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Warhammer 40,000 general /40kg/

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Thread replies: 456
Thread images: 54

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Falling Skies Edition
Never made a general before sub-edition

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Proper Duncan
https://youtu.be/ILbCXD3P6kc

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>List organizer picture book
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Offline list builder
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>52901326
1st for 8th Edition being actually what the hobby needs to survive.
>>
2nd for Slaanesh
>>
If only it was going to be MORE like AoS
>>
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Still waiting for plastic valhallans
>>
So what are our expectations for balance in 8th?
Given we wont have any armies that haven't been updated in 5 years, will it be better, or given the rules writers will it be just as poor?
>>
>>52901436
You'll be waiting a long time then
>>
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>>52901489
Hopefully chaos marines won't be shit
>>
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>mfw Assault is good again and Riptides will get shit on by bolter fire

8th ed best ed.
>>
How do you think grav is going to operate in 8th?
>>
>>52901570
god that pic is cringe
>>
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no WIP thread so i thought i'd share my progress tonight. About to hit them with the first layer of Auric Gold.

anyone else working on something?
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>>52901662
Working on some scouts. Gonna start highlighting the slacks while i still decide on what color to make the cloaks.
>>
Are Eldar any good in Shadow War?
>>
>>52901715
What chapter are they? I'd recommend making the camo cloaks an arctic-camo style if they're going to be mostly grey/white.
>>
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>>52901770
Its my own chapter. I was thinking of a light or a medium gray, but the blue is what Ive used for my capes and such so far.
>>
I'm gonna start making my first army, what faction should I pick?y friends tell me that all my favorites (orks, chaos marines, tyranids) are all bad right now, but I don't want to do space marines cause that seems so casual.
>>
>>52901489
i reckon it'll be the most balanced version of 40k so far. simply because everything has been worked on at once and they did more and out of hosue playtesting this time.
>>
>>52901862

wait until 8th drops and then pick what you want
>>
>>52901862
8th edition is about to begin in a month or two, so just go with what you like since GW has promised that this one is balanced a lot better than 7th, and things like Riptides and Dark Angels leading Space Wolves are getting hit with the nerfhammer.

So Orks, Tyranids, and CSM are more than likely to be viable choices, and if not Nids or Orks, CSM.

Word Bearers a best
>>
>>52901862
First, Chaos Marines are quite good right now, so your friends are working with info that's several months out of date.

Second, there's about to be a new edition, so by the time you settle on something, come up with fluff, buy it, paint it, and model it, everything we know now isn't gonna matter.

You can go with any of those options and be fine. Besides, it's better to play a weak army you like than a strong army you hate.
>>
> buy Necron codex last week
> Buy all the paint for the scheme I want to paint the army in
> New edition makes codex obsolete
> Hear I can get a 'refund" voucher from the codex
> There is going to be a codex released for the new edition
> Here about the all models can damage each concept
> Gauss weapons lose there uniqueness

Good thing I didn't invest too much. I can at least get paints with the refund voucher
>>
>>52901912
Not really no. You have cookie cutter lists and they still aren't great.
>>
What do you guys think about the new stat lines?
>>
>>52901862

>not playing what you want because other people meme about it being bad

Pick what you want faggot. Fuck them. Unless it's tau, then fuck you.
>>
Ork meme fags BTFO
>>
>>52901958
CSM are solidly mid tier right now. Not on the level of vanilla marines or Eldar or anything like that, but they've gotten a big step up from being the bottom 3.

It's amazing what free army-wide special rules can do.
>>
>>52901936
>Good thing I didn't invest too much

This is a miniature game. You spend. Dont invest.
>>
>>52901936
They'll probably still have an easier time damaging things or, if not, at least deal extra damage instead, since that's a thing now.
>>
>>52901958

>being this much of a faggot

Unless your opponent is a WAAC cheesing faggot, CSM are beyond playable. I shat on my friends Dangles with Night Lords of all things, and no I didn't use the cheese Prince either.
>>
>>52902034
DA? What an accomplishment...
>>
>>52902046

I thought CSM were shit, anon?
>>
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I want weapon skill back.
Guardsmen should not be able to even hit Lilith.
>>
>>52902073
>retard doesn't know that unless her WS was 7+ they'd hit her on a 4+
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>>52901326
Why is the thread edition named after some shitty alien show?
>>
>>52902046
>It's an 'every army worse than Tau or Eldar is weak' episode
>>
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>>52902105

U WOT M8
>>
>>52902114
Actually reminds me Chicken Little, since is a chick, but also remember that op is sometime a faggot
>>
>>52902163
Easily killed by a Bloodthirster of any kind, kek. No EW!
>>
what are the odds my scion army is still going to be legal (outside of "open" or whatever its called)? Or do I have to buy some some regular mooks and tanks?
>>
Soooo

What are my fellow anons guesses as to what army will be set a flame for 8th?

AoS was christened by the burning of Bretonians by a bitch

My money's on a Tau player with more riptides than pathfinders
>>
>>52902073

Agreed.

1/4 of a page of rules would make a massive difference. I know they want to turn 40K into a collectable skylanders but please add it back in.
>>
>>52902163
Okay, they hit her on a 5+.
>>
>>52902240

They were Dark Elves actually.
>>
>>52902237
Pretty good I'd wager. 14 valid force org charts, at least one of them will probably skew towards elites even assuming the MT don't maintain their own faction status
>>
>>52902273
Really?

I didn't play Fantasy, so my bad for the mistake
>>
>>52902237
I dunno.

Scions as a stand alone army is retarded anyways, and clear ally money bait.
>>
>>52902237
Very likely. Odds are good that they'll either shift Scions as a whole into being a troop choice for Guard so you can just slot them into a guard army wholesale, or there will be an FoC that lets you do it with minimal issue
>>
Continuing the idea from the last thread, should "notable" posters like GGA and RGG have a 1d4 page?
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>>52902305
No.
>>
>>52902305
No, that's stupid. Even assuming you wanted to have a page for someone, it should be a namefag with actual content-creation going on.
>>
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Rate my metal horror painted a decade ago

I wish I remembered how I painted this ._.
>>
>>52902325
That reminds me, does qst have a wiki or will they use 1d4chan?
>>
>>52901715

Why are they all in the same clown pose?
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>>52902333
Horrifying/10
>>
So with 8th Edition will I finally have plastic battle waifus?
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>>52902193
Yeah, it was intended to be Chicken Little, given the amount of "sky is falling" we've seen recently.
>>
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>>52902372
Nope.
>>
>>52901818
gotta say i'm digging the grey and blue
>>
I don't really get the get the information in the post about stat lines.
Are they literally just saying "str and toughness still exist as they do" and I'm expecting it to say more, or what's the deal with the thing about opposed roll?
>>
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>tfw you can't decide between painting your Night Lords or working on your wych cult because they're finally going to be playable in 8th

I wasn't ready for this kind of pressure
>>
Will Iron Warriors ever get love from GW?
>>
>>52902458
>Wytch Cult playable in 8th
[CITATION NEEDED]
>>
>>52902444
Literally just that S and T and all that still exist. BS is the same, but just straight up tells you the number rather than doing X-7. WS is now the same as BS, with it being a number you hit on instead of a retarded chart that just went from 3-5.

