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Warhammer 40k General /40kg/

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Konichiwaaagh Edition


Previous thread
>>53183032

>Daily Dunc
https://youtu.be/fkjC_VaOmPM

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2
>>
>>53189680
First for the Dark Eldar!
>>
>>53189701
>Adarki Aeldari
>>
I dont know what the fuck is going on anymore.
>>
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>Mfw someone mentioned to me the concept of Nurgle's main concept and goal was about giving up and giving in.
>The concept of letting go and surrendering because of all the decay and death around you
>Mfw now Nurgle seems pretty fucking cool as a result.

I might have to buy that Death Guard army on release
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>>53189720
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>>53189701

>wyches and Hellions will still be garbage

Kill me
>>
>>53189680
Nth for could get an unused 6th edition codex for 5 bucks. Worth it for the lore or not? It's Spehss Muhreens btw
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FEMALE SPACE WOOFS

and female wolf ladies
>>
>>53189764
I honestly hope that they have SOME use even if it is objective holding.

But anon.
>TWIN
>LINKED
>RAPID
>FIRE
>GUNBOATS
>>
>>53189774

I'm excited for fun boat gun boats, yes. That is one of the big aesthetics that drew me into deldar besides the wych cults.
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>>53189680
nth for shitposting
>>
my dudes > your dudes
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StormTroopers when?!
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>>53189720
Mhm, the idea of Nurgle is the will to avoid change and death. There's a reason people call him Papa Nurgle. They're rotting apart but they don't feel anything, they don't struggle or suffer anymore. His minions thrive on being content with their situation, and for a chaos god he's one of the least chaotic beings in existence. Everything is a cycle where the future is almost guaranteed.
>>
Axe S+1 AP-2
Sword S- AP-3
Maul/Staff S+2 AP-1
Out of the new power weapons which do you think will be the new 'best'?

Also, I modeled some of my guys with power lances, now what?
>>
Any else feel like flamers are going to suck at doing their job this edition?

>Pros
get full effectiveness from max range (buff)
autohit (no change)
easier to use en mass (buff)
still good for overwatch? (overwatch rules unknown)

>Cons
No ap, even 6+'s get their saves (nerf)
No longer ignores cover (nerf)
Less hits (3.5) on average than you could probably get before (nerf)
No shooting out of transports (nerf)

Sure you could rack up hits against a large target where you couldn't before, but in every other way they seem way worse. I'm struggling to think of a good reason to be excited for burna boyz.
>>
>>53189871
It's honestly pretty damn awesome when I realized that. And it made sense too how they kept talking about giving Nurgle's Blessings to an empire starved of mercy, talking about how the Imperium just refuses to outright die and give in to the death and decay around them. It feels pretty dramatic in a thematic way and makes me appreciate Nurgle alot more than I used to.
>>
>>53189879
Do we have a confirmation on those stats?
>>
>>53189720
Death always has the last laugh, and all things decay. Papa nurgle will wait for you even if you fight it.
>>
>>53189896
Those are the force weapon ones. Stands to reason power weapons will be similar if not the same.
>>
>>53189888
>no shooting out of transports

This meme needs to die. I can't wait until this meme is btfo.
>>
>>53189911
Is it not true? I had honestly heard it so much I assumed it was. I'll be a lot happier if I know I can shoot out of trukks.
>>
>>53189720
I thought nurgles part was fear (of death) and entropy

it works with the 4 main emotion types in 40k - anger, fear, greed and lust
>>
>>53189893
Yep, Nurgle is my top chaos god, followed by Slaanesh. At least the ones I'd give in to. For Slaanesh it's pretty similar, extremes in everything to where pain and pleasure are barely even different, overloading the senses with a blur of bliss. Very different approaches but the mindsets seem pretty similar.
>>
>>53189928
We have constant info flowing out of GW, but they spam that idea from a rumor site. It's never been confirmed.
>>
>>53189896
>>53189879
Considering the way toughness vs strength works now, maul will be the horde masher while sword will be to slice through elite units armour.

Axe seems like a middle of the road option that will end up not doing either very well, not enough strength to wound anything reliably and not enough AP to take down elite units, a "master of none" weapon.
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Emperor's Children When
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>>53189938
Nurgle's more about acceptance of your fate. Yeah, you'll die. Everyone does. Don't worry about it.
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>>53189888
Ive been wondering the same thing. But considering the amount of pain flamers have caused me compared to losing my 1 unit of burnas. It might be worth it. Just more room for rokkit spam amirite?
>>
>>53189888
>>Cons
>No ap, even 6+'s get their saves (nerf)
Does this really count when EVERY weapon got nerfed in the AP department? 6+ get their saves against Bolters, Pulse Rifles, Shuriken weapons, it's not restricted to Flamers.

>No longer ignores cover (nerf)
Cover itself was nerfed, though. Before it was generally a flat 4+, now hordes of 6+ save guys will probably only be getting a 5+.

>Less hits (3.5) on average than you could probably get before (nerf)
Yeah, no. The only reason anyone could get lots of hits with a flamer before was because of drop pods.

>No shooting out of transports (nerf)
Has not been confirmed, and the rumour list that was leaked with that info has been straight up wrong about more than one thing already - I'm guessing if it wasn't completely made up, it was an older version of playtest rules that has seen changes since then.
>>
>>53189928

It's a faeit/nafka rumor, so you know it's 100% true. It's all based on how AoS did transports with nuDorfs.
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>>53189680
>Brings a Titan formation to a "narrative" game
>T 20
>W 50
>SV 2+
>each
>Opponent sends fabious bile into combat with them
>he hits first due to assaulting
>hits
>wounds on 6+ (because everything can do that in 8th
>I fail my save
>His weapon is Instant Death
>Remove Titan from the field
>Remove other 2 Titans after failing battle shock

Going to l-love 8th.
>>
>>53189978
>rokkit spam
I'm holding off on getting excited for that until I see the d# for rokkits. I'm guessing and hoping for something like S8 AP-2 Dd3
>>
>>53189962
Axe was already statistically proven to be the best in a large variety of cases, the fuck are you talking about?
>>
>>53189911
>>53189928
It would completely neuter some already mediocre armys like dark eldar and wagon/trukk boyz. I seriously doubt it
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>>53189996
heres your (You) now no other retards respond to this shit
>>
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>>53189996
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>>53189888
On the bright side, kombi-scorchaz are now fucking ridiculous if they similar stats to last edition, since that'd pretty much mean you get a heavy flamer that is always firing a shoota.
>>
>>53190003
Sorry gut, I've got fresh research that statistically proves that the sword is superior to all other choice.

Glad I'm not a waac fag that didn't avoid putting swords on models!
>>
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>>53189996
>>
>>53190014
>Giving him (You)s in the first place

Here's your (You)
>>
>>53190017

Everytiem.
>>
>>53190023
Well, you'll be Snap-shotting with the Shoota, but it does mean you can basically load a Heavy flamer onto any model that can take them.

It almost makes me want to start Orks so I can have Burna Boyz and Skorcha Nobz and just light everything on fire.
>>
>>53190025
I need to save that batman gif for battleshock, not sure why I haven't.
>>
>>53190025
I really like this image.
>>
>>53190024
>Sorry gut, I've got fresh research that statistically proves that the sword is superior to all other choice.
Math called, it says you're fucking shit at it.

Axe is better against MEQ and several other things as well.
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>>53189996
Despite the fact that this is bait, I'm still going to illuminate all the things wrong with it for people who are just joining us and have no idea what the rules in 8th are:

>Brings a Titan formation to a "narrative" game
Formations no longer exist, and narrative games don't mean "unbalanced games where you can do whatever you want", that's Open games

>Opponent sends fabious bile into combat with them
>he hits first due to assaulting
>hits
>wounds on 6+ (because everything can do that in 8th
We don't know everything Wounds on a 6+, it could be like SWA where you need to roll a 6 and then the 6's need a second roll of 4+ or more to stick.

>His weapon is Instant Death
No longer a thing, weapons can deal multiple Wounds per hit or even Mortal Wounds which ignore saves and don't need to roll to Wound, but you'll never be removing a 10+ Wounds model in one hit with anything.

>Remove other 2 Titans after failing battle shock
Not even remotely how battleshock works. Titans aren't going to be squadroned together and even if they were they're not going to have a Leadership lower than 7.
>>
>>53190042
you mean the one from dark knight rises where that guy falls even though he wasnt punched
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>>53190053
>MEQs
>ever being hard to kill
Tell me more.
>>
>>53190063
I don't know which one it's from, newer batman all looks the same to me. But yeah. Even though I'm relatively okay with battleshock I find it hilarious as a representation.
>>
>>53189996
>>53190017
>>53190025
N-nani?!
>>
>>53189989
>Does this really count when EVERY weapon got nerfed in the AP department?
It kinda counts still in my mind because the point of flamers was to walk up and fuck somebody who thinks they're otherwise safe in cover. Now I could jump 10 burnas out of trukk and fail to do the damage that needs to be done to justify their points.

I guess it all depends on the points costs and other rules and such. I just don't see this as a good start for a very burna-themed army.

