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https://www.warhammer-community.com /2017/05/09/warhammer-40

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Thread replies: 179
Thread images: 31

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https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/

>namechecked Rough Riders

WE ARE SAFE
>>
You know... it'd be pretty great if we could get death rider quality sculpts of the Attilan's with Mogul Kamir riding out with a bitching two headed psyberhawk ala the Mongolian hunters with the eagles.
>>
>>53147853
I can't wait to dump S3 rend -3 hotshot las fire all over the place.

>assuming the stats stay similar
>>
>>53147960
>Hot-shot lasguns having the same rend as lascannon

Unlikely. It seems that everything that was AP3 will probably be rend 2.
>>
Oh hey, confirmation that commissar limit casualties from morale, and that sniper weapons can target characters. Neat.
>>
>>53147853
>12 wound russes
They don't even start losing effectiveness until they're half dead
>>
https://www.youtube.com/watch?v=-b5X69vREAg

i am ready
>>
>>53148498
https://www.youtube.com/watch?v=IZkwZdo9puc
>>
>>53148192
Which they'll probably lose in two hits to a lascannon which now wounds them on 3+.
>>
>>53148774


Will average taking, 9.25 lascannon shots hitting on a 3+ assuming the tank is not able to claim cover or any other positive boost to its default save.
>>
>>53147853
The fact that he talked about Bullgryns made me extremely happy as well.
>>
>>53147853
can i still field a 100% scions list as in the last codex M.T.?
>>
>first rank fire adds two to rapid fire

32 shots from 8 guardsmen
>>
>>53148843
There will probably be force organisation charts that let you take all Elites, yeah.
>>
>>53147853
I hope they get their melta-bombs back and don't have to take lances standard. I want my anti-tank cavalry back.
>>
>T8 W12 3+
I feel like I'm still going to hug cover and slap Lascannons on everything, hopefully now with 8E I can do it on Ordnance variants without that BS penalty. And with more weapon profiles coming tomorrow I hope to see blast weapons, I want to know what to expect for my Executioners and Wyverns.
>>
I cant tell if I am excited or not.
>No mention of new models, just saying that we should expect to use models that havent been fielded in a long time.
Atleast orders pass automatically.
>>
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>>53147853
>this whole fucking article

YES

YESSSSSSSSSSSSSSSSSS
>>
OTOH, characters cannot join squads, you cannot fire from transports (if fait isn't full of shit) and turn one charges are going to be a thing.
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>>53151469
>turn one charges are going to be a thing.

In all reality it was kind of bullshit that this wasn't an option anyways when shooting is all well and good turn one. Besides, IG are the kings of disposable meatshields to screen your more important units, and we have the ability to fire multiple overwatches now, as well as fall back from combat whenever we like.

I think it'll be ok.

Plus the characters not having to join squads honestly make them harder to kill now as long as you have decent terrain and hide them from snipers. If an opponent can freely deepstrike into your main line to pick off characters you either don't have nearly enough guardsmen or are a complete moron in the deployment phase.
>>
>>53151609
If a character can't join a unit, how am I going to stash them in a chimera with a meatshield squad?

They also have no protection in assault. And snipers can pick them off.

I'd rather not have blobs be the only viable strategy, I'm a mechanised infantry player (and desu I'm rather worried about having my chimeras drowned under a pile of bikes or wolfwolves or elfdar or whatever on turn one).
>>
12 Wounds*3/2 Lascannon Pens*6/5 Unsaved Pens*1/3.5 Average Lascannon Damage=6.17

6 Lascannon hits will probably do it, 7 if we're lucky. But at least it's reliable and won't explode or get stun-locked. Then again, we got Autocannons which we never used to care about wounding on 5s, Multilasers on 5s, Heavy bolters wounding on 5s, Pulse Rifles on 5s, and god I don't even want to think about what Guass will do this edition!

I can see Tau bust cannons, infantry gunlines, and similar anti-infantry weapons taking some serious bites out of our tanks.

Techpriests I hope repair at least D3 or we're going to have to go infantry meta.

>>53151469
I disembarked my melta/flamervets anyways because I liked having 3 special weapon shots. Won't effect me.
>>
>>53151654
If it's like age of sigmar there's no rules about squads not being able to share transports. Right now with my Kharadron I stick my admiral and a while squad with some gunners in one boat.
>>
>>53147853
so I should be buying my dwarf bikers for my counts as squats guard army is what I'm hearing.
>>
>>53151654

Chimeras will likely have the same transport capacity as the new AoS Blimps do. So if it holds 10 and you've got a squad of 9, you got room for 1 character as long as they're size 1.
>>
>>53151654
it's almost a guarantee they'll allow multiple units to share transports given the way they're doing things. It would be absolutely insane to not allow them to do that.