>>52902073
Lelith only hits them 66% of the time, anon.
>>
>>52902458
CARNIFEX PARTY BUS
>>
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>>52902476

>playing any Legion that isn't a Cult Legion or the Black Legion

You have no one to blame but yourself.
>>
>>52901489

If the game is getting regular range-wide balance updates every year, it'll have to be the most balanced edition, even if the team has no idea what they're doing.
>>
>>52902505
Sh-shut up

Iron Warriors are cool ;-;
>>
>>52901662
the metallic bits in the auric gold dont spread evenly id recommend putting down some balthazar gold or leadbelcher first. better metallic look and no color bleeding through.
>>
Assuming -1 Mods for Marines shooting at a Dread in cover, it would take 24 Bolter dudes to remove a Dreadnought in one turn. Also with a -1 Mod to armor save for Str4 Bolters.
>>
bit of an odd question

i really like the morghast minis and have a few but would like to play with them as well. No one in my gaming circle plays AoS though.
what could I reasonably proxy them as in 40k.
>>
>>52901326
What dies everyone think of 8th so far? I'm in an intense rage over the vehicle rules because as a Guard player I thought my Russes would be safe from bolters hitting front armor. I fucking hate it /tg/. Vehicles aren't infantry. They can't feel or have a toughness (the Mechanicus can argue all they want) because they're fucking vehicles. But other than that shit seems fine.
>>
>>52902458
This 8th edition announcement has taken a lot of the wind out of my sails. More out of concern that I won't be able to find games afterwards, but I don't want to work on anything in my backlog right now.
>>
>>52902333
That's a flamer not a horror.
>>
>>52902595
they only remove 1 of its 8 wounds on average.

also cover is a save mod in 8e.
>>
>>52902599

demon prince or something chaos-y like that.
>>
>>52902599
i feel like you could run that fig as few different demons without upsetting too many people.
>>
>>52902599
Depends how large they are, though I'd say your best option would be something Chaos related, maybe Warp Talons.
>>
>>52901715
Waving their guns in the air like
>Hey Xenos! Look how stealthy we are!


Cant wait to see them complete, anon.
>>
>>52902610

I think the 1/50 chance of getting a hull point stripped off by a boltgun is worth not being one-shotted by a lucky lascannon anymore.
>>
>>52902305
>>52902325
What about a page just for notable posters on /tg/?
>>
>>52901570
the hospital stabbing was so unexpected
>>
>>52902610
I'm pretty optimistic overall, though that may be because I don't use too many vehicles.

That said, I wouldn't give up just yet. They may still introduce special rules that make a Leman
Russ nigh immune to things that need a 6 from the front.
>>
>>52901969
Dropped 40k for Warmachine when 7th came out.

Heard about 8th, was hyped, saw the statlines posted and... ordered more Warmachine stuff.

Honestly it's more because Warmachine is the biggest tabletop game in my area, but seeing the statlines killed my hype pretty quickly.
>>
>>52902599
If Im not mistaken they are about the size of a demon prince so you could use them as such.
>>
>>52902629
Make that 18 Bolter dudes in Rapid Tap range.
>>
>>52902599
Daemon beasts, Dark Eldar grotesques, Eldar wraithblades(pushing it but for Ynnari maybe), CSM Mutilators, Centurions for a Chaos Marine warband operating out of the Space Marine codex.

Lots of things.
>>
>>52902610

Boltguns can already hurt Rip Tides, they seem to have done alright for themselves despite this though
>>
>>52902340
I have 5 boxes of scouts to do, these are just the sergeants.
>>
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>>52902546
Beakie iron warriors are cool
>>
>>52902610
The initiative rules annoy me a bit, but I like everything else.
>>
>>52902490
They explicitly mentioned making bad units playable, ergo wyches.

>>52902503

I... What?

>>52902616
Literally every 40k player I know is excited for 8th right now. Sounds like you need less shitty people.
>>
>>52902652
I like the Explosion rule. Just because it rewarded players for extremely lucky roles. Even if a Russ gets blown up I still gotta give my opponent credit. I don't know why they couldn't have made non-Tyranid monstrous creatures walkers. Fricking daemon engines are walkers why can't a shitty Riptide or Wraithknight?
>>
>>52902610

If anything vehicles are going to be too strong in 8th, I can see them getting a huge point increase since gone are the days of a sole lascannon blowing you up on turn 1. Someone worked it out for the Dred and it was like 200 bolter shots to kill it.
>>
>>52902711
....They look like bumblebees
>>
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New map is out. I can't find Cadia, did they leave it out?
>>
>>52902724
It doesn't really solve the problem of seventh anon. The main vehicle killer of 7th was Grav and weapons that relied on mass glancing. Lascannons never were an issue.
>>
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>>52902711

Beaky anything is cool.
>>
>>52902740

Its the new map with the space marine map superimposed over it.
>>
>>52902740
Wow only Marines on the map. I'm so fucking surprised.
>>
>>52902752

Well instead of 3 HP they have 8+ now so that's even more unlikely.

Unless you have 60 grav-rifles in your army.
>>
>>52902674
>>52902633
>>52902634
thanks.

i do have a chaos marine side project i haven't done much with lately that doesnt have any deamon princes (yet)
>>
>>52902780
Well why didn't they just give them more hull points in the first place? They didn't have to make it shitty glorified infantry.
>>
my Wips got some love today due to the news
>>
>>52902774
its almost as if we're going to get faction specific maps again
>>
>>52902808

Because GW are fucking hopeless and can't do what every other company does, which is have an armour value that is fairly balanced.

Welcome to new GW, they don't try to improve they just remove something people complain about.
>>
>>52902808
functionally those are both the same thing.

in the interest of streamlining and getting rid pointless bloat they actually just use the same system.
>>
>>52902659
What do you actually mean?
>>
>>52902831
Because they got more positive feedback on giving them toughness from other people and tournament organizers who felt that it just worked better to have one system rather than two.
>>
>>52902808
>>52902831
Since they're pushing the noncompetitive playstyles they don't want any units to be completely helpless against any other units.
>>
>>52902808
Because nigga, if anon put a squad of marines and fired 20 shots at the rear armor of your Russ, all he needs to do is roll what, 3-4 sixes to kill it? This is definitely better, and now stuff like lucky lascannon shots can't autokill your Russ.

Now you can actually save against them too!
>>
>>52902866
>dreadnought in cover gets a 2+ armor

What a wonderful day.
>>
>>52901326
WHERE IS THE ANON WHO DOUBTED ME?

I FUCKING SAID POWERFISTS WHEN CHARGING WILL STRIKE FIRST

AND NOW WE HAVE NO INITIATIVE STAT

GET KEKED
>>
>>52902854
>>52902856

More likely they want to save money in the rules department (if such a place even exists) and this will make life easier for them.

Meanwhile every other company seems to manage with a different system for infantry and tanks.
>>
>>52902333
>I wish I remembered how I painted this ._.
with your ass it looks like
>>
>>52902888
Could still be 'strikes first, strikes last' rules.

>>52902879
But then hit with a -3 save mod :^)
>>
>>52902888
I'm going to laugh if Melee weapons now have a Initiative score
>>
>>52902888
>implying they won't have a special rule that makes them always strike last
>>
>>52902853
I mean like a single page with separate entries for different /tg/ posters. Specifically ones that make OC.
>>
>>52902913

Could have a special rule but they've confirmed melee will be by unit activation, so having the PF go outside of this seems unlikely.
>>
>>52902924
Define OC. Nobody ever does anything here but shitpost.
>>
>>52902866
Then why do people complain about gauss and grab weapons being over powered? At least against a lascannon on armor 14 they'd have to roll to hit then two sixes in a row. And usually you get cover as well.
>>
>>52902888
>"Every weapon with the Keyword "UNWIELDY" always strikes last when charging"
>Powerfist Keywords: UNWIELDY
I don't particularly like it either, but let's face the truth.
>>
>>52902808

Its a shift that more is probably being made to cater to more predictably balanced play, and the decision to bring in weapons that inflict more than 1 point of damage as the norm rather than a rarity. Its one thing if some bolter shot gets incredibly lucky and knocks off 1 of a dozen wounds from something, its much harder to balance a weapon that will do nothing most of them time, until it suddenly one shots the target.

On the topic of Grav, it gives them a way to distinguish grav weapons that do damage with a barrage of shots from a melta gun that inflicts several points in one, and give both a niche that will still feel familiar.

In theory both of these goals probably could have been achived while maintaining the armor facing system. In practice it probably would have meant a much narrower profile of stat blocks that could be assigned to vehicles without them becoming incredibly fragile, or ridiculously tough.

