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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Thread replies: 317
Thread images: 40

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Previous thread: >>53226324

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/when-will-bill-rage-monday-meeting-notes/

For those who don't know, here's the information we have thus far on the 5th edition of WoD:
https://pastebin.com/pvAtApt1

>Question
Why such hate for Mage?
>>
>>53239304
>Why such hate for Mage?
All the big hate I've seen for mage has been from people who don't actually seem to understand the game at all.
>>
Im going to get it out of the way.

Is Rio pdf around somewhere...yet?
>>
>>53239304
>Why such hate for Mage?
Last thread specifically was about the disconnect between the actual mechanics of mage and the way mages function in setting. Like how you don't read any dnd/pathfinder books about wizards who contingency cast a teleport back to their demi plane.
>>
>>53239387
Mages are still frequently described as the total terrors within WoD fiction, nonetheless.

At least in 1e.
>>
>>53239344
Sssshhhh

You don't need Rio
>>
>>53239304
>Why such hate for Mage?
Misguided attempt at 'balance' when trying to run a crossover. While ironically missing the fundamental theme of the splat.
>>
>>53239387
While it's true to a certain extent that NARPfag whiteroom theorycrafting idiots are exaggerating the preparation that an average mage takes, mages are nevertheless orders of magnitude more powerful and capable than any other splat.
>>
>>53238941
Nice. I haven't read much oWoD myself, but hunter was pretty late in the line wasn't it? So it should be a bit easier if I can just see what books came out after the hunter core did.
>>53238960
You're not wrong.
>>
>>53239410
Mages are still canonically the biggest baddest fuckers in 2e. The Pack has a whole paragraph of Mage masturbatory fuel, dedicated to just how better the Thyrsus are when compared to the Uratha.
>>
>>53239342
Some of us also really don't give two shits. I build mages using vampire powers and general dice pools if/when they come up in my games. Not because I don't get Mage's mechanics, but because I DON'T NEED THEM for my Vampire game.
>>
>>53239304


REAL NEW THREAD

>>53239440
>>53239440
>>53239440

foir anon that wants to actual discuss about the game and not magewankery.
>>
>>53239387
If it were stupidly easy to ambush a mage, sure you would snipe one or two, then the rest would start getting paranoid and eventually you'll no longer be able to ambush/snipe them as they do start routinely using divination, hung teleport spells, blah blah.

Purely the fact that i was a mage and know what other mages can do would make me paranoid too, i sure as shit wouldnt just amble around without some contingency incase i bump into a seer, spirit, ghost, vamp, x shit because fucking mage sight lets me detect all these fuckers with min effort.

Saying mages arnt paranoid or prepared is just ludicrous.
>>
>>53239490

Really? Are you that butthurt?
>>
Has anyone used inferno demons in their games?
>>
has the Changeling V20 folder in the pastebin been filled yet?

>>53239304
Because Magefags suck the fun out of everything.

You can having a discussion about the uses of Obfuscate or the aspects of the Wyrm, it doesn't matter, some magefag will jump out and say Mages could counter both doing this, or that, and then leave

Magefags are the kind of people that in DnD play Wizards and argue that every other class is useless because a Wizard can prepare a spell to counter it, or interrup a discussion on wheter or not a Barbarian could work a build around spiked shields and say that it sucks because a wizard has a spell in his list that can counter it

Because calling in mages in every situation is like saying "you are shit because Jesus is stronger"

They're just repeating and obvious fact that everyone knows about, or better, a flaw in the system that no-one can actually completely correct, and pass it as a good thing

If someone here asks "how do i counter a werewolf's stepping sideways" saying something about Mages has the same utility as to say "stop playing". You contribute nothing to the thread and give no useful information for the problem at hand
>>
>>53239455
>You're not wrong
Thanks. We're few in this nest of degenerates
>>
>>53239613
Join this >53239440 thread if you want to change things and leave the magefags to their own threads of wankery.

With enough effort they will just GTFO to their threads where they can keep doing what they like and we can actually discuss the setting and the system.
>>
>>53239494
>Saying mages arnt paranoid or prepared is just ludicrous.
Except that the writing in the books contraindicates this at nearly ever turn. Seriously, read any book and you can see an example of a mage getting jumped, or stumbling into a bad situation they aren't prepared for.
Just to cover my ass, I'm not saying they DON'T have these powers, they do. I'm just saying the idea that all mages prepare themselves for bad situations is objectively incorrect going by the book.
>>
>>53239674
When i first heard of hunter the reckoning i thought it sounded stupid but when i actually read it i enjoyed it enough to actually buy it and run it for abit.
>>
Vigil or Reckoning?
>>
>>53239697
Don't care. Mechnically it's easy as fuck to garner contingencies.

All I need to know. Bite me.
>>
>>53239716
Neither, Hunters Hunted for me.
>>
>>53239716
Reckoning without a doubt

I like the idea of misterious powers giving you the purpose to take back the Earth from monsters, but not telling you anything about said monsters
>>
>>53239742
What is fucking Wisdom?

Preparing just because "something may happen" is STUPID and YOU ARE AN IDIOT METAGAMING FAGGOT for thinking that's a normal thing.
>>
>>53239697
I'd say that's more an example of the hubris of magic.

It's very in theme for a mage to construct an elaborate shielding spell that would let him shrug off anti-tank weapons fire only to accidentally trip fall and drown.
>>
>>53239716
Either really.
You can kind of play reckoning in vigil if you want, just say a few years ago people started getting visited by the messengers and get imbued and have some random high powered endowments.
>>
>>53239766
You lose Wisdom for preparing?

What are you? Lord Autismo?
>>
>>53239743
The inquisition book..forget what line it was for but thats still my fav book.
>>
>>53239786
You lose wisdom for spamming a divination for no apparent reason.
>>
>>53239716
>Reckoning 20 not for ages
>Vigil 2e not for ages
I'M MAD
>>
>>53239807
No you don't. And I'm speaking as >>53239697
Unless you're at like wisdom 9, then you lose wisdom for doing basically everything
>>
>>53239807
>Wisdom is lost by doing things without planning
>Casting a spell to plan loses wisdom
I don't think you know the game you are talking about.
>>
>>53239807

Lord Autismo, that's not how it works.
>>
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>>53239674
Speak for yourself.
>>
HELP

I'M LOSING WISDOM FROM THROWING ROCKS AT WALLS
>>
>>53239815
I am too
>>53239304
Everybody shut the fuck up this is a Hunter thread now
>>
>>53239697
Funnily enough, the strongest canon mages in 1e were never portrayed as anything more than characters to use in any way you want.

It's not a valid argument to make, anon. Well, somewhat valid.

Mechnically mages should have no issues dealing with the other splats.
>>
>>53239697
>>53239872
But are any of those examples 2e? A game where the fiction matches up to the rules much better than the shit show of 1e.

>I think its more all the 1e fiction is trash that doesn't actually mesh with the rules system at all and the NPC write ups suffer severely because of this disconnect. Its one of the major issues with 1e Mage.
>>
>>53239833
Wisdom is lost when you use magic in situation where you could've avoided its use, if you are spamming divination because you may think that someone may attack you without any apparent reason, (AKA useless and you could've avoid that) then you lose wisdom

>>53239833
What game are you even playing you genius, Wisdom has nothing to do with planning.
>>
>>53239872
>Funnily enough, the strongest canon mages in 1e were never portrayed as anything more than characters to use in any way you want.
I don't know what you're referencing.
>Mechnically mages should have no issues dealing with the other splats.
I...never said otherwise?
>>
>>53239894
No canon 2e mages as of yet.

1e mages were weird trenchcoat turds riding motorcycles through windows.
>>
>>53239855
Yeah, stoners usually have that problem.
>>
>>53239899
>divining daily to keep yourself safe at all times
>avoid at all costs

Yeah, ok.
>>
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>>53239899
>>
>>53239935
>>53239961
Whatever the hivemind says.
>>
>>53239894
In one chapter of the 2e core a guy walks into a house and a piece of ceiling falls right on top of his head, possibly from the house itself rejecting him
>>
>>53240020
>Building Supremacy
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>>53239910
>>
>>53239440
>>53239440
>>53239440
True Thread.

If you are tired of not being able to talk about the setting because of magefags.
>>
>>53240057
That thread is already infested with magefags.
>>
>>53240057
>>53240063
>That thread is already infested with magefags.

More than this one looks like. A clear failure.
>>
I'm wanting to make a session focused around spooky voodoo as cults in new orleans try to awaken the queen of voodoo. My question is: are there any rules in place for voodoo things in any of the cofd books, or am I going to have to fluff the ever loving Christ out of things?
>>
http://www.strawpoll.me/12827200
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>>53240078
I vaguely remember voodoo zombies in antagonists. Besides that I have no clue, use second sight?
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>>53240095
>>
>>53240078
There's a Kindred Voudun power in Ancient Bloodlines, and a Voodoo power in the Second Sight book.
>>
>>53240078
Marie Laveau should be a Moros Master with Spirit as third Ruling.
>>
>>53239304
>Why such hate for Mage?
Do me a favor. Go visit any general on this site, doesn't have to be on /tg/, any of them. What is it we see?
Fighting. This site loves fighting. They fight about fucking anything. Mage is just a convenient enough thing to make it super easy to fight about.
I will admit, /wodg/ has it worse than most other generals on this board. I don't see this type of fighting nearly anywhere else.
>>
I just read David hill preview for pledges. What utter shit, does anyone know if his version was axed now that he was fired/quit from opp?
>>
>>53240290
I think the last heard word is maybe 30% of what he wrote is staying in. The pledge portion made them utterly meaningless and useless, so I hope it gets changed, but given the lack of open development of any real depth from the devs that took over, we probably won't know till it goes to publication.
>>
>>53240290
Apparently not much of his stuff is going to be in there. OPP had someone developing the SAME SECTIONS as him AT THE SAME TIME just prior to/when he quit over the Zak S stuff. And then he found out he won't get paid.
>>
>>53240095
Only idiots, deniers and biased whores aren't going to vote Mage.

