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/5eg/ D&D Fifth Edition General

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5th Edition D&D General Discussion

Pact Magic Edition

>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf

>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously on /5eg/...
>>53015391

What has your experience with warlocks been?
>>
>>53021825
>still hasn't changed the OP to include the new unearthed arcana

Can you please stop making the OP?
>>
>>53021825
One of my players plays one.
I think he likes it.
>>
>>53021825
>warlocks been?
Played a Pact of the Blade Hexblade so fun.
>>
>>53021863
This a thousand times
>link by the way
http://dnd.wizards.com/articles/unearthed-arcana
>>
>>53021825
>What has your experience with warlocks been?

powergamer faggots dip into it then get blindsided as I actually make their relationship with their patron relevant
>>
>>53021911
>http://dnd.wizards.com/articles/unearthed-arcana/revised-subclasses
>>
>>53021933
>http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf
>>
Reposting from last thread because I could still use some input:

Our party has an ally, a vampire who's helping us kill off an army of undead cultists because they're causing trouble for him as well. We're approaching the final battle, and he's brought 25 or so vampire spawns and a handful of normal humans as well as himself in order to help fight the enemy army.

The enemy army is potentially about 10,000 strong with an undead dragon leader, we don't know yet how strong our own side is, but we have allies coming from three different cities as well as several mercenary groups.

Assuming the battle itself goes well, my character wants to betray the vampire and purge him and his forces from existence. This has far-reaching political ramifications if successful. The party will go along with whatever I suggest, because enough of them are anti-undead Good and the rest are roughly aligned with my political struggles.

The DM isn't really planning for it as far as we're aware because it would be really stupid for us to turn on the vampires... if we weren't thinking five steps ahead, which we are.

His lair is too far away from the battlefield for him to reach after being killed, so he had us bring him dirt from his grave so he could make a temporary lair nearer by. We're planning to locate it and either dump it in the river or pour holy water on it so he has nowhere to run if we do kill him.

Given there's up to 9 of us (it's a big party because of RL restrictions, we can't divide the table) and we're levels 5/6, if we can persuade at least some of our own forces to attack the vampires, how likely are we to win?
>>
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>>53021825
My Paladin, who worships one of the deities of the dead, granted her the power of light so as to better serve him and is an Undying Light warlock now. She's been hilariously OP so far with that Radiant Soul ability and Divine Favor.
>>
>>53021920
I actually got forced into multiclassing into it to buy my soul back, the patron has been relevant throughout.

Someone else in the party is thinking of becoming a warlock to a fey we initially fought with, after we resolved the understanding.
>>
Anyone looking for new players?
>>
>>53021825
>What has your experience with warlocks been?

I only DM. They're my favorite class, but the one time a player picked one, all he did was eldritch blast. I kept wishing he'd do something more interesting with them (and he could have), but he didn't.

So I guess that's a problem. They've got a lot of non-intuitive options, and one really really really good intuitive option (eldritch blast), which leads to a lot of repetitive turns in combat.
>>
What's an interesting class for a Dwarf while still being... Dwarfy?
>>
>new ancestor barb
They somehow made it more boring. Bravo wizards.
>new bard
They removed ranged flourishes, and the cool "truthful question" flourish, which also removed most of the flavor. I can't believe the community could be this stupid, wanting such a watered down, boring as fuck option over something interesting. Also, let's be honest: the flourishes should have never used bardic inspiration dice in the first place. They should just be melee cantrips.
>>
>>53022293
>They somehow made it more boring. Bravo wizards.
Care to explain? I personally dislike the level 10 changing but the rest seems rather solid and flavorful.
>>
>>53021976
Try it and let us know how it goes
>>
>>53021976
Were it my campaign, that would get you really, really dead.
>>
>>53022337
Instead of being a powerful ability with serious tactical considerations (for example, do I run up to the guy we're chasing and slow him down, or do I run up to the guy chasing us and tank up, etc), it is now a powerful ability with almost no dual usage.
>>
>>53022249
Paladin, cleric or barbarian
>>
>>53021976
My main question is has this ally been evil? Are they actually an evil entity or person or are they trying to live with their curse and doing as little harm as possible?
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Since we're on the subject of Warlocks, I recently hit level 2 Warlock and picked up the invocations Beast Speech and Eyes of the Runekeeper and was wondering how to effectively use and roleplay with these invocations? I'm not a clever person.
>>
>>53021911
>>53021933
>>53021946
You guys.

Thanks, you guys.
>>
>>53021825

They're my favorite class to play and are great to DM for. I wrote 14 new patron with invocations and familiars because I wanted more warlock options for my players.

Seriously, no class has as much flavor, style, plot-device power, or cool thematic abilities. I'm working on fixing that too, but warlock patrons were so easy to make.
>>
>>53022486
The latter. But our party is pretty much neutral on average and falls on the side of "purge the undead".

>>53022405
In what way? And for what reason?
>>
>>53022633
Doblecrossing an NPC is giving me a blank check for treason, and when you have a price on your head, as any vampire would make sure there was, you'd get ground down by constant ambushes of enemies comparable to the vampire, or worse, lesser enemies fucking all of your rests.
>>
>>53022293
I'm okay with the barb. It seems simpler to use and still effective. The Blade Bard is not ready.
>>
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>>53022633
Oh so you're being lawful stupid in this sense because while he is an undead being he is potentially not by choice and trying to make the world better. For all purposes he is good and does good in the world but he has to die because reasons.

Do it I hope they slaughter you all and this is coming from a guy who normally runs paladins.
>>
Player wants to wild magic sorc
1d10 instead of 1d20


Crazy?
>>
I don't want an argument about melee sharpshooter because it's clearly not RAI but I've got another issue.

Under weapon proficiency it says "Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon".

Now everywhere I've seen has said that throwing a Greatsword or something counts as improvised and so it doesn't gain proficiency. Even thought proficiency says you put it on ANY attack you make with that weapon and nowhere under improvised does it say you don't, so there's no specific beats general rule here. The lack of proficiency only comes from not have "Beer bottle" or whatever listed on your proficiency.

So all along have I been able to throw my greatsword 20ft. to impale a bitch? I can't find a single rule that counters what I'm saying here and if someone could I'd like to know.
>>
>>53022720
Most of the wild magic surges will come from Tides of Chaos. Raising it from 5% to 10% is nothing compared to that. Surges aren't bad.
>>
>>53022733
You totally could. The people saying no are the same people who instinctively veto any cool thing you could do with a weapon, the same people responsible for the current implementation of champion fighters.
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Are there any good character builder apps out there?
>>
>>53022720
Personally I do an adjusted modifier, on a normal situation for just random rolling I do anything 5 or below.

If it's a somewhat stressful situation and the player is rping that it goes up to 10 or below.

Since their character is terrified of fire anytime they cast a fire based spell or someone casts it at them they make a wisdom save (DC10 cantrip, level 1-2, DC15 for higher) they fail the save they roll.
>>
>>53022789
You talking about where to input character stats or just actually make a character for you?
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>>53022733
>Using a weapon at range
>Doesn't have "Thrown" property

Either take the improvised rules or use your dexterity modifier.
>>
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>>53021825
>mfw Arcane Archer's Seeking Arrow
>>
>>53022851
Can you show me where it points out I don't have my proficiency on throwing it? Specific beats general sure but there's no specific rule that says I don't.
>>
>>53022789
Auto calculating character sheet with built in class progression and spell lists. Includes the playtest rules (not sure about the latest)

https://www.dmsguild.com/product/186823/Character-Sheet--MPMBs-fullyautomated-Printer-Friendly-character-generator
>>
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>>53022847
I'm kinda new to 5e so I'm looking to make my own character(s) from scratch, but with some guidance. In other words, I'm looking for an app that knows how many and what feats/spells/attributes/skills I can take or improve based on the level and character class I pick.
>>
>>53022851
What he's saying is that it is an improvised attack and follows the rules, but there's nothing that says making an improvised attack with a weapon doesn't get your proficiency.

So it's an improvised attack, with 20/60 range but he still gets his proficiency mod because nothing in the rules says he doesn't. I think it comes down to it being an improvised weapon, but it's still a greatsword. He's proficient in greatswords.
>>
>>53022249
Any class, just add alcoholism
>>
>>53022873
From strength, in using ability scores
>You add your Strength modifier to your attack roll and your damage roll when attacking with a melee weapon such as a mace, a battleaxe, or a javelin.
>You use melee weapons to make melee attacks in hand-to-hand combat, and some of them can be thrown to make a ranged attack.

From Dexterity
>You add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or a longbow.
>You can also add your Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier.

The Thrown Property, in Equipment
>If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
>For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

It is acting as a ranged weapon, so Dex, and lacks Thrown, so you cannot use Str. Or, it is fully improvised.
>>
>>53022873
>>53022945
Improvised count as simple weapons, so you could add your proficiency. GM rules the damage type, maybe a short ranged javelin?
>>
>>53022705
>>53022692
There's a bit more to it than that.

Barbarian joined the party because undeath is abhorrent to him in all forms and he wanted to help us eradicate it. It doesn't make sense for him to suddenly be OK with working with vampires.

New cleric is a Life Cleric and is anti-undead by religion and design.

The wizard's girlfriend is a citizen of a city that's used as a blood bank by the ruling vampire, so wizard's a little wary of him.