While acknowledging this loses a lot of the cool intuitiveness of armor facings, it should give more leeway to balancing both weapons and vehicles.
>>
>>52902943
They confirmed 'charging units strike first', but otherwise haven't confirmed much else. You're likely correct, but we don't know anything for certain.
>>
>>52902945
Batreppers,posters that show off their models,people who homebrew rules and the like.And of course sections for the truly legendary shitposters
>>
>>52902951
Proof
>>
>>52901624

Still wound based on their armor and have a good rend value maybe? Idk. Won't mind seeing it get nerfed and I play grav servitors.
>>
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>>52902599
Nurgle Daemon Prince
>>
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>>52902979
Examples or Ill call it a dumb idea.
>>
>>52901624
Probably much the same as it does now, I'd assume bigger changes for low volume of fire high power weapons that will now likely inflict more than one wound.
>>
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>>52901436
One day
>>
>>52902213

A BT is 100 points minimum more expensive, so that's fine.

That any marine on a bike with a P.Fist has a good chance of beating her ass is the real tragedy.

They really should have given her something to help with wounding, whether it be +x strength or poison x+.
>>
>>52902950
Because Guass can hurt literally any vehicle regardless of AV, and so can Grav. Except grav puts out a retarded amount of shots for what it does and auto immobilizes and forces even more HP off because of this.

Also because Grav is quite literrally mathematically better than any other SM weapon there is against any enemy.
>>
>>52902901
My knowledge base is small here limited to only Battletech, Heavy Gear, Warmachine, and Warhammer 40k...but Warhammer 40k is the only 1 of those with a separate system for tanks.
>>
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>Temies are finally 2 wounds each
It only took them 8eds
>>
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>>52903032
>deep strike LC termies
>marines swiftly walk away
>still useless but at least it takes twice as long to kill them
>>
>>52903032
>Paladins are fucking 4 wound monstrosities
>>
>>52902999
Cheetah anon,Raptors anon,GGA,RGA,Valhalla anon. That's just off the top of my head.
>>
I picked a garbage time to get back in. i went Ad Mech because they're awesome. I bought Belisarius Cawl, an imp knight warden, a start collecting skitarri, six destroyers, and three dragoons. Ah well, at least i've got cool shit to build and paint...
>>
>>52903027

Well try playing a game that has tanks in it, nearly all of them are not about modern combat.
>>
>>52903061
would you rather they be T5 3 wound models?
:^)
>>
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>>52903032

>T5 2W nurgle terminators
>>
>>52903073
What you need is a drawfag to do some board-tans of them.
>>
Guys, I know 8th is around the corner but I am currently working on building my armies.

I full unassembled Blood Angels and Grey Knights armies. I can't decide which one to start working on first.
I really like assault and space marines.
>>
>>52903024
That's why it seems silly to complain about Explosions when the cheesiest weapons in the game don't even really rely on that to kill vehicles.
>>
>>52903091
>T5
>3W
>Blasted by S9 Rend 4 Lascannon for 6 wounds
>>
>>52903091
>Teeny Daemon Princes with 2+armor
Jesus Christ, how wondrous
>>
>>52902983
Common sense sounds like enough proof in such an obvious situation.
>>
>>52901489
it's going to be the most balanced version of 40k E V E R

Just because they're going to update everyone at the same time, and they actually playtested for 10 minuets, that's a yuge deal.
>>
>>52903102
If you like assault, then Blood Angels
>>
>>52903098
Hey drawfags you heard anon. Make it happen.
>>
>>52903055
extra movement for running and charging is definitely still going to be a thing.

also using tactics and the terrain and your other units will solve that.
>>
What's the best space marine chapter for melee combat? Black templars? I like the idea of a squad of marines charging in with swords and shields, even if that isn't a legitimate wargear option
>>
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HAHAHAHAHAHAHA
HAHAHAHAHAHAHAHAHAHA
AAAAAAAAAAAAAAAHAHAHAHAHAHAHAHA
>>
You haven't heard it from me, but characters can no longer join units in 8th
HOWEVER
You can't target a character if they're are guys in front of him, you need clean unobstructed Los to shoot or attack a character unless it's Artillery of some sort.
>>
>>52903083

Fellow admech here, the hell are you worried about? Stow your bitching we'll still be playable.
>>
>>52903098
Honestly what would board-tans of them look like?
>>
>>52903090
all those games have tanks and infantry.
>>
>>52903138
In my opinion, either Blood Angels, Space Wolves, or Dark Angels.
>>
Anyone else think they're going to introduce some new Mechanical keyword to let tanks still be more resistant to poison and snipers and stuff compared to MCs?

I mean, there isn't as much distinction between them now, so it's a good chance for them to adjust things that way.
>>
>>52903144
I highly doubt this
>>
>>52903142
I wonder how you differentiate venerable/ironclad/normi dreads now
>>
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>>52902732
I fucking love bees
>>
>>52903138
Black Templars and Blood Angels for actual melee power, Raven Guard to actually get into range reliably.

Black Templars charging in tides of Templars is one of the worst play styles available in 7e and pretty much THE worst Space Marine play style,

Blood Angels are focused on deep striking right onto the enemy's head and don't do much classic charging.

Raven Guard are sneaky fellows infiltrating into melee range and backstabbing people.
>>
>>52903142
See? Walkers are no vehicles!
>>
>>52903138
Space Wolves are probably the best at it out of all the various kinds, though the new edition might have something else.

Charcodons might be a good option if they still have rules and you want to use the vanilla book.
>>
>>52903138

Blood angels is the classic answer, but they've been shit for a while because of how melee dependant they are and how shit melee has been. Wolves have some stupid good cc units if you're willing to give up your dignity to run them.
>>
>>52903138
Black templars, blood angles or Charchardons depending on what flavour you like.
though thats possibly all set to change in the near future.
>>
>>52903164

If course they'll put in a keyword so they can't get poisoned. They'd have to be retards not too.
>>
>>52903150

40K has bikes in it, doesn't mean it's a bike simulator in the 41 millennium.

Don't be dense, in all those games tanks are a footnote.
>>
>>52903164
seems a reasonable bet.
would also be a way to distinguish carnifexs from dread knights.
>>
>>52903137
>terminators
>running
>>
>>52903176
Better BS+WS/more wounds/different weapons like usual
>>
MAULERFIENDS, SHOW ME THE RULES GW.

DINOBOTS ARE GO!?
>>
>>52901326
They are totally going to add Skaven into 40K. Mark my words /tg/
>>
>>52903176
venerable is probably still better WS/BS. ironclad probably higher T, W or Sv
>>
>>52903207
I doubt they'll do blanket immunity with what they said about everything being able to wound everything else, but I'd expect something similar to the difference between MCs and GMCs where it only wounds on a 6. It also means they can have Haywire and melta key off of that for different effects.
>>
>>52903176
iron clad has 2+ venerable your opponent must re roll wounds of 6
>>
>>52903244
Melta does double damage probably
>>52903249
probably immunity to armor modifiers, honestly
>>
It's pretty likely that the first "Faction supplement" released will be for Space Marines and will include the Angels of Death Decurions in Force Organization Chart form, alongside the chapter-specific unit variations, if available, isn't it?

It's also pretty likely that Black Templars will get their Crusader squads when that thing releases, not get a unique FOC and just be "Standard Marines with better Assault Squads but worse everything else", right?
>>
>>52903164
>>52903219
Now here's the real question: If they do add that, would they also stick it on stuff like Wraithguard and Necrons?
>>
>>52903164

I'd be willing to bet that poison won't affect vehicles, and haywire will be poison for vehicles.
>>
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>>52903138
Dark Angel Deathwing Knights will rape any 3+, and RAPE CSM.

A squad of them will kill Abaddon if he charges.
>>
>>52903142
did you miss the part where it has 8 wounds?
>>
>>52903273
Crons will probably lose the gauss special rule.
>>
>>52902760
I can agree with this statement. I personally am making my main exalted sorcerer have said beaky helm because it looks so nice.
>>
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>>52903231
I'm really worried they're going to ruin my daemon engine cavalcade.

It's the Maulerfiends Siegecrawler and Daemonforge that I'm most paranoid about losing, I love the model and always run a pair of them
>>
>>52903347
They'll probably just change it to give them an advantage.