I am kinda excited at the prospect of forcing a ton of auto-hits on a MC, but at D1 I'm very doubtful that that niche would justify the points costs unless GW is very, very generous. I do, however, think that the multi-use combi-skorchas are going to be fun to put on my mega armored nobz.
>>
>>53190070
>moving goalposts because he can't do some basic multiplication
Go back to school you mongoloid.
>>
>>53190053
It's like 2% better against MEQ.
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>>53189774

>Only 5 fire points

Fucking
Gay
>>
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>>53190014
>>53190017
>>53190025
>>53190060
>>53190080
>>
>>53190081
Combi-skorchas are going to be fucking hilarious, but I think you're underestimating burnas. You have to get close but they're far more multi-purpose. They don't want a weapon that is based on the amount of time you spend measuring your units to keep them as far apart as possible.
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>>53190103
Yeah and even more % better against most other targets. T8 for example, which is a lot of things now that vehicles are moving to Toughness.
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>>53190093
When were the goalposts "Best weapon for killing marines"?
I'm asking what the best weapon is overall, no one is impressed by your ability to wipe away rank and file troops.
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>>53190143
And worse against t6-7. It evens out.
>>
>>53190127
>Not recognising the counter-pasta
>>
>>53190144
MEQs are the most common unit in the game, if you're looking for the best weapon overall it's going to be the one that deals with those most effectively on top of still having other utilities.
>>
>>53190134
Another thing to consider it that Burnas still might have their ability to function as power swords in close combat, so you can always charge the horde afterwards and ignore their cover and armor, since they'll also probably remove that dumb rule of not being able to use it twice in the same turn.
>>
>>53190170
>responding at all
>>
>>53190190
A power weapon is an investment, unless you're going to list tailor you're going to want a general use weapon that will give you the best over odds when fighting anything from MEQs to the infamous 8th ed titan legions.

The sword isn't that much worse than the axe, wounds of 4s vs MEQs and 5-7 on 5s while reducing power armour to a 6+ save giving MEQs only a 1/6 chance to save compared to the 1/3 of the axe.

Why do you think the axe is better?
>>
>>53190170
If you respond to bait at all, you are the cancer that is killing this entire website.
>>
>>53190273
But anon, people who say shit like that are the losers who derail everything and take bait seriously, therefor being real problems.
>>
>>53190169
>better against T4, T5, T8, T9, or absolutely anything with a 5+ save, or anything with an invuln 2 higher than its save
>worse against T6, T7
>those even out
Nah.
>>
>>53190267
I think that statistically the +1 Str makes it win out in the end. But only by a small margin.

Personally still going for swords, because I hate allowing my opponents any kind of save.
>>
>>53190217
>they'll also probably remove that dumb rule of not being able to use it twice in the same turn.
if they remove that rule then I'll take back everything I've said and throw burnas into every unit. ~3.5 auto-hits at S4 AP- followed up with 2/3(?) S4 AP-2/3(?) attacks hitting on 3+(?) and striking first in combat is worth a heck of a lot more than I think GW will cost them.
>>
planning on getting one of my last games of 7th in tomorrow and came across the victrix strike force. does this detachment give an ultramarine army 7 doctrines? 3 for being ultramarines 1 from the demi company and 3 more from perfect doctrine,am i reading this correct?
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>Ogryns are now viable

Abhuman regiment here I go!.
>>
>>53190301
Well I mean, they already cost 10 extra points, and a Power sword equivilent on them already wasn't amazing due to the low strength and initiative.

That said, I also can't see them keeping any sort of rule like that around. Ruins the simplicity if you can't torch someone then run in to keep burning.
>>
>>53190291
Being better against dreads and transports is a pretty big deal. They're also the same against guard and better against tau and sisters.
>>
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>>53190311
>>
>>53190311
Why are they viable now?

I have a ton of fantasy ogres I wanted to convert, and never found the time.
>>
>>53189888
Yeah they're pretty shit now , but so is everything in this edition

Not ignoring cover makes no sense as that's their entire purpose.

D6 hits is way too swingy as well.

On the bright side a unit of ten burna boys can now melt a land raider more cheaply and efficiently than ten fire dragons , so maybe their new purpose is anti tank?
>>
>>53190337
a mob of 10 against a model that is T7 with 2+, assuming the "powersword" is S-user AP-3 D1, gets an extra ~4.5 wounds on the charge after ~2 from shooting for 6.5 wounds on a relative large MC.

Against T8 they start to suffer, but T6-7 they would perform very well with the new to-wound-rolls. Drop that save down to a 3+ and you're getting ~9.5 wounds on the target.

I'd say getting to use it on the charge after shooting is a pretty big deal.
>>
>>53190412
>melt a land raider more cheaply and efficiently than ten fire dragons
doubtful. If landraider is T8 then the burna sucks. If it's T7 then we're in business.
>>
>>53190422
Well, Burnas were always fluffed as cutting apart tanks and vehicles with them, so I certainly wouldn't mind
>>
>>53190412
>Not ignoring cover makes no sense as that's their entire purpose.

That WAS their entire purpose. Every single unit is being remade from the ground up, so their purpose may change. Accept it and you'll feel better, anon.
>>
>>53190484
I think it's causing problems because that was their purpose in real life. Even if they end up being good at MC hunting it will feel odd/uncomfortable.
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>>53190412
> shoot a gun at a bush. Bullets go through bush.
> shoot a flamethrower at a bush. Flames stop at bush.

Flamethrowers were good at 2 things, clearing out buildings and killing tanks. They keep the "get to shoot at unit inside a building" and they're set.
>>
>>53190519

A unit of ten Burna Boyz can lay down, on average, 35 S4 auto-hits at 8" range. That is absolutely nothing to sneeze at.

People are really overreacting. I mean, really, how many times would you run a unit of ten Burna Boyz against an opponent who didn't fan everything out to the maximum 2" coherency the instant your Boyz looked at their half of the board, and how many times did you get to dump your Boyz directly into the face of a horde unit from 2" away?
>>
>>53190541
>put 4+ save unit in building
>get +2 to save from cover
>flamer no longer ignores cover
>4+ save unit becomes 2+ save unit
not so great at clearing buildings anymore
>>
>>53190484

No, Intuitively and in real life combat situations as well as the lore flame throwers are used to drive people out of cover.

While im aware this is hardly a simulationist game it does seem bizarre to remove things that are intuitive, especially when trying to appeal to new players and make things simple.

This would be like them deciding mortars now exist only as anti-air and can't hit ground targets or decide that lascannons are now multishot weapons for killing massed light infantry. . I.e. make no fucking sense.
>>
>>53190569
If you put the unit in the building you shoot the building not the unit. That's were no escape came in.
>>
>>53190573

In "real life" flamethrowers aren't being fired at people whose armor is tougher than the cover. Do you really think a flamethrower is going to force somebody wearing Terminator armor out of cover? How is that "intuitive"?
>>
>>53190558

The random d6 shots is neither here or there. They already introduced this rule in the citydight rules back in like 01 because templates were a pain in the arse to use with loads of city terrain , and nobody blinked though it didn't get adopted into the wider rules set. I find them not ignoring cover anymore my main grievance.
>>
>>53190558

The random d6 shots is neither here or there. They already introduced this rule in the cityfight rules back in like 01 because templates were a pain in the arse to use with loads of city terrain , and nobody blinked though it didn't get adopted into the wider rules set. I find them not ignoring cover anymore my main grievance.
>>
>>53190569
Not blown out buildings, but those are less buildings and more walls with a few balconies on one side.

Flamethrowers were used to roast bunkers, pillboxes, and tanks. In 40k those don't provide a cover save, and in fact are vulnerable to flamethrower attacks.
>>
>>53190519
>>53190573
With the mass shots at close range I can still get the flavor of it, and leaning directly against a wall that isn't an enclosed building still puts something between you and the flames.

I'm fine with them not ignoring all cover, but No Escape really fit with the concept, at least in buildings.
>>
>>53190592
>no escape
I don't see any rules about that on the new weapon profile. It's d6 hits S4 AP- and thus can no longer do shit to clear units in a building.

against even basic guardsmen in a building, assuming +2 to save from cover, 10 burnas will kill 7.5 guardsmen on average.
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Is nobody going to talk about how much the battlecannon absolutely sucks now? I have to assume that there is some kind of rule everyone is missing because the current mathhammer on it is terrible. It will kill less than one space marine per turn or about one wound on a 16-wound morkanaut per turn. If we consider 7ed points, a 140+ point model will average killing a 14-point model per turn. WTF.
>>
>>53190615

Already represented , at least in the current rules set , by the fact a terminator is almost always going to have a better save via his armour than any cover could give him.

Flamers are for killing hunkered up blob squads in cover and units like eldar rangers with buffs to cover saves who do benefit.
>>
>>53190634

If we're talking intuitive, just because you're hosing down a ruined wall with a flamethrower doesn't mean that it's automatically going to kill people on the other side. Like >>53190639 says, flamethrowers in WWII were primarily used to roast defenders in enclosed spaces. Flamethrowers are a jet of flame, not a magic death wand.

I do agree that I'd quite like for them to continue having special rules for attacking emplacements, but that does seem unlikely.