In my case, the DM set up my backstory so I was betrayed by my vampire boss, who is in a centuries-old stalemate with this vampire. The vampire boss doesn't want him to come to harm because she would be blamed by his vampiric wife for his murder, and the stalemate would come to an end.

So clearly, my character, who has a revenge-heavy flaw, wants to kill him so the boss gets into difficulties, which would then lead into killing the boss and getting revenge on her himself.

It's not just "lawful stupid" - it's a combination of character design and careful politics.

There's also no chance of "treason" as the city helping us kill the vampires would be ordered to do so by the regent.
>>
>>53022873
>there's no specific rule that says I don't.
Technically, you're looking for a rule that says you do, like "Proficiency wilh a weapon allows you lo add your
proficiency bonus lo lhe atlack roll for any attack you
make wilh lhat weapon. "
>>
>>53021920

A patron is like an annoying little sister.
>>
>>53021825
>What has your experience with warlocks been?
Played raven queen pact, pretty underwhelmed. Would rather be a cleric
Played fey pallylock, good fun being a hobo illusioning himself as a shining knight
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>>53022692

So breaking your written plot results in enemies auto spawning and notoriously backstabbing undead all teaming up to fuck the party for daring to climb off the rails?

You, sir, are a SHIT DM.
>>
>>53022492
Who's your patron? That's where you get your abilities from, you can use that to flavor your invocations
>>
>>53023048

>Often, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club.
>At the GM’s option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.

Anyone proficient in great swords better be proficient in javelins.

So, proficiency on improvised, but a GM adjudicated damage type? The default damage is 1d4 bludgeoning and the default range offered is 20/60 ft but the GM could shift that.
>>
>>53022987
Except it's not. It's an improvised melee weapon and an improvised throwing weapon because I'm throwing it. No where does my Greatsword become a Ranged weapon, it's a melee weapon making a ranged attack.

"An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet." means that anything improvised can be thrown as a throwing weapon.

So it's making a Ranged Attack, with a Melee Weapon, that's also Improvised Throwing Weapon.

I think this I might actually ask sageadvice about this one. I can see where you're coming from but I don't see anyway it specifically overwrites.
>>
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>>53023141
It's the Undying Light patron.
>>
>>53022942
I use squire on Android, it has most of what you need items you might have to add but i haven't had a problem so far.
>>
>>53022692
>>53022705
I also forgot to mention in >>53023040
that we made an agreement with the ally vampire that we would hand over as many of the enemy cultists alive as we could to him. He says it's to use for blood supplies as his spawns are starving, but he also converted previous cultists into spawn, so we're worried that if we don't kill him, he'll form a vampire army at least as dangerous as the undead one we face currently.
>>
>>53023132
No.
It was an abstraction, with the in formation I had at the time of that post, he was just murdering an influential ally, something that while interesting, does not warrant a fucking essay on vampire politics.
>>
>>53023143
Well I agree throwing your sword gets proficieny here. Just that you're likely not very good at it.

So I'd say the 1d4 bludgeon seems right because chances are it'll smack them with the hilt or something. Plus with 1d4 using Strength it never overshadows throwing weapons.
>>
>>53023040

Fucking vampire racist biggot. I hope you die in a fire.
I don't give a fuck that vampires in the past have been not nice to you. This one clearly being a bro.

"Niggers killed my cat and stole regularly from me, so I'm going to leap unto the starbucks employee nigger and stab him thirty times just because he's there"

And I fucking hate niggers. But fuck you more.
>>
>>53023209
Need an "ignore vampire posters" image for this one, boss
>>
>>53023191
As the "really dead" guy from before, you NEED the support, a vampire is bad news, but the spawn is what worries me. Kill him soon and good luck.
>>
>>53022720
Our DM originally would roll 3d20 and if the wild sorc rolled any of those numbers he'd surge. He's now uped it to a single d20 roll, but anything within +/-3 of that number makes the sorc surge too. Our wild sorc uses a d10,000 chart for surge affects, but so far they've been pretty beneficial.
>>
Hey /5eg/ when you have a new PC arrive into the campaign how does that character usually discuss their backstories? Does it ever come up in your games? How do you make it sound natural without it sounding forced or feel like an exposition dump to a random person you just met. When is it comfortable for your characters?
>>
>>53023294
Campfires are always a good time for stories
>>
>>53023209
Looks like world of darkness is leaking
>>
>>53023166
>means that anything improvised can be thrown as a throwing weapon.

Nope, DM has the final say on what an improvised weapon can and can't do.

Mention to the DM that treating it as a 1d4+Str bludgeoning 20/60 thrown weapon is basically throwing a club at someone. It is the lowest die of damage and bad range.

Don't get too salty if they rule against you.
>>
>>53023294
There is no reason to discuss backstory unprompted. Backstories are what the DM knows and hopefully weaves into the plot, giving reason for the PCs to reveal their lives to relative strangers
>>
>>53023266
Makes sense.

In theory, the current plan is to put the vampires on the front lines to a) fight the undead army anyway and b) thin their numbers significantly.

We'll have to see how much support we can get outside that. Hard to say at this time.
>>
>It's a monk but he's blindfolded
>>
>>53022851
>memecenter
>I have no idea what I am doing by a guy using a very specialised, difficult, and useful tehnique

Wew lad.
KYS.
>>
>>53023399
>LvL6 cleric heals him.
>>
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Can anyone tell me who this Blue monster the party is fighting here is? I read the whole of the Tamoachan dungeon and have no clue who he is.
>>
>>53023435
An ogre mage?
>>
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>>53023040
The problem I still see with this whole situation, to me anyway and I've had paladins who hate undead, is that this is a person who has agreed to work with you and has shown that he genuinely is good, at least from the information you've given.

By letting your own party's hatred of undead blind them and simply kill someone for being undead is foolish. Then again this all my personal opinion and based off my own experiences so if you truly feel this is the only course of action your characters would take then good luck.

>>53022692
I could understand some ramifications but that just sounds like you're a bad DM mad that the party did something you weren't expecting.
>>
>>53023405
Check the filename, friendo.

https://en.wikipedia.org/wiki/Mordhau
>>
>>53023204
>chances are it would smack them with the hilt.

You should reconsider how rotation works. Aiming he threw the sword like one throws a bat, the sword is equally likely to hit the enemy with the point father along the trajectory than the hilt, as the reverse. But also consider that there are a lot more points along the blade for the sword to hit than the hilt. Slashing damage is far more likely.

Then if he throws it like a javelin, there is no rotation, and piercing damage is certain.

And throwing a great sword would never overshadow throwing weapons. You can't typically stuff your breeches with greatswords like you can with knives or throwing axes. You can't have a quiver of greatswords like with javelins.
>>
>>53021920
As a warlock player, THANK YOU. The warlock is not a "dip" class. It's a commitment.

>>53016718
>Sídheim
Anon, if you're still here, my only question is how you'd pronounce this. Following the original pronunciations from both languages comes up with "SHEE-heim" which feels a bit awkward.
>>
>>53023498
>You can't have a quiver of greatswords like with javelins.
Just want to point out, there's literally nothing stopping you as long as you have like 12 strength.

Everything else you say is right though.
>>
>>53023498
>can't have a quiver of greatswords
Say that to my goliath tree ranger
>>
>>53023457
mmm maybe an Oni is the closest thing I Can see but why is it not featured in the dungeon when its so prominent on the art cover?
>>
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>>53023191
That fear is understandable however I haven't believed in killing in any campaign just because we fear what might happen. Except that one where we ran an evil campaign.

However it's up to you and your party in the end, personally I'd argue against it because of my stated reasons. Mainly the evidence shown that he isn't some monster and is simply making what he can of the hand he is dealt. If you have far more information that points to more solid proof that he will become worse instead of using that power to better the land then God speed to you.
>>
>>53023477
>I could understand some ramifications but that just sounds like you're a bad DM mad that the party did something you weren't expecting.

See >>53023192 for a brief explanation, and understand that it was kind of hard to convey the meaning I intended without exaggeration, and it seems that even then, it didn't work.
And this is a vampire with plot significance beyond what I knew at the time, not the murder by hobos of an ally because it has shinys.
>>
>Roll stats (4d6 drop lowest)
>10,10,10,10,10,10

I wonder what the statistical chances of that happening are.

I'm going to be the ultimate commoner.
>>
>>53023487
My bad. I know what a Mordhau is though, thanks.
>>
>>53023498
Their is a quiver that would let's you store pole arms in the center compartment, so technically yes you can
>>
>>53023545
...I might need to talk to my DM about his homebrew Throwing Mastery works with an improvised throwing attack.
>>
>>53023477
>>53023565

>The problem I still see with this whole situation, to me anyway and I've had paladins who hate undead, is that this is a person who has agreed to work with you and has shown that he genuinely is good, at least from the information you've given
You're making the assumption that his alignment is vital to these decisions.

It's politically convenient for my character to eliminate him, it's not a judgement upon him. The other characters specifically hate undead, not the guy in particular.