Like always wounding on 5+ instead of 6+
>>
>>52903347
Well yeah, it doesn't really do anything anymore, since everyone wounds everything on a 6.

They might replace it with something else though, like making it so that a 6 puts the gun at an extra -1 armor reduction, depending on their default.
>>
>>52903268
we know deathguard are coming soon. them getting the first 8e codex seems likely.
>>
>>52903372
But anon, they can't be one shot by a lascannon T1 anymore!
>>
>>52903380

Did they confirm everything wounds everything on a 6+ and not something like 6+/4+?
>>
>>52903300
Till you realise Abaddon Supreme © gas 80 wounds. Isn't Chaos so great xD xD.
>>
>>52903372
Odds are good you'll keep siegecrawler, since everything has a movement stat, and they just have to copy over that Maulerfiends move 12".
>>
>>52903331
So there's no vehicle damage table anymore? This just looks boring.
>>
>>52903400
Not yet, though I'd also prefer double wound rolling or having "disadvantage" on the wound roll.
>>
>>52903412

They confirmed that MC/Vehicles get weaker as they take damage, such as lower WS/BS
>>
>>52903412
Vehicles and MC lose statistics as they take wounds now.
>>
>>52903412
They instead lose effectiveness the more damage they take.

You could at least read anything about the announced stuff instead of shitposting.
>>
>>52903268
Crusader Squads are in, confirmed by Geedubs in facebook. First actual codex/campaign book might be Death Guard since they're in the starter box and Imperial Fists plus succesor have had all their minis taken off the shelf for an upcoming publication so they're either getting a campaign for them or might be part of the campaign vs Death Guard, who knows.
>>
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>>52903393
I don't know if you're being sarcastic or implying they're bad, but my babies never let me down. They always make their points back unless something deepstrikes behind them and meltas them in the ass.
>IWND
>5+ Invulnerable
>Siegecrawler
>Daemonforge

Block LoS and then bound across ruins like a field of flowers
>>
>>52902333

Looks kinda watercolory to me.
>>
>>52903412
pretty sure vehicles and mcs have been mentioned to be getting AoS monster style damage charts that debuff them as they take wounds.
>>
>>52903447
Speaking of Chaos Codices, I'm curious how they'll fix TSons in their codex.
>>
Fellow Thousand Sons, do you think with the coming of 8th I'll finally be able to be more Rubric centric? While I do like Tzaangors, I'd still kinda like to be able to have a focus on my brothers of dust instead of only taking a small amount of them and SO and then making up the numbers. Also, you think they might improve warpflamers, warpflame, and the icon? I like them and even though I knew they were bad in 7th I still put in 2 flamers and an icon in my squad, and took the heavy for my termies
>>
Is there going to be guard chapter tactics?
>>
>>52903485
I hope it's more in line with current vehicle damage rather than just stat decreases, kind of loses its flavour.
>>
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mfw termies have actually good stats that show how tough they really are.
>>
>>52903520
I hope they learned a lesson from Traitor Legions about that. I'd love to see more armies get a selection of army-wide special rules to help fit the fluff of a force.
>>
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>>52903142
0w0
>>
>>52903532
I wouldn't think so, if a vehicle can't move or shoot it might as well be dead.
>>
>>52903514
Being their own legion now can only help you guys, really.

I'm hopeful that Rubrics will be better, they could be fun to fight.
>>
>>52903544
Now we just have to hope that none of the basic infantry guns get -1/-2 rend or anything stupid like that to make armor saves worthless.
>>
>>52903231
Vehiclefags eternally btfo. This change was obviously meant to clarify to everyone that Walkers aren't Vehicles.

Feeling extremely smug right now.
>>
>>52903576
>mfw "Walkers aren't Vehicles"-fag worked at GW all along and finally convinced the designers
>mfw I have no face
>>
Do we have any idea if Forgeworld Chapter Tactics will stick around?
>>
>>52903625
Likely, but nobody knows how long it's gonna take FW to get off its ass and update the rules.

Knowing FW, it could be anywhere between a few months to never gonna happen to bussy making more OC doughnutsteel BS.
>>
>>52903665
I guess I could always run them as Imperial fists instead. I just really like the idea of Rending sniper-style boltguns.
>>
>>52903574
I could see Necrons getting that for gauss, and I could see them being dumb and giving that to bolters, too.
>>
>>52903544
>not 3+ on 2d6
DROPPED
>>
>>52903665
Didn't GW say that forgeworld shit would all have full support?
>>
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>>52903465
This, and with World Eater rules they even get a movement bonus! Truly love those little buggers, hope we can put marks of them in 8th.
>>
>>52903465
I routinely play against Necron destroyer cult.

So many fucking lascannons
>>
>>52903700
Yeah, that's my concern. If they make bolters -1 rend it won't really make marines good, it'll just mean power armor is worthless because basic infantry guns reduce you to what you'd get from standing in cover.
>>
>>52903572
Yeah, I'm really hoping that's the case. I'd enjoy using these guys as my main force rather than, again, having it completely necessary to bring Tzaangors in order to balance my army out. I like the guys but I like my soul filled armors more. Pretty excited, maybe the next kit of rubrics I get can be more specialized in flamers or something without being bad, or maybe I can just take lots more of these guys in general. Because of /tg/ constantly trashing on them I only have ten of these poor guys
>>
>>52903532
in AoS depending on the particular mosnter its movment, stat, weapon strength and/or shots decreases.

flavours still there
>>
I'm curious if vanguards will keep their "do two wounds on 6s" rule. Vanguard squads with two arcrifles (however haywire works) seems like it will be retardedly effective at killing vehicles.
>>
>>52903705
They said that for models, though random special rules like that are more up in the air.
>>
>>52903724
Hopefully we'll get to see a bolter profile tomorrow, or at least some basic infantry gun.
>>
>>52903736
Could change it to "if you inflict a wound, get to roll for another would with a +2 modifier on your roll".
>>
>>52903724
If cover goes to a hit penalty, it wouldn't be that bad.
>>
>>52903767
Ehh, I don't really like the solution to everything being "roll more dice". I thought the point of 8th was to streamline the game, not add 40 more dice rolls a turn.
>>
>>52903742

I guess that's technically true, but I'd be shocked if they didn't include chapter shit.

Regardless, I can't wait to see what my dreadclaw gets.
>>
Im very curious to see how deep strike works now that there wont a scatter die.
>>
>>52903831
Well Red Scorpions are in Fires of Cyraxus so I doubt they're all going away unless they only add marine equipment in the book.
>>
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R8 my non-vehicle walker!
>>
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>>52903849
>mfw non-vehicle Walker poster get blown the fuck out by "Keyword: Vehicle"
>>
>>52903815
Well GW should remember what happened with necron Tesla weapons when snap-shots became a thing in 6th edition - it almost became more beneficial to always snap-fire twin-linked tesla weapons to guarantee more hits.
Though it would be typical GW to repeat a past mistake
>>
>>52903724
cover is now positive save mods.

its probably going to start at -1 for ap5 stuff. Its fine power armour will still be good. Save mods effect eveyone so it's not a balance change.
>>
It's weird, but with all this hype it feels like 8e is right around the corner. Do they usually make a post talking about WarhammerTV's army featured in their next game? And, if so, do they usually feature some random army just plucked from the blue, or is it usually a cross-promotion with something upcoming?

I think it would be odd for GW to stretch this hype-train out for a whole month when you've got everyone at a fever pitch right now. Combine that with posts of them saying that printed copies are ready and digital will go live with release, it feels like we aren't far away from a release date, closer than June at least.
>>
>>52903520
guard and tempestus tactics since some guard regiments are full scions like karskins/harakoni warhawks
>>52903574
tau will probably get -2 rend if shadow wars is anything to go by, but at least cover is a straight up modifier, not a save anymore
>>
Apparently their example game is with Sisters. I've been wounded too many times to have real hope, but I do wonder if they're going to also reveal new models.
>>
>>52903924
They wouldn't want to make the announcement too long before the new edition. Uncertainty likely leads to a potential loss in sales as people hold back for purchasing in the new edition. I'm talking out of my ass on this but I'd be surprised if that wasn't the case.
>>
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Rate my Triwing army, I tried to make it fluffy.