Also why do you care if they need protection in assault? They're not part of the unit any more, they can't be dragged in unless you've positioned the character badly. Remember in the character article YOU get to choose if they join in as long as the enemy isn't directly charging the character.

Honestly the only real concern is that we can't shoot out of vehicles now, but seeing as how all armies are going to deal with that it also means most of the ways people used to pick off your tanks aside from assault are gone too.
>>
>>53148824
Care to check that match?

6*3/2 Pens*6/5 Unsaved*1/3.5 Damage on a 1d6=3.08 Lascannon hits. So hitting on a 3+ would mean 3*3/2=4.5 Lascannon Shots.
>>
>>53151469
All the AM characters are still going to give bonuses to nearby units though. Actually, this way you might be able to boost multiple squads with one character.
>>
>>53151804

Assuming the 3+ to hit mentioned

2/3 (hit) * 2/3 (wound) * 5/6 (failed save) * 3.5 (average damage) = just under 1.3 wounds inflicted per shot.

against 12 wounds = ~9.25 shots to kill.

?
>>
>>53151962
I think he's calculating getting it down to half health.
>>
>>53151983


Oh gotcha, that makes sense then.
>>
>>53147853
>Rough Riders

At long last my $250 10 man squad of Renegade Rough Riders will be viable!
>>
>>53153516
Pics and details?
>>
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>>53153535
>They all broke recently
They need repairs. The only reason they never got fielded is IA13 had no heretic horsemen. I mean seriously. Why not, FW?

Given the more fluffy option of playing, and if RR don't suck, FLGS is willing to let me field them.

Otherwise they were meant to be an art-piece once IA13 betrayed my hopes and dreams.
>>
>>53153609

What size brass rod is that used for the spears?
>>
>>53153653
Not sure, I'm sorry mate. Been years.
>>
Why can't units shoot out of transports? Can Chimera still use the hull lasguns? Can orks still shoot out of open top trukks?
>>
I was hoping for a hint at new models...

But the bit about making Sentinels more useful has me sort of excited.
>>
Can't wait to hear more about the orders. I am hopeful about 8th
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>>53148848
they said you would need 500 shots to bring down a land raider... well, Guard can do that now, and I think fairly easily thanks to orders working 100%

Question is now gents, what will Voxcasters do?
>>
>>53157048
If there is indeed a god, it'll let us increase our orders range in some way.
>>
>>53157048
Hopefully what they should have always done, use orders at long/unlimited range. Plasma vets way up the board? Give 'em some orders!
>>
>>53154333
No shooting out of transport is still a naftka rumor so who nows
>>
>>53157048
Maybe if command squad and infantry squad both have voxs then increased range for abilities/effects?
>>
>>53157048
Guardsmen get drybrushed, Sarges get edge highlights and Officers get layered.
>>
>>53147853
Can someone explain why Valkyries only carry 12 models? It seems incredibly inefficient, even in 40k. And are they still crewed by Navy pilots and maintained by Navy crews, or do Guardsmen actually use them?
>>
>>53157199
They carry 12 men, 2 pilots, and all the equipment for all of them.
It's a space hind d.
>>
>>53157225
a hind d?
>>
>>53157232
Whats a russian gunship doing here?!
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>>53157090
>>53157093
>>53157168

yea, I'm hoping for infinite range of orders once a vox channel is opened (so, both the command squad and the squad receiving the order must both have a vox caster. Vox operator cant shoot if opening vox channel)
>>
>>53157232
Yes Snake, it's a Russian attack helicopter.
>>
>>53147853
Even more effective lasguns. Oh my. For my army this is delicious news.
>>
>>53156574
New guardsmen the impossible dream.
>>
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>>53157199
So the Valkyrie is not made for mass transit. It's made to get in fast drop a single squad and then be able to provide air support to that squad.