There's only two good-aligned characters in the party of 9, and one of them is the life cleric who hates undead. The rest of us are just happier with the super strong creature of darkness in the ground.
>>
>>53023571
Ahh completely understandable then, it is slightly hard to give solid advice without all the information.
>>
>>53023435
Ogre mage or Oni, named Xipe in the scenario.
>>
>>53023605
The easiest ramification I can see from this is you betray and kill him, true you make life hard for others but now all undead know you will betray them when it's convenient, unless you can convince them otherwise. So instead of having an ally to leverage with to gain more standing and power you may have very well set yourself back several steps.
>>
>>53023555
Page 82-83.
>>
>>53023644
Perhaps. Currently, the undead we know of are:
>Him, who we're planning to kill
>My ex-boss, who stands to be attacked if he does, and whom I'm organising the group to kill indirectly immediately afterwards
>The ally's wife, who we're planning to stave off with lies and then kill to end the role of vampires in Waterdeep politics
>The entire army who are our central enemies
>>
>>53023545
Remember that longswords work as heavy javelins when thrown over the shoulder!. They hit hard but don't fly very far.
>>53023605
While the posibility of a spawn army is worrying, wouldn't the vampire be useful against your X-bos?
If not, just try to use your support to occupy the spawn while you shank the vampire.
Do you have your trusty Sunbladeâ„¢ in hand, right?
>>
>>53023681
Also take into account how others might view this, even though they hate undead as well other nobles and such might see this as a red flag. Not saying it actually is but breaking your word can easily lead to ruin unless done near perfect.
>>
>>53023555
Ogre mages were always oni. We just finally started using the term.
>>
>>53023691
>wouldn't the vampire be useful against your X-bos?
We're planning to drop a mountain and the ocean on her afterwards, so she shouldn't be too much of a concern.

We don't have a sunblade, but if we can make the next session not be the battle, we'll have our wizard back with literally endless fireballs, because the DM made a bit of a miscalculation when it came to giving us potions that restore spell slots.

Not sure if we can string it out a whole session though. I really wish the wizard was still around next week.
>>
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>>53021825

I like the RP potential for patrons. I think it's a good angle to tackle for a patron sympathetic to the party's goals, while also clearly pursuing their own goals.

For instance, I'm playing with a fiend patron, and my overseer is an Erinyes who's taken a motherly interest in my tiefling warlock. It's made for some horribly disturbing and disturbingly erotic scenes
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>>53023788
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>>53023806

Nothing explicit. GM's down with, and so's the rest of the group. No problemo, friendarino :^)
>>
>>53023806
Post the follow up
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>>53023854
Carry on then, most times a DM does it it's by accident or in my case he thinks it'd annoy me. It didn't it
>>
Is there a better build than the Arcane Archer UA for accuracy? You might not be able to go nova like PAM+GWM can, but you have a higher accuracy for fewer "dead" turns.

Level 1 gives a fighting style for +2 accuracy with bows, and Arcane Archer gives a further +1 at level 3. Accuracy buffs are incredibly important at lower levels. Fighter means a ton of bonus feats, so you can grab Sharpshooter easily.

With Seeking Arrows, you have guaranteed damage. With Bursting arrows, if you hit the first guy, the guys next to him take guaranteed damage, no save.
>>
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>>53023576
For inspiration
>>
>>53023936
Can't you go Champion for 2 fighting styles and take Archery and Close Quarters Shooter?

In either case Battlemaster Xbowfag is probably still more accurate overall.
>>
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>>53023883
Not that guy but I am humbled.
>>
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>>53024045
>>
>>53022720

No, not crazy. But as an alternative, have a Wild Magic surge occur on a 20. Every time he casts a spell and doesn't get a surge, he adds a stacking +2 to the next roll. Reset to 0 when he Surges.
>>
>>53024010
I did some quick calculations before but didn't save. Arcane Archer does better the more attacks that are happening, Battlemaster Xbowfag does a bit better damage all the time but unless they have consistent Advantage they're likely to miss a shitton and Sharpshooter murders both of them 3 times per rest.
>>
>>53024010
Close Quarters Shooter gives +1 to hit only to those within 30 ft, while Arcane Archer gives a blanket +1 to hit and damage. CQS does give a free "Ignore Cover" within 30 ft, so no sharpshooter required. Most fights will happen within CQS range.

Battlemaster Xbowfag gives more attacks with precision strike, right? I think the precision strike is a tough comparison, because the Battlemaster can get more uses of the superiority dice but Arcane Archer does get their Arcane Shots.
>>
>>53024045
I didn't even know there was more! my life is slightly better than it was before.
>>
>>53024109
>>53024119
Scratch my math. Apparently there's only 1 point Battlemaster can beat Arcane Archer in damage dealt over 10 rounds during the day. With Precision attack it might change but then AA does better with action surge and have their shots for AoE.

Levels 5-11 the Battlemaster gets 3 average damage over Arcane Archer over 10 rounds against an AC 15 enemy if they're both V.Human. Now there's all the factors and resources but aside from raw bursting power I think Arcane Archer might be better.
>>
>>53021825
>>53019617
>Metaphysics
If they take the magic options they're like a variant EK.

I'm not seeing the issue.

>>53019762
That's mundane.

He doesn't turn invisible, call down lightning like Pikachu in smash Bros, teleport, breathe fire, etc.

I'd be fine with *all* of these things as martial class features, but they should be off to the side collected together and labeled as supernatural.
>>
So I'm working on a race of Rhino Beetle Folk and have a very rough draft of their racials written up. They're essentially a reskin of Goliaths with a couple things switched around.
Rhinobeetlemen - Herculeans
Ability Score Increase : Strength +2 Constitution +1
Age : Herculeans reach adulthood around the same time as humans, and generally live to about 60 years old.
Alignment : Herculeans value strength and self sufficiency above all else. They are a warrior race but not unecessarily violent. They earn and Give respect for shows of strength and are generally lawful neutral, though sometimes a tribe may fall to evil.
Size : Herculeans are between 7-9 feet tall and bulky, weighing about 280-350 lbs. Their size is medium.
Speed : Herculeans have a base walking speed of 30 feet.
Beetlehorn : Herculeans like to test each other's strength using their horns to shove an opponent to the ground. You are proficient with your horn which does 1d8+STR bludgeoning damage and give you advantage on checks to shove or resist being shoved.
Horn Rush: If you use the dash action you may use your bonus action to make an attack with your horns.
Horn Grappling : If you hit with your horn attack, you may make a grapple check as a bonus action.
Carapace : When not wearing armor your AC is 13 + Dec instead of 10 due to your tough Natural armor.
Natural Athlete : you have proficiency in Athletics.
Powerful Build : You count as one size larger when calculating carrying capacity and the weight you can push, drag, or lift
What do you think? How terrible is it?
>>
>>53024310
Change it to 13+Con, and lose the proficiency in athletics, it has too many good things.
>>
>>53024310
Hercules beetle horns are hinged and are used to toss other beetles off the branch they fight over. Maybe some kind of throw move? Otherwise I'm super down with this kind of thing and would play one in your game anon.
>>
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I'm thinking of making a simpler crafting system for my players, by simply handing them bundles of "crafting mats".

For example they'd loot a boss lair and discover herbs, powders, liquids and/or animal parts equivalent to 3 alchemy mats and gems, magic dust and other similars equivalent to 1 crafting mat.
An uncommon potion, coating oil or similar would need 1 alchemy mat and a magic item would need 1 crafting mat, with rare needing 10 and very rare 100
And whenever they'd have access to a workshop, like a blacksmithy or an alchemy lab, they'd be able to craft one item per day, no matter how rare.
If the mats are hard to find, and cannot easily be bought, I don't see the necessity for downtime.

Is this too easy on the players?
>>
>>53022522
Cool. Can you post them? I happen to like the warlock a lot too, at least when the player doesn't try to do a gishy dip into it.
>>
>>53024421
I dig it. Wouldn't know how it would work out without playtesting it, but if you trust your players not to try and break it I say run with it.
>>
>>53024421
>Make crafting an MMO style game where they need to kill x monsters
>People will reach level twenty and all they'll have to show is very rare items

I guess if your just caring about dungeon crawling sure, personally I have players who want to do that stuff roll checks. Investigation let's them find someone to buy raw materials from, higher roll better deal they can find.

One of my players worked into his back story of being in the underdark and had to brew potions more often then not to get by. I use perception for when they are traveling to find herbs and such that can be used in the same capacity, or investigation if he just wants to buy a bunch in town.

For crafting I have them use a related skill like higher roll the more they get done.
>>
>>53024421
That looks fine for "brew your own potions quick" to me.

I'd map out recipes in advance and then start giving out crafting mats, rather than some kind of system where you make it up as you go though.

If you put some thought into it maybe they can make up new potions via mix and match.

I dunno about the 1/day.

They should definitely be able to do more if downtime, and basic healing potions shouldn't be so hard, imo.
>>
>>53024570
Yeah I was gonna require them to have the recipe for each item and give them more recipes as they go along or if they go out of their way to find them

Also I kinda hate how potions outside of healing are never used because they are so expensive and because nobody bothers to craft them
>>
>>53024337
Ah this is a really good idea actually. Maybe even make it 10 or 11 + CON. And yeah I was thinking the Athletics thing was a bit too much. Thanks for the input.