>>53190658

The points are very likely to change, or it may have a special rule which we've not yet seen. Calm down and wait for the full rules before you panic.
>>
>>53190655
Buildings in 7e didn't give cover bonuses, they worked like transports.
>>
>>53190658
Rip Leman Cuck. Hope you used magnets for your Russ and kept some alternatives . Games workshop sure as fuck will be releasing new ones.
>>
>>53190682
okay, how do you suppose they'll work in 8th edition? If they work like cover then the flamethrower is fucked because it doesn't ignore cover. If they work like transports then the flamethrower is fucked because it doesn't have "no escape" anymore.
>>
>>53190655
>>53190671

Well, we haven't seen the rules for embarking yet. No Escape! was in those rules, not the weapon rules. For all we know it'll specifically call out "flamer" weapons.
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>>53190711
We don't know. Just saying that ignores cover didn't help them with buildings.
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>>53190658
This means there's only one thing you can do anon.

Start burning all your models. Right now. And don't forget to link us the vid.
>>
>>53190658
Considering that there were playtesters whos only complaint was "It's way better at killing big models than squads" there's probably something we're missing.
>>
So anyone else using 8E as an excuse to mainline some more plastic crack in the form of a new army ? Whatcha going for and why?

Orks suddenly look really viable with hitting first + extra twin linked dakka + crazy waaagh rules. I already have a bunch of fantasy orcs and goblins I can proxy and since armour facings don't matter anymore giants make perfect dreadnoughts.

They look to potentially be in the starter set too so I'm gearing up for some dakka dakka action.
>>
>>53189969
10th or never.
>>
>>53190791
>They look to potentially be in the starter set

Nope, its Death Guard vs UM.
>>
>>53190791
I was debating between Guard and Orks, and leaning towards Guard, but with the stuff on Russes and the fact Kombi-weapons are unlimited, I really want to go for the latter now.
>>
>>53190791
Not really. Might get something once the ragequitters have their firesales and pick up a new army for a few pennies.
>>
Thinking about, wych sirens are definitely going to be a little better with a blast pistol in CC, but we still have no idea how poison works. That means the Agonizer is still up in the air. Will it be exactly the same aka a power sword that wounds on a 4+? That makes it wound 4+ wth rend -2, which isn't terrible I guess.

>>53190791
>So anyone else using 8E as an excuse to mainline some more plastic crack in the form of a new army ? Whatcha going for and why?

Working on my wych cult because every thing is supposedly going to be viable, even though melee looks totally fucked in favor of shooting.
>>
>>53190791
Considering Nids desu, I've been wanting to do Nidzilla for a while so things are looking up. Though I'll probs keep it cooled for now and see what sorta releases we get with it.
>>
>>53190791
thinking of starting a vostroyan firstborn army
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>>53190845
I got over $1200 of shit for $400

I'm set for plastic crack for a year
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>>53190791

I really want to do Sisters, but I can't commit until we get plastics.

I want to jump back in since I've only played a smattering of games since 5th. I may do Guard as Steel Legion. Always wanted a Guard army too, but the Cadians don't do much for me.
>>
>>53190874
Once got a huge ork army, with FW trukks and all, for that price. Still didn't get around to painting and assembling it all, but it was too good an opportunity to pass, always wanted to start orks at some point.
>>
>>53190711
They negate to hit modifiers, which at least smoke launchers are said to give (-1 to hit unit affected by smoke launchers). We could assume that stealth/shrouded and jinking could give to hit modifiers.
>>
>>53189972
But when you worship Nurgle you don't die. The point of Nurgle is extreme stagnancy. Nothing dies in Nurgle's Domain, Nurgle is basically the opposite of Tzeentch. It's a fear of change and loss. It's like a twisted version of heaven, where worshippers go to live the rest of eternity in his garden without fear of death.
>>
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Why didn't they include the more detailed point cost on this sheet? Doesn't this mean that there's going to have to be a second statblock for every unit that includes a item-by-item point costs? Are Power Points going to end up the default PUG method?
>>
>>53191070

If it's anything like AoS, then they'll either be in the back of the book, or in one of the main books.
>>
>>53191070
If I had to guess I'd say they're planning a whole article about points.
>>
>>53191070
power points ARE point costs.

All upgrades are now free.
>>
>>53191122
Only for Open and Narrative play.
>>
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>>53190702
>tfw when i run blob guard and i have magnetized my lemans
>use mostly eradicators anyway which shall spit 8 shots
feels goods
>>
>>53191070
The matched play point costs will likely be in the 40k General's Handbook equivalent, as well as all be contained on one page in the codices.

It's easier to adjust points on the fly when you don't have to redo every single datasheet each time. The power is just for narrative games and probably really won't ever change since it's just a soft balancing mechanic not really super defined or anything.
>>
>>53189969

What's wrong with his... everything?
>>
>>53191070
It's probably just the Narrative play point costs so you have a rough idea of how strong a unit is. More detailed sheets will certainly let you go model by model to kit them out and customize as you want.
>>
>>53191112
>>53191122
Those AoS-style points are the ones already listed on that datasheet. They mentioned earlier that every unit is going to have two point costs; one more general cost that just gives wargear for free, and one more detailed a la carte point cost.

>>53191113
Maybe; it just seems odd not to include the detailed costs here on this sheet.
>>
>>53191070
>+2 saves against bolters
>no saves against heavy weapons
>>
>>53191154
slanesh
>>
>>53191211
Don't let the 5++ Invulnerable save in the unit entry get in the way of your memes.
>>
>>53191211
minimum 5+ invul against heavy weapons unless armor + cover is better
>>
>>53191211
>>no saves against heavy weapons
>4++ against heavies with 1 Dmg
>5++ against heavies with multi-damage
>>
>>53191273
Which becomes effectively a 4++ against weapons with D 1
>>
>>53190791
I'm between Chaos Cultist with Chaos Daemons and some random chaos marine shit, going IG with Inquisition sub themes and Assassins or going full Ork
>>
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>>53191261
>>53191273
>>53191291
wait really fuck i didn't read that
this is too good now
>+2 against bolter fire
>+5 against heavy weapons
are they doing the old school, Armour then invul save shit because again the invul save isn't likely going to be better than the normal save
>>
>>53191342
>are they doing the old school, Armour then invul save shit
From the sounds of it, no, invulns don't stack.

However apparently many units will have a special rule that does stack, like the new version of Feel No Pain but there's no universal one anymore, they'll all be unique to the specific units, and some of those will even ignore mortal wounds.
>>
Hey guys, I'm getting into the hobby and eldar look really cool. I was wondering how I would start collecting them? Is 2 start collecting boxes a good army? I like the sleek space ships and bikes a lot and that box has those things in it.
>>
>>53191465
kys
>>
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>>53191484
>>
>>53191465
> is two start collecting boxes a good army?

We have literally no idea. Maybe?

But Eldar tanks aren't as cancerous as most of the Eldar force, so you shouldn't get too many people refusing to play you.
>>
>>53191465
Start off slow. 1 SC box should be enough to start. Eldar has a reputation for being played by powergaming faggots so prepare to get flamed, but I hope you have fun.
>>
>>53191484
Never change 4chinz
>>
>>53191465
> is two start collecting boxes a good army?

We have literally no idea. Maybe?
Eldar tanks aren't as cancerous as most of the Eldar force, so you shouldn't get too many people refusing to play you. But if you spam bikes then many people eill write you off as a WAACfag
>>
>>53191465
It's a fairly decent start all things considered, and would make it a fieldable army.
>>
>>53191511
>>53191533
The abort button doesn't do shit
>>
>>53191511
>>53191533
>accidentally posts twice
>gets doubles both fucking times
Kek confirms!

Gravtank spam is A-OK
- but bikespam makes you fucking gay!
>>
>>53191465
You could go for a Start Collecting box along with the Armored Assault box (the one with a Wave Serpent and Dire avengers). That should be a pretty good place to start regardless.
>>
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>Previously hate Ultramarines
>Didn't like how they were constant poster boys and genuinely generic
>Papa Smurf is back and going full Roman Legion
>Suddenly tempted to start Ultramarines because god damn it all Space Rome
>suddenly think they are awesome

What happened
>>
>>53191465
No idea , were coming up to a new edition and everything is changing. Probably best to wait till that gets released this year.

If you must buy one box set. Remember you need to.Build and paint the fuckers. It's easy to buy too much and be staring at a pile of plastic you'll never put together and paint.
>>
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>>53191565
>>
>>53191581
Dude ROME lmao

But bro, it's rome in SPACE XD! Am I right?
>>
>>53191511
>>53191533
Is there a new update coming out for the game?
>>53191569
>gravtank ok
Sweet! They look awesome
>bikespam gay
Fuck, they look awesome.
Why do they make me gay?
>>53191569
>>53191583
I used to play fantasy when it existed and have 10 plastic dire avengers I got as a Christmas gift for Chris crinkle. Are they good? They certainly look great.
>>
>>53190791
I'm picking up Space Woofs. Looking pretty good for them and I'm sure Leman Russ and all the other "missing" primarchs are coming back.
>>
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>>53191581
Shhh its alright, your Primarch will return as well. Be patient brother.
>>
>>53191621
New edition is coming out this summer. They gonna rework everything from ground up. We don't know shit.
>>
>>53191621
Bikespam is gay because loading up squads of them with Scatter Lasers is the current top tier tournament cheese.

