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8th army selection is up on warhammer community: https://www

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8th army selection is up on warhammer community:
https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/
>>
>>53077439
Nothing that wasn't known or expected. Wait for tomorrow for other stuff I guess.
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>>53077439
Not sure how they expect certain formations to actually fit in those org charts. In particular, formations that were all HQs or all flyers.
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>>53077558
There's quite a few we haven't seen.
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>>53077439
GW spitted smoke to my face to say nothing new. He expect me to be arroused.
Just another day in the hobby.
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>>53077439
Well, until we know what command points do, its fucking nothing.

Im glad formations are gone though. I cant wait to drink the tears of everybody who cheesed it up and ran their entire army around a single formation.
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>>53077558
Pretty sure in the Q&A they mentioned having 14. If you read the article it says these are just a few of the options.
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>>53077439

>Formations are gone.
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>>53077483
Previously we only had a very blurry picture of three FOCs, didn't we? This at least tells us exactly what they're going to look like.

Assorted observations>
1. I had expected more interesting benefits for the different FOCs, but I can see how command points would be a convenient balancing mechanism
2. We'd previously heard there'd be 14 FOCs to start, here they say a dozen
3. Flyers are their own type now, instead of being split between roles like FA and HS
4. Dedicated Transports seem to be offered by the FOC, instead of as a unit upgrade
5. Their statement regarding common restriction would seem to imply that there will be at least one detachment which does not have the limitation of being single-faction
6. Calling it that the Battalion is intended to be our new CAD
7. The Brigade is pretty huge, and not even that requires flyers, and it has the same cap of 2 flyers the two smaller FOCs have. I take it that flyers won't be playing a huge role in 8th?
8. I wonder how viable it would be to spam, say, three Battalions instead of taking a Brigade. You'd need 3 more troops and 3 more HQ, but you wouldn't be locked into needing other roles while you reap the same amount of command points. That said, the HQs and Troops are historically the most tax-like units.
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>>53077583
And that's fair, but, for example, I just finished painting up Ahriman's Exiles. The loss of summoning will be bad enough, but I'm pretty sure they aren't going to give us access to a org chart with 9 HQ slots.
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>>53077608
Well they mentioned that you can only use one per phase and they can be used for certain rerolls or making a unit attack out of combat in the fight phase. So there's that. Since we don't have all the rules for any phase until they actually release the book it's the same level as everything else they've released.
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>>53077439
>Formations gone
>Flyers are their own unit type
>2 Flyers max in CAD-equivalents
>No Lord of War or Fortification in CAD-equivalents
good

>0 command benefit from Patrol Detachement
what's even the point in respecting the limitations then, might as well play unbound
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>>53077627
I wouldn't be surprised if they did something at least close, as a sort of council + bodyguard deal. They'll likely have SOMETHING for caster-heavy teams, won't they?

Alternatively, you could take 4 Patrols to bring 8 HQ and 4 troops? No CP, though. I'd like to see a Command Cadre detachment.
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>>53077627
>If your army is built using Formations right now, you’re going to be fine. In their place are a dozen new game-wide Detachments that are available to all factions. These are flexible enough that all of your current forces can be fit into them to form a Battle-forged army.

>all

Idk, the big thing they keep repeating is that if you can use it now, you can use it in 8th. It was a big thing for models getting rules, including forgeworld, and they seem adamant about not making anyone's army unfieldable by rules. Keep hope, brother, except for pink horror spam but I wouldn't be able to field that without feeling like I'm scat bike spamming.
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>>53077665
They've stated that ALL armies must be battle-forged. Unbound isn't a thing anymore.

We can now see that this was likely so they could do exactly this, have the baseline power level be low so they can build up from there without worrying about having to immediately balance against people just taking whatever they want.
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>>53077439
do Flyrants count as flyers or HQ?
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>>53077439

The use of terms like brigade and battalion triggers me. There should be FAR more soldiers slots if you were truly use something like a battalion or, gods help us, a brigade.
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>>53077677
Yeah, I don't really care about the summoning spam - don't even care if my army gets nerfed into the ground. I just want to be able to actually play it.
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>>53077619
> I take it that flyers wont be playing a huge role in 8th?

Good.
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Did they just poop all over my dreadmob?
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>>53077677
They have open play as an out. Nothing is forbidden in open play. No matter what you're using now it will be legal in open play. You'll note that they NEVER promised that everything would be usable in matched play.
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>>53077733
There will probably be a chart focused on heavy support and fast attack respectively. Im calling it.
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>>53077665
>might as well play unbound
I do that anyways lol, do these changes affect me at all?
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>>53077733
We might get a big-guns detachment for things like that.
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>>53077696
Could be ether

>>53077665
>>53077713
Wonder if valkyries will still be squadrons of 1-3

>>53077627
Hopefully things like that will be in the codex equivalent. For example Ahriman's Exiles is a single HQ choice in the thousand sons book
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>>53077703
And that's a big focus, they're trying to make damn sure they don't make someone's dudes illegal. The new psychic rules should be nice, it means that all your other sorcerers won't be warp charge points for someone else, everyone gets to magic.

>>53077665
Are you saying there should be a bonus to a detachment that lets you take two fliers and two heavy support while only requiring one hq and one troop? The core concept to command points is that you get more of them if you don't try to make cheesy lists with a bunch of smaller, more flexible detachment. The closer you get to looking like an unbound army the less points you get to spend in the game.
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>>53077733
My prediction is that we may get more "specialist" detachments, IE a bunch of one type of unit with a little bit of token HQ/Troop tax at most, but that such detachments will get few if any command points. So you'll be able to run them, but they'd be better as part of a larger army where they'd be part of a more well-rounded force.
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>>53077734
>BATTLE-FORGED ARMY
Read that again, anon, because they did.
>>
And dang, I might need to get more troops to be able to play a Brigade.

