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>make a pacifist non-combat character that would shatter into

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>make a pacifist non-combat character that would shatter into a million pieces if something breathed on them
>mfw the GM has to plan all his encounters tip toeing around me
>>
My player did that. His PC got knifed in an alley rather early on and bled out on the cobble stones.

I told him to make a character that's a bit tougher than wet tissue paper next time.
>>
>>53070232
>>mfw the GM has to plan all his encounters tip toeing around me

Implying. I'd run the world as it is, simulationist style. If you died in combat, tough, and I'd just laugh at your big fat tears if you tried to blubberingly tell me that the setting should bend around your snowflake peacefag.
>>
>>53070232
lolno
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>>53070232
>he thinks I would tip toe

I hope you like getting raped by Bubba the mercenary.
>>
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>>53070232
>mfw I do so but you still cry when your character dies from easily avoidable environmental effects
>>
Cum in Serra.
>>
>>53070232
>posts a thread about a noncombat character
>the perfect bait for all of /tg/'s shittiest GMs

congrats, you're all idiots.
>>
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>>53070232
>liking Serra

You deserve the worst of fates.
>>
>>53070737
>player makes intentionally shit character to bait GM
>GM refuses to play along
>WAAAH BAD GEE EHM!

Shut up.
>>
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>>53070232
>thinking this is some kind of casul friendly modern RPG where the world is downleveled to keep you alive
>>
>>53070760
>Priscillafags
>>
>>53070258
As a player who practically specializes in finding nonviolent, or at least nonlethal, solutions to problems, this wouldn't deter me at all; I'd probably create an endless number of pacifists.

Killing stuff is just too easy to be interesting, and the consequences for failure (generally "you die" or some minor variant thereof) are also boring. It's typically much harder to come up with solutions where everyone lives, and it's really satisfying when you can pull it off.
>>
>>53070232
literally my current character in my current campaign. the PC has been targeted for attacks thrice, only one connecting was day one and it KO'd me instantly.

DM doesn't even try to break my concentration, just lets me destroy his encounters with mass disables and i'm like, why even bother.
>>
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>>53070839
>Priscillafags

Please, I don't like either.

Also:

>implying Erk x Nino isn't best ship
>>
>>53070232
If you think the DM's only resort to challenging players is HP damage, you've never been a DM.
>>
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>>53071103
You mistake me for someone that wants to give Serra up to anyone.
>using Nino
>>
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>>53070232
nice
>>
>>53071103
>Erk x Nino
>Not Jaffar x Nino

>>53071241
>Talking shit about Nino
m8 I will fucking slap your ass
>>
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>Implying the GM should change the entire game to make pacifism viable sometimes

>Implying peaceful resolution should NEVER be the answer

>Implying this approach is always viable in the face of monstrous, desperate, or non-lucid enemies

>Implying fighting hard for peace in a hostile and dangerous setting without putting your safety first isn't the best part of playing a hero of peace
>>
>>53071452
Just use Pent you ninny, much stronger, needs no grotesque babbying in a forced Gaiden chapter if he's there, and can use staffs.
Nino is only okay in that cancerous mobage.
>>
>>53070232
>>53070258
>>53070923

See, as a well humored-dm who doesn't like to kill people and is more about JOKES and SEX.

If you play a pacifist you're not gonna get killed, but you're gonna get kidnapped.
You're going to get kidnapped, burlap sack, thrown into cages, etc.. Like, seriously princess peach in paper mario scenarios where you get to interact with the bad guys, attempt to escape, maybe bake them a cake, etc.
>>
>>53070232
>make a pacifist non-combat character that would shatter into a million pieces if something breathed on them
Literally impossible in my system. You can play a pacifist no problem (healing and non-lethal damage attacks are plentiful) but if you invest in non-Health attributes you WILL be effective in combat somehow. Your character is a glass cannon / fragile speedster not a worthless sack of potatoes.

Every character can contribute to combat in some way. If you choose for your character to not participate effectively (by wasting their turns or acting like they're more injured than they are) I'm not going to stop you, nor reward you for doing so. If your refusal to participate leads to a TPK it's nobody's fault but your own.