That may change with 8th, but it may be best to wait a while before assembling those.

As for Dire Avengers, they're pretty solid troops with good range and decent armor. I can't see them changing much, aside from however Bladestorm on their guns works, but if you're going to be going for Gravtanks, then something to put inside Wave Serpents or Falcons would help.

Since you already have 10 though, the SC box is probably a better option.
>>
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>>53191624
>Iron Hands
When your primarch is never coming back because he actually straight up died.
>>
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>>53191581
Go for it brother.
>>
>>53189680
I need the 6ed dark eldars faq for their 5ed codex, anyplace where I can get it?
>>
>>53191684
>Implying Ferrus won't come back as a headless ghost leading the Legion of the Damned
>>
>>53191581
Just lusting to the numarins teaser where they pronounce guilliman's first name as "Raw Booty" and you'll be cured in no time
>>
>>53191684
You do know that there is an iron hands space ship with revived severed heads right?
>>
>>53191621
>Is there a new update coming out for the game?
We are literally like one month out from the biggest ground up overhaul in the game's entire 30 year history. Almost everything is changing as far as the rules go. Basically, just wait it out before making any big decisions.

>bikespam gay
>Fuck, they look awesome.
>Why do they make me gay?
Again, this could totally be changing in a few weeks, but right now, they are the cheesiest of the powergaming cheese.
>>
>>53191621
> is a new update coming out for the game?
>>
>>53191684
>Rogal Dorn gets cloned from his leftover hand
I bet Ferrus, Sanguinius and the like get cloned or reborn through Girlyman's new super secret project.
>>
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>>53191704
>Implying Ferrus won't come back as pic related once Dragon wakes up in Mars.
>>
>>53191621
> why do bikes make me gay

Look at it this way. There are these things called heavy weapons.

Eldar bikes can have a heavy weapon. Each. And can fire with no penalty. And move fast as hell. And are durable.

> Best IG heavy weapons team
> 3 Autocannons, all Heavy 2 S7

> Eldar Bike squad
> 5 Scatter Lasers, all Heavy 4 S6
>>
>>53191621
Dire Avengers were shit in 3E , good in 4E , shit in 5E , good in 6 , shit in 7 So god knows what 8E holds for them.
>>
>>53191743
Rogal survived, he's just death on pretend, Sangüinius will reincarnate on Mephiston's body and Ferrud will escape fulgrim's sex prison
>>
>>53191070

>Rubrics might actually be good

EAT A DICK LOYALISTS
>>
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>>53191624
ferrus is only missing his head, the other primarchs are missing their whole selves

Ferrus's return confirmed
>>
>>53191834
Dire avengers weren't shit in 7e, it's just that scatbikes are so bullshit that they were overshadowed. As far as troop choices they're pretty damn solid.
>>
>>53191835
if sanguinius ever returns he will probably be reborn inside the sanguinor. fluff is hinting on it allready.
>>
>>53191879
Well this is 40k so I mean relatively shit compared to other options in the army. Pretty much everything in the Eldar codex is arguably good out of context/ casually.

Granted people only took Dire Avengers in 6E as a cheap way to spam wave serpents but they were played none the less.
>>
>>53191884
GAY
>>
>>53191581
>buy a marine army
>paint toilet seats on them
>>
Does anyone else find it annoying that we went almost exactly 10,000 years with no Primarchs coming back and now they're supposed to all be coming back at once? Isn't that just a little fucking contrived?
>>
>>53191840
Still depends on their points cost Anon. If they still have to pay a premium for all these extras then they'll be just as useless as 'marines +' always have been.
>>
>>53192093
No more contrived than the fact that there's an exactly 50/50 ratio of traitor to loyalist primarchs
>>
>>53192093
PROPHECY
>>
>>53192116
>12 vs 9
Try again
>>
I am very worried about the upcoming points article. I suspect they are going to throw a whole bunch of similar weapon variants and say that they all cost the same amount of points, e.g. 5 pts for a flamer equivalent, 15 points for a plasma pistol equivalent.

This would be a terrible idea because it wouldn't take into account the relative marginal effects that these weapons have depending upon who is getting the weapon.

IG get significantly less out of their marginal lascannon than, say, GK would out of a lascannon, since GK lack regular access to mass lasscannons. If an army values a weapon more they should have to pay more for it.

That's not even accounting for differences in the survivability of the models themselves. A powerful weapon, say an autocannon, on a 2w 2+ save terminator is almost strictly better than if it were on a 1w 3+ basic marine, and should cost more accordingly.
>>
>>53192110
Their two biggest problems were that they paid a bunch of points for the Invuln save which didn't help against small arms fire, and a bunch of points for the AP 3 which didn't really help against units in cover.

Now they have 2+ against small arms, and AP -2 lets them take on Terminators, things in cover, and generally have their guns be more widely useful.
>>
>>53190791
Yep. I'm going to be starting an imperial guard army with a medieval theme, and then a small conversion heavy space marine army
>>
>>53192116
Actually that one makes sense when you think about it. Horus was biding his time until he had gathered enough of the Legions to his side that he knew he had a good chance. Once he had half, then the risk of being discovered and losing the element of surprise outweighed the need to get more in order to be successful. It was calculated.

He could have potentially swayed at least 1 or 2 more, or attacked with less, but he figured having half was good enough odds.
>>
>>53192150
And all that still wont matter if they cost 300 points for 10 guys still.

Boys vs toys is always the problem for marine + armies.
>>
>>53192116
>Traitor: Horus, Angron, Magnus, Lion, Perturabo, Lorgar, Curze, Mortarion, Fulgrim, Alpharius, Omegon

>Loyal: Guilliman, Russ, Corax, Vulkan, Dorn, Ferrus, Khan, Sanguinus

>two missing

Nah.
>>
>>53189720
the idea of nurgle is stagnation
the opposite of tzentch
>>
>>53192086
>then paint their armor green
Congratulations on your newest Nurgle army!
>>
>>53192226
Wasn't Omegon loyal? Or like secretly loyal or double-secretly loyal?
>>
>>53192226
>LE TRAITOR LION MAYMAY
>>
>>53191851
>>53191759

Head of Ferrus and Curze confirmed to be both attached to the same Dark Mechanicum primarch chaos spawn.
Grimdark
>>
>>53192144
But wait there's more! Marine loses out more when he gives away a bolter for lascannon than what guardsman loses when he trades lasgun for lascannon. Also should we factor in any army synergies like orders or psychic power that can alter these units? Should the base cost of the model affect on upgrade prices, ie. the tax you have to pay to get those weapons (5 marines for single heavy or 10 guardsmen for single heavy for example)?
>>
>>53192203
Why not? Terminators still found some use, and they were over 30 points per head. And they didn't even have the same advantage of AP on their guns.

I do think they will end up costing less for the Sorcerer at least, since I think the penalty to his use of smite is supposed to make him not cost 40 points for being a psyker and having a force weapon.
>>
>>53192257
yes, they should matter. this is why they should have individualized the points costs for each dataslate, and why I'm worried about putting them all in some general's handbook. the temptation to streamline across armies is too strong.
>>
>>53192253
Too bad GW could never pull of something as cool as this.
>>
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>>53192250
My sides will need to be surgically reattached the day the campaign book finally comes out where the Lion returns and is Traitor, and all the autistically obsessed DAfags lose their collective fucking minds. It'll be like American Election Night all over again, I can't fucking wait.
>>
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>tfw GW will bring back Sanguinius before your alive daemon primarch gets a model

why live?
>>
>>53192269
>Why not?
Look im not saying rubrics arent looking better, just that overall this might not matter because they've always been overcosted and still might be.

Termicide is generally a cost efficient trade people made but thats not what rubrics do is it? So you pay the rhino tax and the tax on the unit and the sorcerer and you bring two units and thats all you can afford. What does the army do well? Nothing because its still just marines with some sprinkles on top.
>>
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>>53189772
Slaanesh approved.
>>
>>53192348
Unless they literally bump them up to costing the same as terminators, they're going to be much better.
>>
>>53192371
So they'll be a polished turd instead of dogshit?
>>
>>53192248
The sperg in this thread would tell you this is a meme.

It's more or less true; they ultimately want to see Chaos fail and defected to Horus with the intent of bringing them down. They also didn't go to the Eye with the rest of the Chaos Marines. They just never returned back from Chaos after the Heresy. They're a "third faction" if anything.
>>
>>53192389
No, and if you would stop bitching and moaning for two seconds you'd see that.

What were the biggest problems of Thousand Sons? They had Bolters designed to kill marines in the open and nothing else efficiently, and they had an Invuln save that protected them from high AP guns, but did nothing to help against small arms fire.

Now they have a 2+ armor save against small arms fire, while also having their guns be effective against all variety of things. Their guns work against high armor, low armor, and cover only slightly worse than a Lascannon.