Also interesting that Elites are given more slots than FA/HS in the latter two FOCs, whereas in our typical CAD they're treated equally.
>>
>>53077619
Flyer squadrons will still probably be a thing so it could be possible to have 6 flyers in 2 slots
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>we have 14 generic FOCs for everyone to even the playing field!
>until the first Codex releases and factions get unique FOCs of varrying power levels between their equivalents!
>>
>>53077693
Unbound is just called open play now.
>>
Surely AdMech is getting more HQ alternatives, right? Forming a Battallion and only having Tech-Priests, Enginseers and Cawl is prety limited.
Not that Priests aren't fucking amazing HQ choices, but still.
>>
From previous rumors:
>The Rules: Containing your prophesized 12 pages of core rules, plus outlines for open play and the 14 universal FoC, ranging from 1 HQ and 1 Troop choice 1 command point allies to massive 20+ slot charts that grants a fist full of command. The new force org charts are pitched as a great way customize your army, one of them is a big guns esqu 1 troop/HQ 5+ Heavy support, but really they’re just designed to scale command points to game size.

http://bloodofkittens.com/blog/2017/04/26/warhammer-40k-8th-edition-leak-compilation/
>>
>>53077771
>Are you saying there should be a bonus to a detachment that lets you take two fliers and two heavy support while only requiring one hq and one troop?
as you take 1HQ+1Troop tax (vs. playing unbound where you can do the same shit without paying this tax): yes, I do. Even if it's symbolic, like a single command point.
>>
Curious to see if Command Points will be used to buy 'charges' for the bonus you want before the game begins and will effectively be part of your army list or if you have all bonuses available and buy whatever you currently need mid-game.
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>>53077830
You could previously play Unbound vs Battle Forged. You don't play Open vs Matched, they use fundamentally different rules. The points is that you either are or are not running a game with FOC limitations.
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>>53077665
I can see playing patrols to learn the game, having too many units on the field while trying to learn all the new rules can lead to messing up. My group also plays aos so most of these rules and tactics arent new to us but for someone that has never played either game its easier to start small
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>>53077733
Same boat.

>gorkanauts are garbage, should have been lords of war, still run formation because robots.
>hope 8th makes them better
>8th rolls around, forces mandatory troops on you as tax that will just die, gorks upgraded to bad LoW choice, now cant run list at all.

Fuck that.
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>>53077900
I wonder if we're allowed to stack FOCs. I wouldn't be surprised if we got some Imperial Command bonus that needs 3 Patrols from different factions and gives you some very powerful special ability.
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>>53077834
AdM will have the Imperium Faction, which means they can take any HQ using the Imperium keyword.
>>
>get Assault FOC with some kind of charge range or melee attack re-roll
>it uses HQ + 3+ FA units
>Black Templars can't use the Assault bonus for Crusader squads and need to run Assault Squads
I can already see it coming.
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>>53077930
Mork/Gorkanauts aren't LoW.
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>>53077948
They absolutely won't. If Blood Angels are even their own entire faction still, while just being a different flavor of Space Marine, then AdMech will not be part of Imperium, nor will Imperium be a secondary faction between a bunch of imperial armies.

Imperium will most likely include the "Imperial Agents" roster minus Grey Knights and SoB.
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>>53077872
Could you try to rephrase what your point is? You can do anything in unbound. Battle-forged is about balance, so why would they give you token shit for the smallest thing?

If you're playing unbound no one gets command points for their detachments because they don't have any, the tax is so that you don't bring fully random shit and still have some rules to follow. You don't add symbolic shit to game balance, that's just dumb.

Unless you have some point that you haven't managed to convey.

>>53077930
You realize that at most you've seen 1/4 of the detachments available at launch, right?
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>>53077815
Hopefully they avoid such bullshit like faction specific force org, that would pretty much be formations which they say are gone.
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>>53078007
They are definitely adding those. Giving unique FOCs to the factions is one of the msin things to add in the Codices.
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>>53077996
The whole point of Imperial Agents was to allow you to attach them to other Imperium armies. They won't go back on that now.
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>>53077930
1 or maybe 2 troops/hq does not seem like a particularly onerous tax.
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>>53077930
>>53078083
For all we know taking a Mech Boy HQ will let you grab some type of dread as a troop or elite
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>>53077898
Still true. Note that they said that some open armies may still use the new detachments, and thus get command points. It just happens under the purview of open play rather than matched play. This duplicates the kind of friendly unbound vs. battle forged games that happened in 7th.
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>>53078083

You say that, but lots of thematic builds are weakened by troop tax being a thing.

"My army is the Ravenwing, a horde of speedy black and white fuckers leading blistering lightning strikes! Also these five green dudes who somehow managed to keep up with them."

"This is the destroyer cult of Amechotep, and also 10 random warriors who are there because I dunno."

"My stealth and ambush infiltration force consists of 40 stealth suits, 3 Ghostkeels, 6 remora drones, a Y'vahra, 10 sniper drones and 20 pathfinders. Also for some reason a cadre Fireblade and some strikers because the FOC said I had to have troops and an HQ."

It's really neat to lose free formation benefits, but the list building flexibility was really nice.
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>>53078129
There's a "1 HQ/Troop, 5+ HS" detachment. They don't even need that.
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>>53078200
Ravenwing are almost always the ones who are accompanying the rest of the regular companies.
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>>53077558
Sounds like you were part of the problem.
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Here's hoping basic troops are actually useful and not just a command point tax.
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>>53078200
>the list building flexibility was really nice.
If they decided to give you what you wanted in some white dwarf or whatever. As DE it was basically Realspace Raiders or bust.

Look it's a codex wiping edition change. I don't think some minor adjustments to hyper specialized armies are too much an ask.
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>>53077611
Literally the best thing I've heard about 8th so far.
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>>53078200
>"My stealth and ambush infiltration force consists of 40 stealth suits, 3 Ghostkeels, 6 remora drones, a Y'vahra, 10 sniper drones and 20 pathfinders. Also for some reason a cadre Fireblade and some strikers because the FOC said I had to have troops and an HQ."

If you want people to sympathize with your point don't bring up a player using 3 Ghostkeels and a Yvahra.
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>>53077558
I don't think they promised that you could use all your models with zero army composition changes.

>Is my army still valid?
I.e. your faction is not squatted.

>Can I still use all my models?
I.e. all models are still supported with rules.
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>>53077996
>>53078026
I suspect you will be able to mix and match your Imperial units in on army. Other keywords they do not share will prevent their special rules from mixing well, though. They've specifically mentioned this kind of thing.
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>>53077439
And just like that, renegades and heretics was destroyed. Im sad bros
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>>53078270

>If you want people to sympathize with your point don't bring up a player using 3 Ghostkeels and a Yvahra.

In an edition where the vehicle/monstrous creature gap has been closed and weapons can do multi-wounds? Where big things degrade in quality as they're wounded?

I don't see the problem. This hypothetical four tau monstrous creature player is likely to be much easier to deal with now.
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Rolled 42, 94 = 136 (2d100)

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>>53077996
The factions are called out on Warhammer40000.com

For example: Blood Angels have their own entry, Skitarii do not.
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>>53078347

Gotta admit you have a point, still gonna hate them for that first turn or two before they start taking wounds though.
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>>53077932
yeah I'd say we are. Theybtalking anojt matched play having some optional rules to limit the number of detatchments.
so i assume default is many/unlimited detatchments stillm
>>
>>53078200
If purity of fluff and narrative is your primary concern then open and narrative play are a thing. Battle Forged is primarily for matched play and the competitive side.

