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Character info is up on warhammer community: https://www.war

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Character info is up on warhammer community:
https://www.warhammer-community.com/2017/05/09/new-warhammer-40000-characters-may9gw-homepage-post-4/
>>
>>53144187
>no more joining units
Not sure if this was the best way to deal with the problems caused by deathstars.
>>
>>53144225
It absolutely was.

There was all sorts of fucking weirdness that happened which didn't make any sense when you just piled tons of Characters into the same unit.
>>
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>No more deathstars

Farsight's Eight / Buffmander BTFO

>Kroot shapers actually good for something

The age of the Kroot is now.
>>
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>>53144187
>hive tyrants likely have less than 10 wounds

good luck, I'm behind 7000 termagants
>>
>>53144239
>There was all sorts of fucking weirdness that happened which didn't make any sense when you just piled tons of Characters into the same unit.
Yeah, but that could have been fixed by simply not letting the rules that allowed for that affect models which join a unit.

Either way, I don't think it will be a big deal one way or the other. Characters still have a !LoS, they can still affect nearby units and they can still join in a fight against a nearby enemy. Fundmentally I guess not that much has really changed, esspecially since it's not like you can't move a character and a unit like they're one (like selecting multiple units in an RTS I guess) even though they aren't.

However, this does raise some issues with units that were created for the explicit purpose of joining characters, like command squads or honor gaurd. This basically undoes their entire function.
>>
>>53144259
If the rule doesn't apply to Magnus you can be sure it won't apply to the other huge character models.
>>
So a terminator or jump pack character will deepstrike on their own instead of with a retinue.

Yikes.

I like that characters can't be targeted though.
>>
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>>53144259
>"Shoot the Big Ones" returns
>Tyranid Synapse / Monstrous creatures can be targeted as normal regardless of intervening models


Not to mention it heavily implies 'big' heroes can't hide behind ranks anyway
>>
>>53144324
the article said it doesn't apply to magnus because he starts with too many wounds

what's the likelihood of a hive tyrant to have more wounds than a primarch?
>>
>>53144352
>primarch
I mean guilliman here
>>
>>53144323
>>command squads or honor gaurd
>>This basically undoes their entire function
Likely it will be the exact opposite, they will be the only thing a character can join. Just slap a special rule on them that one character can join such a squad and your good.

This still helps the death-star problem by keeping you from having multiple characters in any kind od squad you want.
>>
>Characters can't join units anymore

FINALLY GRIMALDUS DOWNSIDE IS GONE.

PRAISE BE THE GOD EMPEROR!


Now I'm just curious how Transports will work.
>>
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>>53144352
>what's the likelihood of a hive tyrant to have more wounds than a primarch?
very likely? a hive tyrant is a 30 foot tal 40 ton monster....
a primarch is a man.....
i would expect 12-16 wounds on a tyrant, considering the buffs that AT weapons are getting.
>>
>>53144352
It's pretty likely that a Hive Tyrant will have enough wounds to not have the hiding rule.

It's meant to represent the Character not being found amidst his army, which Guiilliman can still reasonably pull off with his in-universe size being "only" about as big as a dreadnought. A Hive Tyrant not being found surrounded by small bugs that aren't bigger than a large dog is very unlikely.
>>
>>53144352
That's not what it says at all, it only mentions his wounds and invuln as a way of explaining that it doesn't mean he'll get his shit pushed in because he can't hide behind his marines.
>>
>>53144422
Best part, is row-boat has been specfically mentioned as being hidden by units
woop woop, best primarch
>>
>>53144187
>characters can't join units
I fucking said so all the way back to the initial stream but no-one ever fucking listens.
>>
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>Can only target characters if they are the closest unit
>Vehicles can't be killed in a single shot anymore

The Age of Chariot Lords returns
>>
>>53144381
Alternatively, just give people the incentive to keep their characters next to Command Squads and Honor Guards by either giving the unit a bonus while guarding one or by giving the Character a bonus by being guarded.

They could easily add a rule to Honor Guard reading "Any Independent Character in a 3" radius to any model from this unit can't be the target of an attack or Psychic Power", which would mean you could put your Chapter Master to the front of your army and be the first to charge in without the risk of taking a ton of wounds prior.
>>
>>53144472
>Grimaldus
>row-boat

I think you are confusing your spess marehns, anon.
>>
It seems to be an afterthought, focused solely on ending deathstar stuff and then going "shit, so how do we make characters not die?" "fuck it, they can't be shot"
>>
>>53144519
A situation like that might just have vehicle rules subvert the character designation since vehicles can't join a unit anyway.
>>
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So what are the chances that sniper weapons are going to be able to ignore the "you can't shoot an IC unless their closest" rule?
>>
>>53144545
No, i am not, you were talking about a chriacter who previously couldent join units, and so was i
>>
>>53144468
>That's not what it says at all

This represents the difficulty in picking out individuals amidst the maelstrom of battle and applies to all Characters with a Wounds characteristic of 10 or less, including things that previously might not have benefited from any protection. For example, Roboute Guilliman, who has 9 Wounds, can now realistically advance in the centre of a disciplined Space Marines army, directing his troops while remaining relatively safe from incoming weapons fire. Really big heroes, like Magnus the Red, will still need to brave enemy fire, but with, in his case, over a dozen Wounds and a respectable invulnerable save, he holds his own just fine.
>>
>>53144519
>Chariot bumps the lords wounds up to 11
>Gets blasted with lascannons and deep striking melts
I'd kek
>>
I had a lot of fun with Farsight's bodyguards, sad to see it gone. I really want to see how the new buffs are going to work.
>>
>>53144259
Hive Tyrants might not work