Take a Terminator, drop the point cost by 10, and give them a Plasmagun and that's basically what you're working with now.
>>
>>53192442
Not he single biggest problem is that 290 points worth of marines is never going to make their points value back. It didnt help that what they were good at was useless in 7th but it was their points that made them unusable.

I dont understand why you just over look this fact. Good for rubrics having some usefullness on the table. Will help me feel less bad when I out number you 3 to 1.
>>
>>53192523
>It wasn't that they were bad at doing anything
>It's that they never did enough to make back their points!

Flawless logic.

How many points above a standard tactical marine do you think a 2+ armor save 5+ invuln save, and AP -2 bolter should be?
>>
>>53192563
>>It's that they never did enough to make back their points!
Its that they never can because marines just arent that useful. But sure anon I see that you desperately need to validate your investment so im dropping it.

Gratz on you 2+ vs small arms fire.
>>
>>53192662
>He thinks I own or play Thousand Sons

Nah, I just enjoy not being a whiny doomsayer
>>
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>>53192731
>>
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>>53192342
> Tfw Sanguinius lives.
>>
>>53192321
>It'll be like the american election night
Found the /pol/cuck.
>>
>>53191581
Me too anon. I guess now that they have more background to them, and I always liked Roman empire aesthetics anyway (thank you very much 2005 rome total war.) Before this I just viewed them as boring vanilla.
>>
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Late xth for snipers potentially gaining vital role of sniping key character from the enemy forces.
>>
>>53192768
>tfw sanguinius living destroys his whole character arc and noble sacrifice and makes his entire Chapter look like a bunch of obnoxious fucking spergs for freaking out with the Black Rage for ten thousand years
>tfw GW is retarded enough to bring him back anyways
At this point it would have been better if the fall of cadia ended in a giant fucking time rift swallowing the galaxy and throwing everyone in it back 10,000 years to the Heresy to rewrite history in-universe.
>>
>>53192856
>MUH /POL/ MUH /POL/
Please stop embarrassing all the other DA players in this thread you autistic redditor. Thank you.
>>
>>53192856
>not enjoying the sight of all those shattered dreams
>>
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>>53192893
>someone makes a post that is straight out of /pol/
>"MUH /POL/ MUH /POL/" like a retard
>>
>>53192856
Even people who don't normally browse /pol/ were on it during the election night, don't even fucking lie.

There wasn't enough popcorn in the world for all the tumblr tears.
>>
>>53192920
>anyone who enjoyed watching dems get roasted has to be from /pol/
>>
>>53192920
Guess who fucking cares if the post is from a /pol/ browser? Fucking no one! Stop unnecessarily calling people out just to satisfy your autism.
>>
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>>53192925
https://www.youtube.com/watch?v=4wJUSq41F_g

Never forget
>>
>>53192966
I play the original version of this song in the car all the time with my trump-hating gf and she has no idea
>>
hi gabi its me
>>
ok ahora chequea estos dubs
>>
>>53193023
You have to go back.
>>
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>>53193044
TOP CHECK'D
>>
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Hey anons, is giving a Venerable Dreadnought a TL Lascannon and Missile Launcher a good idea?

>Actual Spoilers
After having read in The Unforgiven about how Telemenus was granted internment into a Dreadnought in the Deathwing armed with a Lascannon and Missile Launcher to take advantage that he had earned his First Marksman honors and when he waved hello to a Land Raider's sponson gunner with his Lascannon by rotating it up and down, and the sponson gunner noticed and did the same I got so excited, man.
>>
>>53193023
>>53193044
fucking kek
>>
>>53193073
>giving a ven dread long range weapons
You may as well just take a standard dread.
>>
>>53193073
in the new edition, possibly

dreadnoughts without some kind of fist always seem like a bit of a waste to me, though
>>
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>>53191884
Not only would that throw off muh symmetry (loyalist primarchs suddenly outnumbering traitors) but holy shit does that concept sound dumb.
>>
Is 8E going to Make Grenade Launchers Great Again?

They're such cool-looking models, shame about their rules.
>>
>>53193125
Yeah but better accuracy. Plus, since vehicles aren't relentless anymore apparently, it'll be BS4 while regular dreads are BS3 if they move.

>>53193146
Eh, I just like it. I dunno.
>>
>>53193147

>two loyalist primarchs outnumber traitors

You realize that all the loyalist ones besides Roboute are either missing or dead while chaos has only 2 that are confirmed dead, Alpharius/Omegon MAYBE one dead with the other in normal space, and 7 fucking daemon primarchs?
>>
>>53193200

Fucked up, I meant 6 daemon primarchs.
>>
>>53193161
So far the rules for explosives are not impressive but we've only seen the battle cannon. Hopefully the krak part will be good, the fact that S6 can wound basically anything on a 5+ or better is not bad
>>
>>53189996
Do people just keep word docs of shit like this?

I understand a "reaction" folder, but a file of shit like this just makes me cringe
>>
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>>53191581
>>
>>53193161
Grenados and missules will always be more shit because versatilatae.
>>
>>53192958
I'm just fucking tired of politics seeping into FUCKING EVERYTHING. Like god damn, can we have a thread about our escapist plastic army men game without getting into the insanely volatile clusterfuck that is the current political climate where one side or the other blows up and any semblance of engaging dialogue devolves into shitflinging. Fuck.
>>
>>53191172
The reason dataheet dont have Matched play point costs is so they can make yearly points costs adjustments across the entire range without having to issue new books with new dataheets. Instead you just look them all up in the most current "Warboss's Handbook" or whatever that they'll put out or the most recent points cost pdf or whatever.

The reason the sheet does have narrative points is those are real rough anyway and GW doesnt plan to update them.

AoS backed into this solution to balance due to the weird decision to try to forego points and then adding the GHB later on. Theyre adopting it for 40k since it gives them a clearer and faster way to deal with major balance mistakes.
>>
>>53193229

The Generals were never high quality places, but 8E has brought out the cancerfags worse than I've seen in a while. Maybe as far back as Ward, even.
>>
>>53193200
Lion isn't missing, we are well aware of his location
>inb4 le ebic maymay
>>
>>53193191
Rubrics had a special rule allowing them to move and shoot heavy weapons at full ballistic skill. It seems silly to assume dreadnaughts and most other vehicles won't get something similar.
>>
>>53193282
I mean, technically the Imperium thinks he's dead, iirc, because only the Watchers and Luther know he lives, and every Supreme Grand Master thinks Luther's gone off the deep end.
>>
>>53193245
t. libcuck
I can't wait for God-Emperor Trump to instate the Schola Progenium so blessed Commissars can purge the heretic, the degenerate, and the traitor.
>>
Can on of you guys recommend me a small camera I can use to take pics for batreps?
>>
>>53193243
Hopefully missile and grenade launchers will actually be versatile, as is they are basicaly shit against light and heavy infantry and only good for cheaply popping light vehicles.
>>
>>53193339
Your phone.
>>
>>53193339

A non-shit smartphone and hands that don't shake like a Parkinsons patient?
>>
>>53193312
stop false flagging you fucking lib
>>
>>53193339
Any modern smartphone?
>>
>>53193352
>>53193354
My phone camera sucks though. but I like the phone too much to change
>>
>>53191070
>Why didn't they include the more detailed point cost on this sheet?
So they can have all the points in one spot so when updates/changes are needed they only have to update one place.
>>
>>53193339
Theres no point buying a digital camera unless you get a full dlsr or mirrorless. Almost any smartphone will have as good or better of a camera than a cheap point and shoot.
>>
>>53193340
My guesstimate:
Missile launcher
>Krak heavy 1 s8 ap-2 d d6
>frag heavy d3 s4 ap - d 1
>Flak heavy 1 s7 ap-1 d d3
>>
This is great. All I had to do was accuse someone of being /pol/ and a marvelous shitstorm of countless (you)s ensued.

Will remember for future funposting.
>>
>>53193401
Flak will be multiple shots and 1 damage.
>>
Are stubbers gonna suck?
>>
Won't combi-weapons be horrifically expensive to account for being just better special weapons?
>>
>>53193415
>new IP
Fuck off, /pol/
>>
>>53193418
Nevermind im an idiot. Was thinking frag when I read flak. That said, although flyers exist, Im not sure interceptor will. I suspect Flak may go away.
>>
Why is the 40k equivalent to the S-400 and Patriot missiles?
>>
>>53193430
Probably yes. A combi-melta is not strictly better than a melta in every way, and so on for the others, so it'll surely cost more points.
>>
>>53193457
>A combi-melta is not strictly better than a melta in every way
is NOW* strictly better, sorry I fucked up.
>>
>>53193449
Only SAM I can think of is the space marine Hunter.
>>
>>53193430
Not really. They'll maybe be slightly more expensive than special weapons since a single extra bolter shot for lowered accuracy has very marginal utility. This is especially true of stuff like melta or plasma where the bolter will often end up pretty weak againt the target and you probably wont even bother firing it at all.