I guess I understand what you're saying and I agree that is a feel bad for some current players. But I think the upside of not being tied to old formations, even in a little way, for the competitive portion of the game is worth the downsides you're mentioning.
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>>53078340
How so?
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>>53078340
There will probably detachment that is like 1 HQ up to 10 troops, so don't despair too hard Anon.
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>>53078340

thank god.
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>>53078359
They've said that Skitarii still exist as their own faction, they are just not on the site because it's just lore for the masses and they fit under AdM.
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With the extra troops tax we are getting, I'm hoping that more units get moved to troops. Bring back BA assault squuad spam!
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>>53078529
If true that's incredibly stupid.
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>>53078581
This, fuck the codex astartes, I want my army of jump packers back
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>>53078340

What are you on about mate? Forgeworld has said they'll put out rules.
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>>53078584
the warhammer40000 site is narative focused, nothing to do with rules.
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>>53078464

>If purity of fluff and narrative is your primary concern then open and narrative play are a thing

We both know that isn't the case. The number of people using unbound in 7th or open/narrative in AoS is beyond microscopic.

And honestly for good reason, even with broken shit everywhere throwing out the least pretence at balance still makes things worse.
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>>53078581
My nigger, Devestators and Assault marines should be troops alongside Tacs

Star Phantoms represent
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>>53077996
Blood Angels will have Imperium, Space Marine and Blood Angel keywords.

Ad Mech will have Ad Mech And Imperium, likely also Skitarii and Cult Mechanicus keywords.
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>>53077696
Hopefully both
>May purchase Wings, which makes your Hive Tyrant take up both an HQ and a Flier slot. May not purchase without an open Flier slot.

AOSers, aren't "mixed" units in AOS count as both (a hero on a dragon would count as both a Lord and a Monster in terms of Org Chart)
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>>53078649
No I'm saying it's incredibly stupid to not finally integrate them, not stupid that the site doesn't match it.
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>>53078656
For pickup games yes. Point still stands. That's a fluff argument directed at a competitive play mode.
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>>53078607
Hopefully they do it soon. And maybe fix some of the shit wrong with them. Dont you want to see him smile anon?
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>>53078508
Wont be as good. On the brightside they might make a detachment with 8+ heavy supports and I can finally field my renegade tank battalion
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>>53078703
the'll be integrated in that all imperial stuff can be taken together.
You'll be able to build a mixed army and (for now at least) they'll all be in a single book.
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>>53077677
Your whole force will be usable not your current allocations. You might have to move around some units under new commanders or add a second or third HQ to squeeze everyone in or add more Troops.
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>>53078754
Rules for all available models will be released on launch, that was confirmed a while back. Fielding the armies you already had as battle-forged confirmed today.

What are you on about?
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>>53078934
Fw rules might take some time i feel
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>>53077703
Let's be honest, Thousand Sons are far more likely to get better than worse. They're so close to the bottom right now (ignoring Magnus shenanigans) that it's just more likely.
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>>53078944
I don't, they're all supposed to be in the book that comes out on launch, in the Q&A everything available at launch is something they were adamant about.
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>>53077439
That looks really good. It makes it very hard to min-max because you have to take a certain number of HQs and troops, but unlike the Decurion-style formations it doesn't make it really awkward to use the units you want.
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>>53079005

The fact that all of their psychers are all gonna be able to cast every turn will give them a pretty good bump I think.
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>>53079049
I'm so looking forward to seeing actual psyker-heavy armies again, ones that aren't all just a deathstar-battery. Grey Knights, Tyranids, Thousand Sons and Tzeentch Daemons, Craftworlds, lobbing waves of unreality at each other.
>>
>play csm
>pretty much all formations are shit tier if you are not DG

I won't shed a tear when every army has to choose from the same army formation list
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>>53077627
Some units might get different unit types. What was once an hq might become an elite or something.
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>>53079005
Yeah. But I don't know what do I'll do with all these extra exalted sorcerers.
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>>53079165
Guess we'll need to wait and see the other detachments. Maybe there will be a 'retinue' one or perhaps Thousand Sons will get to count three sorcerers as one HQ slot like some things used to.
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>>53079165
KSons may get a "Seer Council" style unit as an HQ choice like Eldar did in older editions.
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>>53078693
Yes, that is correct. Great eye my dude.
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>>53078944
Nah. There will be at least be basic rules for everything. They may be pretty generic until revisited later though.
>>
Let's hope they've actually made a way to be able to keep play a mono-Harlequins

Skitarii have AdMech if they need an HQ, and basically everyone consider those two faction one and the same, but Harlequins lack an HQ choice and taking a Farseer or an Archon would be against the concept of fielding an army composed of just Harlequins

Maybe they'll make the Troupe Master an actual HQ instead of just being the unit sergeant
I'd like them to give him the High Avatar stats from the RT compendium
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>>53077439
>formations are gone.
fuck yes
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>>53079341
At a minimum I have to imagine they just make Shadowseers HQ.
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>>53079341
Or one of their Elites get elevated to HQ.
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>>53078340
Oh nonsense! I'm sure we'll see a horde detachment that revives your troops or something. It'll just be a bit less of the "2+ and outflank" craziness we saw in 7e.
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>>53078347
>>53078428

Look at this.... 8th bringing people together. Who'da thunk it. I also agree with you two both. This change is feeling good.
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>>53077439

And with one stroke I feel much better about 8th, the number of obscure detachments and formations in every book was driving me mad. Thank fuck GW, you did good for once.
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>>53079049
wait what?
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>>53079841
Warp charges are gone. Each Psyker can cast each power they have once per turn, instead of sorcerers just generating warp charges for magnus/whoever has invisibility.
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>>53077665
Patrol detachment means all the Start Collecting boxes will be Battle Forged right out of the box. Remember, formations are gone, so that workaround is no longer an option.
>>
What does command points do?
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>>53080060
Once per turn you can spend a point to win the game.
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>>53077439
>formations are gone
>global army creation rules for every factions

All of my yes, GW !
>>
>>53080060
nobody knows yet (unless you believe unreliable sources in which case >>53077871 )
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>>53080175
Yes people, know, they outright told people on the live Q&A.