Or spite.
>>
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>>53240114
>>53240098
>>53240112
Alright. I'll into those and give it a shot. Time for the hunters to try and stop them a voodoo cult.
>>
>>53240095
>Hunter in 2nd
HUMANITY STRONK. REMOVE MONSTER AND WIZARD.
>>
>>53240407
>implying mages aren't human
>>
>>53240095
Remove supernaturals
>>
>>53240407
... most of you fuckers aren't human anymore. Biotech made from monsters? Drugs made from monsters? DEMON CHILDREN?
>>
>>53239455
Hunter was published in 99.

I did did a quick flip through the revised core books for Werewolf and Mage and they both mention Imbued hunters in the antagonist sections. (W:tA 285) (M:tA 284)
>>
>>53240352

I don't know for sure, but if I had to bet, I'd say the pledge section is actually one of the few things staying in.

I wasn't actually too keen on it. It was technically written according to the outline, so I can't hold that against Matt McFarland (the writer) and restructuring it would have basically meant a full rewrite, which I'm loathe to ask of writers. I considered doing a full rewrite of it myself, since it didn't accomplish what I felt it should have.

But, since Matt wrote it, I imagine Rose will keep it in the final. She told me in an email that it was one of her favorite sections. That was sort of my impetus for not doing the full rewrite. I figured she'd want to go with his version anyway.

IMO, it's definitely one of the weaker aspects of the book.
>>
Where would one go to find a spirit of lust/sex asking for a friend
>>
>>53240896
Spirit Mage. Masters could flat-out Make you a waifu spirit, if you so wished.
>>
>>53240908
No I mean find a natural one. Like I doubt they just hang out in the middle of the woods, would a brothel be a good place to look?
>>
>>53240908
This is why Magefags needs to have their own threads.
>>
>>53240896
>>53240933
A brothel is indeed the obvious choice, as is a strip club or anywhere you can pick up prostitutes. You could probably find them in extremely sexually repressed environments as well, since that's where lust is often strongest.
>>
>>53240972
Because they offer actual advice to vague questions that have no details or context?
>>
>>53240972
Yes, be jealous of all the waifu spirits under my command!
>>
>>53240989
It's fucking obvious that it's a werefag that wants to know where to find a certain spirit

"Ask a mage" isn't fucking advice, the ST could just not care about mages and not have them in his setting, and if they are here why should the character know their whereabouts?

"Ask a mage" is just a why like another to shitpost.
>>
>>53240363
The strongest splat is clearly passive aggressive ex amish bloggers with smart phones.
>>
>>53241021
If the question had any context to it at all you might be right, but it doesn't, so you're just an angry asshole.
>>
>>53241034
As I said, it's just an excuse, also aren't fucking mages the first to say "Don't run crossplat?"

Fucking idiots.
>>
>>53241021
>implying werefags are the only ones looking for spirits of lust
>>
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>>53241054
No, if you actually ever payed attention to anything you'd know they say don't run multisplat PC groups.
Its clear you're just the guy in this picture.
>>
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>>53241021
>>53241054
Calm down

Your autism is intensifying
>>
>>53240654

Thanks for sharing David.
>>
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>>53241080

Where do you think we are?
>>
I wish they did a blue book supplement of normal horrors, like in the chronicles core. Those guys could actually be pretty interesting.
>>
>>53241079
That's not true.
They always say to don't run any crossplat even as enemy NPCs because "they are too powerful"
>>
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>Why such hate for Mage?
Hmmmm... I dunno
>>
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>>53241114
Our screeching contain truth, for it is the High Speech.

What you gon' do 'bout it?
>>
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>>53241096
Doesn't mean you can't try faggatron
>>
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>>53240987
>You could probably find them in extremely sexually repressed environments as well, since that's where lust is often strongest.
>>
>>53240987
So the average 4chan users basement? Genius!
>>
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>>53241205
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>>53241256
>>
>>53241205
Good taste.
>>
Alright heres a question, what to your mind is the best SAS white wolf has ever put out for new world of darkness/chronicles? Has anyone ever actually run any of them?
>>
How exaggerated is Mage supremacy, really?
>>
>>53241981
Not very
>>
>>53241981
Nice b8 m8
>>
>>53241981

Mages are easily the beefiest of the beefs
>>
Does anyone here have V20 Dark Ages Companion?
>>
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>>53241155

Mage the Awakening is a hipster game for hipster faggots who listen to NPR and blither about irony and shitty jazz-age writers.
>>
>>53242724
Delete this image, the technocracy would never be that hot.
>>
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>>53242909
Progenitors are described as being very attractive. Beauty is one of the perks to their faction. Syndicate and NWO would also be attractive too (helps with charisma). ItX wouldn't really give a shit, but they do some of their later gen HITMarks are designed to be hot (though that might be more of the Progenitor's doing since they're the ones who craft the skin). Neither would Void Engineers give much of a shit about seeing some Progenitors for beauty enhancements.
>>
What do you guys think of a house rule that once per scene grants you a beat in lieu of a resource (e.g. willpower/blood point/essence/mana) if you're already maxed out and that resources would otherwise be wasted.
>>
>>53244401
Extremely abusable.
No way in hell would I allow that in my games.
>>
>>53240290
>>53240336
>>53240352
Wait. I thought Lost 2e was, like, 70% done? I was under the impression that the book was only really missing layout and art?
>>
>obligatory magefag post
>>
Are C20 pdfs available yet?
>>
>>53245500
yes
>>
>>53245508
The pastebin is empty tho
>>
Is there anything C20 beside the core rules yet?
>>
I had an idea for an... antagonist I suppose.
A journalist/author who is really interested in finding out about the Supernatural to reveal it to the world.
The twist is, he is practically in love with the idea of the mystical societies underpinning the world. He doesn't do this out of spite, or fear, or anything like that; he does it out of a love for the unknown.

I intended for him to be a relatively successful investigative journalist, with enough clout that people might take his investigations seriously, and also miss him if he vanishes.

Is that a decent antagonist? Oh, and it's for a Werewolf game, if it matters.
>>
>>53239576
I use them plenty.
My normal "canon" is that Belial's Brood are correct, and Kindred are infernal in origin. I also like to use Bale Hounds, and I connect that stuff in with the Inferno as well.
Added to that, I have cabals and cults of infernalist mages as an additional group of villains. They are unlike Abyssal mages in that their magic tends to be weaker than normal (due to not actually going out and exploring, and working for their understanding), but instead having lots of weird powers based on Numina and Influences instead. (Which, btw, I also give Broodlings and B-Hounds)
>>
>>53239716
Vigil, but as antagonists, not PC's.
>>
>>53246364
That's hardly an antagonist, unless the wuffles can't convince him that it's a super fucking bad idea to publish this stuff overtly.

And even if they can't, he'll likely either end up dead, missing, or dead/missing.
It's not like the various Supernatural groups within the universe haven't had to deal with well known investigators who've taken an interest in dangerous knowledge.
>>
>>53239716
Vigil makes pretty neat antagonists.
More morally complex than most splat enemies because they're not so diametrically opposed.

Reckoning is stupid.
"Oh hey, let's have a more Mortal splat. Oh wait, let's still make them overtly Supernatural".
>>
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Virtue: Loyal
Vice: Sadistic

Path: Thyrsus
Order: Adamantine Arrow
Legacy: Umbran Witches

Mental Attributes: Intelligence 3, Wits 4, Resolve 4
Physical Attributes: Strength 4(7), Dexterity 6(9), Stamina 4(7)
Social Attributes: Presence 4, Manipulation 3, Composure 4

Mental Skills: Academics 2, Crafts 2, Computer 1, Medicine 2, Occult (Spirits) 3, Politics 1, Investigation 2, Science 1

Physical Skills: Athletics (Acrobatics) 6, Brawl 4, Drive (Motorcycle) 4, Firearms (Pistols) 4, Larceny 1, Stealth 3, Survival 2, Weaponry 4

Social Skills: Animal Ken 2, Empathy 2, Expression (Wisecracking, Dancing) 3, Intimidation (Violence) 3, Persuasion (Seduction, Taunting) 3, Socialize 3, Streetwise 2, Subterfuge 3
>>
>>53246925
Merits: Area Of Expertise (Spirits), Common Sense, Danger Sense, Indomitable, Interdisciplinary Specialty (Spirits), Professional Training 5 (Umbran Witch: Athletics, Firearms, Occult), Tolerance For Biology, Trained Observer 3, Ambidextrous, Crack Driver 3, Demolisher 3, Iron Stamina 3, Parkour 3, Stunt Driver 3, Allies (Enzo, Rodin, Luka), Barfly, Closed Book 2, Iron Will, Resources 3, Pusher, Order Status (Adamantine Arrow 3), Striking Looks 2 (Slender And Curvy), Table Turner, True Friend (Jeanne), Heavy Weapons 5, Martial Arts 5, Enhanced + Imbued Item (Scarborough Fair*), High Speech, Potent Nimbus 2, Rote Mastery (Shapechanging 3, Acceleration 3, Spirit Summons 3, World Walker 3), Shadow Name 2

*The Scarborough Fair is treated as a single item modeled after Heavy Pistols. It contains the following benefits: Find The Balance, Ex Nihilo (Conjures Ammunition Only), Ephemeral Enchantment, Auto Fire, +2 Damage Bonus, +2 Durability, +10 Mana.