So it like modern transport helicopters in that way. Such as the Russian Hind mentioned here >>53157225 or the United States Black Hawk.
>>
>>53157048
200 shots per blob of 50, yeah.
>>
>>53157048
they actually said you'd need 500 gaurdsmen.
>>
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So if Cadia's gone with, what's going to be the new default Imperial Guard color scheme?
>>
>>53158691

CadiA may be gone, but CadiANS are still around. Going by what they've been doing in the last codex, I'd say more of the new green/khaki variant.
>>
>>53158691
they are a shitloads of Nova Cadias, and Cadians regiments are still the most numerous. They're not going anywhere I think
>>
>>53151717
ooh nice idea mate. Where will you get them?
>>
You know what change I'd like to see to Rough Riders? To make them mounted riflemen, using horses for fast movement, not some retarded cavalry charge unit. The lances should be an upgrade with Lasguns base.
Hell, Attilan Rough Riders, the ones with actual models from back in the day, are based on Huns, who are most famous for their horseback archers.
>>
>>53158993
Aren't Rough Riders allowed to get lasguns insteal of their laspistol/ccw combo?
>>
>>53160272
not in 7e.

though to be honest I'd want to see something more for mounted cav. just lasguns would overlap to much with mechanized infantry, just more mobile lasguns.
>>
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>>53147853
Hope I can use my Valk, with my Sisters, Inquistion and Guard army no problem.

>mfw a friend gets carried away with base painting
>not even mad
>>
>>53160376
they've said all armies will be usable.
if it was in the 7e armylists it'll be in the 8e one.
>>
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So...what about the tempestus scions? can they be in a fluffy tempestus army like now or they will be just another type of troop in the faction when 8th comes?

Please respond i am scared
>>
>>53160657
No word on the tempestus yet. I'd be fine with either but I understand your nervosity.
>>
>>53160657
>>53160736
they've specifically said all armies will still be valid.
they're going to be rolled into the same book as all other imperial stuff, but you'll still be able to run your tempestus army.
>>
>>53160557
I'm mostly concerned about my Repressors since they talk about models being sold and that cute tank has been out of production for years now
>>
>>53160376
>when the frontal antenna bends after the first voyage to the gaming place
>>
>>53160976
Sadly my grandparent pick it up to see it. Since the wings where not glue. They fell. Resulting in him panicking and bending the antena trying to grab the wings.
>>
>>53161030
oh fuck
>>
>>53147994
seems like they limit the max amount - my bet is at 1. I.e. the one guy the comissar shot.
>>
>>53160657
>>53160789

they MIGHT be stuck back in the Elites slot like they used to be... but if so, I'd bet money there'll be a detachment where all the compulsory choices are Elites.
>>
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Oh wow, boltguns don't have any -AP. Flak armor is actually going to be worth a fuck for an edition.
>>
>>53161255
lasguns are buffed to fluff tier pretty much

realismtards can go fuck themselves with their "lasguns are as damaging as modern rifles" bullshit
>>
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Any word on Battle Cannon stats yet?
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>>53147853
>buffs everywhere
All shall fear The Emperor's Hammer!

CADIA INVICTA
>>
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>>53153609
I so hope FW puts out rules for R&H soon. it is the army I play most, at the moment.

I fear the worst.


Also, that is an awesome unit! Where did you get the spear heads and rider legs from?
Fukken saved!
>>
>>53161509
I'm hoping they put out rules for Elysians. I have some models themed as a rogue trader's armsmen that I tried running as Elsyians a couple of times.... 7e deep striking was not kind. I'd like to try again in 8e
>>
>>53161509
Nevermind me, they are Death Riders from krieg. Did you just swap the metal rods and Renegade torsos?
>>
>>53149522
why would you not be excited for finaly getting to use the underpowered crap units and no longer being limited to the same boring old army build?
is all you care about new plastic crack?
>>
>>53161717
Well IG has basically the same sculpts for over decade. Wanting new shit is only natural.

One of the reason WHF imploded was because there was nothing new to buy, just new rules
>>
>>53161742
Yeah but this is a new edition of 40K, not a codex update with shiny new models for your army, wait for that to come out. Any new edition has always been about shiny new rules, not shiny new models, aside from the starter box of course.
>>
>>53161782
Again, most armies still have decades old sculpt. New rules are all and fine, but it is hard to care when you have the same shit for so long.
>>
>>53151469
>if fait isn't full of shit
if.
>>
>>53161255
>>53161297
>guard gets their armour saves against AP5 weapons
>lasgun hurts T5 models on a 3+, rather than 2+
>units can split their fire, so your lasguns can shoot even if the heavy weapons pound at distant targets
>heavy weapons teams aren't subject to ID anymore

