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How are your goblins? Humansized, Tolkien Orcs, useless

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How are your goblins? Humansized, Tolkien Orcs, useless comedy relief gremlins?
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>>52964228
Depends on the country. Some are nomadic, some are set in raid camps. The country they are in currently is rampant with a really poorly made and unreliable "goblin drug cartel" type organization.
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>>52964228
>useless comedy relief gremlins
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>>52964291
I don't get it
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>>52964298
It's a Peridot, maybe he's making a reference to that one show. You know. With the alien lesbian gems
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>>52964326
Also, totally a meme gremlin.
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>>52964326
I understand a bit more, but still not nearly enough.
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>>52964347
The character Peridot from SU is an increasingly frantic and unhinged engineer who vacillates between being evil and cruel, and comically inept and hysterical
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>>52964228
They're basically the Servants of the Left Hand from Hellboy. A race created by a subterranean society of evil sorcerers as slaves who rose up and slaughtered their masters and now dwell deep within the earth among the ruins of their long dead masters.

They tend to tunnel around a lot and will often breach the surface in unexpected places and cause trouble for any towns or settlements around when they do. Individually weak, but can become a real threat in numbers, and heaven help everyone if they ever figure out how to work their dead masters' technology.
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>>52964384
Oh, I get it.

Sounds like a Goblin alright.
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Depends on the subspecies.
Arctic goblins are fairly tribal and isolationist. They attack anyone in their territories but dont push out to raid other settlements.

Jungle goblins are the most religious and savage of the bunch, sacrificing captives and raiding other jungle inhabitants fairly often. The one group of jungle goblins pertinent to my group's story is led by a huge marid descended goblin genasi.

The common goblins are generally tribal, nomadic, and hostile, but also theyre the only ones who band together with other creatures like hobgoblins and ogres. In recent times, the common tribes have united into one massive horde thats pushing out in all directions, and approaching the arctic tribes in an attempt to rally them to join the horde. The party has recently encountered several groups of these goblins that have had goblinoid warforged among their ranks, and its been discovered that a large dwarven organization that manufactures weaponry and mining equipment has secretly captured a warforged creation forge and managed to modify it to birth goblinoid warforged for the horde..

So yea, as a whole the goblins tend to be treated seriously, ranging from actual threats to proper denizens of the lands they live in. Some individual goblins are more comic relief however
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Unironically sex goblins. Through the power of selective breeding and good financial sense they've become a kind of celebrity race in my setting.
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>>52964570
Is it at least voluntary?
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>>52964765
Oh yeah, they did it to themselves.
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>>52964228
They don't exist. Humans wiped out every other sapient humanoid race.
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>>52964570
Okay, I gotta ask: Why is this a thing?
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>>52964808
In that case, cool.
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>>52965305
Because reasons
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Useless comedy relief led by a single intelligent goblin that hates them to death but also puts in an effort to reform their civilization and make them worthwhile members of society but has so far made very little progress.
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>>52964228
There was one goblin one time in the very first adventure I ran for the party, other than that they haven't seen them.

Non-humanoid races are rare and scary. By the time they've ventured far enough out from the land of men to encounter goblins every once in a while, goblins won't pose much of a threat and will be a non-factor.
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>>52965305
Reluctance on culling subhumans from the planet
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A mix of Tolkien and comedy relief.
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Goblins are essentially hairless moogles. They were "uplifted" along with harpies and were bred for mechnical aptitude as well as certain more humanizing physical features while harpies became couriers and scouts.

After about 400 years of breeding they were giving status as persons and have rights and freedoms (in some places).
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>>52964228
Kinda Tolkien like.
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Honestly based entirely off pic related, although I'm unsure if it's from something, just the way it looks.

Creepy little subterranean monster folk concentrated in the central desert, but pop up in other places up north, making some question how badly eroded the interior of the world is. They're not a 'race' or civilization in my setting, more or less usual fodder, but not a horde creature to be killed in droves, they're more magical, and just creepier than normal because they live deep down in the dark, and dark is bad. They're tricky, obtuse, seemingly intelligent. Maybe they're organic dark lifeforms, some lesser material demon. Maybe Pygmies changed by dark. No one knows. Goblins just are. No one knows where they get their ornate weaponry and jewelry from, either, it doesn't quite suit them, they seem stolen or pilfered from someone else, maybe Pygmies, but Pygmies don't have that kind of stuff.
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>>52964228
Harry Potter like or rather /pol/ like
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>>52964228
>Tolkien orcs
>not just using them as pretty based Tolkien goblins

>>52965710
I need this artist but forgot his name, help an anon out?
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>>52964228
Dead.
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>>52969129
InCase. Their stuff ranges from being God-tier to being God-tier Trap and Futa-faggotry.

Both are pretty good.
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>>52969129
>>not just using them as pretty based Tolkien goblins
OP here, I don't get it. Tolkien Orcs and Tolkien Goblins are the same thing. Unless you mean the Uruk-Hai
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>>52969206
>are the same
on the outside maybe, but their inspiring ideas do differentiate them quite a bit. Tolkien orcs are corrupted elves, they're the product of evil, and like the evil that made them, cannot create, but only destroy.

His goblins are creators of their own. Excellent creators in a way, and only caring about making bigger and more violent, inventive ways to kill. In the hobbit they're sorta a commentary on industrialization of England and war production.
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Group of dumb green fuckheads being pointed wherever by an unhinged amoral Nilbog.
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>>52969262
I mean, I've read both the hobbit and LOTR.

LOTR has no Goblins, and the Hobbit has no orcs. You don't think it's just a name?
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The degenerated descendants of giant brutes, sculpted from clay long ago to sculpt the earth in turn. They mostly live underground and rarely come into contact with humans. When they do, they are usually friendly but single-minded.
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>>52969302
Well, considering the revised Hobbit didn't change the characterization of goblins to be more in line with the LOTR orcs, I'd say he did intend for them to be 2 different races. If not then that'd just have been edited to fall together, like how the "one ring" only became that way in the revised hobbit to match the LOTR story, but was just a magic ring in the original Hobbit.
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>>52964384
She started OFF as a frantic unhinged engie who was evil and cruel.
Then she became a gremline that would turn back if you ever feed her after midnight.
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The ones my player groups are interacting with currently however are a mixed bag.