Health: 12
Willpower: 8
Defense: 10
Initiative: 13
Speed: 21
Wisdom: 4
Gnosis: 7
Arcana: Life 4, Spirit 4, Time 3, Forces 2, Matter 4

Rotes: Life (Honing The Form, Shapechanging), Time (Acceleration), Spirit (Know Spirit, Command Spirit, Bolster Spirit, Reaching, Spirit Summons, Twilit Body, World Walker), Matter (Shaping)

Praxes: Life (Shapechanging), Time (Acceleration), Forces (Control Gravity), Spirit (Ephemeral Shield, Reaching, Spirit Summons, World Walker), Matter (Shaping)

Dedicated Magical Tool: Umbran Watch
>>
Are all werefags under the influence of spirits of homolust?
>>
AHA MORE INFO ON V5.

Only 3 Attributes - Physical, Social and Mental, 1-5 dots
Specialities for these Attributes like Strength, Charisma etc (the old atts) and others that were not old Atts add one die
Skills pretty much unchanged 1-5 dots
TN nearly always 6
Difficulty is now number of succs. needed
Disciplines are activated by "Rousing the Blood"
This means you add all your (red) Hunger die to the pool (they replace ordinary die). We started with 1 die.
Hunger die only added to skill based pools (including pools that use skills for disciplines) but not others like willpower.
Hunger die track 1-5
Hunger increased during play, but it happened to me only once and I cant recall the mechanical cause
Hunger went to zero when someone fed
Victims sometimes gave a small bonus to trait rolls (eg. the homeless guy gave a die for the next stealth roll I think). This was even when partially drained.
Each 1 on Hunger die triggers a Compulsion
Compulsions are clan based and the consequences situation based and were randomly generated. Our hungry Toreador walked into a burned out haven and became entranced by the beauty of the destruction. Police then crept up on him.
Compulsions could be overcome with Composure, but this left you with less Compusure to counter with should a Frenzy occur later.
Frenzy occurred when more 1s came up together (I think)
Willpower was 1-5 and could be spent to reroll all the failed dice, so long as there was at least one success

Continued...
>>
>>53247156
Humanity was in there at 1-10, but was not tested or afaik used in the beta, the focus was on other mechanics
Characters also had advantages like backgounds and merits, but these too were not a focus of play
The focus was really on how the mechanics and storytelling aspects of play integrated with one another
Im not going to give my views as I want that to brew for a while and to submit it to the offical feedback place first
The story was very dense - I dont think any table completed it in the 4 hours of play - and was a direct follow up to the events of the Enlightenment in Blood LARP which concluded the night before. The story became the first event of the new VtM metaplot.
It was set in Berlin in the current nights during an Anarch uprising that saw the final death of Breidenstein and numerous other vampires as well as follow up trouble coming from the Inquisition. We were all Camarilla neonates trying to find the vampire who had blood bonded us all. It was a clusterfuck. There were several classic moments in the story where the Hunger mechanics produced a genuine 'Vampire' moment.

I made one reporting error in my earlier post, the Anarchs are being forced out of the Camarilla, of course. But its a changed Camarilla, almost broken. The Anarchs are basically turning on a tyrannical, despotic organisation. The events in Berlin were the catalyst for a global change, as the Anarchs pulled the Camarilla to its knees here last week.
Generation was still in development but the idea talked about was that it would be less discernable and more difficult to know which generation your character or anothers actually was. Line of descent may be growing murky to the characters.

Continued...
>>
>>53247166

Gehenna (the actual events of any ToJ metaplot) was not revealed but my sense is that V5 will feature a selection of elements from ToJ blended togther into a new version of Gehenna which for now we only know as the Gehenna Wars.
The two looks for vampire I mentioned are cosmetic looks, nothing more. Vampires in Elysium dress (and act) differently. This I feel is a nod to the LARPers, who like to really go to town on a look that would often shred the Masquerade on the streets. Elysium is now a place where they can let their monsters show and relax.

Of note:
* The attributes/specialties is directly lifted from MET VtM.
* Fixed TN is okay.
* Hunger mechanic seems much less fiddly than I was expecting.
* I like WP rerolling all failed dice.
>>
>>53247188
But wait there's more!

on combat - oh yeah! mostly between the characters as the situation was really intensive and desperate.
You could rouse the blood to increase any Attribute not just Physical. Also to heal.
Damage was really interesting, it came as either Superficial or Aggravated. Anything that could conceivably kill you was Aggravated for you. Aggravated damage was also very slow to heal.
You didnt take any penalty or injury until a certain level was reached (5 I think) then you took a nasty consequence that was dependent on the type of damage used.
The fighting was between the coterie members, the coterie and the German armed forces, the coterie and some very well equipped dudes who were likely New Inquisitors, and the coterie and some Anarchs. It worked well and was entertaining.
By the way, a little bird sitting in the middle of the nest told me that EDOM from Nights Black Agents were being ported or adapted into WoD...check out The Dracula Dossier for more on that little insight...and you'll realise this could easily be and probably will be part or even the heart of the New Inquisition.
>>
>>53247247
The "big thing" that it seemed like this was a testbed for is the Hunger system as a replacement for Blood Points. The basic idea is that rather than decreasing the amount of blood you have you increase the amount of hunger you have. Rather than spending Blood Points you instead "Rouse the Blood" to accomplish a variety of things (basically all the same things you spend blood for under the current rules). A few subtle but important inclusions are that you must Rouse the Blood to awaken each night, any vampire must Rouse in order to not appear dead, and all uses of Disciplines require Rousing. You keep track of how many times you Rouse the Blood in a scene and at the end of that scene you roll that many dice. Any dice that don't roll a success add to your Hunger (a scale of 1-5). Any time you make a skill roll or skill-based Discipline roll you have a number of dice in your pool replaced by "Hunger dice," equal to your Hunger rating. These dice function like normal dice and can contribute successes, but if any of them roll a 1 you gain a temporary Compulsion from your Beast (note that 1s do not subtract from successes in these rules so you aren't getting double-whammied or anything). Compulsions are tics of your predatory vampiric nature that can vary in severity depending on the number of Hunger dice that rolled a 1. In the game I ran a Toreador was overwhelmed with strong emotion for someone in the scene, a Ventrue felt compelled to assert his dominance and leadership over the group, and another Ventrue felt incredible anxiety at the lack of order and structure they had without guidance from their superiors. These were all pretty minor Compulsions and we didn't have anyone fail badly enough to pull one of the nastier ones (though one character was walking around with 4 Hunger for a bit).


Continued...
>>
>>53247305

Hunger is reduced by feeding, shock of all shocks. There was a scale that told you how much Hunger was removed by feeding on what. IIRC animals removed 2 and feeding on a human without killing them removed 3. Feeding on a human and killing them in the process removes 4 and is also the only way to reduce your Hunger below 1 (temporarily), otherwise all vampires are assumed to always have at least 1 Hunger.
Honestly, it worked pretty well and everyone I talked to seemed to feel likewise. It needs refinement, something even Karim said in a couple conversations I had with him, but the core concept and system is actually surprisingly thematic and functional.

In this set of rules the extent of "you are what you eat" was getting small, temporary bonuses from feeding on certain people. They said this is something they want to continue with but are still developing a proper system for. At this point though assuming the final system for that has broadly similar outcomes to the listed effects in the playtest it doesn't seem like that addition to the system is going to be as huge and game-changing as some people were thinking.

The other addition that was generally a hit (with exceptions I'll talk about) was "Success With Consequences," wherein if the number of successes you rolled fell exactly one short of the number you needed you could choose to succeed but have the ST add in some complication or consequence. It only happened a couple times at my table and worked well both times. Other people I talked to reported similarly with the exception of one table where it apparently happened so often it became cumbersome to the flow. Seems like something that depends a great deal on the fall of the dice and the kinds of things the ST decides to throw in.
>>
Seems like switching over to Requiem is going to be a thing for me. Don't like the looks of V5 at all. How hard is it to find a decent group online in Europe to play Requiem with?
>>
>>53248562

What don't you like about it? My only complaint so far is the simplification of Physical/Mental/Social attributes.
>>
>>53248562
>Implying Requiem is worth playing for the system
>Implying Requiem is worth playing for the setting
>Implying Requiem is worth playing at all
>>
>>53248562

There's no reason you can't just dump Fuckula's edition and stick to V20 or Revised.
>>
>>53248562
Considering all I hear out of Europe is 'Requiem was a flop,' probably difficult as shit.
>>
>>53248615

Removal of blood pool/blood points for one. I get that LARPers get yanked out of the experience when they have to keep track of things via some sort of meter, but IMO the way they play their games shouldn't have an impact on the tabletop version.