But Warrior Primes might actually be worth taking now.
>>
>>53144547
I mean it's pretty reasonable, especially with the usual humanish sized characters. You shoot at big targets (large groups and large creatures or vehicles) and hope you do some damage. Though likely if they have like precision shots and sniper specific rules those can probably shoot characters regardless.
>>
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>>53144448
a morkanaut has 18 wounds
a dreadnought has 8
guilliman hs 9
only "the biggest tyranids have a dozen wounds"
tyrants are literally the smallest monsters the tyranids have, what are you guys smoking to think that a tyrant will reach over 10 wounds?
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>>53144562
>what are the chances that Marine, Eldar, and Tau troops can ignore this rule
>>
>>53144624
>Only those factions have sniper rifles
>>
>>53144605
>snipers can pick out characters
>Guilliman taken down by a crack squad of ratlings
>>
>>53144562
Would make sense if they could but would be overpowered from a game perspective. 60 point sniper squads teeing off on independent characters won't be a good thng for balance
>>
>>53144574
Ah, apologies, of course.
>>
>>53144562
I seriously hope weapon types of that kind will exist
>>
>>53144598
They could still add a rule to them that means Farsight can't be shot while any of them are alive.
>>
>>53144634
>troops
>>
>>53144669
>I don't know about the Imperial Guard
>>
>>53144619
It doesn't say "a dozen" wounds, it says "over a dozen wounds" you mong. That mans anything 12+ and might as well go up to 20.

Also, Tyrants are their smallest "monsters" but still bigger than Warriors, Gaunts, Lictors, Zoanthropes and many other things. Hell, they're bigger than every non-siege unit they have.
>>
>>53144624
>>53144669
None. There might be characters or weapons that can target ICs behind a meat wall but the base troop will not have a rule like that for anyone.
>>
>>53144624
THE AGE OF THE SCOUT IS NIGH!
RG CONFIRMED TO BE THE NEW TOP OF THE META!
>>
>>53144352
>Really big heroes, like Magnus the Red,
>really if heroes
Maybe it's because he's fucking huge, and the wounds are a byproduct
>>
>>53144703
I'd be disappointed as fuck if the Assassin didn't have that rule.

I'm also hoping for a buff to Snipers in general, the non-spammable snipers are pretty underwhelming right now. Transuranic Arquebi are some of the worst weapon upgrades in the game.
>>
>>53144724
>and applies to all Characters with a Wounds characteristic of 10 or less
>>
>>53144333
We aren't sure deepstrike scatter is still in
nice trips by the way
>>
>>53144187
>Characters can’t join units anymore. The age of the <add prefix>-star is over
>Instead, you’ll tend to find that a lot of Characters will have an ability that affects nearby units with a certain Keyword within a radius of effect.
>To counter the fact that these Characters cannot join units and “hide” from enemy fire, there is a rule in the Shooting phase that means you can’t target a Character unless they are the closest enemy model.
>The final part of the Character ruleset is Heroic Intervention. This allows Characters near a combat to pile in and attack if the enemy comes close enough, even if they themselves aren’t charged

All of my yes, GW.
Also, happy since bugs are definitely viable again.
>>
We have a picture yet of the nu-marines?
>>
>>53144605
I'm honestly just worried about my strategical choices. I use plenty of HQs joined to units in my armies to grant particular rules. Not shit like FnP, but stuff like Outflank that allow me to play my dudes in the theme I gave them. I'm quite wary of this.
>>
>>53144749
we can be sure it isn't because the scatter dice is out
>>
>>53144686
I completely forgot about Ratlings.
>>
>>53144751
yes
>>
GUARD BLOBS BTFO

Fucking sucks. There will be a character limit (hq) and guard are the weakest. The commissar and priest only kept them holding the line. Now guard is a tanks only army.

FUGGGGGGGG
>>
>>53144778
You talking about that ancienct thing that could simply be a good wip or a leaked box art?
>>
>Can't target characters unless they're closest
We all Corax now
>>
>>53144797
no
>>
>>53144782
What are you smoking, this made Guard Blobs way better.

Put a Commisar in the middle of 3 or 4 Guard units, he'll affect all of them and not just one and the enemy will have to shoot through 40+ dudes to get to him as opposed to a single unit.
>>
>>53144782
inb4 priests give every unit within 6 inches their buffs and you place them to buff 4 units of conscripts at once.
>>
>>53144782
>Now guard is a tanks only army.
>implying anyone will field tanks when any vehicle, even a titan, can be destroyed by fabius bile in one turn
>>
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>>53144820
Talkative one aren't you?
>>
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All this is just making me more and more worried this is true.

I like the character rules, but the more and more of the rumors on that list get confirmed the more I get worried.

>I don't want my army of 12 years to be fucking WORSE than it is right now.
>>
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>>53144187

Noice
>>
>>53144635

Gully has 9 wounds, so he is exempt from this.
>>
Advancing solo Spiritseers/Warlocks/Farseers? WTF Geedubs? Seer Council is still in, right? It has to be, motherfuckers.
>>
>>53144782

>Implying Commisars/Priests won't be 1-5 per slot.
>>
>>53144870

>can't be shot unless closest unit.
>>
>>53144831
He can't keep getting away with it!
>>
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>>53144842
>>
>>53144849
>That pic
>Can't fire from a transport anymore.