What's the catch, GW?
>>
>>53161835
and also, again, this is a new edition of the game, new models will come with new codex updates, wait for those if you want new toys or model updates. A new edition of the game doesn't do that for any army.
form the get go you are guaranteed NO new models, everyone knows this, it's always been purely about new rules so why would you even complain about not getting your new models yet?
>>
>>53161962
What was 3rd edition, or 5th
>>
>>53161956
also cover on top of the armor

there's no catch, the age of infantry is back
>>
>>53158682
2k shots, 1k hits, 166 2/3 wounds before saves.
This means if it gets a 2+ it'll be 27 wounds.
>>
>>53161956
no more chimera bunkers, but that's not much of a catch
>>
>>53161974
as always, there are exceptions. the problem for your argument is that they ARE exceptions, not the rule.
rejoyce when somehow it does happen, but don't get dissapointed when it doesn't, or looks like it won't, because that's to be expected in the first place
>>
>>53148498
I get that feel. MFW 10 ratlings snipe their ICs.
https://www.youtube.com/watch?v=DvjTpNjyhBs
>>
>>53162032
Why not?
>>
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My sister superiors all just popped huge boners
>>
Holy FUCK BATTLE CANNONS ARE INSANE
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>>53162044
Either the gun has a slow moving bolt or he has a quick trigger finger. He lets go and squeezes the trigger again before the bolt manages to fully close.
>>
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>>53162054
My SoB got very exited about that news. To the point of almost Heresy
>>
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>>53153609
sweet dudes, I so badly want some Death riders. Enough for an allied detachment which is 15 or 25 I can't remember. Although I will need to find some sweet desert turbans and stuff for mine.
>>
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>>53162054
>mfw 30k has so many units with combi-weapons
>mfw I have my grey slayers 4 combi-weapons

What's the point of special weapons on units that can have combi-weapons?
>>
>>53158825
Not to mention that the fluff says like 80% of imperial guard gear is standardized to cadian equipment.
>>
>>53162164
>the fluff says

Where?
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>>53161306
>>
>>53162053
top hatches aren't a thing anymore

>>53162141
Cost, usually. 2e did a similar thing.
>>
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>>53158993
>>53160272
Here I just want them to have to seperate functions. Either fast decent armored counter charge units (hunting lance with multiple uses, armor 4) or fast objective grabbing special weapon squads (no lance but 2 special weapons per unit and armor 5)

As it stands you can get 2 flamers per 5 riders, if they increased that to like a veteran squad 3 special weapons, They could be a rather nasty little counter force.

So for example a CQC army charges some units in and you conscript take the hit so that next turn Rough Riders can counter charge in and flame the poor bastards before hitting them with lances.
>>
>>53162007
Considering a Gargant has 18 Wounds, I'd say they forgot to account for Orders and meant 1000 shots for something in the range of 12-14 wounds.
>>
>>53160657
your going to be in the same book as us grunts however I bet that there will be a general army formation that is flyer/fast-attack/elite heavy so you will be fine.

The only problem I see for you will be whether they keep your orders or not.
>>
>>53162253
>top hatches aren't a thing anymore

What about fire points?

>Cost, usually. 2e did a similar thing.

I don't remember 2e having units that can all take combis nor them costing insane amounts of points.
>>
>>53162301
Unless GW starts producing a new kit which won't happen I don't see their default load-out changing anytime soon. That won't stop me from making some because I think the concept alone is awesome.
>>
>>53162092
You might find he's applying gentle pressure to the trigger and the 'flick' of his finger is the trigger popping back into the cocked position as the bolt closes. If your reflexes are fast enough that's basically your signal "you can fire again"
>>
>>53162227
well that looks like a nerf to me.
>>
>>53162375
>That won't stop me from making some because I think the concept alone is awesome.
same, for mine i intend to use the mounts for the drakespawn knights because I am doing a desert theme and giant lizards are cool.
https://www.games-workshop.com/en-CA/Dark-Elf-Cold-One-Knights
>>
>>53162141
>special weapons on units that can have combi-weapons?
There aren't that many that can take both and you may find their points cost will be adjusted to suit.
Either way it's looking like Chaos Terminators are getting a huge buff.
>nek minnut we find out they buffed the shit out of Storm Bolters and they're like Assault 4 just to make sure the poster boys are still best.
>>
>>53162372
>What about fire points?
Shit's limited to vehicle weapons. Splinter rifle racks, lasgun arrays, etc.