Another complaint is the downscaling to the basic 7 clans of the Camarilla, expect now most players aren't even part of the Camarilla, but Anarchs. Tying into that, the so called art direction. Those photographs, especially the Ventrue (what the fuck is up with that penis-head gaylord with the nosebleed), Tremere and Nosferatu - the last of which can't even be considered Nosferatu given that they don't look horrifying/monster-like at all.

Removal of Sabbat from the playing board is probably what sank V5 for me, for good. Even though I rarely played Sabbat games, I still liked having them around. The beckoning which pulled them all to east for some reasons is going to wind up killing them, I imagine, or just rendering them unplayable.

>>53248617

Isn't it supposed to get a bit of extra fluff to it with the Thousand Years of Night? Also, I kind of like the Lancea Sanctum, reminds me of the Lasombra.

>>53248639

Oh I've been playing my fair share of VtM, and I'm not going to drop it entirely, I just want something new, and for a while there I thought I could just move onto V5, but as it is, it's not looking to be something that appeals to me so I'll end up skipping it.

>>53248706

Well, shit.
>>
>>53248735
Dude, this is harder to track in a LARP than in TT, if the assumption is 'this design is for LARPers'. LARPers in general seem to be just fine with 'give the ST a ticket when you spend blood'. Not assuming the Nordic-style LARP stuff they've been doing, which doesn't track blood or WP or anything at ALL.

This is an attempt to move the game to a more narrative angle, it was said in the interview with Karim.
>>
>>53248735
Otherwise, your complaints about the core 7 Cam clans and such will be remedied IN TIME. They want to focus on the core game, based on what they said in the interview, and books with the other clans will come out. They want to establish a ground floor and a setup to build upon. I agree with you on the awful art direction though.
>>
>>53248735

I think the new feeding system, so far, seems to be a net positive - it was too easy to forget about the vampiric condition, the constant hunger your character is supposed to be feeling. The new system ties things that were previously just fluff into mechanics. As for the Camarilla/Anarch/Sabbat thing - we don't know the whole deal yet, and like the other anon said, they're clearly focusing on getting a working base in place first, and they'll expand from there. We're starting at ground 0 again mate, don't expect them to have the whole of the old metaplot up and running on day 1.
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WHAT NEWS OF GEIST 2E?
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>start off by playing the teams tough guy in a Vigil game
>old school, wide and tall, uses melee almost exclusively and is a king of weapon improv (picking up sticks, beer bottles, shards of glass)
>new player joins after about four sessions in
>great character, great player and person outside of the table too
>the character ends up, through a logical string of the plot and how the dice lay, becoming a vampire
>even though the character used guns and used them so well melee became a fucking joke, can now turn that around and just grapple+bite in the same turn while frenzied with a higher dice pool than humans can ever have thanks to crutch potency (think the character can roll up to a 17 or 19)
>feel like my character has become worthless aside from him having highest occult knowledge and 4 resources

Am I overreacting? It just feels like, through no fault of their own, that I got the tough bruiser angle taken from me and it's not even something that I can fix by spending experience and upping stats just due to the difference in levels you can go to as a Vamp. (Not to mention how fucking gay Celerity is to fight) All I know is, everyone seems to be enjoying it, and the plot of sort of learning to live with the vampire business, with me and the other PC trying to shepherd and ward the kindred from outside influences is a lot of fun. It's just bumming me out a bit that I'm always kind of second rate now and I don't want to spoil their enjoyment of the situation.
>>
>>53248992
OPP is shutting its doors. Rich spent too much of their Kickstarter money on non-business junk. No geist 2e for you.
>>
>>53249098
The shitty part is that for a moment I believed you.
>>
>>53249036
Yeah, it's an interesting problem. A Vampire can trivially outdo a human in any melee or tanking situation, there isn't even really any conspiracy bullshit you can use to even the score. It factors a lot into "fat strong man who hits shit with a bat" never really being something that measures up to a gun or literal superpowers IRL, but I don't know how to get your mojo back per se.

I've definitely been a position where I've wept the fucking floor with equivalent XP Vampires as a Hunter, but it required such an absurd, fringe scenario, cheese build, and even then, I still needed to play it smart, set up bombs to immolate buildings etc, even if I was using action economy from zombies and a demon familiar to do so while still in combat, and had armour that could render any of a Vampire's best friends non-lethal.

Might I suggest that you continue to utilise your raw strength to use things too heavy for the vampire to lift? That's all I can think of, since I don't think they can keep that vampiric strength up all the time, whereas if you want to hang around as heavy weapons guy, or lug around a whole barrel of fougasse, a giant power tool weapon or something else creative, they can't really do that since their strength operates in bursts in 1e, or is at the very least not something to have active every single scene in 2e.

If you're in 1e, there's some hella expensive armours in armoury that have a 5 resources cost and have, for me at least, saved from a BP5 Vampire Sheriff using celerity to shoot me in the head with a .50 Cal rifle.
>>
>>53249139
I hope not, but we'll have to see. It's free money for NuWW, but at the same time... OPP takes longer than any company I know to fulfill their stuff, especially Kickstarters.
>>
>>53249312
Yeah. And the fact that they practically don't publish anything makes me worried.

Damn it, I LIKE CofD. I don't want it to just... fade away.
>>
Ask anon who just came back from the WoD Berlin Convention anything
>>
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Note: Alucard's truly powerful Devotions and Elder Transmutations must be unlocked with permission from Hellsing authorities. He also counts as a Methuselah (see the Sidebar in the Elder Transmutations hyperlink).

Mask: Monster
Dirge: Competitor

Clan: Gangrel
Covenant: Unaligned

Mental Attributes: Intelligence 5, Wits 6, Resolve 8
Physical Attributes: Strength 9(14), Dexterity 6, Stamina 10(15)
Social Attributes: Presence 6, Manipulation 4, Composure 8

Mental Skills: Academics (History) 4, Crafts 2, Computer 1, Medicine 3, Occult (Vampires) 4, Politics 2, Investigation (Marks) 4, Science 2

Physical Skills: Athletics 5, Brawl (Ripping Apart) 6, Drive 2, Firearms (Heavy Pistols) 5, Larceny 2, Stealth 6, Survival 3, Weaponry (Claymore) 5

Social Skills: Animal Ken 3, Empathy 3, Expression (Wisecracking) 3, Intimidation (Violence) 6, Persuasion 4, Socialize 3, Streetwise 2, Subterfuge 4
>>
>>53249962
Merits: Area Of Expertise (Vampires), Common Sense, Danger Sense (Advanced), Eye For The Strange, Fast Reflexes 3, Indomitable (Epic), Interdisciplinary Specialty (Vampires), Patient, Professional Training 5 (Assassin: Stealth, Investigation, Firearms), Tolerance For Biology, Trained Observer 1, Ambidextrous, Demolisher 3, Iron Stamina 3, Parkour 4, Quick Draw (Pistols), Allies (Hellsing Organization 3), Closed Book 4, Inspiring, Iron Will, Resources 3, Retainer (Seras 4), Status (Hellsing Organization 3), Striking Looks 2, Table Turner, Killer Instinct 3 (Advanced 3), Martial Arts 5, Relentless Assault 5, Atrocious, Bloodhound, Claws Of The Unholy, Riding The Wave 5, Swarm Form, Unnatural Affinity 5

Health: 20
Willpower: 10
Defense: 15
Initiative: 17
Speed: 25 (125 With Celerity)
Humanity: 4
Blood Potency: 10

Disciplines: Animalism 4, Auspex 5, Celerity 4, Dominate 3, Majesty 2, Nightmare 4, Obfuscate 4, Protean 5, Psychokinesis 4, Resilience 5, Vigor 5

Devotions: Body Of Will, Foul Grave, Force Of Nature, Hint Of Fear, Quicken Sight, Wraith’s Presence, Undying Familiar, Intangibility

Elder Transmutations: Apex's Aura, Elder Will, Ever-Raised Hackles, Innate Sorcery (Mysteries Of The Dragon), Permanency, Sympathetic Defense, Tireless Regeneration, Fleeting Flesh, Improved Diablerie, Rote Healing, Supernatural Negation, Perfected Diablerie

Link to Elder Transmutations Homebrew:

https://docs.google.com/document/d/1OyVs-12emmgTK6XSu6dgmACqv7B8TpZuJv2z-9A7yxw/edit#

Link to Psychokinesis Discipline homebrew:

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/vampire-the-requiem/423153-vampiric-psychokinesis-how-to-add-it#post423357
>>
>>53249404
Beyond just 'doing better' on things, they need to step up their actual publishing/gaming stuff too. Their last bunch of stuff that WAS released was almost all pure shit.
>>
>>53249961
How was the 'go out in the city and LARP among the normies' LARP?
>>
>>53249962
Gangrel? That's interesting. It's hard to define the Dracula story into game terms because he's so ingrained into out pop culture.
>>
>>53250090
In NWoD canon his base clan is Gangrel, and Dracula believes he was Embraced by God's punishment (though the Ordo Dracul prop book talks about a dying vampire bleeding into his mouth and him swallowing copious amounts of blood, so many theorize e spent his own Willpower to self-Embrace).
>>
>>53250079
It was great. The organisers basically prepared 13 locations for the larp in this neat punk area of the city. Some of these locations were completely abandoned, so there were no normies. Some of them were surrounded by restaurants and clubs but people mostly paid no attention to us (even when we were walking around with fake blood on our faces for a bit). They even managed to rent a church for the Church of Caine sect which was very nice.