Combi-flamers are cool though.
>>
>>53193486
Sky ray is anti-air missle defence gunship.
>>
>>53193501
Yeah. Combi-flamers might stay the same price since flamers were already cheaper. Combi-plasma needs a price bump though.
>>
>>53193441
They said fliers will have special rules to represent them being fliers so there might be some anti-air still in the game that will have an easier time hitting them.
>>
>>53193245
Only one person has lost this cool over that comment and it's you. You are the one shitting up the thread about our plastic army men.
>>
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>>53189996
Is this the new?
>Assault Race
>I 2
>>
>>53193553
Well they be more expensive than the old combis for sure, but I dont think they're worth much more than the cost of the special weapons themselves.
>>
>>53193571
Yes, because much like that one, the follow-up memes it spawned were much funnier than the stale original
>>
>>53193486
IG doesn't have one?
>>
>>53193579
Why not? Why wouldn't you take combi-weapons instead of regular Special Weapons then?
>>
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>>53193556
>Shooting at flyers is a floating -1 to hit
>Crimson hunters btfo
>>
>>53193579
Yeah. Considering that Boltguns themselves are valued at maybe a point tops, I could see Combi-weapons being maybe 2-3 points more than their special weapon counterparts at most.

>>53193602
Because not everything can take Combi-weapons, and a lot of things that can can't take normal special weapons anyway.
>>
>>53193590
Their missiles are purely for pounding ground targets.
>>
>>53193590
Forgeworld might have something, but not in the codex, no.

>>53193602
The -1 BS is a pretty big penalty just to fire a bolter.
>>
>>53193624
IG has flak missiles.
>>
>>53193590

They have a ZSU-23/4 equivalent, the Hydra.
>>
>>53193401
The frag profile makes me want to vomit but that's nothing new over the currant small blast.

Now that S8 can be a real threat to any vehicle I wonder how that crack would fair compared to a las

Vs Dread
Las: 2/3 wound, 5/6 fail to save, 3.5 damage, 1.9 damage per hit
ML: 2/3 wound, 2/3 fail to save, 3.5 damage, 1.5 damage per hit

Vs Russ
Las: 2/3 wound, 5/6 fail to save, 3.5 damage, 1.9 damage per hit
ML: 1/2 wound, 2/3 fail to save, 3.5 damage, 1.2 damage per hit
>>
>>53193635
Where does it say Bolters are -1 to hit?
>>
>>53193650
Seems pretty fair to me if point costs stay similar. Lascannon dealing close to 2 wounds for 20 points and the ML dealing 1.5 for 15. A bit less on larger targets, but versatility and all.
>>
>>53193602
Combi-weapons will only be available to characters and specialists like Chaos termies. You'll take whichever you have access to.
>>
>>53193635
You can fire just the bolter when needed. It gives all the benefits of having the special weapon and additional flexibility on still having the bolter + being able to go all-in if you absolutely need the extra weight of fire.
>>
>>53193675
Where if you fire the bolter and the other part of the combi-weapon at once they're both at -1?

And there's little reason to fire the bolter alone when you have a melta/plasma/flamer
>>
>>53193675
If you fire both barrels of a combi-weapon at once they're both at -1 to hit.
>>
>>53193696
Yeah but you wouldn't want to pay much for that.
>>
>>53193703
>>53193717
Well yes,
I thought you meant Bolters are -1 to hit at all times
>>
>>53193726
They are not. We're talking about combis here.
>>
>>53193696
The only time the weight of fire seems useful is with the combi-flamer, since there's no downside, but it's also double the cost of a normal flamer already.

For Plasma, you'd still probably just want plasma shots at any given range. For melta, you can get a single S 4 shot when you aren't within 12. Not exactly great.
>>
>>53193703

Actually, there's no reason not to fire the bolter along with the flamer.
>>
>>53193755
Yeah, I'm saying there's no reason to fire just the bolter when you have a flamer though. If you do have a combi-flamer, you'd be using that all the time when you can. At that point the bolter is just an extra strength 4 hit on average.
>>
>>53193723
Not much but more than just the special weapon for sure. Getting just few casualties in is more important now with the new morale system, those extra kill or two can quickly multiply on a failed test. Combi-melta is great upgrade for this and combi-flamer is straight up better than regular flamer.
>>
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I really hope these aren't exclusive to japan
>>
>>53193696
Although they are technically better the additional value is extremely marginal. Combi flamer gives the most extra value since it gives you something at longer ranges and you'll always shoot the bolter and the flamer within 8".
>>
>>53193781
Even if they are considering that it's a Max Factory product you can probably buy them on some weeb import store like HLJ or Amiami.
>>
>>53193775
All combi weapons are at least weakly improved versions of their respective guns. Being given an option to fire both at -1 or just the bolter if you're, say, out of flamer range is never a bad thing. Additional options are always make you at least as well off as you were before.
>>
>>53193775
Generally it wont even be "a few casualties". Its worth like 1 point more at most.
>>
someone explain this robust guiltman dude to me

i dont understand. is he the emperor or what?
>>
>>53193814
>>is never a bad thing
It is if they make you pay a lot for it.
>>
>>53193831
primarch of the ultrasmurfs
>>
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>>53193781
I hope they make an anime based on these guys in a squad.
>>
>>53193781
Confirmed JP exclusive.
>>
>>53193831
He's a Prime Ark.
>>
>>53193816
I'm not advocating "combis should cost gorillion points!". But they are more valuable than just the regular special weapon no matter how you put it.
>>
>>53193846
Also holy shit titus is brown
>>
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>>53193800
>>53193781
shipping from japan is expensive af and my bank charges a fortune for currency conversion

word is they are going to be 750 yen each, but if GW decided to sell them stateside I would gladly pay 10 dollars each for them.
>>
>>53193816
I would say 8 points for a Combi-flamer, 12 for the Melta, and 16 for the Plasma, based on how much relative benefit they each get out of it.

Still doesn't need to be a huge difference in any case though. It's just a bolter, and probably one on a character at that.
>>
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>>53193850
makes me sad
>>
>>53193846

Where does it list their blood types?
>>
So after the Eldar update, the GW Avatar of Khaine is suddenly available from the site? Is that fucking shady or what? Was it ever out of stock in the first place?
>>
>>53193831
He's the New Emperorâ„¢
>>
>>53193872
>blood type: Guilliman, pH 1.2
>>
>>53193816
Pretty sure the plasma does less damage when firing the bolter alongside.
>>
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>>53193870
I'd buy a Space Marine Figma.
>>
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>>53193846
I hope GW hire someone to make doujinshi with them visiting banshees shrine or wych cult.
>>
>>53193915
>space marine figma happens
>but due to (((Max Factory))) skimping on plastic again he's grossly out of scale with the rest of the line and only comes with a boltgun
>and he comes with a generic bald head and a helmet head
Let's face it, this is how it's going to go down
>>
>>53193894
On plasma it depends how the new gets hot works, if it is even there anymore. Assuming it is, you might not want to risk burning your own dude when shooting cultists or gaunts for example. Not a great stuff but still something to consider.
>>
>>53193894
Let's see...assuming a MEQ

>BS 4 Plasma
>.6 wounds after saves

>BS 3 Plasma and BS 3 Bolter
>.4 and .16 for .56 total

Yeah, bolter doesn't really make up for it enough. Might be better against a target with a lower save, but a lower toughness also means the Plasma is more reliable alone as well. Anything more durable and the plasma will surely be better.
>>
>>53193937
And slaughtering them all before burning the shrine to the ground, lacing the air with poison and going back to their more AF servitors? Me too anon, me too.
>>
>>53193947
>combi weapon gets hot
>if you roll any 1s when firing dual mode or plasma mode you take the wound at the weapon's S and AP instead
>>
>>53193959
So its probably better against Ork Boyz and not much else.
>>
>>53193971
moe*
>>
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>>53193971
They are Ultramarines, not Black Templars or Minotaurs, haven't you heard of Guilliman policy on xenos?
>>
>>53194012
Don't minotaurs spend all their time killing other space marines?
>>
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>>53193781
>>
>>53193781
holy shit a canon model dual wielding bolt weapons
>>
>>53194027
>tfw not allowed to take two bolt pistols on any of my guys
>>
>>53194024
They kill everybody

>>53194012
There's a reason Aeldari aren't in the imperial book anon. Just because tau work with orks doesn't mean they want to fug them. (They do though)
>>
>>53193977
Yeah, against Ork Boys plasma alone does .888, and both together do just over 1 wound.
>>
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>>53194043
Step up your game, loser
>>
>>53194024
They fought necrons and serve in Deathwatch and besides marine killing known for their extreme hatred and spite.
>>53194036
There are also Cypher and moritats from 30k.
>>53194044
Its made only because 80% of factions are already Imperial.
>>
>>53194070
I have a squad of Seraphim actually, but it would be cool to have a tacticool squad or a veteran (sister) squad running around with dual pistols too.
>>
>>53194091
The key word there was "BOLT" weapons. Cypher has plasma, those guys don't have bolt pistols. Cool models though.
All I heard about Minotaurs was that they "specialize in combatting marines" so I automatically presumed they're utter assholes.
>>
>>53194043
Can't you exchange your ccw for a plasma pistol? CSM can.
>>
>>53194091
Yeah, but those aren't double bolt pistols though. I think by the rules you can easily take double pistols on most characters, but they'll have to be Plasma or Grav and it isn't remotely point efficient.
>>
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>>53194119
>>53194108
FW should make model eventually.
https://youtu.be/W66TPHy5lJw
>>
>>53194108
They are assholes, we just have a lot of shills in these threads.
>>
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>>53194091
Also Destroyer Marines.
>>
>>53194162
>>53194176
Yeah, but much like many things from 30k, there's no good 40k rules for it.