>I don't remember 2e having units that can all take combis nor them costing insane amounts of points.
chaos terminators, ork nobs

also combi weapons costed more than every kind of special weapon in 2e (you paid the cost of the special weapon + the 1 point for the boltgun, usually)
>>
>>53162444
>mounts for the drakespawn knights
Aw yis!

I myself will go for the chaos marauder mounts. It will take a long time to remove the taint of chaos from them, but I'm sure they'll make some sufficiently sci-fi themed mounts.
>>
>>53162397

Looks like a minor nerf against massed units, its ridiculously more threatening against large targets and anything with a 2+ save though than the old cannon.
>>
>>53162227
I am surprised it only hits d6 models.
>>
>>53162493
>chaos marauder mounts
I actually had a friend at my FLG give me 5 of those for that purpose, and I will say that the horses head armor is a pain to de-chaos. Also if you want to buy the bits for it I saw some anon on the WIP thread about 6 months ago used ruststalker legs https://www.games-workshop.com/en-CA/Sicarians?_requestid=5140575 to make some horses. I think that was a great idea myself, assume you can find the bits on ebay.
>>
>>53162570
I keep confusing new 40k with bolt action somehow.
>>
>>53162570
I am too, but the rules for firing all the weapons is probably back, so we'll see volume of fire from even the basic Russ. At least I hope.

Seems like every template weapon got better at hurting single targets, and slightly worse at multiple targets.
>>
Went back and reread the first article after looking at the battle cannon rules. The type denotes the number of shots just like a flamer, but it doesn't have the automatic hit rule.

So I guess we have to roll d6 for the number of "shots" then roll to hit for each one. That's a lot less effective against grouped targets than now. But still a lot scarier against big models with d3 damage per failed save, and rend -2 being plenty decent.
>>
>>53162585
>Also if you want to buy the bits for it I saw some anon on the WIP thread about 6 months ago used ruststalker legs https://www.games-workshop.com/en-CA/Sicarians?_requestid=5140575 to make some horses. I think that was a great idea myself, assume you can find the bits on ebay.
I remember that thread and the result looked awesome but I'm not going full robot horse just yet.

> the horses head armor is a pain to de-chaos.
Good to know ahead of time, I'll see when I get my hands on them. Maybe I'll the to learn how to greenstuff for best effect.
>>
My first ever 40k mini was a Vendetta gunship.
I started playing when fliers were almost invincible and I dragged that thing even into 500p games since it cost just 140p with heavy bolter door guns.
Friend I played against wasn't all that keen on it but I loved those times.
>>
>>53162570
Looks like it's a tank/MC-killer now, with the multiple wounds and the relatively low hits/shot.
Mind that it's a heavy weapon and if I'm not mistaken it gets -1 to hit moving models (which I assume infantry always is)
I hope specialized anti-infantry weapons get way more hits
>>
>>53162967
Heavy weapons have -1 if the model shooting them moves, not if they are targeting a moving model.

That said Leman Russ have probably a rule for ignoring that penality.
>>
>>53162638
Where do you see Rend?
>>
>>53163527

Sorry, the AP -2 thing. AoS called it Rend instead of AP and people have been bandying it about now for 40k too because it works the same way.
>>
does the battle cannon do D3D6 wounds on a single target?

>>53162807
i used to shit on my friend's marines with 3 shot starcannons don't worry about it
>>
>>53162657
i wish you the best of luck with it.
>>
>>53163951

Potentially yes. It looks like roll a d6 roll to determine potential hits, then a ballistic skill roll to see how many actually hit, then d3 wounds per hit with multiple hits stacking up if there are more hits than target models.
>>
>>53162218
Have you never read an Imperial Guard codex?
>>
>>53162227
They haven't officially said it anywhere as far as I know but on the facebook comments GW confirmed that Leman Russes would be able to fire all their weapons at different targets, so taking a variety of weapons on a take actually has a point again. Whether or not Ordnance weapons will still fuck with your accuracy wasn't mentioned, but at least something like a Punisher with heavy bolters and a storm bolter can split it's fire.
>>
>>53165737
>Whether or not Ordnance weapons will still fuck with your accuracy wasn't mentioned

This is not going to be a problem, as the Battle Cannon is heavy now.
>>
I haven't played 40k for quite a few editions. I've had my guard army sitting on the shelf for years now.