They created an in character FB website and the plot kickstarted with us checking it in different locations and finding a photo of a dead sheriff posted by the anarch players. He was murdered by the anarchs and I feel like they are the ones who had the most fun and involvement in the game. Maybe should've played as one rather than a depressed Tremere
>>
>>53250090
>>53250155
Here's the thing: Dracula has hundreds of versions.

How about this for a thought exercise: what do you suppose would happen if Alucard and the following version of Dracula co-existed and met each other? I don't think Alucard ever started a Covenant, for example.

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/349384-think-of-fictional-characters-and-say-what-they-would-be-in-cofd?p=746399#post746399
>>
>>53250335
Hrm. Sounds interesting. I am a little wary of 'Anarchs murdering Camarilla members' craziness though.
>>
>>53250474
Yeah they went all out. I was a bit put off as well, but it made sense the way they presented the power struggle in the story: 2 princes fighting each other for decades to the point that Camarilla stopped caring about the anarchs and did not notice how much they have grown in numbers. Not to mention that the Church was secretly gaining more and more power. In the end the Camarilla was simply outnumbered
>>
wtf is that Larp-edition they're doing with 5th ? Was too much trouble to have separated rules for Larps ?
>>
>>53251642
They did it with CofD, they are doing it with 5e. LARP style RPGs. -_-
>>
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So this guy is now in charge of VAMPIRE 5TH.

How do you feel about that?

http://www.enworld.org/forum/content.php?4117-Ken-Hite-Is-Lead-Designer-of-VAMPIRE-5th-EDITION!&s=eb7a5ac81a8e8eb5bd4d62337afae56b
>>
>>53251753
I still don't get why people ae going on with 'LARP EDITION'. Everything they're changing? Actually makes it MORE difficult to handle in a LARP. They integrated ONE thing from the existing LARP version, everything else is a push for narrative stuff.

You can't do Hunger Dice in the way they're done in this TT version in a LARP easily. Every NPC named and bonuses from feeding? WAY too fiddly to run in LARP.
>>
>>53251909
>WAY too fiddly to run
You could've just ended it there to be honest senpai.
>>
>>53251642
>>53251753
LARP was a mistake
>>
>>53245633
answer pls
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>>53243653
Wouldn't she be ItX, since she's a mecha driver and all?
>>
So can I throw out ideas for Slashers for my Hunter: The Vigil game here to be judged or is that seen as circlejerking shitposting
>>
>>53251909
The removal of the attributes, the damage, removal of blood pool makes it quite Larp to me.
We could also say that the narrative being more towards Anarchs is good for a Larp session with whomever you've find, and people wanting to Larp Sabbat were "problematic", but it would be kind of a stretch.
>>
>>53244817
You thought wrong boyo.
>>
>>53251831

An excellent game designer and his selection is one of the few good decisions White Wolf has made with the One World of Darkness so far. Not enough for me to buy in, but at the very least those that will will probably be playing a decent game.
>>
>>53245633
no
>>
>>53252204
No, just the core rules.
>>
>>53252255
Eh. The whole damage thing is nitpcking, as shit was already divided into Bashing/Lethal/Agg. Removing a damage type makes tracking shit easier.

As a LARPer, I know very few people who think the Anarchs are a good starting point for a vampire game. The Camarilla's social structure is what a LARP is built around. This is especially based on how the Anarchs are going to be presented in V5.

Plus they announced flatly that each type of game (tabletop, card, LARP) will have its own mechanical rules.
>>
>>53252430
card game as in CCG/LCG/ECG whatever you wanna fucking call em?
>>
How does LARP'ing work mechanically? Do you carry around a bag of dice?
>>
>>53248940
The jyhad and political machinations are just more interesting then the super boring street level feeding on bums they are writing for 5e.
>>
>>53252575
I assume so. They have plans for a Jyhad/VtES-style game if not outright revival.

>>53252660
Depends. In NWoD, the 'core system' is built around generating a number of 1-10, adding it to your pool, then dividing that up for successes. Most people carry an Ace through 10 on a deck of cards. I know some people that carry around one large d10, and I played briefly in a really shitty Requiem LARP that used full dice pools (which they shit the bed over when I built a Gangrel Ordo that could throw19 regularly and one-shot killed their biggest antagonist)

In OWoD, you use a test pool and Rock Paper Scissors to determine the outcome. Winner wins, ties go to the highest pool in most instances, loser loses.
>>
>>53252225
I'm interested in hearing a few, at least.
>>
>>53252373
>>53252314
Can you create a Changeling campaign with only the core book?
>>
>>53252984
The 20th Anniversary books are omnibus-style, they have everything you need. In fact, C20 is stuffed with things even missing from the original 2nd Edition run of Changeling and has cleaned up mechanics.
>>
>>53252707
What about more physical activities do you actually have to do it? "Strength+Athletics" is a nice abstraction for trying to climb onto the roof of a building without risk to life or limb.
>>
>>53252889
Two right now. One from a while ago, the other based on a thing from a Fate/Stay Night game I ran


Der Erlkonig: A single dad who's son was take by Changlings, and who investigated just enough to realize what he was dealing with. Spends his time murdering deadbeat dads who don't value what he himself has long.

General Fey/Fairy Tale style to his killings, and the Schubert is always present at a crime scene because I adore that song.

https://www.youtube.com/watch?v=5XP5RP6OEJI

I've used the poem in a few Changling games since I love how it fits into the lore, but I wanted something else to play with.


Penny Dreadful: Kills people in various ways inspired by Victorian urban horror. The campaign is set in London so it'll work well. People being baked into pies, Springheel Jacking around, slitting throats with razors and stabbing whores.

Allows a bit more supernatural elements, more of a Slasher using the supernatural rather than one inspired by it like Der Erlkonig
>>
>>53253096
LARP is all about moving around and acting/thinking/dressing as your character. But it's not a boffer LARP where you're physical capability to do something is a bar to RP. A lot of it is narrative/descriptive when you get into things like climbing onto the roof, car chases and combat. For our LARP, we may have some areas set up to represent, say, areas (we played in a university student union in the meeting spaces behind their ballroom, so we had big hallways and open spaces and such to play around with and designate as areas).

So if I was going to chase a guy up and jump to the roof before him, I'd declare what I'm doing, do the test and if I succeed, go to the 'physical area' representing that area that the ST tells me to go to. So it's all based on your available space.
>>
>>53241021
>>53241034
mages are godlike.
"ask a godlike being" is a valid answer for every single question in existence.
to think you feel as if you helped him is almost incomprehensible.
>>
Bump an.
>>
So me and my group are about to pick up WoD (specifically CtL) again after years, I've noticed there's a new edition, is it worth picking up or should I just use what I have?
>>
>>53254477
Haven't looked myself but I've been seeing some good things about C20.
>>
>>53254477
Lost doesn't have a new edition yet, but the new Chronicles of Darkness/World of Darkness 2nd Edition is generally pretty good and an overall improvement over 1e NWoD.
>>
>Tzimisce take on diaries
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>>53254834
alternatively
>>
>>53252208

Iteration XXX
>>
>>53254881

Iteration XD
>>
>>53251909

Because Cuck Dracula's background is LARP
>>
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>>53254941
And Kenneth Hite, who is the primary developer, is not. So fucking get off of it.
>>
>>53251909
Because the fact that this edition will be made for LARPing is just this thread assumption because the designer is a LARPfag, but it doesn't mean that's actually the truth.
>>
>>53254963
Yeah the head dev for v5e isn't. Only the person who tells him what to do and directs and decides the entire line.
>>
>>53251909
Because all of the other changes are very LARP focused decisions, yes, hunger die in of itself is not LARP compatible, but every single one of those changes is almost identical to the shit tier changes from the TT game back in the day to MET.
>>
>>53239894
The whole mage 2e fiction anthology.
>>
Which of the Vampire novels are any good? Masquerade, Dark Ages, Requiem - I'm not picky, I just want a decent time-waster with some vampire action.
>>
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>>53254537
>Haven't looked myself but I've been seeing some good things about C20.

C20 is actually pretty darn fun.

Me and my group just finished up a Hunters Hunted campaign, where everyone either died in a final charge after being hunted down by a vampire Elder after they finally pissed him off enough for him to show himself, or was crippled for life... they did take down the Elder though, through sheer luck.

Anyway, we just got done with our "intro" session, and everybody seems hyped and interested in the premise.

I mean, it's a game full of fairy tales (good and bad) brought to life. What's not to love?

Oh, and I'm totally gonna rip off some concepts and/or characters from the "Fables/Wolf Among Us" series at some point.
>>
>>53255157
Dark Ages
>>
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>>53252208
Nah, being a member of the stasi is more then enough to make her N.W.O. Her personality also gels with N.W.O. more then Iteration X.