RAT SHIT BAT SHIT DIRTY OLD TWAT SIXTY NINE ASSHOLES TIED IN A KNOT, HOORAY LIZARD SHIT

FUCK.
U
C
K
>>
>>53144782
>guards with lasguns are gonna wreck my titans !
>oh noes, now guard is a tanks only army !

Some people just don't know what they want.
>>
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>>53144899
>>
>>53144900

https://www.youtube.com/watch?v=nDMXNMudaq0

>That rumor makes me want to cry.
>>
>>53144915
More like both sides are over reacting autist cucks.
>>Oh no my titans! IG blobs can kill them!
>>Oh no IG blobs! We have no rules but commissars and priests must suck now!

We don't even know if standard commissars and priests will be characters and not squad upgrades. Not to mention the possibility of one priests affecting multiple squads which would be awesome.
>>
>>53144849
Please describe your army, and explain how it could be fucked and made obsolete in any way by those changes in 8th.
>>
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>>53144187
Looks like Big Meks are back in business
>>
>>53144759
Well dunno how they'll handle it but they'll probably do something more like the character can grant a unit the outflank rule outright or maybe just for a turn for a command point or similar.
>>
>>53144869
read a little closer
>>
>>53145054
An army built on one of those mono-Formations, like Ahriman's Exiles
>>
Does this mean Warlocks won't be stuck with each other in Warlock Conclave? Stronger, more flexible Seer Council?
>>
>>53145219
They still will be, guaranteed. This is clearly for what used to be Independent Characters.
>>
>>53145276
>guaranteed

Dangerous word to throw around when you know as much as anyone else: nothing.

Kroot Shapers are just Sargent upgrades
>>
>>53145054

Dark Eldar. Mostly Kabalites in Raiders using overwhelming amounts of poison.

Currently each boat squad is putting out 22 TL poison shots when within 12".

This change would slice that down to 10 shots, not twin-linked. A 55% reduction in fire power.

Compare that to a venom, 12 poison shots from the transport alone.

Basically shits on the Dark Eldar Army I have run for nigh on 12 years and pushes FUCKING VENOMS even more than they do currently.

>I have nothing against venoms, I just like to have more than 1 type of unit in my fucking army.
>>
>>53144256
Buffmander now potentially capable of buffing multiple units of suits at once, as long as they're within range!
>>
>>53145358
I see. Well, admitting that this rumour is true (I doubt it), I'm having an hard time believing GW would stop the Dark Eldars from doing what they do best - shooting stuff while pimping in their cadiacs.

At worst, DE vehicles will probably have a special rule to allow it.
>>
>>53145419

Yeah, I hope to god they don't. But its GW, they can be that stupid sometimes.

>inb4 NewGamesWorkshop.TM
>>
>>53145419
>>53145453
Just rework splinter rifles into assault weapons and let spiky elves actually hit people with their armour already.
>>
>>53145407

Glorious Hunter Cadre buffmaner abuse returns!
>>
>>53144187
>remove characters joining units
>add target priority
That was weird.

I mean, they have to let some characters join certain units, right? What about tau drones? What about bodyguard squads? What about boss nobz for boys? Sergeants still have to be a thing, right?
I dunno, I really liked min maxxing my orky deathstars. I understand why they did it, but surely it would be easier to nerf invisibility and similar broken rules to not confer?
>>
>>53145950
Calm down anon, this is clearly addressing ICs.
>>
>>53145950
I think the idea is to force you to make difficult choices when placing, moving your units, as well as charging with them. It is a mean to give more tactical depth to the game, just like when retreating to let other units shoot at your opponent.
And I really like that.
>>
>>53146038
I do like it to a degree, I believe the single best change 6ed made was wounds are allocated from the front of a squad first, but so many rules and mechanics were based off of small IQs joining squads to grant small special rules. I understand why they didn't want 15 chapter masters on bikes in a squad, but this blanket nerf, if nothing else fundamentally changes how units like priests, commissars, painboyz, and other small ICs work. And I love my bodyguard squads, I just picked Farsight up the toehr day, painting him ATM and if he's lost his single defining special rule I'll be more than a tad pissed.

That is, unless they let him assault from deepstrike. Then I'll be happy again. Very happy. Melee tau best list.
>>
Couldn't they just have limited the number of IC that can join an unit?
>>
>>53145054
I play mechanized grey knights with no dreadknights...and now I'm reading that I can't shoot out of my metal bawkses...and that my characters probably can't be in metal bawkses with my squads...
>>
>>53144519
who are you trying to scare. chariots were bullshit because you could direct the small arms fire to the vehicle, and the big guns to the rider to invun save away. thats gone. I would not be suprised if they had just enough wounds to be targeted like any other vehicle now.
>>
>>53144562
Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor!

Source:https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/
>>
>>53144782
https://www.warhammer-community.com/2017/05/09/warhammer-40000-faction-focus-astra-militarum/
u wot?
>>
>>53145054
my orks use battlewagons as mobile firing bases. I have shot 20 lootas out of them before, or rolled up to 10 terminators with 15 burnas and burned them all down due to a single template covering 8, making like 60 hits.

so it affects me greatly.
>>
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>>53144870
>implying everyone in the world did not want the eldar to take a huge cock up their ass this edition.