When you make a character in a tabletop game you agree to participate and co-operate with the other players in accordance with the general goals of the game. If you're playing D&D you need to be able to contribute to a fight, because you will get in a fight at some point. If you're playing Shadowrun you need to have useful skills for when the party, you know, goes on a run.

If you don't want to play a combat character, don't play in a game where the system is geared towards combat. Don't play Maid if you want to play a mute 60-year-old man in a wheelchair. Don't play Call of Cthuhlu if you want to play a pink-haired harlot with stupid glasses and a kawaii blink.
>>
>>53071605
This sounds like it could be either awful or hella fun
>>
>>53071734
>Don't play Maid if you want to play a mute 60-year-old man in a wheelchair.

You can technically do that while faithfully playing the system if one of the players is the Master, you know.
>>
>>53071537
>choosing characters for their stats

Unless you're doing fucking LTC runs, you can probably win with just about anyone, it's Blazing Sword, not Binding Blade.

Also, have you even read the Erk x Nino supports? Easily one of the best supports the game will ever have.
>>
>>53071734
4e's Pacifist Cleric doesn't really fall into "shatter into a million pieces if something breaths into them", but it has several things that don't actually deal damage and has an entire Paragon Path based around NOT DEALING DAMAGE. It's mostly buffing allies/healing allies/debuffing opponents. It's kinda cool, actually.
>>
>>53071872
I have a hard time doing any GBA support chain because their system is absolute cancer.
Also god forbid people don't want to feed all the kills to one unit for the measly chapters she's in just so she can not be complete shit.
>>
>>53071537
>Using Pent
>Using any prepromote
>>
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>>53071537
Incorrect opinions detected.

Deploying Cipher art.
>>
>>53070294
This. If you're rolling a pacifist, you're either going to play safe like a pacifist should, or you're going to die stupidly.
>>
>GM transforms your character into some kind of golem made of razorblades that leaks toxic gas
>You have to plan all your encounters tip toeing around so you don't accidentally harm anyone
>>
>>53071605
I'd have fun playing that, if it didn't devolve into an endless succession of jokes about prison rape, or something like that.

But quite a lot of things fall under the heading of "nonviolent." Ideally, you avoid having enemies in the first place; if you can't do that, befriend them; if you can't do that, bypass them; if you can't do that, work out a mutually beneficial agreement; if you can't do that, you're in the realm where you bluff, con, bribe, blackmail, or intimidate them-- whatever combination of threats, rewards, trickery, and genuine guileless trust-building honesty you need to use in order to get them to stop being such a pain in the ass. In the end, yes, if you're REALLY determined to stick your hand in the garbage disposal and turn it on, I can't stop you, but know that I did my best to guide matters to a gentler conclusion.
>>
>>53070232
>Playing a pacifist healer in a custom setting where holy magic only works on humans
>Stay back and heal the party
>Finally get to the BBEG
>Team starts wailing on him
>My character freaks and blows her biggest healing spells to heal the BBEG
>Party wuts
>DM wuts
>Character runs between the party and the BBEG and begs everyone to stop fighting since there are no monsters here
>BBEG blows the fuck out of the party
>"Rewards" my character by dominating her and making her his slave
>Group refuses to look at me
>DM starts to get mad
>Hand him my character sheet that he has signed 17 time
>Plain as day states she will do anything to save human lives and she never wants to see another human die
>DM groans
>Group groans but admits I was playing my character
>Now they all learn my characters completely at the start of any game and keep up to date on any personality changes
>>
>>53071605
I actually thought about trying to have a glorified escort mission that would've been full of alternate routes and such but none of the players I know are active enough for it and prefer railroads.
>>
>>53070232
>Make a mostly pacifist cleric
>Mostly focus on keeping the party from killing people
>Don't give a shit about fiends, undead, and non-sapient creatures
>Sole conflict with the party is reminding them that you can just knock people out
>Only thing the DM has to plan around is my healing spells
>DM frequently lauds me for acting as a moral compass for the party
>>
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>>53070232
>Play a pacifist character
>Will never shatter, even if I'm worried about my daughter and her adventuring friends
>Time to save the world again
>Pacifist punch!
>Joyful reunion bearhug!
>Good will towards all men smash!
>Kindness to all creatures kick!
>>
>>53073212
Just letting you know that you are cancer.
>>
>>53073988
</3