Due to being cut off from the larger hordes of Goblin tribes outside of their lands, they're a fairly stationary, savanna dwelling conglomerate of hunter gatherers that live in reinforced adobe homes. They are as weak as normal Goblins physically, but are so numerous that they can swarm over something and subdue it like a horde of ants.

They've also managed to gain the subservience of a splinter faction of Hobgoblins who earned the ire of their current deity and are being protected by the power of the Goblin's fertility goddess and her clergy, working as their handmaids and guards against things they cannot defeat with number alone in return for it.

My players generally seem to still view them sort of comedically, given their interactions with them were done without turning them hostile and involved ingratiating themselves by performing tribework and becoming honorary members of the tribe in the process. They've also seen how scary they can be after leading the majority of the Goblin army in an assault against a malfunctioning artificer factory with the aid of the nearby Kobold encampment, leading the face of my first group to attempt to get them to industrialize and become a more congenial version of the WoW kind. They also kinda look like the middle bottom version of pic related, because a thread here got me hooked on the whole bat-nosed concept.
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I'm a shameless fan of Night Goblins. There's jut something about Goblins who make OTHER Goblins look normal that I find endlessly endearing.

They've been left to their own devices, and are really rare, which helps mask my blatant plagiarism. Combats with these guys take a more "Tucker's Kobolds" approach--in this case, they only ever fight when the deck is stacked dramatically in their favour.
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>>52970388
I remember that thread.
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>>52964228
Plantigrade boston terriers with opposable thumbs who speak welsh.
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>>52964228
I just use standard d&d races for everything even when I'm not playing D&D

because fuck it
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>>52971573
I can get behind most of the classic monsters but D&D's insistence on making orcs and goblins two entirely different families of evil humanoid species is weird abd heretical to a brain that was raised on tolkien and warhammer.
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Goblins are hook-nosed jews that aren't on your side. They may or may not be technologically advanced for the setting but they're always cunning bastards (because they have to be)
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>>52971624
D&D actually does something similar to warhammer though

warhammer does goblins+orcs= greenskins
D&D does goblins+hobgoblins+bugbears= goblinoids
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In my setting goblins are part of a philogenic clade called Blinidea which is distinct from mammals and reptiles in that they have scales and cold-blood but also have more developed brains and give live birth.

Other than that, they're short green/brown humanoids with giant mouths full of sharp teeth that love murder and produce way too many offspring. So basically just goblins. Though in recent years of the setting, some of them are starting to move into cities and take part in civilization.
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>>52964984
>They don't exist. Humans wiped out every other sapient humanoid race.
how boring and edgy
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>>52971880
>a philogenic clade called Blinidea which is distinct from mammals and reptiles in that they have scales and cold-blood but also have more developed brains and give live birth
So basically the exact opposite of monotremes? I might argue that should put them as an order of Reptilia, rather than a distinct clade, much as Monotremata is an order of Mammalia.
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Xenophobic, tricky raiders who fight extremely dirty.
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Basically carnivorous chimps living in small tribes/packs and barely smart enough to use human tools they might loot.
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Kinda like rats.

In small numbers they are not much of a threath. Kind of adorable in a sense and fun to watch. They trip a lot.

In tribal numbers they are more dangerous, organized and intelligent, using scraps and tools that they can't make themselves. They scavenge most everything.

They are terrifying in hordes, stripping the countryside of almost everything until they're either killed or starved. When If faced with (and outnumbering) a peasant militia they kill, eat and loot them right then and there. In no particular order.

And if they form an army you really want to be somewhere else.
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It depends on type. Thoughts of the small green ones most commonly associated with the concept brings thoughts of the Mins While generally civilized, they have a penchant for alchemy, interests in gunsmithing and a troublesome habit of trying to take their inventions a bit too far. They are skilled though, and effective at crafting potions, tonics and elixirs. Some Mins use their talents for trouble, but most take to roles of tinkers and healers. The particularly clever ones can make a living as gunsmiths, or as gunmen themselves.

Goblins proper are similar creatures, if a bit more feral, and usually of red skin. They have a similar mind for alchemy, but less so for the complex crafts Mins involve themselves in. Goblins also have horns making some think they were a result of some fell ritual. Their regular subservience to Hobgoblins, and a similar shape makes some thing they were the ones who made them. Goblins themselves aren't sure of their origin, and they're more likely to rob you blind and leave you beaten in a ditch than pontificate on the matter. Most engage in cannibalism. Hungry goblins go for the kill on a target with obvious intent. A very scarce few free goblins are Shamans and Druids, connecting with the wilds of the planet through magic than simply living like savages.
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Henson. All the way.
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>>52964228
Philosophical Zombie Hive Mind easily programmed with memes that are used in some cities as drudge workers whose interactions with the population are carefully controlled especially regarding the ability to read or speak anything other than a stylized and obtuse command system to prevent memetic contamination and aberrant behaviour.

Wild goblin colonies are very strange and often hostile and are essentially "Green Goo" scenarios that can expand into huge dangerous events that require carefully planned memetic interventions to create a closed terminal scenario that prevents spreading the contamination further by escaped groups that a military action might result in, not to mention the cost.

Hence "Adventurers" being sent on specific "Quests" within the hives.

The Goblins themselves have a basic "goblinoid" form but if allowed to build more complex memetic structures they can differentiate into more specific or complex sub-types with their own unique memetic interactions.
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>>52970819

They're best when they're "organized". Makes you question your sanity.
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>>52964228

Halflin sized, vicious, but not NECESSARILY unrredamable. Pretty standard, I guess. Maybe a tiny bit lees idiotical, at least they do care about self-preservation.

In general they're not really "evil", more like incompatible with good races' ways of living. Strategy r organisms.

