps.

If you have no front line, nobody will get hurt when the monsters come towards you, because they won't have anyone to chew on along the way.
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>>53320177
Dwarf:
Midget. Pube face.
Elf:
Faggot. Fairy
>>
>>53322896
Any decent DM would eventually just introduce enemies that can teleport or just run really fucking fast.
>>
>>53322896
>if cannot find front line, how will find rest of party?
>>
>>53322924
Then how will a front line help you in that case? The enemies just run really fast or teleport your front line and now your front line is even more useless.

That's not being a decent DM, that's saying 'okay, fuck you, it just so happens enemies from now on are built to counter you' rather than 'enemies wisen to your tactics and use their own tactics'
>>
>>53322625
>>53322705
Awesome, thanks for the breakdown my friend, would I be best served going 6 paladin first? Does race or back ground matter? Thinking dragon born so far. If I take draconic origin would I be gimping myself with a two handed weapon plus war caster?
>>
>>53322719
>ASIs
Explain?
>>
>>53322949
The front line just turns around and now has advantage to attacking the enemies digging into the back line.
>>
>>53322985
Ability score improvements
>>
>>53322725
ENworld definitely went all over the place with this one, +it seems like it's a bunch of warlock things combined together
>against 5e rules
Variant rule I suppose where people still play with alignment
>>
>>53321110
>>53321506
Paladin/warlock is fine. They get to use charisma for PAM quarterstaff attacks, which is great as they only need one stat, especially if they pick up oathbreaker.

Paladin/sorcerer isn't exactly broken. You sacrifice something for another thing, and different quantities of resources and such. In the end, I don't see it being any more powerful than you'd expect until high levels where a paladin 11 might as well take levels of sorcerer between total level 12 and 17, yet they still lose some things in that time.


Paladinbard, paladinsorcerer and paladinwarlock are all viable sidegrades to a paladin and should be more allowable than homebrew.
>>
>>53322986
Advantage? Why? Is your DM using the shitty variant flanking rules? Because those are shit.

Instead, the backline blasts the teleporters back and they have to teleport all over again and probably waste time. Because the backline is loaded with people who have pushback and 'you can't approach here easily' sorts of abilities.
>>
>>53322598
You're right. I mainly suggested fighter first to have early access to action surge and second wind for the lower levels.
>>
>>53323030
My friend I'm at work posting from a smartphone so I don't have time for anything lengthy. Just take my word for it that dismissing all classes that qualify as "front line" in the game (and that's quite a few classes) is a massive strategic folly.
>>
>>53322647
While you can in fact rage while in plate, You just don't get any of the benefits. However, if you're bear totem barbarian RAW you get the level 3 powers resistances while in armor.
>>
>>53323017
From what I've read everyone says warlock 8 is as far as you need to go, and take pact of the blade
>>
>>53323030
>>53323061
But I will remind you that bad guys get saving throws.
>>
>>53323061
I don't disagree that frontline classes can't be good, but at any time if you have the option between frontline and backline, backline is always the best option. Sometimes, backline is even the best option on someone who isn't great at ranged combat like a paladin.

>>53323073
That's fucking ridiculous unless you're going for polymorph.

Warlock3, rest of the levels in paladin, you don't have time to waste more levels than 3. You get 3 for shillelagh then GTFO. Maybe 4 or 5 levels if you really must
But at that point, you might as well go bard instead and pick up shillelagh at bard level 6.
>>
It always bogged me that roleplaying games, boardgames, card games and wargames are the only things that come to mind when you think gamestores, making me feel like there is something I missed. Am I missing something?
>>
>>53321992
You should get a mastiff they are actually built for riding for small folk.
>>
>>53323078
>Saving throws
>Against difficult terrain
No save
>Against repelling blast
No save
>Against lightningbolt strike's push
No save
>Against something like spike growth which hurts them for moving
No save
>Against a lot of other effects
They'll probably get saves.

Then if you put stuff like walls or can simply keep your distance somewhat, there's nothing they can do but dash about. Sure, they might quickly close the gap, but it's at least one turn where the enemies can't do anything other than make their own ranged attacks, and those are easier to protect against along with monsters often having rather weak ranged options in comparison to melee options.

If the DM starts playnig smart and the monsters start heavily using cover, dropping prone etc, then you might have something to think about, though it doesn't change the fact that if you had a frontliner diving past their cover to attack them that he'd also be taking attacks.
>>
>>53323111
My game store is a hobby store with tables for D&D in the back. But at its core those are what a gamestore really is trying to sell.
>>
>>53323147
>Spiked Growth
>Repelling Blast

Take the Frost Lance invocation and slow it down even more?
>>
>>53323205
Yeah. Get a fighter2/feylock5/sorcererX
vomit blasts everywhere that push 10ft, slow 10ft and deal 1d10+CHA damage.

Get a whole team of these warlocks and you'll never have anything to fear.
>>
>>53323234
I love how silly repelling blast can get. Did a campaign where one of our players was a Sorclock and owned a flying broom. Repelling Blast, spell sniper, and eldritch lance.
>>
>>53320118
it's too late now.
>>
>>53320177
the most insulting racial name is not determining other races AT ALL. you don't give vermin names nor ask for their opinion.
>>
Is my party rightfully mad at me for my 7 INT half-orc barbarian for yelling into the cave the rogue was scouting if he "found anything yet" and alerting the bandits inside?
>>
>>53323104
>Level 3
which pact? Does it matter?
>>
>>53323384
Yes, obviously.
>>
>>53323385
Tomelock. Can't get shillelagh otherwise.
>>
So I'm DMing 5e for the first time tomorrow.