Still, I'm considering dropping the Scouts and using the points to replace the Rhinos with Razorbacks.
>>
>>52903924
How much time did they spend hyping up each GS book? A month isn't an unreasonable amount of time to spend hyping things. I doubt it'll be more than that though.
>>
>>52903947
>>52903924
I'm thinking the same.

I'd be surprised if it's more than 3 more weeks.
>>
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>>52903919
>cover is now positive save mods.
>mfw 20 Ork 'ard boyz with a 2+ armor save when in ruins

This edition will put the fear of WAAAAAAAGH! into everyone.
>>
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>>52903929
>my nightords chilling in ruins with their 1+ save because stealth
>>
>>52903969
>mfw the lack of templates means there's no reason not to just stuff everything into the best cover you can find.

>>52903981
I doubt saves will ever be better than a 2+
>>
>>52903963
>>52903958
>>52903947

For GS we heard about Guilliman a bit earlier than we should have, but about 2-4 weeks was the range if my memory served. GS2 was announced and seemed like it came out in no time after that.

Glad I'm not the only one feeling it.
>>
>>52903919
>Save mods effect eveyone so it's not a balance change

Except it doesn't. Guard don't really care what the rend value on things is, since they mostly use flak and carapace. Bolters being -1 means that carapace is less worthwhile, but everything else heavier still works the same anyway

>Its fine power armour will still be good

Power armor already wasn't very good, and now you get to deal with basic infantry guns and autocannons sticking you with guard-tier armor.

Why bother changing over the system to modifiers if the only thing it does is make heavy armor even less worthwhile than it already was?

Having cover be a bonus to it doesn't really help much, since that just means that marines can't even hide in cover to protect them from high AP stuff, since it'll just burn through their armor and the cover or leave them with a t-shirt save.
>>
>>52903924
Im thinking first week of May for pre-orders, second week for release and pre-order of the faction books and third week for release and pre-order of the starter set with a release of it at the last week of May or first week of June.
>>
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>>52903882
>GW literally gives them wounds and toughness values
>t-time will prove me r-right I s-swear!
2d6'd :D
>>
>>52903943
It would just be perfect to start the stream, demo 8e rules, show new Sisters, and say it comes out in 2 weeks.
>>
>>52904003
so are we getting new start collecting boxes too?
are the armoured assault boxes getting changed?
will we get better value start collecting boxes or are we getting another fucking cancer price hike
>>
>>52903991
They would always fail on a 1 anyway, but if I have a 1+ save and my opponent has rend -1, I still get a 2+ save.
>>
>>52903943
>Apparently their example game is with Sisters.
Says who?
>>
>>52904039
Facebook
>>
>>52903991
>I doubt saves will ever be better than a 2+

we probably will get them

when fantasy had save mods 0+ or even -1 saves were an occasional thing. You still failed on a 1, it just took a bigger save mod to actually make your save worse.
>>
>>52904019
>wounds are no longer what defines a non-vehicle
>will likely react to things differently than creatures and be affected by weapons differently than creatures
>>
>>52903032
>My sword assault termies may finally be useful
Now all I need is Codex: Black Templars and I can die happy
>>
>>52903991
>mfw the lack of templates means there's no reason not to just stuff everything into the best cover you can find.

What if Flamers and stuff like that atuomatically hits if in range, dealing xd6 hits with a certain S?

Example:
Burna: 12" - 2d6 S4 - Negates Cover
>>
>>52902866
I don't care if my Russ is better. I want armor facings. not some shitty wound pool sponge.
>>
>>52904051
>responding to bait.
>>
>>52904065
I have no clue how the word sword got in there
>>
>>52904048
8th ed hasn't come out yet and I'm already mentally stuck thinking about saves like 7th ed.

But really I can see this confusing the shit out of new players.

>>52904066
That would be nice but every complaint I've heard about templates is that you have to actually spend time figuring out who all is in range instead of just straight rolling dice.
>>
>>52904066
It'd do the same if you weren't in cover.
>>
>>52904039
>>52904047
untrue, all they've said is one of the games on friday will have a sororitas army. no word about anything 8th in that
>>
>tfw got BLACKED in exchange for free codices
>>
>>52902652
I don't like it. Its a tank. I want my Russes to get ammo racked and explode occasionally, while still being totally immune to small arms and lower caliber weapons from the front.
>>
>>52904003
by the sounds of things core rules and faction books will be available the same time.
with so many books I'd expect it to be a miniless release week. starterset the week after.
>>
>>52904067
My thoughts exactly anon. I wish they just kept AV and added more hull points. This part of the rules is fucking gay. I wish GW would stop trying to make 40k AoS in space because that's what I see now.
>>
>>52904103
>>52904111
I'd have been fine with explosions if it only happened when below a certain wound threshold or something.
>>
>>52903924
First week of June is just over a month away, it's not too out there.
>>
>>52904078
>But really I can see this confusing the shit out of new players
it wasn't confusing in fantasy.
>>
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>>52904097
>Mfw you see a black person and the first thing you think about is him cucking you.
Pretty pathetic desu.
>>
>>52903924

Well they've stopped selling all the codices so I think it's safe to assume it's very close.

Unless GW want to get 2 month where nobody can start because there's no rules.
>>
>>52904051
>GW literally says they will use the same chart as Monstrous Creatures
>'b-but it will be different! it h-has to be!
My nigga, it is never too late to admit one's mistakes! Just be humble and your life will be much happier!

2d6'd :D
>>
>>52902979
Do you want upboats too?
>>
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>>52904067
Then play a different game with needless bloat.
Fuck armor values.
They barely contribute anything and get in the way more than they help.
Fuck you and every other whining bitch who wants "muh nostalgic realism".
I want a good game not one that takes two and half hours to play and enough rules to fill a phonebook.
The game hasn't been fun since 4th and your not helping.
This is the future, either deal with it or stop whining. In a month we won't see you anymore so I don't know why i'm wasting text on you. 40kgeneral will be just fine without all the "fans" who jump ship.
Fuck.
You.
>>
>>52904139

As opposed to you, who actively encourage them to cuck you, preferably 3 at a time.
>>
>>52904031
Last time I was in my local GW store they had "LAST CHANCE" stripping under the armoured assault stuff, but outside that I haven't seen or heard anything.
>>
>>52903268
>>52903447
God I hope they do templar rules
>>
>>52904136
Neither was ballistic skill or the to wound chart and yet I've met several people who claim it's confusing.

>>52904158
>I can only play a game where I move units forward and kill things.

Go play AoS then.
>>
>>52904146
That's one of the main things that makes me suspect it's coming in a week or two's time. Either that, or they may end up uploading the current rules for free as an interim solution.
>>
>>52904150
Right.
Vehciles will loose BS, Armor Save, and Move.
Monsters will loose WS, Attacks and Move
Or something along those lines.
Or maybe they'll be the same.
Don't assume shit you know nothing about.
>>
>>52904150
No, GW actually said that all large things will all have their own damage chart.