What did I ever do to you! I got the Aok from my DM to play her from the start. He critically emphasizes roleplay to the point he will take you to a side room and give you a talking to if he feels that you are not 100% invested in your character. He's flay killed off characters where it was obvious the player was being sly and not playing the character how they are just because it would hinder the party.
>>
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>>53073212
>My character freaks and blows her biggest healing spells to heal the BBEG
Surely this is some kind of elaborate ploy t-
>Healer slave wat do?
Fuck you
>>
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>>53073212
Women healers everyone.
Never trust a pacifist.
>>
>>53073212

wait

how did the other players not realize your stupidity all the way to the BBEG fight?
>>
>>53073212
>somehow the party didn't get clue in that the pacifist didn't want any deaths and will heal enemies to avoid it troughout the entire campaign all the way to the final fight with the main villain

something is fishy
>>
>>53074870
>>53074881

Presumably they didn't fight any humans before that point.
>>
>>53074895
I find that hard to believe
going trough an entire campaign in a medieval fantasy world, with not a single bandit attack?
>>
>>53073212
>>Plain as day states she will do anything to save human lives and she never wants to see another human die

You tellin' me you got all the way to the fucking BBEG without cold-cutting some fucking humans a long the way?

Who the fuck were you fighting?
Was she just super racist? Did she have no problem murdering Orcs n' Goblins or Dwarves? Just a bunch of fucking Gnome bandits??
>>
>>53074555
going against the party makes you cancer.

Instead of playing a
>I heal everyone, even Adolf Hitler
character is shit.

You know what a good character would be? A healing character who heals their party and weeps as they are forced to kill other human beings.

Not a traitor who heals the villain. That is cancerous: it's just as bad as if you had backstabbed the party themselves. In a game that is not Paranoia or MAID.
>>
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>>53070232
Haven't read the thread yet, but gonna add to what I am sure will be a long list of GM's laughing at this.
It took a single session for every single one of my players to decide to make backup characters for my game. I crushed the female druid a couple sessions back.
You have no power here.
>>
>>53074555
It's still on the level of "I backstab the party because I'm CE"-excuses.
>>
>>53073212
>Plain as day states she will do anything to save human lives and she never wants to see another human die
And what exactly was the party that just died because of you? Turnips?
>>
>>53073212
>save the villain
>allow party to die
Genius.
>>
>>53071734
>Don't play Call of Cthuhlu if you want to play a pink-haired harlot with stupid glasses and a kawaii blink.
But what if said pink haired harlot happens to be one who uncovered the wonders of Shub Niggurath, hellbent in calling forth the Goat of a Thousand Young and whose sanity is in tatters to the point it constantly sees myriad things that may or may not be there, and she cannot form coherent thoughts without speaking to herself due to the many aberrant ideas that flood every corner of her waking and subconscious mind; whose body is aged, frail and marked with foul odour due to the many hours spent in dark, moldy cellars conducting less than savory rituals?
Well that'd be the villain, though.
I agree with you, I honestly just wanted to try and picture a insane cultist that tries to look like a anime girl
>>
>>53070232
Please tell me you are playing a system that contemplates that kind of character and your enemies are not usually mindless beasts.
>>
>>53070923
Is this delicious pasta?
>>
>>53071605
>You're going to get kidnapped
But that is my fetish.
>>
>>53070232

Do GMs actually do that? As a GM who's run Call of Cthulu and older games a lot, I've usually just made the scenario and let the PCs do as thou wilt.

I mean, it leads to a lot of fatalities, but death keeps things more 'real'. If you couldn't die, it would feel weird.
>>
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>>53073212
This is what happens when you don't bully your healers! Make sure your healers don't get uppity!
>>
>>53070232
fuck you
>>
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>Running Black Crusade soon
>One player wants to make a pacifistic nurgle worshiper

He doesn't know much about the setting beyond Orks, and Nurgle's relationship with Isha.

He's gonna be in for such a rude awakening.
>>
>>53077348
Well, we're not doing this because you like it!
We're doing this because I like it.
>>
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>>53070232
>>53074970
Now I'm reminded of the thread where someone talked about a female druid in their party who'd nurse defeated bandits back to health by chewing up healing plants and forcing it into their mouths like a bird.
>>
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>>53072925
Cutest and best illiterate mage.
>>
>>53070232
A player in my online shadowrun campaign had that going for her.