You can use it to have a unit attack out of turn in the fight phase as well as various reroll. It's not 100% of what they do, but there are examples that are confirmed by GW.
>>
>>53079944
Where does it say that, I know theres no warp charges, but "Each psyker can cast as many spells as their datasheet states"

Theres still a psychic phase as well
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>>53080306
No one said there wasn't a psychic phase.
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>>53079944
Probably rule of one on the spells.
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>>53080423
Probably one cast per psyker per phase, but I don't think we'll get the Rule of One limiting only one unit to being able to cast a given power each turn- they specifically said that they designed this system to scale up well, and with the very limited number of powers each faction will have access to, you'll need to be doubling up on them.
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>>53078340

I know that feel anon, just finished up 2000 points worth of a renegades army that ive been building for 2 years, literally first game is next weekend. Seeing this news for 8th completely depresses me when ive spent 2 years building a horde army for the respawns that in 8th wont exist . pic related
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>>53078492

renegades and heretics armies literally only were played with basically 2 formations, never as a regular CAD. If the formations are invalidated the army becomes trash tier
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>>53080542
You've been collecting for 2 years and your first game is this weekend? Shit dude, you have very little to complain about. You had plenty of opportunities to get your kicks out of the shit that is 7th edition.
>>
>>53080542

GW has promised to update *all* the rules, including FW ones eventually.

You won't have Renegades & Heretics on Day 1, but FW will definitely update them eventually (likely alongside all the other shit from the soon-to-be-gone Imperial Armour series)
>>
>>53080589

How could anyone build an entire niche army around two formations and not expect to be at risk in new releases?
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>>53080536

I think in the blog they said there is still mastery level which determines how many times a sorcerer can cast per turn.
>>
>>53077439
With formations being gone does that mean that the start collecting formations are going to be redundant or are they going to remove the sheets in those boxes?
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>>53077439
Does this mean i can buy dedicated transports for my leman russes? And valks? How odd
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>>53081002
I think you can buy dedicated transports, but the idea might be that you'll simply have that extra section for the vehicles.

So for example, rather than having to use Fast Attack slots to buy Razorbacks, you use Dedicated Transport slots. Thus you could buy extra transports even if you don't have that many infantry squads.
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>>53081051
Hope this means units like the special weapons squad which desperately needs a dediacted transport can buy one now, instead of hopping into one at the start
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>>53077439
This would be perfect for Tyranids if it was only a single HQ
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>>53080917
Yes, they'll stop including the formation. But they're no longer valid either way.
>>
>>53080589
>If the formations are invalidated the army becomes trash tier

Every army is changing. Power comparisons to 7th Ed. Are wholly irrelevant. You have no way to know if they'll be bad or good before seeing their rules.
>>
>>53080542
Nigga you're aware that without formations they can just give your army the rules, right? Not a damn thing confirmed your fears, you're just being a pussy.
>>
>>53080813
No, they promised *all* the rules day one, including renegades. Where are people getting their information, shitty recaps? They outright said that every single currently usable model is included in their core books day one, forgeworld or not, no exception.
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>>53081677
No, they said there will be rules for every model *GW* sells day one. GW and FW are different companies. There won't be rules for the Warlord Titan for example.
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>>53081750
100% incorrect, watch the Q&A video, it wasn't ambiguous.
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>>53081002
Skitarii in chimeras, culverin drivebys and ruststalker rushing when?
>>
>>53081853

They explicitly stated that forgeworld would be getting model rules on day 1. I remember because I was excited to still be able to use my Dreadclaw
>>
>>53081953
Yes that's exactly what I'm saying.
>>
>>53077558
>formations
Formations are gone. Read the fucking link moron
>>
>>53077898
You can use battleforged armies in open play, its just not a requirement

There are no rules for force organization in open play, you play whatever you want. Thats the whole point.
>>
>>53082265
He's talking about how to incorporate them in the previewed rule set since they said before you could fit all current formations into new system.

Cunt
>>
>>53081339
2 tervigons, 90 gaunts, repeat. Probably not too expensive points wise per battalion.
>>
>>53082265
You might want to learn to use context before you jump on what you think is an excuse to be a twat. It's obvious that they checked the link.
>>
>>53081975
>>53081953
>>53081750
Pretty fucking big if true, guess I missed this. How far back are we talking about and what about "balanced" play?

Forgeworld has got a shitload of extra army-lists, special characters and armies with no dedicated models and what not! Are you sure they'll get that out of the way day 1? In retrospect it could be the reason for the huge delay in HH books and next imperial armour one.
>>
>>53082608
THEY FUCKING SAID IT WORD FOR WORD IN THE FUCKING VIDEO, what do you think we've been saying this entire fucking time. What answer do you want? It's not going to change just because you repeat the same shit, if you really need to be sure that much check the video yourself.

Stop trying to reason it out and just look it up. There was a big Q&A livestream right before the announcements started flooding in where they gave a bunch of info about everything, it was a pretty big thing. I don't want to seem like a jackass, but do you really need people to keep reapeating themselves? Damn dude, you got your answer in the posts you're responding to.
>>
>>53082544
>tervigons
But those are shit
>>
>>53082722
*currently
>>
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I for one was ecstatic when I saw formations being done away with. You faggots know we used to use what is now the Combined Arms detachment and it was balanced/awesome, right?
>>
>>53082746
It was 40k.

Nothing was ever awesome gameplay wise
>>
>>53082791
>I started within the last two years and never played 6e.
Go away, veterans are talking.
>>
>>53082772
Nope, all HQ and Heavy Support units are gone.
>>
>>53082772
You're perfectly capable of using them, the only reason people weren't whining about cheese was because orks are crap, with the updated rules if you wanted to spam nothing but heavy support and HQs then you'd be an asshole. Liking a unit doesn't mean it's balanced and you should be able to field only that.
>>
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>>53082801
>6e
>good
>>
>>53082734
That's what they said back in the 5th edition. Tyranids, not Tervigons specifically
>>
>>53082801
Bitch, I started on third.

40k was never good. Take those nostalgia goggles and shove them up your ass. It's never been balanced and it's never been awesome. Adequate at best
>>
>>53082824
6e was objectively the best edition of 40k.
You're a moron if you think otherwise.
>>
>>53082849
Alright fair, but it was more adequate before formations. 7e is a fucking mess.
>>
>>53082801
>>53082849
Also
>6th
>veteran

Call yourself a vet after you've at least gone more than 50% of the game's life.
>>
>>53082657
No need to get up set guy, re-watched the Q&A video you're referencing, but they're talking about the codex armies, nothing about Forgeworld or Imperial armour getting an immeadiate update.