Honestly I hope eldar players commit mass sudoku on launch.
>>
>>53144814
That's an old ass rule from 4th, paired with target priority. Ld test or shoot the closest unit, characters were untargetable if they were within 6" of another unit. This was better than 3rd when units blocked LOS to the unit behind them.
>>
>>53144869
I'm pretty sure sniper weapons will get a rule that lets them pick specific models as targets, at least on a roll of 6 like they have now. Snipers are all about shooting key targets like enemy leaders or heavy weapons.
>>
>>53146561
look up and witness
>>
>>53146420
I really don't like the removal of flamer templates. Unlike most of the changes, that one in particular only removed strategy (trying to get as close as possible at the right angle) and only added randomness (d6 hits, not 2d3 or 2+d3, d6)
>>
>>53146597
D6 hits against a small unit or even a single model can work out better than the template though and the 8 inch range is the range you would have with a template anyway. The only bad change is not hitting multiple units with one attack and possibly hitting more than 6 guys.
>>
>IG article gives some stats and special rules
>CSM article is mindless puffery
I don't get it.
>>
>>53146811
>CSM article is mindless puffery
>People complain on facebook
>IG article gives some stats and special rules
Do you get it now?
>>
>>53146841
It's so weird to deal with a GW that is aware of consumer feedback.
>>
>>53146783
Yeah, but old flamer templates were so much more reliable, you could plan out exactly how far you needed to push into enemy lines to hit the right number of dudes, or you would force opponents into tight spaces and then flame all over them. Now it's just an ork weapon that hits automatically.
Same with the d6 wounds on the lascannon. I would much prefer d3+1, d6es are just far too random.
>>
>>53145355

>Kroot Shapers were just Sergeant upgrades

Fixed that for you. They were ICs before, by the way, and can be again.
>>
>>53144187

> Characters can't be targeted unless they're the closest enemy.

We're fucked.
>>
>>53146978
>Guilliman runs up to your favorite unit behind a wall of 20 barebones scouts.
>>
>>53146978
you mean, you couldn't snipe out characters really before anyway so who cares?
>>
>>53144259
Im expecting Tyrants to be 8-10 wounds

Swarmlord might be useful now if he is under 10, he can quite easily march up the board untouched
>>
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>>53144187
>Characters can't be targeted unless they're the closest enemy.
This might actually make Old One Eye worth fielding...
>>
No stopping fabius bile now guys
>>
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>>53146441
Keep dreaming, Mon Keigh.
>>
Snipers confirmed for being able to target characters in the Astra Militarum blog.
>>
>>53147214
>>53147290
>impying nids wont have agaon" shoot the big ones"rule again

Which im fine anyway if their new stats are fine.
New melee seems interesting enough to make the rest of my army scary anyway, expecially with the to hit in combat fixed.
M..maybe my gaunts will be useful again?
Just in case I ordered 80 more, to get ready for the new ed.
Just in case.
>>
>>53144636
I'm sure snipers would be getting a points bump if this is the case.
>>
>>53147354
Confirmed in the guard article that it's happening. We'll see how the points shake out.
>>
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So let me get this straight:

This IC stuff only applies to characters like Mad Dok Grotsnik/Snikrot/etc., ya?

Ork mobs are still allowed to have a Nob to keep the gits from muckin' about, right?
>>
>>53144323
>they could have fixed this problem by capping one independent character per unit.

GW's removal of initiative and now this really makes me question whether I'll play this edition.
>>
>>53147411
We're not sure. The only example to that effect they gave us was kroot shapers which are now separate from the squad when they were sergeants in 6/7ed. But in an earlier codex they were a hq, so it's not really the same deal as with nobz.
I'm just worrying about battlewagons. If they can only take one unit at a time, there goes your warboss ever going anywhere, and if only certain units can shoot out, there go your lootas.
>>
>>53147411
I guess it'll work like in AoS where you can select 1 model to be special and it gets +1 attack.
>>
>>53147411
Nobz are not independent characters, so yeah.
>>
>>53147435
It'll be different. We can't really judge whether it'll be better or worse until a while after launch.
>>
>>53147194
There's a vast thematic difference between a hero leading his companions, and another hiding behind a wall of mooks
>>
>>53147482
AoS transports can transport multiple units.
Superheavies now can, and we are losing the "superheavy" unit type.

It is fair to assume that transports in 8th will be able to transport multiple units
>>
>>53147536

Yeah, people always put their heroes in front in 7th
>>
>>53146311

>new rapid fire
>new frfsrf

Sex
>>
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>>53144187
FUUUUCK

I QUIT 40K A YEAR AGO BECAUSE OF THE SHITTY RULES AND STARTED PLAYING MTG AGAIN

SEND ME MONEY OR I WILL STARVE FOR REAL
>>
>>53147722
Orks did
Megaboss lucky stikk was fucking broken in low point games
>>
>>53147341
I can see tyrants having more than 10 wounds or otherwise being targettable but tyrant guards having a rule that makes Tyrants impossible to target if near them.
>>
>>53147194

Not really, very few units in 40K were more than 10 men strong. Now to get to a character you'll have to wipe out the entire army first.
>>
>>53147898
Or walk up to them
>>
> Even Ratlings – with their sniper weapons allowing them to pick out and target Characters – will now be reaping a tally on your enemy’s leaders in the name of the Emperor!

Someone called it
>>
>>53146311
>>53146383
THE AGE OF THE RATLING IS UPON IS

THE NOBLE RATLING SHALL CARRY THE GUARD TO VICTORY

THE REASON NUMARINES ARE SO BIG? THEY'RE CARRYING A RATLING SNIPER ON THEIR SHOULDERS
>>
I wonder what this will do to IG Command Squads and units. Probably maybe still some mechanic to bubble up?
>>
>>53144702

Carnifex have 3 wounds.