>>53024343
Oh yeah that could work. The grapple thing was suggested by an entomologist buddy of mine but maybe some kind of modified shove could be cool.
>>
>>53024421
Have you looked at Quick and Dirty Crafting?
https://www.dmsguild.com/product/196563/QuickandDirty-Crafting
>>
>>53024622
12+Con sounds nice, useful without stepping too hard on monks, mystics and barbs.
>>
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>>53021985
Would you say you have NO FEAR
NO PAIN
>>
Need help deciding on which class I should play. I wanted to try Kensei but the party seems very combat focused and definitely needs some sort of social character (DM is very interested in political intrigue.) Bards are great support and social characters but I played that in my last game.
Party consists of:
Barbarian that acts like a paladin, a grappling fighter, Jack Sparrow rogue, and basement dwelling gunsmith artificer.
>>
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By the way, I happened to make a spreadsheet character sheet for 5e, which automatically calculates bunch of things.

https://docs.google.com/spreadsheets/d/1wgabTn2yrI9kKCyq9UMc7fwuJpKbu2uxI-TFqSTNCSc/edit#gid=898975501

It should be simple enough to use.
I mostly intended this for my group, but if anyone will find use from it, I would be overjoyed.
>>
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>>53024836
Fey Pact Warlock. You are now dealing with courts mundane and sublime.
>>
>>53024836
Clearly you must make a dastardly paladin that acts like a barbarian.
Make a bardbarian
>>
>>53024421
Make a component table. 1-9 are basic components, name then if you want. A 10 would be something relevant to the creature you killed. Roll on the component table a number of times equal to the CR of the encounter. A survival check outside of combat to find components will give you a component for each 5 points you roll above a DC of ten, meaning a fifteen on a total survival roll will give you one component. Roll on the table to see what component it is. A 10 may lead to a combat.

Make a crafting roll, whatever that is is up to you. You get bonuses to the roll if you've got a variety of components, if you've got relevant tools, if you've got people helping, if you've got adequate facilities, etc. The total of this roll determines what level of rarity you can craft.

Each rarity will require 1d4 components, so a legendary item will require 3d4, 4d4? Components. Roll on the component table that many times to see what components you need. If you're short components, you can buy them but you need some to attempt this in the first place.

Setbacks would include things like- crafting going wrong, having to start from scratch and using twice your components. Someone steals one of your major components and you have to get a new one. The EPA persecutes you for using parts from rare monsters. Construction doesn't go as expected and you need to spend twice as long. Etc
>>
>>53023498
>You can't have a quiver of greatswords like with javelins.
Obviously not, they'd scratch each other and you could get dirt in there.
What you want is a big brace with a separate slot for every sword. Wear 'em like a cape!
>>
>>53024812
Man, is there a way to make a Kamen Rider in 5e? Someone teach me.
>>
whats your favourite flavour item? like something that isnt obviously powerful but has interesting uses, like immovable rods
>>
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Why do really crazy conspiracy theorists always make the best D&D settings?

>MYSTERY BABYLON … they dried up the rivers … they came in masses … Assyrians filled the GOVERNMENT agencies … Paperclip captured all the media … education and religion programed the collective gullible American Mind … the living dead were totally brainwashed … helpless to wake up to the TRUTH!!!

>To ignore that the Chemtrails and vaccines might be the source of all these black mold like diseases might be the stupidest thing that collective Americans have ever done?????????

>Artificial intelligence embedded in the black goo under the Falkland islands?????????? Alfred Webre!!!

>CHEMTRAILS ARE BIO-WEAPONS … MOST IMPORTANTLY THEY KILLED THE NATURAL DECOMPOSER MICRO-ORGANISMS (soils tested inadequate for nitrate and phosphorus)

>I saw one bumble bee this year!

>4) Black Mold, anthrax, and brucella have so much in common that we can discuss them as one and the same … their infective abilities are the same as CANCER!!!!!

>Obomba is a clone as are Bill and Hillary … inclusive with demons *Wow Moses had horns??? Did the pharaohs have horns??? Quite possibly I believe … look at their masks or headdresses? Does not matter … just for thought … Moses was Akhenaton (Sigmond Froid) … Obama appears to be a clone of Akhenaton … Obama is the antichrist (Satan) … Akhenaton destroyed Egypt … Obama destroyed US … one report I read said that Obama was a clone of Akhenaton and Poppy Bush …

>I have said all along that the fungal bacteria in rain samples secretes phosphodiesterase (venom) fits with Roundup being an organo-phosphate … ie. glycophosphate

>Genetically Modified Attack Baboons: Doctor Deagle … super intelligent … 2006 talk at Granada forum … semi truck load of information!!!!
>>
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>>53025059
Broom of flying. Its amazing watching players who can't ride it using it creatively.
>>
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>>53024931
>cape of swords

I'll take a dozen.
>>
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>>53025032
Mystic.
>>
>>53025032
Lawful good monk.
Find evil.
Destroy it.
>>
>>53024931
Well I found what my College of Swords Bard's main thing it. Hard-on for weapons of all kinds, even those he doesn't actually train in.

He'll carry them all.
>>
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>>53025142
>>53025165
What if I want to go full G3?
>>
>>53025115
What have you seen them do with it?
>>
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>>53025186
One-a them Aasimar transformation racials.
There's also this but I'm not gonna go through and see if it's shit or not.
>>
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>>53024622
Suplex move required.
>>
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>>53025223
>heavily armored Fighter sends broom to pick up ally who was half way across the map and trapped by enemies

>party discovers sleeping ogres, try to sneak past them
>one of the players misses their stealth check
>Fighter sends broom to make noise in opposite direction, distracting the ogres and the party member slinks away

>Fighter finds harpoon gun with rope attachment
>skewers enemies, ties it to the broom, and sends them flying upwards

>mfw each time
>>
>>53022876
>look into this
>turns out someone wrote a script to include some of my DMsG material in this thing
Well all right then
>>
DDAL06-01 when?
>>
>>53025059
Flour, sand and ball bearings.

I was the Macgyver fighter
>>
>>53023182
Enlightenment
>>
>>53025284
>tying a strong knot mid combat to the broom that can hold the weight.

That is goofy.
>>
>>53025180
>>53025127
One of the BBEG Lieutenants in my last game had a cape with eight swords in it, which he'd control psychokinetically and go full one man army on fuckers with. It was a good fight.
https://www.youtube.com/watch?v=mola0_4UORE#t=1m53
>>
>>53025341
But fun and I can see why he'd allow it
>>
>>53025341
If Anon didn't play D&D like Just Cause, nobody would. I, for one, am thankful.
>>
>>53025341
>fighters can throw nine javelins in a second but they can't tie a knot
fighters are expert knotsmen
>>
>>53025414
Once again, the ranger is outclassed in his own turf.
>>
What's closer to a Magus from PF, Bladelock, Mystic, or Eldritch Knight?
>>
>>53025414
I mean RAW, they can't throw six. You only have one item interaction.
>>
>>53025402
>>53025414
Not dissing it, just think it's funny.

The logistics of this game are absurd at times.
>>
>>53025469
Hold multiple javelins in each hand.
>>
>>53025468
Dunno, haven't played PF in more than 5 years,
What does it do?
>>
>>53025468
Refluffed Paladin.
>>
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>>53025469
I'm going to let you in on an ANCIENT FIGHTER SECRET

This is a fasces. It's an old-timey Roman/Etruscan symbol of authority and unity. It's also where we get the word 'fascism'. It's just a bundle of sticks wrapped around an axe haft.

So what you're gonna do is take your glaive or other polearm and strap a bunch of javelins to it, so they're always held. Crawford's confirmed that you can take a hand off a two-handed weapon to manipulate objects, cast spells, etc., so what you're going to do is unwield your polearm while still holding it and take all the javelins you need one at a time since they are also all held in your off-hand now.
>>
>>53025468
Paladin does the job of "do fucktons of damage by applying magic to sword strikes" best

Although I'm rather partial to arcane trickster rogue with booming blade
>>
>>53024877
All of UA is open to me, should I go with half-elf or variant human?
>>
>>53025469
If you have a quiver for your javelins you can. Drawing and throwing it would be one single motion.
>>
>>53025186
Nothing stopping you from punchign shit in a 2 fighter 18 monk
>>
>>53025620
Elven Accuracy memes would be ok with the EB, since you can basically give yourself permanent advantage through Devil's Sight/self-casting Darkness.
>>
>>53025767
But G3 is mostly about shooting gun??
>>
>>53025769
>since you can basically give yourself permanent advantage through Devil's Sight/self-casting Darkness.

You aren't permanently hidden, you are only permanently concealed. You only gain advantage to attacks when hidden.
>>
>>53021985
What's so good about Radoant Soul on Paladin? Since it doesn't apply to regular Smite damage.
Do you simply replace those for the Smite spells, for damage?
>>
>>53024075
This is what I do :)
>>
Why do people say sorcerers are weak when by numbers with things like twinned spell and quickened spell they have potentially incredibly high damage per turn? Is it just lack of the spellcasting variety of wizards that takes away from utility?
>>
>>53025840
Quickened spell would be amazing if it let you cast two fireballs in one turn, but it doesn't, you can only cast one >0-level spell per turn, so the best you can do is fireball+firebolt
>>
>>53025826
Didn't read the post? Radiant soul affects spells that deal fire and radiant damage and they're casting Divine Favore. That's 1d4+CHA mod to every hit. At level 5, that is a lot of extra damage without even smiting. Plus it also affects the smite spells like Searing Smite.
>>
>>53025810
>>53025767
Fighter 12 / Monk 8, or 11/9 if you don't mind missing an ASI and want to run up walls. Wear armor or don't, shoot a gun or don't, doesn't matter--the Monk chassis gives you a lot of sweet reaction and bonus actions that let you do more interesting things than the standard Fighter "i stand there and beat it 2-8 times"
>>
>>53025840
>Why do people say sorcerers are weak when by numbers with things like twinned spell and quickened spell they have potentially incredibly high damage per turn?