I'm chill about being a DM generally, I've done it before, just not for 5e.

What rules should I make sure to know off the top of my head? Apart from obvious things like general class function, basic spells, etc.
>>
Eldritch Blast was a fucking mistake.
>>
>>53323453
Basic actions. Grapple, shove, dodge, ready and their applications.
And don't forget large numbers of enemies are better than one single powerful enemy.

Remember how crits work, though it's not all that important unless someone has, say, half-orc's feature.

Try to work out how stealth and passive perception work. You probably don't understand it nor will you understand it fully when the time comes.
>>
>>53323487
>Try to work out how stealth and passive perception work.
This one I know. I've overhauled it a bit to simplify it. I've changed a handful of things, actually.

Is there something specific about crits that I'm missing? I know grapples, though I'll check on the details of shove.
>>
>>53323553
>Overhauled it a bit to simplify it
If you have to simplify it, you're probably thinking of it wrong, then. Because it's already pretty simple, just confusing.

Crits is just 'roll all dice used for damage again' including sneak attack and smites or whatever. A lot of DMs get confused and think it's 'Oh, double all damage' or 'Oh, you deal max damage' or 'Oh, roll the dice then double it'. .. They mostly produce the same result, though.
>>
>>53323646
Players Handbook
>Roll all the attacks damage dice twice and add them together

Yeah not really sure how people get confused on that. Take × where × is damage dice being rolled, and roll them twice
>>
>>53323484
It honestly should just be a Warlock class ability that levels up with Warlock level rather than PC level.
>>
>>53323646
>If you have to simplify it, you're probably thinking of it wrong, then

I made it a Surprise round rather than a condition. I didn't like the fact that individual enemies are Surprised by an entire team.

Essentially, the enemy team does a Perception check, and individual Stealth checks are measured against that. Then anyone who passes gets a turn in the Surprise round, with temporary initiative determined by the stealth roll.

I prefer it because it means only the stealthy characters actually benefit from being stealthy, and instead of individual enemies being out for a whole round while the other side wails on them, you get stealthy characters getting an individual blow in before it all starts. I just don't like the standard 5e rules for stealth.
>>
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Considering UAs and any other published optional rules, what is the absolutely most broken PC possible?

Both at max level, and leveling up/1st level.
>>
>>53323776
Nuclear Druid, assuming your DM is crazy enough to let it work.
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>>53323384
>tfw I can't play my half-orc half-retard barbarian anymore
He was a literal force of nature. Rip in hell, disruptive brainiac...
>>
>>53323384
That depends, are you also 7 WIS? Because that's more of a low WIS thing than low INT.
>>
>>53323795
does it play any coherently before getting to 20th level?
>>
>>53323776
Nuclear Druid.
>>53323856
Yes, it has the highest nova by 5, and is almost exponential in growth.
>>
>>53323824
17 Con, 14 Str, 12 Dex, 7 Int, 9 Wis, 12 Cha

I had 2 shit rolls and the DM said no re-rolls
>>
>>53323856
It's mostly a druid, so it plays out pretty reasonably, and the Magic Missile stack-up does significant damage at even lower levels.
>>
>>53323771
Well, standard 5e rules basically say 'Typically you should only have the stealthier players attempt a stealth check, and then only the stelathier players will have an extra round while the rest of the team comes in as support'
It makes sense because if you have someone incredibly loud with you they'll blow your cover, but they can simply stay a distance away and not blow your cover until you start fighting.
Still, it's roughly the same result. The method you've suggested works fine and probably is simpler if only for the fact you don't have to ask 'who's going to try and be sneaky' and instead just have everyone roll, which is probably a bit more fun.

I think I did something pretty similar before I worked out the rules properly.
>>
>>53323871
You were rightly roleplaying your character as a literal retard, so guess they can't be too mad.
>>
>>53323384
Depends how your party operates.

If they see the game as a 'roleplaying experience', then I don't know why they'd be mad at you

If it's something about a roleplay-combat game then you should avoid 'IT'S WHAT MY CHARACTER WOULD DO' moments.

However, they aren't serious because they're rolling for stats, so no matter what they're all shit because they're either roleplay fags who get angry at roleplaying or they're combat fags who roll for stats.
>>
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My players are whining about asspulls.

>room with a wall of force that repels evil entities
>surprise surprise you can't bring blackrazor
>is repellled when he walks in
>sure whatever

>tomb of horrors
>I want to use mold earth on the path and try to carve a tunnel
>mold earth isn't strong enough to pull apart solid stone
>ok, well do your railroad

>fighting a vampire, they haven't caught on it's a vampire
>oh wow so this guy takes reduced damage huh
>I have a dc17 and he just can't be charmed
>uh oh, he can take move between turns, so edgy

I ended up having a giant foot from a god flatten them and called the game
>>
>>53324105
>players complain about asspulls
>so I did an asspull
Why??
>>
Is a sentient weapon that has 2 spirits in it dumb? I wanted to have it be 2 different entities inside it vying for control.

Sorry for dumb question, I'm new to DM'ing.
>>
>>53324140
Emotions
>>
>>53319410
Are there any ranged weapons that use STR instead of DEX?
>>
>>53324140
It wasn't an asspull, it was me ending the campaign.
>>
>>53324160
I like the idea. Run with it.
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>>53323384
I'm afraid so. I know you're playing true to character, but you're still being disruptive to the group as a whole. Antics like that would make the group question "why do we bring this guy along?" And the one and only reason is because the actual player shows up to game that night. So, it's not unreasonable to have your character just stand around and pick his nose instead of actively have him doing things that fuck the entire party over.
>>
>>53324105
>In the first case, it should be obvious that the sword is the one dragging him down as he tries to walk in.
Also
>They have blackrazor at what point of the game?