Tyranids btfo. All Primarchs are tougher then Tyranids MCs
>>
Ummm... Guys? They just indirectly announced new kroot units. Mentioning the kroot shaper as a character.
>>
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>>53148057
>>
>>53148092
>the kroot shaper doesn't have a model
They're trying to get rid of their kroot stock.
>>
>>53147341
>>53147290
>shoot the big ones

Sounds like Tyranid Warriors and Shrikes just got super important for the synapse web as it should be
>>
>>53144749
They have already talked about this
>>
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>>53147536
>themes
>when talking about rules

Why are people so fucking stupid like this?
>>
>>53146311
>>53146383

>Vehicles have Toughness, Wounds, and Armor Saves

ALL OF MY YES
>>
>>53148186
when/where? Because I'm pretty sure it's only in the rumors
>>
>>53146861
Nah, I'd rather complain that they're wildly inconsistent for no reason so that I don't have to shift my views.
>>
>>53146841
Reecius on Frontline Gaming specifically said that he was allowed to put some rule snippet because of people asking for it.

Also in the Facebook page GW said that thousand sons are going to be the datasheet preview in the next days to make up for the chaos "preview".
>>
>>53149583
As a Thousand Sons player that shit better be fucking good.

At least if they still suck I won't have to wait long to find out though.
>>
>>53144187
Looks like I'll be buying a personal Land Raider for my Lord as apparently he's too good to be slumming it with those proletarian Terminators.
>>
>>53144849

What is the source for that image.
>>
>>53150062
It'll probably be like in AoS where you can stuff as many different units into a transport as you want as long as it doesn't exceed the model count.
>>
>>53145950

This is obviously in relation to independent you gigantic fucktard. Obviously characters that are bought as upgrades to a unit won't be affected.

And it's a reasonable assumption to make that retinue squads like Honor Guard, Command Squads, Tyrant-Guard and Body-Guards will just be a purchasable upgrade for an IC rather then their own independent unit.
>>
>>53144562
Or they'll operate just like snipers work now and you can choose your target on a 6+
>>
>>53148050
>THE AGE OF THE RATLING IS UPON IS
>all currently shit units are great in 8e
Jokes on you, I already played a 1500 point game of only Ratlings versus pure Pyrovore in 7e.
>>
>>53150273
>choose your target on a 6+
>the target isn't in a fucking unit
Want to explain the logic there? If you have to pick a unit before you fire how would snipers be picking off ICs that aren't in the unit they'd have to target?

It's not going to be what it is now.
>>
>>53150498
>>53150273
Its already been confirmed that snipers can pick characters out even if they aren't the closest unit.
>>
>>53150113
My guess is thats only true for characters. You are still allowed to buy one "dedicated transport" for each unit if you recall. But I think you're right on the money that charcters will be able to just hop on any transport which shares faction and has space.
>>
>>53147769
Welcome back, old friend.
>>
>>53146420
>8x15=60

U wot m8
>>
>>53144747

I'm interpreting that as "if you're as big an imperial knight, you're going to have a statline to reflect this"
>>
>>53146179
characters that buffed a unit they joined are sure to become buff units within x inches in their 8e version. I wouldn't be concerned.
>>
>>53146420

>not putting Burnas in a looted wagon with 3x Hull Skorchas

do u even promethium
>>
>>53144187
This is exatly the same shit as before.

>can´t be targeted if the character is surrounded by a unit
>buffs nearby units
>charges with nearby unit

How is it different?
>>
>>53152150
aura effects were rare in older stuff. The old system had you join a unit and basically stack it much as possible.

This is far looser.
>>
>>53152150
Characters won't buff other characters.
>>
>>53152260
Actually to add, it's possible that they may have some rules that do effect other characters, but I think they'd have to be specifically called out.

The other part of this is that abilities seem to now be keyed on faction affiliation rather than just "Battle Brothers". So a Dark Angels character may only buff "Dark Angels" units whereas an Inquisitor character would likely buff "Imperium" units.

You're right in that it doesn't change much in normal situations and I think that was the goal. They wanted to keep the general way characters work while trying to some of the opportunity for unintended interactions offered by the previous rules.
>>
>>53152150
The main thing I like is that there will be more aura effects with leaders actually leading multiple squads instead of just buffing the one squad they're technically 'attached' to.
>>
>>53150899
No fucking shit, I'm saying the 6+ is irrelevant because they'd already be targeting them.
>>
>>53150146
Or more likely, if X unit is within X inches of X character, they auto-LoS!

Tyrant Guard, Honour Guard, Lychguard, etc.
>>
>decide to start a new army for edition
>Ultramarines, why not? Maybe I could make Titus or something...
>Buy starter box, realized i also have marines at home in various bins of bitz
>digging through all my bits I've collected for 15 years
>found out enough terminators (~50) to have a significant portion of the 1st Company

S-should I build the 1st Company?
>>
>>53153659
Course ya should
>>
>>53144547
That's more an issue with shitty LoS rules, than character rules.