Please prove me wrong, but around the 31 minute mark they start talking about the new rules and five new books. How is this a supposed confirmation that the entire forgeworld range has been rebalanced and taken from their control and added over into the main 40k line?
>>
>>53082900
I started playing in 2006.

6e > 5e > 4e > 7e
>>
>>53082850
Hot garbage
>>
>>53082871
Even though it gives me shit I'd want in theory I agree. Skyhammer Annihilation Force fits the concept of how I'd like fights. Shock and awe, hit them with everything as efficiently as possible where the main focus is how you use everything, because done right the enemy can't recover and done wrong you're in the open ready for slaughter.

However it's a dick move because there's another person involved who's game is based on whether or not the enemy can ruin their army before they have a chance to do anything, regardless of who goes first. It even looks so miserable to play against that I never used it even though it's the style I'd like for my dudes in fluff.
>>
>>53082938
Basically. No one wants to play against four knight titans. We all want to shoot and kill stuff.
>>
>>53082923
Keep watching, it's towards the end. No need to act like a jackass when you haven't even got to the right part yet.
>>
>>53082930
>I started playing in 2006.

That is adorable.
>>
>>53077597
fuck off, formations are shit
>>
>>53083030
>Keep watching, it's towards the end. No need to act like a jackass when you haven't even got to the right part yet.

Nigga please what fucking part are you referencing, I'm on mobile here and can't find that reference. There's a segment towards the end as follows:
>Q: Will games workshop and forgeworld rules be available in the same place
>A: I GUESS they'll be available in the same way, so yes.
Nothing about an FW update.

It's very ambiguous with their "all models" update the way they describe it, I ain't buying it that they have updated any of the Forgeworld line for day one at all.
>>
Well, Dangles side of DV can be battle forged now, with that patrol option.
>>
Almost 20 years I have played 40k. It doesn't really change. New minis and new rules come about but it is always fundamentally the same game. You ether adapt, play an ageless army or you tumble into the pit with the other mewling spawn and bitch for eternity.
>>
>>53077872
People would just spam extra patrol level groups with any extra HQ/troop selections they have over minimum for what they're running.
>>
>>53078184
This whole command points thing is so shitty and gay and AOS-y.
>>
>>53083576
then go burn your models faggot
>>
>>53083576
AoS has command points? I dont think thats true
>>
>>53077439
Player returning from 5th, haven't played really any of 6th or 7th. These look like big force org charts as near as I can tell. Can someone explain this to me? Can you use as many of these force-orgs as you want in a single army?
>>
>>53083576
Of all the things you could have complained about for being like AoS, you had to chose the one thing that IS NOT in AoS? interesting
>>
>>53078703
They probably didn't combine them so people on sites like this don't cry about them getting squatted.
>>
>>53077619
They say "a dozen new game-wide Detachments" key word "new". I'd be willing to bet the other two are the Allied Detachment and the classic CAD
>>
I'll be curious to see if they actually allow Admech to not suck without formations. the only way they were viable was the War Convocation and as an Admech player even I thought it was pretty broke. But at least it wasn't Tau or Eldar broke.
>>
>>53083764
Those are basically the Patrol and the Battalion thought.
>>
>>53083677
>Can you use as many of these force-orgs as you want in a single army?
Generally yes, except tournaments might put limits on them.
>Matched play actually has a few extra rules too, designed for competitive events, which organisers can choose to use when setting the rules for Battle-forged armies – limits on the number of separate Detachments is one example.
You can also use different faction for each detachment, you might have say two Patrol detachments one for Space Wolves, the other for Dark Angels, or one Battalion Detachment using Imperium as the faction and therefore units from both of those and any of the following, Space Marines, Blood Angels, Deathwatch, Grey Knights, Astra Militarum (Imperial Guard), Militarum Tempestus (Storm troopers), Adepta Sororitas, Adeptus Custodes, Sisters of Silence, Cult Mechanicus, Skitarii, Inquisition, Imperial Knights, and Officio Assassinorum in one force.

No clue if they going to put all the xenos under one label, but I sort of doubt it.
>>
well, good thing I didn't buy a bunch of daemon models to make god-number formations out of I guess
>>
>>53083838
Well at least youll be able to merge Skitarii and Tru Admech with ease now.

Wow though, when I read your books and saw that you had no techpriests and no servitors I was like what the fuck is this?
>>
>>53077608
Are allies still in the game? That sucks too, especially when you throw unbound in there.
>>
>>53084068

I fucking hope not. Super friends needs to die
>>
>>53084076
Imperium is becoming a single faction, chaos is too probably.

So yes and no.
Super friends will still be a thing for the Imperium tho.
>>
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>>53083913
I'm so incredibly sad
>>
>>53084076
They specifically addressed this in the live Q&A. A lot of character abilities will be tied to their faction, now that keywords exist, so you wont see special rule combos across factions nearly as much anymore.
>>
>>53077439
>formations just fucking gone
Like mana from heaven, thank fuck.
>>
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>>53082930
>6e > 5e > 4e > 7e

so this.

I miss one shotting a wave serpent with an autocannon from 48" away
>>
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>>53077439
>you can still take your old armies just fine!
>except transports are now for every other unit, so fuck you mechanized guard
>>
>>53084140
Oh man
Your dudes look pretty cool if that's any consolation. I could probably safely get away with buying a rotswarm as it's not too terribly many models but if the special rules are gone then there's no real reason to bother
>>
>>53078581
This is the main reason i stopped playing BA. I want an army that flies through the air to punch people in the face not hoof it like plebs.
>>
>>53084212
Good. Mechanized Guard (ie Mechvets style leafblower lists) are gay.
>>
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>>53084220
>Your dudes look pretty cool if that's any consolation.
Thank you, random internet anon.

But yeah, I doubt my list will change much, just no more summoning. So the ~50 or so horrors that I have extra will likely never get used.

oh well. Still looks amazingly cool
>>
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>>53084212
>>except transports are now for every other unit, so fuck you mechanized guard

so does this mean my warboss can finally take a battlewagon again as transport?
>>
>>53084212
Yeah I guess if you were hoping to cram your battle tanks into transports that would be unfortunate for you.

It's every other unit. That includes units that can't take them anyway.
>>
>>53084212
>literally only seen 3/14 formations
>EVERYTHING IS RUINED AND THERE ISN'T A SINGLE POSSIBLE WAY THAT *option* COULD POSSIBLY STILL EXIST!
>>
>>53084212
According to the limited selection of detachments showcased, yes. And those seem to be very generic, cookie cutter detachments.