Second case, you should be saying 'You can't use mold earth on solid stone, that's not what it says. If you could turn it to earth somehow, then it would work.'

With the vampire, there should be some proper clues that it's a vampire. If they haven't figured it out from the clues, something is severely, severely wrong.
>>
>>53324160
Makes sense. Both spirits want to achieve goals so they both attempted to inhabit a powerful magic weapon with room for a spirit. Or, they came in at different time so the original is being 'invaded' but they're both trying to get the player to help them.

Overall a pretty good idea.
>>
>>53323384
In-character: absolutely yes.
Off-character: absolutely not.
In any case: they could have prevented it by just jumping on you when they saw you approaching the entrance for apparently no reason or at the first loud syllable, especially if you have a history of dumb decisions.
>>
>>53321852
RAW, it should take a turn to drop/stow the shield and draw its bow, and vice-versa. That gives you the opportunity to describe the change in loadout, which helps your players deal with an altered threat.

However, if you as a DM need to ABSOLUTELY get a longbow shot off, then fuck it, it just takes the attack action whenever you see fit. If your players somehow call you on that, just say it's a drilled practice for hobgoblins, due to their martial training.
>>
>>53320029
Ah, a level 20 diabolist gets to summon a CR 8 fiend. This is absolutely a balanced class and not the result of designers being terrified of making overpowered dandwiki-tier shit and going too far in the opposite direction.
>>
>>53324244
>>53324296

Well the (not fully fleshed out) idea I had was that at some point long ago, a good guy imprisoned a demon in his magical weapon because he couldn't kill it, but the demon dragged him in with it and now they're The ODD COUPLE sword.
>>
>>53322681
>haste yet because I have brain
Exactly what I did, had them searching for Harshnag in Yartar. As a side quest they had to protect the Grand Dame from a Zhentarim attack. The foreshadowing of the chip worked wonderfully, awesome watching your players desperately trying to remember where they saw that chip before and then suddenly remembering it was on a minor side quest 10 sessions ago.
>>
>>53324265
I can't help but feel D&D would be incredibly boring if my party didn't have that one wanker that fucks things up by accident all the time.
>>
>>53324344
I unironically love it.
>>
>>53324371
Different strokes for different folks. You might be getting a chuckle out of it. Everyone else at the table might want to throttle the guy IRL. I've known people who are outright denied joining campaigns because they always play a character that fucks the party over in some way. This includes stupid characters doing stupid things.
>>
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>>53324377

Digits have reinforced this, thanks for the support.
>>
>>53321791
So not worth spending the 10 bucks on?
>>
>>53324411
>banning people from the table for roleplaying
Utterly bizarre.
>>
>>53324278
They had just finished white plume mountain. The sword was stuck on the wall of force, on his back and as he tried to continue forward he would've ripped the leather straps that hold the sword and it's scabbard.

For old earth we did have a 10 minute discussion about its mechanics. He wanted to block lightning bolts by using his reaction to use old earth as a barrier, he also wanted to slam the ground and try to use echolocation during the night.


Additionally, the vampire had bright yellow eyes, large fangs and I did a fucking count chocula voice and even had it feed on someone.
>>
>>53323947
I dunno, 9 intelligence doesn't mean retard, it's more like having an IQ of 90, which is about on par with an increasing number of Americans.
>>
>>53324333
Not everyone wants to play a super-roleplay-heavy game where 'It's what my character would do' comes first. And even then, 'really dumb barbarian' has been done to hell and back and I'm sick of seeing it constantly. Seriously, I don't think I've seen a single barbarian that ever actually made well-informed decisions.

If you're playing with dungeon crawler sorts of people, focusing on the game should probably come before the roleplay. Gameplay supplements roleplay, but you shouldn't forsake your team's survival because of roleplay, nor should you completely forego roleplay and metagame 'Oh, I know exactly where X is I beeline towards them the momen there's danger' because of mechanical benefit to knowing where he is.

Honestly I find 5e is really cluttered up with roleplayfags. Being a roleplayfag isn't bad and 5e is well suited for it compared to other editions, but some of us want to use 5e more like an older-school dungeon crawlery game or something, y'know?

Anyway I guess I didn't have to direct this all at your post, it's just that it kind of implies that it's always bad to get angry at that sort of thing out of character.

>>53324344
Definitely roll with it. Maybe I should steal the idea sometime. There's also some sword-character development going on there where the guy is probably driven mad after however many years and maybe somehow the players can help make him a little less mad.
>>
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>>53324431
Okay. I give. You win. Even if you're being 95% bias that doesn't change it.

Your players are fucking retards.
>>
>>53321376
bump help please
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>>53324434
>>
>>53324429
Not all kinds of roleplaying is welcome to all groups. For example: a group is understandably justified if a player shows up with a character who is into child rape and fully intends to roleplay that.

There always has to be a certain amount of cooperation when it comes to forming a party of personalities who could logically work with each other towards a goal. /tg/ has already been filled with an infinite amount of stories of That Guy who wanted to roleplay his own special snowflake.
>>
>>53323384
Yes. If you are roleplaying so well you should expect them to do the same and drop you off at the nearest city and never adventure with your character again.
>>
>>53324512
>I grab the kid
>We kill you
Done.
>>
>>53324194
Thrown weapons (handaxes, javelins, etc) use STR when you chuck them, but they all have severely short range. There's no stringed weapon for STR.
>>
>>53324371
I mean, that's more fun when you know they're not just doing it on purpose to be an idiot.