Fuck the pile of shit that is TLoS.
>>
>>53152150
part the problem was that psychic powers used to affect entire units. so by putting a bunch of independent characters in a unit together you could stack the effects from a single cast.
>>
>>53144256
I ordered my kroot and kroot shaper almost 2 weeks ago, so Im stocked they seem to be getting a buff.
>>
>new IG order
>50 man blob shooting 4 shots each
>the table buckles under the weight of 200 dice

GW will release a set of golden dice to capitalise on this.
>>
>>53154230
>200 standard dice
>12mm edge
>requires 6.66kg of gold
at todays prices, not including GW mark up, that's only 263,728.19 USD
>>
>>53153659
I expect mass termies to be pretty good in 8e also, with 2W terminators being a thing.
>>
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>>53147769
>going back to the cardboard crack
>when it's in the shittiest state its been in since Homelands

literally why would you
>>
>>53154810
1st Company it is...

20 melee, 30 shooty? Thunderhammers don't suck now given the whole "attack first in a charge" shit, yeah? In theory.
>>
>>53154810
2W doesn't really do much for them. Terminators suck because they're vulnerable to both massed weak fire and high AP fire as well as not really having much firepower. The 2W change sounds nice at first but then you have to remember that some weapons will also be doing multiple wounds per shot.

We can't know for sure until we start seeing actual full army profiles but I wouldn't start calling terminators good yet. We need to see if GW can make them an actual threat compared to other options.
>>
>>53155044
I wouldn't be surprised if unwieldy weapons now simply always go last.

But that still sounds like a good ratio. You're tough enough to survive to swing in melee anyway.

>>53155124
Assuming their cost doesn't go up a ton it doubles their effective survivability against small arms. You're right about the plasma and shit though, but that's likely to be wounding on 3s instead of 2s now. We can probably also expect better delivery options for them (meaning less time getting shot).
>>
The one thing I'm gonna miss about the character change is counter deepstriking my deathmarks next to a drop pod command squad and rending the entire unit including the captain to death. Now I have to pick one or the other.
>>
>>53144335
Anything above 10 wounds
>>
Fifth was vehicles
Sixth was shooting
Seventh was Psykers and D-spam
Eighth will be Snipers and Monsters

How does this make you feel?
>>
>>53156357
Same shit different edition. I'm probably going to move on from 40k and pick up another game.
>>
>>53156253
Depending on how split fire for infantry squads works...
>>
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>>53156357
You have no idea how many boners I'm popping over here. Time to fuck up some shooting armies.
>>
>>53150411
I have a squad of rough riders that I had converted using motorcycles and lances from other games. I am so excited.
>>
>>53144849

Fuck and here I was thinking gw would make my raider gunboats viable again

Fucking dyxn dyxjxjsn duck vodkas djxidn fuck
>>
>>53145054
if IG vets can't fire their special weapons out of chimeras, the SOP I've been running for the last year suddenly becomes inviable
>>
>>53144256
I'm just disappointed that they didn't make Shapers back into HQs. I would have started up a Kroot force in a heartbeat.

Still might, depending on how things work out though.
>>
>>53154810
the new wounding chart helps them as well. Now its not until S8 that you start wounding them on 2s
>>
>>53156958
shapers may ne HQs in 8e. they're a seperate character choice at least.
>>
>>53157458
Someone asked on their facebook page and they clarified that Shapers weren't HQs now.

Not sure how it'll work out with adding them to a force, but at the very least you'd end up needing some Tau HQs on top of them.
>>
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>tfw my Daemon Prince with either be untargetable or have 10+ wounds

I can't wait to fly around with some raptors
>>
>>53144187
>current Guilliman is significantly more durable than Magnus
>Guilliman now gets to hide behind other units unlike Magnus
So, if Guilliman getting majorly nerfed or is he going to be hilarious OP?
>>
>>53156357
>Fifth was shooting and vehicles
>Sixth was shooting and deathstars
>Seventh was shooting and deathstars and summoning
>Eighth will be shooting and monsters
Fixed that for you.
>>
>>53158100
>op guilliman shot down by vindicare or get killed by morkanaut before he can even move

nothin personal, kid
>>
>>53156418
yeah no, because you are a faggot
>>
>>53157541
oh damn, an elite choice maybe?

That aside you can always fall back on the looted crisis suit/knarloc counts as battlesuit commander.
>>
Hive tyrants either have a rule that only tyrant guard stops being able to target them or have 11 wound and tyrant guard have rule allowing them to shield the tyrant. this would make tyrant guards a bit weaker as if you want to protect the tyrant from all sides you can only have 1 guard max a side allowing the enemy to just blast it to pieces

hopefully tyrant guards get more wouds
>>
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>no more joining units

That is the single worst part of AoS.
But how is this going to work with transports?

Boy oh boy it's going to be "fun" to have a whole unit target and shoot to death that imperial guard commisar, or that inquisitor that for some reason isn't with his henchmen.

The "no shooting unless the nearest is atleast something I guess but unless the "take wounds nearest to the attacker" is gone this is going to be plenty of akward snipes.

Also this stinks of the tourny fags having too much of a say on the matter.
>>
>>53156178
Always goes last doesn't really work with unit activations, would be more likely that there is a hit penalty for unwieldy or maybe a loss in attacks to a minimum of 1 sort of thing, but with power fists being hinted at doing d6 wounds in the large model preview I think it's more likely we will see unwieldy confer a -1 to hit
>>
>>53158925
tyrant guard may just be part of the hive tyrants unit on its datasheet.

or like now and the tyrant guard have a special rule that lets the tyrant join them.
>>
>>53150086
my ass
>>
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>>53158966
This is likely how transports will work, but with easier language because they'll be built into the game.
>>
>>53159067
a negative to hit is also a more consistent penalty across different statlines.
-1A has no effect on 1A models. But the biggest on 2A.
>>
>>53158966
>>53158966
>Boy oh boy it's going to be "fun" to have a whole unit target and shoot to death that imperial guard commisar, or that inquisitor that for some reason isn't with his henchmen.