But don't let facts get in the way of your shitposting, continue on.
>>
>>52904159
Pathetic.
>>
>>52904178
"move units forward and kill things."
Way to describe 5th, 6th, and 7th edition while confirming you've never played AoS.
>>
>>52901662
I just finished putting together kairos, while watching 2 totally inexperienced players play a joke list against a necrons decurion in vassal
The 2 new players rage quit when Magnus failed to one hit an obelisk
>>
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>>52904192
>>
>>52902610
If there's one thing that the new vehicle rules will be good for, it's shutting down skubfests over whether or not Tau battlesuits should be treated as vehicles/walkers or Monstrous Creatures.
>>
>>52904155
Yes anon. Many boats.
>>
>>52904186
To be fair they've said everything will use the same stat line. Though we know they've also said they're moving towards every unit having unique rules so his shitposting is still stupid.
>>
>>52904178
Implying there still aren't plenty of reasons for a tank not to move straight forward.
>>
>>52904158
Armor facing was interesting because certain vehicles like the dreadnought required you to try to get behind him to get a better wound.
>>
>>52904065
>>52904074
Black Templars have a SORD fetish
>>
>>52904186
>loose not lose
>>
>>52904224
Yes but have you seen AoS monsters?
Each monster looses different stats when hurt.
Some slow down, some loose attacks, some get less accurate. Its totally dependent on the specific unit.
>>
>>52904238
Implying there are other tactics than Plan A : charge straight at enemy and WAAAAAAAAGH!!!!
>>
>>52904217
It's walkers by the way. If Daemon engines are walkers then a Riptide should be a walker. It's that simple.
>>
>>52904097
I'm more interested in where all these at-least-passably attractive female 40K players are in real life.
>>
>>52902562
appreciated but i've done others before and gotten the results i wanted. may give that a try with another army though i plan on doing
>>
Da fuk did they do to my wound against initiative monofilaments?
>>
>>52904257
I agree (they're mecha, so why shouldn't they be walkers?), but I've seen huge shitfights about it before.
>>
Death Company Dreads need to get meaner as they take wounds.
>>
>>52904245
Adding yet more unnessicary complexity.
Moving your dudes a certain way was not a tactical decision. It was simply tournament players knowing positioning tricks. It added nothing but unnessicary detail and what is the benefit? Realism? Not a fair trade.

Besides how many dreads let you even get close enough to move behind them. They always assault first or they sit in the back and never give you a chance for rear AV.

You loss absolutely nothing by dropping AV expect game time.
>>
>>52904158
Well if you aren't willing to invest an hour or two into the game how is it good? I for one love large games that take forever because you take time to get involved in it and strategize. I don't like simply just charging my vehicle and since it's "infantry" now tying it down in combat the entire game. Giving vehicles toughness is fucking gay.
>>
I don't understand how anyone can want to keep 7th edition.
>>
>>52904297
>Assumes vehicles getting touchness automatically means they'll behave exactly the same as infantry in all things

Top kek
>>
>>52904186
My dude, GW JUST SAID they will have the same charts! You are assuming they will be different without any evidence! This is not a rational line of thinking. It is not good for health, no no no! Just breathe for a second my man, think things through. I don't fault you for being a little rustled, no one likes being wrong. But there are times where you just have to accept the truth and move on.

I am already too smug to even bully you anymore, so there is nothing to lose :DDD listen,

2d6'd :D

>>52904190
Of course, all Monstrous Creatures, including Walkers, will get their damage charts. Walkers change, MCs and Vehicles change, because they're a fusion of both.

Thanks for your support anon, 2d6xing these poor souls is real fun, and even better when done with a friend :D!
>>
>>52904297
Hey, can you post a PDF of the 8th edition rules? Since you have that advanced copy and all.
>>
>>52903233
I hope they make Hrud, but the Xenology version rather than 3rd edition rulebook's implied Space Skaven.

Speaking of which, it's been 16 years, and Hrud still deserve a Codex more than Tau do, so Codex: Hrud when?
>>
>>52904295
Bikes are great for that kind of shit dude.
>>
>>52904297
> strategize
> 7 turns is less apm than any RTS scouting phase
>>
>>52904295
You're such a fucking faggot. So positioning doesn't even matter? It's a matter of tactics like trying to maneuver units to get into better firing positions to hit weaker enemy armor. Or forcing them to not move a vehicle for fear of getting flanked therefore giving you an advantage. But apparently tactics and shit is too much of a boat for you.
>>
>>52904253
FRAGGIN' MORK, who's dat flashing git breakin' formation...?!
>>
>>52904297
But that not what 7th ed is!
A 1500 pt game takes 2.5 hours and is less fun than a game of AoS which takes half that time.

A short game means you can play more games. Fun levels remain the same. If you want a game that takes hours rolling dice to determine minor details that only effect one type of unit then play a historical reenactment game.

You can strategize in a quick game too. Nothing prevents that. A fast game just means that details which don't add anything are removed.

Who says you need to move your vehicle at all. You assume because you don't have a poor rear armor that you can't just still in the backfield and shoot people like every other tank.
>>
>>52904307
Well Eldar players will no longer be able to get off mastrubaiting to their own image in the mirror whilst thinking about how hard they tabled their opponent, which was totally because Eldar require a smart player in order to win with ... when Eldar are no longer the most broken unit every with rules exploitation build into the codex.
>>
>>52904204
>have to actually flank certain vehicles to reliably deal damage with certain weapons
The fact that there was stupid shit like grav that made it pointless was GW's fault

>>52904295
>unnecessary complexity
>prefers a game where literally every unit has unique rules

If you think AV was complex you have issues. The fact that Dreads wouldn't just let you get behind them was because the system was working as intended. Either ignore the thing about to fuck you up or be an idiot and shoot at things across the board.
>>
>>52904251
really this is something i kike the sound of.

it means they'll be treating different sorts of vehicles or monsters differently.
a riptide wont feel wonky because they work the same as carnifexs but not dreadnoughts.
>>
>>52904097
What's that thing they're doing with their faces?
>>
>>52904310
>touchness
>>
>>52904274
you'll find out when their new rules come out.>>52904295
>>
>>52904339
Position individual models shouldn't be the difference between winning and loosing. Its just "oops, but my melta guy in the back guess I lose."

Positioning is putting constricts in front of a tank to prevent charge. Bloat is making it so you need to stretch you squad and play the "2inch conga" to get a good hit.
>>
>>52904343
>less fun than a game of AoS
Regardless of what you think of 7th ed this is such a pointless metric. There's plenty of people who hate both AoS and 40k and would argue to hell and back that their system of choice is more fun.
>>
THERE ISN'T ANY POINT IN COMPLAINING.

8TH EDITION IS COMING WHETHER YOU LIKE IT OR NOT.
>>
>>52904339
>Implying positioning only matters if you get an ingame bonus for it.
Truly a tactical genius.
>>
>>52904351
Eldar are still gonna top 8th edition, you know it's true.
>>
>>52904343
Well how is AV rules bloat? It's pretty much the same thing as rolling to wound except low strength weapons can't hurt you. I don't get why they couldn't have left it the same.
>>
>>52904363
Something
>>52904314
Is deliberately overlooking
>>
>>52904341
It's Killboy, boss.
>>
If Grey Knights is to MSU space marines with decent psyker capabilities is to Thousand Sons
Deathwatch is to specialized MSU veteran marines is to what traitors, if any?
>>
>>52904397
With the amount of outside playtesting it must have been a whole lot harder for Kelly to make sure his personal fetish army takes the least amount of skill to massacre opponents turn 1 though.
>>
>>52904392
>he thinks leaving one guy on an objective while the rest of his army moves toward the middle of the board is positioning.
>>
>>52904392
Except you should anon
>>
>>52904178
>Neither was ballistic skill or the to wound chart and yet I've met several people who claim it's confusing.

As a newer player, I don't think it's confusing, so much as it bogs the game down.
>>
What is 2d6 if you get snake eyes bitch?
>>
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>>52904363
>this is really something I kike the sound of
>>
>>52904405
because its pages of extra rules that in the end only achieve much the same result as the basic rules.
High T many wounds is still functionally
immune to small arms and vulnerable to to anti tank weapons (that deal multiple wounds). But now just uses the same mechanics as everything else.
>>
>>52904433
>implying the playtesting's sole purpose was to make sure any Eldar player can beat any army, regardless of either player's skill
>>
>>52904405
Because giving the same state line to all units reduces the number of things to keep track of.
Which makes it easier to learn and memorize.
Sure there adding something with the damage tables, but your also removing numerous other vehicle rules by doing this.
The units can be just as nuanced but the nuanced is shifted from AV's and a bunch of special rules. To toughness and armor value.
Will it be less "realistic" yes, but vehicles never felt like vehicles really and this will make the game move quicker. Theirs still all the incentive to play tanks like they should be played.
>>
>>52904384
I don't mean individual models I mean squads. Like if you know you can only reasonably hurt a superheavy from it's rear and deep strike in melta scions or something. Where it actually gives you a bonus for hitting the armor where it is weakest.
>>
>>52904444
How? It takes literal seconds to figure out if something can wound or not.
>>
>>52904430
Black Legion. It's the same thing with Chosen troops that load up on whatever special weapons you want, just not having as many new fancy toys and their own book.
>>
>>52904462
And tracking a bazillion wounds won't bog down the game?
>>
>>52904430
>Deathwatch is to specialized MSU veteran marines is to what traitors, if any
themeatically?
Black Legion Chosen warband.
>>
>>52904487
no.
Just use dice or something as a wound counters like you've been doing for the last 7 editions.
>>
>>52904373
Grimacing.
>>
One thing nobody has brought up yet is that in AoS the grand alliances can bring anything in their book.