Twinned only works on single targets, which makes it worse than AoEs generally, and is best used on buff spells so he can concentrate and keep it up on two people.

Quicken is only good for EB spam, otherwise you are just using it for an extra cantrip with piddly damage, making it overall meh for the resources involved.
>>
>>53025826
Divine favour gives a bit of radiant damage on each attack, triggering it
>>
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>>53025815

>When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location ar you're targeting a creature you can hear but not see.
>When a creature can't see you, you have advantage on attack rolls against il.
>>
Why do people say sorcerers are weak when by numbers with things like twinned spell and quickened spell they have potentially incredibly high damage per turn? Is it just lack of the spellcasting variety of wizards that takes away from utility?
>>
>>53025881
What if we said you could Quicken non-cantrips, but the SP cost of the metamagic went up accordingly? If a cantrip is 2 SP, a first level spell is 3, a second level spell is 4, and so on. Would you spend 5 SP to double Fireball? At the level you get Fireball, that's literally all your SP in one go.
>>
>>53025929
Yes, Sorcerers are tomatoes and people are mad you can't use them like apples. I mean, they're both fruit, right?
>>
How good is the racial feat "Everybody's Friend" as far as doubling the proficiency bonus goes? Are there any better feats for a social character?
>>
>>53025929
Quickened spell doesn't mean you can cast two spells on the same turn. It means you can Bonus action fire ball action fire bolt.

Twinned is good but you have to have the exact spells of haste witch bolt and chain lightning.

Sorcerer isn't bad but it's hard to be a great sorcerer, it's easy to be a great wizard.
>>
Quick query, but I recall seeing ages ago on /tg/ just floating around a gigantic infographic/list of little questions to flesh out a character like favorite color/food/quirks and it was just a ton of tiny questions in one big picture. Ring any bells here?
>>
>>53026009
I'd like this as well
>>
>>53025981
It's pretty damn good. Without +1 Charisma it would still be fair. Actor gives advantage on one check but you have to be lying all the time.
>>
>>53026009
>>53026038
Thirding.
>>
DMs, how often do you recycle character concepts you never get to use into NPCs/BBEGs?
>>
>>53026156
All the time, making PCs into future villains is one of the reasons I DM.
>>
>>53025883
>>53025905
What. But Divine Favor's CASTING doesn't deal any damage, which is when Radiant Soul's extra damage triggers. A casting is specified right there on the feature.
That's cheesy as fuck. At most, it'd apply once, and that's being lenient.
>>
Does something with resist/immunity to nonmagical weapons still take full fall damage?

Assume something that can't fly and is solid, like a Werewolf or whatever.
>>
>>53026213
I would say no. In previous editions they explained it as a regeneration, a great fall would just have then growing back to perfect shape.

Explains how they are so hard to kill.
>>
>>53026193
It's a spell, cast by the guy, and deals damage. It applies, and that's it.
If you don't like it, you'll go frothing mad at crusaders mantle!
>>
>>53024812

FIST OF JUSTICE
>>
>>53026156
Yeah, I'm always stuck DMing so this is the only time I ever get to play out this shit even if it's for an hour or two.
>>
>>53026286
>it applies, and that's it
I don't care how your DM rules it as it's their game, but don't go around spewing misinformation with no basis like that.

Both Divine Favor and Mantle are buff spells. That's what casting them does: apply a buff. The damage part of these spells is a "rider" effect, applied after the casting.
Futhermore, concentrating on a spell is not the same as casting it every single time its effect applies, so even if it those buffs qualified as damage spells, Radiant Soul would apply once because the feature clearly states "when you cast a spell that deals radiant or fire damage..."

Is that clearer? It's not like we needed to make Palalock better, to begin with.
>>
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>Party entered a dungeon
>Were warned by NPCs and player backstory knowledge that dwarven ruins like this are most likely trapped
>They walk up to the only hallway into the ruins
>Due to Passive Perception tell the player "you notice that the a single line of tiles in this hall has no grout in it."
>I tap my foot on it
>Nothing happens
>Ok I walk across it
>.......... Roll a Dex save

I even explained you just tap it with the your foot, was I not clear enough or do I have to worry about my players?
>>
>>53022492
Next time you get invocations pick Agonizing Blast

Not even a powergamer but it's such a no-brainer it's practically expected
>>
>>53026556
Maybe designate light tap or hard tap. This where the ten foot pole comes in handy.
>>
>>53026585
IIRC it's statistically not as important at lower levels, but becomes much more important once you hit 5 and get 2 beams.
>>
Fuck, is INT the worst stat? I have a lot of spells, but how can I use my INT skills more effectively?
>>
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>>53026556
No you were clear.

Your players just aren't familiar with the concept of pressure plates that need a certain amount of weight on them to trigger. Real life land mines are the same way.

That said, if you have particularly thick headed players, I would allow for "common sense saves" - if they're about to do something really dumb but their CHARACTER is smarter/more experienced than the fat retard sitting at the table in front of you, have them roll an INT/WIS check and if they pass then hit them really hard with a clue-by-four.

To use your example, I would have told them "you remember how some bridges collapse under too much weight"
>>
>>53026556
I dunno, maybe make the player tapping the floor give you an Insight check to tell if a tap would be enough weight to trigger the trap.
>>
>>53022700
This is why Sage Advice or rules clarifications exist, because you fucks who think you are so great with the rules have no fucking clue what you're talking about.
We need Sage Advice because of retards.
>>
>>53026623
Was slightly impressed by one of them using a stone from a nearby pile of rubble to trigger another, then check to make sure it wouldn't do it again.

Could be more descriptive but I figured "you just tap it with your foot" would say "hey you put no real weight into this, you just tap it like a dead body being poked by a stick the first time."
>>
>>53026556
He tried.
You should have told him that pressure plates aren't made to be activated by rabbits, but he thought it was lasertech or something.

Or tell him
>The plate lowers slighly, but no trap is sprung.
>>
>>53026651
Yeah, it is unfortunately. There's almost nothing in the game that requires an Intelligence save, so unless you're a wizard it's only useful for a couple skills.
>>
>>53026651
History, Arcana, and Investigation are great ways for your DM to give you bits of story, descriptions, sometimes items you might not otherwise get.
>>
>>53026651
Go hunt mindflayers, you'll be the only one who lives.
>>
>>53026497
I see, that's the same language as the illusionist feature that makes things real, isn't it?
>>
>>53026725
We need sage advice because of mother fucking natural language.

MtG players are twice as retarded and you still only see half as many stupid rules questions as in 5e.
>>
>>53026687
True for him though being a tribe kid it's about par but with a high wisdom and being warned several times I'd figure he'd handle it.

>>53026691
I could, but I do prefer a tell me what your doing or trying to do DM approach. I'll keep it in mind if it gets too bad.

>>53026735
It was a pit trap set up, so the weight is the main thing that triggered it. To get out he cast fly on himself then refused to walk the next part they explored before we had to stop for the night.
>>
>>53026729
Yup, everyone has stuff like that. They know now and it should be good now on.
>>
>>53026497
The DM also could've avoided the problem entirely by not allowing UA multiclassing bullshit to begin with, instead of being retarded.
>>
Can I dual wield crossbows and katanas if I'm a four armed swashbuckler?
>>
>>53026780
We need Sage Advice because of retards who think they're rules geniuses. It's because their delusions have continued to exist since the autistic D&D editions.
>>
>>53023192

Irrelevant. You had a way to make it interesting and instead set out to go "lol you die because I disapprove". It's your execution that proves you're shit.
>>
Thoughts on the latest Favored Soul.

Favored by the Gods is kind of meh, would rather Armor and Weapon Proficiencies.

Empowered Healing should be changed to a new Metamagic Option, and instead it should get Extra Attack.
>>
>>53026942
You need a free hand to load a crossbow, so you can only have two crossbows equipped with two free hands. You can wield four katanas but you only get 1 bonus action to make an extr attack so they are near useless.
>>
>>53026986
So I need six arms to reload the crossbows
>>
Every PC gets a special perk in this campaign I'm in, and the Gm decided that my Wizard's is being able to concentrate on two spells at once

Whats the best way to abuse this? I'm level 7
>>
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Old character died, making new one and have a question.

Level 10 and thinking of going Eldritch Knight 7 for War Magic BB/GFB shenanigans and 3 Arcane Trickster to start ramping sneak. I'm using an app to track my stats and it shows that my spell slot progression is unchanged (guessing because they're both third casters?) as I gained a 2nd level slot when I took AT, my question is can I choose an eligible 2nd level Trickster spell like Enlarge/Reduce or start taking 3rd level spells when I'm EK 7 / AT 6 as I'd have the slots?

New to this multiclassing thing but if not, I'll just go Swashbuckler as it's not worth unless I can get Haste at 15.
>>
>>53026956
Reading isn't that hard Anon, but if you need me to spell it out for you: He asked why they'd be dead.
I answered how in a short and exaggerated manner, because I'm not going to plan a session for someone else for a one off 4chan post.

Of course I'm not just going kill them slowly.
Though I like depleting party resources, it makes the warlock feel better and makes every important dangerous.
>>
>>53027032
Yes, but then again you only have so many attacks. Gonna need to be a level 20 fighter to make use of all of those attacks.
>>
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>DM tries to include player who clearly doesn't want to rp into a social encounter
>>
>>53027084
I had a DM that did this. Hold Person and Flame Sphere may be good for you.