Then a magic dog tore the throat out of a troll we had restrained and my character had to slit the throat of a captured orc we took at the same time.

That PC isn't doing too hot.
>>
>>53080184
what
>>
>>53080184
You know, there's nothing wrong with a nurglite cultist starting out as a pacifist (a lot of Chaos cults start out as innocent stuff like political dissenters or cultural movements before getting hijacked), but man is that going to be tough to maintain once you actually start tapping into the Warp.
>>
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>>53084117

That's a good thing to consider, makes it a little easier to swallow.
>>
>>53070232
>GM changing shit for the sake of one player
Not on my watch. The world runs itself, if your character aren't prepared for it then he will die.
>>
>>53071900
Is it really pacifism at all if you make your opponent magically weaker for the express purpose for your allies to cut them down? That doesn't seem right.
>>
>>53074921

This. The story is inconsistent. And so:

>>53073212

Shit that never happened.
>>
>>53073212
>character is a woman
>she is retarded
checks out
>>
>>53070336
>Bubba the mercenary
is he an Orc?
>>
>>53085012

lol so triggered
>>
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>>53080184
>Chaos pacifist in wh40k.
>The only chaos pacifists are normally just on tribal planets or some shit.
>He's in the presence of chao's flag rip n tear boys.

What is his character supposed to be so full of fucking diseases that he damages people by just being near them? Much less hugging them, because that's the only way this would work in wh40k.
>>
>>53080184

The problem is that Chaos is amoral. The sanctity of life has no meaning in Chaos. Like the other anon said, a Nurgle worshipper might start out with pacifist ideals but as they get drawn in they'll quickly get corrupted and become nihilistic. I could see some crazed former pacifist Nurgle worshipper who goes around killing people on the grounds that they'll be born anew under a Nurgle-dominated universe, which is highly dubious but Chaos followers are mad and daemons routinely lie (and don't always accept the concept of truth in the first place).
>>
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>>53070232
Never make non-combat characters when playing with GMs you don't wholly trust. That's just asking for trouble.
>>
>>53080371
I have good reason for playing Sothe, and it is because I absolutely HATE Nino.

Deirdre is fine, though. She can stay. Gaining back Bonds to flip isn't the same as gaining back literal dodges with a support rig.
>>
Alright /tg/

How do you make a pacifist who's still useful to the team?
>>
>>53085478
It depends on the GM, the setting, and on the rules to provide such options. Not on the player.
>>
>>53085478
I think a useful, actual pacifist's only possible with a GM/game that doesn't require combat to be a regular occurrence and a group that isn't going to MAKE it a regular occurrence. You could compromise by making a character who advocates against violence but won't, like, disown the party for occasional necessary killing. Also, load up on social skills and ways to non-lethally incapacitate belligerents.
>>
>>53070232
Play a system that doesn't require constant combat
>>
>>53085478
Healer.
>>
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>>53085247
>>53085427

The player seems to have two modes: absolutely reckless or pretty reasonable party face with a tendency towards either avoiding conflict or defusing it. It's not full on "I'm gonna hug the ork that's shooting me", he's mostly just done things like agreeing to help a pair of gangsters trying to get away from their boss, redeeming a druglord, and promising to help an addict break free in our cyberpunk game I'm running.

The only time where it's even been a problem is when he didn't want to do an assassination mission, and that was easily solved by splitting it into two scenes since another player was iffy about it two, so they just got to go hacking.

I'm not gonna just reject the pacifist out the gate, I'll let the dice fall where they may and show him hey, maybe it's not a good idea in this galaxy.
>>
>>53085478
Make them stealthy and crafty. One of my favorite characters was an ex-carjacker/chop shop mechanic in a Stars Without Number game. He never carried anything stronger than a stun baton and a utility knife, but he was the team driver and mechanic (usually with stolen vehicles).
>>
>>53085478
The party linguist. As in, can even talk to animals, demons, and corpses.
>>
>playing 5e
>played a monk that wouldn't do lethal damage
>would end up knocking them out, tying them up and bringing them to the authorities
>>
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>>53085605
Or you can have a class that does combat, but is entirely nonlethal and is capable of psychological attacks so he can beat someone without making a single attack roll.