>>52973282

Monarch skills:
>playing with his (crystal) balls
>impossible hair
>liking 16 yo humans
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45 Tons, give or take...
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>>52964228
Goblins are fey that were cast out long ago because of their forbidden love for the artifice of man, in particular fire and iron. Now they fetishize both - their leaders are hammer-bearing blacksmith-priests who worship a fiery spirit of the forge, while their artisans don't really produce anything of much value unless it's made of iron (and their iron is really good, although not very aesthetically pleasing). Their settlements are dismal, smoky warrens that echo with the sound of ringing hammers and clattering chains. They practice ritual scarification with knives and branding irons.

Goblins are militaristic and hard-hearted, but they aren't irrational killers. Their relationship with humans is mixed; they have some respect for those societies which exhibit strength, but envy humans for being those first given the secrets of iron and consider them unworthy of the gifts bestowed to them. As a general rule, the only creatures they're cruel towards as a matter of course are other fey, whom they have never forgiven for driving them out (and trying to kill them all). Goblins and the other fey have waged mutually genocidal wars against each other for pretty much all of recorded history, and the tortures goblins will gladly inflict on captured fey would make even a kobold think "damn, that's sick shit."

Not the worst race to deal with (as long as you're not a fey), but fucking with them is ill-advised. They don't take jokes very well. Good people to buy a knife from.
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>>52964228
Goblins are tiny, brown, goat-eyed creatures with seriously large pointed ears (like a bat) and four digits on each limb. They have incredibly flexible tongues that are two feet long, and have a lattice of tissue around their lungs that makes them resistant to collapsing or being pierced by blunt trauma.

Most of these adaptations are because they used to be middle-upper predators in an arboreal environment. Most people think they're magical, because "A wizard did it" is a far more logical explanation in this universe than the more true "Alien Goblins fell through an Alien God Warp Portal Thingy, sending them back through time and making them crash-land on Earth before it was Earth, where they lost access to their old knowledge and had to build a kingdom of raiders just to survive in the frigid environment they found themselves woefully unadapted for, and now they ride horses and shoot bows good."

Other than that, they're basically Mongols, and they're the reason Dwarves ever live underground where it's dark and hard to grow Potatoes/Wheat/Oats. Because Horses don't do well in holes.
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>>52975785
Can it take a 3L ER salvo up the butt?
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>>52970388
I prefer dog goblins, but bat goblins are good too.
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>>52964228
A once powerful race who fought back elven magic with artifice and alchemy. All their beautiful kingdoms were overtaken in a great war, leaving nothing but the inbred innawoods hillbilly goblins to tell the tale. They still have a nack for invention but centuries of ancient goblin technology has been wiped from the planet. Most people don't even remember the war now, and probably assume goblins have always been this savage.
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Spastic little subterranean tribal gremlins that can smell (and eat) metal and have an uncanny knack for stealing and rigging things they aughtn't, especially knowledge. Most just dredge up old crossbows or jars full of vermin for creative weapons, but gods help whatever civilization is plagued by one who successfully observed an alchemist make something caustic or sat in at a mage's college. Assuming the individual isn't derisive to their own community and forced out, maybe to die alone, or to find their way with a wandering group of freaks or vagabonds. Mostly occupy abandoned (or invaded) mines for the metal content, or burrow themselves. A desert dwelling group is relatively benign and capable of scavenging and half-repairing great deals of artefacts from the sand, but their trade often leaves the short (and still smoking) end of the stick to the other party. Their biggest mark on civilization otherwise is Kabosh, their first city- that is, it was built for them by a human empire grateful for their stake in a war effort. It's a nightmare of slums, unchecked debauchery, and dangerous magic.
My setting doesn't have goblins, I've just described kobolds which I rolled up goblin and gnome roles into
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>>52977984
Two, yes.
Three, no.
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>>52975785
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>>52964265
MTG has always done Goblins right
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>Take Fremen from Dune.
>Keep their Zen Buddhist philosophy.
>Make them 3 ft tall and give them a thrill seeking streak.

That's how I do Desert-Goblins in my setting.

"He who beat you in digging, beat with hammer!"
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>>52978068
Those are some odd looking dogs anon. Though that last one looks like hes been through Nirvana.
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>>52978447
Jazz Jackrabbit, what are you doing here?
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>Goblinoids
The separate goblinoid creatures are not in fact different species, instead they form a greater single species. In this case goblins are infertile males, hobgoblins fertile males, and bugbears females. Their clans end up strictly matriarchal with a bugbear at its head. When giving birth to a litter generally one child will grow to a hobgoblin, if two do so both hobgoblins will likely be runts among their kind. Hobgoblins practice rampant homosexuality due to their pathological need to mate where as bugbears only become fertile at certain times of the year, this varies from bugbear to bugbear and depends on when they were born. Bugbears can actually choose when to give birth to a new female, and will often send one with several hobgoblins and goblins to be established as a sister clan. This creates vast networks of allied clans stemming from single Bugbears. Bugbears, opposed to goblins and hobgoblins are far longer lived, some reaching as old as two hundred. Goblins, the infertile males, are generally subservient to their larger fertile brothers, but only to a point. However both hobgoblins and goblins will religiously follow the orders of their Bugbear mother or current clan head, this is due to pheromones the bugbear produces. She will often cut portions of her hair off and give it to her servants, these hair soaked in pheromone oil she excretes, and will keep them subservient while away. Goblinoids away from a bugbear for a long periods of time, without such baubles, will grow to realize their subservience.
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>>52964228
goblins are as tall as a manlet dwarf, belligerant or not, weirdly smart and inventive, be it for scavenged magic relics that may or may not have an use in combat or for creating odd things that seem to work solely on luck.