She has highly idealistic/selfless goals (protect humankind, carry out dead lover's wishes), but has extremely cynical, cruel, and authoritarian means to achieve it. She's an expert at using interrogation, manipulation, and brainwashing to meet her goals. She's talented, intelligent, secretive, and slightly sadistic; to almost everyone outside of her faction, she comes off as a power hungry psycho. The main character pins all of his misfortune on her by the end. She doesn't shy away from the fact that she's a monster, and shows regret/remorse in the VN over it, but sees herself as a necessary evil to combat worse.

So if you were to use her for Mage, she'd be a N.W.O. agent gifted with an Iteration X mech.
>>
>>53255200

Cheers.

Any clue where I can find the rest of those clan saga novels? Pastebin in the OP only has Nosferatu, Lasombra, Toreador, Tremere, Ventrue and Tzimisce
>>
Need help. A person in my group wants to play as mage (Moros) among three vampires and one werefag.

What should I tell her?
>>
>>53255536
No. And/or just tell her to play a blood sorcerer.
>>
>>53255536
Absolutely not.
>>
>>53255536

How well do you know the rules for mage and how much of a gamebreaking sperglord is she?
>>
>>53255536
Let her play what she wants. The idiots on /tg/ just can't handle Mage.

Storytelling isn't all about "who can beat up who"
>>
>>53255582
Not very familiar with the line, but I know it can fuck with the others relatively easily even at the lower end of the spectrum.

She's no sperglord I have known her for little over a year.
>>
>>53255637

Understand that you're letting someone play a solar in a dragon-blood game, and make your decision from there.

She can also roll a big spoopy geist if you're not ok with Mage.
>>
To the above cucks

Mages can fuck with others, really damn grandly.
It doesn't mean you shouldn't use them. Jesus fucking Christ not all Chronicles are predominantly combat related.
>>
>>53255770
No, but the ST should be aware that a Mage with enough XP and very little else can take things that are, say, an investigatory challenge for vampires and solve them in a one-and-done. It's not just about combat, it's about one character being able to overshine others to the exclusion of fun. If the player can be trusted not to do that, more power to him to let her play a mage in a mixed game.
>>
>>53255770
To be fair, mages become even more OP in chronicles not based on combat. Like, mysteries, politics, etc. The problem is a mage with Mind 3 right out of the gate can dominate, obfuscate, majesty, and Auspex almost as good as any vampire. God forbid he get to Mind 4. And that's just one arcana.

I think a vampire game with a focus on kindred politics is probably the best case scenario for a mage in other splat game, but she's still gonna outshine everyone if you're not careful.
>>
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>>53255637
>Not very familiar with the line, but I know it can fuck with the others relatively easily even at the lower end of the spectrum.
>>53255770
>not all Chronicles are predominantly combat related.

That's true, but mages have a way of, for better or worse, hogging all the spotlight both intentionally and un-intentionally.

Which might make the magefags cream themselves every ten seconds, but doesn't make for actual fun tabletop gameplay or storytelling when people abuse that fact (and the mages' powers).

So, my advice is to tell her to play a vampire bloodmage (thaumaturge) instead. Lots of power and room for plenty of development and dozens of magical paths, but also limited enough to not make troubles for you as a Storyteller.
>>
>>53255770
>>53255887
Yeah, the trouble with introducing Mages is that, unless they're a very, very new Mage, they really can just stunt on everyone unless you deliberately make them dumber than the average player would be.

You really shouldn't be including Mages in a crossover game. Everything they can be used for can be done by another splat without making the players feel like they're just background pieces in Mage's gameworld.
>>
>>53252698

That can still exist, from what it looks like. Just because the Anarchs run the streets doesn't mean they don't have any order - imagine the politics of an Anarch democracy, for example.
>>
>>53256066
Yeah, you just have a 1/10 chance to frenzy every scene/roll. Super fun focus on hunger.
>>
>>53255887
>I think a vampire game with a focus on kindred politics is probably the best case scenario for a mage in other splat game

Do you have any idea just how much hell Fate can rain down upon Kindred politics?
>>
>>53240648

Underrated post
>>
>>53255887
>he problem is a mage with Mind 3 right out of the gate can dominate, obfuscate, majesty, and Auspex almost as good as any vampire. God forbid he get to Mind 4. And that's just one arcana.
Mind 3 would let him do it better than most vampires.
>>
>>53256151
Yeah, but it's better than a Thyrsus in a werewolf game, for example. Basically become a Spirit King.
>>
>>53246925
>>53246935

Father Balder next please.
>>
>>53256197
Zagreus was a Methuselah; the founder of a Devotion effectively mimicking four dots of Fate, the costs of which are ludicrously high; BP 9.

It was stated that not even a city of Kindred would be able to stop him. What makes you think a superior user of fate will be stopped? An Acanthus will end up ruling Kindred society just by existing.
>>
>>53256280
>An Acanthus will end up ruling Kindred society just by existing.
But not all mages are douchebags.

or am I wrong?
>>
>>53256388
Well, you aren't right.
>>
>>53256388
It is absolutely MANDATORY to be a massive fucking douchebag when playing Mage

DaveB told me so.
>>
>>53249962
He'd probably work better as something out of scion or exalted honestly.
>>
>>53239304

I don't hate Mage. I love Mage. It is the game I both run the most and the only one I get to actually play. It's a fantastic game that really satisfies pretty much everything I love in an RPG.

A lot of the fans are the most asinine fuckheads, though. Just... Endlessly acting as if Mages are immortal godbeings and not fallible people with superpowers. I'm pretty sure I'm going to get a few idiots rushing to defend the idea just from saying this.

Someone here once said that the most boring setting for a CofD game would be the White Room everyone discusses combat in, and that is pretty much the summary of why Mage discussions are not so fun here.
>>
>>53255536
You ever played any pathfinder?
>>
>>53256625
Isn't it amazing?

The Magefags suffer from actual hubris IRL
>>
>>53249962
>not playing him as a Kuei-jin ancient.
You're not only doing it wrong, you're doing it badly.
>>
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>Cammies are now PizzaGate
>Anarchs are totally badass, #resist antifa warriors of (((justice)))
>Sabbat have all fucked off to fight in Muzzie holy wars for some reason
>>
>>53257987
Sounds like a bad LARP plot to me.
>>
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>>53257987
>>
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>>53257987
>>
>>53257987
Pizzagate?
>>
>>53258900
I don't get ti either. Pizzagate was the whole 'child sex/human trafficking ring in pizza places that the Democrats were in on'. I am not sure 'telling the Anarchs to fuck off and becoming a more secret society' is anything like that.

The rest of it? Anarchs are being anarchs without an actual goal other than 'tear down the Camarilla' and it's reflecting badly on the info from the shitty mobile game. And the Sabbat are using the conflicts as cover, not causing them.
>>
>mage supremacy
>>
>>53255197
>Fables/Wolf Among Us

You can add Grimm, Once Apon A Time (kinda), Gargoyles, Hellboy, Monster Squad, Hocus Pocus, i can go on.


Changeling is now as it should have been. The glimmer of light in the World of Darkness. Pity it'll probably not get the support that Vampire and Werewolf got. Mage got 0 support but for good reason (20th is a clusterfuck)

I honestly wish we got a lore of the x style book and not just Kithbook Boggan.
>>
While it's more an Ascension belief than an Awakening one, what Path would "reality is a simulation" fall more under?

I'm thinking Obrimos.

I'm writing a Legacy which uses the symbology and metaphor of computers and simulations to understand the basis of reality.

The Supernal is machine code.
Sleepers have user access.
The Awakened must expand their privileges.
Fuck the mods.
>>
>>53259259
Yeah, I can see Obrimos doing it. They are the standard "techno-wizard" Path.

I assume you will be using Prime as the basis for your legacy?
>>
Also how easybwould it be to replace the covenants in Requiem with ones inspired by the fluff of the Soulsborne series?

Like replacing the Lancea Sanctum with Aldritch Faithful, Belial's Brood with The Mound Makers or Rosaria's Fingers, Carthians with The League/Warriors of Sunlight or Way of Blue/Warriors of Moonlight?
>>
>>53259259
Obrimos/Free Council
>>
>>53259326
I hadn't quite decided yet, but I was actually thinking Matter.

Fucking with "simulated" reality is already possible for Obrimos through Forces and Prime, and after that the main "reality" element that's left is Matter.
>>
>>53259496
I was thinking Obrimos Free Council/Mysterium.

Primarily because the Free Council sees the "fallen" world as influencing the Supernal, and the Legacy's main concept is that reality is an communal "illusion" reflecting higher principles. A principle more in keeping with Mystagogues.