Does the latest IG codex allow for heavy flamers to be taken in a normal troop squad?
>>
>>53165882
7th ed lets you take them with vets and command squads, but not for bog standard infantry squads.
>>
>>53165906
Alright. Fuck. I was pondering trying to make squads that make it at least sting a little to charge, if I'm understanding the rules for Overwatch (shooting oncoming charges) correctly.
>>
>>53165950
you can take regular flamers, if that's what you meant, you just can't take the heavy ones. Even the squads that can get heavy flamers can only take one by the way
>>
>>53165998
Ah okay.
>>
>>53165998
Oh, and can you split normal squads in two or still only have them in 10?
>>
>>53166145
still gotta be in groups of 10 for now. IG doesn't combat squad. Only command squads come in groups of 5
>>
Guys.

Vendatteas with SIX lascannon shots. Potentially 36 fucking wounds.

Taurox prime with the 10point gatling guns gives TWENTY FOUR shots. Maybe TWENTY EIGHT depending on how they fiddle the hot shot volley gun. On a fucking 90 point transport full of stormtroopers.

Throne only knows what the russ variants are going to be. And the wyvern is probably going to be something batfuck insane too.
>>
>>53166198
Ok thanks.
>>
>>53158861
Ramshackle games sells "dwarf" bikers.
>>
>>53166221
>We no longer have the 5th ed bring it down order to twin link an entire unit's shooting vs monstrous creatures and vehicles

Imagine it /tg/, we could've doubled THE ENTIRE PLATOONS FIREPOWER.
>>
>>53166306
You can already get two fucking hundred shots out of a platoon with frfsrf. Doubling that would be silly.
>>
>>53166370
you don't understand, it gave twin linked to your special and heavy weapons too.

I'm talking about 20 plasma shots at double tap range, 20 autocannon shots at range, that kind of insanity
>>
>>53165657
I own every one of them from 2e to 6e, plus the supplements, plus uplifting primer and munitorum manual. I don't remember ever reading a direct or implied quote that 80% of Guard is Cadian (in style). If anything, each codex seems to make a very deliberate attempt to show the diversity of the Guard.
>>
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>>53166221

At BS3 you're looking at 3 hits on average.

With rend 2 anything with a 3+sv is going to get a 6+sv against them. So 3 hits, 2+ to wound (usually) with a 6+sv.

You're looking at around 2 wounds, d3 each so 4 unsaved wounds altogether on average IF you're shooting at a single model. If it's a unit then it's just 2 wounds on 2 models.

Eh. Pretty decent against single models but underwhelming vs units due to wounds not spilling over.
>>
>>53168488
It's a tank hunter, maybe a character sniper if you're close enough.
>>
>>53167156
I believe it may have been an FFG book, Only War perhaps. I checked my 5th ed codex and can't find it.

I'm pretty sure if it's in a specific codex, it'd be 6th ed.

>>53168488
>>53168510
If the vendettas can still hover they'll be good at picking off specific targets, especially characters. I'd imagine we'll get a proper cost adjustment to reflect their new strengths/weaknesses.

Plus the heavy bolter door gunners actually have a purpose now that they can split fire from the main guns.
>>
>>53168510

Yeah. My first thought of an ideal target was Guilliman. With 8 wounds you're killing him in two turns on average.
>>
Does it seem like stormtroopers are less shit now?

Can I finally run my inquisitorial stormtrooper list without auto conceding?
>>
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>>53153516

Well, now that vehicles are getting the same rules as units, my Sydonian Dragoon proxy will probably need a lot less homebrewing to field.
>>
>>53168602

>regular conscripts can now gun down titans

>are stormtroopers less shit

I don't know. By "less shit" do you mean "overpowered fucking garbage"? Then yes.
>>
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>>53168602
Well we don't know what their weapon profiles are, but since ap is a consistent thing now it means their hotshot lasguns will always help, which is good for hunting things like terminators down. Also with the new wound table Lasguns and hotshots have become more deadly across the board, even technically capable of killing titans.

In addition, auto passing orders will be huge if we keep their platoon style way of buying them and they still get an officer with orders. Dropping in a squad, FRFSRF for 4 shots a man, and trying to pick off key targets will be huge. If you can get them in among the enemy lines with hotshots and special weapons, they will be pretty scary character snipers.