It's more fun when someone comes up with a crazy idea and it goes tits-up.
>>
>>53324530
Why waste the time though? Why not just tell him right out "yeah no, I'd suggest making a new character but I don't want you at the table in any form now."

As a forever DM it is nice to be able to tell players to fuck off with shit ideas like this.
>>
>>53324547
I genuinely don't even mind people voluntarily fucking up for the sake of RP. Like the party going invisible to sneak into a house and then the nervous reclusive character gets panic hiccups or some shit, so there's just a disembodied *hic* every ten or fifteen feet. Shit can be fun, funny and lead to more interesting scenarios.

Like with that Barbarian shouting into the cave, just don't have the bandits come rushing towards the voice and getting a standard combat on the go. Have the bandits set up an ambush in a room they expect your party to enter. Or have the party adapt to the barbarian's fuck up by setting up their own ambush waiting for the bandits to come and investigate. Simple shit like that makes the fuck-ups still feel engaging and dynamic rather than simply being fuck-ups.
>>
>>53324577
The fact that you compared "dumb barbarian does dumb thing" to "man wants to roleplay child rape" is very telling.
>>
>>53324577
THIS
>>
>>53324577

>Stupid Barb is as bad as the guy who rapes children

It's not like he murdered the party, he did one thing in character and everyone is acting like he deserves to be banned from all games forever.
>>
>>53324632
That wasn't him. That was me.

And it seems you weren't able to figure out that the common thing those two different behaviors share is that they both are potentially disruptive to the game as a whole.
>>
>>53324672
>a dumb man shouting some words is as disruptive as descriptive child rape roleplay
You should consider giving up D&D forever.
>>
Is it true that dual wielding falls behind two handed weapons and polearms with PAM for average damage?
>>
>>53324664
His actions had the potential of a TPK, so he still might have indirectly murdered the entire party.

Regardless, it might not call for an outright ban of the player himself but the group would be justified is talking things over and insisting he never plays a stupid character ever again. Especially when a believable alternative to express idiotic behavior would be just standing in the corner quietly picking their nose or staring off into space.
>>
>>53324692
You're still not seeing the common bond of "things that an entire group of players won't invite you to another game for doing."
>>
>>53324722

Sitting in the corner picking my nose sure sounds fun.
>>
>>53324720
Yes.
>>
>>53324722
>doing nothing when you're supposed to do nothing is as believably stupid as accidentally ruining someone's stealth approach
Are you disabled?

Every action that leads to combat as the potential to cause a TPK, so should you just start kicking out everyone that starts a fight in your D&D game?

>>53324735
That's the thing, you dunce. There is no common thread. Ruining someone's stealth once isn't a "thing that an entire group of players will kick out of the game" for. That's literally just you. You're the only fucking autismo with this problem.
>>
>>53324748
Look at me! I can't stay out of the spotlight for even a minute! I must do some retarded roleplaying, 'that's what my character would do' thing and don't understand how I'm directly taking away from the fun of the other player who wanted to play a sneaky character.
>>
>>53324779
Christ Almighty, can you imagine this guy being your DM? Suicidal.
>>
>>53324632
>>53324664
Please point to where I said either of those things. I was talking specifically to the example of the guy who rapes kids, certain things should be given a shot but attempting to defend a character that has such a glaring flaw that will do nothing but be disruptive is grounds for any DM to say no.

Next time instead of arguing why such a character could be viable ask for not such an extreme example.
>>
>>53324829
>Please point to where I compared the dumb Barb and a child rapist
>proceeds to immediately compare them both as things that "will do nothing but be disruptive"
What are you doing mate?

>Next time I say something stupid ask me to say something less stupid instead of saying the thing I said was stupid!
The time to stop has come and gone. I'm actually embarrassed for you.
>>
So, how necessary is AC for lightly armored backrow casters? Like bards and warlocks. Should I get Moderately Armored for the sweet +4AC it provides? How does it stack against Resilient(Con) or warcaster for maintaining concentration?
>>
>>53324854
Don't worry if you strawman hard enough you'll convince me that's what I said. I said the child rapist example has no defence for being allowed to be played. That's the issue I had with this >>53324530, a dumb barbarian is nothing new and isn't a what I was addressing at all.

Also you do realize more than one person can respond to you correct?
>>
Should I go full paladin or MC if I wanna be really good as a Frontline dps character? Maybe 3 in fighter for champion?
>>
>>53324779

So hes supposed to sit around and pick his nose the entire campaign?

Also it sounds like they were in their first session, why cant they use that as a learning experience and say "Hey lets not leave anon to his own devices he might get bored and shout in a cave again."
>>
>>53322178
>>53322123
Kk, I'll just work with her to add flavour to the standard classes, cheers lads
>>
>>53324942
Personally I like war caster, that way you can use something like a sword and shield but still be able to cast.

>>53325084
In my experience paladins are pretty good front line dprs as is. Then again my group MCs more for rp reasons.
>>
>>53319618
An owl surviving more than 1 turn inside a creature's stomach, esecially one that breates acid
>>
>>53324942
Moderately armoured is pretty neat for a warlock or lore bard. I'd go for it first.

It depends somewhat on the DM and the team, but it's not entirely necessary. If you're confident about your 'avoiding bad shit' skills then you might be a bit more worried about saves, and it's probably something to use either variant human for or to take after reaching 20 cha.