I'm fairly certain at least one will let you mech it up at the expense of something. Like, either the detachment specifically precludes "slow" stuff that just cannot keep up with the blitz, or fit in a transport, or you get to take them somehow, but you get utterly kicked in the dick in terms of command points in exchange for it being that way if you do have the strange stuff, some combination, etc.

I'm also cautiously optimistic that "Fluffy, very specifically constructed lists giving benefits and command points and shit" will translate into say, Ork Clans.

Evil Sunz need love too damn it!.

And if that means "fuck you no Mek Gunz, fuck you no Dreads, you are rolling with dedicated transports, Bikerz, Warbuggies, and like, Koptas ONLY", then fine. I feel like you would also be obliged to have a Mek too, or possibly several per unit of Ork vehicle blob. Because somebody has to keep all that shit running.
>>
>>53084437
99% every other means every units that is not a dedicated transport
>>
I'm super happy that gw is giving us all this info, building hype and whatnot, but man 7th is completely lame duck right now. It's difficult to find anyone to play with cause all anyone wants to to is talk about 8th. As far as I can tell, no one is spending any money on 40k right now either. Since everyone wants to see 8th drop before they make any big purchases.

They've already put 7th in the ground, without its replacement in hand.
>>
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>>53084526
Guy who posted the original complaint here. I realized that shortly after, but the number of people who agreed with my understanding of the restriction just goes to show how continually ambiguous and shit GW phrasing is.
>>
>>53084212
> Dedicated Transport: May include 1 for each other choice

Just some barebones reading comprehension, for fucks sake. Is that too much too ask?
>>
>>53084577
>no one is spending money

I am trying so hard to convince myself not to buy 20 hellions
>>
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>>53084212
Look at this, you must take two units minimum, as neither of those choice are dedicated transports you may take two units of transports.
It's just worded that way so you don't take transports for your transport's transport and have an army of nothing but transports.
>>
>>53084590
>but the number of people who agreed with my understanding of the restriction just goes to show how continually ambiguous and shit GW phrasing is.

Or just how fucking retarded and illiterate people are. This shit isnt even ambiguous or poorly written, you suck at reading.
>>
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>>53084630
>deldar cannot take an army of transports
My sadness is unending.
>>
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It's odd that the battalion requires two HQs. I guess a lot of factions will get command squad units to act as bodyguards for your warlord or have utility HQs like guard.
>>
>>53084666
Most armies already have a psyker or utility HQ option.
>>
>>53084212
>except transports are now for every other unit
I'm going to assume english isn't your first language.
>>
>>53084666
I find it stranger that command points were meant to reward fluffiness, and in their very first example of it, all command points are doing is rewarding bigger armies

>I'm running two archons and 3 wyches. Gib 3 command pts for fluff!
>>
>>53083844
But they aren't exactly it though. So they'll put it in there to make it look like its actually more than it is and not kill a sacred cow
>>
I'll need to drop a leman russ to get the points, but I could go for a 3 vet, 1 CCS, 1 TC mechanized squadron with three command points at only 1000 points. Question is, are the command points worth it.
>>
>>53084740
Command points don't reward fluffiness. There there mostly as a tradeoff with armies overloaded in one type of choice. No one is going to build their army primarily with Patrol Detachments. That clearly exists to allow a small contingent of allies to another list or to let players a way to be battle-forged with just a start collecting box.
>>
>>53084799
>There
They're
>>
>>53084657
That should be fine though, because you'll probably also be taking units that don't need transports anyway like ravagers, scourges, reavers, hellions, mandrakes, razorwings, voidravens, talos, cronos, and whatever else I'm forgetting

Armies described as 'mechanised' rarely actually have every single unit in a transport. Even if they start with a field of vehicles, some of those vehicles won't be dedicated transports.
>>
>>53084784
Hold your jets, chief, because if I recall correctly then points are going to get fiddle with wargear options.
>>
>>53084666
I'm thinking it's to reduce min-maxing. Encouraging people to take a couple more characters instead of a third or fourth unit of whatever.

>>53084740
These detachments do reduce the possibilities of min-maxing by having higher minimum requirements. That's all it really takes to make something more fluffy, reduce min-maxing.
>>
>>53084740
It could be to dissuade running seven patrols of all different factions.
>>
>>53084799
They DID say they were gonna reward fluffy army lists tho. So how?
>>
>>53084784
Points are going to change. You're being way premature on those kinds of decisions.
>>
>>53084740
It seems geared towards stopping death stars by increasing the number of "Taxes" you'd need to pay to be anything but a patrol. I imagine there might be commands geard to slowing down such things. Judging by the command points dump in the Brigade Detachment it looks like they REALLY want diverse high-level armies as well.
>>
>>53084647
No it's fairly open to interpretation. Only reason I think it means non-transport unit is because of tradition.
>>
>>53084849
I don't mean that. Heck, that's already an option via allied detachments, and it is again here. I just recall the first mention of command points being about rewarding fluffy lists, and it seemed like the alternative to seven patrols would have been heavily restrictive, but rewarding, lists reminiscent of current formations - but with command points rather than formation bonuses. (Or even the old 3E, "If your HQ is a succubus and your troops wyches, you get Commanded Points" type thing they did back then with compositions.)

By announcing everyone is going to be sharing all these lists, it's obvious they can't really do fluffy anything.
>>
>>53084937
It is rewarding fluffier armies, because it's encouraging you to bring a variety of combat roles instead of min-maxing.
>>
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>>53084981
I see.
>>
>>53084212
Seems like there's a good chance every squad will be a troops choice (since you can take loads of troops now) or you can buy chimeras in squadrons to carry platoons. Worst case scenario, buy two vehicles or characters for every platoon.

>MFW I can easily fill the brigade detachment for under 600 points.
>>
>>53084937

>>53084981 This. They've also mentioned rewards for more specific single faction armies like all Blood Angels rather than all Imperium.