hobgoblins are as tall as a dwarf, dumb as a rock

bugbears are taller than a tall dwarf, and smart only for things such as warfare
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Goblins were a docile woodland animal before being awakened and disfigured by hobgoblin magic. They comprehend little outside cruelty and subservience. Sometimes, after an attack, hobgoblins will release a pack of goblins to wreak havoc in the surrounding area. These wild goblins are considered vermin by most. Sometimes, the wild goblins are taken in by a new master. This is generally the only way a non-hobgoblin would assume control over a pack of goblins as most hobgoblin clans are unwilling to sell their own goblins. (Hobgoblins also find it highly insulting that the Common name for the race they created is so similar to the Common name of their own race.) There have been a few documented cases of goblins attempting to set up their own community, usually a group of wild goblins inhabiting a village that was ransacked by their former masters. All such attempts have been spectacular failures, however.
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You know how some conspiracy nuts will say that there aren't enough souls to go around for all the people that are born?
Well that's actually a thing for these goblin. But because of this when a Goblin with a soul dies they end up hijacking the body of a Goblin who doesn't have a soul. Much to the annoyance of adventurers who have killed "Morchuck the Relentless" no less than five times now.
However no one seems to be able to tell how many times a Goblin can do this before their 'extra lives' are used up.

A tribe of these Goblins also rebelled against their Orc masters, using the notes and spellbook of a captured inventor/wizard to kickstart a fledgling industrial revolution to power their actual revolution. The Displaced Orcs are rampaging into the Elven lands which pisses them off, Goblins from other parts of the world are flocking to the new Goblin Kingdom which is somewhat unsettling the bordering Human kingdoms with the exception of the smallest one who feel inspired by these little green shits and want to trade with them.
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>>52964228
I drew from the Maasai , the Tuaregs, and the Zulu.

They are pastoralist nomads that herd their Archaeotherium around the savannas and deserts at the edges of the greater sedentary Elvish (totally not Persian and Songhai expys) and Human (totally not Russians) civilizations. They occasionally raid the Elves and Humans which has given them a pretty bad reputation among the more sedentary races, but but they aren't particularly warlike. The main armament of Goblin Braves is a short spear and a Archaeotherium hide shield. They venerate their Archaeotherium and even believe that their one god is a great Archaeotherium in the sky. They drink Archaeotherium milk and blood, they eat the meat of the giant pig like animals, they use their hide, and they use them to find tubers to supplement their horticulture.
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What do your Goblins usually ride /tg/?

Ferocious Wolfs?
Tasty Pigs?
Terrifying Spiders?
Humans?

Goblins being so small means they have a lot more animals to choose from. I'm quite fond of oversized vermin myself.
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>>52980326
>What do your Goblins usually ride /tg/?

big old Archaeotherium hogs, but they don't really ride them that much (they don't make good mounts). Mostly they just herd them like cattle.
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>>52964228

Tree-swinging critters that resemble hairless cimpanzees with clawed fingers and the head of a predatory bat. About as clever as chimps too.
Dangerous to pets, children, lost drunkards and overconfident twats. Harmless alone, deadly when they gang up on you.

During winter they crawl inside underground dens beneath the trees to hibernate, like actual bats. That's when most goblin hunters deal with them; use hounds to sniff out the dens and then clobber/smoke the little shits while they sleep.
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>>52978957
>Hobgoblins practice rampant homosexuality due to their pathological need to mate where as bugbears only become fertile at certain times of the year
Seems like a design flaw, anon.
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>>52980873
Nice to see people appreciate bat-goblins.
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>>52980326
Giant Rats, Boars, Yaks, but also crocodiles.

Also ogres.

>>52970819
I know this feel, I used to be in love with warcraft goblins, but warhammer has altered my dying need for cunning retards with pointy hats.
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>>52964228
Dead
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>>52964228
Turks.
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They're basically hairless silver back gorillas.
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>>52964228

Most goblins are typical dumb, greedy, cowardly, and mob minded creatures, but due to a recent cataclysmic event...
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>>52985503

Devious goblins with higher intelligence, ambition, and cunning like this guy start showing up organizing and leading bands of goblins.
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>>52964228
The freakish inverse of elves. Generally shorter than humans, mostly do to spinal abnormalities.

The god of elves stole their beauty. They're universally ugly, but each one in it's own twisted unique way. Some are small and hideously shriveled, others are monstrously bloated and large.

They are well aware of their own ugliness and tend to wear masks and cover themselves in flowing robes. Despite their appearance, they're unnaturally fecund. Only a systemic self loathing and depression keeps their population in check.

The Goblin King is remarkable handsome, in a slightly asymmetrical way. It's unknown if this is due to freak chance or a powerful glamor.
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>>52985720
>There are no mirrors in the Goblin City.
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>>52964228
>Goblins
All sorts of goblins, kobolds, gremlins and other short annoyances. Often have features of rodents, bats, toads or fungus.

>Orcs
Mostly just larger goblins, tend to have features of bigger animals like boar, bears or apes.

>Hobgoblins
Towering monsters that look more like lanky ogres than goblins, with no features from animals other than claws and fangs. Surprisingly stealthy for their size, until they attack.
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>>52965305
Its a play on the "redneck" "fool", or "peasant" trope. For reasons not completely understood, trashy girls can inspire intense sexual desire without having most the traits one usually associates with desireablility (ie healthy, status, average face, ect). See "Cash me outside" girl
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>>52964228
They're evil, greedy, perfidious imperialists who live from colonial exploitation and war profiteering. They're still comic relief, but the humour is deep black if you realise how immensely powerful these buffoons actually are. Elves underestimated them; elven empire doesn't exist anymore.

They also come in two variations: monarchist goblins who don't need a better justification for fucking people over than "they're inferior, who cares if they suffer"; and republican (actually plutocratic) goblins who obsess over randist bullshit, but end up acting just the same as their cousins across the sea.