>>53325084
If you want just pure raw DPS, just go champion fighter all the way unless your DM allows oathbreaker. Paladin is a bit more supportey and is also nova-ey but not raw DPS.
But just don't bother multiclassing paladin and fighter, it's probably not worth it.
>>
>>53320177
>>53323372
This. I played a drow rogue myself. For the most part, I either did not acknowledge the party or, when I did, referred to them by race alone.
>Human, bring me this.
>Dwarf, go get that
>Filthy, wood elf scum, go check that dark hole for the source of that snarling.
>>
>>53325112
Of course not, but this kind of problem very often comes up with just one of the players, the others are too meek to complain or do something about it and the whole group suffers for it.
Like it was said earlier, if he says he is just roleplaying his character, what's stopping the rest of the group to roleplay theirs and boot the liability to their character's survival?

In a more humorous campaign where everybody is on the same page, ok, it's fun, but like he said everybody was angry at him.
I've seen this countless times, a player makes his character thinking how awesome it will be using his sneaking or charismatic skills just to have this kind of player try to steal the other's moment to shine, yell at a cave or offend the NPC or stuff like that.
>>
>>53325164
Hmm that makes sense, I like the paladins utility too though. Is there any combination that makes it stronger in both aspects, or am I better served just going straight pally?
>>
>>53324105
I'll be your player, anon. I promise I'm not retarded.
>>
It bothers me more than it should that there is like absolutely 0 art of female goblinoids and several other monster races.

I'm not even looking for some fetishy monster girl bullshit, I would just like some art for tokens when I make NPCs, jeez.
>>
>>53325289
There are other multiclasses such as bard/paladin warlock/paladin sorcerer/paladin but those aren't DPS.

Taking three levels of champion delays extra attack and improved divine smite, which are key DPS things. And potentially oathbreaker's level 7. Also delays ASIs unless you take four levels of champion, which delays the other things even more. Also means less spell slots for less nova and less ...

I will say, once you hit level 11 on paladin, it wouldn't be the utmost worst idea to take 3 levels of fighter for champion. It'd probably be more towards what you want, but you have to reach level 12 (ASI after 11) first or you're really just losing damage.
>>
So as an Enchanter, I can Hypnotic Gaze someone and have a party member grapple and drag them with me right? Meaning we can just drag this guy somewhere and shove him into an environmental hazard right?
>>
>>53325164
Yeah, I'm making a VHuman Lore Bard who probrably won't even have use for a weapon, just using disables and buffs. So warcaster would be only for the advantage on concentration checks. With Moderately Armored I would go from 14AC to an awesome 18AC with a shield.
>>
Please help me build a medium dungeon-themed encounter for a party of four 5th level flimsy casters!
>>
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>>53325427
>Casters
>Flimsy
I mean if they're dumb, yes.
>>
>>53325084
Go Paladin until 11-12 then MC to Warlock or Sorcerer or Bard.
>>
>>53325427
Well, what kind of dungeon is it? Abandoned or occupied by sentient monsters? Terrain and weather of the surface? Old traps? Are thinking of a boss at the end?
>>
Is it bad if the party Wizard is dual-wielding magical staffs? We did LMoP and he got a Spider Staff and a Staff of Defence.

The Staff of Defence seems powerful as all hell.
>>
>>53325538
Well, no rule says he can't...
>>
I want to DM a comfy campaign, and I'm too lazy to create my own. What are some good adventures? Preferably unofficial ones, since I've either already DMed or don't like the rest.
>>
>>53325529
Those won't help with DPR. That's more burst damage / relying only on charisma for better support rather than sustained damage. Oh, speaking of

>>53325289
Just realized, a level of barbarian would do you good. +2 damage to every attack with rage, though you won't be able to wear heavy armour. It's only delaying progression by one level.
>>
>>53325536
A small dungeon with a few encounters, traps quite possible. The dungeon starts as a cave that transitions into the dungeon proper. Thinking of a boss at the end, yes. 5th Edition Foes is very welcome.

Kobold involvement is a must.
>>
>>53325538
>No hands to use material or somatic components with
But why?
>>
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>>53325567
>>
>>53325529
That sounds like some fun ideas, what oath would you go? I'm thinking vengeance once I finish his backstory.
>>
>>53324954
>saying that I'm strawmanning when you literally invented a child rapist player to attack instead of the dumb barb
I am so thoroughly embarrassed for you.
>>
>>53325591
Magical staffs count as arcane focus I think
>>
>>53325571
>MC Barb
Damn, haven't heard of that one before, can you use smite in rage?
>>
>>53325591
Staves can be used as stand-ins for focuses and you can perform somatic components with your focus hand.
>>
>>53325619
I think it's up to DM's discretion, but probably

Even then, you still need a hand for somatic components unless you invoke the 'somatic and material component at the same time' special rule.

>>53325628
You can only use a somatic component with your focus hand if you also use a material component for that spell, I believe.
>>
>>53325624
You're not casting a spell, so yes.
Don't forget PAM.
>>
>>53325112
>So hes supposed to sit around and pick his nose the entire campaign?

You make it sound like he's only capable of doing two things (besides smashing stuff): do absolutely nothing, or do something incredibly dumb that fucks over the rest of the group. You know there's ways you can still roleplay that doesn't ruin it for other people, right? To go back to the barbarian yelling into a bandit cave example, the dumb barbarian could have nudged one of the other players (the one not scouting) and asked them "Should we yell at him and see if he's found anything yet?" Everybody might get a chuckle and the scout doesn't get fucked over.
>>
>>53325662
So how would zealot barb 9 / devotion pal 11 look for a char? Other than multiclassing ua and a 20 level build
>>
>>53325642
Well I'm still to see any DM say you can cast spells that needs material components using a focus but not let you cast one that doesnt
>>
>>53325427
10 Intellect Devourers.
>>
Is there any advantage to using a focus over a component pouch?
The only advantage I see is that component pouches are such a retarded and poorly thought out concept that I don't even want to acknowledge that they exist.
>>
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>>53325335
But there is, Anon. Google "female goblin"

Unfortunately, a lot of it IS fetishy. World of Warcraft may as well be called Wankcraft at this point.
>>
>>53325571
More spell slots, more smites, that's DPR. Smite on every hit.
>>
>>53325738
Use both, so if anyone tries to disarm you of your focus, you just reach into your pouch and blast the fuckers face off
>>
>>53325738
You answered your own question.