So a xenos grand faction could see orks, elder and tau all in one list with no penalties.
>>
>>52904463
Eldar is xenos poster boy. If they're not easy to learn easy to win with, geedubs done goofed.
>>
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Discuss: Does the sheer size of the Space Wolves fleet make them the most powerful loyalist astartes force?
>>
>>52904423
Heh, good ol' Killboy. Ah well, wot da zog...
>>
>>52904471
>reduces the number of things to keep track of
>Which makes it easier to learn and memorize

Every single unit will have their own special rules in 8th ed.

Every single different weapon will have its own profile and several will probably have their won unique rules.

And yet AV is apparently something that's super hard to keep track of.
>>
>>52904517
I'm pretty sure that in this case they're not going to have grand alliances but were just simply using the "folders" for races to easily sort navigation. As if, say, Necrons would ever work with some dirty Nids
>>
>>52904513
> Because 7th ed has dozens of wounds for everything bigger than a rhino
>>
>>52904462
>>52904471
All you need to know is add your weapons strength to a D6 if it's equal to the AV it's a glance if it's greater it's a pen. I honestly fucking hate making vehicles monstrous creatures with toughness and shit because stuff like Riptides is why the Tau are so fucking overpowered. But instead if just making a walker with good AV they had to make fucking everything a monstrous creature.
>>
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>>52904529
>>
>>52904536

You're assuming GW gives a fuck about the background. If it sells models (and it will when Necron monoliths are the must have super weapon for every faction) they'll do it.
>>
>>52904517
>So a xenos grand faction could see orks, elder and tau all in one list with no penalties.
also no command benefits. also.I'm pretty sure an AoS army has to have at least few keywords in common in matched play. you can't just take anything willy nilly.
>>
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I really do love these niggas.
>>
>>52904513
Anon vehicles are vehicles they shouldn't have wounds. Besides wounding it emotionally there is no way to wound a vehicle.
>>
>>52904563

They can take whatever they want but as you say, if they have a shared tag they get some kind of benefit.
>>
> every non-basic weapon deals multiple/variable wounds
> do the maths against multiple wound models every single fucking time
> What a faster streamlined game much wow
>>
>>52904573
>shouldn't have wounds
then they shouldn't have hull points either. both are abstractions away from the true reality.
>>
>>52904573
>Anon vehicles are vehicles they shouldn't have wounds
they already have them though. Hullpoints are wounds in all but name.
>>
>>52904573

Armour Value master race coming though. Ignore those peasants m' lord.
>>
>>52904528
Not anymore it doesn't, with what's left of it after after the Thousand Sons were done raping the Fenris sector :^)
>>
Anyone know if theres a pdf for Planetary Empires kicking about? My LGS used it for Medusa V and my group wants to use it for a campaign, but fuck paying 35 dollarydoos.
>>
>>52904601
I stopped paying attention to things around the time that the TS stuff was coming out. How bad was the slaughter?
>>
>>52904585
x-y isn't maths worth mentioning.
>>
How would GMCs weaken as you wound then? Wraithknight goes down to WS/BS 1 at 1 wound left?
>>
>>52904610
But that's literally all you had to do with AV and yet apparently AV was unnecessary complexity.
>>
>>52904608
Wolves got fucked up but they'll survive. Meanwhile the Planet of Sorcerers is now in realspace and created a new warp rift
>>
>>52904619
>unnecessary complexity
AV made it impossible for some units to damage other units, which is what they wanted to get rid of.

Also, the blurred line between walkers (vehicles) and gundams (not vehicles) was arbitrary and annoying, so they put everything on one system.
>>
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>>52904618
Who knows, might be similar to Age of Sigmar.
>>
>>52904610
> multiple D6 results add them together then subtract from a trillion wounds
> used to be nothing has more than 6, you look at the dice and it it's over then it's dead
> much faster to do the maths than look at dice wow
>>
>>52904608
Well, it's almost bad enough that "There are no wolves on Fenris" actually became true
>>
>>52904619
Honestly I'm going to just wait till the rules for the Guard come out and if the vehicle rules are fucking retarded I'll just try out the older editions. Because honestly this shit is giving me a migraine. These vehicle rules just seem so shit to me.
>>
>>52904636
Unless they make it worthwhile to shoot vehicles with infantry weapons, it's just a waste of time.
>>
>>52904648
> gotta look at the chart for wound effect every single time
> faster streamlined game much wow
>>
>>52904636
>impossible for some units to damage other units
How is that a bad thing? Either build your list ready to take on a variety of targets or get fucked up. Everybody keeps saying the chances of you actually doing anything with small arms is low anyways so why even bother?

GW making Tau suits creatures was a retarded fuckup on their end, it's not really a flaw with AV.
>>
>>52904619
AV is unnecessary complexity because its an extra different set of mechanics for no real gain.
it beaing easy is of no relevance
>>
>>52904684
Except every single unit will have different mechanics now with GW moving away from universal special rules. Is it really better to have every single vehicle reacting differently to fire than it is to have AV?
>>
>>52904675

Yeah this seems stupid to me, unless... they have 1 table each for walkers, skimmers and tracked tanks. Then just have it as a percentage, ie. 50% or less, randomly loose a weapon, 25% or less they have a chance to be immobilised.
>>
>>52904636
>walkers
A Gundam is a walker. If a Dreadnought is a walker then a Riptide is simply a walker with jump jets. It's not too hard to understand anon. Only Tyranids and Daemons and maybe Kroot should have monstrous creatures. And a man with a lasgun shouldn't be able to hurt a tank unless he runs in throwing grenades at it. If it's gonna be so hard to "wound" vehicles with bolters why give people the option anyways?
>>
>>52904654
if your mini has 8 wounds just use a D8 instead.
Wounds book keeping is literally exactly the same as its been in evey edition.
>>
>>52901417
Almost last for die you fucking millennial casual
>>
>>52904713
Except now you have shit with dozens of wounds.imagine all the faggots who will cheat and change wound dice while your not looking. It's fucking stupid.
>>
>>52904704
>Is it really better to have every single vehicle reacting differently to fire
yes, because different machines should react differently.

also the move to AoS style all rules on one page actually makes things quicker and easier because you're not flipping back and forth through 2 or 3 books hunting down special rules.
>>
>>52904710
People waking off the ability for every unit to hurt anything fail to realize if all of your heavy weapons die you're going to be left ticking the balls (at best) of everything even remotely heavy anyways.

It's not like the results of a force of nothing but tacticals with bolters vs. 3 knights will be any different.
>>
>>52904707
Should be wounded/seriously wounded/gravely wounded effects, but seeing one unit have its own damage table, not too optimistic.
>>
R A W R
A
W
R
>>
>>52904619
AV is literally just T7+

AV10 is T7, m8. Immune to S3 and only wounded by S4 on 6s.
>>
>>52904742
They should've switched everything to AV instead imo. Then you don't even need a S/T chart.
>>
>>52904679
it wasn't a fuckup, it was intentional power-creep under Kirby to sell new models, same with the Wraithknight.

>>52904619
It wasn't an unneccesary complexity, it was an extra layer of tactics, as proper and careful vehicle positioning is how you ensured they stayed alive longer.