Haste and Greater Invisibility will be great later.
>>
>>53027084
Alterself + Beast Bond
>>
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>>53026942
>katanas
What you should do is commit sudoku
>>
>Mystic's Psionic Mastery

If I'm reading this right, could you multi-concentrate on several Summons at once? Seems like it'd be rather strong. Also, am I correct in assuming the best use of the points is to make them immediately after a rest? After all it says they only disappear after another rest, so might as well have them ready to go ASAP.

Also also- Spells, even if you could concentrate on more than one, can only have one active with the same name at a time. Does this hold true for Mystic abilities? Could I use my 9 Mastery points to summon 6 Shadows?
>>
are any of the feats for races worth half a shit?
>>
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>>53027223
forgot
>>
>>53027241
>wings
>>
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>>53026585
I don't have Eldritch Blast.
>>
>>53027084
Concentration on two buffs at once?
Fly and Telekinesis
Haste and Polymorph
Wall of Fire and Conjure Fire Elementals to drag things into it
Something with Greater Invisibility

There's countless ways to abuse this.
>>
>>53027241
Elven Accuracy is super-advantage, Dragon Hide let's Dragonborn be less shit, and I think the Drow Magic one is pretty decent. Those are the only ones I remember off the top of my head.
>>
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>>53027276
>>
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>>53027276
>I decided to play something that's only particularly good at blasting and not actually take the blasting
>>
>>53027241
/pol/ dwarfs are pretty neat
>>
Name some interesting older modules. Against the Cult of the Serpent God is nice, but are there others that stick out?
>>
Does Bladelock absolutely require starting as a Fighter for the first level to be relevant?
>>
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>>53027276
I bet your party just loves you.
>>
>Looking over Mystic options
>Can't decide if I want to go Awakened or Immortal
>Idly read over the Immortal level 14 ability
>Double take-
>There's no "once per rest" restriction on it

Immortal just became a lot cooler in my book. The equivalent to a 3rd level spell slot to get better from Unconscious seems like it's a good deal, though I'd have to be careful not to spend too many points to keep enough to actually use it.
>>
>>53026213
I remember reading in some errata or sage advice that the bludgeoning damage from a fall ignores resistance and immunity, though I can't remember exactly where it was.

But really, it's up to you. Personally I ignore it as it's a fringe enough case to rarely matter, and it allows certain enemies the cool factor of a perfect landing from any height.
>>
>>53027380
You could start 2 levels paladin.
>>
>>53027311
>>53027317
>>53027387
Listen, I'm new to Warlock and I was in a previous game where our Warlock did nothing but spam Eldritch Blast and it looked boring. Some of the other things looked more fun to me. I picked the Fey to spam Fairy Fire.
>>
>>53026943
Yes, but we'd need it less if retards couldn't try to weasel their way around words because it'd be written rules-like, not as if I was having a friendly conversation with your mother.
>>
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>>53027380
PHB-wise, a level of fighter is the best way to do it.

Otherwise you pick up hexblade and you eldritch blast instead because shit's fucked

>>53027437
That's like saying 'I was in a previous game where our fighter did nothing but hit things with his sword and it looked boring. Not hitting things with swords looked more fun to me, so I picked EK and decided to spam chromatic orb.'
>>
>>53027380
The new UA invocations let you do okay with Fey Warlock using their Bow, and Hexblade can do without, but otherwise yes.

In the absence of UA or avoiding those two options, Palalock also works.
>>
>>53023519
Pronounce Sid as Cid from final fantasy
Pronounce Heim(Haim) as you would in German
Cidhaim
>>
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>>53027437
Yeah, because you get sooo many slots to spam non-cantrip spells with as a warlock. Just get yourself killed and reroll.
>>
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>>53027573
>>53027536
But I'm having fun....
>>
>>53027593
You do you I guess, but you're going to be a hindrance to your party if you're not good at the one thing your class is supposed to be good at.
>>
Without multiclassing, what are the best ways to get advantage on your shots for the newest arcane archer?
>>
>>53027484
That's more the fault of autists, really.
>>
>>53027593
You won't be for very long. It's not a matter of "warlock is alright but eldritch blast lets it really shine", it's about "warlock was literally designed around spamming eldritch blast and is horrendous at everything otherwise"
>>
>>53027593
Apparently fun is not allowed.
>>
>>53027784
Warlock doesn't get a THIRD spell slot until level 11. Most campaigns don't even last that long. Past the very early game, his party is going to have to take short rests every 2 seconds to prevent him from being dead weight
>>
>>53027593
It's ok little anon your fun is just the wrong fun

So long as you enjoy it and the party doesn't care just keep on keeping on.
>>
Are paladin oaths a balance mechanism, or merely for flavor?

If I as DM ruled that in this particular world, paladins don't get their power from an outside source, and they cannot fall, does that make paladins OP?
>>
>>53027953
Well since they don't their powers from an outside source any more anyway sure why not.

In the current edition so long as they stay true to their oaths, or can argue something falls under it, they get to smite.
>>
>>53027953
All of that AC and Saves, with no drawbacks?

Gee, I don't know, you tell me.
>>
>>53027953
They can break their oath and fall.
It's just less likely and less bullshiteable for the DM.
>>
>>53027953
Paladins must practically want to fall in 5e, so it makes little difference. There's oath of vengeance for people who want to smite but don't like paladins.

It's one big fat sacred cow imo
>>
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>>53027593

Here >>53023182 You said you picked the Undying Light Patron while here >>53027437 you said you picked Fey Patron.

Also:
>Having a DM lenient enough to allow UA but not lenient enough to correct fundamental build mistakes.
>>
>>53028024
Or it's two different Anons
>>
>>53028040
Then why would the second anon respond to people talking to the first, with no implication that he was a different person?
>>
>>53027953
Balance?What?
No? Maybe like the relationship between Wizard and his spellbook. If the wizard loses his power when he uses his spellbook as toilet paper.
Power comes from the believe in your oath. As long as you believe in it and upheld it so strong that you get superpowers you are golden. If you decide.
Put it on the same level as your promise to your mom to take out the trash and you lose the superpowers. Its flavor and mechanics tied in one
>>
>>53028079
That's a good question, but I've had it happen to me in other threads where somebody hijacks the line of comments.
>>
>>53028079
>>53028105
Happens often.
When everyone is Anonymous is hard to tell.
>>
>>53027993
That's the question. Are those class features still balanced if breaking their oat won't cost them their class features?

>>53028004
What? I don't think you read my post before responding to it.

>>53028086
So if I want to run a world where knights (particularly enemy knights) might abandon their oaths and go mercenary while still having their spells and smites, my only option is to disallow Paladins and start homebrewing Eldritch knight variants to fit what I want in the campaign?
>>
I'm considering having my (increasingly insane) knowledge cleric dip 1-3 levels of rogue. This would be a way to mechanically represent his ever-growing paranoia - I would take expertise in Perception, bumping his passive to 26. I was also considering going 3 levels in and getting Mastermind so that he can help as a bonus action (combat strategy would go something like cast Spirit Guardians - cast Sanctuary - go around helping/healing/buffing as necessary). I think it would make sense for the character, but I'm not sure if it wouldn't weaken him to a degree that he'd be more of a hindrance than a help to the party in combat. So, is this idea mechanically viable, or should I be satisfied with going pure cleric?
>>
>>53028162
Or you know use the oath breaker in the DMG
>>
>>53028162
>What? I don't think you read my post before responding to it.
I did, then I searched for a pic and forgot half the content. Sorry.

Make them Oathbreakers. It's there for that, a mighty warrior with no more hope in it's oaths.
>>
>>53028189
Viable? Probably. A good idea? Hardly.
High level spells aren't worth trading for something like that.

Get the feat that gives you expertise in perception, find some other way to grant advantage.
>>
>>53028211
Yeah, I was thinking about that.

Oathbreaker features don't seem any weaker than vengeance features, despite no oath.

It largely comes down to wanting to do a campaign with a (specific) wider variety of gish options, without most of them being locked into paladin fluff.
>>
>>53027164
>>53027185
Apparently I can also cast two spells in one turn too, don't really have many bonus action spells though

Should I go Life Theurge (only other healer is a war cleric who uses a greataxe and rarely casts spells) or Lore Master? Anyone here ever play either?

I've only really played STR Paladin in the past so I'm not sure how to play a wizard. No way to compete in damage with the sharpshooter fighter or the gwm war cleric, so I should just focus on CC, buffs and debuffs right?
>>
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>>53028363
>Lore Master
>DMs still allow this broken subclass
>>
>>53028412
This group gives no fucks

Whats so broken about it?
>>
>>53028437
Cast hold person change save to STR or DEX, they fail their save they are stuck for one minute because they auto fail any STR or DEX check.
>>
>>53027822
I'm not him but keep being autistic.
>>
>>53028437
Loremasters get better metamagic and bardic secrets, while still being a wizard.
>>
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>replying to a post nearly an hour old
>>
>>53028461
They'd still have to STR/DEX check to avoid getting Hold Person'd in the first place though right?
>>
>>53028162
Not really
Keep the powers and change the fluff
Balance means nothing. Have you seen an actual paladin fall? By the book you get multiple chances to redeem yourself before you fall.
Here is what you can do:
1)Refluff - Oath of Vengeance can be mercenary with almost no refflufing. Oath of the Crown can be fit to be mercenary who have hard one for the mercenary honor and contracts
2) Use UA. Oath of Conquest and Treachery are the nasty sellsword backstabers kind.
3) DMG Oath Breaker is a thing.
4) Just fuck it and dont care. Swtich divine spells for arcane, say they are fighters trained in magic and ruin my favored class
>>
Came up with a homebrew feat and submitted it to WotC

Pit Fighter:
Gain proficiency in : Trident, net, and short sword (if you aren't already)
Gain +1 to hit with those weapons
Gain +1 to AC when wearing medium armour
You consider nets as melee (light) weapons with a range of 5/15 feet
Add your proficiency modifier to the DC vs Str check for the net
>>
>>53028528
I will be look into doing a combination of those things. Thanks.
>>
>>53028524
Yes but after that they're fucked, also can easily just target anything's lowest save for your attacks.