On the slightly brighter side, they're genuinely driven, entrepreneurial and inventive.
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Gross little grey people, made by a witch to prove a point. They are inherently subservient, and were used as slaves and treated like animals for thousands of years, until someone noticed they had feelings and everyone decided it would be best to stop tormenting them. Now they live in a sort of communist society in which everyone is basically eachother's slave and they kowtow to all their neighbors. The prevailing opinion is that they are sweet and friendly to the point of being disturbing.
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>>52969156
did the meme train run out of steam for this series?
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>>52985538
I'm surprised Styx doesn't get more love in TG
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>>52964228
Short and generally nasty, but split into six wildly different subspecies based on climate, surrounding wildlife, and magic bullshit.As follows

>Mountain Goblins
Short, green, vaguely aztec-looking, and famous for being 'engineers' of the highest and most destructive caliber. Have been in a turf war with the dwarven mafia for centuries.
>Hobgoblins
Spindly, pale, weird monocolor eyes, and amish dress sense. Wildly xenophobic and violent, but excellent farmers and golemsmiths.
>Sun Goblins
Coppery, black sclera'd eyes, and rad dreads. Travel across the deserts on giant beetles on a never ending quest to find cool shit and get rich off it.
>Hobgoblins
Swamp dwelling pale emaciated freaks, who hunt down whatever shows up in their swamps, kill it, and dye their clothes in its blood. Excellent trackers, hunters, and torturers, and their chief looks like a 3 foot tall palette swapped Xanthous King Jeremiah.
>Salt Goblins
Stocky, rough skinned, and sharp toothed, these goblins are buff as hell, and partially aquatic. They sail around as hired muscle and open ocean pirates when the gorgons aren't beating them to the punch.
>Deep Goblins
Frail, nearly blind, and symbiotically bound to glowing magic fungus, these guys catalogue the secret histories of the world, and also eat underdark undead.
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>>52986043
>For reasons not completely understood
Bullshit, it's because trashy girls are seen as easy.
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>>52987696
More like those first few chapters were trying to figure out what the series was and being super-edgy. It's slowly become slightly more moderate.
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>>52988730
Shit, the second hobgoblins should be Redcaps.

>I HAVE MADE A TERRIBLE MISTAKE
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I read ever entry in this thread.

>>52973206
>>52977136
>>52980284
>>52986088
>>52988730
This is all fucking cool, I like you guys, I would read more about your Goblins.

The rest: okay to meh. Get some imagination, or at least have the decency to use the standard D&D goblins instead of producing a bland copy of them №9000.
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I want to run a post-apoc-but-you-don't-know-that setting. Gobbo's are humanoid, necessary for comic relief and exp dispensing, but this mostly due to their wildly varied levels of ambition, complete lack of follow-through, and rapid rate of breeding. They run kind of the china equivalent of dwarf fortresses: built ten times faster, ten times fancier, ten times more polluting and with only half the structural integrity. Since they breed fast they don't really care if they or others die in cave-ins. Mook low-tier exp dispensers had great conquest ambition and decided being a low-tier dungeon encounter is good enough.

They were one of the parties responsible for the apocalypse (most races have something like this in the GM-eyes-only history) but they actually regretted bringing it about; therefore short green and ugly, in repentance. If they remain low-level they just live out the rest of their days in the early stages of their past selves, no care for the results of their plans or their own lives. The higher levels develop an understanding of chemistry and engineering pretty much spontaneously, along things like a conscience etc.
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>>52978496
I didn't like the way B4Z goblins looked. Their weird head-carapaces didn't make sense to me
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>>52969262
>>52969451

What the fuck are you talking about? What retarded interpretation of Tolkien did you concoct inside that useless brain just so it would fit with either P. Jackie's bastardisation or your own autismal tendency to believe every off-hand comment is a set-in-stone characteristic or fact, because you cannot conceive of a story that isn't a fucking manual or encyclopedia?
Goblins are orcs in Tolkien. Discontinue your moronic drivel.
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>>52989439
Even if you're right, you're so hilariously autistic that you lose the argument anyway
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>>52981339
They developed that way partially as a means for the bugbears to hold control over hobgoblins and goblins. No one designed them, but it's seen as a way to maintain control.

Also because people get really uncomfortable at the idea of hobgoblin homosexual orgies.
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>>52992022
The question is, are the hobgoblins unconventionally attractive?
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>>52964228
GOBLIN SLAYERUU

GOBURIN SURAYERUUUUU

HE IS COMING FOR YOUU

HIDE YO GOBURIN KIDS; HIDE YO GOBURIN KIDS
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>>52964228
In my setting, they went extinct a LONG time ago. They were actually very clever, and their broodthanes could be smarter than the average elf.
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>>52993393
assuming everything in Red on that chart is dead, I'm really not seeing the point in even having them as part of the setting, like it comes off as the most pointless thing
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>>52993726
I'm not sure I understand. How is it pointless?
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To understand my Goblins, you must also understand my elves. The goblinoids are one or three branches of elves. Forst you have Sun Elves. They range from your classic nature loving wood elves to the more culture/magic high elves. They are a combination of cervine (i.e., deer) features and varieties of photosynthetic plants. They are born of the trees and consume non-sapient plantlife.

The "dark" Elves are not trusted by anyone. They are the shortest lived of all three. They are aggressive, feline-meets-carnivorous plants known in most circles as blood- or rustmouths, due to the discoloration gains from their food.

Goblinoids (to include orcs) are fungal/lichenous phyllostomines (i.e., leaf-nosed bats) and the longest lived of all elves. Variations and subspecies are complex, but they are general pacifists with great knowledge of the nature of the world and are some of the greatest seers. The major distinctions between goblinoids are size, but that is more to do with overall size often being more an indication of age.
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>>52993783
cause it just comes off as one of those setting details that will almost definitely never be of any relevance so why even bother including it
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>>52994014
No relevance? I assure you, that isn't the case. The surviving demigods have no idea how the extinct races' magic systems worked, so when a trove of extinct race artifacts is unearthed, it's treated like a chemical spill. There are entire cities in the Underdark that have never been explored because of all the ambient radiiation from the leyline breaches. Trust me, it's a huge part of the setting. Extinct race technology was the focus of a year-long quest I ran here, back in the day, and the subject of two of the four novels I've written in the setting.
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>>52994005
They occupy damp and generally dark places. Forests, caves, swamps. Abandoned cities and fortresses. They are wary of stramgers mostly thanks to the rarity of visits.