So basically the original concept might have been devised by the Mysterium, but then the Free Council got interested when they saw a metaphor they could really get behind.
>>
>>53259326
The Obrimos are largely the standard "classic-wizard" Path as well.
>>
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Virtue: Justice/Prudence
Vice: Wrath

Mental Attributes: Intelligence 5, Wits 4, Resolve 5
Physical Attributes: Strength 4, Dexterity 4, Stamina 5
Social Attributes: Presence 4, Manipulation 3, Composure 5

Mental Skills: Academics (Criminology) 3, Crafts (Gadgets) 3, Computer 3, Medicine (Quick Patch Up) 2, Occult 2, Politics 3, Investigation (Deductive Reasoning, Crime Scenes) 5, Science (Forensics) 3

Physical Skills: Athletics (Gliding, Throwing) 4, Brawl (Neutralize) 4, Drive (Batmobile) 4, Firearms (Grappling Hook) 2, Larceny (Security Systems) 3, Stealth (Ambush) 4, Survival 2, Weaponry 3

Social Skills: Animal Ken 1, Empathy (Motivations) 3, Expression 2, Intimidation (Interrogation) 4, Persuasion (Corporate) 3, Socialize 2, Streetwise (Criminals) 4, Subterfuge (Protect Identity) 4

Skill Tricks: Investigation (Incisive Mind, Pattern Expert), Computer (No Internet Footprint), Firearms (Trick Shot), Stealth (Still As A Statue), Subterfuge (Perfect Disguise)
>>
So going by a Prime Legacy, how are these attainments:
1st Attainment - Supernal Vision (reach to instant cast)
2nd Attainment - Detect Falsehood (reach to advanced duration, detect nature of truth)
3rd Attainment - As Above, So Below (reach to advanced duration, 8-agains)
4th Attainment - Words of Truth (reach to instant casting, advanced duration, Inspired/Guilty)
5th Attainment - Platonic Form (reach into advanced duration (or perhaps instant casting), complex devices)

So basically about detecting Supernal "code", then checking claims against your access to Supernal records, enhancing your HMI with 8-agains, imparting "truth" to even Sleepers without Quiescence, and finally "simulating" your own complex devices for a short while.

I don't know about Prime though. I've made a bunch of Prime Legacies before, and going by the rules for Attainment making, they're usually pretty same-y. Primarily because Prime needs a lot of Reach juice to really do anything that impressive, which either takes Rotes or Paradox, making it an inopportune Arcanum for Attainments.

That is, unless you just want Ephemeral-cutting swords, simple Platonic Forms, and blasting people with Prime damage spells.
>>
>>53260303
Merits: Area Of Expertise (Criminology, Deductive Reasoning, Gadgets), At Any Cost, Common Sense, Danger Sense, Encyclopedic Knowledge (Academics, Investigation, Science), Eye For The Strange, Fast Reflexes 2, Good Time Management, Indomitable (Advanced), Interdisciplinary Specialty (Deductive Reasoning, Gadgets), Investigative Aide (Investigation), Investigative Prodigy 4, Language (Several), Patient, Professional Training 5 (Vigilante: Intimidation, Investigation, Stealth), Tolerance For Biology, Trained Observer 1, Virtuous (Advanced 3), Automotive Genius, Crack Driver 3, Demolisher 2, Fleet Of Foot 3, Hardy 2, Iron Stamina 3, Parkour 4, Punch Drunk, Quick Draw (Gadgets, Grappling Hook), Stunt Driver 4, Allies (Police 3, Corporate 3), Air Of Menace, Alternate Identity 3, Closed Book 4, Contacts (Several), Fame 2, Fixer, Iron Will, Resources 5, Safe Place (Batcave), Status (Wayne Enterprises 5, Justice League 5), True Friend (Bat Family), Cursed, Fated Ferocity 4, Mind Of A Madman, Close Quarter Combat 5, Defensive Combat (Brawl), Grappling 3, Iron Chin 4, Martial Arts 3, Unarmed Defense 5

Health: 10
Willpower: 10 [Risking Willpower]
Defense: 8
Initiative: 11
Speed: 16
Integrity: 6
Conviction: 7
Conditions: Obsessed (Fighting Crime)
>>
>>53260329
Check this thread for a similar Legacy.

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/mage-the-awakening/981289-2e-legacy-thaumatech-engineers
>>
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>>53258952
>depraved predatory secret society is nothing like PizzaGate
>>
>>53260351
Thanks for the link, but it really doesn't help.

Despite both of them being grounded in the presence of more advanced technology, my Legacy uses what digital reality and simulations represent as a metaphor to enhance all Mage Abilities, while that one's focused on trying to make pop culture tech "real".
>>
>>53260598
Actually, seeing that has made my mind up, I'm going to ditch the "Free Council" aspects of the Legacy.
It's main principle is derivative, it ultimately doesn't care about mankind and its dreams, it's about using a tool mankind just so happened to make to test and enhance your skills.
It's about beta testing imagos, refining and practicing spells forms, running simulations of potential outcomes.
All things that could possibly have been done before Computers, but just made easier to parse now that they exist.

What's more, it repeates the Diamond concept of As Above, So Below that we're all trapped in a projection of the Supernal, with no "true" power here in reality. The Legacy derives its strength through reaching for the source, rather than the power of what exists here.
>>
>>53260303
I'd imagine him having a lot more 5's in general(or maybe even higher with conviction beyond 5), but honestly that's not half bad at all. I was planning on making him when trinity core came out but honestly this is pretty good itself.
>>
>>53259259
Anon this screams so much Demon the Descent that I don't even.
>>
>>53260787
Conviction doesn't let you have stats beyond 5. There is a homebrewed Merit called Prodigy that let's mortals have a 6 in Attributes and Skills, though.

I deliberately avoided giving him tons of 5s because I wanted him to be more of a gifted specialist rather than an unbelievable master of everything. That also gives other gifted characters room to shine.

Any other comments?
>>
>>53259259

If you end up making a Reality Hacker legacy, please do share. I'm a total faggot for borrowing shit between the two gamelines.
>>
More on V5.
Disciplines...
Yes, disciplines are totally still a thing.
Including different level of disciplines.
Like for example you still got dominate with command, hypnosis and mesmerize. Which each got their description of what they do. Every application of your discipline, whether it is dominate or celerity, does rouse your blood a bit and thus is likely to increase your hunger after the scene concluded.

In regards of celerity the description of the various levels did change somewhat.
Like you don't get a +1 extra action anymore but like (significant) imitative boosts and stuff on the line of that.

Various clans do as well get various disciplines to start with.
Like I believe none of the Ventrue got e.g. Auspex.

If you obtain a discipline by feeding (my Ventrue got a dot of celerity after taking from a young guy on speed or similar) the effect will fade after an application. You can only have one feeding effect available at a time. Like if I got the celerity blood lingering, eating from the presence DJ wouldn't help the character on top.

Blood/Hunger...
As a note if you manage to rouse blood to five before the scene concludes you will roll for hunger before the scenes end.
Like discipline happy Brujah rouses his blood by,...
throwing Presence 1, throwing Presence 2, pushing 3 attributes
-> immediate roll
The same scene, the fight begings,..
throwing Potence 1, throwing Celerity 1, pushing 2 attributes, throwing celerity 2
-> immediate roll
Healing 3 health levels after the fight
-> the scene concludes and the three rousal dice will be checked whether or not they increase hunger
>>
>>53261379
Sounds like none of the powers do anything cool anymore.
>>
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>>53261370
Here's the first draft.
Fair warning, I changed it slightly from being about "hacking reality" to using the metaphor of "hacking reality" and computer simulations to enhance normal spellcasting.

So your "hacking" is your normal spellcasting, but this Legacy helps your prep-work such as running simulations and so forth assist your spellcasting in the first place.

If you want to do stuff like create a digital web, or fly into the internet, you'll have to develop those spells yourself. This Legacy is about empowering spellcasting, not doing may of those things by itself.

I thought that was perhaps the best way to let people do whatever kind of computer shenanigans they wanted, with this Legacy still always remaining relevant.

Also I called them the Iterators...
>>
>>53261428
Also it's reeeeally poorly worded.
But I have about a thimble of time right now.
So I'll work on that later.
>>
Someone has a pic of a singing nosferatu?
>>
So mage's have merlin vampire's have dracula. Do other splats have legendary historical figures?
>>
In Requiem 2e if you start a game with a bloodline do you still take an additional discipline at chargen?
>>
>>53261528

Frankenstein for prometheans.
>>
>>53261590
no
>>
>>53261528

https://www.youtube.co/watch?v=lgGKSjiw0HQ

for Werewolves
>>
Anybody want me to write stats for a fictional character? Keep in mind that I only know CoD. Please provide as much info about the character as you can.
>>
>>53261528
Euuuh, technically Abe Lincoln for hunter. (his death forced Task Force: VALKYRIE into existence)
>>
>>53262762
Hellboy. Pls.
>>
>>53262762
Humans only or what? Like how far out there are you willing to go?
>>
>>53262762

Gabe 'The Glue Man' Degrossi
>>
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>>53262762
Jetstream Sam.

Or anyone else from the game to be honest.
>>
Can anyone help me recreate an oWoD character to 2nd Edition Chronicles?

He was a Tremere, took the standard Path & had the blood penny discipline & the blood flask switcheroo one. A handful of others but I can't remember them.

He used to be a lawyer, big presence, mastermind type & always had a scheme, would die for the Camarilla though, weak physicals. The tremere don't exist in 2nd Edition so I'm running into a problem
>>
>>53262822
Hellboy coming. I'll do him as a super Lucifuge Hunter.
>>53262834
Any splat, but please be aware that some characters don't really fit the CoD or would require extensive changes (e.g. most superheroes).
>>53262846
Info pls
>>
>>53262866
Once again, info pls (wikis and such only go so far)
>>
>>53262866
Anon he's clearly a single point user from exalted.
>>
>>53262916
He's a Brazilian/Japanese mercenary that uses a powered exoskeleton to fight cyborg ninjas and is incredibly smug while doing it.
>>
>>53261395
> celerityfag crying his extra actions are gone
>>
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>>53262822
OK, so, we don't have Hunter 2ED yet, so I gave Hellboy a generic Potency and Dread Powers as if he were a Horror. He is still metaphysically half-human, so he still has Integrity, Risking Willpower, Practical Experiences and Tactics. I will update this once Hunter 2ED comes out.