Pic related. It originally started as a means of adapting Yasuri Shichika from Katanagatari into a class but I got sidetracked.
>>
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>>53089767
You forgot to post the daunt page
>>
>>53070923
Based anon
I think I'm going to take up your mantle to passive aggressively express my contempt for systems I don't like.
>>
>>53071501
Pacifism is TOTALLY possible in my games, but you have to be smart and understand danger. I run ODND, and there aren't any encounters that mandate killing anything. Its a very open world if the players want to go off the rails. However, even a character of the highest level has to be careful or they can die, even against lvl 1 enemies.
>>
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>>53085478
Thief. Circumvent traps, fights, steal food, money and supplies for the party. Never fight anything face to face, master running away and never die.
>>
>>53090160
Upwards head tilt.

Pacifism play is legit. No GM has to play around it but one who tries to fuck you over for it? As lame as 33% of the posters in this thread.
>>
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>>53083507

That was my reaction too, before me and the other player in that campaign started laughing like madmen.
>>
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>Make an idealistic, kind hearted character who always tries to protect the other party members while resolving things peacefully and sparing defeated enemies
>Accidentally cause a blood orgy
>>
>>53070737
>noncombat char
>expects to survive combat

Noooooooooooo!
>>
>>53091303
>noncombat char
>It does not bring any kind of support to the party

Where the fuck are you putting the points?
>>
>>53092133
Profession: baker, taxidermy, expressionist painting, cigar rolling, etc.
The usual stuff.
>>
>>53080184

>pacifist Chaos worshipper
>pacifist anything in 40k

That boy needs to read some fluff.
>>
>>53070923
Finding peaceful solutions is much easier if you can follow up on them with a threat of violence, though. Speak softly and carry a big stick etc.
>>
>>53070923
I give people about one joke character before I have a word with them about the other four people on the table and how they might like to have a little fun tonight.

If you don't want to play the game as presented, go do something fucking else.
>>
>>53074555
You never answered "why was one man's life more important than your friends, and why did you GO if you knew they were set on killing this madman?".

It was a fuck you to the party, admit it.
>>
>>53080184
In all fairness that rude awakening can be the best part of Black Crusade. Like my player, a wheeler dealer who thought he could dabble in chaos safely because he always had an angle.

Woke up one morning in a blue robe training his followers in how to properly kill themselves and realized, fuck, I'm a tzneetch cultist.
>>
>>53070232
>Playing a pacifist character in a game where combat is obviously a focus
>A game where you have a party that depends on you
>Thus both the party and the GM have to watch out for you
That's nowhere near good roleplaying. That's actual garbage.
>>
>>53094191
>Not dumping all that you haven't used in combat capacities in making your party members fucking demi-gods or making your foes as dangerous as a baby with a butter knife
>>
>>53094235
As long as they pull their own weight, and act intelligently. None of the "I want to protect everyone!" stuff.
>>
>All these That Guys getting assblasted that someone made something that isn't a murderhobo

This is a new low for /tg/

Literally nothing wrong with pacifist characters.
>>
>>53090330
I think you're not getting the tone of OP, who mentions specifically playing a pacifist to make the GM have to wrap the game around them and as a protest to even playing the game they're running.

In that case, fuck 'em.
>>
>>53094305
Try again without the buzzwords.
>Come into a thread with a shitpost OP
>Hurrr durrr you're all murderhobos for not liking what Op said
>>
>>53070232
>tell party that I'm running a Three Kingdoms-inspired game that's going to lean heavily towards Wuxia and warfare
>one player makes a squishy pacifist healer hermit with no combat skills or knowledge of society
>he's an relatively experience player who I've had good experiences with before, so I give the benefit of the doubt and assume he'll play it well
>first group combat, he runs away
>continues to be a shitlord, shits up a meeting with some nobles because he doesn't understand shit about society and instantly lands the party powerful enemies
>eventually rage-quits because he can't abuse persuasion rolls to bypass a combat encounter with a demon
Moral of the story: if you make a limited character or one that contradicts the nature of the game, don't expect the GM to bend to your whims.
>>
>>53094297
I doubt anyone can fun with someone going undertale-tier pacifism bullshit anyways
>>
>>53094344
Give peace a chance, retard-kun.
>>
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>>53094689
>I need to defend my opinion
>Oh, I know! I'll call him a retard!
Why don't you look at the opening post and tell me who you're defending?