Like all elves they have an attunement with nature and can "shape" plantlife to suit their needs. Tools, weapons, clothes and all many of other portions of their society are supported by shapers.

Due to their long lives and the words of their seers, they are somewhat more paranoid (or at least ornery) and try to keep out of the afairs of the other races. They are vicious in a fight if they have to defend themselves. And they consume anything that is dead within their domain.

Amphibians are the most common local fauna they interact with. Often feeding salamanders/frogs/axalotyls (of the small to giant varieties) portions of their own fungus to form a almost supernatural bond.

They distrust fish, as they consider fish to be tricksters and tools of merfolk, who are (at least true merfolk) an ancient offshoot of the dark elves. They have frequent hunts for any fish which have ventured into their swamps or nearby waterways.

Those occupying developed fortifications or less aquatic areas often interact with toads, or nearest local equivalent if any animals at all. They will hold less superstition regarding fish, often having considered the warnings more tales to scare young goblins.

Rarely they can be found in society at large. They will almost invariebly be hated, but will likely occupy leading roles of either political or scholarly regard.

They are as varied as any other race in he setting.
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>Pet goblins
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>>52969302
It is literally just a different name for the same thing, you moron.
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Cute little green people with big ears.
They are very business and technology minded but are somewhat weak and not respected by the world at large.
>>52964291
I still unironically love Peridot but she is currently a great example of how not to do a comedy goblin.
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>>52964228
My goblins are an oppressed minority, basically poor gnomes, usually shown with average to above average intelligence. My goblins live for centuries, they mostly live in the shitty part of dwarven holds doing the crap jobs.
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>>52988272
I genuinely love the two styx games, havent really gotten into of orcs yet
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bumping with my friend's Goblin designs
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>NPCs

savage goblins

>PCs

cutie shorty gobo girls

It's pretty much as magical realm as my game gets, sometimes we have a cute goblin girl
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>>52964228
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>>52964228

Pic related is about what goblins are like in my setting. About as short as a dwarf but much more slender. Despite their physical weakness compared to allot of other races, they are extremely adaptable (even moreso than humans) and as a result live in any and all climates and locations and have a huge variation in local cultures to show for it.
In pre-history allot of goblins statred living beside Orcs for protection, a relationship that still continues with allot of tribal Orcs today. Unfortunately this has coloured the opinions of other races of goblins being bloodthirsty and mischevious, the dwarves particularly hating them for infesting many mountain caves and tunnels.
Goblins have a short lifespan but breed very quickly, meaning their population in general is very high. In more recent years the racial prejudice toward goblins in many human and elven lands has started to lessen and now many goblins live within their borders as simple farmers. Many however have come to apreciate the craftsmensip of certain goblin items, thanks to their long, nimble fingers and generaly fast speed of working. Many smiths like to employ goblins as they are able to prodiuce mail armour much faster than most others.
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>>52995838
That is exactly what I was saying you daft fuck.
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Warcraft goblins are worst goblins desu
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>>52998774
Styx made the Venom Snake twist better than MGSV.
And before MGSV
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Goblin is a catchall name for the many varieties of trolls that also happen to be diminutive. Different groups have different conceptions of the word depending on their local trolls.
Many troll varieties are eusocial, and have multiple castes, so the smaller castes may be called goblins. They usually are rather single minded and focus on accomplishing their task, often being totally incapable of speech or other higher functions being little mindless workers. In certain regions "goblin" refers specifically to male trolls. Mountain trolls are all female from the point of view of other species, but this is because, with the exception of scholars, they are unaware of the fact that the little 4 inch tall flying goblins that show up once a year are the same species.
Other goblins have much more human way of living reproducing like humans and being more or less mentally comparable, often being slave races or wood dwellers.
Some are just their as shortstack fetish bait
They rarely form the role of racial antagonist, like orcs or goblins usually do, that's a beastmen thing.
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>>52964228
All goblins ever fall into one of these categories:

- primitive tribesmen barely smarter than rats;
- the ultimate jews and shady merchants;
- high-tech in a low-tech setting;
- evil ugly faeries with a penchant for pranks.

Is it even possible to create cool goblins who don't fall into one of those and are still instantly recognisable as goblins?
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>>52964228
I use them like warboys from madmax
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I don't think our group has ever actually encountered a Goblin. They're just used as an excuse for where our character went if the player has to leave unexpectedly, they must've been kidnapped by goblins or something.
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>>52964228
>How are your goblins?
Like this.
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>>53004044
The jungle goblins from Uneathed Arcana/3.5 SRD are cool.

Think hairless Gibbons, who are just as smart as everyone else.
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>>53004044
Those are all just a part of the characteristics of Goblins, its one of the reasons they are loved so much and are so memorable.
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>Describe a goblin trio; two brothers and a sister
>Mention how one time the PCs walk in on the two brothers making the sister air-tight.
"What? How do you think they got so retarded if not through inbreeding?"
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Clever but absolutely batshit faery ratmen
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>>52964228
Goblins and Halflings have intertwined fates.

Some northern Halflings have a folk tale that they tell their children called Ivan, Alyosha and the Demon. Long ago, a tall race of people with pale white faces and long, straight black hair lived in the woods. To this race was born the seventh son of a seventh son, always much shorter than the other boys his age. However, as the seventh son of a seventh son, he displayed great magical talent. When he was of age, his parents sent him to the city with his brother one year his elder so that the younger might learn magic and the elder might find a trade. As the brothers travelled, the younger said to the older “I do not like my name, it is too long and does not suit me. We are going to a place where nobody knows it—please call me Ivan from now on.” The older brother agreed, and asked to be called Alyosha.