They aren't going to go so far as to impose Aussie style comp rules in the base game or something.
>>
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>>53077439
>Formations gone
>Replaced with troop taxes
I really hope Warriors are gonna get better or Zoanthropes become troop choices.
>>
>>53085047
Couldn't you just take Armored Fist Squads?
>>
>>53085015
An army of transports is not fluffy. You need guys that go into those transports.
>>
>>53085106
You mean the formation that probably won't exist?
>>
>>53085106
No idea. Have to wait for the guard list to be released. Seems unlikely that they would have a dedicated transport role and then have a unit which includes it's own transport though.
>>
>>53085130
Armored Fist Squads, an infantry squad in a chimera, have been a troops choice in and of themselves in the majority of past 40k editions.
>>
>>53085136
That's how it worked in the past days of CAD only.
>>
>>53085102
what the fuck were you even using formations for with tyranids?
>>
>>53085183
Hm. I didn't know that. Thanks.
>>
>>53084657

>Take 3 Ravagers
>3 Reavers
>2 Lhamian
>8 Venoms
:^)
>>
>>53084212
Could be that you can include a transport for each unit that doesn't need one, for instance if you take two predators and a land raider you can take 3 rhinos for your tacs.
>>
>>53085310
Assuming Courts stay HQ choices
>>
>>53084329
>red Tzeentch
why tho
>>
>>53085644
It's chaos, ain't gonna explain shit.
>>
>>53084329
That's one beautiful army, by the way. Congrats on your hard work !
>>
>>53085644
Red is just dark pink m8
>>
>>53085423
>>53084212
Are you still on about this? The wording here >>53084630 is pretty clear
>Dedicated Transports: may include one for each other choice
So each choice that is not a dedicated transport gets you one dedicated transport. It says "each other choice" not "every other choice"

There may be a place in the rules that will make it so you can't buy a transport for some units, like a land raider. Similarly guard will likely have rules to take more if the platoon system is still in.
>>
>>53083687
Almost like they know nothing of how sigmar plays?
>>
>>53085943
Platoons are one troops choice so it may work out to be transports for the whole unit are purchasable.
>>
>>53082746
>balanced/awesome, right?

>turns on leafblower
>>
>>53088566
>tfw when you best leaf blower with Sisters

The parking lot turned into a demo derby
>>
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so /tg/, how does it feel that all your space marines in your armies will be manlets compared to the newnew marines coming soon? Will you rebuild your entire armies or just play with your manlets?
>>
>>53077733
Don't you need a spanna mob anyhow?
>>
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The fact that you need so much shit to get any command points is making me lose interest fast.

They talk up how important command points are, but you don't get any unless you're playing fuck huge games? No thanks.
>>
>>53089396
Who gives a shit.
>>
>>53089603
Depends on how command points scale. If 3 command points makes a big impact at 1000 points but at 2000 you want 6 then that shouldn't be as big of a deal.

9 from the brigade detachment seems excessive like it's only for games bigger than average.

We also have not seen the rest of the charts and how they'll play out.
>>
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>>53077439
>Brings a Titan formation to a "narrative" game
>T 20
>W 50
>SV 2+
>each
>Opponent sends fabious bile into combat with them
>he hits first due to assaulting
>hits
>wounds on 6+ (because everything can do that in 8th
>I fail my save
>His weapon is Instant Death
>Remove Titan from the field
>Remove other 2 Titans after failing battle shock

Oh boy, here comes 8th edition.
>>
>>53089872

Instant Death is very unlikely to actually be a thing, now that they have Mortal Wounds.

>Remove other 2 Titans after failing battle shock

So titans are leadership...5? As that's what it would take to lose 2 on a 6.
>>
>>53089872
Well, fuck off then.
>>
>>53089905
He dealt 50 wounds meaning the battleshock test is at -50.
>>
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>>53089872
Oh hey, it's this post again.
How many times are you going to spew the same incorrect and heretical shit over and over?
>>
>>53089929
No it's not. Battleshock has been stated to be models not wounds. Loosing one tank/titan will not be enough to "fail" a Battleshock test

https://www.warhammer-community.com/2017/05/03/new-warhammer-40000-morale/
>>You just roll a D6, add the number of models from the unit that have been slain, and if the number is bigger than the unit’s Leadership, the unit loses the difference in additional models

>>53090117
Seconded, at best this is bad bait.
>>
>>53089396
It has already been shown that these "nuMarines" are on par with the new Rubric Marine and Deathwatch models. They only seem taller because they're standing more upright instead of the classic taking-a-shit-in-their-armor squat pose.
>>
>>53089929

He'd need to have removed 50 titans. It's models, not wounds. Monsterous Creatures and even 2 wound models like Terminators are incredibly resistant to morale issues.
>>
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>mfw all these people complaining about their formations
>>
>>53089797
>9 from the brigade detachment seems excessive like it's only for games bigger than average.

Really? Because I can easily fill it with orks.

Warboss and a couple of painboyz or big meks for the HQ can be done with 200 points.
Three trukk mobs, about 400 points.
Three grot mobs, 105 points.
Three lots of meganobz or burnas in trukks, about 500.
Three buggies, 75.
Three mek gunz, 60.

That seems like a fairly well-rounded ork list which isn't optimised for just filling out a FOC, but still comes to way less than 1,500 points at current costs (and I would expect further reductions if things are really being balanced in the new edition). A deliberately cheap ork list could be half that price and still select mostly decent units (cheap HQ and elites are the only ones I would struggle to make good).

If command points are actually good, things look a bit better for orks.
>>
>>53082471
>>53082584
>formations are gone.
well he's not wrong.
>>
>>53090396
where can I find a size comparison pic? is there one? tried google, no luck.
>>
>formations replaced by shitton of "UNIQUE" FOCs
For what reason?
>>
>>53092424
Levels the game.

Now everyone can field a 9 elites, 1 FA 1 HQ detachment, not just 2 factions, one of which gains re-rolls on on all hit and wound, while the other has gets preferred enemy: Grots

Note this is a a hyperboly and is not intended to be take at face value, if you to take it seriously or at face value please visit the following website for more information: https://www.autismresearchcentre.com/
>>
>>53084666
Characters can no longer join units, so that'd be pointless.
>>
>>53091660
And on the far side of the table sit any army in power armour and their Battalion with 3 Command points. "Balance."
>>
>>53092814
>3 troop choices at 1500 points

Pedro Cantor and his sternguard seemto be salty again.
>>
>>53092795
>Characters can no longer join units
When was that revealed?
>>
>>53092795
Its been confirmed they can.

In the QnA live stream they talked about a space marine captain a guardsmen squad as an example of rule interactions with keywords.
>>
>>53092814

If you're really so desperate to bring a brigade as Marines, MSU will let you do it.
>>
>>53092991
Characters in AoS don't join units but they have ranges on their abilities
>>
>>53092981
Less "revealed" and more that on the initial stream. Foley spoke of a SM Captain joining a unit of Guardsmen and the correcting himself to say "near." It was also mentioned in a list of stuff on Faeit 212.