Virtue: Friendly/Determined
Vice: Temperamental

Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 7, Dexterity 4, Stamina 7
Social Attributes: Presence 4, Manipulation 2, Composure 3

Mental Skills: Academics (Folklore And Mythology) 2, Computer 1, Crafts 2, Investigation (Fortean Phenomena) 4, Medicine 2, Occult (Relics) 4, Science 1
Physical Skills: Athletics 4, Brawl (Red Right Hand) 4, Drive 0, Firearms (Good Samaritan) 1, Larceny 0, Stealth 3, Survival 2, Weaponry (Sword) 4
Social Skills: Animal Ken 1, Empathy 2, Expression (Humor) 2, Intimidation 4, Persuasion 2, Socialize 1, Streetwise 2, Subterfuge 3

Merits: Area Of Expertise (Fortean Phenomena, Relics), Encyclopedic Knowledge (Occult), Danger Sense, Encyclopedic Knowledge (Occult), Eye For The Strange, Fast Reflexes 2, Indomitable (Advanced), Interdisciplinary Specialty (Fortean Phenomena, Relics), Investigative Aide (Investigation, Occult), Language (All Ancient And Supernatural), Professional Training 5 (Paranormal Detective: Occult, Investigation, Academics), Tolerance For Biology, Trained Observer 3, Virtuous. Ambidextrous, Demolisher 3, Greyhound, Iron Skin 2 (Advanced 2, Epic), Iron Stamina 3, Parkour 4, Seizing The Edge, Allies (BPRD), Contacts (Occultists, Investigators, Hunters), Inspiring, Iron Will, Status (BPRD 3), Striking Looks 2, Sympathetic, True Friend (Abe, Liz), Brute Force 1, Improvised Weaponry 3, Relentless Assault 2, Heavy Weapons 5

[cont]
>>
>>53263446
Willpower: 15 [Risking Willpower]
Defense: 8
Initiative: 9
Armor: 4/4
Speed: 18 (Species Factor 7)
Size: 6
Health: 13
Potency: 7
Integrity: 8
Castigations: If any, they are up to ST fiat
Tactics: ST fiat

Dread Powers: Armored Hide 2, Demonic Physiology*, Hideous Strength*
*Demonic Physiology: Hellboy is considered to be immune to all harm that comes from fire or other sources of extreme heat, as well as all diseases. He heals one bashing damage every turn, one lethal every hour and one aggravated every day.
*Hideous Strength: The creature’s might is truly formidable; by spending a point of Willpower, the Horror can increase its Strength by its Potency until the end of the scene. Furthermore, it adds its Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.


Note: The Hideous Strength Dread Power is courtesy of Reighnhell of the Onyx Path forums.
>>
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>>53262762
Garth Ennis' Punisher.
>>
Does anyone have the pdf file for Hurt Locker? It's not in the Megabin.

Thanks.
>>
>>53263644
Is tooth & nail up yet? Imy curious about it
>>
>>53263763
Tooth and nail is in the beast folder of the second mega for chronicles of darkness in the pastebin. Confusing yeah but there it is.
>>
>>53263644
Oh yeah, thats also in the second mega, under chronicles of darkness.
>>
>>53263620
I don't know enough about the Punisher, but maybe this user's sheet is close enough?

http://forum.theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/349384-think-of-fictional-characters-and-say-what-they-would-be-in-cofd?p=499689#post499689
>>
>>53263620
>Standing out in the open
>Still alive entirely because nobody takes half a second to lien up the shot
Yeah, about what I expect from punisher.
>>
>>53264191
....He's behind a wall you fucking mong.
>>
>>53247279
I streamline combat by taking the rolls out of damage and soak. The difficulty on those is almost always, if not always, six. As such, I assume a fifty percent success rate rounding up.

Say gangbanger X fires a special bullet that is lethal to vampires in shovelhead X He rolls to hit and gets four successes. He then adds these four successes to the gun's base damage of four and divides this number in half for a total of four levels. Shovelhead X has a Stamina of three. Divided in half, this comes to 1.5 and rounded up, it comes to Two. He therefore soaks two lethal damage and takes two lethal damage.

Powers such as potence and fortitude that allow you to burn blood for auto-successes add their full value to the calculation rather then half their value. The end result is that every action in combat is resolved with a single roll of the dice against a known difficulty of six, plus or minus any modifiers.
>>
>>53264296
complex much, just roll the fucking dice
>>
>>53264752
>Divide by half and round up.
>Complex.

How's that Lesbian Dance Theory degree coming along?
>>
What are good Bans and Banes for Wolf-spirits?
I'm talking Ensihim, so of intermediary strength.
>>
>>53264914

Go play nwod or CoD if you want want roll combat, if im playing masq then im wanting to roll my soak dice cos theres a better chance i can shrug of damage by rolling well.
>>
>>53264938
Must chase any stick thrown. Must howl whenever your favorite soap opera is on.
>>
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>>53239304
>Why such hate for Mage?

It's not hate for Mage, it's hate for the people who won't shut up about how great it is and can't go five seconds without turning everything into a discussion about power levels.
>>
>>53265888
>Must howl whenever your favorite soap opera is on.
No no, not werewolves. Normal wolves.
Also, it's mostly the Bane I have trouble with. What is anti-wolf stuff? Apart from bullets, of course. That's anti-everything stuff.
>>
>>53266845
Maybe you can finally put all that harking about wolfsbane to some use, anon.

And chocolate.
>>
>>53266845
Bane could be a bone from any animal it has hunted and escaped?
>>
>>53239473
I can sort of get the rationale here. Nobody wants to bring out a ruleset that's pretty much incompatible with Vampire games because of sheer power level differences alone just to bring in a one-off mage to antagonize the vamps of your chronicle. Keep the mage rules to the mage games and the vampire rules to the vampire games.
>>
Obligatory compiled V5 post stuff:

https://pastebin.com/cp0r59da
>>
>>53267651
That's actually great. I intended for it to be one of Black Wolf's Wolf-Brothers.
>>
>>53267738

> In the game I ran a Toreador was overwhelmed with strong emotion for someone in the scene, a Ventrue felt compelled to assert his dominance and leadership over the group, and another Ventrue felt incredible anxiety at the lack of order and structure they had without guidance from their superiors

Oh boy, I can't wait for the mandatory Brujah rage, Gangrel frenzy/furry, Malkavian fishmalk shit and... whatever it is that Nosferatu and Tremere might be compelled to do.
>>
>>53256099

Not to frenzy, just to exhibit some sort of compulsion, and that can be ignored by spending composure.
>>
Can anyone help me brainstorm some ideas for my Mage 2e chronicle?

I'm working on a scenario right now where the PCs will be investigating Seer activity, and the hope is that they will stumble upon something that implicates members of the Consillium as being involved with the Seers. Problem is, I can't think of WHAT that something should be.

It doesn't have to be very solid evidence, and it maybe (probably) isn't even true, but it needs to be enough for the Ladder & Arrow who control the Consillium to have an excuse to crack down on the Free Council.

Any ideas?
>>
>>53257987

Jesus H Christ, just go back to /r/theredpill or something, mate
>>
>>53268352

>oh boy I can't wait for the mandatory blood drinking and fear of fire, UGH
>>
Guy who was asking about CtL yesterday. So chronicles of darkness assigns players beats which add up into XP. But do you also gain XP at the end of session?
>>
>>53269577

Players get 1 Beat just for showing up, which is the equivalent of default XP after the session from 1e.
>>
As a interested guy who Is new to World of Darkness but Knows and likes (the videogame adaption of V:TM) where should i Start?

Any definitive Core rulebook?
Or Should i just Wait for the fifth Edition
>>
>>53270601
Yes. Get V20.
Forget any 5th edition. There is no such thing and will never happen. Accept that Masquerade is dead, and you'll be happier for it.
>>
>>53270688
And what exactly is V20?
Im Having a really hard Time to find the Most up to date rulebooks.
If anyone Could Link me or explain me some specific stuff that Would be great.

Any good Beginner sources?
>>
>>53270756
V20 is the 20th anniversary edition

https://mega.nz/#F!YIgVwQKY!ykGezjo3qppcgHXzTKuBGQ!UdQ2xYRY

Here's the mega for almost everything oWoD
>>
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>>53270756
>>53270688
Just Found pic related.
Is this the hot stuff?
Anything Else required or can i Start with this?
>>
>>53270802
Thanks a bunch!
>>
>>53261528
Wasn't Van Helsing somewhere within the Malfericum's lore too?
>>
>>53264131
Thanks
>>
>get excited on tooth and nail book
>it has new relics but no new benedictions
>mfw my Catholicbro Hunter gets the shaft

feels bad
>>
Okay, so there's already another WoD general in the catalog, one of you made it when the last one was ending. Wanna switch over to that?

>>53239440
>>
>>53271230
Not enough mage supremacy.
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