Yeah, sure. It's not like you could, oh, I don't know... SPLIT YOUR SHOTS AS PREFERED, BETWEEN ANY NUMBER OF ENNEMY UNITS, NOW ?

Lurk moar before anwsering like a pedantic whiner, brah.
>>
I like this new GW
>>
>>53159511
B T F O
T
F
O
>>
>>53159511
>greentext outwith 4chan
Deserved it.
>>
>>53144187

Maybe the Sanguinor will be better now.
>>
I wonder if this will be a buff for TS asp. sorcs. with the key word mechanic they could buff Rubrics without beeing part of the unit and do some warpfuckery while standing behind them.
>>
>>53159511
A better question is why the supposed heir to the Emperor and "spiritual liege" of all space marines is hiding behind Joe Flashlight in the first place.
>>
>>53159936

Because he's the guy who literally wrote the book on tactics?
>>
>>53160029
Omega/told.
>>
>>53159898
pretty sure they wont be making sergeant characters loners

these are the new independent character rules.
>>
>>53159511
Told as ice.

Holy shit, man.
>>
So when is the new rulebook coming out?

Is 40k fun again?
>>
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>>53159936
Two Words:
Olianius Pius
>>
>>53160913
>that axe
>>
>>53159898
The actual important thing will be the actual sorcerer power.

>Aspiring sorcerer
>Magically powered in the most magic legion
>Who got blasted with more potent magic enhancement magic
>Who serves the magiciest of all gods.
>Lore of Tzeentch

Seriously, give me something good on Lore of Tzeentch. If they MUST make it random as fuck because of Tzeentch, at least give me shokk attack gun tier weirdness/power
>>
>>53144831
So the pasta grew so stale that it somehow shrunk to a two liner?
>>
>>53144750
Don't be silly, bugs don't have characters. Just monstrous creatures that happen to have high leadership and are necessary to keep the army together.
And you can always Shoot the Big Ones.
>>
>>53167678
Sure you can, but thanks to damage values and save modifiers, it'll now take some proper big guns to down the big bugs, not just four well-placed Shard Carbine rounds.

Hell, maybe my wish will come true and the Maleceptor will be more than a fucking joke now.
>>
>>53164355
Don't worry, in the new edition he can always elect to shave D3 Wounds off of whatever you don't like. Wraithknight down to two wounds? Watch it go poof. Need one of them Terminators to disappear? Done. No fucking randomness anymore unless the lore powers are better than the Smite one.

>>53166161
Obviously, because doomsaying is the only thing that brings these people joy.
>>
>>53168104
It DOES seem that Instant Death is gone, since in the wounding bit it had double or more be 2+ and not just loldead.
So maybe Warriors will be able to survive a bit more.
But then again, it seems everything that would ID them before does d3/d6 damage so they're probably still going to get turned into paste. Maybe they'll get more wounds, or higher toughness, or...something.
Why must the thing we need to keep our army even usable be so damn squishy?
>>
>>53168183
Eh, from what we've seen, Tyranid Warriors should either stay at three Wounds or be bumped up to four, so your opponent's damage rolls with D6 damage weapons need to be average at least to kill one bug per wound. And since damage doesn't seem to carry over between models, the one time he rolls a 6 will still only kill one bug. That's a damn sight better than
>I wound on 2+, now take the Warrior off the board

I'm cautiously optimistic. Most of the changes benefit Tyranids indirectly, especially the fact that weapons that used to be AP4 now seem to have a -1 save modifier. That could be funny.
>>
>>53145161
You mean they will function exactly the same as before?

I'm curious what is going to happen to the court of Archon. I just purchased a Archon and Sslyth. Gonna be pissed if I can't combine them.
>>
>>53161140
>those fingers
>>
>>53168279
What if the new synapse rules were simply that all tyranid units within X" may use this model's leadership as its own.

Leadership values could be like gaunts ld4, warriors ld 7, hive tyrant ld10 and all other synapse creatures being somewhere in the middle.

This could lower the impact of losing synapse creatures and lower the target priority of the enemy against things like warriors and zoantropes.
>>
>>53146311
>Leman Russes, for example, have Toughness 8 and a 3+ save, so they won’t be slowing down until they’ve lost half of their 12 Wounds. The tanks of the Imperial Guard will definitely be making their mark on battlefields across the Imperium.

This sounds fucking awful. So now Leman Russes are easier to hurt from everything. They should have been at least T9.

Combine this with the new nerfed Battlecannon, and you have combined a completely unusable piece of shit.


Also, this is a portent of things to come - Guard are going to be the worst faction in this edition. Whenever a faction is previewed first, it's the worst for years to come since they normally have tested it first and then the power creep comes after.
>>
>>53174445

>They should have been at least T9.

So you want a Meltagun to only hurt Leman Russ tanks on a 5+?
>>
>>53174445
Since Guard is "40k for people who want to play historicals" anyway, why not switch to Bolt Action?
>>
>>53174445
easier to hurt but harder to kill.

everything is changing, we can't call anything broken or not yet.
>>
>>53144187
>The age of the <add prefix>-star is over.