Also staves can mechanically be used as quarterstaves, which are excellent weapons.
>>
>>53323384
>>53323871
Playing someone with character traits that fuck up the gameplay is antisocial. Most people play D&D to have fun, and your character just ruined the rouge's fun moment. If you want to play a character like this, discuss it with the group first. If they're aware of your antics, it'll be more palatable and they'll learn to play around it like >>53324615 said.
>>
>>53325769
In a 'proper' game that'll never last enough to be called DPR.

Not that anyone plays 'proper' games.

>>53325718
Most DMs just don't give a shit about all this hands stuff.

>>53325709
As long as you focus on paladin first. But really, you don't need barbarian levels beyond 5 (Or 6 if the level 6 ability is really good).
>>
@53325607
>Resorting to such low quality bait

I understand, even if you aren't the other anon, you'll pretend to be retarded when in the end it doesn't even matter.
>>
Is there a sorcerer version of the /tg/ character sheets?

I really like them but no sorcerer, that I can see.
>>
>>53326013
I understand why people do this @ shit but it's still retarded and awful.
>>
>>53326126
Give me my (you) ;_;
>>
>>53326126
>but it's still retarded and awful.
welcome to 4chan, newfriend!
>>
>>53326135
You should just not reply at all you dipshit.
>>
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>>53326150
Thank (you)! ^_^
>>
>>53319618
>>53322145
Hahaha, holy shit. Evil dragon BTFO
>>
>>53313745
>Healer fucking sucks
>After every rest, you can use a healer's kit to restore 1d6+4+HD to each ally.

>Ask if you can have Medic instead
>During every short rest, you can make a skill check to restore ~2.5/3.5/4.5/5.5 HP for up to 6 allies, if they spend a hit die on healing.
>And because this is hardly even a benefit, +1 Wis and Expertise in medicine.

So just ask yourself which is more important to you: Restoring HP; or having a high Medicine check.
>>
>b-b-bait!
Death throes of a humiliated man
>>
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Is there any reason to play a rogue? I mean there seems to be a lot of better classes for melee or ranged killers (more survivable too). Or am I missing something that makes them bad ass?
>>
>>53325335
>I'm not even looking for some fetishy monster girl bullshit
Well you found it. Most people either draw nasty monsters, or cute girls. There's not a lot of people drawing nasty girls.
>>
>>53324735
Even stupid characters should learn eventually not to do stupid things if they're specifically warned against doing that particular thing though. Or at least get killed off due to no-one feeling sorry for them anymore.

What I'm trying to say is you can resolve this issue by roleplaying back. Your party will probably get annoyed that the Barbarian keeps doing dumb shit, so maybe try to stop him from doing dumb shit in the way that your party might? Or, alternatively, have him killed off if he gets himself into trouble once too often. It's kind of dickish but understandable for people to stop bailing out their party member if he consistently gets himself into the same kind of trouble and can't get out on his own.

If you had a literal child rapist character that'd be different but I'd suspect that most classical DnD parties would just kill him, since most people play Good or Neutral parties, no? It'd be weird if your average Paladin didn't smite the shit out of this guy, and your average Cleric probably wouldn't heal him at the very least.
>>
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>>53326380
>humiliation
>on an anonymous forum
Here's your (you)
>>
>>53326391
Skills, sure Bards also get Expertise but reliable talent is amazing.

Also cunning action basically means you can't be targeted if there's some good cover.
>>
Does this sound like a good character?

Dwarf protection cleric who worships the homebrew god of Rebels,Renegades, and the Oppressed. He dislikes monarchies, tyrants, dictators, and people in positions of power that were not elected by the people.

Pretty much a freedom fighter holy man.

He believes a man should be allowed to be the man he wishes to be, and not to let oppressive governments weigh them down.

His hobby is being a pastry chef and fiercely protective of his cooking skills. Anyone who insults his cooking is put on the rations only list for a long long time.

I have some more background stuff like family and 1-2 past events but I wont bore you guys with them. Anyways do you guys think this is an interesting enough character to play, or should I try and fluff it up some more?
>>
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Give me ideas for a cleric character.
>>
>>53326432
Lizardfolk make pretty awesome Clerics. I'd suggest either Death for the creepy feeling, Light for going full Aztec or Nature for wisdom based attacks.
>>
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>>53325786
>just reach into your pouch and blast the fuckers face off
>>
I have an Eldritch Knight that's constantly using Mage Hand. Would it be worthwhile for me to go Arcane Trickster 3 for Mage Hand Ledgermain? They're a DEX fighter so Rogue could be a decent choice, but I don't know if it's worth putting off EK progression.
>>
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>>53326455
POCKET GUANO
>>
>>53326486
DO do it if you don't give up another rank of Extra Attack.
DO NOT do it if you'd give up a rank of extra attack.
>>
>>53326410
In the case of the stupid barbarian I agree that it could be solved by roleplaying back and hopefully the barbarian will learn or be prevented from doing any rage-inducing bullshit. It might even be fun to play it out like this. But a cynical part of me says that actual character development (as in, a shift in behavior and/or personality as they experience certain things) is a rare thing at the tabletop these days. So if a barbarian is dumb enough to scream at the top of his lungs down a bandit infested cave at level 2, you can count on him to shout hello to a sleeping red dragon at level 20. Because that's just how players are.