It's more AoS shit.
>>
>>53092814
1300 nets you a barebones but fluffy RG/Raptors
Brigade
>>
>>53092991
See >>53093025
>>
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>>53093003
>>
>>53091660
> Orks have easy access to command points
Datz sum diziplin ya got der.
Meanwhile, IG platoon is actually a detriment, I guess that's what you got for being organized and having a chain of command.
>>
>>53093008
Thats fine, but thats a different game.
In 8e they do.

They specifically said "attaching him (the captain) to a guardsmen squad"
>>
Question. They've said that only the 'greatest' warriors in the galaxy like rowboat and ghaz will get a 2+ in combat. If standard marines are already a 3+ does that mean that all marine HQs and hero models other than a tiny select few (Dante, Marneus etc) will still only be hitting at 3+? Will they just give them way more damaging attacks? Seems like a chapter master should be hitting better than a tac marine.
>>
On the one hand, I liked the uniqueness formations could provide to a faction. On the other hand, they resulted in some overpowered cancer.

If each faction gets unique command point sinks, I could see this being quite good.
>>
>>53093190
They already hit most things on the same 3+ as tac marines, they'll have more attacks and better weapons still.
>>
Help me i am new. What should i run in my ordo xeno list. Should i run imperial guard or scions? Is a death watch unit worth it?. Also i was thinking of running jakeros/servos with a very shooty inquisitor. Is that any good?
>>
>>53093169
Except they didn't. He caught himself and said "near."
>>
>>53093237
Pretty thats already been confirmed.
>>
>>53093254
Wrong thread ups.
>>
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>>53093025
I'm fine with "hero hammer". Your dudes should always be centerpieces, not additionnal statistics for another unit.

We will probably have to screen our characters with blobs of troop choices. Which is good, since you'll have to tailor your list to protect your heroes before delievering them to the front lines AND to still be able to contest/capture objectives.

I feel like this is going to be interesting to play.
>>
>>53093237
Yeah. All detachment giving command points and being usable by all armies allow you inhenert balance while personalized ways to spend them increase the uniqueness of a faction. It's a fantastic system.

Also there are rumours about some characters having abilities triggered by command points expenditure. Which is also awesome.
>>
>>53077619
>3. Flyers are their own type now

Think you mean FOC type.

I expect Dedicated Transport flyers still being a thing, similar to FA and HS units being able to be used as DTs. Gotta hope transport flyers become DT, because otherwise all the Guardfags with 9 vendettas are gonna have a blast squeezing them into 2 Flyer slots.

I'm glad I didn't buy a second Stormtalon to go with my existing Stormtalon and Stormraven. Nor did I buy a second Vulture to go with my Valkyrie squadron and Vulture.

>4. Dedicated Transports seem to be offered by the FOC, instead of as a unit upgrade

I wonder how that works. Like does it mean you can buy a DT for each unit you take, and anyone can use them, or that they still work as before, now there's just a FOC slot for DT, or what.
>>
>>53093331
Vendettas probably still come in units.
Plus we've onky seen 3 of the 14? Foc, there's likely some with more flyer slots.
>>
>>53093396
>Vendettas probably still come in units.

Of 1-3, which means you can field 6 total. Maybe if vultures and stormtalons get squadrons as well, or stormravens and valkyries become DT, I can get more flyers.

>there's likely some with more flyer slots

Wonder where all the fortifications and super-heavies are gonna be. Wonder if we're gonna see a 30k style FOC with 1 mandatory LoW slot (and nothing more) with option for 2 more LoWs. People's hopes of not seeing super-heavies in normal games would be crushed, when someone brings and army of 3 titans.
>>
>>53093476
They're probably using command points as a balancing factor, show up wity 4 knights and you get 0.
>>
>>53090396
and it's also been shown that the numarines will be for all space marine factions and range from tacticals to devestators. So the question remains. Will you play with your outdated manlets or not.
>>
>>53093567
>and range from tacticals to devestators
Where?
>>
>>53093567
People still play with they're even smaller 2e marines. So yeah they will.
>>
>>53093567
Yes, I will. They're a chapter with a defective gene-seed that makes them smaller and take up less space, hence their 25mm bases.
>>
>>53092857
I just realized the 3 FOC shown didn't confer ObSec. Could ObSec be rarer in 8th ed?
>>
>>53093637
Maybe its just gone.

Or an inherent part of troops choices or something.
>>
>>53077733
>Did they just poop all over my dreadmob?

Looks like someone already did
>>
>>53093567
Who needs nu-marines when I have a battle company of the push fits that are still only half painted.
>>
>>53093651
daz brutal wot dat iz boss
>>
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>>53082850
>Hey guys, my shittier waifu edition is the best and you're just wrong because!
>Meanwhile, in 4th, where even Nids had a fluffy, mutable codex.
>>
>>53083672
It's not. >Source, 8k of fucking trees

helpme.gif
>>
>>53082850
6th was bad, 7th at launch was better but quickly became much worse, then a bit better, then much worse again. 5th was okay.
>>
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https://www.warhammer-community.com/2017/05/06/new-warhammer-40000-war-zone-cadia-may6gw-homepage-post-4/
>>
>>53083306
They always could, just split the tac squad
>>
>>53092814
Or fill out two battalions with MSU marines and razorbacks plus a shit ton of slots for support units. In all likely hood there will be a detachment that gives 6 command points and will be easy enough for someone like marines to fill out at 1500.

>>53093083
Depends how platoons work now

>>53093637
>>53093647
My guess is if that's still around all troops will basically have ObSec baked in no matter how you take them.
>>
>>53094110
Woud re-taking Cadia even mean anything now?
Could the pylons be salvaged to seal the rift or at least reduce it?
>>
>>53094279
I got the impression of going further, cursades into the eye itself.
>>
>>53089872
I hope this is exactly what happens to faggots like you who try to bring superheavies
>>
>>53077439
So is this actually written by GW or some kind of fansite?
>>
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>>53094338
>crusades in the eye of terror
>a place were the demons basically just decide teh rules of physics and reality
>we can win such a campaign
>>
>>53077956
Fast attack doesn't contain melee specialists for each army. Marines only get theirs in FA because jump packs. Even marines have vanguard vets in elites iirc.
Berserkers aren't fast attack either, I'd expect them to benefit from a melee chart
>>
>>53095486
And assault marines should just be troops anyway.
>>
>formations gone
>bought 2500 points of GSC cult insurrection detachment a few months ago
...damn...
>>
>>53095886
Here's hoping the GSC list will still be playable and have the same cool rules
>>
>>53096352
Yeah but things like First Curse and Subterranean Uprising arent going to exist. So those 20 stealers and 50 acolytes/metamorphs are a bit much to have for usual CAD lists.
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