Damn you, <add prefix>-walker! And damn whoever failed to put a cover on the exhaust port!
>>
>>53175347
Because it is historical and has elements of balance.
>no spray-cheese
>no spam
>>
>>53175347
>Since Nids is "40k for people who want to play Bugs" anyway, why not switch to Starship Troopers?
>Since Marines is "40k for people who want to play Marines" anyway, why not switch to 30k?
>Since Orks is "40k for people who want to play Orcs" anyway, why not switch to AoS?
>>
>>53146311
>TDA: ceramite and plasteel, 2+ save
>Russ: ceramite and plasteel, 3+ save
>>
>>53176650
Russ is just plasteel for its armour.
>>
>>53177011
IA vol. 1 (2nd ed.) says plasteel and ceramite. Old WD says reinforced plasteel (reinforced with ceramite?)
>>
not much has changed if you just plop the character in the middle of a squad

can't be shot at from any direction unless closest like in 7th edition

fights like he was part of the unit due to heroic intervention

shares buffs like he was part of the unit
>>
>>53173710
>What if the new synapse rules were simply that all tyranid units within X" may use this model's leadership as its own.
The only way this would properly work would be if Synapse creatures had like Leadership 12 base and then got bonuses on top of that if more of them are on the field.
>>
>>53177259
seems a decent way now that stats go above 10.
>>
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>>53174445
>4+ to wound from a meltagun that used to automatically glance and needed a 3+ on 2d6 to penetrate
>b-but bolters can roll 6s against it!!!
>>
>>53171955
This whole characters-can't-join-units thing has been in AoS from the start. What they do with dedicated bodyguard models is that they can elect to take the wound in place of the Hero they're supposed to be protecting. I'm assuming the Sslyth will work something like that.

>>53173710
I rather think it'll be like "Tyranid models within X" around this model do not need to take leadership tests".

Leadership is still not a big deal for Nids anymore, since single-model units never have to test for it, so no more chance of a Carnifex outside Synapse range running away or hiding because a Hemlock bullied it.
>>
>>53178087
But anon, riptides are totally balanced, because a guardsman with a lasgun can kill it. AV11 rhinos are totes OP.
>>
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>tfw i just completed my DA demi company with 3 droppods and plasma spam as army base and waiting for 8th ed to expand on whatever seems more viable.

I don't know if I should buy a couple of rhinos reading that firing spots get removed.
>>
>>53178563
>rhinos reading that firing spots get removed.
FAKE NEWS
honestly, people shouldent read featit, its bullshit. He even addmittided they were wrong
>>
>>53178563
How about you keep your cash then until you find out what's viable?
>>
>>53176613
>why not switch to Starship Troopers?

Because the Mongoose Games rules are long dead?
>>
>>53158130
>Fifth was shooting vehicles
>Sixth was shooting deathstars
>Seventh was shooting deathstars and summoned units
>Eighth will be shooting monsters
Fixed that for you.
>>
>>53178380
Personally, I dont think freely giving out battleshock immunity is a good idea design wise.

A player might want to play an army focused on lowering an opponent's leadership to cause damage through battleshock only to find themselves unable to do anything due to massed sources of battleshock immunity.
>>
>>53147898
>very few units in 40K were more than 10 men strong
haha fuck you
>>
>>53158966
Who can't wait to rhinosnipe some characters?

I ordered 8 3rd party minis to make warbuggies from the other day. Now units can fire at multiple targets, two lootas can BTFO a character and the rest can fire at a flier.
>>
>>53159511
I dunno, a lascannon? Any high S, high damage single shot weapon that'd be wasted on Flashlight Joe but not on Rob Gullible.
Did they think about that for even one fucking second?
>>
>>53147898
>units in 40K were more than 10 men strong
Guardsmen, Conscripts, Boyz, Hormagaunts, Termagaunts, All the flavours of gaunts really, Genestealers, Chaos Space Marines, Cultists, Genestealer Cultists (both flavours)?, Kommandoz, Tankbustas, Lootas, Burnas, Stormboyz, Grot mobs, Grot scabs, spannas, Necron warriors, Immortals?, Mek gunz, Guardians, Crusader squads, Kabalite warriors, etc. What'd I miss?
>>
>>53179740
So is Mordheim, but you can still play it, can you not?
>>
>>53174696
>So you want a Meltagun to only hurt Leman Russ tanks on a 5+?

That's a fine balancing act because now Lascannons hurt Leman Russes on a 4+ now, whereas before you had to roll a 5 to even glance.

>>53175347
See >>53176613
Also, I don't play any historicals. I play Guard because I really like starship troopers and also because I just love playing "standard" humans and fighting demonic monstrosities, haughty aliens, and millenia old chaos worshippers.

>>53176233
>easier to hurt but harder to kill.

>everything is changing, we can't call anything broken or not yet.
Harder to kill...for now. Leman Russ has 12 wounds and most anti-tank weapons do D6 damage. It's gonna fall apart pretty quickly.
Listen, I understand that everything is changing. But the changes so far make it seem as if the Leman Russ is not going to be viable. Its main weapon is Heavy D6 and it's going to do far less damage. Marines now get saves versus it.

The great balancer will always be points. I'm cautiously optimistic regarding this.

>>53178087
>4+ to wound from a meltagun that used to automatically glance
>b-but bolters

Nice strawman lad. Lascannons and presumably missiles are going to be significantly more effective against Leman Russes now. See up above. Melta guns got "nerfed" in general.
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