Now, the king in the city was an old man who had sucked the juices of life. He knew in his heart that he had not long to live and sent his court magicians to work as hard as they could to produce a spell or charm or potion that may extend his life. Ivan apprenticed to one of these magicians, working tirelessly at his studies. Alyosha became squire to a fat knight, and was tasked mostly to carry around his gear and to write the census of who could serve in the military with all the other squires on big white scrolls.
As the king grew more feeble, the magicians grew more desperate. One day, the magicians all gathered together outside of town and pooled their magical energy together. They pledged their nation, blood, and names to whatever being would answer their call. At the site of their ritual, a bolt of lightning struck the ground, setting fire to it. The fire was not mortal fire, as it burned not outward, but downward, reducing the earth itself into ash.
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>>53009730
Out of that ash rose a demon, red skinned and sharp toothed, taller than any man. He rose from the pit and said “I shall promise my aid to you, and I shall collect what is my due. Your earthly king shall live another life, but I shall be king of your souls.” The demon cast a spell in the woods, and then disappeared into the forest for ten years. During this time, the king recovered from his illness and proclaimed that his city was blessed, unknowing of the curse that his court magicians had brought onto his people.

After ten years of hard work, Ivan had become a proper wizard, and Alyosha had become head of the census. The demon stomped out of the forest and into the city—no palace guard could break its skin, and no mage could dispel its presence. It walked right up to the palace and faced the people. “It has been long enough!” said the demon. “I was pledged a city, and I shall have a city!” He pointed at the palace. “Tomorrow night, I shall take rule over those of the straight black hair and pale white faces, and you shall all prostrate yourselves before your new king!” The demon stomped out into the woods to sulk and to wait, and the people trembled. Little Ivan stepped forward, smiling, and summoned the other wizards, for he had a plan to save his people. That night, the demon strode forward into town and looked around him. He could recognize no man or woman in the city, and he had a remarkably good memory. Nobody had straight hair, nobody had black hair, and nobody had pale white faces, but the streets and buildings were exactly as he remembered. His spell would not work, as he had only proclaimed his desire to rule the people of straight black hair and pale faces in the city. Little Ivan and the other magicians had asked everyone in the city to curl their hair and to paint their skin. Realizing he had been tricked, he stomped off into the woods.
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>>53009761
The next morning, the demon reappeared in the square. “It has been long enough!” said the demon. “I was pledged blood, and I shall have blood!” He pointed to little Ivan, who stood at the front of the crowd. “Tomorrow night, I shall take this youngster and use him as a measuring stick. Anyone taller than him shall be cut in half, measured at the top of this one’s head!” The demon stomped out into the woods to sulk and to wait, and the people trembled. Little Ivan stepped forward, smiling, and summoned the other wizards, for he had a plan to save his people. That night, the demon stole Little Ivan from his bed and brought him to every house in the city, swinging his sword just above Ivan’s head, but at the end of the night, his sword had no blood. Little Ivan and the other magicians had magically shrunk everyone in the city to be smaller than he was, so that they might all be saved. Realizing he had been tricked, he stomped off into the woods.
The next morning, the demon reappeared in the square for a third time. “It has been long enough!” said the demon. “I was pledged servants, and I shall have servants!” He pointed at the hall of records. “I shall not wait until tomorrow night. Tonight, I shall enter this hall and I shall read all of the names off. Those named and their descendants shall serve me for all their years. Throughout the city, no fire may be struck and no paper shall be ripped or cut, so that you may not destroy the records and deprive me of that which was promised a third time.” The demon stomped out into the woods to sulk and to wait, and the people trembled. Little Ivan did not step forward, as he had no idea what to do.
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>>53009784
Alyosha stepped forward and called together his friends the squires, scribes and clerks, and gave his younger brother a set of instructions. That night, the demon entered the hall of records and casted a powerful geas using every name in the hall of records. However, for every name that caused a spark of evil energy to spiral into the sky, a name would cause the demon’s spell to fizzle and die. Alyosha and the scribes and squires and clerks had asked the name of everyone in the city, and replaced their name on the book with a nickname or a false name. They could not do this for anyone outside of the city, as there was not time to ride forth. The demon was angered, tricked for a third time. He commanded his new followers come to the city and expel all of the citizens, who went south into the hills and slept in tents.
That night, Little Ivan thanked Alyosha for saving him and his countrymen. Alyosha said he had gotten the idea for the scheme from Little Ivan’s decision to change his name. They both slipped into dark and troubled sleep. Little Ivan dreamed of the demon, who told him that he had been promised great things and desired them still. If any of his people or their descendants used their true names, they would be found by his dark servants and go mad.
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>>53009730
>Ivan, Alyosha and the Demon
Top kek, you should call it "Ivan, Alyosha and Diman"
The goblins in my setting are descended from cursed halflings, and their language is a very nasal dialect of Halfling. They also have an eternal alliance with the halfling counties, which in practise means that they get the exclusive right to represent them on the global market and pocket 90% of the profit. The halflings don't mind, they're willing to get shortchanged if that means their annoying cousins would leave them alone.
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>>52964228
Various races of short misshapen people who live in spiritual shallows.
As a whole they don't have any uniform appearance beyond, small, weak, obviously inhuman with weird ears. Clans will have a consistent look, the Batear clan, the Dogface clan, the Newtbelly family, the One-Eye guild. However such groups are short lived. The most powerful goblins live lonely lives.

Goblins as a whole are not wise. They make bad decisions, they perceive the world wrong and pray to useless gods. But goblins have a great capacity for knowledge and cunning. A goblin who has applied himself is relentless. Their crafts and politics are bizarre and backwards but applied with such zeal they function anyways. The world of a goblin is feverishly baroque.

However the works of goblins are maintained by their mad efforts. It is the madness of their efforts that often destroy them. Whole goblins clans die of starvation while building monuments, arguing over (some very strange) philosophy or indulging in life. They die naked on the battle field or throw themselves off cliffs in religious ecstasy. When given meaning goblins forget any sense of self wroth or self-preservation.

Without meaning they are maggots in the shape of tiny people.

Dwarves hate to be called goblins. Dwarves claim to be giants who lost their dignity.