In the case of the child rapist, I agree with what has already been said: in those extreme cases, just flat out refuse acceptance into the game in the first place. Play time is precious and shouldn't be wasted on shenanigans that disgust everybody.
>>
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>>53326432
Orthodox Jew
>>
What's the funnest race for an Artificer? I'm likely going Gunsmith and was thinking Elf could be interesting.
>>
>>53326537
I shall keep this in mind, thank you wise anon.

Also- what about EK/Warlock mainly for some short rest spell slots?

Also also- would it break anything to let EK and AT recharge on short rest normally anyways?
>>
>>53326455
>Actually played a fighter who used pocket sand
>Also had a shit ton of other stuff so the caster didn't have to immediately use a slot for every problem

It was fun and the DM was pretty cool about letting it happen so long as I could actually explain what I was doing.
>>
>>53326643

High Con High Int Low Wis Rock Gnome who furthers his inventions by recklessly abandoning safety protocols.

Warning Tinkering explosions may or may not occur.
>>
Do any of you use more exotic races like merfolk or firbolg or anything? How does it tend to play out? Was the DM resistant to it? Would you do it again or just keep it simple in future?
>>
>>53326729
I would go Gnome for shear power, but reckless Gnome inventor is overdone as all hell.

Though a Deep Gnome could be an idea.
>>
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>>53326643
>What's the (subjective quality) race for Artificer [to me?]
That's impossible to answer.
Variant Human
>>
>>53326764
>>53326643

High Cha Tiefling gunsmith who instead of testing their potentially dangerous inventions themselves, persuades others to do it for them.
>>
>>53326643
Human Variant from a Magocracy that got kicked out for stealing everyone's magical items to try to reverse engineer them and kept fucking it up and accidentally unleashing the magic on nearby people or objects.
>>
>>53326429
Sounds like a good character, I'd have him in my party.

What matters most is knowing how a character would react to certain things. Obviously he'll rally against a figure rising to unjust power, but what are his limits? Will he outright oppose an established ruler or would he bide his time and wait for a more opportune time to strike? Basically his disposition, is he hasty or patient, does he plan things out or act on a whim, that sort of thing.
>>
>>53326738
Normally players keep it pretty tame and I try to steer them that way at first. Once I know someone is a decent role player I'm more than happy to let them choose more odd races.

I'm just tired of players making a character where their race is the most interesting thing about them.
>>
>>53326429
sounds very chaotic leaning for a dwarf, but it can be fun to play against type. Characters who love to cook can always add a bit of flavour.

What's their background? Doesn't sound like a very clannish dwarf unless you have some kind of democratic dwarven city for them to come from or something
>>
>>53326643
Triton whose love of guns and gunpowder is forever at odds with his love of being soaking wet.
>>
>>53326906
Stop stealing my characters.
>>
>>53326643
Yuan-ti. Cause snakes are cool and guns are cool which makes you very cool.
>>
>>53320177
Orc:
>Pigger
Gnome:
>Lawn Dart
>Tinkermuncher
>>
>>53326830

He wont outright try and attack an established monarchy when he sees them. He knows he cant just go full murder hobo on a king or queen and expect to not be thrown in jail.

He will however be skeptical of any information said king or queen may provide to the party. He might narrow his eyes at them and give them some dirty looks(10 Cha).

Normally he would try and plan things out before rushing in, but there are rare cases where a royal chef may insult his prized pastry recipe to his face and then The dwarven anger kicks in, and he challenges said chef to a trial by pastry.

>>53326905

Background is that he is the black sheep of his clan of jewelers. He grew up having everyone tell him he should obey the law without question. And when he began to ask why, they responded with "Thats just they way things are".

This didn't sit well with him, and after one protest too many he was exiled from his clan holdings for "bringing a disturbance to the peace". His only remaining family is his brother who has inherited all of his family holdings now that my character is out of the will.

Thats pretty much all I have for now, but I was thinking of adding more.
>>
>>53319618
Oh my god that's brutal
>>
>>53326391
rogues are ridiculously fun to play. with cunning action disengage, they can weave in and out of combat doing surgical strikes against enemies.

I had a lot of fun as an Arcane Trickster with booming blade and mobility. You use your cunning action to dash, run up, attack with booming blade, then finish your move out of reach. If the enemy follows you, they take damage, if they don't follow you, you just repeat next turn.
>>
>>53320177
Call everyone a sunfucker.
>>
Can a party survive with no fullcasters? I really want to play a Rogue but don't want to leave huge gaps in our makeup.
>>
>>53327126
What's the rest of the party looking like?
>>
>>53327126
yes. Will it be harder? yes, unless your DM works around it.
>>
>>53327144
Eldritch Knight, Ranger and Paladin. So I guess between me and the Ranger most out of combat utility will be pretty covered.
>>
>>53327166
>>53327126

Have you seen College of whispers bard?

It's like a caster rogue/assasin in my opinion.
>>
>>53326567
It's also partly because character progression isn't really rewarded in DnD.

I was playing a Fighter with -3 on WIS checks because one of my rolls was really bad, and obviously even the most naive of idiots should gain some worldly insight if he's trekking around for 15 levels, so it'd make sense to give him a WIS boost here and there, right?