I would run so many double bolt pistol marines if I could. Also, CSM Legion artillery.
>>
>>53194201

Rapier Batteries exist for CSM in IA13. The only reason I didn't jump on getting a bunch was because they didn't get VotLW aka no legion tactics.
>>
>>53194228
Nah, I mean the big tanks like the Medusas and Basilisks. I just love the look of them.
>>
would there ever be a situation where a spehss muhreen would be temporarily under the command of a non-astartes?

ie. some space marine greenhorn that literally stepped off the boat to his very first battle somehow survived his whole company getting wiped out gets picked up by a commissar or something
>>
>>53189720
I really love the look of what we've seen of the new models I just hate the colors
>>
>>53194244
Renegades and Heretics, same book, dude.
>>
>>53194270
No, the Space Marine still has decades of combat experience and completely outranks anyone short of another Astartes or the Inquisition.
>>
>>53194270
Inquisitors and Rogue Traders can sometimes have a astartes working under the pervue, and theoretically a small team of marines could defer to a commander of a larger force (such as in the Space Marine game).

Anyone willing to actually try and "order" marines from out of the blue probably has some kind of brain damage.
>>
>>53194270
Well, a true greenhorn marine would be a scout, and assuming his squad died his goal would probably be to return to his chapter first and foremost. If that was somehow impossible, it still might be better for him to just use stealth and wage guerrilla warfare.

Assuming a small squad was sent somewhere for some reason, they might defer to the general plans of a general, inquisitor, or someone similarly important, but they'd still want to operate independently, and if they were teamed up with a squad of Guard behind enemy lines it's still probably going to be better for the Space Marine to take command rather than a Commisar.
>>
>>53194275
Yeah, but manned by Space marines, or at least without having to jump through hoops with allies.
>>
>>53194270
Unless you're Lord Solar Macharius you can just fuck right off if you try to tell a Marine what to do.
Although I guess a chapter might put a squad or two under the command of a general if they were requested for some specific task.
>>
>>53194302
Nah, a full-fledged SM in full armor in real combat for the first time.

>>53194286
>>53194288

I don't understand. Are they simply not part of the imperial forces? Are they like, the infantry equivalents of Warrant Officers or something?
>>
>>53194335
>Nah, a full-fledged SM in full armor in real combat for the first time.

Doesn't happen. They get decades of experience as Scouts before they ever get power armor, and once they do they're going to be in a Devastator squad providing fire support for many other marines.
>>
What ever happened with the Soul Cage in the Crimson Slaughter book? Wasn't that supposed to be a big deal?
>>
>>53194335
Adeptus Astartes are completely different from the Imperial Army. They're literally thought to be gods and some if not most of them can be awarded lordship of entire planets or systems. It's the difference between a Peasant and a Knight in medieval warfare.
>>
>>53194335
>Nah, a full-fledged SM in full armor in real combat for the first time.

As was already said, a Space Marine in power armour already has decades of experience as a scout (and before that in *extreme* combat training.
>>
>>53194353
That is approximately what I expected.

The scenario is unchanged. They're still the sole survivor.

>>53194359
For some reason I think you're exaggerating.
>>
>>53194359

Basically what he said. Remember that technically, they're Big E's grand children.
>>
>>53194115
yes, it's possible with space marines
>>
>>53194335
They're an entirely seperate part of the command structure. They answer to the high lords of Terra, not anyone in the regular military.

If the high lords appoint a Lord Solar (i.e. Warmaster) , that would give them the authority.
>>
>>53194335
>I don't understand. Are they simply not part of the imperial forces? Are they like, the infantry equivalents of Warrant Officers or something?
They're a different part of the military. To oversimplfy: an army general can't command navy forces, no matter how many stars he may have.

They can cooperate with other branches of the Imperium, but only at their own discretion. They are beholden to no one in the long run, so they can't be ordered around. Coordinating operations between groups in the Imperium is usually more of an exercise in diplomacy rather than military rank.
>>
>>53194372
No, he's not.

Seriously. No one is going to tell a Space Marine what to do, they ask them what to do.
>>
>>53194372
>They're still the sole survivor.

In that case, the Commissar defers to the fucking angel that has graced his squad with his presence. At best, the Marine decides to ask about what the squad's current orders are and work with them to do that, being an equal to the guard officer present.

Nobody is going to order him around though. It's a request at best. Space Marines are literally viewed throughout the Imperium as the Emperor's angels, have decades of combat experience if they're in power armor, and one of them is more than worth the lives of every guardsman in a platoon.
>>
>>53194372
That Commissar or Officer has probably never seen a Space Marine before, his soldiers are bowing by his feet, and the marine already has infinitely more combat experience than anyone in the squad.
And no, I wasn't exaggerating.
>>
>>53194407
Inquistors. Marines are still subject to inquisitorial sanction. But thats not a question of operational command outside of the chambers militant.
>>
>>53194420
I know, I was talking within his question, I already mentioned Inquisition here. >>53194286
>>
>>53194420
Even then being an Inquisitor isn't a guarantee they'll listen, especially if you're asking them to run off to hunt down some random thing with you when their standing goal and orders from their chapter are different
>>
Why don't they stick a couple spehss muhreens in every ~1k guardsmen then?

Make babysitting a punishment for being late to prayer time.
>>
>>53194439
Because there aren't enough marines for that. It'd be like sticking a special op in every infantry squad.
>>
>>53194439
Because babysitting guardsmen is a fucking waste of time?
>>
>>53194439
Because there aren't 2 space marines for every 1k Guardsmen.

For every one world that a chapter recruits from and gets 1000 space marines, there's dozens where millions and millions of guardsmen are drafted up and sent off to die.
>>
>>53194439
Because Space Marines are more efficient working in groups rather than herding sheep.
>>
>>53194439
There's only a million marines. There are trillions of guardsmen. Maybe more. Also that's a british trillion, which is 1,000,000,000,000,000,000 so one trillion is one million times one billion.
>>
>>53194439
Are you trying to justify have IG and Marine allies?
>>
>>53194438
Refusing the inquisition too much can get you Excommunicate Traitoris.
>>
>>53194439
Mentor Legion space marines do that. But they're unusual and there are only so many of them.
>>
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>>53190042
was getting spoonfed part of your plan?
>>
>>53194478
It can, but if you're talking an individual squad level then you'll probably still get them asking the highest ranking marine in charge whether or not to follow along, and then them basing that judgement on priorities. Yeah, ignoring the inquisition too much gets them to hate you, but if a chapter is worried about that then they can usually spare the token squad the inquisitor is after.
>>
>>53194478
Unless you are space yiff. The are unable to do anything wrong.
>>
>>53194447
>>53194451
>>53194455

Alright. Could it happen on a case-by-case basis, such as a very important fight with much-needed SM leadership?

>>53194464
I like to think that normal humans aren't that weak.

>>53194468
Aren't there only about ~25k imperium worlds with most of them being pretty preoccupied with other things to contribute much?

If humanity was over a quintillion in population even before taking into account guardsmen since there are guaranteed to be way more civvies than guardsmen, that'd have to mean that each one of those planets would need to contribute at least fourty billion people.

I think you're pulling my leg with these numbers, lad.

>>53194475
Aren't they?

>>53194486
Spoonfeed me more, anon.
>>
>>53194528
A hive world can have a 100 billion plus people on it.
>>
>>53194528
>Could it happen on a case-by-case basis, such as a very important fight with much-needed SM leadership?

The thing is, Space marines are generally discouraged from taking direct command of Imperial Guard actions. Again, it is sort of a separate branch thing, and it's a lot more asking than ordering.

Otherwise you get stuff like the Astral Claws in the Badab war. People from on marines getting too much power like that.
>>
>>53194528
>Alright. Could it happen on a case-by-case basis, such as a very important fight with much-needed SM leadership?
Depends entirely on the Chapter. Raptors, for example, often spread their squads out with guard during deployment for effectiveness. Marines Malevolent, on the other hand, are pretty good at just killing anyone that gets close to them that isn't a marine.

In general, SM Chapters work in parallel with other branches of the Imperial Military. They have their own missions, and their own responsibilities in an operation. They may coincidentally be working to defend a planet with some IG, but they will have their own part to play during it.
>>
>>53194528
>I like to think that normal humans aren't that weak.
They aren't technically, but the point still stands. Also after the Heresy the Marines have been isolated from the Imperial Army to avoid further Heresy-like incidents.
>>
>>53194439
Because geneseed isn't unlimited, IG are something that can be easily replenished. Putting them in with guardsmen for something petty is a massive waste of resources. Why would you have a lone marine with a bunch of cannon fodder when you could keep him with his battle brothers and have a group that can protect each other and work together far better than a marine with guardsmen. They are outright superior, space marines aren't human. Just by being a marine you're smarter, stronger, faster, tougher, and any other aspect you can think of, better in every way. Wouldn't that make the guard more effective? Not as much as putting him with one more marine, because the other marine is worth more than a guard and he's not herding around idiots who can't comprehend how his plans work. There's a lot of contradictory stuff, but the Imperium considers a single marine to be more of an investment than the thousand soldiers you'd put him with.
>>
>>53194560
I'd like to amend that post slightly.

