Waiting for more 2E Edition, edition
>>OFFICIAL BOOKS
http://robboyle.wordpress.com/eclipse-phase-pdfs
>>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf
>>X-Risks and After The Fall
https://mega.nz/#F!KwcS0bJK!9KLjZegzebaq-mlPUin45Q
>>Chuck's Eclipse Phase Wiki
https://eclipse-phase.wikispaces.com/
PLAY AIDS:
>>the10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>>Eclipse Phase hacking cheet sheet
http://eclipsephase.com/downloads/voidstate_eclipse_phase_hacking_cheatsheet_v1-1.pdf
>>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
/view/?axe1vs35muk4juh
>>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>>Downloadable Character Creator
http://www.mediafire.com/file/5wr4yo6bdymuijr/Agency.exe
>>Singularity: The Official Character Creator
http://www.mediafire.com/file/fsmkm846acu6kcy/singularity.zip
COMMUNITY CONTENT:
>Pastebin containing community content
https://pastebin.com/z0ZNvYeA
Previous Thread: >>53095632
>>53145742
The current playtest release, for anybody who still doesn't have it.
>>53145742
>retarded autogynephile with a side cut on the fucking cover
shit phase you outdo yourself
>>53148503
>Waaaahhhh! Weird punk fashion triggers my weak fee fees!!!
Do you need a safe space?
>>53146526
What do you think of the Pool system for dice-rolling? Feels too gimmicky to understand how it'd work in-game.
>>53148674
Transitioning from 1 to 2, it's a bit weird - Flex still does all the same stuff as Moxie for instance, but then you also have a lot of other mechanical effects bundled into the new systems. I personally really need to see the whole of CC and look at how big these pools are/can get before I have some collected thoughts. On it's own it doesn't seem to unusual, other than maybe you have to learn a couple of extra things to track - but I doubt it'll be more of a hassle than dealing with say, a pile of combatants all with different speeds, or modding nearly every skill to resleeve.
I kind of like how it makes basically four very high-level archetypes between the four pools, a very clear guidance to players who know nothing about the game.
>>53148674
I used a similar system though it was more narrative in nature. Pool points allowed a certain success for a number of skill applications that character was good at. It worked ok. But they restored not on rest but between scenes.
EP variant seems a little too restrictive and overcomplicated without any need to be so.
>>53148859
Honestly, I think they probably would go with "scenes", but apparently in playtesting they've found it's actually pretty easy to get your points back - hence the current long/short rest scheme.
>>53148674
No idea what to think, since Bobby and Adam won't let us see the complete rules.
How should I stat an Iktomi?
>>53151775
Same as a corpse, but with a different physical description.
On a more serious note, just tone down the Kumobots to organic levels of power, and you probably have a close analog.
>>53151775
By killing yourself, since the quickest way to ruin the mystery of a dead alien race is to give it stats and present one in full view of the players.
So has anyone else been playing this game about being an async on a Jovian research station?
>>53153359
REMOVE TYPHON
Which pregen group do you want to see: Outer System Firewall, Criminals, or Gatecrashers?
>>53156084
Crime, definitely.
>>53148621
You are the one that's triggered here.
>>53156084
More sentinels
Anyone else worried that 2nd Ed. will be shit? Eclipse Phase is a bit of a kitchen sink and most of the writing for the setting is shit; the strongest point was the ruleset itself, a familiar-but-different system that allowed you to do your own thing and largely disregard the shittier parts.
The highlights, such as simplified character creation, condensed skills and 'streamlined resleeve process' ranges from potentially detrimental to fucking awful, and I couldn't give a shit about the resleeve process, because nine times out of ten, resleeving is irrelevant to my enjoyment of the game, and could be handwaved as an mentally ardous narrative element.
>>53153359
Hah, just finished that amazing piece of shit. Great, great game, and it made me actually want to play a "nearer-future" Eclipse Phase game inspired more by Shadowrun, set on a space station.
>>53148621
It's not weird, it's just SocJus-edgy. If this was just one small facet of the setting, it would be fine, because these people not existing in the setting would be silly. But this oh how weird is like 90% of the setting.
>>53158683
>the strongest point was the ruleset itself
I agree that EP 2 will probably be shit, but you're crazy if you think the best part of EP 1 was the rules