The only way they could get better was if we got the 5th ed style doctrines for them back where you could take things like infiltration or rerolling their deepstrike result (however for all we know deepstriking could be guaranteed now)
>>
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>just invested a Skaven army then GW goes and makes me want to get more Guardsmen

God damn it all, I can't deal with two massed infantry armies.
>>
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>Post yfw you get to fire off that 200 shot FRFSRF conscript volley for the first time


The tears will be delicious
>>
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>>53168794

Nice, this is encouraging.

Especially if deep strikes work like AOS where they don't scatter, I may have a use for all these kasrkin I still have.
>>
>>53168904
Who says we'll still be able to have 50 man blobs?
>>
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>>53168904
>tfw slowly building up an army based on 1970s-era British Army
>Self-Loading Lasrifles and submachine guns galore
>>
>>53169039
If they take this from us after all this hype I'm pretty sure guard players would storm GW HQ with bayonets affixed
>>
>>53168904

>mfw you spend 2 hours rolling your 200 shots and at the end you only end up putting a statistically average 4 wounds on my Soul Grinder
>mfw next turn you catch these daemon hands
>>
Also important: will tempestus scions still be able to be taken as troop choices under certain conditions or will they be locked back into the elite slot again? And if so, does that matter with the new variable FOC charts?
>>
Holy shit IG buffs for days. Fucking yes, I'm so hype to watch my opponent shit his pants when I roll 200 dice.

And then deal like 4 wounds, kek.
>>
>>53168768
stay mad
>>
>>53169216
We don't know yet, but chances are there will be a chart to let you do that. Worse case you just have to run two cheap vet units.
>>
Is this finally the edition of the conscript blob?

>Tfw rolling 200 dice
>Then re rolling another 130+ if we can get re rolls to hit via psykers

Huehuehue
>>
>>53169177
>Implying luck isn't a thing in this game

I've seen far more bullshit outcomes than this happen. Of course, that's why it's called bullshit odds, but I only need to kill a knight in a single conscript volley once to have the greatest orgasm of all time.

After all, the more saves you make a model roll, the more likely his luck is to go south and he just up and dies when lasgun #1257 shoots him in the face for the 12th time.

Honestly killing huge models isn't even that smart of a tactic from a pure strategic perspective, but it is pretty much guaranteed to throw an opponent off balance whenever you pull it off. I've seen Tau players lose their shit when losing a riptide to conscripts for example, just imagine what knight players are going to do the first time they lose one to lasguns.

>>53169301
6th and 7th were pushing conscripts pretty hard too. 3pts per man is one hell of a drug, and in 5th we had endlessly respawning conscript blobs too, which were fun if not exactly competitive.
>>
>>53169323
>Charge 50 man blob straight at wraith knight
>FRFSRF and divination for re rolls to hit
>Boom wraith knight explodes
>Enemy in tears of autistic rage

The emperor protects, xeno scum.
>>
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>>53169402
>Guard players will now be competing to get the most bullshit lasgun kills of all time

I can't wait till we start hearing stories of a single squad of guardsmen killing a knight at full wounds in a single volley with lasguns.
>>
>>53169516
Disregard tanks, aquire lasguns.
>>
If tri-las preds remain a thing and remain like 100 points, is there any AV that's more efficient point-for-point?

With twin-linked now just making the weapon double rof, that means it's firing 4 las-shots a turn at BS4. For 100 points.
>>
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>yfw twin linking now means the gun fires twice as many shots
>yfw the Vendetta fires 6 lascannons in a volley
>yfw the flying bitch can oneshot a Russ-equivalent vehicle per >>53151686 and can do it just under 50% of the time
>>
>>53169323

Nah. The qualifier was "for the first time", which is what I was addressing.

The first time you do it you'll achieve almost nothing. Maybe the 40th time you do it something interesting will happen though.
>>
>>53169878
Going full Tempestus Airborne this edition.
Valkyries, Vendettas, and FUCKING VULTURES!
BRRRRRRRRRRRRT!
>>
what about the shotguns GW? I like my shotgun vets!
>>
>>53169323
I had a knight blown off the table by two Las cannon dev squads turn one before I even got to use it. Felt bad.

Between them being mostly expensive, easy to kill garbage on the table, and everyone pitching a fit because "hurr superheavies are broken and OP" I pretty much stopped using them.

They are my favorite models tho, so 8th is giving me hope that I'll be able to use one without listening to a bunch of autistic screeching.
>>
>>53170746

Get an atrapos and watch as they never laugh at you again.

Even more absurd with a seneschal save
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