Elves are very close with goblins. Some are Goblin Kings or Goblin Herders. Some elves claim to be "goblins who lost their way," other say that the goblins were a result of an ancient union of elves and men. But elves claim a lot of things.
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>>52964228
Angel riding.
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They're the love-chldren of Warhammer's Night Goblins and Chronopia's Swamp Goblins. Expect poison blowdarts, archers on strange flying insects, spider riders, drugged-up berserkers with over-sized flails, and hoods, hoods everywhere.
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>>52980326
Horses, generally. They have to have specialized saddles to do it, since they're only waist-high, but Horses are and remain the best common mount in the world. In fact they only dismount when at home unless they're Pic Related-ing the dwarves

Other races might be seen riding other things, of course. Elves consider it a mark of honor to tame and care for a stag, and on occasion you'll see Ilé folk (generally the dwarvish Ilé, actually; elves are too heavy for stags unless they're elflets) ride their stags into battle.

The peoples of Choco Madar (Mostly Goblins, a few dwarves that are mostly decendants of POWs and captured towns, and the rare immigrant human) can sometimes be seen riding large dogs if they're small enough.

Orcs have been known to tame their native Fire Dragons as mounts to particularly prestigious emperors. These emperors usually die from the most common cause of Orcish death; court intrigue. If not, they die because their mount breathed fire on them.

And everybody can ride Unicorns or Nightmares if they've been domesticated, but those species of equine don't breed in captivity. Oh, and peasants everywhere ride mules, donkeys, and occasionally cattle, because they can't afford horses, Unicorns, Fire Dragons, yadda yadda.
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>>53009953
Burt?


&also, my Gobbos are stately and regal manservants of the Arcane Society; they are literally a result of "wizard did it". The archmage of the Adamant Tower needed someone to clean his innumerable multi dimensional closets. He created goblins from a mix of Dwarves, Kobolds, and Trogs, and made them magically null. They cannot cast a single spell themselves, but are drawn to magic users as a moth to a flame. They do have more than this subservience to them, though; they will NOT help anyone without a Well Written Contract, and Good Benefits. And they, at the beginning of their race, signed up, with the archmage's approval, with the Arcane Society as long as "we receive three decent meals a day, a place to sleep, a spot in each lecture, and a pot to piss in". If any of these terms are breached by the society, these beings that run their everyday life will not so so... Leaving a bunch of pampered mages running around like chickens with their heads cut off as the gobbos proceed to sign up with competing wizards. They have an inherent distrust of the fey, and look at elves askance, but tolerate them. Fey, though? Each of them carry an iron nail and a bag of salt "just in case"
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>>52988807
are you sure it isn't because easy girls are seen as trashy?
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>>53009938
I'm probably an idiot for not getting that joke. Could someone explain it to me?

My goblins are also descendants from Halflings, but their relationship is nowhere near as friendly. As you can tell from the folktale >>53009730
Halflings made a bargain with an ancient being long ago, but tried to weasel out of it. Thus, their race was cursed-- should the true name of a Halfling be known by anyone of ill intent, that Halfling will slowly lose their memory, go mad, and become a Goblin.

That demon from the tales didn't just go away-- he summoned more of his like with the blood of those who his Goblin servants could kidnap from the various villages around that ancient kingdom. These would become the Orcs we know and love today.

Furthermore, if the kidnapped is young enough, rituals may be performed to make them into servants themselves. Trolls are made from Elves, Hobgoblins from Humans, Bugbears/Boogeymen from Dwarves.
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>>52964228

My goblins are essentially Filipino rice farmers. They have been uncivilized, being the descendants of Orcs and Halflings, but the Empire has taught them to be civilized.

They make for great Imperial Legionary scouts.
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>>53010173
What exactly am I looking at here?
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>>53015417
I think it could be some kind of porn?
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>>52980326
snails
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>>52988272

I think lot of people were put off on Styx because it was a stealth game that you really couldn't hack your way through.
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>>52992372
>>52964228
>Shitty Korean goburin
Post Glorious Japanese Goburin!
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>>53010173
Aren't those harpies?
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>>53010370
>Burt?
That's not my name you stupid asshole jerk. I just want post about goblins and faggots like you have to go around calling people Burt.
Let the grown-ups post in peace you cancerous little Burt.

Nice goblins, though. I like it when races don't need to be all about civilisations and fighting.
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>>53011502
Yes. You don't know if someone is easy, but you do know if someone looks trashy.
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>>53015417
Goblin hunters riding angels.

Anon, check your eyes.
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>>53016865
Japanese goblin second best goblin!
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>>53016865
Oni are ogres.
Kappa are goblins.
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>>52964228
My goblins are the smart "goblinoids" and also the least advanced technologically, at least on a society wide way. They're usually happy to live in caves and hide from the other races while making massive rube goldberg death machines out of garbage. In reality though they're, like their cousins Orcs and Hobgoblins, unable to make any semblance of society due to constantly being hunting to near extinction by adventurers. A goblin head is worth 1 silver by any of the empires towns, enough for a meal or a room at an inn.

If the goblinoid races ever tried to create a real kingdom and the goblins given real equipment they'd probably end up making firearms and fucking ruin the other races with superior weaponry.
>>
>>53016882
Well, they are humans save for wings. I dunno mate.
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>>52965956
Get outta here Burlew
>>
>>53016865
>>53019089
Serious question: anyone know why oni sometimes wear shackles? Usually shackles that look broken or don't actually restrain them in any way?
>>
File: territory_by_ironhawk_r-d93aw8w.jpg (112KB, 1071x745px) Image search: [Google]
territory_by_ironhawk_r-d93aw8w.jpg
112KB, 1071x745px
>>53010173
Damnit, someone beat me to posting Ironhawk!
>>
Goblins and Hobgoblins are effectively wolves and dogs respectively.

Hobgoblins are separated into different breeds that have been used for different things throughout history (like irl dogs)
some breeds of Hobgoblins include Brownies, Kobolds, Domovoi and Redcaps.

They look like bats but the wings are actually long spindly fingers.
>>
>>52964228
WoW Monstrosities hellbent in making potions, explosives and makling a profit. Just like my gnomes. Both are basically the same race, with the exception that one looks like a small elf, and the other a horrifying green monster.
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