>Lol I'm gonna play a character that kinda goes contradicts the point of the game
>Haha the GM and players have to tiptoe around me
But you just came in here to shitpost, didn't you?
>>
>>53094394

I can't stand players like that, and neither can the rest of my party. Like, they're trying to make the game all about themselves. That's why they can get fucked.
>>
>>53070760
Serra is the best FE girl.
>>
>>53094394
>>53095419
The problem there is trying something that doesn't fit the setting. Undertale's pacifism makes sense in Undertale, trying it in a D&D campaign would be just as jarring as playing a character with 40k-style xenophobia.

inb4 edgelords saying that's the only way to play
>>
I made a pacifist healer in a pathfinder game once. mainly kept people alive and buffed/supported. Kinda became a dead weight so after a bit of discussion I retired them.
>>
>>53094942
>If it isn't a combat-focused character, it goes against the whole point of the game
>Combat is the point of tabletop and anything else is invalid

Yeah, sure thing buddy.
>>
I played a "Pacifist" fighter for Hoards of the Dragon-queen last session.

When it came to humanoids he disliked needless killing, although the savage lizardfolk, kobolds and goblins were a grey area I imagine if he ever encountered a half-decent one in his life he would consider them too.

Combat style was a burly duelist guard captain who was good with a longbow and rapier, he would soften foes up with his bow and then when things looked weak, move in with his net and sword to drop them, manacle and restrain them.

When dealing with restrained humanoids, if it was possible interrogate for any information and then release them to the authorities. If that isn't possible, interrogate them and then beat the sense of justice into them with a bare fist and dump them on the roadside disarmed with their hands tied. Sure in a few hours they would wiggle free but hopefully with a new outlook on life.

Unforuntately the rest of the party were absolute murder hobos who went out of their way to disrupt these plans to any justification they could possibly find.

Including the Barbarian asking if my character was watching him at that moment during combat, and when declared they I wasn't really paying full attention, he sprinted out of combat three rooms back and started beheading the prisoners we've taken.

We managed to ambush a bunch of unarmed SLEEPING cultists and they obviously near immediately surrender. Of course our druid decides she hasn't tasted human yet and starts chowing down on them in Dire-Wolf form.

Our Paladin wanted to interrogate one of the captured cultists whom we offered to let live and release rather than turning over to the authority for information, asked two questions and then slit his throat.

We captured and manacled one of the cult veterans, as I moved in to handcuff her our Paladin literally rolls a shove attempt at me and beheads her and says if I stop him he will smite evil me.
>>
>>53097236
Last campaign, not session I meant.

Captured an outpost of the cult, finding the guy in charge had no interest in the cults doing and was just a dickish bandit in it for the money. After he gives us more than enough information I propose to have him and the other prisoners taken out of the swamp and left on the roadside, especially since most of the other prisoners aren't hardened cultists, but more like.. Chefs, Porters, Workers who are affiliated with the cult.

Party flips out like "How are you even SUGGEST that, this guy would just run STRAIGHT back to the cult and we have to fight him there!". So they all come up with a plan to let the Lizardfolk leader we helped retake their home execute him to reestablish themselves as "Chief.". The Lizardfolk literally say "Uhh, I mean, we don't want to. While we were enslaved to the cult everyone was cruel and demanding of us except BanditLeader, he taught us how to forge metal weapons and how to fight better and how to become stronger, it was so we could serve him better but he was the only one to treat us with any respect beyond expendable savage labour."

So our paladin says "Oh okay, I'll do it then.". We then argue for about 30 miniutes of session about what to do with the bloody cooks and workers and how they are iredeemibly evil and need to be put down. Eventually I manage to convince them to do the Tie-up-on-road-side-second-chance of course as soon as my back is turned two of our party members whisper to the lizardfolk to kill em and eat em once we leave.