MC's were easymode in comparison, and now everything will be like that. Blame Kirby.
>>
>>52904739
Except tacticals with bolters is gonna do worse against Knights now. Knights are gonna have dozens of wounds and it's gonna be even harder to hurt them without anti armor.
>>
>>52904781
The new faction will have heavy weapons on the most basic squads so GW can sell a lot of them, don't worry.
>>
>>52904742
Then why didn't they just leave it? Holy shit two charts!! Ohh so bloated.
>>
>>52904710
>If it's gonna be so hard to "wound" vehicles with bolters why give people the option anyways?
necause vehicles aren't featureless solid orbs. a bolter or lasgun can still damage sensors, break wheels get in vison ports and the like.

From a gameplay standpoint it means playing say an armoured company isn't just decided by if you can alpha strike all their anti tank and then just ignore everything else because its impossible for them to hurt it. Such a game.is infuriating and unfun for both players.
>>
>>52904734
so use more wound counters.
its a complete non issue.

cheaters will cheat one way or another regardless of mechanics so its not relevant.
>>
>>52904795
Unless they have a meaningful chance, it'd still work out the same 99 times out of a 100.
>>
>>52904737
But different machines already "reacted" to damage differently. Some could jink, others were just difficult to kill without anti-armor, then there's shit like knights with their ion shields. Again, how are different special rules any better?

>>52904781
That's my point though, it doesn't make more things viable. People keep saying "it'll avoid situations where an army cannot hurt a unit" but all it's doing is changing it to "situations where an army cannot realistically kill a unit".

>>52904795
Except it's still going to be decided by alpha striking all of their anti-tank. An army without any anti-armor will not be able to reliably wound armor and you'll spend the entire game fishing for 6s while you hope they fail all of their saves.
>>
/tg/ how would you fit an AV system into the rending system we've heard about so far? I think most of the other rules so far seem fine but the vehicle rules are too retarded for my taste. Is there a possibly way to get the best of both?
>>
>>52904818
If it doesn't make more things viable then why change it in the first place?
>>
>>52904812
>>52904818
a small chance is still and that matters to satisfaction even it it doesn't really have an effect.
>>
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I wonder how the removal of the scatter dice will impact deep striking. I hope they keep infiltrate/outflanking.
>>
>>52904844
Well enjoy waiting on your opponent to roll all those dice for no reason.
>>
>>52904848
deepstrike will probably just be scatterless, but more restrictive in where they arrive.
>>
>>52904840
That's what I want to know. It all sounds like a placebo because people don't like to hear "you can't hurt this unit"

>>52904844
It seems more like it would be a chore than satisfying. Instead of just calling the game when you know it's lost you have to waste time while your opponent insists his boltguns can shave off the last 10 wounds on your knight.
>>
>>52904795
That's why you have assault anon. To charge and try to hurt enemy armor in a desperate suicide rush after you lost your AT.
>>
>>52904793
because its extra rules for no gain.

its literally the definition of bloat.
>>
Are high initiative units gonna get gimped?
>>
>>52904872
and people fishing for 6s to try and kill vehicles with small arms fire is extra dice roll bloat, but hey.
>>
>>52904887
They'll move faster instead. SO orkz and necrons will be really slow and eldar will be super fast.
>>
>>52904887
My guess is they'll give them extra movement or a bonus to charge, to make them more likely to get the first attack.
>>
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Psychic powers, man. I just got Traitors Hate. Geomortis, Daemonology and Nurgle were the perfect trio of powers for my Palanquin Sorcerer.

I'm looking forward to 8th but they're going to get rid of all that shit, aren't they? It's gonnna be the damn Hero phase for AoS, isn't it?
>>
>>52904891
its not bloat, its the basic core mechanics.

and something that happens a lot anyway in 7e.
>>
>>52904887
>>52904902
I'd assume their faster speed will let them get into assault more easily but who knows at this point.
>>
>>52904887
The Guard will get gimped. I expect to see Guard or SoB getting the axe because they don't fit the"Chaos vs Order" narrative. Gotta have your spaceSigmarines versus spaceArchaon only.
>>
Why would guardians want to get into assault more easily?
>>
>>52904923
Because Soulburst.
>>
>>52904911
What all is the hero phase? As a TS player all I'm really worried about is the psychic phase, and if they have a chance of making this hero phase the new psychic phase I really would like to know just how possibly bad it may be
>>
>>52904936
It's just the phase you do powers in.
>>
>>52904934
Only if you're Ynnari. I want all Aeldari to be viable.
>>
>>52904913
Do you not know what "bloat" means? Being part of the core mechanics doesn't mean it's not bloat. It's an unnecessary addition that just adds more rolls that aren't needed.

Sure it happened in 7th but even then it was annoying, I don't see why you'd want it to happen more often.
>>
>>52904946
Of course, I could tell that much. How does it work though?
>>
>>52904911
psychic phase is still in according to one of the devs on twitter.
specific mechanics are probably changing though.
>>
>>52904961
Are my overpriced spell cards gonna be worthless?
>>
>>52904968
Considering psychic powers will probably be reworked, more than likely.
>>
>>52904951
right but this isn't adding more rolls though. its the same to wound roll you make in every attack.
>>
>people bitch that you can get vehicles with basic weapons
>people bitch that its too hard to hurt vehicles with basic weapons

You can't make this shit up.
>>
>>52904977
Except most of those shots wouldn't otherwise happen. Now instead of a melta vet squad rolling 3 dice now it's rolling 16.
>>
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>>52904974
Pls no, I don't want these WoM collector's edition cards to be useless and I'm relatively fine with the current psyker phase anyways. Of course I'd like for it to be slightly better for psykers, but at the same time please no.
>>
>>52905061
Considering everything else is getting a huge rework it's highly unlikely they'll still be valid. It's just the name of the game with edition changes.
>>
>>52905061
Tzeench betrays you once again anon
>>
>>52905090
>>52905138
Welp. At the least I can hope my rubrics are better and I don't have to rely too much on bird men to do well.
>>
>>52905061
Hope your ok with 7th's invisible deathstars then.
>>
>>52904339
>Implying pushing your plastic men forwards and firing them was ever tactical.
>>
>>52903703
>Rolling every armor save separately
DROPPED
>>
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>>52904392
>Implying positioning only matters if it's advantageous to the player
tfw to smart for positioning
>>
>tfw can't stop wanting to buy 40k
>>
>>52905524
then do

its not like you cant just sell the models later if you wanted
>>
>>52905660
>>52905660
>>52905660
>>
>>52904996
yes and. they'd still make all those rolls against say a riptide. They just now do it against dreadnoughts as well.
>>
>>52904158
If 4e was the last time 40k was good, why do you support moving away from it? I mean, the current team can't make anything from the system they were given, what makes you think more changes by the same people will help?
>>
>>52907070
Other anon here,
I'd fucking love a return to retro-40k. Alas that era is over and having a solid rules-light 28mm company sized wargame is better than having a broken somewhat retro 28mm company sized wargame.
>>
>>52904363
Of course if the riptide was a vehicle, like it should have been this never would have been an issue. Vehicles being different to mcs was never an issue, the issue was that they miscategorised some vehicles. No different to if GW decided Stormboyz we're jetbikes.
>>
>>52904390
Complaints allow people to vent. They let people gauge the interest in older editions, or fan rules. They allow fan designers to find out what the complaints with the current rules are so they can meet that design. They can sometimes lead to interesting tactical discussions or allow people to find that the problem wasn't game design, but that they're bad, and what the correct counter tactics are.
>>
>>52907113
I play 4e still. Why not join us?
>>
>>52903073
Just do it or don't do it, faffing about asking us seems to me like you're procrastinating
>>
>>52907284
I play 2nd
>>
>>52903148
I bet both Guard anon are actually handsome as hell. They DO play Guard after all
>>
>>52907314
Ugh. Tables.
[Spoiler] I do too. Ork artillery for maximum 2nd edition.[/spoiler]
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