It takes a really strong class, then takes stuff from two other classes to make it even stronger.
>>
>>53028540
Not a feat. Like it does nothing feat like. Just make you better in your jerkingoff to your character
>>
How to fix 5e:

RE: 4e
>>
Two questions

1
Player encounters trapped chest, with a lever in the chest that pulls blades out of the ground in front of it. He searches for traps, by saying I search for traps, rolls a 3 for investigation.

Should I tell him that he sees nothing? What should I do?

2
I noticed there is no Keraptis encounter in white plume mountain. Feels anticlimactic, should I add him?
>>
>>53028588
Yeah, it's like a feat, look at the UA fests for weapons
>>
any ideas for races that can be refluffed to be monkey people like the vanara in pathfinder
>>
>>53028496
Some of us have actual lives.

>>53028612
Context?

>>53028607
5e with more design features of 4e.
>>
>>53028702
Tabaxi. Replace claws with "mighty punching"
>>
>Thread gets slow
>People resort to low tier bait

What do your PCs normally do with their characters when a campaign finishes? Do they give you a set epilogue or just let you wing it with what happens?
>>
>>53028804
Weren't the Tabaxi the worshippers of Ubtao? Or some shit?
>>
>>53028687
Ah yes the weapon feats
the feats that give you +1 to only one thing
the feats that gives you additional defensive and offensive options
the feats that gives you additional stuff to do with your bonus action, action and reaction
and what we have here
"my numbers get bigger" feat
>>
>>53028823
Of the two campaigns I've finished completely, I've done epilogue sessions detailing what happened to their characters all their way to their deaths, with input from the players. Both times it went great.
>>
What happens to Maegera if it is killed and is it ethical to retern Maegera to Gauntalgrym to power their forge?
>>
What's the most difficult thing to kill in the game, PCwise?

>Top contenders off the top of my head-

Immortal Mystic
Death Monk
Bearbearian Rogue
EK with proper spell selection

>UA multiclass dip honorable mention
Shadow Sorc
>>
>>53028823
in our game's case we just said a little bit of what our characters went on and did

the next campaign we played was set in the same world but 100-200~ years into the future so everyone bar the cleric is kill
>>
>>53028801
What? Tendies get done then had to let some random jagoff on a Russian troll training forum know they had autism? Really fooled me there m80
>>
>>53028941
Why is Death Monk hard to kill?

Seriously, I need to know, I just made one of my players one.
>>
>>53028612
Tell him what his passive investigation/perception should tell him.

"Based on your passive score, you can't see anything outside the chest or on the lock, but you're not sure about this one."
He doesn't get to roll investigation again, but he's completely free to describe further tests such as if he asks about anything surrounding the chest, you could say "The walls and floor seem to have slight grooves in them."

And he could probably avoid all this just by opening it with a ten foot pole anyway.

But as a general rule, I don't think it's fair to hide important information/clues behind investigaiton/perception checks, so at least make sure they're not completely in the dark or at least aware that actual well described actions are gauranteed to succeed (Such as, 'I pour water onto the floor and see what happens'.)
>>
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Do you ever have one of those sessions that makes you want to quit DMing forever?
>>
>>53028496
>Just one hour.
I often see shitflinging for out of context 4-to-8 hours old posts.
>>
>>53028841
The idea is to give a reason to even use these weapons, they are very under used. This one doesn't use your reaction either, just gives you more options for making those weapons useful.
>>
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>>53028979
Once they hit level 11 they can tank 11 (assuming full ki) killing blows, even if it's a 200 damage swing, per short rest.

Pre-level 11 it's a normal Monk with a tiny lifesteal on enemy kill.
>>
>>53028941
Moon druid and dex barbarogue though a cleric/wizard could also stack up AC.
Also really fast shit like aarakokras.
>>
>>53029016
Why not just make the weapons more useful instead of adding a stupid feat tax?
>>
>>53028941
>Lvl. 20 Immortal Mystic.
>After 10 in-game-hours of trying to kill the bastard, he rolls an 11 and comes back-as-new in a week.
>>
>>53029001
I forget where I am sometimes
>>
>>53028992
Uh, all of them bro.
>>
>>53028992
Yeah, mostly because the players have next to no drive outside of big numbers in some cases, don't want to break the mold, and no one else fucking wants to bother.
>>
>>53028941
A caster. Things get rough, he dimension doors/plane shifts/teleports away.
>>
>>53028941
>>53029021
Oh, also, revenants are fucking stupid.

>+1 con
>Whenever they would make a death save, they instead get 1 HP and get back into the action
>Regen to half health in a matter of a couple/few minutes
>Even if they 'die', they don't die. They have literally no mentioned way to kill them.
>>
>>53028992
Everytime I remember one of my players made not!Keyleth
>>
>>53029092
I'd kill for some number-crunching tacticool metagamers right now. That's how bad this party is. And they're all friends from school so it's not like I can just disappear and never come back.
>>
>>53029127
Wish.
It's the one race where Wishing them dead works.
>>
>>53028992
Every other session.
>>
>>53029121
This is assuming running away isn't an option, else the SUPER-TABAXI would be winner.

>>53029127
Well I was thinking specifically for classes, but yeah Revenant is easily the hardest to kill.
>They have literally no mentioned way to kill them.
I'd assume a Wish spell or similar super-high level magic would do the trick, or anything that targets the "soul", like Magic Jar.
>>
>>53029017
Oh shit.

Lucky my campaign ends at 10
>>
>>53029042
Because it's a submission to WotC, they won't want to rework a bunch of weapons instead of just adding a single feat
>>
>>53029184
It isn't running away, like cuckie martials. It's teleporting away.
>>
>>53029017
Tell me they added a "once per long/short rest" condition to this feature in the errata.
>>
>>53029184
Then the mystic flies the fuck away.
>>
>>53029260
Not as far as I know, 5etools has Erratas applied.

why would they anyways? That's literally Long Death's entire niche. It's not like it's a GWM Fighter shitting out damage every turn, it's a Monk, and they fall behind at that level usually.
>>
>>53029260
Fuck off with your bullshit "cuck the martials" tier balancing.
>>
DMed 5thed for the first time the other day. The session went overall great, but I felt the system, combat in particular was waaaay too simplistic, many rounds were just "I roll for attack", without much tactical depth. Something like 4th's combat might be a bit too much, but are there any resources (official or otherwise) to give the combat a bit more depth?
>>
>>53029354
If you find one be sure to forward it to WotC and tell them to stop being lazy fags.
>>
>>53029017
>>53029260
It's not really so powerful when you realize monks do shit damage but are great at stunning and to do this you're using the ki you would be using for stuns.
It's still kinda stupid, though.
>>
>>53029354
First, Levels?
Second, how many players and classes?

We had a party with lots of UA, but before level 3 it mostly
>I shoot my crossbow and try to not die.
>>
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>>53029302
>>53029353
>>53029399
I'm salty because my That Guy player just rolled a Monk, and he's a total edgelord so I know he's going to pick Long Death and figure out a way to abuse it.
>>
What happens if Maegera isnt returned to gauntlygrym in SKT /5eg/?
>>
>>53029354
That's 5e for you. If you want tactically interesting combat, you have to be prepared to spend about 3 more hours preparing it.
>>
>>53029449
Starting at lvl 1. Party is Rogue, Fighter, Warlock and Wizard. Strange group, I know.
>>
>>53021825
>>53021825
Does the SRD have all the rules that are not character options?

All the core mechanics, universal tables of progressions, DM Stuff, etc?

I'd like to print a couple copies of those rules to float around the table, in a single source, for reference purposes.
>>
>>53029523
>3/4 staples.

Also, don't expect anything from 1-2 level combat.
It's too lethal to try to act cool, that comes at levels 3-5-9- Thats when your fighter starts flipping shit at the enemy, the warlock ties them in darkness to stab their kidneys with the rouge and the wizard makes them fall all their saves.