The list goes on, after about level 11 I retired the character as having enough of dealing with these psycopaths and rolled a lawful evil wizard who in the end helped saved the day by executing hundreds of innocent civillians (Oh here are the hundreds of kidnapped peasants to be sacrficied for the demonic summoning ritual, shame if someone.. beat them to it. CIRCLE OF DEATH.).
>>
>>53085478
Monks, my dude. Do no harm, but take no shit.
>>
>>53085427
He wants to be the next prophet like Typhus probably.
>>
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>>53070232
>balancing encounters
>>
>>53097912

I was actually gonna suggest that to him, Apostate would be a good fit.
>>
>>53070232
Pacifism is shit-tier garbage, desu. Any pacifist who isn't immediately killed should be forced to watch all of their efforts, without exception, make world more violent and horrible place as the power of evil surges to new heights on the back of their stupidity. As their reputation spreads far and wide enemies know there's nothing you will meaningfully do to stop their violence and consequently only are encouraged to do more.
>>
>>53098968
> Orc warbands raiding a peaceful farming village.
>Pacifist PC comes in and tries to negotiate a settlement
>During meeting, orcs slaughter the village leadership in an ambush while their friends sack it
>Thank PC for their help as the pitiful survivors are dragged away to be slaves/lunch
>Offer her place in their warband

Pacifism's natural consequences.
>>
>>53073646

King Phil is what we should all aspire to be.
>>
>>53098968
>>53099037
You are the type of people that make it your life's mission to make Paladins fall after you let them pick the class, huh.

I swear the ratio of That Guys/GMs to normal people is taking a dive lately.
>>
>>53099453
>"I-I should be able to negotiate with demon cults, ravaging hordes, and Cthulhu."
>"What d-do you mean they're just laughing at me?"

Some things just can't be solved without violence, and if you try humiliation is the least penalty.
>>
>>53099844
>The only kind of pacifism is the dumb kind that tries to negotiate with demon cults and Cthulhu

Even Jainism, the most hard-core pacifistic faith in existence (some root vegetables, when harvested, disturb life in the soil to the extent that it's not allowed, for example), allows violence in self-defense against evil.

Not to mention there's plenty of room for a pacifist healer without any combat skills in any system that doesn't force combat mechanics on every class.
>>
>>53100019
Fundamentally, if there is any circumstance whatsoever in which you would use violence then you aren't a pacifist. You're a guy to whom violence is not the absolute first resort ie. 99.99% of humanity. If you're trying to heal the BBEG or negotiate with demons because "muh pacifism" then you're just That Guy.
>>
>>53100106
You have absolutely no idea what you're talking about. Pacifism is a wide spectrum with many different possible stances to take based on personal beliefs and morals. It's not black and white.

Only absolute pacifism is as you describe.
>>
>>53100206
If you would punch a necromancer as he was burning down your village and making all your friends and family into zombies then you aren't a pacifist. Period. It's all or nothing.
>>
>>53085478
>Healer
>Buffer/Debuffer
>Party Face
>Focused on Skills
>Anything with a pet or familier fighting for them
>>
>>53100265
Except you're wrong. Some pacifists allow self-defense. Most, actually.

Go read a book, autist. The world isn't black and white.
>>
I swear to god, I'm going to start a campaign this month and I swear to god I'm going to be killing characters left and right. I want blood on my hands. No more mister nice GM.
>>
>THERE ARE NO PACIFISTS IN MY MMO REEEEEE
that guys please leave
>>
>>53100315
pac·i·fist
ˈpasəfəst/

noun
1.a person who believes that war and violence are unjustifiable.
"she was a committed pacifist all her life"
synonyms: peace-lover, conscientious objector, passive resister, peacemaker, peacemonger, dove

adjective
1.holding the belief that war and violence are unjustifiable.

War and violence are unjustifiable. If you don't believe that, under all circumstances imaginable, you aren't a pacifist. Just a squeamish bitch.
>>
>>53100475
Merriam-Webster
>pacifist
>1
>: of, relating to, or characteristic of pacifism or pacifists distributing pacifist literature
>2
>: strongly and actively opposed to conflict and especially war pacifist beliefs

>pacifism
>1
>: opposition to war or violence as a means of settling disputes; specifically : refusal to bear arms on moral or religious grounds For Quakers pacifism is a major tenet of belief.
>2
>: an attitude or policy of nonresistance efforts toward pacifism and civil rights

Even though this paints a far less restrictive picture, it still is far from complete. Just like a straight dictionary definition for "Right-wing" or "Left-wing" or "Socialism" or any other political concept would leave a lot of details out.