...But, on the other hand, trading in a feat or a stat boost for the odds of turning a -3 into a -2 feels like such a waste, practically speaking. I'll fail those WIS saves and Perception checks anyways. I mean, I'm not against taking a suboptimal feat or whatever if it'd fit my character, but it'd have to at least be worth the investment.
>>
>>53327194
I was thinking about doing a Bard/Rogue, but I really want to be a Thief so that I can scoop up spare magic items. We're going to likely be doing PotA.
>>
>>53327199

Talk with your DM.

Maybe work in a quest for a church for a god of wisdom and instead of getting a shiny new sword or some gold your fighter gets a blessing from said god that boosts your wisdom by 1 or 2 points.
>>
>>53326676
Yes because it would make it pointless to choose a Warlock at all, ever. The class' whole thing is that it has limited spell slots that recover on short rests. A level 10 Eldritch Knight would have as many spell slots as a level 20 Warlock, and that just doesn't seem fair.
>>
>>53327199
Yeah, but still: levels represent worldly experience. And even if your -3 wisdom fighter is still at -3 after adventuring 15 levels, it's not a far stretch for him to have learned at least one or two key things that would have kept him alive during those 15 levels of surviving. Some examples that spring to mind that aren't much of a stretch would be: "I am aware how dumb I am, so I better leave all the important decisions to the companions I have been traveling with this whole time" and "Whenever danger is near and things get confusing, hold for a moment, look and see what everyone else is doing and follow suit" and "If I don't know what I should do, I should ask."
>>
>>53327014
One more thing, how did he become a cleric?
>>
>>53319899
Play a Half Orc Valor Bard called Spearshake. Talk in a cockney accent and constantly make references to your works such as the famous "Small Pig" and "Chief Leery" and "Midwinter Daydream"
>>
First-timer here, plan on running the starter set adventure next week. I do have a quick question - when is the best time to let your player's 'level up'?

Should I freeze the game when this happens and let them make changes then?

Should I wait until the next opportune 'resting period'?

Or should I just let them do it after the end of the gaming session?
>>
>>53320177
Call half-orcs various pork products, dragonborn cloaca, halflings are half of nothing, gnomes are dirtbags, half-elves are half-worthless.
>>
>>53327579
Well, I think between sessions (I find a session usually wraps up on rest anyways) works best because people can do it easily. But after a long rest or a period of resting also works after folks are more used to the system, they'll have a better idea of what will happen with their character.
Mid session level ups are only passable for drama or whatever
>> Level up after session for the first time or so
>> Level up after a long rest/ resting period once used to the system
>>Don't level up mid session unless it would be cool
>>
>>53327461

After he was exiled, he was traveling through a human town, when he came across what appeared to be and glowering human in what looked liked handwoven robes being led out of town by the guards and getting tossed out the gates.

The human got up and started shaking his fists at the guards shouting about Taxation being theft and and men were born free, when my character and he struck up a conversation. The human who turned out to be a pilgrim of the god Apostátis. The pilgrim then began to explain to my character the virtues of Apostátis and all that he stood for. And as my character listened, he found his own personal beliefs falling in line with that of Apostátis. So he dedicated his life to spreading the teaching of Apostátis to all who wished to hear it, and swore to protect those who find themselves at the whims of those who proclaim themselves lord of all others.

(I honestly didn't think about this and made this up just now. Any criticisms?)
>>
>>53327653
Nah that sounds pretty reasonable and sounds good. Possible hook in having a tie to that pilgrim, if i was DMing I would either have him from a monastic order for that god or maybe some kind of noble who gave up that life because of his beliefs depending where the story was going
>>
why are people in the general such elitist faggots about not rolling for stats?
>>
>>53327775
I'll answer that question as soon as you tell me why are people in the general such elitist faggots about rolling for stats?
>>
>>53327775
Because rolling for stats is bad and you should feel bad for thinking it's ever a good idea.

I bet if older editions used a 'roll to see whether or not you get any features on level up' system people would think it would work for 5e too
>>
>>53306708

I had an idea for your Magus. Maybe those martial dice from his pool can be burned to cast a magic missile type spell, and dice used for it can't be used again until a Short/Long rest.
>>
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>>53327775
I agree I don't get it either. It's a rule in the book so its fair game just as point buy or standard is.
>>
>>53327775
Because deep down they're afraid of being the only player who rolls poorly and becoming entirely useless until they get fed up and "accidentally" sudoku.
>>
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So, what do you guys recommend for modules to play? I usually do homebrew settings, but my players want to try some premade shit out, be it 3rd party or offical shit from WoTC. Right now I'm looking at Princes of the Apocalypse since it goes all the way to 15.
>>
>>53324194
1st Draft Kensei monk with a heavy crossbow, amusingly.
>>
>>53328466
Good DMs don't let this happen. I usually do 4d6 and change their highest to a 16 if they didn't roll at least one 16+
>>
>>53327775

I'm still new to D&D myself, only been playing about two years. One of my tables decided to roll for stats once. The results? We were all demigods at level 1, with multiple 20's around the board, and most of our stats being 15+. Every encounter was a joke and it just wasn't very amusing. I'd rather play a balanced character than another demigod.
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>>53328604
>>53328604
>>53328604
>>53328604


new thread.
>>
>>53328053
>It's a rule in the book so its fair game

Being in the book does not make it not shit.
>>
>>53328589
DM should've balanced encounters correctly.

>>53327775
The problem with rolling stats is that it can make an imbalanced party, with some characters more powerful than others. There are ways to mitigate this, such as rerolling really bad results, making the highest result at least 16, etc, but in the end you're going out of your way to fix a problem you chose to have.

Standard set and point buy create balanced characters, at least in terms of stats, with no finagling or house rules needed.
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