Also, describe terrain and furniture.
>>
>>53029354
I'm a new-ish DM too, and I've had similar problems. Read the optional attack actions in the DMG, and review the default ones in the PHB a few times. Make the enemies occasionally grapple with the players or use interesting tactics to encourage your players to do the same. I'm helping my newbie players to think outside of the box by rewarding them quite generously for creative attacks. The disarmed Cleric picks up a liquor bottle and scores a critical hit against a bandit? The bandit is blinded for a turn or two. Someone knocks over a giant brazier towards some goblins? They make a DEX save against 1d10 fire damage each, and one of them falls prone while running over the burning coals. Stuff like that makes the fights more fun, even if you have to bend the rules a bit. Just be careful not to give them anything too overpowered and easily reusable or they might abuse it.
>>
>>53029461
As long as a stupid DM doesn't decide 'OH NO, MONKS AREN'T DOING ENOUGH DAMAGE, HERE HAVE A BUFF YOU'RE LIKE A GWM+PAM FIGHTER NOW' you'll be fine. Optimally such a monk should still use a lot of their ki for stunning fist and leave a few for the 'go to 1 hp instead' feature, and they might still get fucked over by damage-over-time shit.
>>
>player picks kobold
>doesnt want sunlight sensitivity

what to do?
>>
>>53029679
Tell him to not pick kobold
>>
>>53029679
Tell him to suck it up, or homebrew a breed of surface kobolds without light sensitivity.
>>
>>53029679
Have player pick another race or allow them to largely subvert the drawback via clothing.
>>
>>53029679
Have it be a cool kobold who wears shades
>>
>>53029679
Get rid of sunlight sensitivity but make it so that he can only benefit from pack tactics once per short rest.
>>
>>53021825
taking 3 levels of warlock when multiclassing is pretty ridiculous imo, they should have spread it out some more instead of making it so front loaded
>>
>>53029354
Toss a few more low level mobs into an encounter, show the players how powerful an Assist action can be.
>>
>>53029735
Thank you Captain Obvious, any more wisdom you'd like to share?
>>
>>53029461
Multiattacking monsters and armies of mooks
>>
>>53029679
>>53029724
This is the balance method my friend's DM went with.
>>
>>53029461
Hey, at least he hasn't come up with a "Bag of Rats" rule

I can see mine getting his bard girlriend to pick up "Conjure creatures", and then just punch the shit out of some critters for that temporary hit points boost
>>
>>53029735
Better off with either 2 or 5 levels of warlock, though 3 isn't bad either.
>>
>>53029735
>>53029778
Oh,actually, 3's good for paladins.

It's balanced for paladins. It's slightly unbalanced for sorcerers, I'd say, but not too much so.
Not as stupid as non-multiclass shit like moon druid.
>>
>>53023545
Is there stats for goliaths? I haven't seen any so far, unless there is a UA I've missed
>>
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>>53029821
>>
>>53029821
They put it out in the SCAG
>>
>>53029821
Volo's, I think
>>
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>>53029774
>mfw That Guy's friend rolled a Bard
>>
>>53029720
This is most obviously the only choice
>>
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>>53029720
Some of the surface-visiting drow slavers in my campaigns wear totally anachronistic triangle shades. Is it cheap? idgaf. Rule of cool.
>>
>>53029828
>>53029847
>>53029848
Neat, thank you
>>
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>>53029774
As the DM you reserve the right to say "no you can't do that" especially for bullshit like that.
>>
What the max ac I can get?
>>
>>53030013
Depends on stuff.
I think an Immortal Mystic can 'easily' reach 25 AC, but I'm sure there is a mix of classes and feats that do it better.
>>
>>53030013
With magic armor/shields you can get 27 right out of the PHB, and then can stack temporary bonuses or other magic items on top.
>>
>>53026497
It doesn't matter anyway since Undying Light is obviously a dead branch since Seeker got invocations in the warlock UA and undying light didn't. Undying is also dead for that reason, but it might've been left out because new invocations for the undying patron wouldn't be usable in the AL due to PHB+1 rules.
>>
>>53026725
Maybe he was drunk when he read the rules, but at least he tried. The real retards don't even get that far.
>>
>>53027223
Multiple uses of the same ability don't stack, so... figure it out yourself from there.
>>
>>53027410
If something is resistant or immune to bludgeoning damage, that applies to falling damage. If something is resistant or immune to bludgeoning damage from attacks, or from weapons, falling damage is not from an attack and is not from a weapon, so it doesn't apply.

Long story short, barbarians can angry at the ground to take half damage and werewolves can be killed by pushing them down stairs.
>>
>>53027223
Be the avatar if you want to try that, but you can't go full naruto with 6 shadows.
>>
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>>53030498
Yeah I assumed it wouldn't but being able to summon a squad of shadow niggas once a day would be cool.

Speaking of, is it just me or is that ability really fucking strong (at least at low level)? Being able to summon 2 CR1/2 things at level 3 for the equivalent of a level 2 spell slot is really damn good.
>>
>>53030572
As long as you are fighting in the dark.
>>
>>53028496
>Just one hour
I can do so much more, you know.
>>
What do you call it when you've got Heavy Armor Master, Polearn Master, Sentinel, and Tunnel Fighter?
HAM and Cheese.
>>
>>53030638
A roadblock.
>>
>>53028702
Maybe the Kor from one of the planeshift articles.
>>
>>53030572
...Is the Strength Drain cumulative?
>>
>>53029821
Elemental evil book
>>
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>>53030695
Yes!
Don't worry, there are better ways to insta kill a player in 5e.
>>
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>>53030822
I meant as a Mystic PC, being able to summon 2 Shadows that can chip at even the biggest foes STR seems... REALLY fucking strong.

>bbeg's face when STR drained to 1 in a few turns

Granted it'd be easy for a DM to work to counter it.
>>
>>53030893
Literally just open a window.
But an Immortal Mystic will have fun with it, and if you plan to use it with Psionic Mastery, use the darkness at the same time for maximum gains.
>>
feedback my on my house rules for the Artificer before I allow it at my table

>Spellcaster progression is now that of a half caster. Number of spells known equals that of the ranger (fifth level spells are irrelevant, campaigns never go all the way up there anyway)
>The Mechanical Servant feature allows for the choice of any Construct type creature, as well as Large Beasts
>By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.


Seems appropriate?
>>
>>53030893
And thus every important fuck has belts of giant strength.
>>
>>53030954
I meant just something as simple as "The room has a magic chandelier, it's high enough quality that it's not affected by Darkness"
>>
>>53030941
Yeah, the wording is even particularly good, keeping the alignment requirements.
I worry about the race thing though.
A cloak of elvenkind or the like is fair game.
A Moonblade will annihilate you.
>>
>>53031000
It needs to be sunlight.
>>
>>53031050
Forgot to add that bit, but yeah. Fancy Sunlight chandelier.

Kinda falls apart if it's a Vampire or similar badguy tho
>>
>>53031005
I copy pasted it from the Thief feature.
>>
>>53027093
No, you select spells as if you were only of that class. It's in the spells known and prepared in the phb page 164. So select spells as a level 7 EK and a level 3 arcane trickster. Level 2 spells for the Eldridge knight and level 1 spells for the trickster. Bonus is that you get loads of spells known.
>>
>>53031097
I worry about the thieves too, then.
>>53031075
How are you planning your Immortal?
>>
>>53031393
>>53031393
>>53031393
>>
Anybody else like the flavor but hate the all in all execution of artificers?

Are there any homebrew reworkings of them that are good?
>>
>>53031295
At the moment, (Only planned to level 9)-

>Changeling (As such relying on rolled stats)

Talents-
>1 Mind Thrust
>3 Mystic Charm
>9 Mind Meld

Disciplines-
>1 (bonus) Brute Force
>1 (bonus) Adaptive Body
>1 Telepathic Contact
>3 Mastery of Light and Darkness
>5 Psychic Assault
>7 Psionic Restoration

Taking Magic Initiate at 4 for
>Booming Blade
>Create Bonfire (Probably not the optimal choice, I know)
>Jump
>>
>>53031487
Forgot- taking Beastial Form at 9.

It's too bad because I want intellect Fortress, however I'm already having to pick and choose Disciplines carefully to get all the ones I want for character theme.
>>
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so, what are some fun side-quests you guys have been on recently?

we passed through a small town that had a very fresh grave dug up and the corpse plundered, whereupon we started investigating and asking around. the old gravedigger had fairly recently disappeared, the new one was a drunk who had, in a drunken stupor thought he had seen someone scurry away after he went out for a piss, the corpse belonged to a young girl that had been sick for a long time, and regularly visited the old hedge witch, the wife of the old gravedigger was sweet but fairly blunt, and it seemed she had something to hide.

after a lot of investigating with both social encounters and borderline magnifying glass tier looking for clues stuff so did we manage to sneak into the wifes house when she was out, found her basement to find a half-butchered corpse of a young woman along with, as the other clues would implicate, signs of a monster.

once confronted so did she admit and revealed her "true form". the dm claimed her to be a "wendigo", a human cursed for eating human flesh (she was forced to survive starvation) she and the old gravedigger had, despite that, fallen in love and settled in the town, where he had brought her chunks of the recently passed and then lived in solitude. he died a while ago, and after she had eaten the last of him so was she forced to try to try to get her own food.

the paladin readied his weapon and gave a short speech of her not getting away with this, and she went "okay". the paladin got a slight bit confused before she explained "i don't want to keep doing this anymore, i just want to be with [husband]... just bury me next to where i buried his bones". the paladin got really uncomfortable but went through with a quick mercy-killing and burial next to a small stream of water in a meadow. we got the quest reward for solving the mystery (with some details -out of respect- left out) but we also walked away with a wonderfully bittersweet feeling.

man that was fun.
>>
>>53027093

You're definitely not getting haste at 15. In fact, I wouldn't bother with going EK 7 at all if you want to do sneak attack damage. Just go full AT or Swashbuckler.
>>
>>53021825
Is there a convenient hyperlinked UA index, or do I have to scroll through the thing one article at a time until I find what I'm looking for?
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