This is specifically on a very low-level basis. No commanding of an excessively large force, but rather acting as a sort of impromptu-sergeant/commissar for a short period of time for a skirmish.
>>
>>53194528
>>Spoonfeed me more, anon.
http://warhammer40k.wikia.com/wiki/Mentors
>>
>>53194585
It depends on a lot, but a Marine would potentially use their tactical knowledge in order to better direct the Guard's efforts. Some of them would take a more direct roll in commanding and leading the squad, some might ignore them entirely since they're not really worth the time.

What exactly are you trying to puzzle out with all of this?
>>
>>53194528
There's over a million worlds in the imperium.
>>
>>53194528
There's over a million worlds in the Imperium, Anon. Literally the only thing they have a surplus of are people.
>>
>>53194587
I'm going to make a mentors-infested guard regiment and none of you will stop me.

>>53194599
Now you're REALLY messing with me.
>>
Is there any reason to not take Veterans over standard infantry?
BS4 for only 10 more points, and the ability to diversify better.
>>
>>53194607
I don't think you appreciate just how vast and ancient the Imperium is.
>>
>>53194607
You could just read for yourself instead of acting like people are just fucking with you. The information's all over the internet. If you google something you won't really have much of a reason to question if people are messing with you. 40k numbers are retarded.
>>
>>53194607
The only answer the
Emperor could foresee was the creation of a harsh new regime: the birth of the
Imperium. Vast armadas of Black Ships ply the void, voyaging continuously
back and forth between over a million worlds and Terra.

copy paste from the rulebook.
>>
>tfw there are more humans in the wh40k universe than there are molecules in my body

really makes you think
>>
I want to run a melee oriented Space Marine army that isn't gay. Should I use Black Templar or Carcharodon successors?
>>
>>53194607
>I'm going to make a mentors-infested guard regiment and none of you will stop me.
k

>Is there any reason to not take Veterans over standard infantry?
Yeah, troop choices are compulsory.
>>
>>53194617
Veterans can't make infantry blobs or have heavy weapons teams.
Or have officers giving commands except for the HQ choice.
>>
>>53194607
For what purpose though? Why did you come here, ask to get spoonfed fluff, doubt everything everyone told you, and then declare that you're going to do it anyway?
>>
>>53194617
You can blob up 50 guardsmen and a priest into a giant fearless fuck you.
>>
>>53194640
Veterans can have heavy weapon teams though
>>
>>53194585
No there are cases of Marines taking direct control of Guard at a strategic level. Dante in the Second War for Armageddon for example.
>>
>>53194637
Black Templars. Carcharodons are ultra gay.
>>
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>He does commissions
>>
>>53194637
>Space Marines
>Not Gay

Space wolves are the only chapter that canonically bones maidens during their big viking celebrations. All the others are too busy rubbing eachother down with holy oils and wrestling.
>>
>>53194492
Yep, I knew it would happen eventually. I just didn't see it in the last thread or any other 40k-related at the time, thanks.
>>
>>53194637
>implying BT aren't also gay
>implying space sharks aren't gay forgeworld shite
lol
>>
>>53194637
Black Dragons
>>
>>53194649
Heavy Weapons Squads is what I meant. Of course whether or not you should have squads or teams is a topic of contention.
>>
>>53194657
>space furries
>not ultra gay
>>
>>53194637
Why not homebrew a successor chapter?
>>
>>53194657
Wolf maidens, maybe.
>>
>>53194673
Well, that's the plan, I just need to decide on what chapter tactics to use, that's all.
>>
>>53194642
Because it's awesome.

Imagine an autistic, human-loving space marine that just wants all of his adoptive Guardsmen to die of old age.
>>
>>53194670
They are pansexual furries so twice as bad.
>>
>>53194657
Bisexuality is a thing, and it's just as much of a mental illness as faggotry is anon.
>>
>>53194681
I would say Charcodons are more flexible and have better benefits, though that may change with 8th.
>>
>>53194637
>Space Shark successors
Egh. Theyre not exactly in a position to have successors in the first place. You'd be super special snowflake.

Fist/BT successors can be pretty hardcore in melee. I'd recommend being a successor of the Executioners.
>>
>>53194681
Oh, you mean rules? Who cares, it all chnges in a month.
>>
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Guardsman on patrol.png
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>>53194636
>>
>>53193781
I really want them
>>
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Am I the only one enjoying dow3? It has its flaws but I like getting used to micromanaging again
>>
>>53194789
Anon, what's the picture for, forbidden knowledge checks?
>>
>>53194789
I went back to DOW2. Its just not good enough. Too often I feel that games arent 'complete' until the gold edition is out these days.
>>
>>53194789
I just finally managed to finish the DoW 2 Campaign so I could have "My guys" in Chaos Rising.
From what I heard the DoW 3 campaign is lame, so I didn't buy it. I couldn't give less of a fuck about multiplayer in RTS.
>>
>have one box of Scourges
>want to have suite of magnetized weapons
>debating buying 3 more boxes

Kill me
>>
Has anyone else noticed the door to the industrial silo is backwards?

>Locking bolts are on the outside where they can be easily cut
>Letters on the "front" of the door are backwards
>"Back" of door has appropriate Mechanicus symbol and greek letters
>>
>>53189711
some dude without arms killed a planet named Cadia and some elf woman blowjobed julius cesar to life and now he's trying to keep things together while the galaxy is literally ripped in half by emotions.
>>
>>53191154
Someone bet him he couldn't deep-throat a battle-cannon.
>>
>>53189772
did you have to make me release my primarch at work? i can't stop stroking my primarch now...
>>
>>53190658
It's been whined about for 5 threads in a row.

You're not going to add anything remotely new, revealing or insightful.
>>
why do I feel like buying more models when I still haven't finished so many in-progress projects? please send help

>almost done
5x nobz
5x flash gitz
1x aos hero

>in progress
10x aos horses
60x aos infantry
10x dark angel scouts
1x dark angel rhino
1x ravenwing (da) land speeder
9x deathwatch
2x chaplain (I love chaplains)

>haven't started painting
battle for vedros core set

>in progress builds
skitarii battlecrab (for someone else... I will not be painting it)
3x converted helbrutes
30 tau drones

>still on the spruie
6x CSM bikers
1x space marine vindicator

>thinking of buying
some plasma cannon bits off ebay, and the Dark Angel armored assault box with the rhino so I can have a second DA tactical squad
>>
>>53190791
>crazy waaagh rules
Where?
>>
>>53195028
I mean it is described as holding a shit ton of toxic chemicals and stuff, so I'm guessing it's to keep stuff inside in emergencies? That and I'm pretty sure it can go either way for the sake of design and/or making sense vs emergency failsafe
>>
>>53191154
The GLORY of the song of Slaanesh!
>>
>>53195110
nowhere, pure speculation
>>
>>53191342
5++ should still be relevant vs Lascannons and meltaguns.
And if Plasmaguns end up being D1 then It'll be a 4++ for that.
>>
With the whole command ability thing, assuming there are themed abilities what do you think EC and/or Slaanesh will get?
>>
>>53195188
Out of turn melee activation seems likely, probably also some sonic amplification that let's you shoot more.
>>
>>53193044
lmao
>>
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New thread hen
>>
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>>53193073
I have a deathwatch ven dread with that loadout. An honored marksman-honored veteran from the Patriarchs of Ulixis. If there is a T5 or less tyranid with multiple wounds, he will always kill it in one shot regardless of cover. Even with no fist, he has stomped out squads of gaunts and punted the deathleaper. Looking forward to glorious twinlinking.

Also goofy dreadnought - land raider lascannon salutations is 40000% adorbs.
>>
>>53195270
Never, as of 8e we're revamping the thread as /aogg/ (Age of Guilliman General) and therefore this is the end of /40kg/.
>>
>>53195188
Going with the idea of insanity, pain, and trance inducing music what if there could be some sort of forced movement in X direction or something like that? I think something like this could kinda sorta possibly fit fluff, and at the same time be good for either getting assault forced even sooner or help remove cover, making it potentially useful and fitting.
>>
>>53194673
The not gay marines, I like it. What should the logo and colour scheme be?
>>
>>53195335
A hammer and sickle for the logo, and a rainbow scheme for the armor.
>>
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201KB, 1200x766px
>>
>>53195335
Pink and Yellow and the logo should be a cock and swallow
>>
>>53195427
This Eversor DIO meme has never been funny.
>>
New thread
>>53195465
>>53195465
>>53195465
>>
You know I'm looking at the size of the new Bloodthirster and Lord of Change and I don't think next edition's greater daemons are going to be T6 anymore.
>>
>>53195485
It gives me a small kek, but a kek nonetheless.
Thread posts: 455
Thread images: 69


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