Absolute pacifism is just one very small part of the picture, dude.
>>
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>Pacifism

Ehh. If you don't have someone around to commit violence in your defence, then you're a lamb without a shephard. And if you're not worth anything to that person commiting violence in your defence, then you're fucking worthless and deserve to be locked up in a cage.

It's kinda interesting as a concept, just don't be fucking worthless.
>>
>>53070232
Mirin b8

I'd honestly be happy if one of my players tried something other than murder hoboing.
>>
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>>53073029
Best response in the thread
>>
>>53073212
this is great
>>
>>53070294
This makes no sense to me.
You could easily tailor your encounters a bit to fit the whole group and make it enjoyable for everyone. Yes you have to make the story fit the characters and the player's choices to some extent because without that, what's the fucking point of playing a ttrpg?
>>
>>53103148

Simulationist style means the setting is represented as-is, without the GM fudging things, or CR, or WbL, or any similar 'levelled enemies/levelled loot' mechanic. The world reacts the same to the players as it would to NPCs doing the same thing. The challenge is for the players to survive and succeed in a setting that isn't going to soft-pedal its reactions to the player's actions. As long as the players aren't stupid then they shouldn't have any particular problems.

If it doesn't make sense to you then it just means it isn't your taste. Your error here is assuming your taste is "the" way of playing a ttrpg when it's really just one way.

Also I don't see why a GM should be obliged to bend over backwards pandering to some goofy fringe character concept, especially one being made to annoy said GM.
>>
>>53099364
Well, excuse me, but I will keep aspiring to become Mr. Wolf.
>>
>>53085478
Can't take credit for the idea but - medusa. Petrification is not killing.
>>
>>53101432
It is better to be a rhino than a sheep. You can still be relatively peaceful, and in a herd, but if pressed you are more trouble to take down than it is worth to an opportunistic predator.
>>
>>53103148
>>53103365
I find pacifism style things are much more viable in simulationism.

The world isn't trying to provide fun, it's just reacting. Very rarely do things irl react violently unless you initiate (or are food)
>>
>>53070232
>>make a pacifist non-combat character

Yeah, sorry man, I dont think you would fit our group well. I am sure there is a great party for you to fit in somewhere out there.
>>
>>53099844
Well, yeah, if you create a campaign composed of evilbots programmed for evil, then it's very hard to respond to them in any nonviolent way. Even there, you can sometimes manage to be non-lethal, and non-mindless opponents can frequently be bluffed, confused, or manipulated into defeat.

>>53100106
>>53100475
Yeah, sorry, you may have to read more than two sentences to understand this one. Try the Wikipedia entry or the entry in the Stanford Encyclopedia of Philosophy.

https://plato.stanford.edu/entries/pacifism/
>Pacifism, as it is understood in ordinary discourse today, includes a variety of commitments on a continuum from an absolute adherence to nonviolence in all actions to a more focused or minimal sort of anti-warism. In contrast to the just war tradition, pacifism rejects war as an acceptable means for obtaining peace. Pacifists will often refuse to serve in the military. And some refuse to support political and social systems that promote war by, for example, withholding their taxes. Pacifism can be used to describe a commitment to nonviolence in one's personal life that might include the attempt to cultivate pacific virtues such as tolerance, patience, mercy, forgiveness, and love. It might also be extended to include nonviolence toward all sentient beings and thus result in a commitment to vegetarianism and what Albert Schweitzer called, “reverence for life.” And pacifism can be connected to a larger project of spiritual transformation, as in Gandhi's commitment to ahimsa or nonviolence.

>>53100330
Uh, why? What's the point?
>>
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>>53070232

why does this trigger /tg/ so much? in the end, the point of Role Playing Game is to roleplay characters and create a story together, not to kill imaginary bad guys. every other consideration should be secondary to the characters/setting/story, don't you think?

after all a pnp rpg isn't like a competitive game like chess or Dota where the point is to "win". and it isn't like an RPG video game where the story doesn't advance unless you successfully clear every encounter. if the pacifist character holds you back and you fail to accomplish your objectives, that just becomes another part of the story. not a problem as long as it's interesting, no?

also Serra is the best girl in all of Fire Emblem
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