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Any tips for a druid venturing into the Underdark for the first

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Thread images: 4

File: giantfirebeetle.jpg (102KB, 704x402px) Image search: [Google]
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Any tips for a druid venturing into the Underdark for the first time? I'm thinking being able to transform into a giant Fire Beetle or something with tremor sense would be useful.
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>>53142347
A fire beetle will die in one or two hits by basically anything that exists. This will also killed your druid, no matter his level, since you are obliged to use the beast's hit points.
This is a bad idea. All you need is the Light Cantrip or anything with darkvision (tremorsense range is too small to be useful). Do not become this fucking beetle, not even as a joke.
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>>53144176
>This will also killed your druid
That's not how that works bro.
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>>53142347
For what purpose, other than serving as a lantern for your bros?
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>>53144656
If the beast drops to 0 hit points, you drop to 0 hit points. And the beast he wants has 1d6+1 hp. What are you talking about? A commoner could kill him with an improvised weapon.
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>>53144176
Take heart that if you die, your companions get a shitty light source from your beetle corpse.
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>>53144821
When you drop to 0 hit pojnts you revert back to your regular form.
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>>53144952
Who now has 0 hit points.
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>>53142347
What druid path did you take? it may be better to choose something with dark vision or tremor sense that can act away from the party. Like a forward scout.
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>>53144990
No, you have however many hit points you had before transforming, minus the excess damage past 0 taken by the alternate form. You basically keep your own hit points inside the alternate form like it's a vehicle.
This is what allows the "onion druid" exploit, where the only way to kill a level 20 moon druid is to one-shot both beast and true forms in the same attack, otherwise they immediately transform again as a free action.
Read the goddamn rules.
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>>53145111
That makes no sense.
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>>53145111
>4chan
>Reading the books.
Half this board lives only to answer dumb questions.
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>>53144821
Beasts hit points count as temporary hit points on top of the normal ones
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>>53145146
its magic.
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>>53145146
>Don't read the rules
>Tell people things work the way you think it works
>Turns out it doesn't
>That makes no sense.
hoho what a retard
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>>53148685
To be fair, I think it works that way in 3.pf while op is probably in 5e judging by his picture.
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>>53148685
It still makes no sense.
Thread posts: 17
Thread images: 4


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